LambdaHack-0.11.0.1: A game engine library for tactical squad ASCII roguelike dungeon crawlers

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Index - E

Edge | Game.LambdaHack.Server.FovDigital
EdgeInterval | Game.LambdaHack.Server.FovDigital
EDIBLE_PLANT | Content.ItemKind
effActivation | Game.LambdaHack.Server.HandleEffectM
EffApplyFlags |
1 (Type/Class) | Game.LambdaHack.Server.HandleEffectM
2 (Data Constructor) | Game.LambdaHack.Server.HandleEffectM
EffBare | Game.LambdaHack.Server.HandleEffectM
EffBareAndOnCombine | Game.LambdaHack.Server.HandleEffectM
Effect | Game.LambdaHack.Content.ItemKind
effectAndDestroy | Game.LambdaHack.Server.HandleEffectM
effectAndDestroyAndAddKill | Game.LambdaHack.Server.HandleEffectM
effectAndEffect | Game.LambdaHack.Server.HandleEffectM
effectAndEffectSem | Game.LambdaHack.Server.HandleEffectM
effectApplyPerfume | Game.LambdaHack.Server.HandleEffectM
effectAscend | Game.LambdaHack.Server.HandleEffectM
effectAtMostOneOf | Game.LambdaHack.Server.HandleEffectM
effectBurn | Game.LambdaHack.Server.HandleEffectM
effectConsumeItems | Game.LambdaHack.Server.HandleEffectM
effectCreateItem | Game.LambdaHack.Server.HandleEffectM
effectDestroyItem | Game.LambdaHack.Server.HandleEffectM
effectDetect | Game.LambdaHack.Server.HandleEffectM
effectDetectX | Game.LambdaHack.Server.HandleEffectM
effectDominate | Game.LambdaHack.Server.HandleEffectM
effectDropItem | Game.LambdaHack.Server.HandleEffectM
effectDupItem | Game.LambdaHack.Server.HandleEffectM
effectEscape | Game.LambdaHack.Server.HandleEffectM
effectExplode | Game.LambdaHack.Server.HandleEffectM
effectIdentify | Game.LambdaHack.Server.HandleEffectM
effectIfThenElse | Game.LambdaHack.Server.HandleEffectM
effectImpress | Game.LambdaHack.Server.HandleEffectM
effectInsertMove | Game.LambdaHack.Server.HandleEffectM
effectOneOf | Game.LambdaHack.Server.HandleEffectM
effectOrEffect | Game.LambdaHack.Server.HandleEffectM
effectParalyze | Game.LambdaHack.Server.HandleEffectM
effectParalyzeInWater | Game.LambdaHack.Server.HandleEffectM
effectPolyItem | Game.LambdaHack.Server.HandleEffectM
effectPutToSleep | Game.LambdaHack.Server.HandleEffectM
effectRecharge | Game.LambdaHack.Server.HandleEffectM
effectRefillCalm | Game.LambdaHack.Server.HandleEffectM
effectRefillHP | Game.LambdaHack.Server.HandleEffectM
effectRerollItem | Game.LambdaHack.Server.HandleEffectM
effectSem | Game.LambdaHack.Server.HandleEffectM
effectSendFlying | Game.LambdaHack.Server.HandleEffectM
effectSeqEffect | Game.LambdaHack.Server.HandleEffectM
effectSummon | Game.LambdaHack.Server.HandleEffectM
effectTeleport | Game.LambdaHack.Server.HandleEffectM
effectToBenefit | Game.LambdaHack.Client.Preferences
effectToSuffix | Game.LambdaHack.Client.UI.EffectDescription
effectUnless | Game.LambdaHack.Server.HandleEffectM
effectVerbMsg | Game.LambdaHack.Server.HandleEffectM
effectVerbMsgFail | Game.LambdaHack.Server.HandleEffectM
effectVerbNoLonger | Game.LambdaHack.Server.HandleEffectM
effectWhen | Game.LambdaHack.Server.HandleEffectM
effectYell | Game.LambdaHack.Server.HandleEffectM
effKineticPerformed | Game.LambdaHack.Server.HandleEffectM
effMayDestroy | Game.LambdaHack.Server.HandleEffectM
EffOnCombine | Game.LambdaHack.Server.HandleEffectM
EffToUse | Game.LambdaHack.Server.HandleEffectM
effToUse | Game.LambdaHack.Server.HandleEffectM
