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IParticleCylinderEmitter.h
Go to the documentation of this file.
// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __I_PARTICLE_CYLINDER_EMITTER_H_INCLUDED__
#define __I_PARTICLE_CYLINDER_EMITTER_H_INCLUDED__
#include "IParticleEmitter.h"
namespace irr
{
namespace scene
{
class IParticleCylinderEmitter : public IParticleEmitter
{
public:
virtual void setCenter( const core::vector3df& center ) = 0;
virtual void setNormal( const core::vector3df& normal ) = 0;
virtual void setRadius( f32 radius ) = 0;
virtual void setLength( f32 length ) = 0;
virtual void setOutlineOnly( bool outlineOnly = true ) = 0;
virtual const core::vector3df& getCenter() const = 0;
virtual const core::vector3df& getNormal() const = 0;
virtual f32 getRadius() const = 0;
virtual f32 getLength() const = 0;
virtual bool getOutlineOnly() const = 0;
virtual E_PARTICLE_EMITTER_TYPE getType() const { return EPET_CYLINDER; }
};
} // end namespace scene
} // end namespace irr
#endif
IParticleEmitter.h
irr::scene::IParticleCylinderEmitter
A particle emitter which emits from a cylindrically shaped space.
Definition IParticleCylinderEmitter.h:17
irr::scene::IParticleCylinderEmitter::setNormal
virtual void setNormal(const core::vector3df &normal)=0
Set the normal of the cylinder.
irr::scene::IParticleCylinderEmitter::getNormal
virtual const core::vector3df & getNormal() const =0
Get the normal of the cylinder.
irr::scene::IParticleCylinderEmitter::setRadius
virtual void setRadius(f32 radius)=0
Set the radius of the cylinder.
irr::scene::IParticleCylinderEmitter::getOutlineOnly
virtual bool getOutlineOnly() const =0
Get whether or not to draw points inside the cylinder.
irr::scene::IParticleCylinderEmitter::getType
virtual E_PARTICLE_EMITTER_TYPE getType() const
Get emitter type.
Definition IParticleCylinderEmitter.h:51
irr::scene::IParticleCylinderEmitter::setOutlineOnly
virtual void setOutlineOnly(bool outlineOnly=true)=0
Set whether or not to draw points inside the cylinder.
irr::scene::IParticleCylinderEmitter::setCenter
virtual void setCenter(const core::vector3df &center)=0
Set the center of the radius for the cylinder, at one end of the cylinder.
irr::scene::IParticleCylinderEmitter::setLength
virtual void setLength(f32 length)=0
Set the length of the cylinder.
irr::scene::IParticleCylinderEmitter::getLength
virtual f32 getLength() const =0
Get the center of the cylinder.
irr::scene::IParticleCylinderEmitter::getCenter
virtual const core::vector3df & getCenter() const =0
Get the center of the cylinder.
irr::scene::IParticleCylinderEmitter::getRadius
virtual f32 getRadius() const =0
Get the radius of the cylinder.
irr::scene::IParticleEmitter
A particle emitter for using with particle systems.
Definition IParticleEmitter.h:46
irr::core::vector3df
vector3d< f32 > vector3df
Typedef for a f32 3d vector.
Definition vector3d.h:445
irr::scene
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees a...
Definition CDynamicMeshBuffer.h:16
irr::scene::E_PARTICLE_EMITTER_TYPE
E_PARTICLE_EMITTER_TYPE
Types of built in particle emitters.
Definition IParticleEmitter.h:18
irr::scene::EPET_CYLINDER
@ EPET_CYLINDER
Definition IParticleEmitter.h:22
irr
Everything in the Irrlicht Engine can be found in this namespace.
Definition aabbox3d.h:13
irr::f32
float f32
32 bit floating point variable.
Definition irrTypes.h:104
- Irrlicht Engine Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on for Irrlicht 3D Engine by Doxygen 1.15.0