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irr::scene::IMeshManipulator Member List

This is the complete list of members for irr::scene::IMeshManipulator, including all inherited members.

apply(const Functor &func, IMeshBuffer *buffer, bool boundingBoxUpdate=false) const | irr::scene::IMeshManipulator | inline
apply(const Functor &func, IMesh *mesh, bool boundingBoxUpdate=false) const | irr::scene::IMeshManipulator | inline
apply_(const Functor &func, IMeshBuffer *buffer, bool boundingBoxUpdate, const IVertexManipulator &typeTest) const | irr::scene::IMeshManipulator | inline protected
createAnimatedMesh(IMesh *mesh, scene::E_ANIMATED_MESH_TYPE type=scene::EAMT_UNKNOWN) const =0 | irr::scene::IMeshManipulator | pure virtual
createForsythOptimizedMesh(const IMesh *mesh) const =0 | irr::scene::IMeshManipulator | pure virtual
createMeshCopy(IMesh *mesh) const =0 | irr::scene::IMeshManipulator | pure virtual
createMeshUniquePrimitives(IMesh *mesh) const =0 | irr::scene::IMeshManipulator | pure virtual
createMeshWelded(IMesh *mesh, f32 tolerance=core::ROUNDING_ERROR_f32) const =0 | irr::scene::IMeshManipulator | pure virtual
createMeshWith1TCoords(IMesh *mesh) const =0 | irr::scene::IMeshManipulator | pure virtual
createMeshWith2TCoords(IMesh *mesh) const =0 | irr::scene::IMeshManipulator | pure virtual
createMeshWithTangents(IMesh *mesh, bool recalculateNormals=false, bool smooth=false, bool angleWeighted=false, bool recalculateTangents=true) const =0 | irr::scene::IMeshManipulator | pure virtual
drop() const | irr::IReferenceCounted | inline
flipSurfaces(IMesh *mesh) const =0 | irr::scene::IMeshManipulator | pure virtual
getDebugName() const | irr::IReferenceCounted | inline
getPolyCount(IMesh *mesh) const =0 | irr::scene::IMeshManipulator | pure virtual
getPolyCount(IAnimatedMesh *mesh) const =0 | irr::scene::IMeshManipulator | pure virtual
getReferenceCount() const | irr::IReferenceCounted | inline
grab() const | irr::IReferenceCounted | inline
IReferenceCounted() | irr::IReferenceCounted | inline
makePlanarTextureMapping(IMesh *mesh, f32 resolution=0.001f) const =0 | irr::scene::IMeshManipulator | pure virtual
makePlanarTextureMapping(scene::IMeshBuffer *meshbuffer, f32 resolution=0.001f) const =0 | irr::scene::IMeshManipulator | pure virtual
makePlanarTextureMapping(scene::IMesh *mesh, f32 resolutionS, f32 resolutionT, u8 axis, const core::vector3df &offset) const =0 | irr::scene::IMeshManipulator | pure virtual
makePlanarTextureMapping(scene::IMeshBuffer *buffer, f32 resolutionS, f32 resolutionT, u8 axis, const core::vector3df &offset) const =0 | irr::scene::IMeshManipulator | pure virtual
recalculateNormals(IMesh *mesh, bool smooth=false, bool angleWeighted=false) const =0 | irr::scene::IMeshManipulator | pure virtual
recalculateNormals(IMeshBuffer *buffer, bool smooth=false, bool angleWeighted=false) const =0 | irr::scene::IMeshManipulator | pure virtual
recalculateTangents(IMesh *mesh, bool recalculateNormals=false, bool smooth=false, bool angleWeighted=false) const =0 | irr::scene::IMeshManipulator | pure virtual
recalculateTangents(IMeshBuffer *buffer, bool recalculateNormals=false, bool smooth=false, bool angleWeighted=false) const =0 | irr::scene::IMeshManipulator | pure virtual
scale(IMesh *mesh, const core::vector3df &factor) const | irr::scene::IMeshManipulator | inline
scale(IMeshBuffer *buffer, const core::vector3df &factor) const | irr::scene::IMeshManipulator | inline
scaleMesh(IMesh *mesh, const core::vector3df &factor) const | irr::scene::IMeshManipulator | inline
scaleTCoords(scene::IMesh *mesh, const core::vector2df &factor, u32 level=1) const | irr::scene::IMeshManipulator | inline
scaleTCoords(scene::IMeshBuffer *buffer, const core::vector2df &factor, u32 level=1) const | irr::scene::IMeshManipulator | inline
setDebugName(const c8 *newName) | irr::IReferenceCounted | inline protected
setVertexColorAlpha(IMesh *mesh, s32 alpha) const | irr::scene::IMeshManipulator | inline
setVertexColorAlpha(IMeshBuffer *buffer, s32 alpha) const | irr::scene::IMeshManipulator | inline
setVertexColors(IMesh *mesh, video::SColor color) const | irr::scene::IMeshManipulator | inline
setVertexColors(IMeshBuffer *buffer, video::SColor color) const | irr::scene::IMeshManipulator | inline
transform(IMesh *mesh, const core::matrix4 &m) const | irr::scene::IMeshManipulator | inline
transform(IMeshBuffer *buffer, const core::matrix4 &m) const | irr::scene::IMeshManipulator | inline
transformMesh(IMesh *mesh, const core::matrix4 &m) const | irr::scene::IMeshManipulator | inline virtual
~IReferenceCounted() | irr::IReferenceCounted | inline virtual

- Irrlicht Engine Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on for Irrlicht 3D Engine by Doxygen 1.15.0