OpenGLRaw-3.3.4.1: A raw binding for the OpenGL graphics system

Copyright | (c) Sven Panne 2019
License | BSD3
Maintainer | Sven Panne <svenpanne@gmail.com>
Stability | stable
Portability | portable
Safe Haskell | None
Language | Haskell2010

Graphics.GL.NV.BlendEquationAdvanced

Contents

- Extension Support
- Enums
- Functions

Description

Synopsis

- glGetNVBlendEquationAdvanced :: MonadIO m => m Bool
- gl_NV_blend_equation_advanced :: Bool
- pattern GL_BLEND_OVERLAP_NV :: GLenum
- pattern GL_BLEND_PREMULTIPLIED_SRC_NV :: GLenum
- pattern GL_BLUE_NV :: GLenum
- pattern GL_COLORBURN_NV :: GLenum
- pattern GL_COLORDODGE_NV :: GLenum
- pattern GL_CONJOINT_NV :: GLenum
- pattern GL_CONTRAST_NV :: GLenum
- pattern GL_DARKEN_NV :: GLenum
- pattern GL_DIFFERENCE_NV :: GLenum
- pattern GL_DISJOINT_NV :: GLenum
- pattern GL_DST_ATOP_NV :: GLenum
- pattern GL_DST_IN_NV :: GLenum
- pattern GL_DST_NV :: GLenum
- pattern GL_DST_OUT_NV :: GLenum
- pattern GL_DST_OVER_NV :: GLenum
- pattern GL_EXCLUSION_NV :: GLenum
- pattern GL_GREEN_NV :: GLenum
- pattern GL_HARDLIGHT_NV :: GLenum
- pattern GL_HARDMIX_NV :: GLenum
- pattern GL_HSL_COLOR_NV :: GLenum
- pattern GL_HSL_HUE_NV :: GLenum
- pattern GL_HSL_LUMINOSITY_NV :: GLenum
- pattern GL_HSL_SATURATION_NV :: GLenum
- pattern GL_INVERT :: GLenum
- pattern GL_INVERT_OVG_NV :: GLenum
- pattern GL_INVERT_RGB_NV :: GLenum
- pattern GL_LIGHTEN_NV :: GLenum
- pattern GL_LINEARBURN_NV :: GLenum
- pattern GL_LINEARDODGE_NV :: GLenum
- pattern GL_LINEARLIGHT_NV :: GLenum
- pattern GL_MINUS_CLAMPED_NV :: GLenum
- pattern GL_MINUS_NV :: GLenum
- pattern GL_MULTIPLY_NV :: GLenum
- pattern GL_OVERLAY_NV :: GLenum
- pattern GL_PINLIGHT_NV :: GLenum
- pattern GL_PLUS_CLAMPED_ALPHA_NV :: GLenum
- pattern GL_PLUS_CLAMPED_NV :: GLenum
- pattern GL_PLUS_DARKER_NV :: GLenum
- pattern GL_PLUS_NV :: GLenum
- pattern GL_RED_NV :: GLenum
- pattern GL_SCREEN_NV :: GLenum
- pattern GL_SOFTLIGHT_NV :: GLenum
- pattern GL_SRC_ATOP_NV :: GLenum
- pattern GL_SRC_IN_NV :: GLenum
- pattern GL_SRC_NV :: GLenum
- pattern GL_SRC_OUT_NV :: GLenum
- pattern GL_SRC_OVER_NV :: GLenum
- pattern GL_UNCORRELATED_NV :: GLenum
- pattern GL_VIVIDLIGHT_NV :: GLenum
- pattern GL_XOR_NV :: GLenum
- pattern GL_ZERO :: GLenum
- glBlendBarrierNV :: MonadIO m => m ()
- glBlendParameteriNV :: MonadIO m => GLenum -> GLint -> m ()

# Extension Support

glGetNVBlendEquationAdvanced :: MonadIO m => m Bool Source #

Is the NV_blend_equation_advanced extension supported?

gl_NV_blend_equation_advanced :: Bool Source #

Is the NV_blend_equation_advanced extension supported? Note that in the presence of multiple contexts with different capabilities, this might be wrong. Use `glGetNVBlendEquationAdvanced` in those cases instead.

