LambdaHack-0.11.0.1: A game engine library for tactical squad ASCII roguelike dungeon crawlers

Index

! | Game.LambdaHack.Common.PointArray
!! | Game.LambdaHack.Core.Prelude
!? | Game.LambdaHack.Core.Prelude
$ | Game.LambdaHack.Core.Prelude
$! | Game.LambdaHack.Core.Prelude
&& | Game.LambdaHack.Core.Prelude
&&& | Game.LambdaHack.Core.Prelude
* | Game.LambdaHack.Core.Prelude
** | Game.LambdaHack.Core.Prelude
*** | Game.LambdaHack.Core.Prelude
*> | Game.LambdaHack.Core.Prelude
+ | Game.LambdaHack.Core.Prelude
++ | Game.LambdaHack.Core.Prelude
- | Game.LambdaHack.Core.Prelude
. | Game.LambdaHack.Core.Prelude
.=> | Game.LambdaHack.Client.AI.Strategy
.| | Game.LambdaHack.Client.AI.Strategy
/ | Game.LambdaHack.Core.Prelude
// | Game.LambdaHack.Common.PointArray
/= | Game.LambdaHack.Core.Prelude
< | Game.LambdaHack.Core.Prelude
<$ | Game.LambdaHack.Core.Prelude
<$!> | Game.LambdaHack.Core.Prelude
<$$> | Game.LambdaHack.Core.Prelude
<$> | Game.LambdaHack.Core.Prelude
<* | Game.LambdaHack.Core.Prelude
<*> | Game.LambdaHack.Core.Prelude
<+:> | Game.LambdaHack.Client.UI.Overlay
<+> | Game.LambdaHack.Core.Prelude
<= | Game.LambdaHack.Core.Prelude
<=< | Game.LambdaHack.Core.Prelude
<> | Game.LambdaHack.Core.Prelude
<\:> | Game.LambdaHack.Client.UI.Overlay
=<< | Game.LambdaHack.Core.Prelude
== | Game.LambdaHack.Core.Prelude
> | Game.LambdaHack.Core.Prelude
>= | Game.LambdaHack.Core.Prelude
>=> | Game.LambdaHack.Core.Prelude
>> | Game.LambdaHack.Core.Prelude
>>= | Game.LambdaHack.Core.Prelude
abortedUnknownBfs | Game.LambdaHack.Client.Bfs
abs | Game.LambdaHack.Core.Prelude
AbsDepth |
1 (Type/Class) | Game.LambdaHack.Core.Dice
2 (Data Constructor) | Game.LambdaHack.Core.Dice
absoluteTimeAdd | Game.LambdaHack.Common.Time
absoluteTimeNegate | Game.LambdaHack.Common.Time
absoluteTimeSubtract | Game.LambdaHack.Common.Time
acAttr | Game.LambdaHack.Definition.Color
Accept | Game.LambdaHack.Client.UI.HumanCmd
acceptHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
accessBfs | Game.LambdaHack.Client.Bfs
accessI | Game.LambdaHack.Common.PointArray
accessModeBag | Game.LambdaHack.Client.UI.InventoryM
accessTab | Game.LambdaHack.Common.Tile
acChar | Game.LambdaHack.Definition.Color
acos | Game.LambdaHack.Core.Prelude
acosh | Game.LambdaHack.Core.Prelude
actionStrategy | Game.LambdaHack.Client.AI.PickActionM
ActivationConsume | Game.LambdaHack.Definition.Ability
ActivationEmbed | Game.LambdaHack.Definition.Ability
ActivationFlag | Game.LambdaHack.Definition.Ability
activationFlagToObject | Game.LambdaHack.Client.UI.EffectDescription
ActivationMeleeable | Game.LambdaHack.Definition.Ability
ActivationOnCombine | Game.LambdaHack.Definition.Ability
ActivationOnSmash | Game.LambdaHack.Definition.Ability
ActivationPeriodic | Game.LambdaHack.Definition.Ability
ActivationProjectile | Game.LambdaHack.Definition.Ability
ActivationTrigger | Game.LambdaHack.Definition.Ability
ActivationUnderMelee | Game.LambdaHack.Definition.Ability
ActivationUnderRanged | Game.LambdaHack.Definition.Ability
Actor |
1 (Type/Class) | Game.LambdaHack.Common.Actor
2 (Data Constructor) | Game.LambdaHack.Common.Actor
ActorAnalytics | Game.LambdaHack.Common.Analytics
actorAssocs | Game.LambdaHack.Common.ActorState
actorCanMelee | Game.LambdaHack.Common.Actor
actorCanMeleeToHarm | Game.LambdaHack.Common.Actor
actorCurrentSkills | Game.LambdaHack.Common.ActorState
ActorDict | Game.LambdaHack.Common.Actor
ActorDictUI | Game.LambdaHack.Client.UI.ActorUI
actorDying | Game.LambdaHack.Common.Actor
actorHasShine | Game.LambdaHack.Server.HandleAtomicM
ActorId | Game.LambdaHack.Common.Types
actorInAmbient | Game.LambdaHack.Common.ActorState
ActorMaxSkills | Game.LambdaHack.Common.Actor
ActorPushedBy | Game.LambdaHack.Server.State
actors | Content.ItemKindActor
actorsGN | Content.ItemKindActor
actorsGNSingleton | Content.ItemKindActor
actorTemplate | Game.LambdaHack.Common.Actor
ActorTime | Game.LambdaHack.Server.State
ActorUI |
1 (Type/Class) | Game.LambdaHack.Client.UI.ActorUI
2 (Data Constructor) | Game.LambdaHack.Client.UI.ActorUI
actorWaits | Game.LambdaHack.Common.Actor
actorWaitsOrSleeps | Game.LambdaHack.Common.Actor
actorWorthChasing | Game.LambdaHack.Common.Actor
actorWorthKilling | Game.LambdaHack.Common.Actor
actorX | Game.LambdaHack.Client.UI.Animation
addActorFromGroup | Game.LambdaHack.Server.CommonM
addActorIid | Game.LambdaHack.Server.CommonM
addActorKill | Game.LambdaHack.Common.Analytics
addAnyActor | Game.LambdaHack.Server.PeriodicM
addCmdCategory | Game.LambdaHack.Client.UI.Content.Input
addCondition | Game.LambdaHack.Server.CommonM
addEolToNewReport | Game.LambdaHack.Client.UI.Msg
addFactionKill | Game.LambdaHack.Common.Analytics
addItemToActorMaxSkills | Game.LambdaHack.Atomic.MonadStateWrite
addItemToDiscoBenefit | Game.LambdaHack.Client.HandleAtomicM
addKill | Game.LambdaHack.Common.Analytics
addKillToAnalytics | Game.LambdaHack.Server.CommonM
addLeader | Game.LambdaHack.Client.UI.HandleHumanM
addManyActors | Game.LambdaHack.Server.PeriodicM
addMeanAspect | Game.LambdaHack.Common.ItemAspect
addNoError | Game.LambdaHack.Client.UI.HandleHumanM
addNonProjectile | Game.LambdaHack.Server.CommonM
addPer | Game.LambdaHack.Common.Perception
addPerActor | Game.LambdaHack.Server.HandleAtomicM
addPerActorAny | Game.LambdaHack.Server.HandleAtomicM
addProjectile | Game.LambdaHack.Server.CommonM
addSk | Game.LambdaHack.Definition.Ability
AddSkill | Game.LambdaHack.Content.ItemKind
addSkills | Game.LambdaHack.Definition.Ability
addSleep | Game.LambdaHack.Server.CommonM
addToHull | Game.LambdaHack.Server.FovDigital
addToHullGo | Game.LambdaHack.Server.FovDigital
addToMacro | Game.LambdaHack.Client.UI.FrameM
addToReport | Game.LambdaHack.Client.UI.Msg
ADD_NOCTO_1 | Content.ItemKindActor
ADD_SIGHT | Content.ItemKindActor
adjacent | Game.LambdaHack.Common.Point
adjacentBigAssocs | Game.LambdaHack.Common.ActorState
adjacentProjAssocs | Game.LambdaHack.Common.ActorState
advanceTime | Game.LambdaHack.Server.PeriodicM
advanceTimeTraj | Game.LambdaHack.Server.PeriodicM
advanceTrajectory | Game.LambdaHack.Server.LoopM
aELabel | Game.LambdaHack.Common.ItemAspect
aEqpSlot | Game.LambdaHack.Common.ItemAspect
affectSmell | Game.LambdaHack.Server.HandleRequestM
affectStash | Game.LambdaHack.Server.HandleRequestM
affixBonus | Game.LambdaHack.Client.UI.EffectDescription
affixDice | Game.LambdaHack.Client.UI.EffectDescription
aFlags | Game.LambdaHack.Common.ItemAspect
ageActor | Game.LambdaHack.Server.State
ageLevel | Game.LambdaHack.Atomic.HandleAtomicWrite
aid | Game.LambdaHack.Server.DebugM
aidTgtToPos | Game.LambdaHack.Client.CommonM
aidVerbDuplicateMU | Game.LambdaHack.Client.UI.Watch.WatchCommonM
aidVerbMU | Game.LambdaHack.Client.UI.Watch.WatchCommonM
AimAscend | Game.LambdaHack.Client.UI.HumanCmd
aimAscendHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
AimEnemy | Game.LambdaHack.Client.UI.HumanCmd
aimEnemyHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
aimFlingCmd | Game.LambdaHack.Client.UI.Content.Input
AimFloor | Game.LambdaHack.Client.UI.HumanCmd
aimFloorHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
aiming | Game.LambdaHack.Client.UI.HumanCmd
AimItem | Game.LambdaHack.Client.UI.HumanCmd
aimItemHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
aimLevelId | Game.LambdaHack.Client.UI.SessionUI
AimMode |
1 (Type/Class) | Game.LambdaHack.Client.UI.SessionUI
2 (Data Constructor) | Game.LambdaHack.Client.UI.SessionUI
AimModeCmd |
1 (Type/Class) | Game.LambdaHack.Client.UI.HumanCmd
2 (Data Constructor) | Game.LambdaHack.Client.UI.HumanCmd
AimPointerEnemy | Game.LambdaHack.Client.UI.HumanCmd
aimPointerEnemyHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
AimPointerFloor | Game.LambdaHack.Client.UI.HumanCmd
aimPointerFloorHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
AimTgt | Game.LambdaHack.Client.UI.HumanCmd
aimTgtHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
akillCounts | Game.LambdaHack.Common.Analytics
all | Game.LambdaHack.Core.Prelude
allB | Game.LambdaHack.Core.Prelude
allGroupItems | Game.LambdaHack.Server.CommonM
AllHistory | Game.LambdaHack.Client.UI.HumanCmd
allHistoryHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
Alliance | Game.LambdaHack.Common.Faction
AlotOfDamageFromOneSource | Game.LambdaHack.Client.UI.TutorialHints
Alt | Game.LambdaHack.Client.UI.Key
AlterBlockActor | Game.LambdaHack.Common.ReqFailure
AlterBlockItem | Game.LambdaHack.Common.ReqFailure
alterCommon | Game.LambdaHack.Client.UI.HandleHumanGlobalM
AlterDir | Game.LambdaHack.Client.UI.HumanCmd
alterDirHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM
AlterDistant | Game.LambdaHack.Common.ReqFailure
AlterLid | Game.LambdaHack.Client.State
alterMinSkill | Game.LambdaHack.Common.Tile
alterMinSkillKind | Game.LambdaHack.Common.Tile
alterMinSkillTab | Game.LambdaHack.Common.Tile
alterMinWalk | Game.LambdaHack.Common.Tile
alterMinWalkKind | Game.LambdaHack.Common.Tile
alterMinWalkTab | Game.LambdaHack.Common.Tile
AlterNothing | Game.LambdaHack.Common.ReqFailure
alterTileAtPos | Game.LambdaHack.Client.UI.HandleHumanGlobalM
AlterUnskilled | Game.LambdaHack.Common.ReqFailure
AlterUnwalked | Game.LambdaHack.Common.ReqFailure
AlterWithPointer | Game.LambdaHack.Client.UI.HumanCmd
alterWithPointerHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM
AltShift | Game.LambdaHack.Client.UI.Key
AltWhite | Game.LambdaHack.Definition.Color
alwaysDudEffect | Game.LambdaHack.Content.ItemKind
AMBUSH |
1 (Data Constructor) | Content.PlaceKind
2 (Data Constructor) | Content.ModeKind
AMBUSHER_HERO | Content.ItemKindActor
AMBUSH_SET_DARK | Content.TileKind
AMBUSH_SET_LIT | Content.TileKind
Analytics |
1 (Type/Class) | Game.LambdaHack.Common.Analytics
2 (Data Constructor) | Game.LambdaHack.Common.Analytics
anchorDown | Game.LambdaHack.Server.DungeonGen
and | Game.LambdaHack.Core.Prelude
AndEffect | Game.LambdaHack.Content.ItemKind
AndPath |
1 (Type/Class) | Game.LambdaHack.Client.Bfs
2 (Data Constructor) | Game.LambdaHack.Client.Bfs
ANIMAL | Content.ItemKindActor
ANIMAL_CAPTIVE | Content.FactionKind
ANIMAL_CAPTIVE_NARRATING | Content.FactionKind
ANIMAL_EXQUISITE | Content.FactionKind
ANIMAL_MAGNIFICENT | Content.FactionKind
ANIMAL_MAGNIFICENT_NARRATING | Content.FactionKind
ANIMAL_NARRATING | Content.FactionKind
ANIMAL_REPRESENTATIVE | Content.FactionKind
animate | Game.LambdaHack.Client.UI.FrameM
Animation | Game.LambdaHack.Client.UI.Animation
any | Game.LambdaHack.Core.Prelude
anyActorsAlive | Game.LambdaHack.Server.CommonM
anyFoeAdj | Game.LambdaHack.Common.ActorState
anyHarmfulFoeAdj | Game.LambdaHack.Common.ActorState
anyInReport | Game.LambdaHack.Client.UI.Msg
anyKeyPressed | Game.LambdaHack.Client.UI.MonadClientUI, Game.LambdaHack.Client.UI
ANY_ARROW | Content.ItemKindActor
ANY_FLASK | Game.LambdaHack.Content.ItemKind
ANY_GLASS | Game.LambdaHack.Content.ItemKind
ANY_JEWELRY | Game.LambdaHack.Content.ItemKind
ANY_POTION | Game.LambdaHack.Content.ItemKind
ANY_SCROLL | Game.LambdaHack.Content.ItemKind
ap | Game.LambdaHack.Core.Prelude
apartBfs | Game.LambdaHack.Client.Bfs
appDataDir | Game.LambdaHack.Common.Misc
Applicative | Game.LambdaHack.Core.Prelude
Apply | Game.LambdaHack.Client.UI.HumanCmd
ApplyCharging | Game.LambdaHack.Common.ReqFailure
applyDebug | Game.LambdaHack.Server.StartM
ApplyFood | Game.LambdaHack.Common.ReqFailure
applyHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM
applyI | Game.LambdaHack.Client.UI.Content.Input
applyIK | Game.LambdaHack.Client.UI.Content.Input
applyItem |
1 (Function) | Game.LambdaHack.Client.AI.PickActionM
2 (Function) | Game.LambdaHack.Client.UI.HandleHumanGlobalM
3 (Function) | Game.LambdaHack.Server.HandleEffectM
ApplyItemGroup | Game.LambdaHack.Client.AI.PickActionM
applyKineticDamage | Game.LambdaHack.Server.HandleEffectM
ApplyNoEffects | Game.LambdaHack.Common.ReqFailure
ApplyOutOfReach | Game.LambdaHack.Common.ReqFailure
ApplyPerfume | Game.LambdaHack.Content.ItemKind
ApplyPeriodic | Game.LambdaHack.Common.ReqFailure
applyPeriodicLevel | Game.LambdaHack.Server.LoopM
ApplyRead | Game.LambdaHack.Common.ReqFailure
applyTs | Client.UI.Content.Input
applyUIOptions | Game.LambdaHack.Client.UI.UIOptionsParse, Game.LambdaHack.Client.UI, Game.LambdaHack.Client
ApplyUnskilled | Game.LambdaHack.Common.ReqFailure
aPresentAs | Game.LambdaHack.Common.ItemAspect
AQUATIC |
1 (Data Constructor) | Game.LambdaHack.Content.ItemKind
2 (Data Constructor) | Game.LambdaHack.Content.TileKind
archiveReport | Game.LambdaHack.Client.UI.Msg
Area | Game.LambdaHack.Common.Area
areaDescription | Game.LambdaHack.Client.UI.HumanCmd
areaInnerBorder | Game.LambdaHack.Common.Area
areaToRectangles | Game.LambdaHack.Client.UI.HandleHumanGlobalM
ARENA | Content.PlaceKind
arenasForLoop | Game.LambdaHack.Server.LoopM
ARENA_SET_DARK | Content.TileKind
ARENA_SET_LIT | Content.TileKind
armorHurtBonus | Game.LambdaHack.Common.ActorState
armorHurtCalculation | Game.LambdaHack.Common.Item
ARMOR_LOOSE | Content.ItemKind
ARMOR_MISC | Content.ItemKindBlast
ARMOR_RANGED | Content.ItemKindActor
Array |
1 (Type/Class) | Game.LambdaHack.Common.PointArray
2 (Data Constructor) | Game.LambdaHack.Common.PointArray
Ascend | Game.LambdaHack.Content.ItemKind
ascendInBranch | Game.LambdaHack.Common.Level
asin | Game.LambdaHack.Core.Prelude
asinh | Game.LambdaHack.Core.Prelude
aSkills | Game.LambdaHack.Common.ItemAspect
Aspect | Game.LambdaHack.Content.ItemKind
AspectRecord |
1 (Type/Class) | Game.LambdaHack.Common.ItemAspect
2 (Data Constructor) | Game.LambdaHack.Common.ItemAspect
aspectRecordFromIid | Game.LambdaHack.Common.State
aspectRecordFromItem | Game.LambdaHack.Common.State
aspectRecordFull | Game.LambdaHack.Common.Item
aspectRecordToBenefit | Game.LambdaHack.Client.Preferences
aspectRecordToList | Game.LambdaHack.Common.ItemAspect
aspectsRandom | Game.LambdaHack.Common.ItemAspect
aspectToBenefit | Game.LambdaHack.Client.Preferences
aspectToSentence | Game.LambdaHack.Client.UI.EffectDescription
assert | Game.LambdaHack.Core.Prelude
assertSparseItems | Game.LambdaHack.Common.Level
assertSparseProjectiles | Game.LambdaHack.Common.Level
assignItemRole | Game.LambdaHack.Client.UI.Watch.WatchUpdAtomicM
asTypeOf | Game.LambdaHack.Core.Prelude
at | Game.LambdaHack.Common.Level
atan | Game.LambdaHack.Core.Prelude
atan2 | Game.LambdaHack.Core.Prelude
atanh | Game.LambdaHack.Core.Prelude
aTimeout | Game.LambdaHack.Common.ItemAspect
AtMostOneOf | Game.LambdaHack.Content.ItemKind
AtomicFail |
1 (Type/Class) | Game.LambdaHack.Atomic.MonadStateWrite, Game.LambdaHack.Atomic
2 (Data Constructor) | Game.LambdaHack.Atomic.MonadStateWrite, Game.LambdaHack.Atomic
atomicFail | Game.LambdaHack.Atomic.MonadStateWrite
atomicForget | Game.LambdaHack.Server.BroadcastAtomic
atomicRemember | Game.LambdaHack.Server.BroadcastAtomic
aToThrow | Game.LambdaHack.Common.ItemAspect
Attr |
1 (Type/Class) | Game.LambdaHack.Definition.Color
2 (Data Constructor) | Game.LambdaHack.Definition.Color
AttrChar |
1 (Type/Class) | Game.LambdaHack.Definition.Color
2 (Data Constructor) | Game.LambdaHack.Definition.Color
attrChar1ToW32 | Game.LambdaHack.Definition.Color
attrChar2ToW32 | Game.LambdaHack.Definition.Color
attrCharFromW32 | Game.LambdaHack.Definition.Color
attrCharToW32 | Game.LambdaHack.Definition.Color
AttrCharW32 |
1 (Type/Class) | Game.LambdaHack.Definition.Color
2 (Data Constructor) | Game.LambdaHack.Definition.Color
attrCharW32 | Game.LambdaHack.Definition.Color
attrFromW32 | Game.LambdaHack.Definition.Color
AttrLine | Game.LambdaHack.Client.UI.Overlay
attrLine | Game.LambdaHack.Client.UI.Overlay
attrLinesToFontMap | Game.LambdaHack.Client.UI.Slideshow
AttrString | Game.LambdaHack.Client.UI.Overlay
attrStringToAL | Game.LambdaHack.Client.UI.Overlay
attrStringToString | Game.LambdaHack.Client.UI.Overlay
attrStringToU | Game.LambdaHack.Client.UI.Msg
autoexplore25Cmd | Game.LambdaHack.Client.UI.Content.Input
autoexploreCmd | Game.LambdaHack.Client.UI.Content.Input
Automate | Game.LambdaHack.Client.UI.HumanCmd
AutomateBack | Game.LambdaHack.Client.UI.HumanCmd
automateBackHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM
automateHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM
AutomateToggle | Game.LambdaHack.Client.UI.HumanCmd
automateToggleHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM
avector | Game.LambdaHack.Common.PointArray
averageTurnValue | Game.LambdaHack.Client.Preferences
avgItemDelay | Game.LambdaHack.Client.Preferences
avgItemLife | Game.LambdaHack.Client.Preferences
AvoidWalkingEnemies | Game.LambdaHack.Client.UI.TutorialHints
axsize | Game.LambdaHack.Common.PointArray
aysize | Game.LambdaHack.Common.PointArray
B | Game.LambdaHack.Server.FovDigital
BackSpace | Game.LambdaHack.Client.UI.Key
backspaceKM | Game.LambdaHack.Client.UI.Key
BackTab | Game.LambdaHack.Client.UI.Key
Backward | Game.LambdaHack.Definition.Defs
bagAssocs | Game.LambdaHack.Common.ActorState
bagAssocsK | Game.LambdaHack.Common.ActorState
balancedWord | Game.LambdaHack.Common.Point
bannedPointmanSwitchBetweenLevels | Game.LambdaHack.Common.Faction
basicFrameForAnimation | Game.LambdaHack.Client.UI.FrameM
basicFrameWithoutReport | Game.LambdaHack.Client.UI.SlideshowM
BATTLE |
1 (Data Constructor) | Content.PlaceKind
2 (Data Constructor) | Content.ModeKind
BATTLE_DEFENSE | Content.ModeKind
BATTLE_SET_DARK | Content.TileKind
BATTLE_SET_LIT | Content.TileKind
BATTLE_SURVIVAL | Content.ModeKind
bcalm | Game.LambdaHack.Common.Actor
bcalmDelta | Game.LambdaHack.Common.Actor
bcmdList | Game.LambdaHack.Client.UI.Content.Input
bcmdMap | Game.LambdaHack.Client.UI.Content.Input
bcolor | Game.LambdaHack.Client.UI.ActorUI
Begin | Game.LambdaHack.Client.UI.Key
benApply | Game.LambdaHack.Common.Item
benAvailableItems | Game.LambdaHack.Client.AI.ConditionM
Benefit |
1 (Type/Class) | Game.LambdaHack.Common.Item
2 (Data Constructor) | Game.LambdaHack.Common.Item
benFling | Game.LambdaHack.Common.Item
benGroundItems | Game.LambdaHack.Client.AI.ConditionM
Benign | Game.LambdaHack.Definition.Ability
benInEqp | Game.LambdaHack.Common.Item
benMelee | Game.LambdaHack.Common.Item
benPickup | Game.LambdaHack.Common.Item
beqp | Game.LambdaHack.Common.Actor
bestByEqpSlot | Game.LambdaHack.Client.AI.PickActionM
bestVariant | Game.LambdaHack.Client.AI.Strategy
bfid | Game.LambdaHack.Common.Actor
BfsAndPath |
1 (Type/Class) | Game.LambdaHack.Client.State
2 (Data Constructor) | Game.LambdaHack.Client.State
BfsDistance | Game.LambdaHack.Client.Bfs
BfsInvalid | Game.LambdaHack.Client.State
bg | Game.LambdaHack.Definition.Color
bgFromW32 | Game.LambdaHack.Definition.Color
bHP | Game.LambdaHack.Server.DebugM
bhp | Game.LambdaHack.Common.Actor
bhpDelta | Game.LambdaHack.Common.Actor
BigActorMap | Game.LambdaHack.Common.Level
BigBorderlessWindow | Game.LambdaHack.Common.ClientOptions
BIG_FIRE | Content.ItemKindEmbed
bkpAllSaves | Game.LambdaHack.Common.Save
Black | Game.LambdaHack.Definition.Color
blame | Game.LambdaHack.Core.Prelude
blank | Game.LambdaHack.Client.UI.Animation
blankAttrString | Game.LambdaHack.Client.UI.Overlay
blankSingleFrame | Game.LambdaHack.Client.UI.Frame
Blast | Game.LambdaHack.Definition.Ability
blastBonusStatOf | Content.ItemKindBlast
blastNoStatOf | Content.ItemKindBlast
blasts | Content.ItemKindBlast
blastsGN | Content.ItemKindBlast
blastsGNSingleton | Content.ItemKindBlast
blid | Game.LambdaHack.Common.Actor
blockHit | Game.LambdaHack.Client.UI.Animation
blockMiss | Game.LambdaHack.Client.UI.Animation
blockOnly | Game.LambdaHack.Definition.Ability
Blue | Game.LambdaHack.Definition.Color
bname | Game.LambdaHack.Client.UI.ActorUI
bnumber | Game.LambdaHack.Common.Actor
boldpos | Game.LambdaHack.Common.Actor
bonusStatGN | Content.ItemKindTemporary
Bool | Game.LambdaHack.Core.Prelude
boostItemKind | Game.LambdaHack.Content.ItemKind
boostItemKindList | Game.LambdaHack.Content.ItemKind
borderPlace | Game.LambdaHack.Server.DungeonGen.AreaRnd
borgan | Game.LambdaHack.Common.Actor
Bounded | Game.LambdaHack.Core.Prelude
boundSightByCalm | Game.LambdaHack.Server.Fov
bpos | Game.LambdaHack.Common.Actor
bproj | Game.LambdaHack.Common.Actor
bpronoun | Game.LambdaHack.Client.UI.ActorUI
BRAWL |
1 (Data Constructor) | Content.PlaceKind
2 (Data Constructor) | Content.ModeKind
BRAWLER_HERO | Content.ItemKindActor
BRAWL_SET_LIT | Content.TileKind
BrBlack | Game.LambdaHack.Definition.Color
BrBlue | Game.LambdaHack.Definition.Color
BrCyan | Game.LambdaHack.Definition.Color
break | Game.LambdaHack.Core.Prelude
breakAtSpace | Game.LambdaHack.Client.UI.Overlay
breakUpdAtomic | Game.LambdaHack.Atomic.PosAtomicRead, Game.LambdaHack.Atomic
bresenhamsLineAlgorithm | Game.LambdaHack.Common.Point
bresenhamsLineAlgorithmBegin | Game.LambdaHack.Common.Point
brevMap | Game.LambdaHack.Client.UI.Content.Input
BrGreen | Game.LambdaHack.Definition.Color
brightCol | Game.LambdaHack.Definition.Color
BrMagenta | Game.LambdaHack.Definition.Color
Brown | Game.LambdaHack.Definition.Color
