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irr::scene::IParticleSystemSceneNode Member List

This is the complete list of members for irr::scene::IParticleSystemSceneNode, including all inherited members.

AbsoluteTransformation | irr::scene::ISceneNode | protected
addAffector(IParticleAffector *affector)=0 | irr::scene::IParticleSystemSceneNode | pure virtual
addAnimator(ISceneNodeAnimator *animator) | irr::scene::ISceneNode | inline virtual
addChild(ISceneNode *child) | irr::scene::ISceneNode | inline virtual
Animators | irr::scene::ISceneNode | protected
AutomaticCullingState | irr::scene::ISceneNode | protected
Children | irr::scene::ISceneNode | protected
clearParticles()=0 | irr::scene::IParticleSystemSceneNode | pure virtual
clone(ISceneNode *newParent=0, ISceneManager *newManager=0) | irr::scene::ISceneNode | inline virtual
cloneMembers(ISceneNode *toCopyFrom, ISceneManager *newManager) | irr::scene::ISceneNode | inline protected

createAnimatedMeshSceneNodeEmitter(scene::IAnimatedMeshSceneNode *node, bool useNormalDirection=true, const core::vector3df &direction=core::vector3df(0.0f, 0.03f, 0.0f), f32 normalDirectionModifier=100.0f, s32 mbNumber=-1, bool everyMeshVertex=false, u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const core::dimension2df &minStartSize=core::dimension2df(5.0f, 5.0f), const core::dimension2df &maxStartSize=core::dimension2df(5.0f, 5.0f))=0

irr::scene::IParticleSystemSceneNode

pure virtual

createAttractionAffector(const core::vector3df &point, f32 speed=1.0f, bool attract=true, bool affectX=true, bool affectY=true, bool affectZ=true)=0 | irr::scene::IParticleSystemSceneNode | pure virtual

createBoxEmitter(const core::aabbox3df &box=core::aabbox3df(-10, 28,-10, 10, 30, 10), const core::vector3df &direction=core::vector3df(0.0f, 0.03f, 0.0f), u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const core::dimension2df &minStartSize=core::dimension2df(5.0f, 5.0f), const core::dimension2df &maxStartSize=core::dimension2df(5.0f, 5.0f))=0

irr::scene::IParticleSystemSceneNode

pure virtual

createCylinderEmitter(const core::vector3df &center, f32 radius, const core::vector3df &normal, f32 length, bool outlineOnly=false, const core::vector3df &direction=core::vector3df(0.0f, 0.03f, 0.0f), u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const core::dimension2df &minStartSize=core::dimension2df(5.0f, 5.0f), const core::dimension2df &maxStartSize=core::dimension2df(5.0f, 5.0f))=0

irr::scene::IParticleSystemSceneNode

pure virtual

createFadeOutParticleAffector(const video::SColor &targetColor=video::SColor(0, 0, 0, 0), u32 timeNeededToFadeOut=1000)=0 | irr::scene::IParticleSystemSceneNode | pure virtual
createGravityAffector(const core::vector3df &gravity=core::vector3df(0.0f,-0.03f, 0.0f), u32 timeForceLost=1000)=0 | irr::scene::IParticleSystemSceneNode | pure virtual

createMeshEmitter(scene::IMesh *mesh, bool useNormalDirection=true, const core::vector3df &direction=core::vector3df(0.0f, 0.03f, 0.0f), f32 normalDirectionModifier=100.0f, s32 mbNumber=-1, bool everyMeshVertex=false, u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const core::dimension2df &minStartSize=core::dimension2df(5.0f, 5.0f), const core::dimension2df &maxStartSize=core::dimension2df(5.0f, 5.0f))=0

irr::scene::IParticleSystemSceneNode

pure virtual

createPointEmitter(const core::vector3df &direction=core::vector3df(0.0f, 0.03f, 0.0f), u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const core::dimension2df &minStartSize=core::dimension2df(5.0f, 5.0f), const core::dimension2df &maxStartSize=core::dimension2df(5.0f, 5.0f))=0

irr::scene::IParticleSystemSceneNode

pure virtual

createRingEmitter(const core::vector3df &center, f32 radius, f32 ringThickness, const core::vector3df &direction=core::vector3df(0.0f, 0.03f, 0.0f), u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const core::dimension2df &minStartSize=core::dimension2df(5.0f, 5.0f), const core::dimension2df &maxStartSize=core::dimension2df(5.0f, 5.0f))=0

irr::scene::IParticleSystemSceneNode

pure virtual

createRotationAffector(const core::vector3df &speed=core::vector3df(5.0f, 5.0f, 5.0f), const core::vector3df &pivotPoint=core::vector3df(0.0f, 0.0f, 0.0f))=0 | irr::scene::IParticleSystemSceneNode | pure virtual
createScaleParticleAffector(const core::dimension2df &scaleTo=core::dimension2df(1.0f, 1.0f))=0 | irr::scene::IParticleSystemSceneNode | pure virtual

createSphereEmitter(const core::vector3df &center, f32 radius, const core::vector3df &direction=core::vector3df(0.0f, 0.03f, 0.0f), u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const core::dimension2df &minStartSize=core::dimension2df(5.0f, 5.0f), const core::dimension2df &maxStartSize=core::dimension2df(5.0f, 5.0f))=0

