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irr::scene::SAnimatedMesh Member List

This is the complete list of members for irr::scene::SAnimatedMesh, including all inherited members.

addMesh(IMesh *mesh) | irr::scene::SAnimatedMesh | inline
Box | irr::scene::SAnimatedMesh |
drop() const | irr::IReferenceCounted | inline
FramesPerSecond | irr::scene::SAnimatedMesh |
getAnimationSpeed() const | irr::scene::SAnimatedMesh | inline virtual
getBoundingBox() const | irr::scene::SAnimatedMesh | inline virtual
getDebugName() const | irr::IReferenceCounted | inline
getFrameCount() const | irr::scene::SAnimatedMesh | inline virtual
getMesh(s32 frame, s32 detailLevel=255, s32 startFrameLoop=-1, s32 endFrameLoop=-1) | irr::scene::SAnimatedMesh | inline virtual
getMeshBuffer(u32 nr) const | irr::scene::SAnimatedMesh | inline virtual
getMeshBuffer(const video::SMaterial &material) const | irr::scene::SAnimatedMesh | inline virtual
getMeshBufferCount() const | irr::scene::SAnimatedMesh | inline virtual
getMeshType() const | irr::scene::SAnimatedMesh | inline virtual
getReferenceCount() const | irr::IReferenceCounted | inline
grab() const | irr::IReferenceCounted | inline
IReferenceCounted() | irr::IReferenceCounted | inline
Meshes | irr::scene::SAnimatedMesh |
recalculateBoundingBox() | irr::scene::SAnimatedMesh | inline
SAnimatedMesh(scene::IMesh *mesh=0, scene::E_ANIMATED_MESH_TYPE type=scene::EAMT_UNKNOWN) | irr::scene::SAnimatedMesh | inline
setAnimationSpeed(f32 fps) | irr::scene::SAnimatedMesh | inline virtual
setBoundingBox(const core::aabbox3df &box) | irr::scene::SAnimatedMesh | inline virtual
setDebugName(const c8 *newName) | irr::IReferenceCounted | inline protected
setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) | irr::scene::SAnimatedMesh | inline virtual
setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) | irr::scene::SAnimatedMesh | inline virtual
setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) | irr::scene::SAnimatedMesh | inline virtual
Type | irr::scene::SAnimatedMesh |
~IReferenceCounted() | irr::IReferenceCounted | inline virtual
~SAnimatedMesh() | irr::scene::SAnimatedMesh | inline virtual

- Irrlicht Engine Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on for Irrlicht 3D Engine by Doxygen 1.15.0