# Package javax.media.j3d

package javax.media.j3d

Provides the core set of classes for the 3D graphics API for the Java platform; click here for more information, including explanatory material that was formerly found in the guide.

The 3D API is an application programming interface used for writing three-dimensional graphics applications and applets. It gives developers high-level constructs for creating and manipulating 3D geometry and for constructing the structures used in rendering that geometry. Application developers can describe very large virtual worlds using these constructs, which provide the runtime system with enough information to render these worlds efficiently.

Class
Description
Alpha
The alpha NodeComponent object provides common methods for converting a time value into an alpha value (a value in the range 0 to 1).
AlternateAppearance
The AlternateAppearance leaf node is used for overriding the Appearance component of selected nodes.
AmbientLight
An ambient light source object.
Appearance
The Appearance object defines all rendering state that can be set as a component object of a Shape3D node.
AudioDevice
The AudioDevice Class defines and encapsulates the audio device's basic information and characteristics.
AudioDevice3D
The AudioDevice3D class defines a 3D audio device that is used to set sound and aural attributes.
AudioDevice3DL2
Extends AudioDevice3D to include reverb and environmental audio parameters that are defined in the MIDI Manufactures' Association Interactive Audio Special Interest Group (MMA IASIG) Level 2 Specification.
AuralAttributes
The AuralAttributes object is a component object of a Soundscape node that defines environmental audio parameters that affect sound rendering.
Background
The Background leaf node defines a solid background color and a background image that are used to fill the window at the beginning of each new frame.
BackgroundSound
A BackgroundSound node defines an unattenuated, nonspatialized sound source that has no position or direction.
BadTransformException
Indicates an attempt to use a Tranform3D object that is inappropriate for the object in which it is being used.
Behavior
The Behavior leaf node provides a framework for adding user-defined actions into the scene graph.
Billboard
The Billboard behavior node operates on the TransformGroup node to cause the local +z axis of the TransformGroup to point at the viewer's eye position.
BoundingBox
This class defines an axis aligned bounding box which is used for bounding regions.
BoundingLeaf
The BoundingLeaf node defines a bounding region object that can be referenced by other nodes to define a region of influence (Fog and Light nodes), an application region (Background, Clip, and Soundscape nodes), or a scheduling region (Sound and Behavior nodes).
BoundingPolytope
A BoundingPolytope defines a polyhedral bounding region using the intersection of four or more half spaces.
BoundingSphere
This class defines a spherical bounding region which is defined by a center point and a radius.
Bounds
The abstract base class for bounds objects.
BranchGroup
The BranchGroup serves as a pointer to the root of a scene graph branch; BranchGroup objects are the only objects that can be inserted into a Locale's set of objects.
Canvas3D
The Canvas3D class provides a drawing canvas for 3D rendering.
CapabilityNotSetException
Indicates an access to a live or compiled Scene Graph object without the required capability set.
CgShaderProgram
The CgShaderProgram object is a concrete implementation of a ShaderProgram node component for NVIDIA's Cg shader language.
Clip
The Clip leaf node defines the back, or far, clip distance in the virtual universe.
ColoringAttributes
The ColoringAttributes object defines attributes used in color selection and shading model.
ColorInterpolator
Color interpolation behavior.
CompressedGeometry
Deprecated.
As of Java 3D version 1.4.
CompressedGeometryHeader
Deprecated.
As of Java 3D version 1.4.
ConeSound
The ConeSound node object defines a PointSound node whose sound source is directed along a specific vector in space.
DanglingReferenceException
During a `cloneTree` call an updated reference was requested for a node that did not get cloned.
DecalGroup
The DecalGroup node is an ordered group node used for defining decal geometry on top of other geometry.
DepthComponent
Abstract base class that defines a 2D array of depth (Z) values.
DepthComponentFloat
A 2D array of depth (Z) values in floating point format in the range [0,1].
DepthComponentInt
A 2D array of depth (Z) values in integer format.
DepthComponentNative
A 2D array of depth (Z) values stored in the most efficient format for a particular device.
DirectionalLight
A DirectionalLight node defines an oriented light with an origin at infinity.
DistanceLOD
This class defines a distance-based LOD behavior node that operates on a Switch group node to select one of the children of that Switch node based on the distance of this LOD node from the viewer.
ExponentialFog
The ExponentialFog leaf node extends the Fog leaf node by adding a fog density that is used as the exponent of the fog equation.
Fog
The Fog leaf node defines a set of fog parameters common to all types of fog.
Font3D
The Font3D object is used to store extruded 2D glyphs.
FontExtrusion
The FontExtrusion object is used to describe the extrusion path for a Font3D object.
Geometry
Geometry is an abstract class that specifies the geometry component information required by a Shape3D node.
