## Name

glBindVertexArray — bind a vertex array object

## C Specification

`void glBindVertexArray(` | GLuint array`)`;

## Parameters

`array`

  Specifies the name of the vertex array to bind.

## Description

`glBindVertexArray` binds the vertex array object with name `array`. `array` is the name of a vertex array object previously returned from a call to glGenVertexArrays, or zero to break the existing vertex array object binding.

If no vertex array object with name `array` exists, one is created when `array` is first bound. If the bind is successful no change is made to the state of the vertex array object, and any previous vertex array object binding is broken.

## Errors

`GL_INVALID_OPERATION` is generated if `array` is not zero or the name of a vertex array object previously returned from a call to glGenVertexArrays.

## See Also

glGenVertexArrays, glDeleteVertexArrays glVertexAttribPointer glEnableVertexAttribArray

## Copyright

Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.