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EDeviceTypes.h
Go to the documentation of this file.
// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __E_DEVICE_TYPES_H_INCLUDED__
#define __E_DEVICE_TYPES_H_INCLUDED__
namespace irr
{
enum E_DEVICE_TYPE
{
EIDT_WIN32,
EIDT_WINCE,
EIDT_X11,
EIDT_OSX,
EIDT_SDL,
EIDT_FRAMEBUFFER,
EIDT_CONSOLE,
EIDT_BEST
};
} // end namespace irr
#endif // __E_DEVICE_TYPES_H_INCLUDED__
irr
Everything in the Irrlicht Engine can be found in this namespace.
Definition aabbox3d.h:13
irr::E_DEVICE_TYPE
E_DEVICE_TYPE
An enum for the different device types supported by the Irrlicht Engine.
Definition EDeviceTypes.h:13
irr::EIDT_OSX
@ EIDT_OSX
A device native to Mac OSX.
Definition EDeviceTypes.h:30
irr::EIDT_WIN32
@ EIDT_WIN32
A device native to Microsoft Windows.
Definition EDeviceTypes.h:17
irr::EIDT_CONSOLE
@ EIDT_CONSOLE
A simple text only device supported by all platforms.
Definition EDeviceTypes.h:47
irr::EIDT_FRAMEBUFFER
@ EIDT_FRAMEBUFFER
A device for raw framebuffer access.
Definition EDeviceTypes.h:41
irr::EIDT_WINCE
@ EIDT_WINCE
A device native to Windows CE devices.
Definition EDeviceTypes.h:21
irr::EIDT_X11
@ EIDT_X11
A device native to Unix style operating systems.
Definition EDeviceTypes.h:26
irr::EIDT_SDL
@ EIDT_SDL
A device which uses Simple DirectMedia Layer.
Definition EDeviceTypes.h:35
irr::EIDT_BEST
@ EIDT_BEST
This selection allows Irrlicht to choose the best device from the ones available.
Definition EDeviceTypes.h:54
- Irrlicht Engine Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on for Irrlicht 3D Engine by Doxygen 1.15.0