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irr::scene::ISceneCollisionManager Member List

This is the complete list of members for irr::scene::ISceneCollisionManager, including all inherited members.

drop() const | irr::IReferenceCounted | inline
getCollisionPoint(const core::line3d< f32 > &ray, ITriangleSelector *selector, core::vector3df &outCollisionPoint, core::triangle3df &outTriangle, ISceneNode *&outNode)=0 | irr::scene::ISceneCollisionManager | pure virtual

getCollisionResultPosition(ITriangleSelector *selector, const core::vector3df &ellipsoidPosition, const core::vector3df &ellipsoidRadius, const core::vector3df &ellipsoidDirectionAndSpeed, core::triangle3df &triout, core::vector3df &hitPosition, bool &outFalling, ISceneNode *&outNode, f32 slidingSpeed=0.0005f, const core::vector3df &gravityDirectionAndSpeed=core::vector3df(0.0f, 0.0f, 0.0f))=0

irr::scene::ISceneCollisionManager

pure virtual

getDebugName() const | irr::IReferenceCounted | inline
getRayFromScreenCoordinates(const core::position2d< s32 > &pos, ICameraSceneNode *camera=0)=0 | irr::scene::ISceneCollisionManager | pure virtual
getReferenceCount() const | irr::IReferenceCounted | inline
getSceneNodeAndCollisionPointFromRay(core::line3df ray, core::vector3df &outCollisionPoint, core::triangle3df &outTriangle, s32 idBitMask=0, ISceneNode *collisionRootNode=0, bool noDebugObjects=false)=0 | irr::scene::ISceneCollisionManager | pure virtual
getSceneNodeFromCameraBB(ICameraSceneNode *camera, s32 idBitMask=0, bool bNoDebugObjects=false)=0 | irr::scene::ISceneCollisionManager | pure virtual
getSceneNodeFromRayBB(const core::line3d< f32 > &ray, s32 idBitMask=0, bool bNoDebugObjects=false, ISceneNode *root=0)=0 | irr::scene::ISceneCollisionManager | pure virtual
getSceneNodeFromScreenCoordinatesBB(const core::position2d< s32 > &pos, s32 idBitMask=0, bool bNoDebugObjects=false, ISceneNode *root=0)=0 | irr::scene::ISceneCollisionManager | pure virtual
getScreenCoordinatesFrom3DPosition(const core::vector3df &pos, ICameraSceneNode *camera=0, bool useViewPort=false)=0 | irr::scene::ISceneCollisionManager | pure virtual
grab() const | irr::IReferenceCounted | inline
IReferenceCounted() | irr::IReferenceCounted | inline
setDebugName(const c8 *newName) | irr::IReferenceCounted | inline protected
~IReferenceCounted() | irr::IReferenceCounted | inline virtual

- Irrlicht Engine Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on for Irrlicht 3D Engine by Doxygen 1.15.0