GeometryArray
The GeometryArray object contains separate arrays of positional coordinates, colors, normals, texture coordinates, and vertex attributes that describe point, line, or polygon geometry.
GeometryStripArray
The GeometryStripArray object is an abstract class that is extended for a set of GeometryArray strip primitives.
GeometryUpdater
The GeometryUpdater interface is used in updating geometry data that is accessed by reference from a live or compiled GeometryArray object.
GLSLShaderProgram
The GLSLShaderProgram object is a concrete implementation of a ShaderProgram node component for the OpenGL GLSL shading language.
GraphicsConfigTemplate3D
This class is used to obtain a valid GraphicsConfiguration that can be used by Java 3D.
GraphicsContext3D
A GraphicsContext3D object is used for immediate mode rendering into a 3D canvas.
GraphStructureChangeListener
Listener interface for monitoring structural changes to live scene graphs.
Group
The Group node object is a general-purpose grouping node.
HiResCoord
The HiResCoord object specifies the location of scene components within the Virtual Universe.
IllegalRenderingStateException
Indicates an illegal state for rendering.
IllegalSceneGraphException
Indicates an illegal Java 3D scene graph.
IllegalSharingException
Indicates an illegal attempt to share a scene graph object.
ImageComponent
Abstract class that is used to define 2D or 3D ImageComponent classes used in a Java 3D scene graph.
ImageComponent.ImageClass
Used to specify the class of the image being wrapped.
ImageComponent2D
This class defines a 2D image component.
ImageComponent2D.Updater
The ImageComponent2D.Updater interface is used in updating image data that is accessed by reference from a live or compiled ImageComponent object.
ImageComponent3D
This class defines a 3D image component.
ImageComponent3D.Updater
The ImageComponent3D.Updater interface is used in updating image data that is accessed by reference from a live or compiled ImageComponent object.
IndexedGeometryArray
The IndexedGeometryArray object contains separate integer arrays that index into the arrays of positional coordinates, colors, normals, texture coordinates, and vertex attributes.
IndexedGeometryStripArray
The IndexedGeometryStripArray object is an abstract class that is extended for a set of IndexedGeometryArray strip primitives.
IndexedLineArray
The IndexedLineArray object draws the array of vertices as individual line segments.
IndexedLineStripArray
The IndexedLineStripArray object draws an array of vertices as a set of connected line strips.
IndexedPointArray
The IndexedPointArray object draws the array of vertices as individual points.
IndexedQuadArray
The IndexedQuadArray object draws the array of vertices as individual quadrilaterals.
IndexedTriangleArray
The IndexedTriangleArray object draws the array of vertices as individual triangles.
IndexedTriangleFanArray
The IndexedTriangleFanArray object draws an array of vertices as a set of connected triangle fans.
IndexedTriangleStripArray
The IndexedTriangleStripArray object draws an array of vertices as a set of connected triangle strips.
InputDevice
InputDevice is the interface through which Java 3D and Java 3D application programs communicate with a device driver.
Interpolator
Interpolator is an abstract class that extends Behavior to provide common methods used by various interpolation subclasses.
J3DBuffer
Java 3D wrapper class for java.nio.Buffer objects.
J3DGraphics2D
The J3DGraphics2D class extends Graphics2D to provide 2D rendering into a Canvas3D.
Leaf
The Leaf node is an abstract class for all scene graph nodes that have no children.
Light
The Light leaf node is an abstract class that defines a set of parameters common to all types of light.
LinearFog
The LinearFog leaf node defines fog distance parameters for linear fog.
LineArray
The LineArray object draws the array of vertices as individual line segments.
LineAttributes
The LineAttributes object defines all rendering state that can be set as a component object of a Shape3D node.
LineStripArray
The LineStripArray object draws an array of vertices as a set of connected line strips.
Link
A Link leaf node allows an application to reference a shared graph, rooted by a SharedGroup node, from within a branch graph or another shared graph.
Locale
A Locale object defines a high-resolution position within a VirtualUniverse, and serves as a container for a collection of BranchGroup-rooted subgraphs (branch graphs), at that position.
LOD
An LOD leaf node is an abstract behavior class that operates on a list of Switch group nodes to select one of the children of the Switch nodes.
Material
The Material object defines the appearance of an object under illumination.
MediaContainer
The MediaContainer object defines all sound data: cached state flag, and associated sound media.
ModelClip
The ModelClip leaf node defines a set of 6 arbitrary clipping planes in the virtual universe.
Morph
Deprecated.
As of Java 3D version 1.4.
MultipleParentException
Indicates an attempt to add a node that is already a child of one group node, into another group node.
NioImageBuffer
The NioImageBuffer class is a container for an image whose DataBuffer is specified via a java.nio.Buffer.
