Loading...
Searching...
No Matches
irr::scene::IVolumeLightSceneNode Class Referenceabstract

`#include <IVolumeLightSceneNode.h>`

Inheritance diagram for irr::scene::IVolumeLightSceneNode:

## Public Member Functions

| IVolumeLightSceneNode (ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &position, const core::vector3df &rotation, const core::vector3df &scale)
| constructor
virtual video::SColor | getFootColor () const =0
| Returns the color of the base of the light.
virtual u32 | getSubDivideU () const =0
| Returns the number of segments across the U axis.
virtual u32 | getSubDivideV () const =0
| Returns the number of segments across the V axis.
virtual video::SColor | getTailColor () const =0
| Returns the color of the tip of the light.
virtual ESCENE_NODE_TYPE | getType () const
| Returns type of the scene node.
virtual void | setFootColor (const video::SColor inColor)=0
| Sets the color of the base of the light.
virtual void | setSubDivideU (const u32 inU)=0
| Sets the number of segments across the U axis.
virtual void | setSubDivideV (const u32 inV)=0
| Sets the number of segments across the V axis.
virtual void | setTailColor (const video::SColor inColor)=0
| Sets the color of the tip of the light.
Public Member Functions inherited from irr::scene::ISceneNode
| ISceneNode (ISceneNode *parent, ISceneManager *mgr, s32 id=-1, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f))
| Constructor.
virtual | ~ISceneNode ()
| Destructor.
virtual void | addAnimator (ISceneNodeAnimator *animator)
| Adds an animator which should animate this node.
virtual void | addChild (ISceneNode *child)
| Adds a child to this scene node.
virtual ISceneNode * | clone (ISceneNode *newParent=0, ISceneManager *newManager=0)
| Creates a clone of this scene node and its children.
virtual void | deserializeAttributes (io::IAttributes *in, io::SAttributeReadWriteOptions *options=0)
| Reads attributes of the scene node.
virtual core::vector3df | getAbsolutePosition () const
| Gets the absolute position of the node in world coordinates.
virtual const core::matrix4 & | getAbsoluteTransformation () const
| Get the absolute transformation of the node. Is recalculated every OnAnimate()-call.
const core::list< ISceneNodeAnimator * > & | getAnimators () const
| Get a list of all scene node animators.
u32 | getAutomaticCulling () const
| Gets the automatic culling state.
virtual const core::aabbox3d< f32 > & | getBoundingBox () const =0
| Get the axis aligned, not transformed bounding box of this node.
const core::list< ISceneNode * > & | getChildren () const
| Returns a const reference to the list of all children.
virtual s32 | getID () const
| Get the id of the scene node.
virtual video::SMaterial & | getMaterial (u32 num)
| Returns the material based on the zero based index i.
virtual u32 | getMaterialCount () const
| Get amount of materials used by this scene node.
virtual const c8 * | getName () const
| Returns the name of the node.
scene::ISceneNode * | getParent () const
| Returns the parent of this scene node.
virtual const core::vector3df & | getPosition () const
| Gets the position of the node relative to its parent.
virtual core::matrix4 | getRelativeTransformation () const
| Returns the relative transformation of the scene node.
virtual const core::vector3df & | getRotation () const
| Gets the rotation of the node relative to its parent.
virtual const core::vector3df & | getScale () const
| Gets the scale of the scene node relative to its parent.
virtual ISceneManager * | getSceneManager (void) const
| Retrieve the scene manager for this node.
virtual const core::aabbox3d< f32 > | getTransformedBoundingBox () const
| Get the axis aligned, transformed and animated absolute bounding box of this node.
virtual ITriangleSelector * | getTriangleSelector () const
| Returns the triangle selector attached to this scene node.
u32 | isDebugDataVisible () const
| Returns if debug data like bounding boxes are drawn.
bool | isDebugObject () const
| Returns if this scene node is a debug object.
virtual bool | isTrulyVisible () const
| Check whether the node is truly visible, taking into accounts its parents' visibility.
virtual bool | isVisible () const
| Returns whether the node should be visible (if all of its parents are visible).
virtual void | OnAnimate (u32 timeMs)
| OnAnimate() is called just before rendering the whole scene.
virtual void | OnRegisterSceneNode ()
| This method is called just before the rendering process of the whole scene.
virtual void | remove ()
| Removes this scene node from the scene.
virtual void | removeAll ()
| Removes all children of this scene node.
virtual void | removeAnimator (ISceneNodeAnimator *animator)
| Removes an animator from this scene node.
virtual void | removeAnimators ()
| Removes all animators from this scene node.
virtual bool | removeChild (ISceneNode *child)
| Removes a child from this scene node.
virtual void | render ()=0
| Renders the node.
virtual void | serializeAttributes (io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const
| Writes attributes of the scene node.
void | setAutomaticCulling (u32 state)
| Enables or disables automatic culling based on the bounding box.
virtual void | setDebugDataVisible (u32 state)
| Sets if debug data like bounding boxes should be drawn.
virtual void | setID (s32 id)
| Sets the id of the scene node.
void | setIsDebugObject (bool debugObject)
| Sets if this scene node is a debug object.
void | setMaterialFlag (video::E_MATERIAL_FLAG flag, bool newvalue)
| Sets all material flags at once to a new value.
void | setMaterialTexture (u32 textureLayer, video::ITexture *texture)
| Sets the texture of the specified layer in all materials of this scene node to the new texture.
void | setMaterialType (video::E_MATERIAL_TYPE newType)
| Sets the material type of all materials in this scene node to a new material type.
virtual void | setName (const c8 *name)
| Sets the name of the node.
virtual void | setName (const core::stringc &name)
| Sets the name of the node.
virtual void | setParent (ISceneNode *newParent)
| Changes the parent of the scene node.
virtual void | setPosition (const core::vector3df &newpos)
| Sets the position of the node relative to its parent.
virtual void | setRotation (const core::vector3df &rotation)
| Sets the rotation of the node relative to its parent.
virtual void | setScale (const core::vector3df &scale)
| Sets the relative scale of the scene node.
virtual void | setTriangleSelector (ITriangleSelector *selector)
| Sets the triangle selector of the scene node.
virtual void | setVisible (bool isVisible)
| Sets if the node should be visible or not.
virtual void | updateAbsolutePosition ()
| Updates the absolute position based on the relative and the parents position.
Public Member Functions inherited from irr::IReferenceCounted
| IReferenceCounted ()
| Constructor.
virtual | ~IReferenceCounted ()
| Destructor.
bool | drop () const
| Drops the object. Decrements the reference counter by one.
const c8 * | getDebugName () const
| Returns the debug name of the object.
s32 | getReferenceCount () const
| Get the reference count.
void | grab () const
| Grabs the object. Increments the reference counter by one.