effUseAllCopies | Game.LambdaHack.Server.HandleEffectM
effVoluntary | Game.LambdaHack.Server.HandleEffectM
Either | Game.LambdaHack.Core.Prelude
either | Game.LambdaHack.Core.Prelude
ELabel | Game.LambdaHack.Content.ItemKind
elapsedSessionTimeGT | Game.LambdaHack.Client.UI.MonadClientUI
electLeader | Game.LambdaHack.Server.CommonM
elem | Game.LambdaHack.Core.Prelude
elemIndex | Game.LambdaHack.Core.Prelude
elemIndices | Game.LambdaHack.Core.Prelude
Embed | Game.LambdaHack.Content.TileKind
EmbedAction | Game.LambdaHack.Common.Item
embedBenefit | Game.LambdaHack.Client.BfsM
embeddedItems | Game.LambdaHack.Common.Tile
embedItemOnPos | Game.LambdaHack.Server.ItemM
embedItemsInDungeon | Game.LambdaHack.Server.ItemM
embeds | Content.ItemKindEmbed
embedsGN | Content.ItemKindEmbed
EMPTY | Content.PlaceKind
empty |
1 (Function) | Game.LambdaHack.Common.RingBuffer
2 (Function) | Game.LambdaHack.Common.PointArray
3 (Function) | Game.LambdaHack.Common.HighScore
emptyAnalytics | Game.LambdaHack.Common.Analytics
emptyAspectRecord | Game.LambdaHack.Common.ItemAspect
emptyAttrLine | Game.LambdaHack.Client.UI.Overlay
emptyCCUI | Game.LambdaHack.Client.UI.ContentClientUI
emptyContentData | Game.LambdaHack.Definition.ContentData
emptyCOps | Game.LambdaHack.Common.Kind
emptyDiscoveryKindRev | Game.LambdaHack.Server.ItemRev
emptyFlavourMap | Game.LambdaHack.Server.ItemRev
emptyHistory | Game.LambdaHack.Client.UI.Msg
emptyItemSymbolsUsedInEngine | Game.LambdaHack.Content.ItemKind
emptyMacroFrame | Game.LambdaHack.Client.UI.SessionUI
emptyMultiGroupItem | Game.LambdaHack.Common.Kind
emptyMultiGroupMode | Game.LambdaHack.Common.Kind
emptyOKX | Game.LambdaHack.Client.UI.Slideshow
emptyPer | Game.LambdaHack.Common.Perception
emptyReport | Game.LambdaHack.Client.UI.Msg
emptyRuleContent | Game.LambdaHack.Content.RuleKind
emptyRuleContentRaw | Game.LambdaHack.Content.RuleKind
emptyScreenContent | Game.LambdaHack.Client.UI.Content.Screen
emptyScreenContentRaw | Game.LambdaHack.Client.UI.Content.Screen
emptySessionUI | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
emptySlideshow | Game.LambdaHack.Client.UI.Slideshow
emptyState | Game.LambdaHack.Common.State
emptyStateClient | Game.LambdaHack.Client.State
emptyStateServer | Game.LambdaHack.Server.State
emptyUIFaction | Game.LambdaHack.Common.Kind
emptyUIFactionGroupName | Game.LambdaHack.Common.Kind
emptyUnknownTile | Game.LambdaHack.Common.Kind
EMPTY_SET_DARK | Content.TileKind
EMPTY_SET_LIT | Content.TileKind
encodeEOF | Game.LambdaHack.Common.File
encodeFloat | Game.LambdaHack.Core.Prelude
End | Game.LambdaHack.Client.UI.Key
endAiming | Game.LambdaHack.Client.UI.HandleHumanLocalM
endAimingMsg | Game.LambdaHack.Client.UI.HandleHumanLocalM
endClip | Game.LambdaHack.Server.LoopM
endKM | Game.LambdaHack.Client.UI.Key
endMessageOutcome | Game.LambdaHack.Content.FactionKind
endOrLoop | Game.LambdaHack.Server.PeriodicM
EntryMap | Game.LambdaHack.Common.Level
Enum | Game.LambdaHack.Core.Prelude
enumFrom | Game.LambdaHack.Core.Prelude
enumFromThen | Game.LambdaHack.Core.Prelude
enumFromThenTo | Game.LambdaHack.Core.Prelude
enumFromTo | Game.LambdaHack.Core.Prelude
EpsIncr | Game.LambdaHack.Client.UI.HumanCmd
epsIncrHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
EQ | Game.LambdaHack.Core.Prelude
Eq | Game.LambdaHack.Core.Prelude
eqpFreeN | Game.LambdaHack.Common.Actor
