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irr::scene::ISkinnedMesh Member List

This is the complete list of members for irr::scene::ISkinnedMesh, including all inherited members.

addJoint(SJoint *parent=0)=0 | irr::scene::ISkinnedMesh | pure virtual
addMeshBuffer()=0 | irr::scene::ISkinnedMesh | pure virtual
addPositionKey(SJoint *joint)=0 | irr::scene::ISkinnedMesh | pure virtual
addRotationKey(SJoint *joint)=0 | irr::scene::ISkinnedMesh | pure virtual
addScaleKey(SJoint *joint)=0 | irr::scene::ISkinnedMesh | pure virtual
addWeight(SJoint *joint)=0 | irr::scene::ISkinnedMesh | pure virtual
animateMesh(f32 frame, f32 blend)=0 | irr::scene::ISkinnedMesh | pure virtual
convertMeshToTangents()=0 | irr::scene::ISkinnedMesh | pure virtual
drop() const | irr::IReferenceCounted | inline
finalize()=0 | irr::scene::ISkinnedMesh | pure virtual
getAllJoints()=0 | irr::scene::ISkinnedMesh | pure virtual
getAllJoints() const =0 | irr::scene::ISkinnedMesh | pure virtual
getAnimationSpeed() const =0 | irr::scene::IAnimatedMesh | pure virtual
getBoundingBox() const =0 | irr::scene::IMesh | pure virtual
getDebugName() const | irr::IReferenceCounted | inline
getFrameCount() const =0 | irr::scene::IAnimatedMesh | pure virtual
getJointCount() const =0 | irr::scene::ISkinnedMesh | pure virtual
getJointName(u32 number) const =0 | irr::scene::ISkinnedMesh | pure virtual
getJointNumber(const c8 *name) const =0 | irr::scene::ISkinnedMesh | pure virtual
getMesh(s32 frame, s32 detailLevel=255, s32 startFrameLoop=-1, s32 endFrameLoop=-1)=0 | irr::scene::IAnimatedMesh | pure virtual
getMeshBuffer(u32 nr) const =0 | irr::scene::IMesh | pure virtual
getMeshBuffer(const video::SMaterial &material) const =0 | irr::scene::IMesh | pure virtual
getMeshBufferCount() const =0 | irr::scene::IMesh | pure virtual
getMeshBuffers()=0 | irr::scene::ISkinnedMesh | pure virtual
getMeshType() const | irr::scene::IAnimatedMesh | inline virtual
getReferenceCount() const | irr::IReferenceCounted | inline
grab() const | irr::IReferenceCounted | inline
IReferenceCounted() | irr::IReferenceCounted | inline
isStatic()=0 | irr::scene::ISkinnedMesh | pure virtual
setAnimationSpeed(f32 fps)=0 | irr::scene::IAnimatedMesh | pure virtual
setBoundingBox(const core::aabbox3df &box)=0 | irr::scene::IMesh | pure virtual
setDebugName(const c8 *newName) | irr::IReferenceCounted | inline protected
setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0 | irr::scene::IMesh | pure virtual
setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0 | irr::scene::IMesh | pure virtual
setHardwareSkinning(bool on)=0 | irr::scene::ISkinnedMesh | pure virtual
setInterpolationMode(E_INTERPOLATION_MODE mode)=0 | irr::scene::ISkinnedMesh | pure virtual
setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue)=0 | irr::scene::IMesh | pure virtual
skinMesh()=0 | irr::scene::ISkinnedMesh | pure virtual
updateNormalsWhenAnimating(bool on)=0 | irr::scene::ISkinnedMesh | pure virtual
useAnimationFrom(const ISkinnedMesh *mesh)=0 | irr::scene::ISkinnedMesh | pure virtual
~IReferenceCounted() | irr::IReferenceCounted | inline virtual

- Irrlicht Engine Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on for Irrlicht 3D Engine by Doxygen 1.15.0