OpenGLRaw-3.3.4.1: A raw binding for the OpenGL graphics system

Copyright | (c) Sven Panne 2019
License | BSD3
Maintainer | Sven Panne <svenpanne@gmail.com>
Stability | stable
Portability | portable
Safe Haskell | None
Language | Haskell2010

Graphics.GL.MESAX.TextureStack

Contents

- Extension Support
- Enums

Description

Synopsis

- glGetMESAXTextureStack :: MonadIO m => m Bool
- gl_MESAX_texture_stack :: Bool
- pattern GL_PROXY_TEXTURE_1D_STACK_MESAX :: GLenum
- pattern GL_PROXY_TEXTURE_2D_STACK_MESAX :: GLenum
- pattern GL_TEXTURE_1D_STACK_BINDING_MESAX :: GLenum
- pattern GL_TEXTURE_1D_STACK_MESAX :: GLenum
- pattern GL_TEXTURE_2D_STACK_BINDING_MESAX :: GLenum
- pattern GL_TEXTURE_2D_STACK_MESAX :: GLenum

# Extension Support

glGetMESAXTextureStack :: MonadIO m => m Bool Source #

Is the MESAX_texture_stack extension supported?

gl_MESAX_texture_stack :: Bool Source #

Is the MESAX_texture_stack extension supported? Note that in the presence of multiple contexts with different capabilities, this might be wrong. Use `glGetMESAXTextureStack` in those cases instead.

# Enums

pattern GL_PROXY_TEXTURE_1D_STACK_MESAX :: GLenum Source #

pattern GL_PROXY_TEXTURE_2D_STACK_MESAX :: GLenum Source #

pattern GL_TEXTURE_1D_STACK_BINDING_MESAX :: GLenum Source #

pattern GL_TEXTURE_1D_STACK_MESAX :: GLenum Source #

pattern GL_TEXTURE_2D_STACK_BINDING_MESAX :: GLenum Source #

pattern GL_TEXTURE_2D_STACK_MESAX :: GLenum Source #