EqpOverfull | Game.LambdaHack.Common.ReqFailure
eqpOverfull | Game.LambdaHack.Common.Actor
EqpSlot |
1 (Type/Class) | Game.LambdaHack.Definition.Ability
2 (Data Constructor) | Game.LambdaHack.Content.ItemKind
EqpSlotAlter | Game.LambdaHack.Definition.Ability
EqpSlotApply | Game.LambdaHack.Definition.Ability
EqpSlotArmorMelee | Game.LambdaHack.Definition.Ability
EqpSlotArmorRanged | Game.LambdaHack.Definition.Ability
EqpSlotDisplace | Game.LambdaHack.Definition.Ability
EqpSlotFlying | Game.LambdaHack.Definition.Ability
EqpSlotHurtMelee | Game.LambdaHack.Definition.Ability
EqpSlotMaxHP | Game.LambdaHack.Definition.Ability
EqpSlotMelee | Game.LambdaHack.Definition.Ability
EqpSlotMiscBonus | Game.LambdaHack.Definition.Ability
EqpSlotMove | Game.LambdaHack.Definition.Ability
EqpSlotMoveItem | Game.LambdaHack.Definition.Ability
EqpSlotProject | Game.LambdaHack.Definition.Ability
EqpSlotShine | Game.LambdaHack.Definition.Ability
EqpSlotSight | Game.LambdaHack.Definition.Ability
EqpSlotSpeed | Game.LambdaHack.Definition.Ability
EqpSlotSwimming | Game.LambdaHack.Definition.Ability
EqpSlotWait | Game.LambdaHack.Definition.Ability
EqpSlotWeaponBig | Game.LambdaHack.Definition.Ability
EqpSlotWeaponFast | Game.LambdaHack.Definition.Ability
EqpStackFull | Game.LambdaHack.Common.ReqFailure
Equipable | Game.LambdaHack.Definition.Ability
equipItems | Game.LambdaHack.Client.AI.PickActionM
error | Game.LambdaHack.Core.Prelude
errorWithoutStackTrace | Game.LambdaHack.Core.Prelude
Esc | Game.LambdaHack.Client.UI.Key
ESCAPE | Content.ItemKindEmbed
Escape |
1 (Data Constructor) | Game.LambdaHack.Content.ItemKind
2 (Data Constructor) | Game.LambdaHack.Content.FactionKind
ESCAPIST_HERO | Content.ItemKindActor
escKM | Game.LambdaHack.Client.UI.Key
euclidDistSq | Game.LambdaHack.Common.Point
euclidDistSqVector | Game.LambdaHack.Common.Vector
evalKeyDef | Game.LambdaHack.Client.UI.Content.Input
even | Game.LambdaHack.Core.Prelude
execFailure | Game.LambdaHack.Server.HandleRequestM
execPutState | Game.LambdaHack.Client.HandleResponseM
execSendPer | Game.LambdaHack.Server.MonadServer
execSfxAtomic | Game.LambdaHack.Server.MonadServer
execUpdAtomic |
1 (Function) | Game.LambdaHack.Client.HandleResponseM
2 (Function) | Game.LambdaHack.Server.MonadServer
execUpdAtomicFid | Game.LambdaHack.Server.MonadServer
execUpdAtomicFidCatch | Game.LambdaHack.Server.MonadServer
execUpdAtomicSer | Game.LambdaHack.Server.MonadServer
ExecuteIfClear | Game.LambdaHack.Client.UI.HumanCmd
executeIfClearHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM
executorCli | Implementation.MonadClientImplementation
executorSer | Implementation.MonadServerImplementation
ExitStrategy | Game.LambdaHack.Client.UI.HandleHumanGlobalM
exp | Game.LambdaHack.Core.Prelude
expand | Game.LambdaHack.Common.Area
Explode | Game.LambdaHack.Content.ItemKind
exploration | Game.LambdaHack.Client.UI.HumanCmd
EXPLORER_AUTOMATED | Content.FactionKind
EXPLORER_AUTOMATED_TRAPPED | Content.FactionKind
EXPLORER_CAPTIVE | Content.FactionKind
EXPLORER_MEDIUM | Content.FactionKind
EXPLORER_NO_ESCAPE | Content.FactionKind
EXPLORER_PACIFIST | Content.FactionKind
EXPLORER_REPRESENTATIVE | Content.FactionKind
EXPLORER_SHORT | Content.FactionKind
EXPLORER_TRAPPED | Content.FactionKind
EXPLOSIVE | Game.LambdaHack.Content.ItemKind
exponent | Game.LambdaHack.Core.Prelude