sdl2-2.5.5.1: Both high- and low-level bindings to the SDL library (version 2.0.6+).

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Index - G

GameController |
1 (Type/Class) | SDL.Raw.Types, SDL.Raw
2 (Type/Class) | SDL.Internal.Types
3 (Data Constructor) | SDL.Internal.Types
gameControllerAddMapping | SDL.Raw.Event, SDL.Raw
gameControllerAddMappingsFromFile | SDL.Raw.Event, SDL.Raw
gameControllerAddMappingsFromRW | SDL.Raw.Event, SDL.Raw
GameControllerAxis | SDL.Raw.Enum, SDL.Raw
GameControllerButton | SDL.Raw.Enum, SDL.Raw
GameControllerButtonBind | SDL.Raw.Types, SDL.Raw
GameControllerButtonBindAxis | SDL.Raw.Types, SDL.Raw
gameControllerButtonBindAxis | SDL.Raw.Types, SDL.Raw
GameControllerButtonBindButton | SDL.Raw.Types, SDL.Raw
gameControllerButtonBindButton | SDL.Raw.Types, SDL.Raw
GameControllerButtonBindHat | SDL.Raw.Types, SDL.Raw
gameControllerButtonBindHat | SDL.Raw.Types, SDL.Raw
gameControllerButtonBindHatMask | SDL.Raw.Types, SDL.Raw
GameControllerButtonBindNone | SDL.Raw.Types, SDL.Raw
gameControllerClose | SDL.Raw.Event, SDL.Raw
gameControllerDeviceId | SDL.Input.GameController
gameControllerDeviceName | SDL.Input.GameController
gameControllerEventState | SDL.Raw.Event, SDL.Raw
gameControllerFromInstanceID | SDL.Raw.Event, SDL.Raw
gameControllerGetAttached | SDL.Raw.Event, SDL.Raw
gameControllerGetAxis | SDL.Raw.Event, SDL.Raw
gameControllerGetAxisFromString | SDL.Raw.Event, SDL.Raw
gameControllerGetBindForAxis | SDL.Raw.Event, SDL.Raw
gameControllerGetBindForButton | SDL.Raw.Event, SDL.Raw
gameControllerGetButton | SDL.Raw.Event, SDL.Raw
gameControllerGetButtonFromString | SDL.Raw.Event, SDL.Raw
gameControllerGetJoystick | SDL.Raw.Event, SDL.Raw
gameControllerGetStringForAxis | SDL.Raw.Event, SDL.Raw
gameControllerGetStringForButton | SDL.Raw.Event, SDL.Raw
gameControllerMapping | SDL.Raw.Event, SDL.Raw
gameControllerMappingForGUID | SDL.Raw.Event, SDL.Raw
gameControllerName | SDL.Raw.Event, SDL.Raw
gameControllerNameForIndex | SDL.Raw.Event, SDL.Raw
gameControllerOpen | SDL.Raw.Event, SDL.Raw
gameControllerPtr | SDL.Internal.Types
gameControllerUpdate | SDL.Raw.Event, SDL.Raw
GestureID | SDL.Raw.Types, SDL.Raw
get | SDL
getAbsoluteMouseLocation | SDL.Input.Mouse, SDL.Input, SDL
getAudioDeviceName | SDL.Raw.Audio, SDL.Raw
getAudioDeviceNames | SDL.Audio, SDL
getAudioDeviceStatus | SDL.Raw.Audio, SDL.Raw
getAudioDriver | SDL.Raw.Audio, SDL.Raw
getAudioDrivers | SDL.Audio, SDL
getAudioStatus | SDL.Raw.Audio, SDL.Raw
getBasePath |
1 (Function) | SDL.Raw.Filesystem, SDL.Raw
2 (Function) | SDL.Filesystem, SDL
getClipboardText |
1 (Function) | SDL.Raw.Video, SDL.Raw
2 (Function) | SDL.Video, SDL
getClipRect | SDL.Raw.Video, SDL.Raw
getClosestDisplayMode | SDL.Raw.Video, SDL.Raw
getColorKey | SDL.Raw.Video, SDL.Raw
getControllerID | SDL.Input.GameController
getCurrentAudioDriver | SDL.Raw.Audio, SDL.Raw
getCurrentDisplayMode | SDL.Raw.Video, SDL.Raw
getCurrentVideoDriver | SDL.Raw.Video, SDL.Raw
getCursor | SDL.Raw.Event, SDL.Raw
getDefaultCursor | SDL.Raw.Event, SDL.Raw
getDesktopDisplayMode | SDL.Raw.Video, SDL.Raw