BrRed | Game.LambdaHack.Definition.Color
BrWhite | Game.LambdaHack.Definition.Color
BrYellow | Game.LambdaHack.Definition.Color
bsymbol | Game.LambdaHack.Client.UI.ActorUI
btime | Game.LambdaHack.Server.DebugM
btrajectory | Game.LambdaHack.Common.Actor
btrTime | Game.LambdaHack.Server.DebugM
btrunk | Game.LambdaHack.Common.Actor
BuildAs | Game.LambdaHack.Content.TileKind
buildAs | Game.LambdaHack.Common.Tile
buildCave | Game.LambdaHack.Server.DungeonGen.Cave
buildFence | Game.LambdaHack.Server.DungeonGen.Place
buildFenceMap | Game.LambdaHack.Server.DungeonGen.Place
buildFenceRnd | Game.LambdaHack.Server.DungeonGen.Place
buildItem | Game.LambdaHack.Server.ItemRev
buildLevel | Game.LambdaHack.Server.DungeonGen
buildPlace | Game.LambdaHack.Server.DungeonGen.Place
buildTileMap | Game.LambdaHack.Server.DungeonGen
Bump | Game.LambdaHack.Server.FovDigital
Burn | Game.LambdaHack.Content.ItemKind
BURNING | Content.ModeKind
BUSH_CLUMP_DARK | Content.TileKind
BUSH_CLUMP_LIT | Content.TileKind
buttonFont | Game.LambdaHack.Client.UI.Slideshow
ButtonWidth |
1 (Type/Class) | Game.LambdaHack.Client.UI.Slideshow
2 (Data Constructor) | Game.LambdaHack.Client.UI.Slideshow
buttonWidth | Game.LambdaHack.Client.UI.Slideshow
bwatch | Game.LambdaHack.Common.Actor
bweapBenign | Game.LambdaHack.Common.Actor
bweapon | Game.LambdaHack.Common.Actor
bx | Game.LambdaHack.Server.FovDigital
by | Game.LambdaHack.Server.FovDigital
ByAimMode | Game.LambdaHack.Client.UI.HumanCmd
byAimModeHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM
ByArea | Game.LambdaHack.Client.UI.HumanCmd
byAreaHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM
CaArenaName | Game.LambdaHack.Client.UI.HumanCmd
CaCalmGauge | Game.LambdaHack.Client.UI.HumanCmd
CaCalmValue | Game.LambdaHack.Client.UI.HumanCmd
CACHE | Content.TileKind
CacheBeforeLucid |
1 (Type/Class) | Game.LambdaHack.Server.Fov
2 (Data Constructor) | Game.LambdaHack.Server.Fov
cacheBeforeLucidFromActor | Game.LambdaHack.Server.Fov
CActor | Game.LambdaHack.Common.Types
cactorCoeff | Game.LambdaHack.Content.CaveKind
cactorFreq | Game.LambdaHack.Content.CaveKind
CaHPGauge | Game.LambdaHack.Client.UI.HumanCmd
CaHPValue | Game.LambdaHack.Client.UI.HumanCmd
calculateTotal | Game.LambdaHack.Common.ActorState
CaLeaderDesc | Game.LambdaHack.Client.UI.HumanCmd
CaLevelNumber | Game.LambdaHack.Client.UI.HumanCmd
calmEnough | Game.LambdaHack.Common.Actor
calmFull | Game.LambdaHack.Common.Actor
CalmGeq | Game.LambdaHack.Content.ItemKind
CalmLeq | Game.LambdaHack.Content.ItemKind
CAlternate | Game.LambdaHack.Content.PlaceKind
CaMap | Game.LambdaHack.Client.UI.HumanCmd
CaMapLeader | Game.LambdaHack.Client.UI.HumanCmd
CaMapParty | Game.LambdaHack.Client.UI.HumanCmd
CaMessage | Game.LambdaHack.Client.UI.HumanCmd
CAMPAIGN_SCENARIO | Game.LambdaHack.Content.ModeKind
Camping | Game.LambdaHack.Content.FactionKind
Cancel | Game.LambdaHack.Client.UI.HumanCmd
cancelHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
CannotHarmYouInMelee | Game.LambdaHack.Client.UI.TutorialHints
canSleep | Game.LambdaHack.Common.Actor
canTraverse | Game.LambdaHack.Common.ActorState
CaPercentSeen | Game.LambdaHack.Client.UI.HumanCmd
capStat | Game.LambdaHack.Client.Preferences
cardinalAllKM | Game.LambdaHack.Client.UI.Key
CaSelected | Game.LambdaHack.Client.UI.HumanCmd
castAspect | Game.LambdaHack.Common.ItemAspect
castDice |
1 (Function) | Game.LambdaHack.Core.Dice
2 (Function) | Game.LambdaHack.Core.Random
castDiceXY | Game.LambdaHack.Core.Random
categoryDescription | Game.LambdaHack.Client.UI.HumanCmd
catMaybes | Game.LambdaHack.Core.Prelude
CaughtProjectile | Game.LambdaHack.Client.UI.TutorialHints
cauxConnects | Game.LambdaHack.Content.CaveKind
Cave |
1 (Type/Class) | Game.LambdaHack.Server.DungeonGen.Cave
2 (Data Constructor) | Game.LambdaHack.Server.DungeonGen.Cave
CaveKind |
1 (Type/Class) | Game.LambdaHack.Content.CaveKind
2 (Data Constructor) | Game.LambdaHack.Content.CaveKind
Caves | Game.LambdaHack.Content.ModeKind
CAVE_AMBUSH | Content.CaveKind
CAVE_ARENA | Content.CaveKind
CAVE_BATTLE | Content.CaveKind
CAVE_BRAWL | Content.CaveKind
CAVE_EMPTY | Content.CaveKind
CAVE_FLIGHT | Content.CaveKind
CAVE_HUNT | Content.CaveKind
CAVE_LABORATORY | Content.CaveKind
CAVE_MINE | Content.CaveKind
CAVE_NOISE | Content.CaveKind
CAVE_OUTERMOST | Content.CaveKind
CAVE_RAID | Content.CaveKind
CAVE_ROGUE | Content.CaveKind
CAVE_SAFARI_1 | Content.CaveKind
CAVE_SAFARI_2 | Content.CaveKind
CAVE_SAFARI_3 | Content.CaveKind
CAVE_SHALLOW_ROGUE | Content.CaveKind
CAVE_SHOOTOUT | Content.CaveKind
CAVE_SMOKING | Content.CaveKind
CAVE_ZOO | Content.CaveKind
CaXhairDesc | Game.LambdaHack.Client.UI.HumanCmd
cBadEvent | Game.LambdaHack.Definition.Color
cBoring | Game.LambdaHack.Definition.Color
ccellSize | Game.LambdaHack.Content.CaveKind
ccornerTile | Game.LambdaHack.Content.CaveKind
CCUI |
1 (Type/Class) | Game.LambdaHack.Client.UI.ContentClientUI, Game.LambdaHack.Client.UI, Game.LambdaHack.Client
2 (Data Constructor) | Game.LambdaHack.Client.UI.ContentClientUI, Game.LambdaHack.Client.UI
cdarkCorTile | Game.LambdaHack.Content.CaveKind
cdarkOdds | Game.LambdaHack.Content.CaveKind
cdefTile | Game.LambdaHack.Content.CaveKind
cdesc | Game.LambdaHack.Content.CaveKind
cdiff | Game.LambdaHack.Common.Faction
cdoorChance | Game.LambdaHack.Content.CaveKind
ceiling | Game.LambdaHack.Core.Prelude
ceilingMeanDice | Game.LambdaHack.Common.ItemAspect
CEmbed | Game.LambdaHack.Common.Types
CEqp | Game.LambdaHack.Definition.Defs
cescapeFreq | Game.LambdaHack.Content.CaveKind
cfenceApart | Game.LambdaHack.Content.CaveKind
cfenceTileE | Game.LambdaHack.Content.CaveKind
cfenceTileN | Game.LambdaHack.Content.CaveKind
cfenceTileS | Game.LambdaHack.Content.CaveKind
cfenceTileW | Game.LambdaHack.Content.CaveKind
cfish | Game.LambdaHack.Common.Faction
CFloor | Game.LambdaHack.Common.Types
cfreq | Game.LambdaHack.Content.CaveKind
cGameOver | Game.LambdaHack.Definition.Color
cGoodEvent | Game.LambdaHack.Definition.Color
cgoods | Game.LambdaHack.Common.Faction
cGraveRisk | Game.LambdaHack.Definition.Color
cGreed | Game.LambdaHack.Definition.Color
CGround | Game.LambdaHack.Definition.Defs
Challenge |
1 (Type/Class) | Game.LambdaHack.Common.Faction
2 (Data Constructor) | Game.LambdaHack.Common.Faction
ChallengeMenu | Game.LambdaHack.Client.UI.HumanCmd
challengeMenuHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM
Chance | Game.LambdaHack.Core.Random
chance | Game.LambdaHack.Core.Random
ChanFrontend |
1 (Type/Class) | Game.LambdaHack.Client.UI.Frontend, Game.LambdaHack.Client.UI
2 (Data Constructor) | Game.LambdaHack.Client.UI.Frontend
chanFrontend | Game.LambdaHack.Client.UI.MonadClientUI, Game.LambdaHack.Client.UI
chanFrontendIO | Game.LambdaHack.Client.UI.Frontend
ChangeTo | Game.LambdaHack.Content.TileKind
ChangeWith | Game.LambdaHack.Content.TileKind
ChanSave | Game.LambdaHack.Common.Save
chanSaveServer | Game.LambdaHack.Server.MonadServer
ChanServer |
1 (Type/Class) | Game.LambdaHack.Server.ProtocolM, Game.LambdaHack.Server
2 (Data Constructor) | Game.LambdaHack.Server.ProtocolM, Game.LambdaHack.Server
Char |
1 (Type/Class) | Game.LambdaHack.Core.Prelude
2 (Data Constructor) | Game.LambdaHack.Client.UI.Key
charFromW32 | Game.LambdaHack.Definition.Color
charging | Game.LambdaHack.Common.Item
chase | Game.LambdaHack.Client.AI.PickActionM
CHCons | Game.LambdaHack.Server.FovDigital
checkAdjacent | Game.LambdaHack.Common.Actor
checkAndRun | Game.LambdaHack.Client.UI.RunM
checkFl | Game.LambdaHack.Definition.Ability
checkFlag | Game.LambdaHack.Common.ItemAspect
checkWaiting | Game.LambdaHack.Server.HandleRequestM
checkWarningCalm | Game.LambdaHack.Client.UI.DrawM
checkWarningHP | Game.LambdaHack.Client.UI.DrawM
checkWarnings | Game.LambdaHack.Client.UI.DrawM
chessDist | Game.LambdaHack.Common.Point
chessDistVector | Game.LambdaHack.Common.Vector
CHIC_GEAR | Content.ItemKind
chidden | Game.LambdaHack.Content.CaveKind
childrenServer | Game.LambdaHack.Server.ProtocolM
CHNil | Game.LambdaHack.Server.FovDigital
ChooseItem | Game.LambdaHack.Client.UI.HumanCmd
ChooseItemApply | Game.LambdaHack.Client.UI.HumanCmd
chooseItemApplyHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
chooseItemDialogMode | Game.LambdaHack.Client.UI.HandleHumanLocalM
chooseItemDialogModeLore | Game.LambdaHack.Client.UI.HandleHumanLocalM
chooseItemHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
ChooseItemMenu | Game.LambdaHack.Client.UI.HumanCmd
chooseItemMenuHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM
ChooseItemProject | Game.LambdaHack.Client.UI.HumanCmd
chooseItemProjectHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
ChosenLore |
1 (Type/Class) | Game.LambdaHack.Client.UI.SessionUI
2 (Data Constructor) | Game.LambdaHack.Client.UI.SessionUI
ChosenNothing | Game.LambdaHack.Client.UI.SessionUI
CHull | Game.LambdaHack.Server.FovDigital
cIdentification | Game.LambdaHack.Definition.Color
cinitSleep | Game.LambdaHack.Content.CaveKind
citemFreq | Game.LambdaHack.Content.CaveKind
citemNum | Game.LambdaHack.Content.CaveKind
CIVILIAN | Content.ItemKindActor
CIVILIAN_REPRESENTATIVE | Content.FactionKind
ckeeper | Game.LambdaHack.Common.Faction
clabyrinth | Game.LambdaHack.Content.CaveKind
Clear | Game.LambdaHack.Content.TileKind
clearAimMode | Game.LambdaHack.Client.UI.MonadClientUI
clearFromLevel | Game.LambdaHack.Server.Fov
clearInDungeon | Game.LambdaHack.Server.Fov
ClearTargetIfItemClear | Game.LambdaHack.Client.UI.HumanCmd
clearTargetIfItemClearHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
cliClient | Implementation.MonadClientImplementation
cliDict | Implementation.MonadClientImplementation
clientHasUI | Game.LambdaHack.Client.HandleResponseM
ClientOptions |
1 (Type/Class) | Game.LambdaHack.Common.ClientOptions
2 (Data Constructor) | Game.LambdaHack.Common.ClientOptions
clientPrintUI | Game.LambdaHack.Client.UI.MonadClientUI, Game.LambdaHack.Client.UI
CliImplementation |
1 (Type/Class) | Implementation.MonadClientImplementation
2 (Data Constructor) | Implementation.MonadClientImplementation
clipsInTurn | Game.LambdaHack.Common.Time
CliSerQueue | Game.LambdaHack.Server.ProtocolM
cliSession | Implementation.MonadClientImplementation
CliState |
1 (Type/Class) | Implementation.MonadClientImplementation
2 (Data Constructor) | Implementation.MonadClientImplementation
cliState | Implementation.MonadClientImplementation
clitCorTile | Game.LambdaHack.Content.CaveKind
cliToSave | Implementation.MonadClientImplementation
CloseClosed | Game.LambdaHack.Common.ReqFailure
CloseDir | Game.LambdaHack.Client.UI.HumanCmd
closeDirHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM
CloseDistant | Game.LambdaHack.Common.ReqFailure
CLOSED_STAIRCASE | Content.PlaceKind
CloseNonClosable | Game.LambdaHack.Common.ReqFailure
CloseNothing | Game.LambdaHack.Common.ReqFailure
closestFoes | Game.LambdaHack.Client.BfsM
closestHideout | Game.LambdaHack.Client.BfsM
closestItems | Game.LambdaHack.Client.BfsM
closestSmell | Game.LambdaHack.Client.BfsM
closestStashes | Game.LambdaHack.Client.BfsM
closestTriggers | Game.LambdaHack.Client.BfsM
closestUnknown | Game.LambdaHack.Client.BfsM
closeTileAtPos | Game.LambdaHack.Client.UI.HandleHumanGlobalM
CloseTo | Game.LambdaHack.Content.TileKind
closeTo | Game.LambdaHack.Common.Tile
CloseWith | Game.LambdaHack.Content.TileKind
CLOTHING_MISC | Content.ItemKind
cmaxPlaceSize | Game.LambdaHack.Content.CaveKind
cmaxStairsNum | Game.LambdaHack.Content.CaveKind
cmaxVoid | Game.LambdaHack.Content.CaveKind
CmdAim | Game.LambdaHack.Client.UI.HumanCmd
CmdArea | Game.LambdaHack.Client.UI.HumanCmd
CmdAtomic | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
cmdAtomicSemCli | Game.LambdaHack.Client.HandleAtomicM
cmdAtomicSemSer | Game.LambdaHack.Server.HandleAtomicM
CmdCategory | Game.LambdaHack.Client.UI.HumanCmd
CmdDashboard | Game.LambdaHack.Client.UI.HumanCmd
CmdDebug | Game.LambdaHack.Client.UI.HumanCmd
CmdInternal | Game.LambdaHack.Client.UI.HumanCmd
CmdItem | Game.LambdaHack.Client.UI.HumanCmd
CmdItemMenu | Game.LambdaHack.Client.UI.HumanCmd
cmdItemsFromIids | Game.LambdaHack.Server.BroadcastAtomic
CmdLeaderNeed | Game.LambdaHack.Client.UI.HandleHumanM
CmdMeta | Game.LambdaHack.Client.UI.HumanCmd
CmdMinimal | Game.LambdaHack.Client.UI.HumanCmd
CmdMouse | Game.LambdaHack.Client.UI.HumanCmd
CmdMove | Game.LambdaHack.Client.UI.HumanCmd
cmdSemantics | Game.LambdaHack.Client.UI.HandleHumanM
cmdSemanticsLeader | Game.LambdaHack.Client.UI.HandleHumanM
cmdSemInCxtOfKM | Game.LambdaHack.Client.UI.HandleHumanM
CmdTriple | Game.LambdaHack.Client.UI.HumanCmd
cMeta | Game.LambdaHack.Definition.Color
cminPlaceSize | Game.LambdaHack.Content.CaveKind
cminStairDist | Game.LambdaHack.Content.CaveKind
CMirror | Game.LambdaHack.Content.PlaceKind
cname | Game.LambdaHack.Content.CaveKind
cNeutralEvent | Game.LambdaHack.Definition.Color
cnightOdds | Game.LambdaHack.Content.CaveKind
cnocto | Game.LambdaHack.Server.Fov
cocave | Game.LambdaHack.Common.Kind
cofact | Game.LambdaHack.Common.Kind
coinput | Game.LambdaHack.Client.UI.ContentClientUI, Game.LambdaHack.Client.UI
coitem | Game.LambdaHack.Common.Kind
coItemSpeedup | Game.LambdaHack.Common.Kind
Color | Game.LambdaHack.Definition.Color
ColorBW | Game.LambdaHack.Client.UI.Frame
ColorFull | Game.LambdaHack.Client.UI.Frame
ColorMode | Game.LambdaHack.Client.UI.Frame
colorToFancyName | Game.LambdaHack.Definition.Flavour
colorToGlassFancyName | Game.LambdaHack.Definition.Flavour
colorToGlassPlainName | Game.LambdaHack.Definition.Flavour
colorToLiquidName | Game.LambdaHack.Definition.Flavour
colorToPlainName | Game.LambdaHack.Definition.Flavour
colorToRGB | Game.LambdaHack.Definition.Color
colorToRGBA | Game.LambdaHack.Client.UI.Frontend.Sdl
colorToTeamName | Game.LambdaHack.Definition.Flavour
combinedItems | Game.LambdaHack.Common.ActorState
COMMON_ITEM | Game.LambdaHack.Content.ItemKind
comode | Game.LambdaHack.Common.Kind
compare | Game.LambdaHack.Core.Prelude
compareLength | Game.LambdaHack.Core.Prelude
comparing | Game.LambdaHack.Core.Prelude
compassText | Game.LambdaHack.Common.Vector
compatibleVersion | Game.LambdaHack.Common.Save
COMPETITOR_NO_ESCAPE | Content.FactionKind
COMPETITOR_REPRESENTATIVE | Content.FactionKind
COMPETITOR_SHORT | Content.FactionKind
Compose2ndLocal | Game.LambdaHack.Client.UI.HumanCmd
compose2ndLocalHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM
ComposeIfLocal | Game.LambdaHack.Client.UI.HumanCmd
composeIfLocalHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM
ComposeUnlessError | Game.LambdaHack.Client.UI.HumanCmd
composeUnlessErrorHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM
computeChosenLore | Game.LambdaHack.Client.UI.MonadClientUI
computeRndTimeout | Game.LambdaHack.Server.ItemM
computeTarget | Game.LambdaHack.Client.AI.PickTargetM
computeTrajectory | Game.LambdaHack.Common.Vector
concat | Game.LambdaHack.Core.Prelude
concatMap | Game.LambdaHack.Core.Prelude
condAdjTriggerableM | Game.LambdaHack.Client.AI.ConditionM
condAimCrucialM | Game.LambdaHack.Client.AI.ConditionM
condAimEnemyOrRememberedM | Game.LambdaHack.Client.AI.ConditionM
condAimEnemyOrStashM | Game.LambdaHack.Client.AI.ConditionM
condAimEnemyTargetedM | Game.LambdaHack.Client.AI.ConditionM
condAimNonEnemyPresentM | Game.LambdaHack.Client.AI.ConditionM
condAloneM | Game.LambdaHack.Client.AI.ConditionM
condBFS | Game.LambdaHack.Client.BfsM
condBlocksFriendsM | Game.LambdaHack.Client.AI.ConditionM
condCanProjectM | Game.LambdaHack.Client.AI.ConditionM
condDesirableFloorItemM | Game.LambdaHack.Client.AI.ConditionM
condEnoughGearM | Game.LambdaHack.Client.BfsM
condFloorWeaponM | Game.LambdaHack.Client.AI.ConditionM
condInMeleeM | Game.LambdaHack.Client.MonadClient
CONDITION | Game.LambdaHack.Content.ItemKind
Condition |
1 (Data Constructor) | Game.LambdaHack.Definition.Ability
2 (Type/Class) | Game.LambdaHack.Content.ItemKind
conditionMeleeBonus | Game.LambdaHack.Common.Item
conditionSpeedBonus | Game.LambdaHack.Common.Item
conditionToObject | Game.LambdaHack.Client.UI.EffectDescription
condNoEqpWeaponM | Game.LambdaHack.Client.AI.ConditionM
condProjectListM | Game.LambdaHack.Client.AI.ConditionM
condShineWouldBetrayM | Game.LambdaHack.Client.AI.ConditionM
condSupport | Game.LambdaHack.Client.AI.ConditionM
condTgtNonmovingEnemyM | Game.LambdaHack.Client.AI.ConditionM
configError | Game.LambdaHack.Client.UI.UIOptionsParse
connectGrid | Game.LambdaHack.Server.DungeonGen.AreaRnd
connectGrid' | Game.LambdaHack.Server.DungeonGen.AreaRnd
connectPlaces | Game.LambdaHack.Server.DungeonGen.AreaRnd
connFrontend | Game.LambdaHack.Client.UI.MonadClientUI
connFrontendFrontKey | Game.LambdaHack.Client.UI.MonadClientUI
ConnServerDict | Game.LambdaHack.Server.ProtocolM
Conquer | Game.LambdaHack.Content.FactionKind
cons | Game.LambdaHack.Common.RingBuffer
ConsideredByAI | Game.LambdaHack.Content.TileKind
consideredByAI | Game.LambdaHack.Common.Tile
consideredByAITab | Game.LambdaHack.Common.Tile
consReport | Game.LambdaHack.Client.UI.Msg
const | Game.LambdaHack.Core.Prelude
ConsumeItems | Game.LambdaHack.Content.ItemKind
consumeItems | Game.LambdaHack.Server.HandleEffectM
Container | Game.LambdaHack.Common.Types
containerMoveItem | Game.LambdaHack.Server.CommonM
content |
1 (Function) | Content.TileKind
2 (Function) | Content.PlaceKind
3 (Function) | Content.FactionKind
4 (Function) | Content.ItemKind
5 (Function) | Content.CaveKind
6 (Function) | Content.ModeKind
ContentData | Game.LambdaHack.Definition.ContentData, Game.LambdaHack.Common.Kind
ContentId | Game.LambdaHack.Definition.DefsInternal, Game.LambdaHack.Definition.Defs
contentIdIndex | Game.LambdaHack.Definition.DefsInternal, Game.LambdaHack.Definition.Defs
ContentSymbol | Game.LambdaHack.Definition.DefsInternal, Game.LambdaHack.Definition.Defs
continueRun | Game.LambdaHack.Client.UI.RunM
continueRunDir | Game.LambdaHack.Client.UI.RunM
ContinueToXhair | Game.LambdaHack.Client.UI.HumanCmd
continueToXhairHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM
Control | Game.LambdaHack.Client.UI.Key
controlEscKM | Game.LambdaHack.Client.UI.Key
controlP | Game.LambdaHack.Client.UI.Key
ControlShift | Game.LambdaHack.Client.UI.Key
convertTileMaps | Game.LambdaHack.Server.DungeonGen
ConvexHull |
1 (Type/Class) | Game.LambdaHack.Server.FovDigital
2 (Data Constructor) | Game.LambdaHack.Server.FovDigital
CONVICT_REPRESENTATIVE | Content.FactionKind
copenChance | Game.LambdaHack.Content.CaveKind
coplace | Game.LambdaHack.Common.Kind
COps |
1 (Type/Class) | Game.LambdaHack.Common.Kind
2 (Data Constructor) | Game.LambdaHack.Common.Kind
COrgan | Game.LambdaHack.Definition.Defs
Corridor | Game.LambdaHack.Server.DungeonGen.AreaRnd
corule | Game.LambdaHack.Common.Kind
cos | Game.LambdaHack.Core.Prelude
coscreen | Game.LambdaHack.Client.UI.ContentClientUI, Game.LambdaHack.Client.UI
cosh | Game.LambdaHack.Core.Prelude
cotile | Game.LambdaHack.Common.Kind
coTileSpeedup | Game.LambdaHack.Common.Kind
countIidConsumed | Game.LambdaHack.Common.Item
Cover | Game.LambdaHack.Content.PlaceKind
coverAspect | Game.LambdaHack.Client.HandleAtomicM
coverAspectAndKind | Game.LambdaHack.Client.HandleAtomicM
coverKind | Game.LambdaHack.Client.HandleAtomicM
cpassable | Game.LambdaHack.Content.CaveKind
cplaceFreq | Game.LambdaHack.Content.CaveKind
cRareNeutralEvent | Game.LambdaHack.Definition.Color
CRAWL | Content.ModeKind
CRAWL_EMPTY | Content.ModeKind
CRAWL_ITEM | Game.LambdaHack.Content.ItemKind
CRAWL_SURVIVAL | Content.ModeKind
creachable | Game.LambdaHack.Server.Fov
createActor | Game.LambdaHack.Client.HandleAtomicM
createActorUI | Game.LambdaHack.Client.UI.Watch.WatchUpdAtomicM
createBfs | Game.LambdaHack.Client.BfsM
createCaveItem | Game.LambdaHack.Server.ItemM
createEmbedItem | Game.LambdaHack.Server.ItemM
CreateItem | Game.LambdaHack.Content.ItemKind
createItemTimer | Game.LambdaHack.Common.Item
createLine | Game.LambdaHack.Server.FovDigital
createPath | Game.LambdaHack.Client.BfsM
createRawFrontend | Game.LambdaHack.Client.UI.Frontend.Common
createSalter | Game.LambdaHack.Client.CommonM
createTab | Game.LambdaHack.Common.Tile
createTabBFS | Game.LambdaHack.Client.MonadClient
createTabWithKey | Game.LambdaHack.Common.Tile
CReflect | Game.LambdaHack.Content.PlaceKind
cRisk | Game.LambdaHack.Definition.Color
cskip | Game.LambdaHack.Content.CaveKind
cSleep | Game.LambdaHack.Definition.Color
csmell | Game.LambdaHack.Server.Fov
cstairAllowed | Game.LambdaHack.Content.CaveKind
cstairFreq | Game.LambdaHack.Content.CaveKind
CStash | Game.LambdaHack.Definition.Defs
CStore | Game.LambdaHack.Definition.Defs
CStretch | Game.LambdaHack.Content.PlaceKind
cSym | Game.LambdaHack.Client.UI.Animation
CTrunk | Game.LambdaHack.Common.Types
cTutorialHint | Game.LambdaHack.Definition.Color
currentSkillsClient | Game.LambdaHack.Client.CommonM
currentSkillsServer | Game.LambdaHack.Server.CommonM
curry | Game.LambdaHack.Core.Prelude
cutCalm | Game.LambdaHack.Server.HandleEffectM
