Loading...
Searching...
No Matches
irr::scene::IQ3LevelMesh Member List

This is the complete list of members for irr::scene::IQ3LevelMesh, including all inherited members.

drop() const | irr::IReferenceCounted | inline
getAnimationSpeed() const =0 | irr::scene::IAnimatedMesh | pure virtual
getBoundingBox() const =0 | irr::scene::IMesh | pure virtual
getBrushEntityMesh(s32 num) const =0 | irr::scene::IQ3LevelMesh | pure virtual
getBrushEntityMesh(quake3::IEntity &ent) const =0 | irr::scene::IQ3LevelMesh | pure virtual
getDebugName() const | irr::IReferenceCounted | inline
getEntityList()=0 | irr::scene::IQ3LevelMesh | pure virtual
getFrameCount() const =0 | irr::scene::IAnimatedMesh | pure virtual
getMesh(s32 frame, s32 detailLevel=255, s32 startFrameLoop=-1, s32 endFrameLoop=-1)=0 | irr::scene::IAnimatedMesh | pure virtual
getMeshBuffer(u32 nr) const =0 | irr::scene::IMesh | pure virtual
getMeshBuffer(const video::SMaterial &material) const =0 | irr::scene::IMesh | pure virtual
getMeshBufferCount() const =0 | irr::scene::IMesh | pure virtual
getMeshType() const | irr::scene::IAnimatedMesh | inline virtual
getReferenceCount() const | irr::IReferenceCounted | inline
getShader(const c8 *filename, bool fileNameIsValid=true)=0 | irr::scene::IQ3LevelMesh | pure virtual
getShader(u32 index) const =0 | irr::scene::IQ3LevelMesh | pure virtual
grab() const | irr::IReferenceCounted | inline
IReferenceCounted() | irr::IReferenceCounted | inline
setAnimationSpeed(f32 fps)=0 | irr::scene::IAnimatedMesh | pure virtual
setBoundingBox(const core::aabbox3df &box)=0 | irr::scene::IMesh | pure virtual
setDebugName(const c8 *newName) | irr::IReferenceCounted | inline protected
setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0 | irr::scene::IMesh | pure virtual
setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0 | irr::scene::IMesh | pure virtual
setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue)=0 | irr::scene::IMesh | pure virtual
~IReferenceCounted() | irr::IReferenceCounted | inline virtual

- Irrlicht Engine Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on for Irrlicht 3D Engine by Doxygen 1.15.0