NioImageBuffer.ImageType
Used to specify the type of the image.
Node
The Node class provides an abstract class for all Group and Leaf Nodes.
NodeComponent
NodeComponent is a common superclass for all scene graph node component objects such as: Geometry, Appearance, Material, Texture, etc.
NodeReferenceTable
The NodeReferenceTable object is used by a leaf node's `updateNodeReferences` method called by the `cloneTree` method.
OrderedGroup
The OrderedGroup node is a Group that ensures its children render in a specified order.
OrientedShape3D
The OrientedShape3D leaf node is a Shape3D node that is oriented along a specified axis or about a specified point.
PathInterpolator
PathInterpolator behavior.
PhysicalBody
This object contains a specification of the user's head.
PhysicalEnvironment
This object contains a specification of the physical environment in which the view will be generated.
PickBounds
PickBounds is a finite pick shape defined with a Bounds object.
PickCone
PickCone is the abstract base class of all cone pick shapes.
PickConeRay
PickConeRay is an infinite cone ray pick shape.
PickConeSegment
PickConeSegment is a finite cone segment pick shape.
PickCylinder
PickCylinder is the abstract base class of all cylindrical pick shapes.
PickCylinderRay
PickCylinderRay is an infinite cylindrical ray pick shape.
PickCylinderSegment
PickCylinderSegment is a finite cylindrical segment pick shape.
PickInfo
The PickInfo object contains the computed information about a pick hit.
PickPoint
Deprecated.
As of Java 3D version 1.4, use PickBounds with a BoundingSphere that has a small radius.
PickRay
PickRay is an infinite ray pick shape.
PickSegment
PickSegment is a line segment pick shape.
PickShape
An abstract class for describing a pick shape that can be used with the BranchGroup and Locale picking methods.
PointArray
The PointArray object draws the array of vertices as individual points.
PointAttributes
The PointAttributes object defines all attributes that apply to point primitives.
PointLight
The PointLight object specifies an attenuated light source at a fixed point in space that radiates light equally in all directions away from the light source.
PointSound
The PointSound node (a sub-class of the Sound node) defines a spatially located sound source whose waves radiate uniformly in all directions from a given location in space.
PolygonAttributes
The PolygonAttributes object defines attributes for rendering polygon primitives.
PositionInterpolator
Position interpolator behavior.
PositionPathInterpolator
PositionPathInterpolator behavior.
QuadArray
The QuadArray object draws the array of vertices as individual quadrilaterals.
Raster
The Raster object extends Geometry to allow drawing a raster image that is attached to a 3D location in the virtual world.
RenderingAttributes
The RenderingAttributes object defines common rendering attributes for all primitive types.
RenderingError
RenderingError is a container object that holds the details of a runtime error that occurs in the Java 3D rendering system.
RenderingErrorListener
Listener interface for monitoring Java 3D rendering errors.
RestrictedAccessException
Indicates an attempt to access or modify a state variable without permission to do so.
RotationInterpolator
Rotation interpolator behavior.
RotationPathInterpolator
RotationPathInterpolator behavior.
RotPosPathInterpolator
RotPosPathInterpolator behavior.
RotPosScalePathInterpolator
RotPosScalePathInterpolation behavior.
ScaleInterpolator
Scale interpolation behavior.
SceneGraphCycleException
Indicates a graph that contains a cycle.
SceneGraphObject
SceneGraphObject is the common superclass for all scene graph objects.
SceneGraphPath
A SceneGraphPath object represents the path from a Locale to a terminal node in the scene graph.
Screen3D
The Screen3D Object contains all information about a particular screen.
Sensor
The Sensor Class encapsulates an object that provides real-time data.
SensorRead
A SensorRead encapsulates all the information associated with a single reading of a sensor, including a timestamp, a transform, and, optionally, button values.
Shader
The Shader object is the abstract base class for programmable shader code.
ShaderAppearance
The ShaderAppearance object defines programmable shading attributes that can be set as a component object of a Shape3D node.
ShaderAttribute
The ShaderAttribute object encapsulates a uniform attribute for a shader programs.
ShaderAttributeArray
The ShaderAttributeArray object encapsulates a uniform shader attribute whose value is specified explicitly.
ShaderAttributeBinding
The ShaderAttributeBinding object encapsulates a uniform attribute whose value is bound to a Java 3D system attribute.
ShaderAttributeObject
The ShaderAttributeObject class is an abstract class that encapsulates a uniform shader attribute whose value is specified explicitly.
ShaderAttributeSet
The ShaderAttributeSet object provides uniform attributes to shader programs.
ShaderAttributeValue
The ShaderAttributeValue object encapsulates a uniform shader attribute whose value is specified explicitly.
ShaderError
ShaderError is a container object that holds the details of a runtime error that occurs while compiling or executing a programmable shader.
