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irr::scene::IColladaMeshWriter Member List

This is the complete list of members for irr::scene::IColladaMeshWriter, including all inherited members.

drop() const | irr::IReferenceCounted | inline
getAmbientLight() const | irr::scene::IColladaMeshWriter | inline virtual
getDebugName() const | irr::IReferenceCounted | inline
getDefaultNameGenerator() const | irr::scene::IColladaMeshWriter | inline
getDefaultProperties() const | irr::scene::IColladaMeshWriter | inline
getExportSMaterialsOnlyOnce() const | irr::scene::IColladaMeshWriter | inline virtual
getGeometryWriting() const | irr::scene::IColladaMeshWriter | inline virtual
getNameGenerator() const | irr::scene::IColladaMeshWriter | inline virtual
getProperties() const | irr::scene::IColladaMeshWriter | inline virtual
getReferenceCount() const | irr::IReferenceCounted | inline
getType() const =0 | irr::scene::IMeshWriter | pure virtual
getWriteDefaultScene() const | irr::scene::IColladaMeshWriter | inline virtual
getWriteTextures() const | irr::scene::IColladaMeshWriter | inline virtual
grab() const | irr::IReferenceCounted | inline
IColladaMeshWriter() | irr::scene::IColladaMeshWriter | inline
IReferenceCounted() | irr::IReferenceCounted | inline
setAmbientLight(const video::SColorf &ambientColor) | irr::scene::IColladaMeshWriter | inline virtual
setDebugName(const c8 *newName) | irr::IReferenceCounted | inline protected
setDefaultNameGenerator(IColladaMeshWriterNames *p) | irr::scene::IColladaMeshWriter | inline protected virtual
setDefaultProperties(IColladaMeshWriterProperties *p) | irr::scene::IColladaMeshWriter | inline protected virtual
setExportSMaterialsOnlyOnce(bool exportOnce) | irr::scene::IColladaMeshWriter | inline virtual
setGeometryWriting(E_COLLADA_GEOMETRY_WRITING writeStyle) | irr::scene::IColladaMeshWriter | inline virtual
setNameGenerator(IColladaMeshWriterNames *nameGenerator) | irr::scene::IColladaMeshWriter | inline virtual
setProperties(IColladaMeshWriterProperties *p) | irr::scene::IColladaMeshWriter | inline virtual
setWriteDefaultScene(bool write) | irr::scene::IColladaMeshWriter | inline virtual
setWriteTextures(bool write) | irr::scene::IColladaMeshWriter | inline virtual
toNCName(const irr::core::stringw &oldString, const irr::core::stringw &prefix=irr::core::stringw(L"_NC_")) const =0 | irr::scene::IColladaMeshWriter | pure virtual
writeMesh(io::IWriteFile *file, scene::IMesh *mesh, s32 flags=EMWF_NONE)=0 | irr::scene::IMeshWriter | pure virtual
writeScene(io::IWriteFile *file, scene::ISceneNode *root)=0 | irr::scene::IColladaMeshWriter | pure virtual
~IColladaMeshWriter() | irr::scene::IColladaMeshWriter | inline virtual
~IMeshWriter() | irr::scene::IMeshWriter | inline virtual
~IReferenceCounted() | irr::IReferenceCounted | inline virtual

- Irrlicht Engine Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on for Irrlicht 3D Engine by Doxygen 1.15.0