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ETerrainElements.h
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __E_TERRAIN_ELEMENTS_H__
#define __E_TERRAIN_ELEMENTS_H__
namespace irr
{
namespace scene
{
enum E_TERRAIN_PATCH_SIZE
{
ETPS_9 = 9,
ETPS_17 = 17,
ETPS_33 = 33,
ETPS_65 = 65,
ETPS_129 = 129
};
} // end namespace scene
} // end namespace irr
#endif
irr::scene
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees a...
Definition CDynamicMeshBuffer.h:16
irr::scene::E_TERRAIN_PATCH_SIZE
E_TERRAIN_PATCH_SIZE
enumeration for patch sizes specifying the size of patches in the TerrainSceneNode
Definition ETerrainElements.h:15
irr::scene::ETPS_9
@ ETPS_9
patch size of 9, at most, use 4 levels of detail with this patch size.
Definition ETerrainElements.h:17
irr::scene::ETPS_17
@ ETPS_17
patch size of 17, at most, use 5 levels of detail with this patch size.
Definition ETerrainElements.h:20
irr::scene::ETPS_33
@ ETPS_33
patch size of 33, at most, use 6 levels of detail with this patch size.
Definition ETerrainElements.h:23
irr::scene::ETPS_65
@ ETPS_65
patch size of 65, at most, use 7 levels of detail with this patch size.
Definition ETerrainElements.h:26
irr::scene::ETPS_129
@ ETPS_129
patch size of 129, at most, use 8 levels of detail with this patch size.
Definition ETerrainElements.h:29
irr
Everything in the Irrlicht Engine can be found in this namespace.
Definition aabbox3d.h:13
- Irrlicht Engine Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on for Irrlicht 3D Engine by Doxygen 1.15.0