OpenGLRaw-3.3.4.1: A raw binding for the OpenGL graphics system

Copyright | (c) Sven Panne 2019
License | BSD3
Maintainer | Sven Panne <svenpanne@gmail.com>
Stability | stable
Portability | portable
Safe Haskell | None
Language | Haskell2010

Graphics.GL.ARB.PipelineStatisticsQuery

Contents

- Extension Support
- Enums

Description

Synopsis

- glGetARBPipelineStatisticsQuery :: MonadIO m => m Bool
- gl_ARB_pipeline_statistics_query :: Bool
- pattern GL_CLIPPING_INPUT_PRIMITIVES_ARB :: GLenum
- pattern GL_CLIPPING_OUTPUT_PRIMITIVES_ARB :: GLenum
- pattern GL_COMPUTE_SHADER_INVOCATIONS_ARB :: GLenum
- pattern GL_FRAGMENT_SHADER_INVOCATIONS_ARB :: GLenum
- pattern GL_GEOMETRY_SHADER_INVOCATIONS :: GLenum
- pattern GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB :: GLenum
- pattern GL_PRIMITIVES_SUBMITTED_ARB :: GLenum
- pattern GL_TESS_CONTROL_SHADER_PATCHES_ARB :: GLenum
- pattern GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB :: GLenum
- pattern GL_VERTEX_SHADER_INVOCATIONS_ARB :: GLenum
- pattern GL_VERTICES_SUBMITTED_ARB :: GLenum

# Extension Support

glGetARBPipelineStatisticsQuery :: MonadIO m => m Bool Source #

Is the ARB_pipeline_statistics_query extension supported?

gl_ARB_pipeline_statistics_query :: Bool Source #

Is the ARB_pipeline_statistics_query extension supported? Note that in the presence of multiple contexts with different capabilities, this might be wrong. Use `glGetARBPipelineStatisticsQuery` in those cases instead.

# Enums

pattern GL_CLIPPING_INPUT_PRIMITIVES_ARB :: GLenum Source #

pattern GL_CLIPPING_OUTPUT_PRIMITIVES_ARB :: GLenum Source #

pattern GL_COMPUTE_SHADER_INVOCATIONS_ARB :: GLenum Source #

pattern GL_FRAGMENT_SHADER_INVOCATIONS_ARB :: GLenum Source #

pattern GL_GEOMETRY_SHADER_INVOCATIONS :: GLenum Source #

pattern GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB :: GLenum Source #

pattern GL_PRIMITIVES_SUBMITTED_ARB :: GLenum Source #

pattern GL_TESS_CONTROL_SHADER_PATCHES_ARB :: GLenum Source #

pattern GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB :: GLenum Source #

pattern GL_VERTEX_SHADER_INVOCATIONS_ARB :: GLenum Source #

pattern GL_VERTICES_SUBMITTED_ARB :: GLenum Source #