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flip.cpp
// This may look like C code, but it is really -*- C++ -*-
//
// Copyright Bob Friesenhahn, 1999, 2003
//
// Copyright @ 2013 ImageMagick Studio LLC, a non-profit organization
// dedicated to making software imaging solutions freely available.
//
// Demonstration of unary function-object based operations
//
// Reads the multi-frame file "smile_anim.miff" and writes a
// flipped and morphed version to "flip_out.miff".
//
#include <Magick++.h>
#include <cstdlib>
#include <string>
#include <iostream>
#include <list>
#include <algorithm>
using namespace std;
using namespace Magick;
int main( int /*argc*/, char ** argv)
{
// Initialize ImageMagick install location for Windows
MagickPlusPlusGenesis genesis(*argv);
try {
string srcdir("");
if(getenv("SRCDIR") != 0)
srcdir = getenv("SRCDIR");
// Read images into STL list
list<Image> imageList;
readImages( &imageList, srcdir + "smile_anim.miff" );
// cout << "Total scenes: " << imageList.size() << endl;
// Flip images
for_each( imageList.begin(), imageList.end(), flipImage() );
// Create a morphed version, adding three frames between each
// existing frame.
list<Image> morphed;
morphImages( &morphed, imageList.begin(), imageList.end(), 3 );
// Write out images
cout << "Writing image \"flip_out.miff\" ..." << endl;
writeImages( morphed.begin(), morphed.end(), "flip_out.miff" );
}
catch( exception &error_ )
{
cout << "Caught exception: " << error_.what() << endl;
return 1;
}
return 0;
}
Magick::MagickPlusPlusGenesis
Definition Functions.h:44
Magick::flipImage
Definition STL.h:450