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EGUIAlignment.h
Go to the documentation of this file.
// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __E_GUI_ALIGNMENT_H_INCLUDED__
#define __E_GUI_ALIGNMENT_H_INCLUDED__
namespace irr
{
namespace gui
{
enum EGUI_ALIGNMENT
{
EGUIA_UPPERLEFT=0,
EGUIA_LOWERRIGHT,
EGUIA_CENTER,
EGUIA_SCALE
};
const c8* const GUIAlignmentNames[] =
{
"upperLeft",
"lowerRight",
"center",
"scale",
0
};
} // namespace gui
} // namespace irr
#endif // __E_GUI_ALIGNMENT_H_INCLUDED__
irr::gui
The gui namespace contains useful classes for easy creation of a graphical user interface.
Definition EGUIAlignment.h:11
irr::gui::EGUI_ALIGNMENT
EGUI_ALIGNMENT
Definition EGUIAlignment.h:13
irr::gui::EGUIA_SCALE
@ EGUIA_SCALE
Stretched to fit parent.
Definition EGUIAlignment.h:21
irr::gui::EGUIA_LOWERRIGHT
@ EGUIA_LOWERRIGHT
Aligned to parent's bottom or right side.
Definition EGUIAlignment.h:17
irr::gui::EGUIA_UPPERLEFT
@ EGUIA_UPPERLEFT
Aligned to parent's top or left side (default).
Definition EGUIAlignment.h:15
irr::gui::EGUIA_CENTER
@ EGUIA_CENTER
Aligned to the center of parent.
Definition EGUIAlignment.h:19
irr::gui::GUIAlignmentNames
const c8 *const GUIAlignmentNames[]
Names for alignments.
Definition EGUIAlignment.h:25
irr
Everything in the Irrlicht Engine can be found in this namespace.
Definition aabbox3d.h:13
irr::c8
char c8
8 bit character variable.
Definition irrTypes.h:31
- Irrlicht Engine Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on for Irrlicht 3D Engine by Doxygen 1.15.0