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irr::scene::IMeshCache Member List

This is the complete list of members for irr::scene::IMeshCache, including all inherited members.

addMesh(const io::path &name, IAnimatedMesh *mesh)=0 | irr::scene::IMeshCache | pure virtual
clear()=0 | irr::scene::IMeshCache | pure virtual
clearUnusedMeshes()=0 | irr::scene::IMeshCache | pure virtual
drop() const | irr::IReferenceCounted | inline
getDebugName() const | irr::IReferenceCounted | inline
getMeshByFilename(const io::path &filename) | irr::scene::IMeshCache | inline
getMeshByIndex(u32 index)=0 | irr::scene::IMeshCache | pure virtual
getMeshByName(const io::path &name)=0 | irr::scene::IMeshCache | pure virtual
getMeshCount() const =0 | irr::scene::IMeshCache | pure virtual
getMeshFilename(u32 index) const | irr::scene::IMeshCache | inline
getMeshFilename(const IMesh *const mesh) const | irr::scene::IMeshCache | inline
getMeshIndex(const IMesh *const mesh) const =0 | irr::scene::IMeshCache | pure virtual
getMeshName(u32 index) const =0 | irr::scene::IMeshCache | pure virtual
getMeshName(const IMesh *const mesh) const =0 | irr::scene::IMeshCache | pure virtual
getReferenceCount() const | irr::IReferenceCounted | inline
grab() const | irr::IReferenceCounted | inline
IReferenceCounted() | irr::IReferenceCounted | inline
isMeshLoaded(const io::path &name)=0 | irr::scene::IMeshCache | pure virtual
removeMesh(const IMesh *const mesh)=0 | irr::scene::IMeshCache | pure virtual
renameMesh(u32 index, const io::path &name)=0 | irr::scene::IMeshCache | pure virtual
renameMesh(const IMesh *const mesh, const io::path &name)=0 | irr::scene::IMeshCache | pure virtual
setDebugName(const c8 *newName) | irr::IReferenceCounted | inline protected
setMeshFilename(u32 index, const io::path &filename) | irr::scene::IMeshCache | inline
setMeshFilename(const IMesh *const mesh, const io::path &filename) | irr::scene::IMeshCache | inline
~IMeshCache() | irr::scene::IMeshCache | inline virtual
~IReferenceCounted() | irr::IReferenceCounted | inline virtual

- Irrlicht Engine Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on for Irrlicht 3D Engine by Doxygen 1.15.0