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irr::scene::IAnimatedMeshSceneNode Member List

This is the complete list of members for irr::scene::IAnimatedMeshSceneNode, including all inherited members.

AbsoluteTransformation | irr::scene::ISceneNode | protected
addAnimator(ISceneNodeAnimator *animator) | irr::scene::ISceneNode | inline virtual
addChild(ISceneNode *child) | irr::scene::ISceneNode | inline virtual
addShadowVolumeSceneNode(const IMesh *shadowMesh=0, s32 id=-1, bool zfailmethod=true, f32 infinity=1000.0f)=0 | irr::scene::IAnimatedMeshSceneNode | pure virtual
animateJoints(bool CalculateAbsolutePositions=true)=0 | irr::scene::IAnimatedMeshSceneNode | pure virtual
Animators | irr::scene::ISceneNode | protected
AutomaticCullingState | irr::scene::ISceneNode | protected
Children | irr::scene::ISceneNode | protected
clone(ISceneNode *newParent=0, ISceneManager *newManager=0)=0 | irr::scene::IAnimatedMeshSceneNode | pure virtual
cloneMembers(ISceneNode *toCopyFrom, ISceneManager *newManager) | irr::scene::ISceneNode | inline protected
DebugDataVisible | irr::scene::ISceneNode | protected
deserializeAttributes(io::IAttributes *in, io::SAttributeReadWriteOptions *options=0) | irr::scene::ISceneNode | inline virtual
drop() const | irr::IReferenceCounted | inline
getAbsolutePosition() const | irr::scene::ISceneNode | inline virtual
getAbsoluteTransformation() const | irr::scene::ISceneNode | inline virtual
getAnimationSpeed() const =0 | irr::scene::IAnimatedMeshSceneNode | pure virtual
getAnimators() const | irr::scene::ISceneNode | inline
getAutomaticCulling() const | irr::scene::ISceneNode | inline
getBoundingBox() const =0 | irr::scene::ISceneNode | pure virtual
getChildren() const | irr::scene::ISceneNode | inline
getDebugName() const | irr::IReferenceCounted | inline
getEndFrame() const =0 | irr::scene::IAnimatedMeshSceneNode | pure virtual
getFrameNr() const =0 | irr::scene::IAnimatedMeshSceneNode | pure virtual
getID() const | irr::scene::ISceneNode | inline virtual
getJointCount() const =0 | irr::scene::IAnimatedMeshSceneNode | pure virtual
getJointNode(const c8 *jointName)=0 | irr::scene::IAnimatedMeshSceneNode | pure virtual
getJointNode(u32 jointID)=0 | irr::scene::IAnimatedMeshSceneNode | pure virtual
getLoopMode() const =0 | irr::scene::IAnimatedMeshSceneNode | pure virtual
getMaterial(u32 num) | irr::scene::ISceneNode | inline virtual
getMaterialCount() const | irr::scene::ISceneNode | inline virtual
getMD3TagTransformation(const core::stringc &tagname)=0 | irr::scene::IAnimatedMeshSceneNode | pure virtual
getMesh(void)=0 | irr::scene::IAnimatedMeshSceneNode | pure virtual
getName() const | irr::scene::ISceneNode | inline virtual
getParent() const | irr::scene::ISceneNode | inline
getPosition() const | irr::scene::ISceneNode | inline virtual
getReferenceCount() const | irr::IReferenceCounted | inline
getRelativeTransformation() const | irr::scene::ISceneNode | inline virtual
getRotation() const | irr::scene::ISceneNode | inline virtual
getScale() const | irr::scene::ISceneNode | inline virtual
getSceneManager(void) const | irr::scene::ISceneNode | inline virtual
getStartFrame() const =0 | irr::scene::IAnimatedMeshSceneNode | pure virtual
getTransformedBoundingBox() const | irr::scene::ISceneNode | inline virtual
getTriangleSelector() const | irr::scene::ISceneNode | inline virtual
getType() const | irr::scene::ISceneNode | inline virtual
grab() const | irr::IReferenceCounted | inline
IAnimatedMeshSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f)) | irr::scene::IAnimatedMeshSceneNode | inline
ID | irr::scene::ISceneNode | protected
IReferenceCounted() | irr::IReferenceCounted | inline
ISceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id=-1, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f)) | irr::scene::ISceneNode | inline
isDebugDataVisible() const | irr::scene::ISceneNode | inline
IsDebugObject | irr::scene::ISceneNode | protected
isDebugObject() const | irr::scene::ISceneNode | inline
