OpenGLRaw-3.3.4.1: A raw binding for the OpenGL graphics system

Copyright | (c) Sven Panne 2019
License | BSD3
Maintainer | Sven Panne <svenpanne@gmail.com>
Stability | stable
Portability | portable
Safe Haskell | None
Language | Haskell2010

Graphics.GL.ATI.TextureFloat

Contents

- Extension Support
- Enums

Description

Synopsis

- glGetATITextureFloat :: MonadIO m => m Bool
- gl_ATI_texture_float :: Bool
- pattern GL_ALPHA_FLOAT16_ATI :: GLenum
- pattern GL_ALPHA_FLOAT32_ATI :: GLenum
- pattern GL_INTENSITY_FLOAT16_ATI :: GLenum
- pattern GL_INTENSITY_FLOAT32_ATI :: GLenum
- pattern GL_LUMINANCE_ALPHA_FLOAT16_ATI :: GLenum
- pattern GL_LUMINANCE_ALPHA_FLOAT32_ATI :: GLenum
- pattern GL_LUMINANCE_FLOAT16_ATI :: GLenum
- pattern GL_LUMINANCE_FLOAT32_ATI :: GLenum
- pattern GL_RGBA_FLOAT16_ATI :: GLenum
- pattern GL_RGBA_FLOAT32_ATI :: GLenum
- pattern GL_RGB_FLOAT16_ATI :: GLenum
- pattern GL_RGB_FLOAT32_ATI :: GLenum

# Extension Support

glGetATITextureFloat :: MonadIO m => m Bool Source #

Is the ATI_texture_float extension supported?

gl_ATI_texture_float :: Bool Source #

Is the ATI_texture_float extension supported? Note that in the presence of multiple contexts with different capabilities, this might be wrong. Use `glGetATITextureFloat` in those cases instead.

# Enums

pattern GL_ALPHA_FLOAT16_ATI :: GLenum Source #

pattern GL_ALPHA_FLOAT32_ATI :: GLenum Source #

pattern GL_INTENSITY_FLOAT16_ATI :: GLenum Source #

pattern GL_INTENSITY_FLOAT32_ATI :: GLenum Source #

pattern GL_LUMINANCE_ALPHA_FLOAT16_ATI :: GLenum Source #

pattern GL_LUMINANCE_ALPHA_FLOAT32_ATI :: GLenum Source #

pattern GL_LUMINANCE_FLOAT16_ATI :: GLenum Source #

pattern GL_LUMINANCE_FLOAT32_ATI :: GLenum Source #

pattern GL_RGBA_FLOAT16_ATI :: GLenum Source #

pattern GL_RGBA_FLOAT32_ATI :: GLenum Source #

pattern GL_RGB_FLOAT16_ATI :: GLenum Source #

pattern GL_RGB_FLOAT32_ATI :: GLenum Source #