getDisplayBounds | SDL.Raw.Video, SDL.Raw
getDisplayDPI | SDL.Raw.Video, SDL.Raw
getDisplayMode | SDL.Raw.Video, SDL.Raw
getDisplayName | SDL.Raw.Video, SDL.Raw
getDisplays | SDL.Video, SDL
getDisplayUsableBounds | SDL.Raw.Video, SDL.Raw
getError |
1 (Function) | SDL.Raw.Error, SDL.Raw
2 (Function) | SDL.Internal.Exception
getEventFilter | SDL.Raw.Event, SDL.Raw
getGlobalMouseState | SDL.Raw.Event, SDL.Raw
getGrabbedWindow | SDL.Raw.Video, SDL.Raw
getHat | SDL.Input.Joystick, SDL.Input, SDL
getHint | SDL.Raw.Basic, SDL.Raw
getJoystickID | SDL.Input.Joystick, SDL.Input, SDL
getKeyboardFocus | SDL.Raw.Event, SDL.Raw
getKeyboardState |
1 (Function) | SDL.Raw.Event, SDL.Raw
2 (Function) | SDL.Input.Keyboard, SDL.Input, SDL
getKeyFromName | SDL.Raw.Event, SDL.Raw
getKeyFromScancode | SDL.Raw.Event, SDL.Raw
getKeyName | SDL.Raw.Event, SDL.Raw
getLinear | SDL.Vect, SDL
getModalMouseLocation | SDL.Input.Mouse, SDL.Input, SDL
getModState |
1 (Function) | SDL.Raw.Event, SDL.Raw
2 (Function) | SDL.Input.Keyboard, SDL.Input, SDL
getMouseButtons | SDL.Input.Mouse, SDL.Input, SDL
getMouseFocus | SDL.Raw.Event, SDL.Raw
getMouseLocationMode | SDL.Input.Mouse, SDL.Input, SDL
getMouseState | SDL.Raw.Event, SDL.Raw
getNumAudioDevices | SDL.Raw.Audio, SDL.Raw
getNumAudioDrivers | SDL.Raw.Audio, SDL.Raw
getNumDisplayModes | SDL.Raw.Video, SDL.Raw
getNumRenderDrivers | SDL.Raw.Video, SDL.Raw
getNumTouchDevices | SDL.Raw.Event, SDL.Raw
getNumTouchFingers | SDL.Raw.Event, SDL.Raw
getNumVideoDisplays | SDL.Raw.Video, SDL.Raw
getNumVideoDrivers | SDL.Raw.Video, SDL.Raw
getPerformanceCounter | SDL.Raw.Timer, SDL.Raw
getPerformanceFrequency | SDL.Raw.Timer, SDL.Raw
getPixelFormatName | SDL.Raw.Video, SDL.Raw
getPlatform | SDL.Raw.Platform, SDL.Raw
getPowerInfo |
1 (Function) | SDL.Raw.Power, SDL.Raw
2 (Function) | SDL.Power, SDL
getPrefPath |
1 (Function) | SDL.Raw.Filesystem, SDL.Raw
2 (Function) | SDL.Filesystem, SDL
getQueuedAudioSize | SDL.Raw.Audio, SDL.Raw
getRegisteredEvent | SDL.Event, SDL
getRelativeMouseLocation | SDL.Input.Mouse, SDL.Input, SDL
getRelativeMouseMode | SDL.Raw.Event, SDL.Raw
getRelativeMouseState | SDL.Raw.Event, SDL.Raw
getRenderDrawBlendMode | SDL.Raw.Video, SDL.Raw
getRenderDrawColor | SDL.Raw.Video, SDL.Raw
getRenderDriverInfo |
1 (Function) | SDL.Raw.Video, SDL.Raw
2 (Function) | SDL.Video.Renderer, SDL.Video, SDL
getRenderer | SDL.Raw.Video, SDL.Raw
getRendererInfo |
1 (Function) | SDL.Raw.Video, SDL.Raw
2 (Function) | SDL.Video.Renderer, SDL.Video, SDL
getRendererOutputSize | SDL.Raw.Video, SDL.Raw
getRenderTarget | SDL.Raw.Video, SDL.Raw
getRevision | SDL.Raw.Basic, SDL.Raw
getRevisionNumber | SDL.Raw.Basic, SDL.Raw
getRGB | SDL.Raw.Video, SDL.Raw
getRGBA | SDL.Raw.Video, SDL.Raw
getScancodeFromKey | SDL.Raw.Event, SDL.Raw
getScancodeFromName | SDL.Raw.Event, SDL.Raw
getScancodeName |
1 (Function) | SDL.Raw.Event, SDL.Raw
2 (Function) | SDL.Input.Keyboard, SDL.Input, SDL
getSurfaceAlphaMod | SDL.Raw.Video, SDL.Raw
getSurfaceBlendMode | SDL.Raw.Video, SDL.Raw
getSurfaceColorMod | SDL.Raw.Video, SDL.Raw
