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IrrlichtDevice.h File Reference
`#include "IReferenceCounted.h"`
`#include "dimension2d.h"`
`#include "IVideoDriver.h"`
`#include "EDriverTypes.h"`
`#include "EDeviceTypes.h"`
`#include "IEventReceiver.h"`
`#include "ICursorControl.h"`
`#include "IVideoModeList.h"`
`#include "ITimer.h"`
`#include "IOSOperator.h"`

Go to the source code of this file.

## Classes

class | irr::IrrlichtDevice
| The Irrlicht device. You can create it with createDevice() or createDeviceEx(). More...

## Namespaces

namespace | irr
| Everything in the Irrlicht Engine can be found in this namespace.
namespace | irr::gui
| The gui namespace contains useful classes for easy creation of a graphical user interface.
namespace | irr::io
| This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, xml files, ...
namespace | irr::scene
| All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...

- Irrlicht Engine Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on for Irrlicht 3D Engine by Doxygen 1.15.0