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ISceneNodeAnimatorFactory.h
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __I_SCENE_NODE_ANIMATOR_FACTORY_H_INCLUDED__
#define __I_SCENE_NODE_ANIMATOR_FACTORY_H_INCLUDED__
#include "IReferenceCounted.h"
#include "ESceneNodeAnimatorTypes.h"
namespace irr
{
namespace scene
{
class ISceneNode;
class ISceneNodeAnimator;
class ISceneNodeAnimatorFactory : public virtual IReferenceCounted
{
public:
virtual ISceneNodeAnimator* createSceneNodeAnimator(ESCENE_NODE_ANIMATOR_TYPE type, ISceneNode* target) = 0;
virtual ISceneNodeAnimator* createSceneNodeAnimator(const c8* typeName, ISceneNode* target) = 0;
virtual u32 getCreatableSceneNodeAnimatorTypeCount() const = 0;
virtual ESCENE_NODE_ANIMATOR_TYPE getCreateableSceneNodeAnimatorType(u32 idx) const = 0;
virtual const c8* getCreateableSceneNodeAnimatorTypeName(u32 idx) const = 0;
virtual const c8* getCreateableSceneNodeAnimatorTypeName(ESCENE_NODE_ANIMATOR_TYPE type) const = 0;
};
} // end namespace scene
} // end namespace irr
#endif
ESceneNodeAnimatorTypes.h
IReferenceCounted.h
irr::IReferenceCounted::IReferenceCounted
IReferenceCounted()
Constructor.
Definition IReferenceCounted.h:46
irr::scene::ISceneNodeAnimatorFactory
Interface for dynamic creation of scene node animators.
Definition ISceneNodeAnimatorFactory.h:28
irr::scene::ISceneNodeAnimatorFactory::getCreateableSceneNodeAnimatorTypeName
virtual const c8 * getCreateableSceneNodeAnimatorTypeName(u32 idx) const =0
returns type name of a createable scene node animator type
irr::scene::ISceneNodeAnimatorFactory::getCreateableSceneNodeAnimatorType
virtual ESCENE_NODE_ANIMATOR_TYPE getCreateableSceneNodeAnimatorType(u32 idx) const =0
returns type of a createable scene node animator type
irr::scene::ISceneNodeAnimatorFactory::createSceneNodeAnimator
virtual ISceneNodeAnimator * createSceneNodeAnimator(const c8 *typeName, ISceneNode *target)=0
creates a scene node animator based on its type name
irr::scene::ISceneNodeAnimatorFactory::getCreatableSceneNodeAnimatorTypeCount
virtual u32 getCreatableSceneNodeAnimatorTypeCount() const =0
returns amount of scene node animator types this factory is able to create
irr::scene::ISceneNodeAnimatorFactory::createSceneNodeAnimator
virtual ISceneNodeAnimator * createSceneNodeAnimator(ESCENE_NODE_ANIMATOR_TYPE type, ISceneNode *target)=0
creates a scene node animator based on its type id
irr::scene::ISceneNodeAnimatorFactory::getCreateableSceneNodeAnimatorTypeName
virtual const c8 * getCreateableSceneNodeAnimatorTypeName(ESCENE_NODE_ANIMATOR_TYPE type) const =0
returns type name of a createable scene node animator type
irr::scene::ISceneNodeAnimator
Animates a scene node. Can animate position, rotation, material, and so on.
Definition ISceneNodeAnimator.h:31
irr::scene::ISceneNode
Scene node interface.
Definition ISceneNode.h:41
irr::scene
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees a...
Definition CDynamicMeshBuffer.h:16
irr::scene::ESCENE_NODE_ANIMATOR_TYPE
ESCENE_NODE_ANIMATOR_TYPE
An enumeration for all types of built-in scene node animators.
Definition ESceneNodeAnimatorTypes.h:15
irr
Everything in the Irrlicht Engine can be found in this namespace.
Definition aabbox3d.h:13
irr::u32
unsigned int u32
32 bit unsigned variable.
Definition irrTypes.h:58
irr::c8
char c8
8 bit character variable.
Definition irrTypes.h:31
- Irrlicht Engine Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on for Irrlicht 3D Engine by Doxygen 1.15.0