SoXtWalkViewer(3IV)

NAME
SoXtWalkViewer — viewer component which moves the camera in a plane

INHERITS FROM
SoXtComponent > SoXtGLWidget > SoXtRenderArea > SoXtViewer > SoXtFullViewer > SoXtConstrainedViewer > SoXtWalkViewer

SYNOPSIS
#include <Inventor/Xt/viewers/SoXtWalkViewer.h>

Methods from class SoXtWalkViewer:

SoXtWalkViewer(Widget parent = NULL, const char *name = NULL, SbBool buildInsideParent = TRUE, SoXtFullViewer::BuildFlag flag = BUILD_ALL, SoXtViewer::Type type = BROWSER)

~SoXtWalkViewer()

Methods from class SoXtConstrainedViewer:

void
setUpDirection(const SbVec3f &newUpDirection)
SbVec3f
getUpDirection()

Methods from class SoXtFullViewer:

void
setDecoration(SbBool onOrOff)
SbBool
isDecoration()
void
setPopupMenuEnabled(SbBool trueOrFalse)
SbBool
isPopupMenuEnabled()
Widget
getAppPushButtonParent() const
void
addAppPushButton(Widget newButton)
void
insertAppPushButton(Widget newButton, int index)
void
removeAppPushButton(Widget oldButton)
int
findAppPushButton(Widget oldButton)
int
lengthAppPushButton()
Widget
getRenderAreaWidget()

Methods from class SoXtViewer:

virtual void
setCamera(SoCamera *cam)
SoCamera *
getCamera()
virtual void
setCameraType(SoType type)
SoType
getCameraType()
virtual void
viewAll()
virtual void
saveHomePosition()
virtual void
resetToHomePosition()
virtual void
setHeadlight(SbBool onOrOff)
SbBool
isHeadlight()
SoDirectionalLight *
getHeadlight()
virtual void
setDrawStyle(SoXtViewer::DrawType type, SoXtViewer::DrawStyle style)
SoXtViewer::DrawStyle
getDrawStyle(SoXtViewer::DrawType type)
virtual void
setBufferingType(SoXtViewer::BufferType type)
SoXtViewer::BufferType
getBufferingType()
virtual void
setViewing(SbBool onOrOff)
SbBool
isViewing() const
virtual void
setCursorEnabled(SbBool onOrOff)
SbBool
isCursorEnabled() const
void
setAutoClipping(SbBool onOrOff)
SbBool
isAutoClipping() const
virtual void
setStereoViewing(SbBool onOrOff)
virtual SbBool
isStereoViewing()
void
setStereoOffset(float dist)
float
getStereoOffset()
void
setDetailSeek(SbBool onOrOff)
SbBool
isDetailSeek()
void
setSeekTime(float seconds)
float
getSeekTime()
void
addStartCallback(SoXtViewerCB *f, void *userData = NULL)
void
addFinishCallback(SoXtViewerCB *f, void *userData = NULL)
void
removeStartCallback(SoXtViewerCB *f, void *userData = NULL)
void
removeFinishCallback(SoXtViewerCB *f, void *userData = NULL)
void
copyView(Time eventTime)
void
pasteView(Time eventTime)
virtual void
recomputeSceneSize()

Methods from class SoXtRenderArea:

virtual void
setSceneGraph(SoNode *newScene)
virtual SoNode *
getSceneGraph()
void
setOverlaySceneGraph(SoNode *newScene)
SoNode *
getOverlaySceneGraph()
void
registerDevice(SoXtDevice *)
void
unregisterDevice(SoXtDevice *)
void
setBackgroundColor(const SbColor &c)
const SbColor &
getBackgroundColor() const
void
setBackgroundIndex(int index)
int
getBackgroundIndex() const
void
setOverlayBackgroundIndex(int index)
int
getOverlayBackgroundIndex() const
void
setColorMap(int startIndex, int num, const SbColor *colors)
void
setOverlayColorMap(int startIndex, int num, const SbColor *colors)
void
setViewportRegion(const SbViewportRegion &newRegion)
const SbViewportRegion &
getViewportRegion() const
void
setTransparencyType(SoGLRenderAction::TransparencyType type)
SoGLRenderAction::TransparencyType
getTransparencyType() const
void
setAntialiasing(SbBool smoothing, int numPasses)
void
getAntialiasing(SbBool &smoothing, int &numPasses) const
void
setClearBeforeRender(SbBool trueOrFalse)
SbBool
isClearBeforeRender() const
void
setClearBeforeOverlayRender(SbBool trueOrFalse)
SbBool
isClearBeforeOverlayRender() const
void
setAutoRedraw(SbBool trueOrFalse)
SbBool
isAutoRedraw() const
void
setRedrawPriority(uint32_t priority)
uint32_t
getRedrawPriority() const
static uint32_t
getDefaultRedrawPriority()
void
render()
void
renderOverlay()
void
scheduleRedraw()
void
scheduleOverlayRedraw()
void
redrawOnSelectionChange(SoSelection *s)
void
redrawOverlayOnSelectionChange(SoSelection *s)
void
setEventCallback(SoXtRenderAreaEventCB *fcn, void *userData = NULL)
void
setGLRenderAction(SoGLRenderAction *ra)
SoGLRenderAction *
getGLRenderAction() const
void
setOverlayGLRenderAction(SoGLRenderAction *ra)
SoGLRenderAction *
getOverlayGLRenderAction() const
void
setSceneManager(SoSceneManager *sm)
SoSceneManager *
getSceneManager() const
void
setOverlaySceneManager(SoSceneManager *sm)
SoSceneManager *
getOverlaySceneManager() const

