OpenGLRaw-3.3.4.1: A raw binding for the OpenGL graphics system

Copyright | (c) Sven Panne 2019
License | BSD3
Maintainer | Sven Panne <svenpanne@gmail.com>
Stability | stable
Portability | portable
Safe Haskell | None
Language | Haskell2010

Graphics.GL.AMD.GPUShaderHalfFloat

Contents

- Extension Support
- Enums

Description

Synopsis

- glGetAMDGPUShaderHalfFloat :: MonadIO m => m Bool
- gl_AMD_gpu_shader_half_float :: Bool
- pattern GL_FLOAT16_MAT2_AMD :: GLenum
- pattern GL_FLOAT16_MAT2x3_AMD :: GLenum
- pattern GL_FLOAT16_MAT2x4_AMD :: GLenum
- pattern GL_FLOAT16_MAT3_AMD :: GLenum
- pattern GL_FLOAT16_MAT3x2_AMD :: GLenum
- pattern GL_FLOAT16_MAT3x4_AMD :: GLenum
- pattern GL_FLOAT16_MAT4_AMD :: GLenum
- pattern GL_FLOAT16_MAT4x2_AMD :: GLenum
- pattern GL_FLOAT16_MAT4x3_AMD :: GLenum
- pattern GL_FLOAT16_NV :: GLenum
- pattern GL_FLOAT16_VEC2_NV :: GLenum
- pattern GL_FLOAT16_VEC3_NV :: GLenum
- pattern GL_FLOAT16_VEC4_NV :: GLenum

# Extension Support

glGetAMDGPUShaderHalfFloat :: MonadIO m => m Bool Source #

Is the AMD_gpu_shader_half_float extension supported?

gl_AMD_gpu_shader_half_float :: Bool Source #

Is the AMD_gpu_shader_half_float extension supported? Note that in the presence of multiple contexts with different capabilities, this might be wrong. Use `glGetAMDGPUShaderHalfFloat` in those cases instead.

# Enums

pattern GL_FLOAT16_MAT2_AMD :: GLenum Source #

pattern GL_FLOAT16_MAT2x3_AMD :: GLenum Source #

pattern GL_FLOAT16_MAT2x4_AMD :: GLenum Source #

pattern GL_FLOAT16_MAT3_AMD :: GLenum Source #

pattern GL_FLOAT16_MAT3x2_AMD :: GLenum Source #

pattern GL_FLOAT16_MAT3x4_AMD :: GLenum Source #

pattern GL_FLOAT16_MAT4_AMD :: GLenum Source #

pattern GL_FLOAT16_MAT4x2_AMD :: GLenum Source #

pattern GL_FLOAT16_MAT4x3_AMD :: GLenum Source #

pattern GL_FLOAT16_NV :: GLenum Source #

pattern GL_FLOAT16_VEC2_NV :: GLenum Source #

pattern GL_FLOAT16_VEC3_NV :: GLenum Source #

pattern GL_FLOAT16_VEC4_NV :: GLenum Source #