CVerbatim | Game.LambdaHack.Content.PlaceKind
cVeryBadEvent | Game.LambdaHack.Definition.Color
cVeryGoodEvent | Game.LambdaHack.Definition.Color
cVista | Game.LambdaHack.Definition.Color
cWakeUp | Game.LambdaHack.Definition.Color
cwallTile | Game.LambdaHack.Content.CaveKind
cwolf | Game.LambdaHack.Common.Faction
cXminSize | Game.LambdaHack.Content.CaveKind
Cyan | Game.LambdaHack.Definition.Color
cycle | Game.LambdaHack.Core.Prelude
cycleLore | Game.LambdaHack.Client.UI.HandleHelperM
cycleMarkSuspect | Game.LambdaHack.Client.State
cycleMarkVision | Game.LambdaHack.Client.UI.SessionUI
cycleOverrideTut | Game.LambdaHack.Client.UI.SessionUI
cYminSize | Game.LambdaHack.Content.CaveKind
d | Game.LambdaHack.Core.Dice
DamageOfDifferentKind | Game.LambdaHack.Client.UI.TutorialHints
damageUsefulness | Game.LambdaHack.Content.ItemKind
DAMP_FLOOR_DARK | Content.TileKind
DAMP_FLOOR_LIT | Content.TileKind
darea | Game.LambdaHack.Server.DungeonGen.Cave
Dark | Game.LambdaHack.Content.TileKind
darkCol | Game.LambdaHack.Definition.Color
Dashboard | Game.LambdaHack.Client.UI.HumanCmd
dashboardHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM
deadEndId | Game.LambdaHack.Content.PlaceKind
DeadKey | Game.LambdaHack.Client.UI.Key
deafeatOutcomes | Game.LambdaHack.Content.FactionKind
deathBody | Game.LambdaHack.Client.UI.Animation
DebugAid |
1 (Type/Class) | Game.LambdaHack.Server.DebugM
2 (Data Constructor) | Game.LambdaHack.Server.DebugM
debugAid | Game.LambdaHack.Server.DebugM
debugPlain | Game.LambdaHack.Server.DebugM
debugPossiblyPrint |
1 (Function) | Game.LambdaHack.Client.MonadClient
2 (Function) | Game.LambdaHack.Server.MonadServer
debugPossiblyPrintAndExit | Game.LambdaHack.Server.MonadServer
debugPossiblyPrintUI | Game.LambdaHack.Client.UI.MonadClientUI
debugPretty | Game.LambdaHack.Server.DebugM
debugRequestAI | Game.LambdaHack.Server.DebugM
debugRequestUI | Game.LambdaHack.Server.DebugM
debugResponse | Game.LambdaHack.Server.DebugM
debugShow | Game.LambdaHack.Server.DebugM
decodeFloat | Game.LambdaHack.Core.Prelude
deduceKilled | Game.LambdaHack.Server.CommonM
deduceQuits | Game.LambdaHack.Server.CommonM
defAction | Game.LambdaHack.Client.UI.InventoryM
defAttr | Game.LambdaHack.Definition.Color
defaultChallenge | Game.LambdaHack.Common.Faction
defaultDetailLevel | Game.LambdaHack.Client.UI.EffectDescription
defaultHeroSelect | Game.LambdaHack.Client.UI.Content.Input
defaultHistory | Game.LambdaHack.Client.UI.MonadClientUI
defaultMaxFps | Game.LambdaHack.Client.UI.Frontend
DEFAULT_RANDOM | Game.LambdaHack.Content.CaveKind
defClientOptions | Game.LambdaHack.Common.ClientOptions
defCond | Game.LambdaHack.Client.UI.InventoryM
Defeated | Game.LambdaHack.Content.FactionKind
DEFENSE | Content.ModeKind
DEFENSE_EMPTY | Content.ModeKind
defFG | Game.LambdaHack.Definition.Color
DefItemKey |
1 (Type/Class) | Game.LambdaHack.Client.UI.InventoryM
2 (Data Constructor) | Game.LambdaHack.Client.UI.InventoryM
defLabel | Game.LambdaHack.Client.UI.InventoryM
defServerOptions | Game.LambdaHack.Server.ServerOptions
defStateGlobal | Game.LambdaHack.Common.State
delayPrint | Game.LambdaHack.Common.Save
Delete | Game.LambdaHack.Client.UI.Key
delete | Game.LambdaHack.Core.Prelude
deleteBagContainer | Game.LambdaHack.Atomic.MonadStateWrite
deleteBy | Game.LambdaHack.Core.Prelude
deleteFirstsBy | Game.LambdaHack.Core.Prelude
deleteItemActor | Game.LambdaHack.Atomic.MonadStateWrite
deleteItemContainer | Game.LambdaHack.Atomic.MonadStateWrite
deleteItemEmbed | Game.LambdaHack.Atomic.MonadStateWrite
deleteItemEqp | Game.LambdaHack.Atomic.MonadStateWrite
deleteItemFloor | Game.LambdaHack.Atomic.MonadStateWrite
deleteItemOrgan | Game.LambdaHack.Atomic.MonadStateWrite
deleteItemStash | Game.LambdaHack.Atomic.MonadStateWrite
deletePerActor | Game.LambdaHack.Server.HandleAtomicM
deletePerActorAny | Game.LambdaHack.Server.HandleAtomicM
Delta |
1 (Type/Class) | Game.LambdaHack.Common.Time
2 (Data Constructor) | Game.LambdaHack.Common.Time
deltaBenign | Game.LambdaHack.Common.Actor
deltaOfItemTimer | Game.LambdaHack.Common.Item
deltasHears | Game.LambdaHack.Common.Actor
deltasSerious | Game.LambdaHack.Common.Actor
deltasSeriousThisTurn | Game.LambdaHack.Common.Actor
deltaWasBenign | Game.LambdaHack.Common.Actor
dentry | Game.LambdaHack.Server.DungeonGen.Cave
descIs | Game.LambdaHack.Client.UI.Content.Input
describeCrafting | Game.LambdaHack.Client.UI.EffectDescription
describeDoctrine | Game.LambdaHack.Definition.Ability
describeMode | Game.LambdaHack.Client.UI.HandleHelperM
describeToolsAlternative | Game.LambdaHack.Client.UI.EffectDescription
desirableItem | Game.LambdaHack.Client.AI.ConditionM
destroyActor | Game.LambdaHack.Client.HandleAtomicM
destroyActorUI | Game.LambdaHack.Client.UI.Watch.WatchUpdAtomicM
DestroyItem | Game.LambdaHack.Content.ItemKind
DetailAll | Game.LambdaHack.Client.UI.EffectDescription
DetailCycle | Game.LambdaHack.Client.UI.HumanCmd
detailCycleHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
DetailHigh | Game.LambdaHack.Client.UI.EffectDescription
DetailLevel | Game.LambdaHack.Client.UI.EffectDescription
detailLevel | Game.LambdaHack.Client.UI.SessionUI
DetailLow | Game.LambdaHack.Client.UI.EffectDescription
DetailMedium | Game.LambdaHack.Client.UI.EffectDescription
Detect | Game.LambdaHack.Content.ItemKind
DetectActor | Game.LambdaHack.Content.ItemKind
DetectAll | Game.LambdaHack.Content.ItemKind
DetectEmbed | Game.LambdaHack.Content.ItemKind
DetectExit | Game.LambdaHack.Content.ItemKind
DetectHidden | Game.LambdaHack.Content.ItemKind
DetectKind | Game.LambdaHack.Content.ItemKind
DetectLoot | Game.LambdaHack.Content.ItemKind
DetectStash | Game.LambdaHack.Content.ItemKind
detectToObject | Game.LambdaHack.Client.UI.EffectDescription
detectToVerb | Game.LambdaHack.Client.UI.EffectDescription
Dice | Game.LambdaHack.Core.Dice
DiceXY |
1 (Type/Class) | Game.LambdaHack.Core.Dice
2 (Data Constructor) | Game.LambdaHack.Core.Dice
dieSer | Game.LambdaHack.Server.LoopM
difficultyBound | Game.LambdaHack.Common.Faction
difficultyCoeff | Game.LambdaHack.Common.Faction
difficultyDefault | Game.LambdaHack.Common.Faction
diffPer | Game.LambdaHack.Common.Perception
DIG | Content.ModeKind
Dipl | Game.LambdaHack.Common.Faction
Diplomacy | Game.LambdaHack.Common.Faction
dirAllKey | Game.LambdaHack.Client.UI.Key
Direction | Game.LambdaHack.Definition.Defs
dirKeypadKey | Game.LambdaHack.Client.UI.Key
dirKeypadShiftChar | Game.LambdaHack.Client.UI.Key
dirKeypadShiftKey | Game.LambdaHack.Client.UI.Key
dirLeftHandKey | Game.LambdaHack.Client.UI.Key
dirLeftHandShiftKey | Game.LambdaHack.Client.UI.Key
dirMoveNoModifier | Game.LambdaHack.Client.UI.Key
dirRunControl | Game.LambdaHack.Client.UI.Key
dirRunNoModifier | Game.LambdaHack.Client.UI.Key
dirRunShift | Game.LambdaHack.Client.UI.Key
DIRT_DARK | Content.TileKind
DIRT_LIT | Content.TileKind
dirViChar | Game.LambdaHack.Client.UI.Key
dirViKey | Game.LambdaHack.Client.UI.Key
dirViShiftKey | Game.LambdaHack.Client.UI.Key
discardPressedKey | Game.LambdaHack.Client.UI.MonadClientUI
Discharge | Game.LambdaHack.Content.ItemKind
discover | Game.LambdaHack.Client.UI.Watch.WatchUpdAtomicM
discoverAspect |
1 (Function) | Game.LambdaHack.Atomic.HandleAtomicWrite
2 (Function) | Game.LambdaHack.Client.HandleAtomicM
discoverIfMinorEffects | Game.LambdaHack.Server.CommonM
discoverKind |
1 (Function) | Game.LambdaHack.Atomic.HandleAtomicWrite
2 (Function) | Game.LambdaHack.Client.HandleAtomicM
discoverKindAndAspect | Game.LambdaHack.Client.HandleAtomicM
DiscoveryAspect | Game.LambdaHack.Common.Item
DiscoveryBenefit | Game.LambdaHack.Common.Item
DiscoveryKind | Game.LambdaHack.Common.Item
DiscoveryKindRev | Game.LambdaHack.Server.ItemRev
dispEnemy | Game.LambdaHack.Common.ActorState
DisplaceAccess | Game.LambdaHack.Common.ReqFailure
displaceActorUI | Game.LambdaHack.Client.UI.Watch.WatchUpdAtomicM
displaceAid | Game.LambdaHack.Client.UI.HandleHumanGlobalM
displaceBlocker | Game.LambdaHack.Client.AI.PickActionM
DisplaceBraced | Game.LambdaHack.Common.ReqFailure
DisplaceDistant | Game.LambdaHack.Common.ReqFailure
DisplaceDying | Game.LambdaHack.Common.ReqFailure
displaceFoe | Game.LambdaHack.Client.AI.PickActionM
DisplaceImmobile | Game.LambdaHack.Common.ReqFailure
DisplaceMultiple | Game.LambdaHack.Common.ReqFailure
DisplaceSupported | Game.LambdaHack.Common.ReqFailure
displaceTgt | Game.LambdaHack.Client.AI.PickActionM
DisplaceUnskilled | Game.LambdaHack.Common.ReqFailure
display |
1 (Function) | Game.LambdaHack.Client.UI.Frontend.Sdl
2 (Function) | Game.LambdaHack.Client.UI.Frontend
displayChoiceScreen | Game.LambdaHack.Client.UI.SlideshowM
displayChoiceScreenWithDefItemKey | Game.LambdaHack.Client.UI.SlideshowM
displayChoiceScreenWithRightPane | Game.LambdaHack.Client.UI.SlideshowM
displayChoiceScreenWithRightPaneKMKM | Game.LambdaHack.Client.UI.SlideshowM
displayContentSymbol | Game.LambdaHack.Definition.DefsInternal, Game.LambdaHack.Definition.Defs
DisplayFont | Game.LambdaHack.Client.UI.Overlay
displayFrame | Game.LambdaHack.Client.UI.MonadClientUI
displayFrames | Game.LambdaHack.Client.UI.MonadClientUI
displayGameOverAnalytics | Game.LambdaHack.Client.UI.Watch.WatchQuitM
displayGameOverLoot | Game.LambdaHack.Client.UI.Watch.WatchQuitM
displayGameOverLore | Game.LambdaHack.Client.UI.Watch.WatchQuitM
displayGroupName | Game.LambdaHack.Definition.DefsInternal, Game.LambdaHack.Definition.Defs
displayMore | Game.LambdaHack.Client.UI.SlideshowM
displayMoreKeep | Game.LambdaHack.Client.UI.SlideshowM
displayOneMenuItem | Game.LambdaHack.Client.UI.HandleHelperM
displaySpaceEsc | Game.LambdaHack.Client.UI.SlideshowM
displaySpeed | Game.LambdaHack.Common.Time
displayTaunt | Game.LambdaHack.Common.MonadStateRead
displayYesNo | Game.LambdaHack.Client.UI.SlideshowM
Distance | Game.LambdaHack.Server.FovDigital
distanceBfs | Game.LambdaHack.Client.Bfs
disturbsResting | Game.LambdaHack.Client.UI.Msg
div | Game.LambdaHack.Core.Prelude
divMod | Game.LambdaHack.Core.Prelude
divUp | Game.LambdaHack.Core.Prelude
dkind | Game.LambdaHack.Server.DungeonGen.Cave
dL | Game.LambdaHack.Core.Dice
dmap | Game.LambdaHack.Server.DungeonGen.Cave
dnight | Game.LambdaHack.Server.DungeonGen.Cave
Doctrine |
1 (Type/Class) | Game.LambdaHack.Definition.Ability
2 (Data Constructor) | Game.LambdaHack.Client.UI.HumanCmd
doctrineHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM
doctrineSkills | Game.LambdaHack.Definition.Ability
doesFileExist | Game.LambdaHack.Common.File
doLook | Game.LambdaHack.Client.UI.HandleHelperM
Dominate | Game.LambdaHack.Content.ItemKind
dominateFid | Game.LambdaHack.Server.HandleEffectM
dominateFidSfx | Game.LambdaHack.Server.HandleEffectM
DOORWAY_TRAP | Content.ItemKindEmbed
DOORWAY_TRAP_UNKNOWN | Content.ItemKindEmbed
Double | Game.LambdaHack.Core.Prelude
doubleAid | Game.LambdaHack.Atomic.PosAtomicRead
Down | Game.LambdaHack.Client.UI.Key
downKM | Game.LambdaHack.Client.UI.Key
drawArenaStatus | Game.LambdaHack.Client.UI.DrawM
drawFrame | Game.LambdaHack.Client.UI.Frontend.Sdl
drawFrameActor | Game.LambdaHack.Client.UI.DrawM
drawFrameContent | Game.LambdaHack.Client.UI.DrawM
drawFrameExtra | Game.LambdaHack.Client.UI.DrawM
drawFramePath | Game.LambdaHack.Client.UI.DrawM
drawFrameStatus | Game.LambdaHack.Client.UI.DrawM
drawFrameTerrain | Game.LambdaHack.Client.UI.DrawM
drawHighlight | Game.LambdaHack.Client.UI.SlideshowM
drawHudFrame | Game.LambdaHack.Client.UI.DrawM
drawLeaderDamage | Game.LambdaHack.Client.UI.DrawM
drawLeaderStatus | Game.LambdaHack.Client.UI.DrawM
drawOverlay | Game.LambdaHack.Client.UI.FrameM
drawSelected | Game.LambdaHack.Client.UI.DrawM
drop | Game.LambdaHack.Core.Prelude
dropAllEquippedItems | Game.LambdaHack.Server.HandleEffectM
dropCmd | Game.LambdaHack.Client.UI.Content.Input
dropCStoreItem | Game.LambdaHack.Server.HandleEffectM
dropEmptyMacroFrames | Game.LambdaHack.Client.UI.FrameM
DropItem | Game.LambdaHack.Content.ItemKind
dropItems | Game.LambdaHack.Client.UI.Content.Input
dropWhile | Game.LambdaHack.Core.Prelude
dropWhileEnd | Game.LambdaHack.Core.Prelude
dstairs | Game.LambdaHack.Server.DungeonGen.Cave
dummyFlavour | Game.LambdaHack.Definition.Flavour
dumpRngs | Game.LambdaHack.Server.MonadServer
dumpTextFile | Game.LambdaHack.Client.MonadClient
Dungeon | Game.LambdaHack.Common.Level
dungeonBounds | Game.LambdaHack.Common.Level
dungeonFlavourMap | Game.LambdaHack.Server.ItemRev
dungeonGen | Game.LambdaHack.Server.DungeonGen
dungeonRandomGenerator | Game.LambdaHack.Server.ServerOptions
DupItem | Game.LambdaHack.Content.ItemKind
durabilityMult | Game.LambdaHack.Client.Preferences
Durable | Game.LambdaHack.Definition.Ability
Edge | Game.LambdaHack.Server.FovDigital
EdgeInterval | Game.LambdaHack.Server.FovDigital
EDIBLE_PLANT | Content.ItemKind
effActivation | Game.LambdaHack.Server.HandleEffectM
EffApplyFlags |
1 (Type/Class) | Game.LambdaHack.Server.HandleEffectM
2 (Data Constructor) | Game.LambdaHack.Server.HandleEffectM
EffBare | Game.LambdaHack.Server.HandleEffectM
EffBareAndOnCombine | Game.LambdaHack.Server.HandleEffectM
Effect | Game.LambdaHack.Content.ItemKind
effectAndDestroy | Game.LambdaHack.Server.HandleEffectM
effectAndDestroyAndAddKill | Game.LambdaHack.Server.HandleEffectM
effectAndEffect | Game.LambdaHack.Server.HandleEffectM
effectAndEffectSem | Game.LambdaHack.Server.HandleEffectM
effectApplyPerfume | Game.LambdaHack.Server.HandleEffectM
effectAscend | Game.LambdaHack.Server.HandleEffectM
effectAtMostOneOf | Game.LambdaHack.Server.HandleEffectM
effectBurn | Game.LambdaHack.Server.HandleEffectM
effectConsumeItems | Game.LambdaHack.Server.HandleEffectM
effectCreateItem | Game.LambdaHack.Server.HandleEffectM
effectDestroyItem | Game.LambdaHack.Server.HandleEffectM
effectDetect | Game.LambdaHack.Server.HandleEffectM
effectDetectX | Game.LambdaHack.Server.HandleEffectM
effectDominate | Game.LambdaHack.Server.HandleEffectM
effectDropItem | Game.LambdaHack.Server.HandleEffectM
effectDupItem | Game.LambdaHack.Server.HandleEffectM
effectEscape | Game.LambdaHack.Server.HandleEffectM
effectExplode | Game.LambdaHack.Server.HandleEffectM
effectIdentify | Game.LambdaHack.Server.HandleEffectM
effectIfThenElse | Game.LambdaHack.Server.HandleEffectM
effectImpress | Game.LambdaHack.Server.HandleEffectM
effectInsertMove | Game.LambdaHack.Server.HandleEffectM
effectOneOf | Game.LambdaHack.Server.HandleEffectM
effectOrEffect | Game.LambdaHack.Server.HandleEffectM
effectParalyze | Game.LambdaHack.Server.HandleEffectM
effectParalyzeInWater | Game.LambdaHack.Server.HandleEffectM
effectPolyItem | Game.LambdaHack.Server.HandleEffectM
effectPutToSleep | Game.LambdaHack.Server.HandleEffectM
effectRecharge | Game.LambdaHack.Server.HandleEffectM
effectRefillCalm | Game.LambdaHack.Server.HandleEffectM
effectRefillHP | Game.LambdaHack.Server.HandleEffectM
effectRerollItem | Game.LambdaHack.Server.HandleEffectM
effectSem | Game.LambdaHack.Server.HandleEffectM
effectSendFlying | Game.LambdaHack.Server.HandleEffectM
effectSeqEffect | Game.LambdaHack.Server.HandleEffectM
effectSummon | Game.LambdaHack.Server.HandleEffectM
effectTeleport | Game.LambdaHack.Server.HandleEffectM
effectToBenefit | Game.LambdaHack.Client.Preferences
effectToSuffix | Game.LambdaHack.Client.UI.EffectDescription
effectUnless | Game.LambdaHack.Server.HandleEffectM
effectVerbMsg | Game.LambdaHack.Server.HandleEffectM
effectVerbMsgFail | Game.LambdaHack.Server.HandleEffectM
effectVerbNoLonger | Game.LambdaHack.Server.HandleEffectM
effectWhen | Game.LambdaHack.Server.HandleEffectM
effectYell | Game.LambdaHack.Server.HandleEffectM
effKineticPerformed | Game.LambdaHack.Server.HandleEffectM
effMayDestroy | Game.LambdaHack.Server.HandleEffectM
EffOnCombine | Game.LambdaHack.Server.HandleEffectM
EffToUse | Game.LambdaHack.Server.HandleEffectM
effToUse | Game.LambdaHack.Server.HandleEffectM
effUseAllCopies | Game.LambdaHack.Server.HandleEffectM
effVoluntary | Game.LambdaHack.Server.HandleEffectM
Either | Game.LambdaHack.Core.Prelude
either | Game.LambdaHack.Core.Prelude
ELabel | Game.LambdaHack.Content.ItemKind
elapsedSessionTimeGT | Game.LambdaHack.Client.UI.MonadClientUI
electLeader | Game.LambdaHack.Server.CommonM
elem | Game.LambdaHack.Core.Prelude
elemIndex | Game.LambdaHack.Core.Prelude
elemIndices | Game.LambdaHack.Core.Prelude
Embed | Game.LambdaHack.Content.TileKind
EmbedAction | Game.LambdaHack.Common.Item
embedBenefit | Game.LambdaHack.Client.BfsM
embeddedItems | Game.LambdaHack.Common.Tile
embedItemOnPos | Game.LambdaHack.Server.ItemM
embedItemsInDungeon | Game.LambdaHack.Server.ItemM
embeds | Content.ItemKindEmbed
embedsGN | Content.ItemKindEmbed
EMPTY | Content.PlaceKind
empty |
1 (Function) | Game.LambdaHack.Common.RingBuffer
2 (Function) | Game.LambdaHack.Common.PointArray
3 (Function) | Game.LambdaHack.Common.HighScore
emptyAnalytics | Game.LambdaHack.Common.Analytics
emptyAspectRecord | Game.LambdaHack.Common.ItemAspect
emptyAttrLine | Game.LambdaHack.Client.UI.Overlay
emptyCCUI | Game.LambdaHack.Client.UI.ContentClientUI
emptyContentData | Game.LambdaHack.Definition.ContentData
emptyCOps | Game.LambdaHack.Common.Kind
emptyDiscoveryKindRev | Game.LambdaHack.Server.ItemRev
emptyFlavourMap | Game.LambdaHack.Server.ItemRev
emptyHistory | Game.LambdaHack.Client.UI.Msg
emptyItemSymbolsUsedInEngine | Game.LambdaHack.Content.ItemKind
emptyMacroFrame | Game.LambdaHack.Client.UI.SessionUI
emptyMultiGroupItem | Game.LambdaHack.Common.Kind
emptyMultiGroupMode | Game.LambdaHack.Common.Kind
emptyOKX | Game.LambdaHack.Client.UI.Slideshow
emptyPer | Game.LambdaHack.Common.Perception
emptyReport | Game.LambdaHack.Client.UI.Msg
emptyRuleContent | Game.LambdaHack.Content.RuleKind
emptyRuleContentRaw | Game.LambdaHack.Content.RuleKind
emptyScreenContent | Game.LambdaHack.Client.UI.Content.Screen
emptyScreenContentRaw | Game.LambdaHack.Client.UI.Content.Screen
emptySessionUI | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
emptySlideshow | Game.LambdaHack.Client.UI.Slideshow
emptyState | Game.LambdaHack.Common.State
emptyStateClient | Game.LambdaHack.Client.State
emptyStateServer | Game.LambdaHack.Server.State
emptyUIFaction | Game.LambdaHack.Common.Kind
emptyUIFactionGroupName | Game.LambdaHack.Common.Kind
emptyUnknownTile | Game.LambdaHack.Common.Kind
EMPTY_SET_DARK | Content.TileKind
EMPTY_SET_LIT | Content.TileKind
encodeEOF | Game.LambdaHack.Common.File
encodeFloat | Game.LambdaHack.Core.Prelude
End | Game.LambdaHack.Client.UI.Key
endAiming | Game.LambdaHack.Client.UI.HandleHumanLocalM
endAimingMsg | Game.LambdaHack.Client.UI.HandleHumanLocalM
endClip | Game.LambdaHack.Server.LoopM
endKM | Game.LambdaHack.Client.UI.Key
endMessageOutcome | Game.LambdaHack.Content.FactionKind
endOrLoop | Game.LambdaHack.Server.PeriodicM
EntryMap | Game.LambdaHack.Common.Level
Enum | Game.LambdaHack.Core.Prelude
enumFrom | Game.LambdaHack.Core.Prelude
enumFromThen | Game.LambdaHack.Core.Prelude
enumFromThenTo | Game.LambdaHack.Core.Prelude
enumFromTo | Game.LambdaHack.Core.Prelude
EpsIncr | Game.LambdaHack.Client.UI.HumanCmd
epsIncrHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
EQ | Game.LambdaHack.Core.Prelude
Eq | Game.LambdaHack.Core.Prelude
eqpFreeN | Game.LambdaHack.Common.Actor
EqpOverfull | Game.LambdaHack.Common.ReqFailure
eqpOverfull | Game.LambdaHack.Common.Actor
EqpSlot |
1 (Type/Class) | Game.LambdaHack.Definition.Ability
2 (Data Constructor) | Game.LambdaHack.Content.ItemKind
EqpSlotAlter | Game.LambdaHack.Definition.Ability
EqpSlotApply | Game.LambdaHack.Definition.Ability
EqpSlotArmorMelee | Game.LambdaHack.Definition.Ability
EqpSlotArmorRanged | Game.LambdaHack.Definition.Ability
EqpSlotDisplace | Game.LambdaHack.Definition.Ability
EqpSlotFlying | Game.LambdaHack.Definition.Ability
EqpSlotHurtMelee | Game.LambdaHack.Definition.Ability
EqpSlotMaxHP | Game.LambdaHack.Definition.Ability
EqpSlotMelee | Game.LambdaHack.Definition.Ability
EqpSlotMiscBonus | Game.LambdaHack.Definition.Ability
EqpSlotMove | Game.LambdaHack.Definition.Ability
EqpSlotMoveItem | Game.LambdaHack.Definition.Ability
EqpSlotProject | Game.LambdaHack.Definition.Ability
EqpSlotShine | Game.LambdaHack.Definition.Ability
EqpSlotSight | Game.LambdaHack.Definition.Ability
EqpSlotSpeed | Game.LambdaHack.Definition.Ability
EqpSlotSwimming | Game.LambdaHack.Definition.Ability
EqpSlotWait | Game.LambdaHack.Definition.Ability
EqpSlotWeaponBig | Game.LambdaHack.Definition.Ability
EqpSlotWeaponFast | Game.LambdaHack.Definition.Ability
EqpStackFull | Game.LambdaHack.Common.ReqFailure
Equipable | Game.LambdaHack.Definition.Ability
equipItems | Game.LambdaHack.Client.AI.PickActionM
error | Game.LambdaHack.Core.Prelude
errorWithoutStackTrace | Game.LambdaHack.Core.Prelude
Esc | Game.LambdaHack.Client.UI.Key
ESCAPE | Content.ItemKindEmbed
Escape |
1 (Data Constructor) | Game.LambdaHack.Content.ItemKind
2 (Data Constructor) | Game.LambdaHack.Content.FactionKind
ESCAPIST_HERO | Content.ItemKindActor
escKM | Game.LambdaHack.Client.UI.Key
