sdl2-2.5.5.0: Both high- and low-level bindings to the SDL library (version 2.0.6+).

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Index - D

D3DNone | SDL.Hint, SDL
D3DVistaOrLater | SDL.Hint, SDL
D3DXPSupport | SDL.Hint, SDL
Debug | SDL.Video.OpenGL, SDL.Video, SDL
defaultOpenGL | SDL.Video.OpenGL, SDL.Video, SDL
DefaultPriority | SDL.Hint, SDL
defaultRenderer | SDL.Video.Renderer, SDL.Video, SDL
defaultWindow | SDL.Video, SDL
delay |
1 (Function) | SDL.Raw.Timer, SDL.Raw
2 (Function) | SDL.Time, SDL
delEventWatch |
1 (Function) | SDL.Raw.Event, SDL.Raw
2 (Function) | SDL.Event, SDL
delHintCallback | SDL.Raw.Basic, SDL.Raw
Desire | SDL.Audio, SDL
destroyCond | SDL.Raw.Thread, SDL.Raw
destroyMutex | SDL.Raw.Thread, SDL.Raw
destroyRenderer |
1 (Function) | SDL.Raw.Video, SDL.Raw
2 (Function) | SDL.Video, SDL
destroySemaphore | SDL.Raw.Thread, SDL.Raw
destroyTexture |
1 (Function) | SDL.Raw.Video, SDL.Raw
2 (Function) | SDL.Video.Renderer, SDL.Video, SDL
destroyWindow |
1 (Function) | SDL.Raw.Video, SDL.Raw
2 (Function) | SDL.Video, SDL
det22 | SDL.Vect, SDL
det33 | SDL.Vect, SDL
det44 | SDL.Vect, SDL
detachThread | SDL.Raw.Thread, SDL.Raw
diagonal | SDL.Vect, SDL
Diff | SDL.Vect, SDL.Vect, SDL, SDL
Direct3D | SDL.Hint, SDL
Disable3D | SDL.Hint, SDL
disableScreenSaver | SDL.Raw.Video, SDL.Raw
DisableShaders | SDL.Hint, SDL
DisableVSync | SDL.Hint, SDL
Display |
1 (Type/Class) | SDL.Video, SDL
2 (Data Constructor) | SDL.Video, SDL
displayBoundsPosition | SDL.Video, SDL
displayBoundsSize | SDL.Video, SDL
DisplayMode |
1 (Type/Class) | SDL.Raw.Types, SDL.Raw
2 (Data Constructor) | SDL.Raw.Types, SDL.Raw
3 (Type/Class) | SDL.Video, SDL
4 (Data Constructor) | SDL.Video, SDL
displayModeDriverData | SDL.Raw.Types, SDL.Raw
displayModeFormat |
1 (Function) | SDL.Raw.Types, SDL.Raw
2 (Function) | SDL.Video, SDL
displayModeH | SDL.Raw.Types, SDL.Raw
displayModeRefreshRate |
1 (Function) | SDL.Raw.Types, SDL.Raw
2 (Function) | SDL.Video, SDL
displayModes | SDL.Video, SDL
displayModeSize | SDL.Video, SDL
displayModeW | SDL.Raw.Types, SDL.Raw
displayName | SDL.Video, SDL
distance | SDL.Vect, SDL
distanceA | SDL.Vect, SDL
DollarGestureEvent |
1 (Data Constructor) | SDL.Raw.Types, SDL.Raw
2 (Data Constructor) | SDL.Event, SDL
DollarGestureEventData |
1 (Type/Class) | SDL.Event, SDL
2 (Data Constructor) | SDL.Event, SDL
dollarGestureEventError |
1 (Function) | SDL.Raw.Types, SDL.Raw
2 (Function) | SDL.Event, SDL
dollarGestureEventGestureID |
1 (Function) | SDL.Raw.Types, SDL.Raw
2 (Function) | SDL.Event, SDL
dollarGestureEventNumFingers |
1 (Function) | SDL.Raw.Types, SDL.Raw
2 (Function) | SDL.Event, SDL
dollarGestureEventPos | SDL.Event, SDL
dollarGestureEventTouchID |
1 (Function) | SDL.Raw.Types, SDL.Raw
2 (Function) | SDL.Event, SDL
dollarGestureEventX | SDL.Raw.Types, SDL.Raw
dollarGestureEventY | SDL.Raw.Types, SDL.Raw
dot | SDL.Vect, SDL
Draining | SDL.Power, SDL
drawLine | SDL.Video.Renderer, SDL.Video, SDL
drawLineF | SDL.Video.Renderer, SDL.Video, SDL
drawLines | SDL.Video.Renderer, SDL.Video, SDL
drawLinesF | SDL.Video.Renderer, SDL.Video, SDL
drawPoint | SDL.Video.Renderer, SDL.Video, SDL
drawPointF | SDL.Video.Renderer, SDL.Video, SDL
drawPoints | SDL.Video.Renderer, SDL.Video, SDL
drawPointsF | SDL.Video.Renderer, SDL.Video, SDL
drawRect | SDL.Video.Renderer, SDL.Video, SDL
drawRectF | SDL.Video.Renderer, SDL.Video, SDL
drawRects | SDL.Video.Renderer, SDL.Video, SDL
drawRectsF | SDL.Video.Renderer, SDL.Video, SDL
DropEvent |
1 (Data Constructor) | SDL.Raw.Types, SDL.Raw
2 (Data Constructor) | SDL.Event, SDL
DropEventData |
1 (Type/Class) | SDL.Event, SDL
2 (Data Constructor) | SDL.Event, SDL
dropEventFile |
1 (Function) | SDL.Raw.Types, SDL.Raw
2 (Function) | SDL.Event, SDL