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IMetaTriangleSelector.h
Go to the documentation of this file.
// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __I_META_TRIANGLE_SELECTOR_H_INCLUDED__
#define __I_META_TRIANGLE_SELECTOR_H_INCLUDED__
#include "ITriangleSelector.h"
namespace irr
{
namespace scene
{
class IMetaTriangleSelector : public ITriangleSelector
{
public:
virtual void addTriangleSelector(ITriangleSelector* toAdd) = 0;
virtual bool removeTriangleSelector(ITriangleSelector* toRemove) = 0;
virtual void removeAllTriangleSelectors() = 0;
};
} // end namespace scene
} // end namespace irr
#endif
ITriangleSelector.h
irr::scene::IMetaTriangleSelector
Interface for making multiple triangle selectors work as one big selector.
Definition IMetaTriangleSelector.h:21
irr::scene::IMetaTriangleSelector::removeAllTriangleSelectors
virtual void removeAllTriangleSelectors()=0
Removes all triangle selectors from the collection.
irr::scene::IMetaTriangleSelector::removeTriangleSelector
virtual bool removeTriangleSelector(ITriangleSelector *toRemove)=0
Removes a specific triangle selector from the collection.
irr::scene::IMetaTriangleSelector::addTriangleSelector
virtual void addTriangleSelector(ITriangleSelector *toAdd)=0
Adds a triangle selector to the collection of triangle selectors.
irr::scene::ITriangleSelector
Interface to return triangles with specific properties.
Definition ITriangleSelector.h:29
irr::scene
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees a...
Definition CDynamicMeshBuffer.h:16
irr
Everything in the Irrlicht Engine can be found in this namespace.
Definition aabbox3d.h:13
- Irrlicht Engine Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on for Irrlicht 3D Engine by Doxygen 1.15.0