ShaderErrorListener
Listener interface for monitoring errors in Shader Programs.
ShaderProgram
The ShaderProgram node component object is the abstract base class for programmable shader programs.
Shape3D
The Shape3D leaf node specifies all geometric objects.
SharedGroup
The SharedGroup provides the ability to manipulate an instanced scene graph.
Sound
Sound node is an abstract class that defines the properties common to all sound sources.
SoundException
Indicates a problem in loading or playing a sound sample.
Soundscape
The Soundscape Leaf Node defines the attributes that characterize the listener's environment as it pertains to sound.
SourceCodeShader
The SourceCodeShader object is a shader that is defined using text-based source code.
SpotLight
The SpotLight object specifies an attenuated light source at a fixed point in space that radiates light in a specified direction from the light source.
Switch
The Switch node controls which of its children will be rendered.
SwitchValueInterpolator
SwitchValueInterpolator behavior.
TexCoordGeneration
The TexCoordGeneration object contains all parameters needed for automatic texture coordinate generation.
Text3D
A Text3D object is a text string that has been converted to 3D geometry.
Texture
The Texture object is a component object of an Appearance object that defines the texture properties used when texture mapping is enabled.
Texture2D
Texture2D is a subclass of Texture class.
Texture3D
Texture3D is a subclass of Texture class.
TextureAttributes
The TextureAttributes object defines attributes that apply to texture mapping.
TextureCubeMap
TextureCubeMap is a subclass of Texture class.
TextureUnitState
The TextureUnitState object defines all texture mapping state for a single texture unit.
Transform3D
A generalized transform object represented internally as a 4x4 double-precision floating point matrix.
TransformGroup
Group node that contains a transform.
TransformInterpolator
TransformInterpolator is an abstract class that extends Interpolator to provide common methods used by various transform related interpolator subclasses.
TransparencyAttributes
The TransparencyAttributes object defines all attributes affecting transparency of the object.
TransparencyInterpolator
TransparencyInterpolator behavior.
TriangleArray
The TriangleArray object draws the array of vertices as individual triangles.
TriangleFanArray
The TriangleFanArray object draws an array of vertices as a set of connected triangle fans.
TriangleStripArray
The TriangleStripArray object draws an array of vertices as a set of connected triangle strips.
View
The View object contains all parameters needed in rendering a three dimensional scene from one viewpoint.
ViewPlatform
The ViewPlatform leaf node object controls the position, orientation and scale of the viewer.
ViewSpecificGroup
The ViewSpecificGroup node is a Group whose descendants are rendered only on a specified set of views.
VirtualUniverse
A VirtualUniverse object is the top-level container for all scene graphs.
WakeupAnd
Class specifying any number of wakeup conditions ANDed together.
WakeupAndOfOrs
Class specifying any number of OR wakeup conditions ANDed together.
WakeupCondition
An abstract class specifying a single wakeup Condition.
WakeupCriterion
An abstract class specifying a singleton wakeup Criterion.
WakeupOnActivation
Class specifying a wakeup the first time an active Viewplatform's activation volume intersects with this object's scheduling region.
WakeupOnAWTEvent
Class that specifies a Behavior wakeup when a specific AWT event occurs.
WakeupOnBehaviorPost
Class that specifies a Behavior wakeup when a specific behavior object posts a specific event
WakeupOnCollisionEntry
Class specifying a wakeup when the specified object collides with any other object in the scene graph.
WakeupOnCollisionExit
Class specifying a wakeup when the specified object no longer collides with any other object in the scene graph.
WakeupOnCollisionMovement
Class specifying a wakeup when the specified object moves while in collision with any other object in the scene graph.
WakeupOnDeactivation
Class specifying a wakeup on first detection of a Viewplatform's activation volume no longer intersecting with this object's scheduling region.
WakeupOnElapsedFrames
Class specifying a wakeup when a specific number of frames have elapsed.
WakeupOnElapsedTime
Class specifying a wakeup when a specific number of milliseconds have elapsed.
WakeupOnSensorEntry
Class specifying a wakeup on first sensor intersection with the specified boundary.
WakeupOnSensorExit
Class specifying a wakeup on first detection of sensors no longer intersecting the specified boundary.
WakeupOnTransformChange
Class specifying a wakeup when the transform within a specified TransformGroup changes
WakeupOnViewPlatformEntry
Class specifying a wakeup when an active ViewPlatform intersects the specified boundary.
WakeupOnViewPlatformExit
Class specifying a wakeup when an active ViewPlatform no longer intersects the specified boundary.
WakeupOr
Class specifying any number of wakeup conditions ORed together.
WakeupOrOfAnds
Class specifying any number of AND wakeup conditions ORed together.