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SceneParameters.h
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __I_SCENE_PARAMETERS_H_INCLUDED__
#define __I_SCENE_PARAMETERS_H_INCLUDED__
namespace irr
{
namespace scene
{
const c8* const ALLOW_ZWRITE_ON_TRANSPARENT = "Allow_ZWrite_On_Transparent";
const c8* const CSM_TEXTURE_PATH = "CSM_TexturePath";
const c8* const LMTS_TEXTURE_PATH = "LMTS_TexturePath";
const c8* const MY3D_TEXTURE_PATH = "MY3D_TexturePath";
const c8* const COLLADA_CREATE_SCENE_INSTANCES = "COLLADA_CreateSceneInstances";
const c8* const DMF_TEXTURE_PATH = "DMF_TexturePath";
const c8* const DMF_IGNORE_MATERIALS_DIRS = "DMF_IgnoreMaterialsDir";
const c8* const DMF_ALPHA_CHANNEL_REF = "DMF_AlphaRef";
const c8* const DMF_FLIP_ALPHA_TEXTURES = "DMF_FlipAlpha";
const c8* const OBJ_TEXTURE_PATH = "OBJ_TexturePath";
const c8* const OBJ_LOADER_IGNORE_GROUPS = "OBJ_IgnoreGroups";
const c8* const OBJ_LOADER_IGNORE_MATERIAL_FILES = "OBJ_IgnoreMaterialFiles";
const c8* const B3D_LOADER_IGNORE_MIPMAP_FLAG = "B3D_IgnoreMipmapFlag";
const c8* const B3D_TEXTURE_PATH = "B3D_TexturePath";
const c8* const IRR_SCENE_MANAGER_IS_EDITOR = "IRR_Editor";
const c8* const DEBUG_NORMAL_LENGTH = "DEBUG_Normal_Length";
const c8* const DEBUG_NORMAL_COLOR = "DEBUG_Normal_Color";
} // end namespace scene
} // end namespace irr
#endif
irr::scene
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees a...
Definition CDynamicMeshBuffer.h:16
irr::scene::B3D_LOADER_IGNORE_MIPMAP_FLAG
const c8 *const B3D_LOADER_IGNORE_MIPMAP_FLAG
Flag to ignore the b3d file's mipmapping flag.
Definition SceneParameters.h:146
irr::scene::OBJ_TEXTURE_PATH
const c8 *const OBJ_TEXTURE_PATH
Name of the parameter for changing the texture path of the built-in obj loader.
Definition SceneParameters.h:120
irr::scene::COLLADA_CREATE_SCENE_INSTANCES
const c8 *const COLLADA_CREATE_SCENE_INSTANCES
Name of the parameter specifying the COLLADA mesh loading mode.
Definition SceneParameters.h:67
irr::scene::DEBUG_NORMAL_LENGTH
const c8 *const DEBUG_NORMAL_LENGTH
Name of the parameter for setting the length of debug normals.
Definition SceneParameters.h:167
irr::scene::LMTS_TEXTURE_PATH
const c8 *const LMTS_TEXTURE_PATH
Name of the parameter for changing the texture path of the built-in lmts loader.
Definition SceneParameters.h:46
irr::scene::DMF_TEXTURE_PATH
const c8 *const DMF_TEXTURE_PATH
Name of the parameter for changing the texture path of the built-in DMF loader.
Definition SceneParameters.h:77
irr::scene::MY3D_TEXTURE_PATH
const c8 *const MY3D_TEXTURE_PATH
Name of the parameter for changing the texture path of the built-in my3d loader.
Definition SceneParameters.h:54
irr::scene::DEBUG_NORMAL_COLOR
const c8 *const DEBUG_NORMAL_COLOR
Name of the parameter for setting the color of debug normals.
Definition SceneParameters.h:175
irr::scene::IRR_SCENE_MANAGER_IS_EDITOR
const c8 *const IRR_SCENE_MANAGER_IS_EDITOR
Flag set as parameter when the scene manager is used as editor.
Definition SceneParameters.h:159
irr::scene::ALLOW_ZWRITE_ON_TRANSPARENT
const c8 *const ALLOW_ZWRITE_ON_TRANSPARENT
Name of the parameter for changing how Irrlicht handles the ZWrite flag for transparent (blending) ma...
Definition SceneParameters.h:30
irr::scene::OBJ_LOADER_IGNORE_MATERIAL_FILES
const c8 *const OBJ_LOADER_IGNORE_MATERIAL_FILES
Flag to avoid loading material .mtl file for .obj files.
Definition SceneParameters.h:137
irr::scene::B3D_TEXTURE_PATH
const c8 *const B3D_TEXTURE_PATH
Name of the parameter for changing the texture path of the built-in b3d loader.
Definition SceneParameters.h:154
irr::scene::DMF_FLIP_ALPHA_TEXTURES
const c8 *const DMF_FLIP_ALPHA_TEXTURES
Name of the parameter for choose to flip or not tga files.
Definition SceneParameters.h:111
irr::scene::DMF_IGNORE_MATERIALS_DIRS
const c8 *const DMF_IGNORE_MATERIALS_DIRS
Name of the parameter for preserving DMF textures dir structure with built-in DMF loader.
Definition SceneParameters.h:93
irr::scene::CSM_TEXTURE_PATH
const c8 *const CSM_TEXTURE_PATH
Name of the parameter for changing the texture path of the built-in csm loader.
Definition SceneParameters.h:38
irr::scene::OBJ_LOADER_IGNORE_GROUPS
const c8 *const OBJ_LOADER_IGNORE_GROUPS
Flag to avoid loading group structures in .obj files.
Definition SceneParameters.h:128
irr::scene::DMF_ALPHA_CHANNEL_REF
const c8 *const DMF_ALPHA_CHANNEL_REF
Name of the parameter for setting reference value of alpha in transparent materials.
Definition SceneParameters.h:102
irr
Everything in the Irrlicht Engine can be found in this namespace.
Definition aabbox3d.h:13
irr::c8
char c8
8 bit character variable.
Definition irrTypes.h:31
- Irrlicht Engine Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on for Irrlicht 3D Engine by Doxygen 1.15.0