sdl2-2.5.5.1: Both high- and low-level bindings to the SDL library (version 2.0.6+).

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Index - I

identity | SDL.Vect, SDL
ImmediateUpdates | SDL.Video.OpenGL, SDL.Video, SDL
Index1LSB | SDL.Video.Renderer, SDL.Video, SDL
Index1MSB | SDL.Video.Renderer, SDL.Video, SDL
Index4LSB | SDL.Video.Renderer, SDL.Video, SDL
Index4MSB | SDL.Video.Renderer, SDL.Video, SDL
Index8 | SDL.Video.Renderer, SDL.Video, SDL
infinitePerspective | SDL.Vect, SDL
Information | SDL.Video, SDL
init | SDL.Raw.Basic, SDL.Raw
InitAudio | SDL.Init, SDL
InitEvents | SDL.Init, SDL
InitFlag |
1 (Type/Class) | SDL.Raw.Enum, SDL.Raw
2 (Type/Class) | SDL.Init, SDL
InitGameController | SDL.Init, SDL
InitHaptic | SDL.Init, SDL
initialize | SDL.Init, SDL
initializeAll | SDL.Init, SDL
InitJoystick | SDL.Init, SDL
initSubSystem | SDL.Raw.Basic, SDL.Raw
InitTimer | SDL.Init, SDL
InitVideo | SDL.Init, SDL
InputMotion | SDL.Event, SDL
intersectRect | SDL.Raw.Video, SDL.Raw
intersectRectAndLine | SDL.Raw.Video, SDL.Raw
inv22 | SDL.Vect, SDL
inv33 | SDL.Vect, SDL
inv44 | SDL.Vect, SDL
inverseFrustum | SDL.Vect, SDL
inverseInfinitePerspective | SDL.Vect, SDL
inverseOrtho | SDL.Vect, SDL
inversePerspective | SDL.Vect, SDL
isGameController | SDL.Raw.Event, SDL.Raw
isScreenKeyboardShown |
1 (Function) | SDL.Raw.Event, SDL.Raw
2 (Function) | SDL.Input.Keyboard, SDL.Input, SDL
isScreenSaverEnabled | SDL.Raw.Video, SDL.Raw
isTextInputActive | SDL.Raw.Event, SDL.Raw
IYUV | SDL.Video.Renderer, SDL.Video, SDL