OpenGLRaw-3.3.4.1: A raw binding for the OpenGL graphics system

Copyright | (c) Sven Panne 2019
License | BSD3
Maintainer | Sven Panne <svenpanne@gmail.com>
Stability | stable
Portability | portable
Safe Haskell | None
Language | Haskell2010

Graphics.GL.ARB.TessellationShader

Contents

- Extension Support
- Enums
- Functions

Description

Synopsis

- glGetARBTessellationShader :: MonadIO m => m Bool
- gl_ARB_tessellation_shader :: Bool
- pattern GL_CCW :: GLenum
- pattern GL_CW :: GLenum
- pattern GL_EQUAL :: GLenum
- pattern GL_FRACTIONAL_EVEN :: GLenum
- pattern GL_FRACTIONAL_ODD :: GLenum
- pattern GL_ISOLINES :: GLenum
- pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
- pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
- pattern GL_MAX_PATCH_VERTICES :: GLenum
- pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS :: GLenum
- pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS :: GLenum
- pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS :: GLenum
- pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS :: GLenum
- pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS :: GLenum
- pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum
- pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS :: GLenum
- pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS :: GLenum
- pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS :: GLenum
- pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS :: GLenum
- pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum
- pattern GL_MAX_TESS_GEN_LEVEL :: GLenum
- pattern GL_MAX_TESS_PATCH_COMPONENTS :: GLenum
- pattern GL_PATCHES :: GLenum
- pattern GL_PATCH_DEFAULT_INNER_LEVEL :: GLenum
- pattern GL_PATCH_DEFAULT_OUTER_LEVEL :: GLenum
- pattern GL_PATCH_VERTICES :: GLenum
- pattern GL_QUADS :: GLenum
- pattern GL_TESS_CONTROL_OUTPUT_VERTICES :: GLenum
- pattern GL_TESS_CONTROL_SHADER :: GLenum
- pattern GL_TESS_EVALUATION_SHADER :: GLenum
- pattern GL_TESS_GEN_MODE :: GLenum
- pattern GL_TESS_GEN_POINT_MODE :: GLenum
- pattern GL_TESS_GEN_SPACING :: GLenum
- pattern GL_TESS_GEN_VERTEX_ORDER :: GLenum
- pattern GL_TRIANGLES :: GLenum
- pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum
- pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum
- glPatchParameterfv :: MonadIO m => GLenum -> Ptr GLfloat -> m ()
- glPatchParameteri :: MonadIO m => GLenum -> GLint -> m ()

# Extension Support

glGetARBTessellationShader :: MonadIO m => m Bool Source #

Is the ARB_tessellation_shader extension supported?

gl_ARB_tessellation_shader :: Bool Source #

Is the ARB_tessellation_shader extension supported? Note that in the presence of multiple contexts with different capabilities, this might be wrong. Use `glGetARBTessellationShader` in those cases instead.

# Enums

pattern GL_CCW :: GLenum Source #

pattern GL_CW :: GLenum Source #

pattern GL_EQUAL :: GLenum Source #

pattern GL_FRACTIONAL_EVEN :: GLenum Source #

pattern GL_FRACTIONAL_ODD :: GLenum Source #

pattern GL_ISOLINES :: GLenum Source #

pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum Source #

pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum Source #

pattern GL_MAX_PATCH_VERTICES :: GLenum Source #

pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS :: GLenum Source #

pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS :: GLenum Source #

pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS :: GLenum Source #

pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS :: GLenum Source #

pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS :: GLenum Source #

pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum Source #

pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS :: GLenum Source #

pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS :: GLenum Source #

pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS :: GLenum Source #

pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS :: GLenum Source #

pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum Source #

pattern GL_MAX_TESS_GEN_LEVEL :: GLenum Source #

pattern GL_MAX_TESS_PATCH_COMPONENTS :: GLenum Source #

pattern GL_PATCHES :: GLenum Source #

pattern GL_PATCH_DEFAULT_INNER_LEVEL :: GLenum Source #

pattern GL_PATCH_DEFAULT_OUTER_LEVEL :: GLenum Source #

pattern GL_PATCH_VERTICES :: GLenum Source #

pattern GL_QUADS :: GLenum Source #

pattern GL_TESS_CONTROL_OUTPUT_VERTICES :: GLenum Source #

pattern GL_TESS_CONTROL_SHADER :: GLenum Source #

pattern GL_TESS_EVALUATION_SHADER :: GLenum Source #

pattern GL_TESS_GEN_MODE :: GLenum Source #

pattern GL_TESS_GEN_POINT_MODE :: GLenum Source #

pattern GL_TESS_GEN_SPACING :: GLenum Source #

pattern GL_TESS_GEN_VERTEX_ORDER :: GLenum Source #

pattern GL_TRIANGLES :: GLenum Source #

pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum Source #

pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum Source #

# Functions

glPatchParameterfv Source #

Arguments

:: MonadIO m |
=> GLenum | `pname` of type PatchParameterName.
-> Ptr GLfloat | `values` pointing to `COMPSIZE(pname)` elements of type `GLfloat`.
-> m () |

Manual page for OpenGL 4.x.

glPatchParameteri Source #

Arguments

:: MonadIO m |
=> GLenum | `pname` of type PatchParameterName.
-> GLint | `value`.
-> m () |

Manual page for OpenGL 4.x.