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IParticleRingEmitter.h
Go to the documentation of this file.
// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __I_PARTICLE_RING_EMITTER_H_INCLUDED__
#define __I_PARTICLE_RING_EMITTER_H_INCLUDED__
#include "IParticleEmitter.h"
namespace irr
{
namespace scene
{
class IParticleRingEmitter : public IParticleEmitter
{
public:
virtual void setCenter( const core::vector3df& center ) = 0;
virtual void setRadius( f32 radius ) = 0;
virtual void setRingThickness( f32 ringThickness ) = 0;
virtual const core::vector3df& getCenter() const = 0;
virtual f32 getRadius() const = 0;
virtual f32 getRingThickness() const = 0;
virtual E_PARTICLE_EMITTER_TYPE getType() const { return EPET_RING; }
};
} // end namespace scene
} // end namespace irr
#endif
IParticleEmitter.h
irr::scene::IParticleEmitter
A particle emitter for using with particle systems.
Definition IParticleEmitter.h:46
irr::scene::IParticleRingEmitter
A particle emitter which emits particles along a ring shaped area.
Definition IParticleRingEmitter.h:17
irr::scene::IParticleRingEmitter::setRadius
virtual void setRadius(f32 radius)=0
Set the radius of the ring.
irr::scene::IParticleRingEmitter::setRingThickness
virtual void setRingThickness(f32 ringThickness)=0
Set the thickness of the ring.
irr::scene::IParticleRingEmitter::getCenter
virtual const core::vector3df & getCenter() const =0
Get the center of the ring.
irr::scene::IParticleRingEmitter::getRingThickness
virtual f32 getRingThickness() const =0
Get the thickness of the ring.
irr::scene::IParticleRingEmitter::setCenter
virtual void setCenter(const core::vector3df &center)=0
Set the center of the ring.
irr::scene::IParticleRingEmitter::getType
virtual E_PARTICLE_EMITTER_TYPE getType() const
Get emitter type.
Definition IParticleRingEmitter.h:39
irr::scene::IParticleRingEmitter::getRadius
virtual f32 getRadius() const =0
Get the radius of the ring.
irr::core::vector3df
vector3d< f32 > vector3df
Typedef for a f32 3d vector.
Definition vector3d.h:445
irr::scene
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees a...
Definition CDynamicMeshBuffer.h:16
irr::scene::E_PARTICLE_EMITTER_TYPE
E_PARTICLE_EMITTER_TYPE
Types of built in particle emitters.
Definition IParticleEmitter.h:18
irr::scene::EPET_RING
@ EPET_RING
Definition IParticleEmitter.h:24
irr
Everything in the Irrlicht Engine can be found in this namespace.
Definition aabbox3d.h:13
irr::f32
float f32
32 bit floating point variable.
Definition irrTypes.h:104
- Irrlicht Engine Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on for Irrlicht 3D Engine by Doxygen 1.15.0