euclidDistSq | Game.LambdaHack.Common.Point
euclidDistSqVector | Game.LambdaHack.Common.Vector
evalKeyDef | Game.LambdaHack.Client.UI.Content.Input
even | Game.LambdaHack.Core.Prelude
execFailure | Game.LambdaHack.Server.HandleRequestM
execPutState | Game.LambdaHack.Client.HandleResponseM
execSendPer | Game.LambdaHack.Server.MonadServer
execSfxAtomic | Game.LambdaHack.Server.MonadServer
execUpdAtomic |
1 (Function) | Game.LambdaHack.Client.HandleResponseM
2 (Function) | Game.LambdaHack.Server.MonadServer
execUpdAtomicFid | Game.LambdaHack.Server.MonadServer
execUpdAtomicFidCatch | Game.LambdaHack.Server.MonadServer
execUpdAtomicSer | Game.LambdaHack.Server.MonadServer
ExecuteIfClear | Game.LambdaHack.Client.UI.HumanCmd
executeIfClearHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM
executorCli | Implementation.MonadClientImplementation
executorSer | Implementation.MonadServerImplementation
ExitStrategy | Game.LambdaHack.Client.UI.HandleHumanGlobalM
exp | Game.LambdaHack.Core.Prelude
expand | Game.LambdaHack.Common.Area
Explode | Game.LambdaHack.Content.ItemKind
exploration | Game.LambdaHack.Client.UI.HumanCmd
EXPLORER_AUTOMATED | Content.FactionKind
EXPLORER_AUTOMATED_TRAPPED | Content.FactionKind
EXPLORER_CAPTIVE | Content.FactionKind
EXPLORER_MEDIUM | Content.FactionKind
EXPLORER_NO_ESCAPE | Content.FactionKind
EXPLORER_PACIFIST | Content.FactionKind
EXPLORER_REPRESENTATIVE | Content.FactionKind
EXPLORER_SHORT | Content.FactionKind
EXPLORER_TRAPPED | Content.FactionKind
EXPLOSIVE | Game.LambdaHack.Content.ItemKind
exponent | Game.LambdaHack.Core.Prelude
Faction |
1 (Type/Class) | Game.LambdaHack.Common.Faction
2 (Data Constructor) | Game.LambdaHack.Common.Faction
faction | Game.LambdaHack.Server.DebugM
FactionAnalytics | Game.LambdaHack.Common.Analytics
factionArena | Game.LambdaHack.Server.LoopM
factionCloseUp | Game.LambdaHack.Client.UI.InventoryM
FactionDict | Game.LambdaHack.Common.Faction
FactionId | Game.LambdaHack.Common.Types
FactionKind |
1 (Type/Class) | Game.LambdaHack.Content.FactionKind
2 (Data Constructor) | Game.LambdaHack.Content.FactionKind
factionsFromState | Game.LambdaHack.Client.UI.HandleHelperM
factionsInRightPane | Game.LambdaHack.Client.UI.InventoryM
factionsOverlay | Game.LambdaHack.Client.UI.HandleHelperM
fadeout | Game.LambdaHack.Client.UI.Animation
fadeOutOrIn | Game.LambdaHack.Client.UI.Watch.WatchCommonM
fail | Game.LambdaHack.Core.Prelude
FailError | Game.LambdaHack.Client.UI.HandleHelperM
failMsg | Game.LambdaHack.Client.UI.HandleHelperM
FailOrCmd | Game.LambdaHack.Client.UI.HandleHelperM
failSer | Game.LambdaHack.Client.UI.HandleHelperM
failWith | Game.LambdaHack.Client.UI.HandleHelperM
fakeItem | Game.LambdaHack.Client.Preferences
falliedTeams | Game.LambdaHack.Content.FactionKind
False | Game.LambdaHack.Core.Prelude
FancyName | Game.LambdaHack.Definition.Flavour
fcanEscape | Game.LambdaHack.Content.FactionKind
fchanFrontend | Game.LambdaHack.Client.UI.Frontend
fchanKey | Game.LambdaHack.Client.UI.Frontend.Common
fcoscreen | Game.LambdaHack.Client.UI.Frontend.Common
fdisplay | Game.LambdaHack.Client.UI.Frontend.Common
Feature | Game.LambdaHack.Content.TileKind
Fence | Game.LambdaHack.Content.PlaceKind
fenemyTeams | Game.LambdaHack.Content.FactionKind
FFloor | Game.LambdaHack.Content.PlaceKind
ffreq | Game.LambdaHack.Content.FactionKind
fg | Game.LambdaHack.Definition.Color
fgFromW32 | Game.LambdaHack.Definition.Color
FGround | Game.LambdaHack.Content.PlaceKind
fgroups | Game.LambdaHack.Content.FactionKind
fhasGender | Game.LambdaHack.Content.FactionKind
fhasPointman | Game.LambdaHack.Content.FactionKind
fhasUI | Game.LambdaHack.Content.FactionKind
fhiCondPoly | Game.LambdaHack.Content.FactionKind
fidActorNotProjGlobalAssocs | Game.LambdaHack.Common.ActorState
fidActorRegularAssocs | Game.LambdaHack.Common.ActorState
fidActorRegularIds | Game.LambdaHack.Common.ActorState
FilePath | Game.LambdaHack.Core.Prelude
fillBfs | Game.LambdaHack.Client.Bfs
FILLER_WALL | Content.TileKind
filter | Game.LambdaHack.Core.Prelude
filterHear | Game.LambdaHack.Server.BroadcastAtomic
filterM | Game.LambdaHack.Core.Prelude
find | Game.LambdaHack.Core.Prelude
findEntryPoss | Game.LambdaHack.Server.StartM
findIid | Game.LambdaHack.Common.ActorState
findIndex | Game.LambdaHack.Core.Prelude
findIndices | Game.LambdaHack.Core.Prelude
findKYX | Game.LambdaHack.Client.UI.SlideshowM
findPathBfs | Game.LambdaHack.Client.Bfs
findPointInArea | Game.LambdaHack.Server.DungeonGen.AreaRnd
findPosTry | Game.LambdaHack.Common.Level
findPosTry2 | Game.LambdaHack.Common.Level
findStairExit | Game.LambdaHack.Server.HandleEffectM
finitDoctrine | Game.LambdaHack.Content.FactionKind
finitUnderAI | Game.LambdaHack.Content.FactionKind
FIREPROOF_CLOTH | Content.ItemKindActor
first | Game.LambdaHack.Core.Prelude
firstParagraph | Game.LambdaHack.Client.UI.Overlay
Flag | Game.LambdaHack.Definition.Ability
Flags |
1 (Type/Class) | Game.LambdaHack.Definition.Ability
2 (Data Constructor) | Game.LambdaHack.Definition.Ability
flags | Game.LambdaHack.Definition.Ability
flashAiming | Game.LambdaHack.Client.UI.HandleHumanLocalM
Flavour | Game.LambdaHack.Definition.Flavour
FlavourMap | Game.LambdaHack.Server.ItemRev
flavourToColor | Game.LambdaHack.Definition.Flavour
flavourToName | Game.LambdaHack.Definition.Flavour
flee | Game.LambdaHack.Client.AI.PickActionM
fleeList | Game.LambdaHack.Client.AI.ConditionM
FleeViaStairsOrEscape | Game.LambdaHack.Client.BfsM
FLIGHT |
1 (Data Constructor) | Content.PlaceKind
2 (Data Constructor) | Content.ModeKind
FLIGHT_SET_DARK | Content.TileKind
FLIGHT_SET_LIT | Content.TileKind
flingTs | Game.LambdaHack.Client.UI.Content.Input
flip | Game.LambdaHack.Core.Prelude
Float | Game.LambdaHack.Core.Prelude
floatDigits | Game.LambdaHack.Core.Prelude
Floating | Game.LambdaHack.Core.Prelude
floatRadix | Game.LambdaHack.Core.Prelude
floatRange | Game.LambdaHack.Core.Prelude
floor | Game.LambdaHack.Core.Prelude
floorLightSources | Game.LambdaHack.Server.Fov
floorSymbol | Game.LambdaHack.Content.TileKind
FLOOR_ACTOR_ITEM_DARK | Content.TileKind
FLOOR_ACTOR_ITEM_LIT | Content.TileKind
FLOOR_ARENA_DARK | Content.TileKind
FLOOR_ARENA_LIT | Content.TileKind
FLOOR_CORRIDOR_DARK | Content.TileKind
FLOOR_CORRIDOR_LIT | Content.TileKind
fmap | Game.LambdaHack.Core.Prelude
fname | Game.LambdaHack.Content.FactionKind
fneverEmpty | Game.LambdaHack.Content.FactionKind
FNone | Game.LambdaHack.Content.PlaceKind
foeRegularAssocs | Game.LambdaHack.Common.ActorState
foeRegularList | Game.LambdaHack.Common.ActorState
FOGGY | Content.ModeKind
FOG_CLUMP_DARK | Content.TileKind
FOG_CLUMP_LIT | Content.TileKind
Foldable | Game.LambdaHack.Core.Prelude
foldl' | Game.LambdaHack.Core.Prelude
foldl1' | Game.LambdaHack.Core.Prelude
foldlA' | Game.LambdaHack.Common.PointArray
foldlCHull' | Game.LambdaHack.Server.FovDigital
foldlM' | Game.LambdaHack.Core.Random
foldM | Game.LambdaHack.Core.Prelude
foldMA' | Game.LambdaHack.Common.PointArray
foldMap | Game.LambdaHack.Core.Prelude
foldM_ | Game.LambdaHack.Core.Prelude
foldr | Game.LambdaHack.Core.Prelude
foldr1 | Game.LambdaHack.Core.Prelude
foldrA | Game.LambdaHack.Common.PointArray
foldrA' | Game.LambdaHack.Common.PointArray
foldrM | Game.LambdaHack.Core.Random
foldTimer | Game.LambdaHack.Content.ItemKind
FontAtlas | Game.LambdaHack.Client.UI.Frontend.Sdl
FontDefinition | Game.LambdaHack.Common.Misc
FontMapBitmap | Game.LambdaHack.Common.Misc
fontMapBitmap | Game.LambdaHack.Common.Misc
FontMapScalable | Game.LambdaHack.Common.Misc
fontMapScalable | Game.LambdaHack.Common.Misc
fontMono | Game.LambdaHack.Common.Misc
FontMonospace | Game.LambdaHack.Common.Misc
FontOverlayMap | Game.LambdaHack.Client.UI.Slideshow
fontPropBold | Game.LambdaHack.Common.Misc
FontProportional | Game.LambdaHack.Common.Misc
fontPropRegular | Game.LambdaHack.Common.Misc
FontSet |
1 (Type/Class) | Game.LambdaHack.Common.Misc
2 (Data Constructor) | Game.LambdaHack.Common.Misc
FontSetup |
1 (Type/Class) | Game.LambdaHack.Client.UI.Overlay
2 (Data Constructor) | Game.LambdaHack.Client.UI.Overlay
forApplyEffect | Game.LambdaHack.Content.ItemKind
forceShutdown | Game.LambdaHack.Client.UI.Frontend.Sdl
forDamageEffect | Game.LambdaHack.Content.ItemKind
forever | Game.LambdaHack.Core.Prelude
forkChild | Game.LambdaHack.Common.Thread
forM | Game.LambdaHack.Core.Prelude
forM_ | Game.LambdaHack.Core.Prelude
Forward | Game.LambdaHack.Definition.Defs
FovClear |
1 (Type/Class) | Game.LambdaHack.Server.Fov
2 (Data Constructor) | Game.LambdaHack.Server.Fov
fovClear | Game.LambdaHack.Server.Fov
FovClearLid | Game.LambdaHack.Server.Fov
FovInvalid | Game.LambdaHack.Server.Fov
FovLit |
1 (Type/Class) | Game.LambdaHack.Server.Fov
2 (Data Constructor) | Game.LambdaHack.Server.Fov
fovLit | Game.LambdaHack.Server.Fov
FovLitLid | Game.LambdaHack.Server.Fov
FovLucid |
1 (Type/Class) | Game.LambdaHack.Server.Fov
2 (Data Constructor) | Game.LambdaHack.Server.Fov
fovLucid | Game.LambdaHack.Server.Fov
FovLucidLid | Game.LambdaHack.Server.Fov
FovShine |
1 (Type/Class) | Game.LambdaHack.Server.Fov
2 (Data Constructor) | Game.LambdaHack.Server.Fov
fovShine | Game.LambdaHack.Server.Fov
FovValid |
1 (Type/Class) | Game.LambdaHack.Server.Fov
2 (Data Constructor) | Game.LambdaHack.Server.Fov
fprintScreen | Game.LambdaHack.Client.UI.Frontend.Common
Fractional | Game.LambdaHack.Core.Prelude
Fragile | Game.LambdaHack.Definition.Ability
Frame | Game.LambdaHack.Client.UI.Frame
FrameBase |
1 (Type/Class) | Game.LambdaHack.Client.UI.Frame
2 (Data Constructor) | Game.LambdaHack.Client.UI.Frame
FrameForall |
1 (Type/Class) | Game.LambdaHack.Client.UI.Frame
2 (Data Constructor) | Game.LambdaHack.Client.UI.Frame
FrameST | Game.LambdaHack.Client.UI.Frame
frameTimeoutThread | Game.LambdaHack.Client.UI.Frontend
Freqs | Game.LambdaHack.Definition.Defs
Frequency | Game.LambdaHack.Core.Frequency
frequency | Game.LambdaHack.Core.Random
FreshDungeon |
1 (Type/Class) | Game.LambdaHack.Server.DungeonGen
2 (Data Constructor) | Game.LambdaHack.Server.DungeonGen
freshDungeon | Game.LambdaHack.Server.DungeonGen
freshTotalDepth | Game.LambdaHack.Server.DungeonGen
friendRegularAssocs | Game.LambdaHack.Common.ActorState
friendRegularList | Game.LambdaHack.Common.ActorState
fromArea | Game.LambdaHack.Common.Area
fromContentId | Game.LambdaHack.Definition.DefsInternal
fromEnum | Game.LambdaHack.Core.Prelude
fromGroupName | Game.LambdaHack.Definition.DefsInternal
fromInteger | Game.LambdaHack.Core.Prelude
fromIntegralWrap | Game.LambdaHack.Core.Prelude
fromJust | Game.LambdaHack.Core.Prelude
fromMaybe | Game.LambdaHack.Core.Prelude
fromRational | Game.LambdaHack.Core.Prelude
fromSpeed | Game.LambdaHack.Common.Time
fromTo | Game.LambdaHack.Common.Point
fromUnboxRep | Game.LambdaHack.Common.PointArray
FrontDelay | Game.LambdaHack.Client.UI.Frontend
FrontDiscardKey | Game.LambdaHack.Client.UI.Frontend
frontendName |
1 (Function) | Game.LambdaHack.Client.UI.Frontend.Teletype
2 (Function) | Game.LambdaHack.Client.UI.Frontend.Sdl
3 (Function) | Game.LambdaHack.Client.UI.Frontend.ANSI
4 (Function) | Game.LambdaHack.Client.UI.Frontend
FrontendSession |
1 (Type/Class) | Game.LambdaHack.Client.UI.Frontend.Sdl
2 (Data Constructor) | Game.LambdaHack.Client.UI.Frontend.Sdl
frontendShutdown | Game.LambdaHack.Client.UI.MonadClientUI
FrontFrame | Game.LambdaHack.Client.UI.Frontend
FrontKey | Game.LambdaHack.Client.UI.Frontend
FrontPressed | Game.LambdaHack.Client.UI.Frontend
FrontPrintScreen | Game.LambdaHack.Client.UI.Frontend
FrontReq | Game.LambdaHack.Client.UI.Frontend
FrontResetKeys | Game.LambdaHack.Client.UI.Frontend
FrontSetup | Game.LambdaHack.Client.UI.Frontend
FrontShutdown | Game.LambdaHack.Client.UI.Frontend
FROST | Content.ItemKindEmbed
FROZEN_GROUND | Content.ItemKindEmbed
fshowNow | Game.LambdaHack.Client.UI.Frontend.Common
fshutdown | Game.LambdaHack.Client.UI.Frontend.Common
fskillsOther | Game.LambdaHack.Content.FactionKind
fspawnsFast | Game.LambdaHack.Content.FactionKind
fst | Game.LambdaHack.Core.Prelude
fteam | Game.LambdaHack.Content.FactionKind
fullAssocs | Game.LambdaHack.Common.ActorState
fullscan | Game.LambdaHack.Server.Fov
FullscreenMode | Game.LambdaHack.Common.ClientOptions
Fun | Game.LambdaHack.Client.UI.Key
Functor | Game.LambdaHack.Core.Prelude
furthestKnown | Game.LambdaHack.Client.BfsM
FWall | Game.LambdaHack.Content.PlaceKind
GameDifficultyIncr | Game.LambdaHack.Client.UI.HumanCmd
gameDifficultyIncr | Game.LambdaHack.Client.UI.HandleHumanGlobalM
GameDrop | Game.LambdaHack.Client.UI.HumanCmd
gameDropHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM
GameExit | Game.LambdaHack.Client.UI.HumanCmd
gameExit | Game.LambdaHack.Server.PeriodicM
gameExitHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM
gameExitWithHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM
GameFishToggle | Game.LambdaHack.Client.UI.HumanCmd
gameFishToggle | Game.LambdaHack.Client.UI.HandleHumanGlobalM
GameGoodsToggle | Game.LambdaHack.Client.UI.HumanCmd
gameGoodsToggle | Game.LambdaHack.Client.UI.HandleHumanGlobalM
GameKeeperToggle | Game.LambdaHack.Client.UI.HumanCmd
gameKeeperToggle | Game.LambdaHack.Client.UI.HandleHumanGlobalM
GameQuit | Game.LambdaHack.Client.UI.HumanCmd
gameReset | Game.LambdaHack.Server.StartM
GameRestart | Game.LambdaHack.Client.UI.HumanCmd
GameSave | Game.LambdaHack.Client.UI.HumanCmd
gameSaveHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM
GameScenarioIncr | Game.LambdaHack.Client.UI.HumanCmd
gameScenarioIncr | Game.LambdaHack.Client.UI.HandleHumanGlobalM
GameWolfToggle | Game.LambdaHack.Client.UI.HumanCmd
gameWolfToggle | Game.LambdaHack.Client.UI.HandleHumanGlobalM
GATED_CLOSED_STAIRCASE | Content.PlaceKind
GATED_OPEN_STAIRCASE | Content.PlaceKind
GATED_STAIRCASE_DOWN | Content.TileKind
GATED_STAIRCASE_UP | Content.TileKind
GATED_TINY_STAIRCASE | Content.PlaceKind
gcd | Game.LambdaHack.Core.Prelude
gcolor | Game.LambdaHack.Common.Faction
gdipl | Game.LambdaHack.Common.Faction
gdoctrine | Game.LambdaHack.Common.Faction
GearOfTeams | Game.LambdaHack.Server.State
gearSpeed | Game.LambdaHack.Common.Actor
GEM | Content.ItemKindActor
generalMoveItem | Game.LambdaHack.Server.CommonM
generateMenu | Game.LambdaHack.Client.UI.HandleHumanGlobalM
GenerationAnalytics | Game.LambdaHack.Common.Analytics
genericDrop | Game.LambdaHack.Core.Prelude
genericIndex | Game.LambdaHack.Core.Prelude
genericLength | Game.LambdaHack.Core.Prelude
genericReplicate | Game.LambdaHack.Core.Prelude
genericSplitAt | Game.LambdaHack.Core.Prelude
genericTake | Game.LambdaHack.Core.Prelude
GEOPHENOMENON | Content.ItemKindActor
getActorAssocs | Game.LambdaHack.Common.ActorState
getActorBody | Game.LambdaHack.Common.ActorState
getActorMaxSkills | Game.LambdaHack.Common.ActorState
getActorUI | Game.LambdaHack.Client.UI.SessionUI
getArenaUI | Game.LambdaHack.Client.UI.MonadClientUI
getBodyStoreBag | Game.LambdaHack.Common.ActorState
getCacheBfs |
1 (Function) | Game.LambdaHack.Client.UI.MonadClientUI, Game.LambdaHack.Client.UI
2 (Function) | Game.LambdaHack.Client.BfsM
getCacheBfsAndPath | Game.LambdaHack.Client.BfsM
getCacheLucid | Game.LambdaHack.Server.CommonM
getCachePath |
1 (Function) | Game.LambdaHack.Client.UI.MonadClientUI, Game.LambdaHack.Client.UI
2 (Function) | Game.LambdaHack.Client.BfsM
getCacheTotal | Game.LambdaHack.Server.CommonM
getCarriedAssocsAndTrunk | Game.LambdaHack.Common.ActorState
getCarriedIidCStore | Game.LambdaHack.Common.Actor
getCarriedIidsAndTrunk | Game.LambdaHack.Common.Actor
getChar | Game.LambdaHack.Core.Prelude
getClient | Game.LambdaHack.Client.MonadClient
getConfirms | Game.LambdaHack.Client.UI.SlideshowM
getContainerBag | Game.LambdaHack.Common.ActorState
getContents | Game.LambdaHack.Core.Prelude
getDate | Game.LambdaHack.Common.HighScore
getDropOrgans | Game.LambdaHack.Content.ItemKind
getEmbedBag | Game.LambdaHack.Common.ActorState
getEntryArena | Game.LambdaHack.Common.MonadStateRead
getFactionStashBag | Game.LambdaHack.Common.ActorState
getFloorBag | Game.LambdaHack.Common.ActorState
getFontSetup | Game.LambdaHack.Client.UI.MonadClientUI
getFull | Game.LambdaHack.Client.UI.InventoryM
getGameMode | Game.LambdaHack.Common.MonadStateRead
getGroupItem | Game.LambdaHack.Client.UI.InventoryM
getIidKind | Game.LambdaHack.Common.ActorState
getIidKindId | Game.LambdaHack.Common.ActorState
getIidKindIdServer | Game.LambdaHack.Common.ActorState
getIidKindServer | Game.LambdaHack.Common.ActorState
getItem | Game.LambdaHack.Client.UI.InventoryM
getItemBody | Game.LambdaHack.Common.State
getItemKind | Game.LambdaHack.Common.ActorState
getItemKindId | Game.LambdaHack.Common.ActorState
getItemKindIdServer | Game.LambdaHack.Common.ActorState
getItemKindServer | Game.LambdaHack.Common.ActorState
getKey | Game.LambdaHack.Client.UI.Frontend
getKindMean | Game.LambdaHack.Common.Kind
getLevel | Game.LambdaHack.Common.MonadStateRead
getLine | Game.LambdaHack.Core.Prelude
getLocalTime | Game.LambdaHack.Common.ActorState
getMandatoryPresentAsFromKind | Game.LambdaHack.Content.ItemKind
getMenuIx | Game.LambdaHack.Client.UI.SlideshowM
getMiniHintAiming | Game.LambdaHack.Client.UI.MonadClientUI
getPerFid | Game.LambdaHack.Client.CommonM
getRecord | Game.LambdaHack.Common.HighScore
getReportUI | Game.LambdaHack.Client.UI.MonadClientUI
getsClient | Game.LambdaHack.Client.MonadClient
getsDict | Game.LambdaHack.Server.ProtocolM
getServer | Game.LambdaHack.Server.MonadServer
getSession | Game.LambdaHack.Client.UI.MonadClientUI
getSetGen | Game.LambdaHack.Server.MonadServer
getSk | Game.LambdaHack.Definition.Ability
getSkill | Game.LambdaHack.Common.ItemAspect
getsServer | Game.LambdaHack.Server.MonadServer
getsSession | Game.LambdaHack.Client.UI.MonadClientUI, Game.LambdaHack.Client.UI
getsState | Game.LambdaHack.Common.MonadStateRead
getState | Game.LambdaHack.Common.MonadStateRead
getStatus | Game.LambdaHack.Common.HighScore
getStoreItem | Game.LambdaHack.Client.UI.InventoryM
getTable | Game.LambdaHack.Common.HighScore
getTarget | Game.LambdaHack.Client.State
ginitial | Game.LambdaHack.Common.Faction
gkind | Game.LambdaHack.Common.Faction
GLASSHOUSE_HORIZONTAL_DARK | Content.TileKind
GLASSHOUSE_HORIZONTAL_LIT | Content.TileKind
GLASSHOUSE_VERTICAL_DARK | Content.TileKind
GLASSHOUSE_VERTICAL_LIT | Content.TileKind
gleader | Game.LambdaHack.Common.Faction
gname | Game.LambdaHack.Common.Faction
goesIntoEqp | Game.LambdaHack.Common.ItemAspect
goToCmd | Game.LambdaHack.Client.UI.Content.Input
goToXhair | Game.LambdaHack.Client.UI.HandleHumanGlobalM
goToXhairExplorationMode | Game.LambdaHack.Client.UI.HandleHumanGlobalM
goToXhairGoTo | Game.LambdaHack.Client.UI.HandleHumanGlobalM
gquit | Game.LambdaHack.Common.Faction
grabCmd | Game.LambdaHack.Client.UI.Content.Input
grabItems | Game.LambdaHack.Client.UI.Content.Input
Green | Game.LambdaHack.Definition.Color
grid | Game.LambdaHack.Server.DungeonGen.AreaRnd
group | Game.LambdaHack.Core.Prelude
groupBy | Game.LambdaHack.Core.Prelude
groupByEqpSlot | Game.LambdaHack.Client.AI.PickActionM
GroupName |
1 (Type/Class) | Game.LambdaHack.Definition.DefsInternal, Game.LambdaHack.Definition.Defs
2 (Data Constructor) | Game.LambdaHack.Definition.DefsInternal
groupNames |
1 (Function) | Content.TileKind
2 (Function) | Content.PlaceKind
3 (Function) | Content.FactionKind
4 (Function) | Content.ItemKind
5 (Function) | Content.CaveKind
6 (Function) | Content.ModeKind
groupNamesSingleton |
1 (Function) | Content.TileKind
2 (Function) | Content.PlaceKind
3 (Function) | Content.FactionKind
4 (Function) | Content.ItemKind
5 (Function) | Content.CaveKind
6 (Function) | Content.ModeKind
gstash | Game.LambdaHack.Common.Faction
GT | Game.LambdaHack.Core.Prelude
guard | Game.LambdaHack.Core.Prelude
guardItemSize | Game.LambdaHack.Client.UI.HandleHelperM
guardItemVerbs | Game.LambdaHack.Client.UI.HandleHelperM
gunderAI | Game.LambdaHack.Common.Faction
gvictims | Game.LambdaHack.Common.Faction
hActors | Game.LambdaHack.Server.LoopM
handleActors | Game.LambdaHack.Server.LoopM
handleAndBroadcast | Game.LambdaHack.Server.BroadcastAtomic
handleCardinal | Game.LambdaHack.Client.UI.Key
handleCmdAtomicServer | Game.LambdaHack.Server.BroadcastAtomic
handleDir | Game.LambdaHack.Client.UI.Key
handleFidUpd | Game.LambdaHack.Server.LoopM
handleRequestAI | Game.LambdaHack.Server.HandleRequestM
handleRequestTimed | Game.LambdaHack.Server.HandleRequestM
handleRequestTimedCases | Game.LambdaHack.Server.HandleRequestM
handleRequestUI | Game.LambdaHack.Server.HandleRequestM
handleResponse | Game.LambdaHack.Client.HandleResponseM
handleTrajectories | Game.LambdaHack.Server.LoopM
handleUIunderAI | Game.LambdaHack.Server.LoopM
handleUpdAtomic | Game.LambdaHack.Atomic.HandleAtomicWrite, Game.LambdaHack.Atomic
harmful | Game.LambdaHack.Client.AI.PickActionM
HARPOON | Content.ItemKind
hasCharge | Game.LambdaHack.Common.Item
head | Game.LambdaHack.Core.Prelude
headingSLore | Game.LambdaHack.Definition.Defs