getTextureAlphaMod | SDL.Raw.Video, SDL.Raw
getTextureBlendMode | SDL.Raw.Video, SDL.Raw
getTextureColorMod | SDL.Raw.Video, SDL.Raw
getThreadID | SDL.Raw.Thread, SDL.Raw
getThreadName | SDL.Raw.Thread, SDL.Raw
getTicks | SDL.Raw.Timer, SDL.Raw
getTicks64 | SDL.Raw.Timer, SDL.Raw
getTouchDevice | SDL.Raw.Event, SDL.Raw
getTouchFinger | SDL.Raw.Event, SDL.Raw
getVersion | SDL.Raw.Basic, SDL.Raw
getVideoDriver | SDL.Raw.Video, SDL.Raw
getWindowAbsolutePosition | SDL.Video, SDL
getWindowBordersSize |
1 (Function) | SDL.Raw.Video, SDL.Raw
2 (Function) | SDL.Video, SDL
getWindowBrightness | SDL.Raw.Video, SDL.Raw
getWindowConfig | SDL.Video, SDL
getWindowData | SDL.Raw.Video, SDL.Raw
getWindowDisplayIndex | SDL.Raw.Video, SDL.Raw
getWindowDisplayMode | SDL.Raw.Video, SDL.Raw
getWindowFlags | SDL.Raw.Video, SDL.Raw
getWindowFromID | SDL.Raw.Video, SDL.Raw
getWindowGammaRamp | SDL.Raw.Video, SDL.Raw
getWindowGrab | SDL.Raw.Video, SDL.Raw
getWindowID | SDL.Raw.Video, SDL.Raw
getWindowMaximumSize | SDL.Raw.Video, SDL.Raw
getWindowMinimumSize | SDL.Raw.Video, SDL.Raw
getWindowOpacity | SDL.Raw.Video, SDL.Raw
getWindowPixelFormat |
1 (Function) | SDL.Raw.Video, SDL.Raw
2 (Function) | SDL.Video, SDL
getWindowPosition | SDL.Raw.Video, SDL.Raw
getWindowSize | SDL.Raw.Video, SDL.Raw
getWindowSurface |
1 (Function) | SDL.Raw.Video, SDL.Raw
2 (Function) | SDL.Video.Renderer, SDL.Video, SDL
getWindowTitle | SDL.Raw.Video, SDL.Raw
getWindowWMInfo | SDL.Raw.Video, SDL.Raw
GLattr | SDL.Raw.Enum, SDL.Raw
glBindTexture |
1 (Function) | SDL.Raw.Video, SDL.Raw
2 (Function) | SDL.Video.Renderer, SDL.Video, SDL
glColorPrecision | SDL.Video.OpenGL, SDL.Video, SDL
GLContext |
1 (Type/Class) | SDL.Raw.Types, SDL.Raw
2 (Type/Class) | SDL.Video.OpenGL, SDL.Video, SDL
glCreateContext |
1 (Function) | SDL.Raw.Video, SDL.Raw
2 (Function) | SDL.Video.OpenGL, SDL.Video, SDL
glDeleteContext |
1 (Function) | SDL.Raw.Video, SDL.Raw
2 (Function) | SDL.Video.OpenGL, SDL.Video, SDL
glDepthPrecision | SDL.Video.OpenGL, SDL.Video, SDL
glExtensionSupported | SDL.Raw.Video, SDL.Raw
glGetAttribute | SDL.Raw.Video, SDL.Raw
glGetCurrentContext | SDL.Raw.Video, SDL.Raw
glGetCurrentWindow | SDL.Raw.Video, SDL.Raw
glGetDrawableSize |
1 (Function) | SDL.Raw.Video, SDL.Raw
2 (Function) | SDL.Video.OpenGL, SDL.Video, SDL
glGetProcAddress | SDL.Raw.Video, SDL.Raw, SDL.Video.OpenGL, SDL.Video, SDL
glGetSwapInterval | SDL.Raw.Video, SDL.Raw
glLoadLibrary | SDL.Raw.Video, SDL.Raw
glMakeCurrent |
1 (Function) | SDL.Raw.Video, SDL.Raw
2 (Function) | SDL.Video.OpenGL, SDL.Video, SDL
glMultisampleSamples | SDL.Video.OpenGL, SDL.Video, SDL
glProfile | SDL.Video.OpenGL, SDL.Video, SDL
glResetAttributes | SDL.Raw.Video, SDL.Raw
glSetAttribute | SDL.Raw.Video, SDL.Raw
glSetSwapInterval | SDL.Raw.Video, SDL.Raw
glStencilPrecision | SDL.Video.OpenGL, SDL.Video, SDL
glSwapWindow |
1 (Function) | SDL.Raw.Video, SDL.Raw
2 (Function) | SDL.Video.OpenGL, SDL.Video, SDL
glUnbindTexture |
1 (Function) | SDL.Raw.Video, SDL.Raw
2 (Function) | SDL.Video.Renderer, SDL.Video, SDL
glUnloadLibrary | SDL.Raw.Video, SDL.Raw