OpenGLRaw-3.3.4.1: A raw binding for the OpenGL graphics system

Copyright | (c) Sven Panne 2019
License | BSD3
Maintainer | Sven Panne <svenpanne@gmail.com>
Stability | stable
Portability | portable
Safe Haskell | None
Language | Haskell2010

Graphics.GL.NV.TextureShader3

Contents

- Extension Support
- Enums

Description

Synopsis

- glGetNVTextureShader3 :: MonadIO m => m Bool
- gl_NV_texture_shader3 :: Bool
- pattern GL_DEPENDENT_HILO_TEXTURE_2D_NV :: GLenum
- pattern GL_DEPENDENT_RGB_TEXTURE_3D_NV :: GLenum
- pattern GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV :: GLenum
- pattern GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV :: GLenum
- pattern GL_DOT_PRODUCT_PASS_THROUGH_NV :: GLenum
- pattern GL_DOT_PRODUCT_TEXTURE_1D_NV :: GLenum
- pattern GL_FORCE_BLUE_TO_ONE_NV :: GLenum
- pattern GL_HILO8_NV :: GLenum
- pattern GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV :: GLenum
- pattern GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV :: GLenum
- pattern GL_OFFSET_HILO_TEXTURE_2D_NV :: GLenum
- pattern GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV :: GLenum
- pattern GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV :: GLenum
- pattern GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV :: GLenum
- pattern GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV :: GLenum
- pattern GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV :: GLenum
- pattern GL_SIGNED_HILO8_NV :: GLenum

# Extension Support

glGetNVTextureShader3 :: MonadIO m => m Bool Source #

Is the NV_texture_shader3 extension supported?

gl_NV_texture_shader3 :: Bool Source #

Is the NV_texture_shader3 extension supported? Note that in the presence of multiple contexts with different capabilities, this might be wrong. Use `glGetNVTextureShader3` in those cases instead.

# Enums

pattern GL_DEPENDENT_HILO_TEXTURE_2D_NV :: GLenum Source #

pattern GL_DEPENDENT_RGB_TEXTURE_3D_NV :: GLenum Source #

pattern GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV :: GLenum Source #

pattern GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV :: GLenum Source #

pattern GL_DOT_PRODUCT_PASS_THROUGH_NV :: GLenum Source #

pattern GL_DOT_PRODUCT_TEXTURE_1D_NV :: GLenum Source #

pattern GL_FORCE_BLUE_TO_ONE_NV :: GLenum Source #

pattern GL_HILO8_NV :: GLenum Source #

pattern GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV :: GLenum Source #

pattern GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV :: GLenum Source #

pattern GL_OFFSET_HILO_TEXTURE_2D_NV :: GLenum Source #

pattern GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV :: GLenum Source #

pattern GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV :: GLenum Source #

pattern GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV :: GLenum Source #

pattern GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV :: GLenum Source #

pattern GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV :: GLenum Source #

pattern GL_SIGNED_HILO8_NV :: GLenum Source #