HearCollideTile | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
HearingRadius | Game.LambdaHack.Client.UI.TutorialHints
HearMsg | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
hearSfxAtomic | Game.LambdaHack.Server.BroadcastAtomic
HearStrike | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
HearSummon | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
HearTaunt | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
HearUpd | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
hearUpdAtomic | Game.LambdaHack.Server.BroadcastAtomic
Help | Game.LambdaHack.Client.UI.HumanCmd
helpHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM
HERO | Content.ItemKindActor
HiBlitz | Game.LambdaHack.Content.FactionKind
HiCondPoly | Game.LambdaHack.Content.FactionKind
HiConst | Game.LambdaHack.Content.FactionKind
HideAs | Game.LambdaHack.Content.TileKind
hideAs | Game.LambdaHack.Common.Tile
hiDweller | Game.LambdaHack.Content.FactionKind
highestImpression | Game.LambdaHack.Server.HandleEffectM
Highlight | Game.LambdaHack.Definition.Color
HighlightBackground | Game.LambdaHack.Definition.Color
HighlightBlue | Game.LambdaHack.Definition.Color
HighlightBrown | Game.LambdaHack.Definition.Color
HighlightCyan | Game.LambdaHack.Definition.Color
HighlightGreen | Game.LambdaHack.Definition.Color
HighlightGrey | Game.LambdaHack.Definition.Color
HighlightMagenta | Game.LambdaHack.Definition.Color
HighlightNone | Game.LambdaHack.Definition.Color
HighlightNoneCursor | Game.LambdaHack.Definition.Color
HighlightRed | Game.LambdaHack.Definition.Color
HighlightRedAim | Game.LambdaHack.Definition.Color
highlightToColor | Game.LambdaHack.Definition.Color
HighlightWhite | Game.LambdaHack.Definition.Color
HighlightYellow | Game.LambdaHack.Definition.Color
HighlightYellowAim | Game.LambdaHack.Definition.Color
highSlideshow | Game.LambdaHack.Client.UI.Slideshow
hiHeroLong | Game.LambdaHack.Content.FactionKind
hiHeroMedium | Game.LambdaHack.Content.FactionKind
hiHeroShort | Game.LambdaHack.Content.FactionKind
HiIndeterminant | Game.LambdaHack.Content.FactionKind
HiKill | Game.LambdaHack.Content.FactionKind
HiLoot | Game.LambdaHack.Content.FactionKind
HiLoss | Game.LambdaHack.Content.FactionKind
hinders | Game.LambdaHack.Client.AI.ConditionM
Hint | Game.LambdaHack.Client.UI.HumanCmd
hintHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM
HintingHeavy | Game.LambdaHack.Common.Misc
HintingLight | Game.LambdaHack.Common.Misc
HintingMode | Game.LambdaHack.Common.Misc
HiPolynomial | Game.LambdaHack.Content.FactionKind
HiSprint | Game.LambdaHack.Content.FactionKind
History | Game.LambdaHack.Client.UI.Msg
HiSummand | Game.LambdaHack.Content.FactionKind
HiSurvival | Game.LambdaHack.Content.FactionKind
HitsWithNoDirectDamage | Game.LambdaHack.Client.UI.TutorialHints
Home | Game.LambdaHack.Client.UI.Key
homeKM | Game.LambdaHack.Client.UI.Key
Horiz | Game.LambdaHack.Server.DungeonGen.AreaRnd
HORROR | Game.LambdaHack.Content.ItemKind
HORROR_CAPTIVE | Content.FactionKind
HORROR_PACIFIST | Content.FactionKind
HORROR_REPRESENTATIVE | Content.FactionKind
hpFull | Game.LambdaHack.Common.Actor
HpGeq | Game.LambdaHack.Content.ItemKind
HpLeq | Game.LambdaHack.Content.ItemKind
hpTooLow | Game.LambdaHack.Common.Actor
hTrajectories | Game.LambdaHack.Server.LoopM
HumanCmd | Game.LambdaHack.Client.UI.HumanCmd
HUNT | Content.ModeKind
HV | Game.LambdaHack.Server.DungeonGen.AreaRnd
IAll | Game.LambdaHack.Client.UI.InventoryM
iaspects | Game.LambdaHack.Content.ItemKind
icount | Game.LambdaHack.Content.ItemKind
id | Game.LambdaHack.Core.Prelude
idamage | Game.LambdaHack.Content.ItemKind
Identify | Game.LambdaHack.Content.ItemKind
identifyIid | Game.LambdaHack.Server.HandleEffectM
IdentityCovered | Game.LambdaHack.Common.Item
IdentityObvious | Game.LambdaHack.Common.Item
idesc | Game.LambdaHack.Content.ItemKind
ieffects | Game.LambdaHack.Content.ItemKind
iflavour | Game.LambdaHack.Content.ItemKind
ifoldlA' | Game.LambdaHack.Common.PointArray
ifoldrA' | Game.LambdaHack.Common.PointArray
ifreq | Game.LambdaHack.Content.ItemKind
IfThenElse | Game.LambdaHack.Content.ItemKind
ignoreItems | Game.LambdaHack.Definition.Ability
iidSfxAtomic | Game.LambdaHack.Atomic.PosAtomicRead, Game.LambdaHack.Atomic
iidUpdAtomic | Game.LambdaHack.Atomic.PosAtomicRead, Game.LambdaHack.Atomic
ikit | Game.LambdaHack.Content.ItemKind
imapA | Game.LambdaHack.Common.PointArray
imapMA_ | Game.LambdaHack.Common.PointArray
IMMOBILE_ANIMAL | Content.ItemKindActor
imperishableKit | Game.LambdaHack.Server.HandleEffectM
impossibleReqFailure | Game.LambdaHack.Common.ReqFailure
Impress | Game.LambdaHack.Content.ItemKind
iname | Game.LambdaHack.Content.ItemKind
indentSplitAttrString | Game.LambdaHack.Client.UI.Overlay
INDOOR_ESCAPE_DOWN | Content.PlaceKind
INDOOR_ESCAPE_UP | Content.PlaceKind
infDice | Game.LambdaHack.Core.Dice
infDiceXY | Game.LambdaHack.Core.Dice
infsupDice | Game.LambdaHack.Core.Dice
init | Game.LambdaHack.Core.Prelude
initAI | Game.LambdaHack.Client.LoopM
initPer | Game.LambdaHack.Server.StartM
inits | Game.LambdaHack.Core.Prelude
inits1 | Game.LambdaHack.Core.Prelude
InitSleep | Game.LambdaHack.Content.CaveKind
InitSleepAlways | Game.LambdaHack.Content.CaveKind
InitSleepBanned | Game.LambdaHack.Content.CaveKind
InitSleepPermitted | Game.LambdaHack.Content.CaveKind
initUI | Game.LambdaHack.Client.LoopM
inMelee | Game.LambdaHack.Common.ActorState
InputContent |
1 (Type/Class) | Game.LambdaHack.Client.UI.Content.Input
2 (Data Constructor) | Game.LambdaHack.Client.UI.Content.Input
InputContentRaw |
1 (Type/Class) | Game.LambdaHack.Client.UI.Content.Input
2 (Data Constructor) | Game.LambdaHack.Client.UI.Content.Input
INSECT | Content.ItemKindActor
Insert | Game.LambdaHack.Client.UI.Key
insert | Game.LambdaHack.Core.Prelude
insertBagContainer | Game.LambdaHack.Atomic.MonadStateWrite
insertBy | Game.LambdaHack.Core.Prelude
insertInMeleeM | Game.LambdaHack.Client.MonadClient
insertItemActor | Game.LambdaHack.Atomic.MonadStateWrite
insertItemContainer | Game.LambdaHack.Atomic.MonadStateWrite
insertItemEmbed | Game.LambdaHack.Atomic.MonadStateWrite
insertItemEqp | Game.LambdaHack.Atomic.MonadStateWrite
insertItemFloor | Game.LambdaHack.Atomic.MonadStateWrite
insertItemOrgan | Game.LambdaHack.Atomic.MonadStateWrite
insertItemStash | Game.LambdaHack.Atomic.MonadStateWrite
InsertMove | Game.LambdaHack.Content.ItemKind
insertPos | Game.LambdaHack.Common.HighScore
INSERT_COIN | Game.LambdaHack.Content.ModeKind
inside | Game.LambdaHack.Common.Area
insideP | Game.LambdaHack.Common.Point
Int | Game.LambdaHack.Core.Prelude
int64ToDouble | Game.LambdaHack.Core.Prelude
Integer | Game.LambdaHack.Core.Prelude
Integral | Game.LambdaHack.Core.Prelude
interact | Game.LambdaHack.Core.Prelude
intercalate | Game.LambdaHack.Core.Prelude
interiorArea | Game.LambdaHack.Server.DungeonGen.Place
interruptsRunning | Game.LambdaHack.Client.UI.Msg
intersect |
1 (Function) | Game.LambdaHack.Core.Prelude
2 (Function) | Game.LambdaHack.Server.FovDigital
intersectBy | Game.LambdaHack.Core.Prelude
intersperse | Game.LambdaHack.Core.Prelude
into | Game.LambdaHack.Core.Prelude
intToDice | Game.LambdaHack.Core.Dice
intToDouble | Game.LambdaHack.Core.Prelude
invalidateArenas | Game.LambdaHack.Server.HandleAtomicM
invalidateBfsAid | Game.LambdaHack.Client.BfsM
invalidateBfsAll | Game.LambdaHack.Client.BfsM
invalidateBfsLid | Game.LambdaHack.Client.BfsM
invalidateBfsPathAid | Game.LambdaHack.Client.BfsM
invalidateBfsPathAll | Game.LambdaHack.Client.BfsM
invalidateBfsPathLid | Game.LambdaHack.Client.BfsM
invalidateLucidAid | Game.LambdaHack.Server.HandleAtomicM
invalidateLucidLid | Game.LambdaHack.Server.HandleAtomicM
invalidatePerActor | Game.LambdaHack.Server.HandleAtomicM
invalidatePerLid | Game.LambdaHack.Server.HandleAtomicM
invalidInformationCode | Game.LambdaHack.Core.Random
IO | Game.LambdaHack.Core.Prelude
IOError | Game.LambdaHack.Core.Prelude
ioError | Game.LambdaHack.Core.Prelude
irarity | Game.LambdaHack.Content.ItemKind
isAquatic | Game.LambdaHack.Common.Tile
isAquaticTab | Game.LambdaHack.Common.Tile
isBright | Game.LambdaHack.Definition.Color
isChancePos | Game.LambdaHack.Server.DungeonGen.Place
isChangable | Game.LambdaHack.Common.Tile
isChangableTab | Game.LambdaHack.Common.Tile
isClear | Game.LambdaHack.Common.Tile
isClearTab | Game.LambdaHack.Common.Tile
isClosable | Game.LambdaHack.Common.Tile
isClosableKind | Game.LambdaHack.Content.TileKind
isClosableTab | Game.LambdaHack.Common.Tile
isCommonItem | Game.LambdaHack.Common.Tile
isCommonItemTab | Game.LambdaHack.Common.Tile
isDamagingKind | Game.LambdaHack.Content.ItemKind
isDenormalized | Game.LambdaHack.Core.Prelude
isDoor | Game.LambdaHack.Common.Tile
isDoorTab | Game.LambdaHack.Common.Tile
isEasyOpen | Game.LambdaHack.Common.Tile
isEasyOpenKind | Game.LambdaHack.Common.Tile
isEasyOpenTab | Game.LambdaHack.Common.Tile
isEffEscape | Game.LambdaHack.Content.ItemKind
isEffEscapeOrAscend | Game.LambdaHack.Content.ItemKind
isEmbed | Game.LambdaHack.Common.Tile
isEmbedTab | Game.LambdaHack.Common.Tile
isExplorable | Game.LambdaHack.Common.Tile
isFoe | Game.LambdaHack.Common.Faction
isFriend | Game.LambdaHack.Common.Faction
isHideAs | Game.LambdaHack.Common.Tile
isHideAsTab | Game.LambdaHack.Common.Tile
isHideout | Game.LambdaHack.Common.Tile
isHideoutTab | Game.LambdaHack.Common.Tile
isHorrorFact | Game.LambdaHack.Common.Faction
isHumanTrinket | Game.LambdaHack.Common.ItemAspect
isIEEE | Game.LambdaHack.Core.Prelude
isInfinite | Game.LambdaHack.Core.Prelude
isInfixOf | Game.LambdaHack.Core.Prelude
isJust | Game.LambdaHack.Core.Prelude
isLit | Game.LambdaHack.Common.Tile
isLitTab | Game.LambdaHack.Common.Tile
isModifiable | Game.LambdaHack.Common.Tile
isModifiableWithTab | Game.LambdaHack.Common.Tile
isMonoFont | Game.LambdaHack.Client.UI.Overlay
isNaN | Game.LambdaHack.Core.Prelude
isNegativeZero | Game.LambdaHack.Core.Prelude
isNoActor | Game.LambdaHack.Common.Tile
isNoActorTab | Game.LambdaHack.Common.Tile
isNoConfirmsGame | Game.LambdaHack.Common.MonadStateRead
isNoItem | Game.LambdaHack.Common.Tile
isNoItemTab | Game.LambdaHack.Common.Tile
isNothing | Game.LambdaHack.Core.Prelude
isOftenActor | Game.LambdaHack.Common.Tile
isOftenActorTab | Game.LambdaHack.Common.Tile
isOpenable | Game.LambdaHack.Common.Tile
isOpenableKind | Game.LambdaHack.Content.TileKind
isOpenableTab | Game.LambdaHack.Common.Tile
isPrefixOf | Game.LambdaHack.Core.Prelude
isPrefixOfNonbreakable | Game.LambdaHack.Client.UI.Overlay
isPropFont | Game.LambdaHack.Client.UI.Overlay
isSquareFont | Game.LambdaHack.Client.UI.Overlay
isSubsequenceOf | Game.LambdaHack.Core.Prelude
isSuffixOf | Game.LambdaHack.Core.Prelude
isSuspect | Game.LambdaHack.Common.Tile
isSuspectKind | Game.LambdaHack.Content.TileKind
isSuspectTab | Game.LambdaHack.Common.Tile
isTimerNone | Game.LambdaHack.Content.ItemKind
isTrivialArea | Game.LambdaHack.Common.Area
isTutorialHint | Game.LambdaHack.Client.UI.Msg
ISuitable | Game.LambdaHack.Client.UI.InventoryM
isUknownSpace | Game.LambdaHack.Content.TileKind
isUnit | Game.LambdaHack.Common.Vector
isVeryOftenItem | Game.LambdaHack.Common.Tile
isVeryOftenItemTab | Game.LambdaHack.Common.Tile
isWalkable | Game.LambdaHack.Common.Tile
isWalkableTab | Game.LambdaHack.Common.Tile
isymbol | Game.LambdaHack.Content.ItemKind
Item |
1 (Type/Class) | Game.LambdaHack.Common.Item
2 (Data Constructor) | Game.LambdaHack.Common.Item
itemAffectsPerRadius | Game.LambdaHack.Server.HandleAtomicM
itemAffectsShineRadius | Game.LambdaHack.Server.HandleAtomicM
itemAidDistinctMU | Game.LambdaHack.Client.UI.Watch.WatchCommonM
itemAidVerbMU | Game.LambdaHack.Client.UI.Watch.WatchCommonM
ItemBag | Game.LambdaHack.Common.Item
itemBase | Game.LambdaHack.Common.Item
ItemClear | Game.LambdaHack.Client.UI.HumanCmd
itemClearHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
itemDesc | Game.LambdaHack.Client.UI.ItemDescription
itemDescOverlays | Game.LambdaHack.Client.UI.HandleHelperM
ItemDialogMode | Game.LambdaHack.Definition.Defs
ItemDialogState | Game.LambdaHack.Client.UI.InventoryM
ItemDict | Game.LambdaHack.Common.Item
ItemDictUI | Game.LambdaHack.Client.UI.SessionUI
ItemDisco | Game.LambdaHack.Common.Item
itemDisco | Game.LambdaHack.Common.Item
ItemDiscoFull | Game.LambdaHack.Common.Item
ItemDiscoMean | Game.LambdaHack.Common.Item
itemEffectDisco | Game.LambdaHack.Server.HandleEffectM
itemEffectEmbedded | Game.LambdaHack.Server.HandleEffectM
ItemFloor | Game.LambdaHack.Common.Level
ItemFull |
1 (Type/Class) | Game.LambdaHack.Common.Item
2 (Data Constructor) | Game.LambdaHack.Common.Item
ItemFullKit | Game.LambdaHack.Common.Item
ItemId | Game.LambdaHack.Common.Types
ItemIdentity | Game.LambdaHack.Common.Item
ItemIxMap | Game.LambdaHack.Common.Item
ItemKind |
1 (Type/Class) | Game.LambdaHack.Content.ItemKind
2 (Data Constructor) | Game.LambdaHack.Content.ItemKind
itemKind | Game.LambdaHack.Common.Item
itemKindId | Game.LambdaHack.Common.Item
ItemKindIx | Game.LambdaHack.Common.Item
ItemKnown |
1 (Type/Class) | Game.LambdaHack.Server.ItemRev
2 (Data Constructor) | Game.LambdaHack.Server.ItemRev
ItemMenu | Game.LambdaHack.Client.UI.HumanCmd
itemMenuHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM
ItemNotCalm | Game.LambdaHack.Common.ReqFailure
ItemNothing | Game.LambdaHack.Common.ReqFailure
itemOverlay | Game.LambdaHack.Client.UI.HandleHelperM
itemOverlayFromState | Game.LambdaHack.Client.UI.HandleHelperM
ItemOverStash | Game.LambdaHack.Common.ReqFailure
itemPrice | Game.LambdaHack.Common.ActorState
ItemQuant | Game.LambdaHack.Common.Item
ItemRev | Game.LambdaHack.Server.ItemRev
ItemRoles |
1 (Type/Class) | Game.LambdaHack.Client.UI.SessionUI
2 (Data Constructor) | Game.LambdaHack.Client.UI.SessionUI
items | Content.ItemKind
itemsMatch | Game.LambdaHack.Atomic.MonadStateWrite
ItemSpeedup | Game.LambdaHack.Common.Kind
itemSuspect | Game.LambdaHack.Common.Item
ItemSymbolsUsedInEngine |
1 (Type/Class) | Game.LambdaHack.Content.ItemKind
2 (Data Constructor) | Game.LambdaHack.Content.ItemKind
ItemTimer | Game.LambdaHack.Common.Item
ItemTimers | Game.LambdaHack.Common.Item
itemTimerZero | Game.LambdaHack.Common.Item
itemToFull | Game.LambdaHack.Common.ActorState
itemToFull6 | Game.LambdaHack.Common.Item
itemTrajectory | Game.LambdaHack.Common.ItemAspect
itemVerbMU | Game.LambdaHack.Client.UI.Watch.WatchCommonM
itemVerbMUGeneral | Game.LambdaHack.Client.UI.Watch.WatchCommonM
itemVerbMUShort | Game.LambdaHack.Client.UI.Watch.WatchCommonM
iterate | Game.LambdaHack.Core.Prelude
iterate' | Game.LambdaHack.Core.Prelude
iverbHit | Game.LambdaHack.Content.ItemKind
iweight | Game.LambdaHack.Content.ItemKind
jfid | Game.LambdaHack.Common.Item
jflavour | Game.LambdaHack.Common.Item
jkind | Game.LambdaHack.Common.Item
join | Game.LambdaHack.Core.Prelude
Just | Game.LambdaHack.Core.Prelude
keepArenaFact | Game.LambdaHack.Server.CommonM
keepMetaGameInformation | Game.LambdaHack.Server.ItemRev
Key | Game.LambdaHack.Client.UI.Key
key | Game.LambdaHack.Client.UI.Key
keyHelp | Game.LambdaHack.Client.UI.KeyBindings
keyLast | Game.LambdaHack.Client.UI.SessionUI
KeyMacro |
1 (Type/Class) | Game.LambdaHack.Client.UI.SessionUI
2 (Data Constructor) | Game.LambdaHack.Client.UI.SessionUI
keyMacroBuffer | Game.LambdaHack.Client.UI.SessionUI
KeyMacroFrame |
1 (Type/Class) | Game.LambdaHack.Client.UI.SessionUI
2 (Data Constructor) | Game.LambdaHack.Client.UI.SessionUI
KeyOrSlot | Game.LambdaHack.Client.UI.Slideshow
keyPending | Game.LambdaHack.Client.UI.SessionUI
keySelected | Game.LambdaHack.Client.UI.ActorUI
keysOKX | Game.LambdaHack.Client.UI.Slideshow
keyTranslate |
1 (Function) | Game.LambdaHack.Client.UI.Key
2 (Function) | Game.LambdaHack.Client.UI.Frontend.Sdl
keyTranslateWeb | Game.LambdaHack.Client.UI.Key
KillActorLaunch | Game.LambdaHack.Common.Analytics
killAllClients | Game.LambdaHack.Server.ProtocolM
KillCatch | Game.LambdaHack.Common.Analytics
KillDropLaunch | Game.LambdaHack.Common.Analytics
Killed | Game.LambdaHack.Content.FactionKind
killExit | Game.LambdaHack.Client.HandleAtomicM
KillHow | Game.LambdaHack.Common.Analytics
KillKineticBlast | Game.LambdaHack.Common.Analytics
KillKineticMelee | Game.LambdaHack.Common.Analytics
KillKineticPush | Game.LambdaHack.Common.Analytics
KillKineticRanged | Game.LambdaHack.Common.Analytics
KillMap | Game.LambdaHack.Common.Analytics
KillOtherBlast | Game.LambdaHack.Common.Analytics
KillOtherMelee | Game.LambdaHack.Common.Analytics
KillOtherPush | Game.LambdaHack.Common.Analytics
KillOtherRanged | Game.LambdaHack.Common.Analytics
KillTileLaunch | Game.LambdaHack.Common.Analytics
kindAspectToSuffix | Game.LambdaHack.Client.UI.EffectDescription
kindHasFeature | Game.LambdaHack.Common.Tile
KindMean |
1 (Type/Class) | Game.LambdaHack.Common.ItemAspect
2 (Data Constructor) | Game.LambdaHack.Common.ItemAspect
kineticEffectAndDestroy | Game.LambdaHack.Server.HandleEffectM
kitAssocs | Game.LambdaHack.Common.ActorState
KM |
1 (Type/Class) | Game.LambdaHack.Client.UI.Key
2 (Data Constructor) | Game.LambdaHack.Client.UI.Key
kmConst | Game.LambdaHack.Common.ItemAspect
kmMean | Game.LambdaHack.Common.ItemAspect
KMP |
1 (Type/Class) | Game.LambdaHack.Client.UI.Key
2 (Data Constructor) | Game.LambdaHack.Client.UI.Key
kmpKeyMod | Game.LambdaHack.Client.UI.Key
kmpPointer | Game.LambdaHack.Client.UI.Key
KP | Game.LambdaHack.Client.UI.Key
KYX | Game.LambdaHack.Client.UI.Slideshow
labDescOKX | Game.LambdaHack.Client.UI.Slideshow
labDescOverlay | Game.LambdaHack.Client.UI.Overlay
label | Game.LambdaHack.Server.DebugM
LABORATORY | Content.PlaceKind
LAB_TRAIL_LIT | Content.TileKind
larea | Game.LambdaHack.Common.Level
last | Game.LambdaHack.Core.Prelude
lastMacroFrame | Game.LambdaHack.Client.UI.FrameM
lazyStartup | Game.LambdaHack.Client.UI.Frontend
lbig | Game.LambdaHack.Common.Level
lcm | Game.LambdaHack.Core.Prelude
ldepth | Game.LambdaHack.Common.Level
leadLevelSwitch | Game.LambdaHack.Server.PeriodicM
LECTERN | Content.ItemKindEmbed
Left |
1 (Data Constructor) | Game.LambdaHack.Core.Prelude
2 (Data Constructor) | Game.LambdaHack.Client.UI.Key
LeftButtonPress | Game.LambdaHack.Client.UI.Key
LeftButtonRelease | Game.LambdaHack.Client.UI.Key
leftButtonReleaseKM | Game.LambdaHack.Client.UI.Key
leftKM | Game.LambdaHack.Client.UI.Key
legalFgCol | Game.LambdaHack.Definition.Color
lembed | Game.LambdaHack.Common.Level
length |
1 (Function) | Game.LambdaHack.Core.Prelude
2 (Function) | Game.LambdaHack.Common.RingBuffer
lengthHistory | Game.LambdaHack.Client.UI.Msg
lentry | Game.LambdaHack.Common.Level
lescape | Game.LambdaHack.Common.Level
Level |
1 (Type/Class) | Game.LambdaHack.Common.Level
2 (Data Constructor) | Game.LambdaHack.Common.Level
levelFromCave | Game.LambdaHack.Server.DungeonGen
LevelId | Game.LambdaHack.Common.Types
levelOfStash | Game.LambdaHack.Server.HandleAtomicM
lex | Game.LambdaHack.Core.Prelude
lexpl | Game.LambdaHack.Common.Level
lfloor | Game.LambdaHack.Common.Level
lid | Game.LambdaHack.Server.DebugM
lidFromC | Game.LambdaHack.Common.ActorState
lidOfPos | Game.LambdaHack.Atomic.PosAtomicRead, Game.LambdaHack.Atomic
liftA2 | Game.LambdaHack.Core.Prelude
liftFrequency | Game.LambdaHack.Client.AI.Strategy
liftIO |
1 (Function) | Game.LambdaHack.Client.MonadClient
2 (Function) | Game.LambdaHack.Server.MonadServer
3 (Function) | Game.LambdaHack.Server.ProtocolM
liftM | Game.LambdaHack.Core.Prelude
liftM2 | Game.LambdaHack.Core.Prelude
liftM3 | Game.LambdaHack.Core.Prelude
liftM4 | Game.LambdaHack.Core.Prelude
liftM5 | Game.LambdaHack.Core.Prelude
LIGHT_ATTENUATOR | Content.ItemKindActor
Line |
1 (Type/Class) | Game.LambdaHack.Server.FovDigital
2 (Data Constructor) | Game.LambdaHack.Server.FovDigital
linearInterpolation | Game.LambdaHack.Definition.Defs, Game.LambdaHack.Common.Kind
LineOrdering | Game.LambdaHack.Server.FovDigital
lines | Game.LambdaHack.Core.Prelude
linesAttr | Game.LambdaHack.Client.UI.Overlay
List | Game.LambdaHack.Core.Prelude
listToMaybe | Game.LambdaHack.Core.Prelude
listToolsToConsume | Game.LambdaHack.Common.Item
litFromLevel | Game.LambdaHack.Server.Fov
litInDungeon | Game.LambdaHack.Server.Fov
lkind | Game.LambdaHack.Common.Level
lnight | Game.LambdaHack.Common.Level
Lobable | Game.LambdaHack.Definition.Ability
localFromGlobal | Game.LambdaHack.Common.State
log | Game.LambdaHack.Core.Prelude
logBase | Game.LambdaHack.Core.Prelude
LONG | Content.ModeKind
longestDelay | Game.LambdaHack.Client.LoopM
longMoveTexts | Game.LambdaHack.Common.Vector
lookAtActors | Game.LambdaHack.Client.UI.HandleHelperM
lookAtItems | Game.LambdaHack.Client.UI.HandleHelperM
lookAtMove | Game.LambdaHack.Client.UI.Watch.WatchCommonM
lookAtPosition | Game.LambdaHack.Client.UI.HandleHelperM
lookAtStash | Game.LambdaHack.Client.UI.HandleHelperM
lookAtTile | Game.LambdaHack.Client.UI.HandleHelperM
lookup | Game.LambdaHack.Core.Prelude
lookupActorTime | Game.LambdaHack.Server.State
loopAI | Game.LambdaHack.Client.LoopM
