sdl2-2.5.2.0: Both high- and low-level bindings to the SDL library (version 2.0.6+).

- A
- B
- C
- D
- E
- F
- G
- H
- I
- J
- K
- L
- M
- N
- O
- P
- Q
- R
- S
- T
- U
- V
- W
- Y
- Z
- !
- #
- $
- *
- .
- ^
- _
- All

Index - C

calculateGammaRamp | SDL.Raw.Video, SDL.Raw
Cancel | SDL.Time, SDL
captureMouse | SDL.Raw.Event, SDL.Raw
Centered | SDL.Video, SDL
Changeable | SDL.Audio, SDL
Channels | SDL.Audio, SDL
Charge |
1 (Type/Class) | SDL.Power, SDL
2 (Data Constructor) | SDL.Power, SDL
Charged | SDL.Power, SDL
chargePercent | SDL.Power, SDL
chargeSecondsLeft | SDL.Power, SDL
Charging | SDL.Power, SDL
clear | SDL.Video.Renderer, SDL.Video, SDL
clearError | SDL.Raw.Error, SDL.Raw
clearHints |
1 (Function) | SDL.Raw.Basic, SDL.Raw
2 (Function) | SDL.Hint, SDL
clearQueuedAudio | SDL.Raw.Audio, SDL.Raw
ClipboardUpdateEvent |
1 (Data Constructor) | SDL.Raw.Types, SDL.Raw
2 (Data Constructor) | SDL.Event, SDL
closeAudio | SDL.Raw.Audio, SDL.Raw
closeAudioDevice |
1 (Function) | SDL.Raw.Audio, SDL.Raw
2 (Function) | SDL.Audio, SDL
closeJoystick | SDL.Input.Joystick, SDL.Input, SDL
Coalgebra | SDL.Vect, SDL
Color |
1 (Type/Class) | SDL.Raw.Types, SDL.Raw
2 (Data Constructor) | SDL.Raw.Types, SDL.Raw
colorA | SDL.Raw.Types, SDL.Raw
colorB | SDL.Raw.Types, SDL.Raw
colorG | SDL.Raw.Types, SDL.Raw
colorR | SDL.Raw.Types, SDL.Raw
column | SDL.Vect, SDL
Compatibility | SDL.Video.OpenGL, SDL.Video, SDL
Complicated | SDL.Vect, SDL
comult | SDL.Vect, SDL
comultRep | SDL.Vect, SDL
Cond | SDL.Raw.Types, SDL.Raw
condBroadcast | SDL.Raw.Thread, SDL.Raw
condSignal | SDL.Raw.Thread, SDL.Raw
condWait | SDL.Raw.Thread, SDL.Raw
condWaitTimeout | SDL.Raw.Thread, SDL.Raw
Conjugate | SDL.Vect, SDL
conjugate | SDL.Vect, SDL
ControllerAxisEvent |
1 (Data Constructor) | SDL.Raw.Types, SDL.Raw
2 (Data Constructor) | SDL.Event, SDL
controllerAxisEventAxis |
1 (Function) | SDL.Raw.Types, SDL.Raw
2 (Function) | SDL.Event, SDL
ControllerAxisEventData |
1 (Type/Class) | SDL.Event, SDL
2 (Data Constructor) | SDL.Event, SDL
controllerAxisEventValue |
1 (Function) | SDL.Raw.Types, SDL.Raw
2 (Function) | SDL.Event, SDL
controllerAxisEventWhich |
1 (Function) | SDL.Raw.Types, SDL.Raw
2 (Function) | SDL.Event, SDL
ControllerButton | SDL.Input.GameController
ControllerButtonA | SDL.Input.GameController
ControllerButtonB | SDL.Input.GameController
ControllerButtonBack | SDL.Input.GameController
ControllerButtonDpadDown | SDL.Input.GameController
ControllerButtonDpadLeft | SDL.Input.GameController
ControllerButtonDpadRight | SDL.Input.GameController
ControllerButtonDpadUp | SDL.Input.GameController
ControllerButtonEvent |
1 (Data Constructor) | SDL.Raw.Types, SDL.Raw
2 (Data Constructor) | SDL.Event, SDL
controllerButtonEventButton |
1 (Function) | SDL.Raw.Types, SDL.Raw
2 (Function) | SDL.Event, SDL
ControllerButtonEventData |
1 (Type/Class) | SDL.Event, SDL
2 (Data Constructor) | SDL.Event, SDL
controllerButtonEventState |
1 (Function) | SDL.Raw.Types, SDL.Raw
2 (Function) | SDL.Event, SDL
controllerButtonEventWhich |
1 (Function) | SDL.Raw.Types, SDL.Raw
2 (Function) | SDL.Event, SDL