# Enums

pattern GL_BLEND_OVERLAP_NV :: GLenum Source #

pattern GL_BLEND_PREMULTIPLIED_SRC_NV :: GLenum Source #

pattern GL_BLUE_NV :: GLenum Source #

pattern GL_COLORBURN_NV :: GLenum Source #

pattern GL_COLORDODGE_NV :: GLenum Source #

pattern GL_CONJOINT_NV :: GLenum Source #

pattern GL_CONTRAST_NV :: GLenum Source #

pattern GL_DARKEN_NV :: GLenum Source #

pattern GL_DIFFERENCE_NV :: GLenum Source #

pattern GL_DISJOINT_NV :: GLenum Source #

pattern GL_DST_ATOP_NV :: GLenum Source #

pattern GL_DST_IN_NV :: GLenum Source #

pattern GL_DST_NV :: GLenum Source #

pattern GL_DST_OUT_NV :: GLenum Source #

pattern GL_DST_OVER_NV :: GLenum Source #

pattern GL_EXCLUSION_NV :: GLenum Source #

pattern GL_GREEN_NV :: GLenum Source #

pattern GL_HARDLIGHT_NV :: GLenum Source #

pattern GL_HARDMIX_NV :: GLenum Source #

pattern GL_HSL_COLOR_NV :: GLenum Source #

pattern GL_HSL_HUE_NV :: GLenum Source #

pattern GL_HSL_LUMINOSITY_NV :: GLenum Source #

pattern GL_HSL_SATURATION_NV :: GLenum Source #

pattern GL_INVERT :: GLenum Source #

pattern GL_INVERT_OVG_NV :: GLenum Source #

pattern GL_INVERT_RGB_NV :: GLenum Source #

pattern GL_LIGHTEN_NV :: GLenum Source #

pattern GL_LINEARBURN_NV :: GLenum Source #

pattern GL_LINEARDODGE_NV :: GLenum Source #

pattern GL_LINEARLIGHT_NV :: GLenum Source #

pattern GL_MINUS_CLAMPED_NV :: GLenum Source #

pattern GL_MINUS_NV :: GLenum Source #

pattern GL_MULTIPLY_NV :: GLenum Source #

pattern GL_OVERLAY_NV :: GLenum Source #

pattern GL_PINLIGHT_NV :: GLenum Source #

pattern GL_PLUS_CLAMPED_ALPHA_NV :: GLenum Source #

pattern GL_PLUS_CLAMPED_NV :: GLenum Source #

pattern GL_PLUS_DARKER_NV :: GLenum Source #

pattern GL_PLUS_NV :: GLenum Source #

pattern GL_RED_NV :: GLenum Source #

pattern GL_SCREEN_NV :: GLenum Source #

pattern GL_SOFTLIGHT_NV :: GLenum Source #

pattern GL_SRC_ATOP_NV :: GLenum Source #

pattern GL_SRC_IN_NV :: GLenum Source #

pattern GL_SRC_NV :: GLenum Source #

pattern GL_SRC_OUT_NV :: GLenum Source #

pattern GL_SRC_OVER_NV :: GLenum Source #

pattern GL_UNCORRELATED_NV :: GLenum Source #

pattern GL_VIVIDLIGHT_NV :: GLenum Source #

pattern GL_XOR_NV :: GLenum Source #

pattern GL_ZERO :: GLenum Source #

# Functions

glBlendBarrierNV :: MonadIO m => m () Source #

This command is an alias for `glBlendBarrier`.

glBlendParameteriNV Source #

Arguments

:: MonadIO m |
=> GLenum | `pname`.
-> GLint | `value`.
-> m () |