loopCli | Game.LambdaHack.Client.LoopM, Game.LambdaHack.Client
LoopOnNothing | Game.LambdaHack.Client.UI.HumanCmd
loopOnNothingHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM
loopSave | Game.LambdaHack.Common.Save
loopSer | Game.LambdaHack.Server.LoopM, Game.LambdaHack.Server
loopUI | Game.LambdaHack.Client.LoopM
loopUpd | Game.LambdaHack.Server.LoopM
loreFromContainer | Game.LambdaHack.Common.ItemAspect
loreFromMode | Game.LambdaHack.Definition.Defs
lproj | Game.LambdaHack.Common.Level
lseen | Game.LambdaHack.Common.Level
lsmell | Game.LambdaHack.Common.Level
lstair | Game.LambdaHack.Common.Level
LT | Game.LambdaHack.Core.Prelude
ltile | Game.LambdaHack.Common.Level
ltime | Game.LambdaHack.Common.Level
lucidFromItems | Game.LambdaHack.Server.Fov
lucidFromLevel | Game.LambdaHack.Server.Fov
lucidInDungeon | Game.LambdaHack.Server.Fov
Macro | Game.LambdaHack.Client.UI.HumanCmd
macroHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
macroHumanTransition | Game.LambdaHack.Client.UI.HandleHumanLocalM
macroRun25 | Game.LambdaHack.Client.UI.Content.Input
Magenta | Game.LambdaHack.Definition.Color
MainMenu | Game.LambdaHack.Client.UI.HumanCmd
MainMenuAutoOff | Game.LambdaHack.Client.UI.HumanCmd
mainMenuAutoOffHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM
MainMenuAutoOn | Game.LambdaHack.Client.UI.HumanCmd
mainMenuAutoOnHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM
mainMenuHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM
makeContentData | Game.LambdaHack.Definition.ContentData
makeData |
1 (Function) | Game.LambdaHack.Content.ItemKind
2 (Function) | Game.LambdaHack.Content.TileKind
3 (Function) | Game.LambdaHack.Content.PlaceKind
4 (Function) | Game.LambdaHack.Content.RuleKind
5 (Function) | Game.LambdaHack.Content.FactionKind
6 (Function) | Game.LambdaHack.Content.CaveKind
7 (Function) | Game.LambdaHack.Content.ModeKind
8 (Function) | Game.LambdaHack.Client.UI.Content.Input
9 (Function) | Game.LambdaHack.Client.UI.Content.Screen
makeLine | Game.LambdaHack.Client.CommonM
makePhrase | Game.LambdaHack.Common.Misc
makeSentence | Game.LambdaHack.Common.Misc
manageCalmAndDomination | Game.LambdaHack.Server.LoopM
managePerRequest | Game.LambdaHack.Server.HandleRequestM
mandatoryGroups |
1 (Function) | Game.LambdaHack.Content.ItemKind
2 (Function) | Game.LambdaHack.Content.TileKind
3 (Function) | Game.LambdaHack.Content.CaveKind
4 (Function) | Game.LambdaHack.Content.ModeKind
mandatoryGroupsSingleton |
1 (Function) | Game.LambdaHack.Content.ItemKind
2 (Function) | Game.LambdaHack.Content.TileKind
manyItemsAidVerbMU | Game.LambdaHack.Client.UI.Watch.WatchCommonM
map | Game.LambdaHack.Core.Prelude
mapA | Game.LambdaHack.Common.PointArray
mapAccumL | Game.LambdaHack.Core.Prelude
mapAccumR | Game.LambdaHack.Core.Prelude
mapActorCStore_ | Game.LambdaHack.Server.ItemM
mapActorItems_ | Game.LambdaHack.Common.ActorState
mapAndUnzipM | Game.LambdaHack.Core.Prelude
mapFontIsBitmap | Game.LambdaHack.Client.UI.Frontend.Sdl
mapFromFuns | Game.LambdaHack.Server.StartM
mapM | Game.LambdaHack.Core.Prelude
mapMaybe | Game.LambdaHack.Core.Prelude
mapM_ | Game.LambdaHack.Core.Prelude
mappend | Game.LambdaHack.Core.Prelude
mapPosToOffset | Game.LambdaHack.Client.UI.Animation
mapStartY | Game.LambdaHack.Client.UI.PointUI
mapStrategyM | Game.LambdaHack.Client.AI.Strategy
mapToSquare | Game.LambdaHack.Client.UI.PointUI
MarkAnim | Game.LambdaHack.Client.UI.HumanCmd
markAnimHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
markDisplayNeeded | Game.LambdaHack.Client.UI.Watch.WatchCommonM
MarkSmell | Game.LambdaHack.Client.UI.HumanCmd
markSmellHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
MarkSuspect | Game.LambdaHack.Client.UI.HumanCmd
markSuspectHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
MarkVision | Game.LambdaHack.Client.UI.HumanCmd
markVisionHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
maskBfs | Game.LambdaHack.Client.Bfs
Matrix | Game.LambdaHack.Server.Fov
mattract | Game.LambdaHack.Content.ModeKind
max | Game.LambdaHack.Core.Prelude
maxBfsDistance | Game.LambdaHack.Client.Bfs
maxBound | Game.LambdaHack.Core.Prelude
maxBoundInt32 | Game.LambdaHack.Core.Frequency
maxDice | Game.LambdaHack.Core.Dice
maximum | Game.LambdaHack.Core.Prelude
maximumBy | Game.LambdaHack.Core.Prelude
maxIndexA | Game.LambdaHack.Common.PointArray
maxIndexByA | Game.LambdaHack.Common.PointArray
maxLastIndexA | Game.LambdaHack.Common.PointArray
maxSkillsFromActor | Game.LambdaHack.Common.State
maxSkillsInDungeon | Game.LambdaHack.Common.State
maxYofFontOverlayMap | Game.LambdaHack.Client.UI.Slideshow
maxYofOverlay | Game.LambdaHack.Client.UI.Overlay
Maybe | Game.LambdaHack.Core.Prelude
maybe | Game.LambdaHack.Core.Prelude
maybeToList | Game.LambdaHack.Core.Prelude
mcaves | Game.LambdaHack.Content.ModeKind
mconcat | Game.LambdaHack.Core.Prelude
mdesc | Game.LambdaHack.Content.ModeKind
meanAspect | Game.LambdaHack.Common.ItemAspect
meanDice | Game.LambdaHack.Core.Dice
Meleeable | Game.LambdaHack.Definition.Ability
meleeAdjacent | Game.LambdaHack.Definition.Ability
meleeAid | Game.LambdaHack.Client.UI.HandleHumanGlobalM
meleeAndRanged | Game.LambdaHack.Definition.Ability
meleeAny | Game.LambdaHack.Client.AI.PickActionM
meleeBlocker | Game.LambdaHack.Client.AI.PickActionM
MeleeDistant | Game.LambdaHack.Common.ReqFailure
MeleeEnemies | Game.LambdaHack.Client.UI.TutorialHints
MeleeNotWeapon | Game.LambdaHack.Common.ReqFailure
MeleeSelf | Game.LambdaHack.Common.ReqFailure
meleeThreatDistList | Game.LambdaHack.Client.AI.ConditionM
MeleeUnskilled | Game.LambdaHack.Common.ReqFailure
memActor | Game.LambdaHack.Common.ActorState
memberCycle | Game.LambdaHack.Client.UI.Content.Input
memberCycleLevel | Game.LambdaHack.Client.UI.Content.Input
mempty | Game.LambdaHack.Core.Prelude
mendMsg | Game.LambdaHack.Content.ModeKind
MenuSlot | Game.LambdaHack.Client.UI.Slideshow
menuToSlideshow | Game.LambdaHack.Client.UI.Slideshow
mergeItemQuant | Game.LambdaHack.Common.Item
mergeMError | Game.LambdaHack.Client.UI.HandleHelperM
MError | Game.LambdaHack.Client.UI.HandleHelperM
MetaGame | Game.LambdaHack.Definition.Ability
MFactions | Game.LambdaHack.Definition.Defs
mfilter | Game.LambdaHack.Core.Prelude
mfreq | Game.LambdaHack.Content.ModeKind
mhint | Game.LambdaHack.Content.ModeKind
microInSec | Game.LambdaHack.Client.UI.Frontend
MiddleButtonPress | Game.LambdaHack.Client.UI.Key
MiddleButtonRelease | Game.LambdaHack.Client.UI.Key
middleButtonReleaseKM | Game.LambdaHack.Client.UI.Key
middlePoint | Game.LambdaHack.Common.Area
min | Game.LambdaHack.Core.Prelude
minBound | Game.LambdaHack.Core.Prelude
minDice | Game.LambdaHack.Core.Dice
MINE | Content.PlaceKind
minimalSpeed | Game.LambdaHack.Common.Time
minimum | Game.LambdaHack.Core.Prelude
minimumBy | Game.LambdaHack.Core.Prelude
minIndexesA | Game.LambdaHack.Common.PointArray
minKnownBfs | Game.LambdaHack.Client.Bfs
MinorAspects | Game.LambdaHack.Definition.Ability
MinorEffects | Game.LambdaHack.Definition.Ability
minSpeed | Game.LambdaHack.Common.Time
minusM | Game.LambdaHack.Common.Misc
minusM1 | Game.LambdaHack.Common.Misc
minusM2 | Game.LambdaHack.Common.Misc
mitemAidVerbMU | Game.LambdaHack.Client.UI.Watch.WatchCommonM
mkChar | Game.LambdaHack.Client.UI.Key
mkCorridor | Game.LambdaHack.Server.DungeonGen.AreaRnd
mkFixed | Game.LambdaHack.Server.DungeonGen.AreaRnd
mkKM | Game.LambdaHack.Client.UI.Key
mkRoom | Game.LambdaHack.Server.DungeonGen.AreaRnd
mkUIOptions | Game.LambdaHack.Client.UI.UIOptionsParse, Game.LambdaHack.Client.UI, Game.LambdaHack.Client
mkVoidRoom | Game.LambdaHack.Server.DungeonGen.AreaRnd
MLore | Game.LambdaHack.Definition.Defs
MModes | Game.LambdaHack.Definition.Defs
mname | Game.LambdaHack.Content.ModeKind
MOBILE | Game.LambdaHack.Content.ItemKind
MOBILE_ANIMAL | Content.ItemKindActor
MOBILE_MONSTER | Content.ItemKindActor
mod | Game.LambdaHack.Core.Prelude
ModeChange | Game.LambdaHack.Common.ClientOptions
ModeKind |
1 (Type/Class) | Game.LambdaHack.Content.ModeKind
2 (Data Constructor) | Game.LambdaHack.Content.ModeKind
modesOverlay | Game.LambdaHack.Client.UI.HandleHelperM
Modifier | Game.LambdaHack.Client.UI.Key
modifier | Game.LambdaHack.Client.UI.Key
modifierTranslate | Game.LambdaHack.Client.UI.Frontend.Common
modifyClient | Game.LambdaHack.Client.MonadClient
modifyDamageBySpeed | Game.LambdaHack.Common.Time
modifyServer | Game.LambdaHack.Server.MonadServer
modifySession | Game.LambdaHack.Client.UI.MonadClientUI, Game.LambdaHack.Client.UI
modifyState | Game.LambdaHack.Atomic.MonadStateWrite, Game.LambdaHack.Atomic
modTranslate | Game.LambdaHack.Client.UI.Frontend.Sdl
Monad | Game.LambdaHack.Core.Prelude
MonadClient | Game.LambdaHack.Client.MonadClient
MonadClientAtomic | Game.LambdaHack.Client.HandleResponseM
MonadClientRead | Game.LambdaHack.Client.MonadClient
MonadClientReadResponse | Game.LambdaHack.Client.LoopM
MonadClientSetup | Game.LambdaHack.Client.HandleAtomicM
MonadClientUI | Game.LambdaHack.Client.UI.MonadClientUI, Game.LambdaHack.Client.UI
MonadClientWriteRequest | Game.LambdaHack.Client.HandleResponseM
MonadFail | Game.LambdaHack.Core.Prelude
MonadPlus | Game.LambdaHack.Core.Prelude
MonadServer | Game.LambdaHack.Server.MonadServer
MonadServerAtomic | Game.LambdaHack.Server.MonadServer
MonadServerComm | Game.LambdaHack.Server.ProtocolM
MonadStateRead | Game.LambdaHack.Common.MonadStateRead
MonadStateWrite | Game.LambdaHack.Atomic.MonadStateWrite, Game.LambdaHack.Atomic
monoFont | Game.LambdaHack.Client.UI.Overlay
Monoid | Game.LambdaHack.Core.Prelude
MONSTER | Content.ItemKindActor
monsterGenChance | Game.LambdaHack.Common.Actor
MONSTER_ANTI | Content.FactionKind
MONSTER_ANTI_CAPTIVE | Content.FactionKind
MONSTER_ANTI_PACIFIST | Content.FactionKind
MONSTER_CAPTIVE | Content.FactionKind
MONSTER_CAPTIVE_NARRATING | Content.FactionKind
MONSTER_REPRESENTATIVE | Content.FactionKind
MONSTER_TOURIST | Content.FactionKind
MONSTER_TOURIST_PASSIVE | Content.FactionKind
mouseLMB | Game.LambdaHack.Client.UI.Content.Input
mouseMMB | Game.LambdaHack.Client.UI.Content.Input
mouseMMBMute | Game.LambdaHack.Client.UI.Content.Input
mouseRMB | Game.LambdaHack.Client.UI.Content.Input
moveActor | Game.LambdaHack.Client.UI.Watch.WatchUpdAtomicM
moveActorMap | Game.LambdaHack.Atomic.MonadStateWrite
moveBinding | Game.LambdaHack.Client.UI.Key
MoveBlocked | Game.LambdaHack.Client.Bfs
MoveDir | Game.LambdaHack.Client.UI.HumanCmd
MoveItem | Game.LambdaHack.Client.UI.HumanCmd
moveItemHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM
moveItems | Game.LambdaHack.Client.UI.HandleHumanGlobalM
moveItemTriple | Game.LambdaHack.Client.UI.Content.Input
moveItemUI | Game.LambdaHack.Client.UI.Watch.WatchUpdAtomicM
MoveItemUnskilled | Game.LambdaHack.Common.ReqFailure
MoveLegal | Game.LambdaHack.Client.Bfs
MoveNothing | Game.LambdaHack.Common.ReqFailure
MoveOnceToXhair | Game.LambdaHack.Client.UI.HumanCmd
moveOnceToXhairHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM
moveOrRunAid | Game.LambdaHack.Client.AI.PickActionM
moveOrSelectItem | Game.LambdaHack.Client.UI.HandleHumanGlobalM
moveRunHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM
moves | Game.LambdaHack.Common.Vector
movesCardinal | Game.LambdaHack.Common.Vector
movesCardinalI | Game.LambdaHack.Common.Vector
movesDiagonal | Game.LambdaHack.Common.Vector
movesDiagonalI | Game.LambdaHack.Common.Vector
moveSearchAlter | Game.LambdaHack.Client.UI.HandleHumanGlobalM
movesSquare | Game.LambdaHack.Common.Vector
moveStashIfNeeded | Game.LambdaHack.Server.ItemM
MoveToClosed | Game.LambdaHack.Client.Bfs
MoveToOpen | Game.LambdaHack.Client.Bfs
MoveToUnknown | Game.LambdaHack.Client.Bfs
moveTowards | Game.LambdaHack.Client.AI.PickActionM
MoveUnskilled | Game.LambdaHack.Common.ReqFailure
MoveUnskilledAsleep | Game.LambdaHack.Common.ReqFailure
MoveXhair | Game.LambdaHack.Client.UI.HumanCmd
moveXhairHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
MOwned | Game.LambdaHack.Definition.Defs
MPlaces | Game.LambdaHack.Definition.Defs
mplus | Game.LambdaHack.Core.Prelude
mreason | Game.LambdaHack.Content.ModeKind
mroster | Game.LambdaHack.Content.ModeKind
mrules | Game.LambdaHack.Content.ModeKind
Msg | Game.LambdaHack.Client.UI.Msg
MsgActionAlert | Game.LambdaHack.Client.UI.Msg, Game.LambdaHack.Client.UI
MsgActionComplete | Game.LambdaHack.Client.UI.Msg
MsgActionMajor | Game.LambdaHack.Client.UI.Msg
MsgActionMinor | Game.LambdaHack.Client.UI.Msg
MsgActionWarning | Game.LambdaHack.Client.UI.Msg
msgAdd | Game.LambdaHack.Client.UI.MsgM, Game.LambdaHack.Client.UI
msgAddDistinct | Game.LambdaHack.Client.UI.MsgM
msgAddDone | Game.LambdaHack.Client.UI.HandleHumanGlobalM
msgAddDuplicate | Game.LambdaHack.Client.UI.MsgM
MsgAtFeetMajor | Game.LambdaHack.Client.UI.Msg
MsgAtFeetMinor | Game.LambdaHack.Client.UI.Msg
MsgBackdropFocus | Game.LambdaHack.Client.UI.Msg
MsgBackdropInfo | Game.LambdaHack.Client.UI.Msg
MsgBadMiscEvent | Game.LambdaHack.Client.UI.Msg
MsgBookKeeping | Game.LambdaHack.Client.UI.Msg
MsgClass | Game.LambdaHack.Client.UI.Msg
MsgClassDistinct | Game.LambdaHack.Client.UI.Msg
MsgClassIgnore | Game.LambdaHack.Client.UI.Msg
MsgClassSave | Game.LambdaHack.Client.UI.Msg
MsgClassShow | Game.LambdaHack.Client.UI.Msg, Game.LambdaHack.Client.UI
MsgClassShowAndSave | Game.LambdaHack.Client.UI.Msg
msgColor | Game.LambdaHack.Client.UI.Msg
MsgDeathBoring | Game.LambdaHack.Client.UI.Msg
MsgDeathDeafeat | Game.LambdaHack.Client.UI.Msg
MsgDeathVictory | Game.LambdaHack.Client.UI.Msg
MsgEffectMajor | Game.LambdaHack.Client.UI.Msg
MsgEffectMedium | Game.LambdaHack.Client.UI.Msg
MsgEffectMinor | Game.LambdaHack.Client.UI.Msg
MsgFactionIntel | Game.LambdaHack.Client.UI.Msg
MsgFinalOutcome | Game.LambdaHack.Client.UI.Msg
MsgGoodMiscEvent | Game.LambdaHack.Client.UI.Msg
MsgHeardFaraway | Game.LambdaHack.Client.UI.Msg
MsgHeardNearby | Game.LambdaHack.Client.UI.Msg
MsgHeardOutside | Game.LambdaHack.Client.UI.Msg
MsgInnerWorkSpam | Game.LambdaHack.Client.UI.Msg
MsgItemCreation | Game.LambdaHack.Client.UI.Msg
MsgItemDiscovery | Game.LambdaHack.Client.UI.Msg
MsgItemMovement | Game.LambdaHack.Client.UI.Msg
MsgItemRuination | Game.LambdaHack.Client.UI.Msg
msgLnAdd | Game.LambdaHack.Client.UI.MsgM
MsgMacroOperation | Game.LambdaHack.Client.UI.Msg
MsgMeleeComplexUs | Game.LambdaHack.Client.UI.Msg
MsgMeleeComplexWe | Game.LambdaHack.Client.UI.Msg
MsgMeleeMightyUs | Game.LambdaHack.Client.UI.Msg
MsgMeleeMightyWe | Game.LambdaHack.Client.UI.Msg
MsgMeleeNormalUs | Game.LambdaHack.Client.UI.Msg
MsgMeleeOthers | Game.LambdaHack.Client.UI.Msg
MsgMiscellanous | Game.LambdaHack.Client.UI.Msg
MsgNeutralEvent | Game.LambdaHack.Client.UI.Msg
MsgNumericReport | Game.LambdaHack.Client.UI.Msg
MsgPointmanSwap | Game.LambdaHack.Client.UI.Msg
MsgPromptAction | Game.LambdaHack.Client.UI.Msg, Game.LambdaHack.Client.UI
MsgPromptActors | Game.LambdaHack.Client.UI.Msg, Game.LambdaHack.Client.UI
MsgPromptFocus | Game.LambdaHack.Client.UI.Msg, Game.LambdaHack.Client.UI
MsgPromptGeneric | Game.LambdaHack.Client.UI.Msg, Game.LambdaHack.Client.UI
MsgPromptItems | Game.LambdaHack.Client.UI.Msg, Game.LambdaHack.Client.UI
MsgPromptMention | Game.LambdaHack.Client.UI.Msg, Game.LambdaHack.Client.UI
MsgPromptModify | Game.LambdaHack.Client.UI.Msg, Game.LambdaHack.Client.UI
MsgPrototype | Game.LambdaHack.Client.UI.Msg
MsgRangedMightyUs | Game.LambdaHack.Client.UI.Msg
MsgRangedMightyWe | Game.LambdaHack.Client.UI.Msg
MsgRangedNormalUs | Game.LambdaHack.Client.UI.Msg
MsgRangedOthers | Game.LambdaHack.Client.UI.Msg
MsgRiskOfDeath | Game.LambdaHack.Client.UI.Msg
MsgRunStopReason | Game.LambdaHack.Client.UI.Msg
MsgShared | Game.LambdaHack.Client.UI.Msg
MsgSpecialEvent | Game.LambdaHack.Client.UI.Msg
MsgSpottedActor | Game.LambdaHack.Client.UI.Msg
MsgSpottedItem | Game.LambdaHack.Client.UI.Msg
MsgSpottedThreat | Game.LambdaHack.Client.UI.Msg, Game.LambdaHack.Client.UI
MsgStatusBadUs | Game.LambdaHack.Client.UI.Msg
MsgStatusBenign | Game.LambdaHack.Client.UI.Msg
MsgStatusGoodUs | Game.LambdaHack.Client.UI.Msg
MsgStatusLongerUs | Game.LambdaHack.Client.UI.Msg
MsgStatusLongThem | Game.LambdaHack.Client.UI.Msg
MsgStatusOthers | Game.LambdaHack.Client.UI.Msg
MsgStatusSleep | Game.LambdaHack.Client.UI.Msg
MsgStatusStopThem | Game.LambdaHack.Client.UI.Msg
MsgStatusStopUs | Game.LambdaHack.Client.UI.Msg
MsgStatusWakeup | Game.LambdaHack.Client.UI.Msg
MsgStatusWarning | Game.LambdaHack.Client.UI.Msg
MsgStopPlayback | Game.LambdaHack.Client.UI.Msg
MsgTerrainReveal | Game.LambdaHack.Client.UI.Msg
MsgTutorialHint | Game.LambdaHack.Client.UI.Msg
MSkills | Game.LambdaHack.Definition.Defs
MStore | Game.LambdaHack.Definition.Defs
msum | Game.LambdaHack.Core.Prelude
mtutorial | Game.LambdaHack.Content.ModeKind
multiActorGoTo | Game.LambdaHack.Client.UI.HandleHumanGlobalM
multiFontSetup | Game.LambdaHack.Client.UI.Overlay
mxhairToPos | Game.LambdaHack.Client.UI.MonadClientUI
mzero | Game.LambdaHack.Core.Prelude
mzipPairs | Game.LambdaHack.Client.UI.Animation
mzipSingleton | Game.LambdaHack.Client.UI.Animation
nameDoctrine | Game.LambdaHack.Definition.Ability
nameFrequency | Game.LambdaHack.Core.Frequency
nameOutcomePast | Game.LambdaHack.Content.FactionKind
nameOutcomeVerb | Game.LambdaHack.Content.FactionKind
natSlots | Game.LambdaHack.Client.UI.Slideshow
navigationKeys | Game.LambdaHack.Client.UI.SlideshowM
nbspAttrW32 | Game.LambdaHack.Definition.Color
ncharges | Game.LambdaHack.Common.Item
nearbyFreePoints | Game.LambdaHack.Common.Level
nearbyPassablePoints | Game.LambdaHack.Common.Level
neg | Game.LambdaHack.Common.Vector
negate | Game.LambdaHack.Core.Prelude
Neutral | Game.LambdaHack.Common.Faction
NewFloorNewOpportunity | Game.LambdaHack.Client.UI.TutorialHints
NewItem |
1 (Type/Class) | Game.LambdaHack.Server.ItemRev
2 (Data Constructor) | Game.LambdaHack.Server.ItemRev
newItem | Game.LambdaHack.Server.ItemRev
newItemKind | Game.LambdaHack.Server.ItemRev
newQueue | Game.LambdaHack.Server.ProtocolM
newReport | Game.LambdaHack.Client.UI.Msg
nextRandom | Game.LambdaHack.Core.Random
NIGHT | Content.ModeKind
NoActor | Game.LambdaHack.Content.TileKind
NoChangeDunLeader | Game.LambdaHack.Common.ReqFailure
NOISE | Content.PlaceKind
NOISE_SET_LIT | Content.TileKind
NoItem | Game.LambdaHack.Content.TileKind
NoModifier | Game.LambdaHack.Client.UI.Key
nonbreakableRev | Game.LambdaHack.Client.UI.Overlay
NoNewItem | Game.LambdaHack.Server.ItemRev
NopEffect | Game.LambdaHack.Content.ItemKind
noRemoteHumanCmd | Game.LambdaHack.Client.UI.HandleHumanM
normalize | Game.LambdaHack.Common.Vector
normalizeVector | Game.LambdaHack.Common.Vector
noRunWithMulti | Game.LambdaHack.Common.Faction
noStatGN | Content.ItemKindTemporary
not | Game.LambdaHack.Core.Prelude
NotCalmPrecious | Game.LambdaHack.Common.ReqFailure
notElem | Game.LambdaHack.Core.Prelude
NotFullscreen | Game.LambdaHack.Common.ClientOptions
Nothing | Game.LambdaHack.Core.Prelude
nub | Game.LambdaHack.Core.Prelude
nubBy | Game.LambdaHack.Core.Prelude
null | Game.LambdaHack.Core.Prelude
nullFreq | Game.LambdaHack.Core.Frequency
nullPer | Game.LambdaHack.Common.Perception
nullRepMsgNK | Game.LambdaHack.Client.UI.Msg
nullStartup | Game.LambdaHack.Client.UI.Frontend
nullStrategy | Game.LambdaHack.Client.AI.Strategy
nullVisibleReport | Game.LambdaHack.Client.UI.Msg
Num | Game.LambdaHack.Core.Prelude
nxtGameMode | Game.LambdaHack.Client.UI.HandleHelperM
OBSCENE_PICTOGRAM | Content.ItemKindEmbed
ObscureAs | Game.LambdaHack.Content.TileKind
obscureAs | Game.LambdaHack.Common.Tile
occupiedBigLvl | Game.LambdaHack.Common.Level
occupiedProjLvl | Game.LambdaHack.Common.Level
odd | Game.LambdaHack.Core.Prelude
Odds | Game.LambdaHack.Content.ItemKind
oddsDice | Game.LambdaHack.Core.Random
oexistsGroup | Game.LambdaHack.Definition.ContentData
offsetOverlay | Game.LambdaHack.Client.UI.Overlay
offsetOverlayX | Game.LambdaHack.Client.UI.Overlay
ofoldlGroup' | Game.LambdaHack.Definition.ContentData, Game.LambdaHack.Common.Kind
ofoldlWithKey' | Game.LambdaHack.Definition.ContentData, Game.LambdaHack.Common.Kind
OftenActor | Game.LambdaHack.Content.TileKind
OftenItem | Game.LambdaHack.Content.TileKind
oimapVector | Game.LambdaHack.Definition.ContentData, Game.LambdaHack.Common.Kind
oisSingletonGroup | Game.LambdaHack.Definition.ContentData, Game.LambdaHack.Common.Kind
okind | Game.LambdaHack.Definition.ContentData, Game.LambdaHack.Common.Kind
OKX | Game.LambdaHack.Client.UI.Slideshow
okxItemLoreInline | Game.LambdaHack.Client.UI.HandleHelperM
okxItemLoreMsg | Game.LambdaHack.Client.UI.HandleHelperM
okxsN | Game.LambdaHack.Client.UI.KeyBindings
olength | Game.LambdaHack.Definition.ContentData, Game.LambdaHack.Common.Kind
omapVector | Game.LambdaHack.Definition.ContentData, Game.LambdaHack.Common.Kind
omemberGroup | Game.LambdaHack.Definition.ContentData, Game.LambdaHack.Common.Kind
OnCombine | Game.LambdaHack.Content.ItemKind
onCombineEffect | Game.LambdaHack.Content.ItemKind
oneM | Game.LambdaHack.Common.Misc