## Additional Inherited Members

Protected Member Functions inherited from irr::scene::ISceneNode
void | cloneMembers (ISceneNode *toCopyFrom, ISceneManager *newManager)
| A clone function for the ISceneNode members.
void | setSceneManager (ISceneManager *newManager)
Protected Member Functions inherited from irr::IReferenceCounted
void | setDebugName (const c8 *newName)
| Sets the debug name of the object.
Protected Attributes inherited from irr::scene::ISceneNode
core::matrix4 | AbsoluteTransformation
| Absolute transformation of the node.
core::list< ISceneNodeAnimator * > | Animators
| List of all animator nodes.
u32 | AutomaticCullingState
| Automatic culling state.
core::list< ISceneNode * > | Children
| List of all children of this node.
u32 | DebugDataVisible
| Flag if debug data should be drawn, such as Bounding Boxes.
s32 | ID
| ID of the node.
bool | IsDebugObject
| Is debug object?
bool | IsVisible
| Is the node visible?
core::stringc | Name
| Name of the scene node.
ISceneNode * | Parent
| Pointer to the parent.
core::vector3df | RelativeRotation
| Relative rotation of the scene node.
core::vector3df | RelativeScale
| Relative scale of the scene node.
core::vector3df | RelativeTranslation
| Relative translation of the scene node.
ISceneManager * | SceneManager
| Pointer to the scene manager.
ITriangleSelector * | TriangleSelector
| Pointer to the triangle selector.

## Detailed Description

Definition at line 18 of file IVolumeLightSceneNode.h.

## Constructor & Destructor Documentation

## IVolumeLightSceneNode()

irr::scene::IVolumeLightSceneNode::IVolumeLightSceneNode | ( | ISceneNode * | parent,
|  | ISceneManager * | mgr,
|  | s32 | id,
|  | const core::vector3df & | position,
|  | const core::vector3df & | rotation,
|  | const core::vector3df & | scale )

inline

constructor

Definition at line 23 of file IVolumeLightSceneNode.h.

References irr::scene::ISceneNode::ISceneNode().

## Member Function Documentation

## getFootColor()

virtual video::SColor irr::scene::IVolumeLightSceneNode::getFootColor | ( |  | ) | const

pure virtual

Returns the color of the base of the light.

## getSubDivideU()

virtual u32 irr::scene::IVolumeLightSceneNode::getSubDivideU | ( |  | ) | const

pure virtual

Returns the number of segments across the U axis.

## getSubDivideV()

virtual u32 irr::scene::IVolumeLightSceneNode::getSubDivideV | ( |  | ) | const

pure virtual

Returns the number of segments across the V axis.

## getTailColor()

virtual video::SColor irr::scene::IVolumeLightSceneNode::getTailColor | ( |  | ) | const

pure virtual

Returns the color of the tip of the light.

## getType()

virtual ESCENE_NODE_TYPE irr::scene::IVolumeLightSceneNode::getType | ( |  | ) | const

inline virtual

Returns type of the scene node.

Reimplemented from irr::scene::ISceneNode.

Definition at line 30 of file IVolumeLightSceneNode.h.

References irr::scene::ESNT_VOLUME_LIGHT.

## setFootColor()

virtual void irr::scene::IVolumeLightSceneNode::setFootColor | ( | const video::SColor | inColor | ) |

pure virtual

Sets the color of the base of the light.

## setSubDivideU()

virtual void irr::scene::IVolumeLightSceneNode::setSubDivideU | ( | const u32 | inU | ) |

pure virtual

Sets the number of segments across the U axis.

## setSubDivideV()

virtual void irr::scene::IVolumeLightSceneNode::setSubDivideV | ( | const u32 | inV | ) |

pure virtual

Sets the number of segments across the V axis.

## setTailColor()

virtual void irr::scene::IVolumeLightSceneNode::setTailColor | ( | const video::SColor | inColor | ) |

pure virtual

Sets the color of the tip of the light.

The documentation for this class was generated from the following file:

- IVolumeLightSceneNode.h

- Irrlicht Engine Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on for Irrlicht 3D Engine by Doxygen 1.15.0