isReadOnlyMaterials() const =0 | irr::scene::IAnimatedMeshSceneNode | pure virtual
isTrulyVisible() const | irr::scene::ISceneNode | inline virtual
IsVisible | irr::scene::ISceneNode | protected
isVisible() const | irr::scene::ISceneNode | inline virtual
Name | irr::scene::ISceneNode | protected
OnAnimate(u32 timeMs) | irr::scene::ISceneNode | inline virtual
OnRegisterSceneNode() | irr::scene::ISceneNode | inline virtual
Parent | irr::scene::ISceneNode | protected
RelativeRotation | irr::scene::ISceneNode | protected
RelativeScale | irr::scene::ISceneNode | protected
RelativeTranslation | irr::scene::ISceneNode | protected
remove() | irr::scene::ISceneNode | inline virtual
removeAll() | irr::scene::ISceneNode | inline virtual
removeAnimator(ISceneNodeAnimator *animator) | irr::scene::ISceneNode | inline virtual
removeAnimators() | irr::scene::ISceneNode | inline virtual
removeChild(ISceneNode *child) | irr::scene::ISceneNode | inline virtual
render()=0 | irr::scene::ISceneNode | pure virtual
SceneManager | irr::scene::ISceneNode | protected
serializeAttributes(io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const | irr::scene::ISceneNode | inline virtual
setAnimationEndCallback(IAnimationEndCallBack *callback=0)=0 | irr::scene::IAnimatedMeshSceneNode | pure virtual
setAnimationSpeed(f32 framesPerSecond)=0 | irr::scene::IAnimatedMeshSceneNode | pure virtual
setAutomaticCulling(u32 state) | irr::scene::ISceneNode | inline
setCurrentFrame(f32 frame)=0 | irr::scene::IAnimatedMeshSceneNode | pure virtual
setDebugDataVisible(u32 state) | irr::scene::ISceneNode | inline virtual
setDebugName(const c8 *newName) | irr::IReferenceCounted | inline protected
setFrameLoop(s32 begin, s32 end)=0 | irr::scene::IAnimatedMeshSceneNode | pure virtual
setID(s32 id) | irr::scene::ISceneNode | inline virtual
setIsDebugObject(bool debugObject) | irr::scene::ISceneNode | inline
setJointMode(E_JOINT_UPDATE_ON_RENDER mode)=0 | irr::scene::IAnimatedMeshSceneNode | pure virtual
setLoopMode(bool playAnimationLooped)=0 | irr::scene::IAnimatedMeshSceneNode | pure virtual
setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) | irr::scene::ISceneNode | inline
setMaterialTexture(u32 textureLayer, video::ITexture *texture) | irr::scene::ISceneNode | inline
setMaterialType(video::E_MATERIAL_TYPE newType) | irr::scene::ISceneNode | inline
setMD2Animation(EMD2_ANIMATION_TYPE anim)=0 | irr::scene::IAnimatedMeshSceneNode | pure virtual
setMD2Animation(const c8 *animationName)=0 | irr::scene::IAnimatedMeshSceneNode | pure virtual
setMesh(IAnimatedMesh *mesh)=0 | irr::scene::IAnimatedMeshSceneNode | pure virtual
setName(const c8 *name) | irr::scene::ISceneNode | inline virtual
setName(const core::stringc &name) | irr::scene::ISceneNode | inline virtual
setParent(ISceneNode *newParent) | irr::scene::ISceneNode | inline virtual
setPosition(const core::vector3df &newpos) | irr::scene::ISceneNode | inline virtual
setReadOnlyMaterials(bool readonly)=0 | irr::scene::IAnimatedMeshSceneNode | pure virtual
setRenderFromIdentity(bool On)=0 | irr::scene::IAnimatedMeshSceneNode | pure virtual
setRotation(const core::vector3df &rotation) | irr::scene::ISceneNode | inline virtual
setScale(const core::vector3df &scale) | irr::scene::ISceneNode | inline virtual
setSceneManager(ISceneManager *newManager) | irr::scene::ISceneNode | inline protected
setTransitionTime(f32 Time)=0 | irr::scene::IAnimatedMeshSceneNode | pure virtual
setTriangleSelector(ITriangleSelector *selector) | irr::scene::ISceneNode | inline virtual
setVisible(bool isVisible) | irr::scene::ISceneNode | inline virtual
TriangleSelector | irr::scene::ISceneNode | protected
updateAbsolutePosition() | irr::scene::ISceneNode | inline virtual
~IAnimatedMeshSceneNode() | irr::scene::IAnimatedMeshSceneNode | inline virtual
~IReferenceCounted() | irr::IReferenceCounted | inline virtual
~ISceneNode() | irr::scene::ISceneNode | inline virtual

- Irrlicht Engine Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on for Irrlicht 3D Engine by Doxygen 1.15.0