OneOf | Game.LambdaHack.Content.ItemKind
oneOf | Game.LambdaHack.Core.Random
only | Game.LambdaHack.Client.AI.Strategy
onlyMinorEffects | Game.LambdaHack.Common.ItemAspect
onlyRegisterItem | Game.LambdaHack.Server.ItemM
OnSmash | Game.LambdaHack.Content.ItemKind
onSmashEffect | Game.LambdaHack.Content.ItemKind
onSmashOrCombineEffect | Game.LambdaHack.Content.ItemKind
OnUser | Game.LambdaHack.Content.ItemKind
OpenTo | Game.LambdaHack.Content.TileKind
openTo | Game.LambdaHack.Common.Tile
OpenWith | Game.LambdaHack.Content.TileKind
OPEN_STAIRCASE | Content.PlaceKind
opick | Game.LambdaHack.Definition.ContentData, Game.LambdaHack.Common.Kind
or | Game.LambdaHack.Core.Prelude
Ord | Game.LambdaHack.Core.Prelude
Ordering | Game.LambdaHack.Core.Prelude
ORDINARY_STAIRCASE_DOWN | Content.TileKind
ORDINARY_STAIRCASE_UP | Content.TileKind
OrEffect | Game.LambdaHack.Content.ItemKind
orEffect | Game.LambdaHack.Content.ItemKind
organBenefit | Game.LambdaHack.Client.Preferences
organs | Content.ItemKindOrgan
organsGN | Content.ItemKindOrgan
organsGNSingleton | Content.ItemKindOrgan
originPoint | Game.LambdaHack.Common.Point
otherItemContent | Content.ItemKind
otherwise | Game.LambdaHack.Core.Prelude
ouniqGroup | Game.LambdaHack.Definition.ContentData, Game.LambdaHack.Common.Kind
oursExploringAssocs | Game.LambdaHack.Client.BfsM
Outcome | Game.LambdaHack.Content.FactionKind
OUTDOOR_CLOSED_STAIRCASE | Content.PlaceKind
OUTDOOR_ESCAPE_DOWN | Content.PlaceKind
OUTDOOR_OUTER_FENCE | Content.TileKind
OUTDOOR_TINY_STAIRCASE | Content.PlaceKind
OUTDOOR_WALLED_STAIRCASE | Content.PlaceKind
OutOfSightEvents | Game.LambdaHack.Client.UI.TutorialHints
overheadActorTime | Game.LambdaHack.Server.PeriodicM
Overlay | Game.LambdaHack.Client.UI.Overlay
overlayFrame | Game.LambdaHack.Client.UI.Frame
OverlaySpace | Game.LambdaHack.Client.UI.Frame
overlayToSlideshow | Game.LambdaHack.Client.UI.SlideshowM
override2PlaceKind | Game.LambdaHack.Content.PlaceKind
overridePlaceKind | Game.LambdaHack.Content.PlaceKind
OverrideTut | Game.LambdaHack.Client.UI.HumanCmd
overrideTutHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
Paralyze | Game.LambdaHack.Content.ItemKind
paralyze | Game.LambdaHack.Server.HandleEffectM
ParalyzeInWater | Game.LambdaHack.Content.ItemKind
PAround | Game.LambdaHack.Content.PlaceKind
parseConfig | Game.LambdaHack.Client.UI.UIOptionsParse
parseTileAction | Game.LambdaHack.Common.Item
partActor | Game.LambdaHack.Client.UI.ActorUI
partActorLeader | Game.LambdaHack.Client.UI.MonadClientUI
partItem | Game.LambdaHack.Client.UI.ItemDescription
partItemHigh | Game.LambdaHack.Client.UI.ItemDescription
partItemMediumAW | Game.LambdaHack.Client.UI.ItemDescription
partItemN | Game.LambdaHack.Client.UI.ItemDescription
partItemShort | Game.LambdaHack.Client.UI.ItemDescription
partItemShortAW | Game.LambdaHack.Client.UI.ItemDescription
partItemShortest | Game.LambdaHack.Client.UI.ItemDescription
partItemShortWownW | Game.LambdaHack.Client.UI.ItemDescription
partItemWs | Game.LambdaHack.Client.UI.ItemDescription
partItemWsDetail | Game.LambdaHack.Client.UI.ItemDescription
partItemWsLong | Game.LambdaHack.Client.UI.ItemDescription
partItemWsRanged | Game.LambdaHack.Client.UI.ItemDescription
partItemWsShort | Game.LambdaHack.Client.UI.ItemDescription
partItemWsShortest | Game.LambdaHack.Client.UI.ItemDescription
partition | Game.LambdaHack.Core.Prelude
partitionM | Game.LambdaHack.Core.Prelude
partPronoun | Game.LambdaHack.Client.UI.ActorUI
partPronounLeader | Game.LambdaHack.Client.UI.MonadClientUI
partyAfterLeader | Game.LambdaHack.Client.UI.HandleHelperM
pathGoal | Game.LambdaHack.Client.Bfs
pathLen | Game.LambdaHack.Client.Bfs
pathList | Game.LambdaHack.Client.Bfs
pathSource | Game.LambdaHack.Client.Bfs
pathToTrajectory | Game.LambdaHack.Common.Vector
pcover | Game.LambdaHack.Content.PlaceKind
PEntry | Game.LambdaHack.Content.PlaceKind
PerActor | Game.LambdaHack.Server.Fov
perActor | Game.LambdaHack.Server.Fov
perActorFromLevel | Game.LambdaHack.Server.Fov
PerCacheFid | Game.LambdaHack.Server.Fov
PerCacheLid | Game.LambdaHack.Server.Fov
Perception |
1 (Type/Class) | Game.LambdaHack.Common.Perception
2 (Data Constructor) | Game.LambdaHack.Common.Perception
perception | Game.LambdaHack.Client.HandleAtomicM
PerceptionCache |
1 (Type/Class) | Game.LambdaHack.Server.Fov
2 (Data Constructor) | Game.LambdaHack.Server.Fov
perceptionCacheFromLevel | Game.LambdaHack.Server.Fov
perceptionFromPTotal | Game.LambdaHack.Server.Fov
perceptionFromPTotalNoStash | Game.LambdaHack.Server.Fov
PerFid | Game.LambdaHack.Common.Perception
perFidInDungeon | Game.LambdaHack.Server.Fov
PERILOUS | Content.ModeKind
Periodic | Game.LambdaHack.Definition.Ability
PerLid | Game.LambdaHack.Common.Perception
perLidFromFaction | Game.LambdaHack.Server.Fov
permittedApply | Game.LambdaHack.Common.ReqFailure
permittedApplyClient | Game.LambdaHack.Client.UI.HandleHumanLocalM
permittedPrecious | Game.LambdaHack.Common.ReqFailure
permittedProject | Game.LambdaHack.Common.ReqFailure
permittedProjectAI | Game.LambdaHack.Common.ReqFailure
permittedProjectClient | Game.LambdaHack.Client.UI.HandleHumanLocalM
permutations | Game.LambdaHack.Core.Prelude
PerReachable |
1 (Type/Class) | Game.LambdaHack.Server.Fov
2 (Data Constructor) | Game.LambdaHack.Server.Fov
PerSmelled |
1 (Type/Class) | Game.LambdaHack.Common.Perception
2 (Data Constructor) | Game.LambdaHack.Common.Perception
PerValidFid | Game.LambdaHack.Server.Fov
PerVisible |
1 (Type/Class) | Game.LambdaHack.Common.Perception
2 (Data Constructor) | Game.LambdaHack.Common.Perception
PExists | Game.LambdaHack.Content.PlaceKind
pfence | Game.LambdaHack.Content.PlaceKind
pfreq | Game.LambdaHack.Content.PlaceKind
PgDn | Game.LambdaHack.Client.UI.Key
pgdnKM | Game.LambdaHack.Client.UI.Key
PgUp | Game.LambdaHack.Client.UI.Key
pgupKM | Game.LambdaHack.Client.UI.Key
pi | Game.LambdaHack.Core.Prelude
pickAction | Game.LambdaHack.Client.AI.PickActionM
pickActorAndAction | Game.LambdaHack.Client.AI
pickActorToMove | Game.LambdaHack.Client.AI.PickActorM
pickDroppable | Game.LambdaHack.Server.HandleEffectM
PickLeader | Game.LambdaHack.Client.UI.HumanCmd
pickLeader | Game.LambdaHack.Client.UI.HandleHelperM
pickLeaderHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
PickLeaderWithPointer | Game.LambdaHack.Client.UI.HumanCmd
pickLeaderWithPointer | Game.LambdaHack.Client.UI.HandleHelperM
pickLeaderWithPointerHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
pickNumber | Game.LambdaHack.Client.UI.HandleHelperM
pickOpening | Game.LambdaHack.Server.DungeonGen.Cave
pickPoint | Game.LambdaHack.Client.UI.HandleHumanGlobalM
pickup | Game.LambdaHack.Client.AI.PickActionM
pickWeaponClient | Game.LambdaHack.Client.CommonM
pickWeaponM | Game.LambdaHack.Common.MonadStateRead
pickWeaponServer | Game.LambdaHack.Server.CommonM
Place |
1 (Type/Class) | Game.LambdaHack.Server.DungeonGen.Place
2 (Data Constructor) | Game.LambdaHack.Server.DungeonGen.Place
placeCheck | Game.LambdaHack.Server.DungeonGen.Place
placeCloseUp | Game.LambdaHack.Client.UI.InventoryM
placeDownStairs | Game.LambdaHack.Server.DungeonGen
PlaceEntry | Game.LambdaHack.Content.PlaceKind
placeItemsInDungeon | Game.LambdaHack.Server.ItemM
PlaceKind |
1 (Type/Class) | Game.LambdaHack.Content.PlaceKind
2 (Data Constructor) | Game.LambdaHack.Content.PlaceKind
placesFromState | Game.LambdaHack.Client.UI.HandleHelperM
placesInRightPane | Game.LambdaHack.Client.UI.InventoryM
placesOverlay | Game.LambdaHack.Client.UI.HandleHelperM
plegendDark | Game.LambdaHack.Content.PlaceKind
plegendLit | Game.LambdaHack.Content.PlaceKind
pname | Game.LambdaHack.Content.PlaceKind
Point |
1 (Type/Class) | Game.LambdaHack.Common.Point
2 (Data Constructor) | Game.LambdaHack.Common.Point
PointI | Game.LambdaHack.Common.Point
pointInArea | Game.LambdaHack.Server.DungeonGen.AreaRnd
PointmanCycle | Game.LambdaHack.Client.UI.HumanCmd
pointmanCycle | Game.LambdaHack.Client.UI.HandleHelperM
pointmanCycleHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
PointmanCycleLevel | Game.LambdaHack.Client.UI.HumanCmd
pointmanCycleLevel | Game.LambdaHack.Client.UI.HandleHelperM
pointmanCycleLevelHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
pointsProjBody | Game.LambdaHack.Atomic.PosAtomicRead
PointSquare |
1 (Type/Class) | Game.LambdaHack.Client.UI.PointUI
2 (Data Constructor) | Game.LambdaHack.Client.UI.PointUI
PointUI |
1 (Type/Class) | Game.LambdaHack.Client.UI.PointUI
2 (Data Constructor) | Game.LambdaHack.Client.UI.PointUI
PolyItem | Game.LambdaHack.Content.ItemKind
populateDungeon | Game.LambdaHack.Server.StartM
PosAll | Game.LambdaHack.Atomic.PosAtomicRead, Game.LambdaHack.Atomic
PosAtomic | Game.LambdaHack.Atomic.PosAtomicRead, Game.LambdaHack.Atomic
PosFid | Game.LambdaHack.Atomic.PosAtomicRead, Game.LambdaHack.Atomic
PosFidAndSer | Game.LambdaHack.Atomic.PosAtomicRead, Game.LambdaHack.Atomic
PosFidAndSight | Game.LambdaHack.Atomic.PosAtomicRead, Game.LambdaHack.Atomic
posFromC | Game.LambdaHack.Common.ActorState
posFromXhair | Game.LambdaHack.Client.UI.HandleHumanLocalM
PosNone | Game.LambdaHack.Atomic.PosAtomicRead, Game.LambdaHack.Atomic
posProjBody | Game.LambdaHack.Atomic.PosAtomicRead
PosSer | Game.LambdaHack.Atomic.PosAtomicRead, Game.LambdaHack.Atomic
posSfxAtomic | Game.LambdaHack.Atomic.PosAtomicRead, Game.LambdaHack.Atomic
possibleActorFactions | Game.LambdaHack.Common.Faction
PosSight | Game.LambdaHack.Atomic.PosAtomicRead, Game.LambdaHack.Atomic
PosSightLevels | Game.LambdaHack.Atomic.PosAtomicRead, Game.LambdaHack.Atomic
PosSmell | Game.LambdaHack.Atomic.PosAtomicRead, Game.LambdaHack.Atomic
posToAidAssocs | Game.LambdaHack.Common.ActorState
posToAids | Game.LambdaHack.Common.ActorState
posToAidsLvl | Game.LambdaHack.Common.Level
posToBig | Game.LambdaHack.Common.ActorState
posToBigAssoc | Game.LambdaHack.Common.ActorState
posToBigLvl | Game.LambdaHack.Common.Level
posToProjAssocs | Game.LambdaHack.Common.ActorState
posToProjs | Game.LambdaHack.Common.ActorState
posToProjsLvl | Game.LambdaHack.Common.Level
posUpdAtomic | Game.LambdaHack.Atomic.PosAtomicRead, Game.LambdaHack.Atomic
pover | Game.LambdaHack.Server.DungeonGen.Place
POWER_SET_DARK | Content.TileKind
POWER_SET_LIT | Content.TileKind
ppContainer | Game.LambdaHack.Common.Faction
ppContainerWownW | Game.LambdaHack.Client.UI.HandleHelperM
ppCStore | Game.LambdaHack.Definition.Defs
ppCStoreIn | Game.LambdaHack.Definition.Defs
ppHearDistanceAdjective | Game.LambdaHack.Client.UI.Watch.WatchUpdAtomicM
ppHearDistanceAdverb | Game.LambdaHack.Client.UI.Watch.WatchUpdAtomicM
ppHearMsg | Game.LambdaHack.Client.UI.Watch.WatchUpdAtomicM
ppItemDialogMode | Game.LambdaHack.Definition.Defs
ppItemDialogModeFrom | Game.LambdaHack.Definition.Defs
ppItemDialogModeIn | Game.LambdaHack.Definition.Defs
ppSfxMsg | Game.LambdaHack.Client.UI.Watch.WatchSfxAtomicM
ppSLore | Game.LambdaHack.Definition.Defs
prarity | Game.LambdaHack.Content.PlaceKind
preachable | Game.LambdaHack.Server.Fov
Precious | Game.LambdaHack.Definition.Ability
pred | Game.LambdaHack.Core.Prelude
predBfsDistance | Game.LambdaHack.Client.Bfs
prefersSleep | Game.LambdaHack.Common.Actor
PreFrame | Game.LambdaHack.Client.UI.Frame
PreFrame3 | Game.LambdaHack.Client.UI.Frame
PreFrames | Game.LambdaHack.Client.UI.Frame
PreFrames3 | Game.LambdaHack.Client.UI.Frame
prepareItemKind | Game.LambdaHack.Server.ItemM
PresentAs | Game.LambdaHack.Content.ItemKind
print | Game.LambdaHack.Core.Prelude
PrintScreen |
1 (Data Constructor) | Game.LambdaHack.Client.UI.Key
2 (Data Constructor) | Game.LambdaHack.Client.UI.HumanCmd
printScreen |
1 (Function) | Game.LambdaHack.Client.UI.Frontend.Sdl
2 (Function) | Game.LambdaHack.Client.UI.MonadClientUI
printScreenHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
processTileActions | Game.LambdaHack.Client.UI.HandleHumanGlobalM
processWatchfulness | Game.LambdaHack.Server.HandleRequestM
product | Game.LambdaHack.Core.Prelude
Progress | Game.LambdaHack.Server.FovDigital
Project | Game.LambdaHack.Client.UI.HumanCmd
projectA | Game.LambdaHack.Client.UI.Content.Input
ProjectAimOnself | Game.LambdaHack.Common.ReqFailure
projectBla | Game.LambdaHack.Server.CommonM
ProjectBlockActor | Game.LambdaHack.Common.ReqFailure
ProjectBlockTerrain | Game.LambdaHack.Common.ReqFailure
projectCheck | Game.LambdaHack.Client.UI.HandleHumanLocalM
projectFail | Game.LambdaHack.Server.CommonM
ProjectFinderKeeper | Game.LambdaHack.Common.ReqFailure
projectHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM
projectI | Game.LambdaHack.Client.UI.Content.Input
projectICmd | Game.LambdaHack.Client.UI.Content.Input
ProjectileMap | Game.LambdaHack.Common.Level
ProjectileTriggers | Game.LambdaHack.Content.TileKind
projectItem |
1 (Function) | Game.LambdaHack.Client.AI.PickActionM
2 (Function) | Game.LambdaHack.Client.UI.HandleHumanGlobalM
ProjectLobable | Game.LambdaHack.Common.ReqFailure
ProjectOutOfReach | Game.LambdaHack.Common.ReqFailure
ProjectUnskilled | Game.LambdaHack.Common.ReqFailure
ProjNo | Game.LambdaHack.Content.TileKind
ProjYes | Game.LambdaHack.Content.TileKind
promptGetKey | Game.LambdaHack.Client.UI.FrameM
promptMainKeys | Game.LambdaHack.Client.UI.MsgM
properFraction | Game.LambdaHack.Core.Prelude
propFont | Game.LambdaHack.Client.UI.Overlay
psight | Game.LambdaHack.Common.Perception
psmell | Game.LambdaHack.Common.Perception
psmelled | Game.LambdaHack.Common.Perception
psuitReq | Game.LambdaHack.Client.UI.HandleHumanLocalM
ptopLeft | Game.LambdaHack.Content.PlaceKind
ptotal | Game.LambdaHack.Server.Fov
PullActor | Game.LambdaHack.Content.ItemKind
punindex | Game.LambdaHack.Common.Area
pure | Game.LambdaHack.Core.Prelude
PushActor | Game.LambdaHack.Content.ItemKind
pushAndDelay | Game.LambdaHack.Client.UI.Animation
pushFrame | Game.LambdaHack.Client.UI.SlideshowM
pushReportFrame | Game.LambdaHack.Client.UI.SlideshowM, Game.LambdaHack.Client.UI
putChar | Game.LambdaHack.Core.Prelude
putClient | Game.LambdaHack.Client.MonadClient
putDict | Game.LambdaHack.Server.ProtocolM
putServer | Game.LambdaHack.Server.MonadServer
putSession | Game.LambdaHack.Client.UI.MonadClientUI, Game.LambdaHack.Client.UI
putState | Game.LambdaHack.Atomic.MonadStateWrite, Game.LambdaHack.Atomic
putStr | Game.LambdaHack.Core.Prelude
putStrLn | Game.LambdaHack.Core.Prelude
PutToSleep | Game.LambdaHack.Content.ItemKind
pvisible | Game.LambdaHack.Common.Perception
px | Game.LambdaHack.Common.Point
py | Game.LambdaHack.Common.Point
qarea | Game.LambdaHack.Server.DungeonGen.Place
qfence | Game.LambdaHack.Server.DungeonGen.Place
qkind | Game.LambdaHack.Server.DungeonGen.Place
qmap | Game.LambdaHack.Server.DungeonGen.Place
quantSingle | Game.LambdaHack.Common.Item
queryAI | Game.LambdaHack.Client.AI
queryUI | Game.LambdaHack.Client.UI
queryUIunderAI | Game.LambdaHack.Client.UI
Quit | Game.LambdaHack.Client.UI.HandleHumanGlobalM
quitF | Game.LambdaHack.Server.CommonM
quitFactionUI | Game.LambdaHack.Client.UI.Watch.WatchQuitM
quot | Game.LambdaHack.Core.Prelude
quotRem | Game.LambdaHack.Core.Prelude
RadianAngle | Game.LambdaHack.Common.Vector
RAID | Content.ModeKind
randomConnection | Game.LambdaHack.Server.DungeonGen.AreaRnd
randomR | Game.LambdaHack.Core.Random
randomR0 | Game.LambdaHack.Core.Random
randomResetTimeout | Game.LambdaHack.Server.ItemM
randomWord32 | Game.LambdaHack.Core.Random
RANGED | Content.ModeKind
rangeFromSpeed | Game.LambdaHack.Common.Time
rangeFromSpeedAndLinger | Game.LambdaHack.Common.Time
RANGER_HERO | Content.ItemKindActor
rapplyVerbMap | Game.LambdaHack.Client.UI.Content.Screen
Rarity | Game.LambdaHack.Definition.Defs
Rational | Game.LambdaHack.Core.Prelude
RawFrontend |
1 (Type/Class) | Game.LambdaHack.Client.UI.Frontend.Common
2 (Data Constructor) | Game.LambdaHack.Client.UI.Frontend.Common
rcfgUIDefault | Game.LambdaHack.Content.RuleKind
rcfgUIName | Game.LambdaHack.Content.RuleKind
Read | Game.LambdaHack.Core.Prelude
read | Game.LambdaHack.Core.Prelude
readError | Game.LambdaHack.Client.UI.UIOptionsParse
readFile | Game.LambdaHack.Common.File
readIO | Game.LambdaHack.Core.Prelude
readList | Game.LambdaHack.Core.Prelude
readLn | Game.LambdaHack.Core.Prelude
readParen | Game.LambdaHack.Core.Prelude
readQueueAI | Game.LambdaHack.Server.ProtocolM
readQueueUI | Game.LambdaHack.Server.ProtocolM
ReadS | Game.LambdaHack.Core.Prelude
reads | Game.LambdaHack.Core.Prelude
readsPrec | Game.LambdaHack.Core.Prelude
Real | Game.LambdaHack.Core.Prelude
RealFloat | Game.LambdaHack.Core.Prelude
RealFrac | Game.LambdaHack.Core.Prelude
realToFrac | Game.LambdaHack.Core.Prelude
recBenefit | Game.LambdaHack.Client.Preferences
receiveResponse | Game.LambdaHack.Client.LoopM
Recharge | Game.LambdaHack.Content.ItemKind
recip | Game.LambdaHack.Core.Prelude
recomputeCachePer | Game.LambdaHack.Server.CommonM
reconsiderPerActor | Game.LambdaHack.Server.HandleAtomicM
Record | Game.LambdaHack.Client.UI.HumanCmd
recordHistory | Game.LambdaHack.Client.UI.MsgM
recordHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
recordHumanTransition | Game.LambdaHack.Client.UI.HandleHumanLocalM
recordItemLid | Game.LambdaHack.Client.UI.Watch.WatchUpdAtomicM
rectangleOfSpaces | Game.LambdaHack.Client.UI.Overlay
RECT_WINDOWS_HORIZONTAL_DARK | Content.TileKind
RECT_WINDOWS_HORIZONTAL_LIT | Content.TileKind
RECT_WINDOWS_VERTICAL_DARK | Content.TileKind
RECT_WINDOWS_VERTICAL_LIT | Content.TileKind
Red | Game.LambdaHack.Definition.Color
reduceDice | Game.LambdaHack.Core.Dice
RefillCalm | Game.LambdaHack.Content.ItemKind
RefillHP | Game.LambdaHack.Content.ItemKind
refillHP | Game.LambdaHack.Server.HandleEffectM
refreshTarget | Game.LambdaHack.Client.AI.PickTargetM
regenCalmDelta | Game.LambdaHack.Common.ActorState
register | Game.LambdaHack.Common.HighScore
registerActor | Game.LambdaHack.Server.CommonM
registerItem | Game.LambdaHack.Server.ItemM
registerScore | Game.LambdaHack.Server.MonadServer
reinitGame | Game.LambdaHack.Server.StartM
reject | Game.LambdaHack.Client.AI.Strategy
rem | Game.LambdaHack.Core.Prelude
removeConditionSingle | Game.LambdaHack.Server.CommonM
removeSleepSingle | Game.LambdaHack.Server.CommonM
renameFile | Game.LambdaHack.Common.File
renameFreqs | Game.LambdaHack.Definition.Defs
renderAnim | Game.LambdaHack.Client.UI.Animation
renderAnimFrames | Game.LambdaHack.Client.UI.FrameM
renderHistory | Game.LambdaHack.Client.UI.Msg
renderRepetition | Game.LambdaHack.Client.UI.Msg
renderReport | Game.LambdaHack.Client.UI.Msg
renderTimeReport | Game.LambdaHack.Client.UI.Msg
renderTutorialHints | Game.LambdaHack.Client.UI.TutorialHints
Repeat | Game.LambdaHack.Client.UI.HumanCmd
repeat | Game.LambdaHack.Core.Prelude
repeatHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
repeatHumanTransition | Game.LambdaHack.Client.UI.HandleHumanLocalM
RepeatLast | Game.LambdaHack.Client.UI.HumanCmd
repeatLastHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
repeatLastHumanTransition | Game.LambdaHack.Client.UI.HandleHumanLocalM
repeatLastTriple | Game.LambdaHack.Client.UI.Content.Input
repeatTriple | Game.LambdaHack.Client.UI.Content.Input
replaceCmd | Game.LambdaHack.Client.UI.Content.Input
replaceDesc | Game.LambdaHack.Client.UI.Content.Input
replicate | Game.LambdaHack.Core.Prelude
replicateA | Game.LambdaHack.Common.PointArray
replicateM | Game.LambdaHack.Core.Prelude
replicateM_ | Game.LambdaHack.Core.Prelude
RepMsgNK | Game.LambdaHack.Client.UI.Msg
Report | Game.LambdaHack.Client.UI.Msg
reportToSlideshow | Game.LambdaHack.Client.UI.SlideshowM
reportToSlideshowKeepHalt | Game.LambdaHack.Client.UI.SlideshowM
REPRESENTATIVE | Content.FactionKind
ReqAI | Game.LambdaHack.Client.Request, Game.LambdaHack.Client
ReqAINop | Game.LambdaHack.Client.Request, Game.LambdaHack.Client
ReqAITimed | Game.LambdaHack.Client.Request, Game.LambdaHack.Client
ReqAlter | Game.LambdaHack.Client.Request, Game.LambdaHack.Client
reqAlter | Game.LambdaHack.Server.HandleRequestM
reqAlterFail | Game.LambdaHack.Server.HandleRequestM
ReqApply | Game.LambdaHack.Client.Request, Game.LambdaHack.Client
reqApply | Game.LambdaHack.Server.HandleRequestM
reqAutomate | Game.LambdaHack.Server.HandleRequestM
ReqDelay | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
ReqDelayAlarm | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
ReqDelayHandled | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
ReqDelayNot | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
ReqDisplace | Game.LambdaHack.Client.Request, Game.LambdaHack.Client
reqDisplace | Game.LambdaHack.Server.HandleRequestM
reqDisplaceGeneric | Game.LambdaHack.Server.HandleRequestM
reqDoctrine | Game.LambdaHack.Server.HandleRequestM
ReqFailure | Game.LambdaHack.Common.ReqFailure
reqGameDropAndExit | Game.LambdaHack.Server.HandleRequestM
reqGameRestart | Game.LambdaHack.Server.HandleRequestM
reqGameSave | Game.LambdaHack.Server.HandleRequestM
reqGameSaveAndExit | Game.LambdaHack.Server.HandleRequestM
ReqMelee | Game.LambdaHack.Client.Request, Game.LambdaHack.Client
