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EHardwareBufferFlags.h
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __E_HARDWARE_BUFFER_FLAGS_INCLUDED__
#define __E_HARDWARE_BUFFER_FLAGS_INCLUDED__
namespace irr
{
namespace scene
{
enum E_HARDWARE_MAPPING
{
EHM_NEVER=0,
EHM_STATIC,
EHM_DYNAMIC,
EHM_STREAM
};
enum E_BUFFER_TYPE
{
EBT_NONE=0,
EBT_VERTEX,
EBT_INDEX,
EBT_VERTEX_AND_INDEX
};
} // end namespace scene
} // end namespace irr
#endif
irr::scene
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees a...
Definition CDynamicMeshBuffer.h:16
irr::scene::E_BUFFER_TYPE
E_BUFFER_TYPE
Definition EHardwareBufferFlags.h:29
irr::scene::EBT_VERTEX_AND_INDEX
@ EBT_VERTEX_AND_INDEX
Change both vertex and index mapping to the same value.
Definition EHardwareBufferFlags.h:37
irr::scene::EBT_INDEX
@ EBT_INDEX
Change the index mapping.
Definition EHardwareBufferFlags.h:35
irr::scene::EBT_VERTEX
@ EBT_VERTEX
Change the vertex mapping.
Definition EHardwareBufferFlags.h:33
irr::scene::EBT_NONE
@ EBT_NONE
Does not change anything.
Definition EHardwareBufferFlags.h:31
irr::scene::E_HARDWARE_MAPPING
E_HARDWARE_MAPPING
Definition EHardwareBufferFlags.h:14
irr::scene::EHM_STATIC
@ EHM_STATIC
Rarely changed, usually stored completely on the hardware.
Definition EHardwareBufferFlags.h:19
irr::scene::EHM_NEVER
@ EHM_NEVER
Don't store on the hardware.
Definition EHardwareBufferFlags.h:16
irr::scene::EHM_STREAM
@ EHM_STREAM
Always changed, cache optimizing on the GPU.
Definition EHardwareBufferFlags.h:25
irr::scene::EHM_DYNAMIC
@ EHM_DYNAMIC
Sometimes changed, driver optimized placement.
Definition EHardwareBufferFlags.h:22
irr
Everything in the Irrlicht Engine can be found in this namespace.
Definition aabbox3d.h:13
- Irrlicht Engine Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on for Irrlicht 3D Engine by Doxygen 1.15.0