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irr::core::vector3d< T > Member List

This is the complete list of members for irr::core::vector3d< T >, including all inherited members.

crossProduct(const vector3d< T > &p) const | irr::core::vector3d< T > | inline
dotProduct(const vector3d< T > &other) const | irr::core::vector3d< T > | inline
equals(const vector3d< T > &other, const T tolerance=(T) ROUNDING_ERROR_f32) const | irr::core::vector3d< T > | inline
getAs3Values(T *array) const | irr::core::vector3d< T > | inline
getAs4Values(T *array) const | irr::core::vector3d< T > | inline
getDistanceFrom(const vector3d< T > &other) const | irr::core::vector3d< T > | inline
getDistanceFromSQ(const vector3d< T > &other) const | irr::core::vector3d< T > | inline
getHorizontalAngle() const | irr::core::vector3d< T > | inline
getInterpolated(const vector3d< T > &other, f64 d) const | irr::core::vector3d< T > | inline
getInterpolated_quadratic(const vector3d< T > &v2, const vector3d< T > &v3, f64 d) const | irr::core::vector3d< T > | inline
getLength() const | irr::core::vector3d< T > | inline
getLengthSQ() const | irr::core::vector3d< T > | inline
getSphericalCoordinateAngles() const | irr::core::vector3d< T > | inline
getSphericalCoordinateAngles() const | irr::core::vector3d< T > | inline
interpolate(const vector3d< T > &a, const vector3d< T > &b, f64 d) | irr::core::vector3d< T > | inline
invert() | irr::core::vector3d< T > | inline
isBetweenPoints(const vector3d< T > &begin, const vector3d< T > &end) const | irr::core::vector3d< T > | inline
normalize() | irr::core::vector3d< T > | inline
operator!=(const vector3d< T > &other) const | irr::core::vector3d< T > | inline
operator*(const vector3d< T > &other) const | irr::core::vector3d< T > | inline
operator*(const T v) const | irr::core::vector3d< T > | inline
operator*=(const vector3d< T > &other) | irr::core::vector3d< T > | inline
operator*=(const T v) | irr::core::vector3d< T > | inline
operator+(const vector3d< T > &other) const | irr::core::vector3d< T > | inline
operator+(const T val) const | irr::core::vector3d< T > | inline
operator+=(const vector3d< T > &other) | irr::core::vector3d< T > | inline
operator+=(const T val) | irr::core::vector3d< T > | inline
operator-() const | irr::core::vector3d< T > | inline
operator-(const vector3d< T > &other) const | irr::core::vector3d< T > | inline
operator-(const T val) const | irr::core::vector3d< T > | inline
operator-=(const vector3d< T > &other) | irr::core::vector3d< T > | inline
operator-=(const T val) | irr::core::vector3d< T > | inline
operator/(const vector3d< T > &other) const | irr::core::vector3d< T > | inline
operator/(const T v) const | irr::core::vector3d< T > | inline
operator/(s32 val) const | irr::core::vector3d< T > | inline
operator/=(const vector3d< T > &other) | irr::core::vector3d< T > | inline
operator/=(const T v) | irr::core::vector3d< T > | inline
operator/=(s32 val) | irr::core::vector3d< T > | inline
operator<(const vector3d< T > &other) const | irr::core::vector3d< T > | inline
operator<=(const vector3d< T > &other) const | irr::core::vector3d< T > | inline
operator=(const vector3d< T > &other) | irr::core::vector3d< T > | inline
operator==(const vector3d< T > &other) const | irr::core::vector3d< T > | inline
operator>(const vector3d< T > &other) const | irr::core::vector3d< T > | inline
operator>=(const vector3d< T > &other) const | irr::core::vector3d< T > | inline
rotateXYBy(f64 degrees, const vector3d< T > &center=vector3d< T >()) | irr::core::vector3d< T > | inline
rotateXZBy(f64 degrees, const vector3d< T > &center=vector3d< T >()) | irr::core::vector3d< T > | inline
rotateYZBy(f64 degrees, const vector3d< T > &center=vector3d< T >()) | irr::core::vector3d< T > | inline
rotationToDirection(const vector3d< T > &forwards=vector3d< T >(0, 0, 1)) const | irr::core::vector3d< T > | inline
set(const T nx, const T ny, const T nz) | irr::core::vector3d< T > | inline
set(const vector3d< T > &p) | irr::core::vector3d< T > | inline
setLength(T newlength) | irr::core::vector3d< T > | inline
vector3d() | irr::core::vector3d< T > | inline
vector3d(T nx, T ny, T nz) | irr::core::vector3d< T > | inline
vector3d(T n) | irr::core::vector3d< T > | inline explicit
vector3d(const vector3d< T > &other) | irr::core::vector3d< T > | inline
X | irr::core::vector3d< T > |
Y | irr::core::vector3d< T > |
Z | irr::core::vector3d< T > |

- Irrlicht Engine Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on for Irrlicht 3D Engine by Doxygen 1.15.0