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Here is a list of all variables with links to the classes they belong to:

### - t -

- TabOrder : irr::gui::IGUIElement
- tagEnd : irr::scene::SMD3Header
- TagList : irr::scene::SMD3Mesh
- tagStart : irr::scene::SMD3Header
- Tangent : irr::video::S3DVertexTangents
- TargetType : irr::video::IRenderTarget
- tcgen : irr::scene::quake3::SModifierFunction
- TCoords : irr::video::S3DVertex
- TCoords2 : irr::video::S3DVertex2TCoords
- Tex : irr::scene::SMD3MeshBuffer
- Text : irr::gui::IGUIElement, irr::SEvent::SLogEvent
- Texture : irr::video::SMaterialLayer
- TextureLayer : irr::video::SMaterial
- textureNumber : irr::gui::SGUISpriteFrame
- TextureWrapU : irr::video::SMaterialLayer
- TextureWrapV : irr::video::SMaterialLayer
- Thickness : irr::video::SMaterial
- ToolTipText : irr::gui::IGUIElement
- Transformation : irr::scene::SSkinMeshBuffer
- TriangleSelector : irr::scene::ISceneNode
- TrilinearFilter : irr::video::SMaterialLayer
- Type : irr::gui::IGUIElement, irr::scene::SAnimatedMesh, irr::video::SLight
- type : irr::scene::quake3::SBlendFunc

- Irrlicht Engine Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on for Irrlicht 3D Engine by Doxygen 1.15.0