## Name

glClearTexImage — fills all a texture image with a constant value

## C Specification

`void glClearTexImage(` | GLuint texture,
| GLint level,
| GLenum format,
| GLenum type,
| const void * data`)`;

## Parameters

`texture`

  The name of an existing texture object containing the image to be cleared.

`level`

  The level of `texture` containing the region to be cleared.

`format`

  The format of the data whose address in memory is given by `data`.

`type`

  The type of the data whose address in memory is given by `data`.

`data`

  The address in memory of the data to be used to clear the specified region.

## Description

`glClearTexImage` fills all an image contained in a texture with an application supplied value. `texture` must be the name of an existing texture. Further, `texture` may not be the name of a buffer texture, nor may its internal format be compressed.

`format` and `type` specify the format and type of the source data and are interpreted as they are for glTexImage3D. Textures with a base internal format of `GL_DEPTH_COMPONENT`, `GL_STENCIL_INDEX`, or `GL_DEPTH_STENCIL` require depth component, stencil, or depth-stencil component data respectively. Textures with other base internal formats require RGBA formats. Textures with integer internal formats require integer data.

`data` is a pointer to an array of between one and four components of texel data that will be used as the source for the constant fill value. The elements of data are converted by the GL into the internal format of the texture image (that was specified when the level was defined by any of the `glTexImage*`, `glTexStorage*` or `glCopyTexImage*` commands), and then used to fill the specified range of the destination texture level. If `data` is `NULL`, then the pointer is ignored and the sub-range of the texture image is filled with zeros. If texture is a multisample texture, all the samples in a texel are cleared to the value specified by data.

## Notes

`glClearTexImage` is available only if the GL version is 4.4 or greater.

## Errors

`GL_INVALID_OPERATION` is generated if `texture` is zero or not the name of an existing texture object.

`GL_INVALID_OPERATION` is generated if `texture` is a buffer texture.

`GL_INVALID_OPERATION` is generated if `texture` has a compressed internal format.

`GL_INVALID_OPERATION` is generated if the base internal format is `GL_DEPTH_COMPONENT` and `format` is not `GL_DEPTH_COMPONENT`.

`GL_INVALID_OPERATION` is generated if the base internal format is `GL_DEPTH_STENCIL` and `format` is not `GL_DEPTH_STENCIL`.

`GL_INVALID_OPERATION` is generated if the base internal format is `GL_STENCIL_INDEX` and `format` is not `GL_STENCIL_INDEX`.

`GL_INVALID_OPERATION` is generated if the base internal format is `GL_RGBA` and `format` is `GL_DEPTH_COMPONENT`, `GL_STENCIL_INDEX`, or `GL_DEPTH_STENCIL`.

`GL_INVALID_OPERATION` is generated if the internal format is integer and `format` does not specify integer data.

`GL_INVALID_OPERATION` is generated if the internal format is not integer and `format` specifies integer data.

`GL_INVALID_OPERATION` is generated if the image array identified by `level` has not previously been defined by a call to `glTexImage*` or `glTexStorage*`.

## Associated Gets

glGetTexImage, glGetInternalformat

## See Also

glClearTexSubImage, glTexStorage1D, glTexStorage2D, glTexStorage3D, glTexImage1D, glTexImage2D, glTexImage3D

## Copyright

Copyright © 2013 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.