Methods from class SoXtGLWidget:

void
setBorder(SbBool onOrOff)
SbBool
isBorder() const
virtual void
setDoubleBuffer(SbBool onOrOff)
SbBool
isDoubleBuffer()
Window
getNormalWindow()
Window
getOverlayWindow()
GLXContext
getNormalContext()
GLXContext
getOverlayContext()
Widget
getNormalWidget()
Widget
getOverlayWidget()
virtual void
setNormalVisual(XVisualInfo *vis)
XVisualInfo *
getNormalVisual()
virtual void
setOverlayVisual(XVisualInfo *vis)
XVisualInfo *
getOverlayVisual()
void
setDrawToFrontBufferEnable(SbBool enableFlag)
SbBool
isDrawToFrontBufferEnable() const

Methods from class SoXtComponent:

virtual void
show()
virtual void
hide()
SbBool
isVisible()
Widget
getWidget() const
SbBool
isTopLevelShell() const
Widget
getShellWidget() const
Widget
getParentWidget() const
void
setSize(const SbVec2s &size)
SbVec2s
getSize()
Display *
getDisplay()
void
setTitle(const char *newTitle)
const char *
getTitle() const
void
setIconTitle(const char *newIconTitle)
const char *
getIconTitle() const
void
setWindowCloseCallback(SoXtComponentCB *func, void *data = NULL)
static SoXtComponent *
getComponent(Widget w)
const char *
getWidgetName() const
const char *
getClassName() const

DESCRIPTION
The paradigm for this viewer is a walkthrough of an architectural model. Its primary behavior is forward, backward, and left/right turning motion while maintaining a constant "eye level". It is also possible to stop and look around at the scene. The eye level plane can be disabled, allowing the viewer to proceed in the "look at" direction, as if on an escalator. The eye level plane can also be translated up and down — similar to an elevator.

METHODS

SoXtWalkViewer(Widget parent = NULL, const char *name = NULL, SbBool buildInsideParent = TRUE, SoXtFullViewer::BuildFlag flag = BUILD_ALL, SoXtViewer::Type type = BROWSER)

~SoXtWalkViewer()
Constructor and destructor which specifies the viewer type. Please refer to the SoXtViewer man pages for a description of the viewer types.

RESOURCES

*SoXtWalkViewer.decoration: on (on | off)
*SoXtWalkViewer.seekAnimationTime: 2.0 (float)
*SoXtWalkViewer.seekTo: point (point | object)
*SoXtWalkViewer.seekDistanceUsage: percentage (percentage | absolute)
*SoXtWalkViewer.zoomMin: 1.0 (float)
*SoXtWalkViewer.zoomMax: 179.0 (float)
*SoXtWalkViewer.autoClipping: on (on | off)
*SoXtWalkViewer.nearDistance: 2.4 (float, when autoClipping is off)
*SoXtWalkViewer.farDistance: 2.8 (float, when autoClipping is off)
*SoXtWalkViewer*BackgroundColor: black (color name or hex value)

USAGE
Left Mouse: walk mode. Click down and move up/down for fowards/backwards motion. Move right and left for turning. Speed increases exponentially with the distance from the mouse-down origin.

Middle Mouse - or

Ctrl + Left Mouse: Translate up, down, left and right.

Ctrl + Middle Mouse: tilt the camera up/down and right/left. This allows you to look around while stopped.

<s> + click: Alternative to the Seek button. Press (but do not hold down) the <s> key, then click on a target object.

<u> + click: Press (but do not hold down) the <u> key, then click on a target object to set the "up" direction to the surface normal. By default +y is the "up" direction.

Right Mouse: Open the popup menu.

SEE ALSO
SoXtFullViewer, SoXtViewer, SoXtComponent, SoXtRenderArea, SoXtPlaneViewer, SoXtExaminerViewer, SoXtFlyViewer