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position2d.h
Go to the documentation of this file.
// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __IRR_POSITION_H_INCLUDED__
#define __IRR_POSITION_H_INCLUDED__
#include "vector2d.h"
namespace irr
{
namespace core
{
// Use typedefs where possible as they are more explicit...
typedef vector2d<f32> position2df;
typedef vector2d<s32> position2di;
} // namespace core
} // namespace irr
// ...and use a #define to catch the rest, for (e.g.) position2d<f64>
#define position2d vector2d
#endif // __IRR_POSITION_H_INCLUDED__
irr::core::vector2d
2d vector template class with lots of operators and methods.
Definition vector2d.h:22
irr::core
Basic classes such as vectors, planes, arrays, lists, and so on can be found in this namespace.
Definition aabbox3d.h:15
irr::core::position2di
vector2d< s32 > position2di
Definition position2d.h:24
irr::core::position2df
vector2d< f32 > position2df
Definition position2d.h:21
irr
Everything in the Irrlicht Engine can be found in this namespace.
Definition aabbox3d.h:13
vector2d.h
- Irrlicht Engine Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on for Irrlicht 3D Engine by Doxygen 1.15.0