irr::scene::IParticleSystemSceneNode

pure virtual

DebugDataVisible | irr::scene::ISceneNode | protected
deserializeAttributes(io::IAttributes *in, io::SAttributeReadWriteOptions *options=0) | irr::scene::ISceneNode | inline virtual
doParticleSystem(u32 time)=0 | irr::scene::IParticleSystemSceneNode | pure virtual
drop() const | irr::IReferenceCounted | inline
getAbsolutePosition() const | irr::scene::ISceneNode | inline virtual
getAbsoluteTransformation() const | irr::scene::ISceneNode | inline virtual
getAffectors() const =0 | irr::scene::IParticleSystemSceneNode | pure virtual
getAnimators() const | irr::scene::ISceneNode | inline
getAutomaticCulling() const | irr::scene::ISceneNode | inline
getBoundingBox() const =0 | irr::scene::ISceneNode | pure virtual
getChildren() const | irr::scene::ISceneNode | inline
getDebugName() const | irr::IReferenceCounted | inline
getEmitter()=0 | irr::scene::IParticleSystemSceneNode | pure virtual
getID() const | irr::scene::ISceneNode | inline virtual
getMaterial(u32 num) | irr::scene::ISceneNode | inline virtual
getMaterialCount() const | irr::scene::ISceneNode | inline virtual
getName() const | irr::scene::ISceneNode | inline virtual
getParent() const | irr::scene::ISceneNode | inline
getPosition() const | irr::scene::ISceneNode | inline virtual
getReferenceCount() const | irr::IReferenceCounted | inline
getRelativeTransformation() const | irr::scene::ISceneNode | inline virtual
getRotation() const | irr::scene::ISceneNode | inline virtual
getScale() const | irr::scene::ISceneNode | inline virtual
getSceneManager(void) const | irr::scene::ISceneNode | inline virtual
getTransformedBoundingBox() const | irr::scene::ISceneNode | inline virtual
getTriangleSelector() const | irr::scene::ISceneNode | inline virtual
getType() const | irr::scene::ISceneNode | inline virtual
grab() const | irr::IReferenceCounted | inline
ID | irr::scene::ISceneNode | protected
IParticleSystemSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f)) | irr::scene::IParticleSystemSceneNode | inline
IReferenceCounted() | irr::IReferenceCounted | inline
ISceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id=-1, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f)) | irr::scene::ISceneNode | inline
isDebugDataVisible() const | irr::scene::ISceneNode | inline
IsDebugObject | irr::scene::ISceneNode | protected
isDebugObject() const | irr::scene::ISceneNode | inline
isTrulyVisible() const | irr::scene::ISceneNode | inline virtual
IsVisible | irr::scene::ISceneNode | protected
isVisible() const | irr::scene::ISceneNode | inline virtual
Name | irr::scene::ISceneNode | protected
OnAnimate(u32 timeMs) | irr::scene::ISceneNode | inline virtual
OnRegisterSceneNode() | irr::scene::ISceneNode | inline virtual
Parent | irr::scene::ISceneNode | protected
RelativeRotation | irr::scene::ISceneNode | protected
RelativeScale | irr::scene::ISceneNode | protected
RelativeTranslation | irr::scene::ISceneNode | protected
remove() | irr::scene::ISceneNode | inline virtual
removeAll() | irr::scene::ISceneNode | inline virtual
removeAllAffectors()=0 | irr::scene::IParticleSystemSceneNode | pure virtual
removeAnimator(ISceneNodeAnimator *animator) | irr::scene::ISceneNode | inline virtual
removeAnimators() | irr::scene::ISceneNode | inline virtual
removeChild(ISceneNode *child) | irr::scene::ISceneNode | inline virtual
render()=0 | irr::scene::ISceneNode | pure virtual
SceneManager | irr::scene::ISceneNode | protected
serializeAttributes(io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const | irr::scene::ISceneNode | inline virtual
setAutomaticCulling(u32 state) | irr::scene::ISceneNode | inline
setDebugDataVisible(u32 state) | irr::scene::ISceneNode | inline virtual
setDebugName(const c8 *newName) | irr::IReferenceCounted | inline protected
setEmitter(IParticleEmitter *emitter)=0 | irr::scene::IParticleSystemSceneNode | pure virtual
setID(s32 id) | irr::scene::ISceneNode | inline virtual
setIsDebugObject(bool debugObject) | irr::scene::ISceneNode | inline
setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) | irr::scene::ISceneNode | inline
setMaterialTexture(u32 textureLayer, video::ITexture *texture) | irr::scene::ISceneNode | inline
setMaterialType(video::E_MATERIAL_TYPE newType) | irr::scene::ISceneNode | inline
setName(const c8 *name) | irr::scene::ISceneNode | inline virtual
setName(const core::stringc &name) | irr::scene::ISceneNode | inline virtual
setParent(ISceneNode *newParent) | irr::scene::ISceneNode | inline virtual
setParticlesAreGlobal(bool global=true)=0 | irr::scene::IParticleSystemSceneNode | pure virtual
setParticleSize(const core::dimension2d< f32 > &size=core::dimension2d< f32 >(5.0f, 5.0f))=0 | irr::scene::IParticleSystemSceneNode | pure virtual
setPosition(const core::vector3df &newpos) | irr::scene::ISceneNode | inline virtual
setRotation(const core::vector3df &rotation) | irr::scene::ISceneNode | inline virtual
setScale(const core::vector3df &scale) | irr::scene::ISceneNode | inline virtual
setSceneManager(ISceneManager *newManager) | irr::scene::ISceneNode | inline protected
setTriangleSelector(ITriangleSelector *selector) | irr::scene::ISceneNode | inline virtual
setVisible(bool isVisible) | irr::scene::ISceneNode | inline virtual
TriangleSelector | irr::scene::ISceneNode | protected
updateAbsolutePosition() | irr::scene::ISceneNode | inline virtual
~IReferenceCounted() | irr::IReferenceCounted | inline virtual
~ISceneNode() | irr::scene::ISceneNode | inline virtual

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