reqMelee | Game.LambdaHack.Server.HandleRequestM
reqMeleeChecked | Game.LambdaHack.Server.HandleRequestM
ReqMove | Game.LambdaHack.Client.Request, Game.LambdaHack.Client
reqMove | Game.LambdaHack.Server.HandleRequestM
reqMoveGeneric | Game.LambdaHack.Server.HandleRequestM
reqMoveItem | Game.LambdaHack.Server.HandleRequestM
ReqMoveItems | Game.LambdaHack.Client.Request, Game.LambdaHack.Client
reqMoveItems | Game.LambdaHack.Server.HandleRequestM
ReqProject | Game.LambdaHack.Client.Request, Game.LambdaHack.Client
reqProject | Game.LambdaHack.Server.HandleRequestM
RequestAI | Game.LambdaHack.Client.Request, Game.LambdaHack.Client
requestAIS | Game.LambdaHack.Server.ProtocolM, Game.LambdaHack.Server
RequestTimed | Game.LambdaHack.Client.Request, Game.LambdaHack.Client
RequestUI | Game.LambdaHack.Client.Request, Game.LambdaHack.Client
requestUIS | Game.LambdaHack.Server.ProtocolM, Game.LambdaHack.Server
ReqUI | Game.LambdaHack.Client.Request, Game.LambdaHack.Client
ReqUIAutomate | Game.LambdaHack.Client.Request, Game.LambdaHack.Client
ReqUIDoctrine | Game.LambdaHack.Client.Request, Game.LambdaHack.Client
ReqUIGameDropAndExit | Game.LambdaHack.Client.Request, Game.LambdaHack.Client
ReqUIGameRestart | Game.LambdaHack.Client.Request, Game.LambdaHack.Client
ReqUIGameSave | Game.LambdaHack.Client.Request, Game.LambdaHack.Client
ReqUIGameSaveAndExit | Game.LambdaHack.Client.Request, Game.LambdaHack.Client
ReqUINop | Game.LambdaHack.Client.Request, Game.LambdaHack.Client
ReqUITimed | Game.LambdaHack.Client.Request, Game.LambdaHack.Client
ReqWait | Game.LambdaHack.Client.Request, Game.LambdaHack.Client
reqWait | Game.LambdaHack.Server.HandleRequestM
ReqWait10 | Game.LambdaHack.Client.Request, Game.LambdaHack.Client
reqWait10 | Game.LambdaHack.Server.HandleRequestM
ReqYell | Game.LambdaHack.Client.Request, Game.LambdaHack.Client
reqYell | Game.LambdaHack.Server.HandleRequestM
RerollItem | Game.LambdaHack.Content.ItemKind
resCurrentTurn | Game.LambdaHack.Common.Actor
ResDelta |
1 (Type/Class) | Game.LambdaHack.Common.Actor
2 (Data Constructor) | Game.LambdaHack.Common.Actor
resetActorMaxSkills | Game.LambdaHack.Atomic.MonadStateWrite
resetChanKey | Game.LambdaHack.Client.UI.Frontend.Common
resetFactions | Game.LambdaHack.Server.StartM
resetGameStart | Game.LambdaHack.Client.UI.MonadClientUI
resetPlayBack | Game.LambdaHack.Client.UI.FrameM
resetPressedKeys | Game.LambdaHack.Client.UI.MonadClientUI, Game.LambdaHack.Client.UI
resetSessionStart | Game.LambdaHack.Client.UI.MonadClientUI
Response | Game.LambdaHack.Client.Response, Game.LambdaHack.Client
responseS | Game.LambdaHack.Server.ProtocolM, Game.LambdaHack.Server
RespQueryAI | Game.LambdaHack.Client.Response, Game.LambdaHack.Client
RespQueryUI | Game.LambdaHack.Client.Response, Game.LambdaHack.Client
RespQueryUIunderAI | Game.LambdaHack.Client.Response, Game.LambdaHack.Client
resPreviousTurn | Game.LambdaHack.Common.Actor
RespSfxAtomic | Game.LambdaHack.Client.Response, Game.LambdaHack.Client
RespUpdAtomic | Game.LambdaHack.Client.Response, Game.LambdaHack.Client
RespUpdAtomicNoState | Game.LambdaHack.Client.Response, Game.LambdaHack.Client
Restart |
1 (Data Constructor) | Game.LambdaHack.Content.FactionKind
2 (Data Constructor) | Game.LambdaHack.Client.UI.HandleHumanGlobalM
restartGame | Game.LambdaHack.Server.LoopM
restoreGame | Game.LambdaHack.Common.Save
restoreLeaderFromRun | Game.LambdaHack.Client.UI.FrameM
restoreScore | Game.LambdaHack.Server.MonadServer
ResultItemDialogMode | Game.LambdaHack.Client.UI.InventoryM
Return | Game.LambdaHack.Client.UI.Key
returN | Game.LambdaHack.Client.AI.Strategy
return | Game.LambdaHack.Core.Prelude
returnJustLeft | Game.LambdaHack.Client.UI.Watch.WatchSfxAtomicM
returnKM | Game.LambdaHack.Client.UI.Key
revCmdMap | Game.LambdaHack.Client.UI.MonadClientUI
revealAll | Game.LambdaHack.Server.CommonM
RevealAs | Game.LambdaHack.Content.TileKind
revealAs | Game.LambdaHack.Common.Tile
revealItems | Game.LambdaHack.Server.CommonM
revealPerceptionLid | Game.LambdaHack.Server.CommonM
reverse | Game.LambdaHack.Core.Prelude
rexeVersion | Game.LambdaHack.Content.RuleKind
RFactions | Game.LambdaHack.Client.UI.InventoryM
rFontFiles | Game.LambdaHack.Client.UI.Content.Screen
rheight | Game.LambdaHack.Client.UI.Content.Screen
rHeightMax | Game.LambdaHack.Content.RuleKind
Right |
1 (Data Constructor) | Game.LambdaHack.Core.Prelude
2 (Data Constructor) | Game.LambdaHack.Client.UI.Key
RightButtonPress | Game.LambdaHack.Client.UI.Key
RightButtonRelease | Game.LambdaHack.Client.UI.Key
rightButtonReleaseKM | Game.LambdaHack.Client.UI.Key
rightKM | Game.LambdaHack.Client.UI.Key
RingBuffer | Game.LambdaHack.Common.RingBuffer
RING_OF_OPPORTUNITY_GRENADIER | Content.ItemKind
RING_OF_OPPORTUNITY_SNIPER | Content.ItemKindActor
rintroScreen | Game.LambdaHack.Client.UI.Content.Screen
ritemSymbols | Game.LambdaHack.Content.RuleKind
rleadLevelClips | Game.LambdaHack.Content.RuleKind
RLore | Game.LambdaHack.Client.UI.InventoryM
rmFromBag | Game.LambdaHack.Atomic.MonadStateWrite
RModes | Game.LambdaHack.Client.UI.InventoryM
Rnd | Game.LambdaHack.Core.Random
rndToAction |
1 (Function) | Game.LambdaHack.Client.MonadClient
2 (Function) | Game.LambdaHack.Server.MonadServer
rndToActionUI | Game.LambdaHack.Client.UI.MonadClientUI
rnearby | Game.LambdaHack.Content.RuleKind
RNGs |
1 (Type/Class) | Game.LambdaHack.Server.ServerOptions
2 (Data Constructor) | Game.LambdaHack.Server.ServerOptions
ROGUE | Content.PlaceKind
rollAndRegisterItem | Game.LambdaHack.Server.ItemM
rollAspectRecord | Game.LambdaHack.Common.ItemAspect
rollFlavourMap | Game.LambdaHack.Server.ItemRev
rollFreq | Game.LambdaHack.Core.Random
rollItemAspect | Game.LambdaHack.Server.ItemM
rollSpawnPos | Game.LambdaHack.Server.PeriodicM
Roster | Game.LambdaHack.Content.ModeKind
rotate | Game.LambdaHack.Common.Vector
round | Game.LambdaHack.Core.Prelude
ROwned | Game.LambdaHack.Client.UI.InventoryM
RPlaces | Game.LambdaHack.Client.UI.InventoryM
rscoresFileName | Game.LambdaHack.Content.RuleKind
RSkills | Game.LambdaHack.Client.UI.InventoryM
rstairWordCarried | Game.LambdaHack.Content.RuleKind
RStore | Game.LambdaHack.Client.UI.InventoryM
rsymbolClothes | Game.LambdaHack.Content.ItemKind
rsymbolEdged | Game.LambdaHack.Content.ItemKind
rsymbolFlask | Game.LambdaHack.Content.ItemKind
rsymbolFood | Game.LambdaHack.Content.ItemKind
rsymbolGold | Game.LambdaHack.Content.ItemKind
rsymbolHafted | Game.LambdaHack.Content.ItemKind
rsymbolLight | Game.LambdaHack.Content.ItemKind
rsymbolMiscArmor | Game.LambdaHack.Content.ItemKind
rsymbolNecklace | Game.LambdaHack.Content.ItemKind
rsymbolPolearm | Game.LambdaHack.Content.ItemKind
rsymbolPotion | Game.LambdaHack.Content.ItemKind
rsymbolProjectile | Game.LambdaHack.Content.ItemKind
rsymbolRing | Game.LambdaHack.Content.ItemKind
rsymbolScroll | Game.LambdaHack.Content.ItemKind
rsymbolShield | Game.LambdaHack.Content.ItemKind
rsymbolSpecial | Game.LambdaHack.Content.ItemKind
rsymbolTool | Game.LambdaHack.Content.ItemKind
rsymbolTorsoArmor | Game.LambdaHack.Content.ItemKind
rsymbolWand | Game.LambdaHack.Content.ItemKind
rtitle | Game.LambdaHack.Content.RuleKind
RUBBLE | Content.ItemKindEmbed
RuleContent |
1 (Type/Class) | Game.LambdaHack.Content.RuleKind
2 (Data Constructor) | Game.LambdaHack.Content.RuleKind
runCliImplementation | Implementation.MonadClientImplementation
runDefAction | Game.LambdaHack.Client.UI.InventoryM
runDefFactions | Game.LambdaHack.Client.UI.InventoryM
runDefInventory | Game.LambdaHack.Client.UI.InventoryM
runDefMessage | Game.LambdaHack.Client.UI.InventoryM
runDefModes | Game.LambdaHack.Client.UI.InventoryM
runDefPlaces | Game.LambdaHack.Client.UI.InventoryM
runDefSkills | Game.LambdaHack.Client.UI.InventoryM
RunDir | Game.LambdaHack.Client.UI.HumanCmd
runFrequency | Game.LambdaHack.Core.Frequency
runInitial | Game.LambdaHack.Client.UI.SessionUI
runLeader | Game.LambdaHack.Client.UI.SessionUI
runMembers | Game.LambdaHack.Client.UI.SessionUI
RunOnceAhead | Game.LambdaHack.Client.UI.HumanCmd
runOnceAheadHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM
RunOnceToXhair | Game.LambdaHack.Client.UI.HumanCmd
runOnceToXhairHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM
RunParams |
1 (Type/Class) | Game.LambdaHack.Client.UI.SessionUI
2 (Data Constructor) | Game.LambdaHack.Client.UI.SessionUI
runSerImplementation | Implementation.MonadServerImplementation
runStopMsg | Game.LambdaHack.Client.UI.SessionUI
runToAllCmd | Game.LambdaHack.Client.UI.Content.Input
runWaiting | Game.LambdaHack.Client.UI.SessionUI
rwebAddress | Game.LambdaHack.Client.UI.Content.Screen
rwidth | Game.LambdaHack.Client.UI.Content.Screen
rWidthMax | Game.LambdaHack.Content.RuleKind
rwriteSaveClips | Game.LambdaHack.Content.RuleKind
sacounter | Game.LambdaHack.Server.State
sactorAn | Game.LambdaHack.Server.State
sactorD | Game.LambdaHack.Common.State
sactorMaxSkills | Game.LambdaHack.Common.State
sactorStasis | Game.LambdaHack.Server.State
sactorTime | Game.LambdaHack.Server.State
sactorUI | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
SAFARI | Content.ModeKind
SAFARI_SURVIVAL | Content.ModeKind
safeSpaceKM | Game.LambdaHack.Client.UI.Key
SAFE_TRAIL_LIT | Content.TileKind
saimMode | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
sallClear | Game.LambdaHack.Server.ServerOptions, Game.LambdaHack.Server
sallFontsScale | Game.LambdaHack.Common.ClientOptions
sallNframes | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
sallTime | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
salter | Game.LambdaHack.Client.State
sampleItems | Game.LambdaHack.Server.StartM
sampleTrunks | Game.LambdaHack.Server.StartM
sarenas | Game.LambdaHack.Server.State
sassertExplored | Game.LambdaHack.Server.ServerOptions, Game.LambdaHack.Server
sautomateAll | Game.LambdaHack.Server.ServerOptions, Game.LambdaHack.Server
sautoYes | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
saveClient | Game.LambdaHack.Client.HandleAtomicM
saveKMP | Game.LambdaHack.Client.UI.Frontend.Common
saveMenuIx | Game.LambdaHack.Client.UI.SlideshowM
saveNameCli | Game.LambdaHack.Common.Save
saveNameSer | Game.LambdaHack.Common.Save
saveServer | Game.LambdaHack.Server.MonadServer
saveToChan | Game.LambdaHack.Common.Save
sbandSpawned | Game.LambdaHack.Server.State
sbasicTexture | Game.LambdaHack.Client.UI.Frontend.Sdl
sbenchmark | Game.LambdaHack.Common.ClientOptions
sbenchMessages | Game.LambdaHack.Common.ClientOptions
sbfsD | Game.LambdaHack.Client.State
SBlast | Game.LambdaHack.Definition.Defs
SBody | Game.LambdaHack.Definition.Defs
sboldFont | Game.LambdaHack.Client.UI.Frontend.Sdl
sboostRandomItem | Game.LambdaHack.Server.ServerOptions, Game.LambdaHack.Server
sbreakASAP | Game.LambdaHack.Server.State
sbreakLoop | Game.LambdaHack.Server.State
scaleFloat | Game.LambdaHack.Core.Prelude
scaleFreq | Game.LambdaHack.Core.Frequency
scaleSkills | Game.LambdaHack.Definition.Ability
scampings | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
scan | Game.LambdaHack.Server.FovDigital
scanl | Game.LambdaHack.Core.Prelude
scanl' | Game.LambdaHack.Core.Prelude
scanl1 | Game.LambdaHack.Core.Prelude
scanr | Game.LambdaHack.Core.Prelude
scanr1 | Game.LambdaHack.Core.Prelude
SCAVENGER | Content.ItemKindOrgan
sccui | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
schanF | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
schosenFontset | Game.LambdaHack.Common.ClientOptions
schosenLore | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
sclientOptions | Game.LambdaHack.Server.ServerOptions, Game.LambdaHack.Server
sclientStates | Game.LambdaHack.Server.State
scondInMelee | Game.LambdaHack.Client.State
SCondition | Game.LambdaHack.Definition.Defs
scontinueSdlLoop | Game.LambdaHack.Client.UI.Frontend.Sdl
scops | Game.LambdaHack.Common.State
ScoreDict | Game.LambdaHack.Common.HighScore
ScoreRecord | Game.LambdaHack.Common.HighScore
ScoreTable | Game.LambdaHack.Common.HighScore
scoreToSlideshow | Game.LambdaHack.Client.UI.MonadClientUI
SCOUT_HERO | Content.ItemKindActor
SCOUT_MONSTER | Content.ItemKindActor
scrapRepetition | Game.LambdaHack.Client.UI.Msg
scrapRepetitionSingle | Game.LambdaHack.Client.UI.Msg
scrapsRepeats | Game.LambdaHack.Client.UI.Msg
SCRATCH_ON_WALL | Content.ItemKindEmbed
ScreenContent |
1 (Type/Class) | Game.LambdaHack.Client.UI.Content.Screen
2 (Data Constructor) | Game.LambdaHack.Client.UI.Content.Screen
scurChal | Game.LambdaHack.Client.State
scurChalSer | Game.LambdaHack.Server.ServerOptions, Game.LambdaHack.Server
scurTutorial | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
sdbgMsgCli | Game.LambdaHack.Common.ClientOptions
sdbgMsgSer | Game.LambdaHack.Server.ServerOptions, Game.LambdaHack.Server
sdisableAutoYes | Game.LambdaHack.Common.ClientOptions
sdiscoAspect | Game.LambdaHack.Common.State
sdiscoBenefit | Game.LambdaHack.Client.State
sdiscoKind | Game.LambdaHack.Common.State
sdiscoKindRev | Game.LambdaHack.Server.State
sdisplayNeeded | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
sdumpInitRngs | Game.LambdaHack.Server.ServerOptions, Game.LambdaHack.Server
sdungeon | Game.LambdaHack.Common.State
sdungeonRng | Game.LambdaHack.Server.ServerOptions, Game.LambdaHack.Server
second | Game.LambdaHack.Core.Prelude
SEE | Content.ModeKind
seenAtomicCli | Game.LambdaHack.Atomic.PosAtomicRead, Game.LambdaHack.Atomic
seenAtomicSer | Game.LambdaHack.Atomic.PosAtomicRead, Game.LambdaHack.Atomic
SelectActor | Game.LambdaHack.Client.UI.HumanCmd
selectActorHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
selectItemsToMove | Game.LambdaHack.Client.UI.HandleHumanGlobalM
SelectNone | Game.LambdaHack.Client.UI.HumanCmd
selectNoneHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
SelectWithPointer | Game.LambdaHack.Client.UI.HumanCmd
selectWithPointerHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
SEmbed | Game.LambdaHack.Definition.Defs
Semigroup | Game.LambdaHack.Core.Prelude
SendFlying | Game.LambdaHack.Content.ItemKind
sendFlyingVector | Game.LambdaHack.Server.HandleEffectM
sendPer | Game.LambdaHack.Server.BroadcastAtomic
sendQueryAI | Game.LambdaHack.Server.ProtocolM
sendQueryUI | Game.LambdaHack.Server.ProtocolM
sendRequestAI | Game.LambdaHack.Client.HandleResponseM
sendRequestUI | Game.LambdaHack.Client.HandleResponseM
sendSfx | Game.LambdaHack.Server.ProtocolM
sendUpdate | Game.LambdaHack.Server.ProtocolM
sendUpdateCheck | Game.LambdaHack.Server.ProtocolM
sendUpdNoState | Game.LambdaHack.Server.ProtocolM
seps | Game.LambdaHack.Client.State
seq | Game.LambdaHack.Core.Prelude
SeqEffect | Game.LambdaHack.Content.ItemKind
seqFrame | Game.LambdaHack.Client.UI.Frontend
sequence | Game.LambdaHack.Core.Prelude
sequenceA | Game.LambdaHack.Core.Prelude
sequence_ | Game.LambdaHack.Core.Prelude
serDict | Implementation.MonadServerImplementation
SerImplementation |
1 (Type/Class) | Implementation.MonadServerImplementation
2 (Data Constructor) | Implementation.MonadServerImplementation
serServer | Implementation.MonadServerImplementation
SerState |
1 (Type/Class) | Implementation.MonadServerImplementation
2 (Data Constructor) | Implementation.MonadServerImplementation
serState | Implementation.MonadServerImplementation
serToSave | Implementation.MonadServerImplementation
serverDiscos | Game.LambdaHack.Server.ItemRev
ServerOptions |
1 (Type/Class) | Game.LambdaHack.Server.ServerOptions, Game.LambdaHack.Server
2 (Data Constructor) | Game.LambdaHack.Server.ServerOptions, Game.LambdaHack.Server
serverOptionsP | Game.LambdaHack.Server.Commandline
serverOptionsPI | Game.LambdaHack.Server.Commandline, Game.LambdaHack.Server
serverPrint | Game.LambdaHack.Server.MonadServer
SessionUI |
1 (Type/Class) | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
2 (Data Constructor) | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
SetFlag | Game.LambdaHack.Content.ItemKind
setFreshLeader | Game.LambdaHack.Server.CommonM
setFrontAutoYes | Game.LambdaHack.Client.UI.MonadClientUI
setTargetFromDoctrines | Game.LambdaHack.Client.AI.PickActorM
SettingsMenu | Game.LambdaHack.Client.UI.HumanCmd
settingsMenuHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM
setXHairFromGUI | Game.LambdaHack.Client.UI.MonadClientUI
sexplored | Game.LambdaHack.Client.State
sexposeActors | Game.LambdaHack.Common.ClientOptions
sexposeItems | Game.LambdaHack.Common.ClientOptions
sexposePlaces | Game.LambdaHack.Common.ClientOptions
sfactionAn | Game.LambdaHack.Server.State
sfactionD | Game.LambdaHack.Common.State
sflavour | Game.LambdaHack.Server.State
sfleeD | Game.LambdaHack.Client.State
sfonts | Game.LambdaHack.Common.ClientOptions
sfontsets | Game.LambdaHack.Common.ClientOptions
sforcedShutdown | Game.LambdaHack.Client.UI.Frontend.Sdl
sfovClearLid | Game.LambdaHack.Server.State
sfovLitLid | Game.LambdaHack.Server.State
sfovLucidLid | Game.LambdaHack.Server.State
sfper | Game.LambdaHack.Client.State
sframeDrawn | Game.LambdaHack.Client.UI.Frontend.Sdl
sframeQueue | Game.LambdaHack.Client.UI.Frontend.Sdl
sfrontendANSI | Game.LambdaHack.Common.ClientOptions
sfrontendLazy | Game.LambdaHack.Common.ClientOptions
sfrontendNull | Game.LambdaHack.Common.ClientOptions
sfrontendTeletype | Game.LambdaHack.Common.ClientOptions
sfullscreenMode | Game.LambdaHack.Common.ClientOptions
SfxApply | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxAtomic |
1 (Type/Class) | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
2 (Data Constructor) | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxBracedImmune | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxCheck | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxColdFish | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxCollideActor | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxCollideTile | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxDupNothing | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxDupUnique | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxDupValuable | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxEffect | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxEscapeImpossible | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxExpected | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxExpectedEmbed | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxFizzles | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxIdentifyNothing | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxItemApplied | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxItemYield | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxLevelNoMore | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxLevelPushed | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxMsg | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxMsgFid | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxNoItemsForTile | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxNothingHappens | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxProject | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxPurposeNotCommon | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxPurposeNothing | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxPurposeTooFew | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxPurposeUnique | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxReadyGoods | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxReceive | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxRecoil | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxRelease | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxRerollNothing | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxRerollNotRandom | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxRestart | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxShun | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxStasisProtects | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxSteal | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxStrike | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxSummonFailure | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxSummonLackCalm | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxSummonTooManyAll | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxSummonTooManyOwn | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxTaunt | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxTimerExtended | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxTransImpossible | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxTrigger | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxUnexpected | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxUnimpressed | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxVoidDetection | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
SfxWaterParalysisResisted | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
sgameMode | Game.LambdaHack.Server.ServerOptions, Game.LambdaHack.Server
sgameModeId | