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IColladaMeshWriter.h File Reference
`#include "IMeshWriter.h"`
`#include "ISceneNode.h"`
`#include "IAnimatedMesh.h"`
`#include "SMaterial.h"`

Go to the source code of this file.

## Classes

class | irr::scene::IColladaMeshWriter
| Interface for writing meshes. More...
class | irr::scene::IColladaMeshWriterNames
| Callback interface to use custom names on collada writing. More...
class | irr::scene::IColladaMeshWriterProperties
| Callback interface for properties which can be used to influence collada writing. More...

## Namespaces

namespace | irr
| Everything in the Irrlicht Engine can be found in this namespace.
namespace | irr::io
| This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, xml files, ...
namespace | irr::scene
| All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...

## Enumerations

enum | irr::scene::E_COLLADA_COLOR_SAMPLER { irr::scene::ECCS_DIFFUSE , irr::scene::ECCS_AMBIENT , irr::scene::ECCS_EMISSIVE , irr::scene::ECCS_SPECULAR , irr::scene::ECCS_TRANSPARENT , irr::scene::ECCS_REFLECTIVE }
| Color names collada uses in it's color samplers. More...
enum | irr::scene::E_COLLADA_GEOMETRY_WRITING { irr::scene::ECGI_PER_MESH , irr::scene::ECGI_PER_MESH_AND_MATERIAL }
| Control when geometry elements are created. More...
enum | irr::scene::E_COLLADA_IRR_COLOR { irr::scene::ECIC_NONE , irr::scene::ECIC_CUSTOM , irr::scene::ECIC_DIFFUSE , irr::scene::ECIC_AMBIENT , irr::scene::ECIC_EMISSIVE , irr::scene::ECIC_SPECULAR }
| Irrlicht colors which can be mapped to E_COLLADA_COLOR_SAMPLER values. More...
enum | irr::scene::E_COLLADA_TECHNIQUE_FX { irr::scene::ECTF_BLINN , irr::scene::ECTF_PHONG , irr::scene::ECTF_LAMBERT , irr::scene::ECTF_CONSTANT }
| Lighting models - more or less the way Collada categorizes materials. More...
enum | irr::scene::E_COLLADA_TRANSPARENT_FX { irr::scene::ECOF_A_ONE = 0 , irr::scene::ECOF_RGB_ZERO = 1 }
| How to interpret the opacity in collada. More...

- Irrlicht Engine Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on for Irrlicht 3D Engine by Doxygen 1.15.0