ControllerButtonGuide | SDL.Input.GameController
ControllerButtonInvalid | SDL.Input.GameController
ControllerButtonInvalidState | SDL.Input.GameController
ControllerButtonLeftShoulder | SDL.Input.GameController
ControllerButtonLeftStick | SDL.Input.GameController
ControllerButtonPressed | SDL.Input.GameController
ControllerButtonReleased | SDL.Input.GameController
ControllerButtonRightShoulder | SDL.Input.GameController
ControllerButtonRightStick | SDL.Input.GameController
ControllerButtonStart | SDL.Input.GameController
ControllerButtonState | SDL.Input.GameController
ControllerButtonX | SDL.Input.GameController
ControllerButtonY | SDL.Input.GameController
ControllerDeviceAdded | SDL.Input.GameController
ControllerDeviceConnection | SDL.Input.GameController
ControllerDeviceEvent |
1 (Data Constructor) | SDL.Raw.Types, SDL.Raw
2 (Data Constructor) | SDL.Event, SDL
controllerDeviceEventConnection | SDL.Event, SDL
ControllerDeviceEventData |
1 (Type/Class) | SDL.Event, SDL
2 (Data Constructor) | SDL.Event, SDL
controllerDeviceEventWhich |
1 (Function) | SDL.Raw.Types, SDL.Raw
2 (Function) | SDL.Event, SDL
ControllerDeviceRemapped | SDL.Input.GameController
ControllerDeviceRemoved | SDL.Input.GameController
convertAudio | SDL.Raw.Audio, SDL.Raw
convertPixels | SDL.Raw.Video, SDL.Raw
convertSurface |
1 (Function) | SDL.Raw.Video, SDL.Raw
2 (Function) | SDL.Video.Renderer, SDL.Video, SDL
convertSurfaceFormat | SDL.Raw.Video, SDL.Raw
copy | SDL.Video.Renderer, SDL.Video, SDL
copyEx | SDL.Video.Renderer, SDL.Video, SDL
Core | SDL.Video.OpenGL, SDL.Video, SDL
counital | SDL.Vect, SDL
counitalRep | SDL.Vect, SDL
Covector |
1 (Data Constructor) | SDL.Vect, SDL
2 (Type/Class) | SDL.Vect, SDL
createColorCursor |
1 (Function) | SDL.Raw.Event, SDL.Raw
2 (Function) | SDL.Input.Mouse, SDL.Input, SDL
createCond | SDL.Raw.Thread, SDL.Raw
createCursor |
1 (Function) | SDL.Raw.Event, SDL.Raw
2 (Function) | SDL.Input.Mouse, SDL.Input, SDL
createMutex | SDL.Raw.Thread, SDL.Raw
createRenderer |
1 (Function) | SDL.Raw.Video, SDL.Raw
2 (Function) | SDL.Video, SDL
createRGBSurface |
1 (Function) | SDL.Raw.Video, SDL.Raw
2 (Function) | SDL.Video.Renderer, SDL.Video, SDL
createRGBSurfaceFrom |
1 (Function) | SDL.Raw.Video, SDL.Raw
2 (Function) | SDL.Video.Renderer, SDL.Video, SDL
createSemaphore | SDL.Raw.Thread, SDL.Raw
createSoftwareRenderer |
1 (Function) | SDL.Raw.Video, SDL.Raw
2 (Function) | SDL.Video, SDL
createSystemCursor | SDL.Raw.Event, SDL.Raw
createTexture |
1 (Function) | SDL.Raw.Video, SDL.Raw
2 (Function) | SDL.Video.Renderer, SDL.Video, SDL
createTextureFromSurface |
1 (Function) | SDL.Raw.Video, SDL.Raw
2 (Function) | SDL.Video.Renderer, SDL.Video, SDL
createThread | SDL.Raw.Thread, SDL.Raw
createWindow |
1 (Function) | SDL.Raw.Video, SDL.Raw
2 (Function) | SDL.Video, SDL
createWindowAndRenderer | SDL.Raw.Video, SDL.Raw
createWindowFrom | SDL.Raw.Video, SDL.Raw
cross | SDL.Vect, SDL
crossZ | SDL.Vect, SDL
currentAudioDriver | SDL.Audio, SDL
Cursor |
1 (Type/Class) | SDL.Raw.Types, SDL.Raw
2 (Type/Class) | SDL.Input.Mouse, SDL.Input, SDL
cursorVisible | SDL.Input.Mouse, SDL.Input, SDL