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ECullingTypes.h
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __E_CULLING_TYPES_H_INCLUDED__
#define __E_CULLING_TYPES_H_INCLUDED__
#include "irrTypes.h"
namespace irr
{
namespace scene
{
enum E_CULLING_TYPE
{
EAC_OFF = 0,
EAC_BOX = 1,
EAC_FRUSTUM_BOX = 2,
EAC_FRUSTUM_SPHERE = 4,
EAC_OCC_QUERY = 8
};
const c8* const AutomaticCullingNames[] =
{
"false",
"box", // camera box against node box
"frustum_box", // camera frustum against node box
"frustum_sphere", // camera frustum against node sphere
"occ_query", // occlusion query
0
};
} // end namespace scene
} // end namespace irr
#endif // __E_CULLING_TYPES_H_INCLUDED__
irrTypes.h
irr::scene
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees a...
Definition CDynamicMeshBuffer.h:16
irr::scene::E_CULLING_TYPE
E_CULLING_TYPE
An enumeration for all types of automatic culling for built-in scene nodes.
Definition ECullingTypes.h:17
irr::scene::EAC_FRUSTUM_BOX
@ EAC_FRUSTUM_BOX
Definition ECullingTypes.h:20
irr::scene::EAC_BOX
@ EAC_BOX
Definition ECullingTypes.h:19
irr::scene::EAC_OCC_QUERY
@ EAC_OCC_QUERY
Definition ECullingTypes.h:22
irr::scene::EAC_FRUSTUM_SPHERE
@ EAC_FRUSTUM_SPHERE
Definition ECullingTypes.h:21
irr::scene::EAC_OFF
@ EAC_OFF
Definition ECullingTypes.h:18
irr::scene::AutomaticCullingNames
const c8 *const AutomaticCullingNames[]
Names for culling type.
Definition ECullingTypes.h:26
irr
Everything in the Irrlicht Engine can be found in this namespace.
Definition aabbox3d.h:13
irr::c8
char c8
8 bit character variable.
Definition irrTypes.h:31
- Irrlicht Engine Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on for Irrlicht 3D Engine by Doxygen 1.15.0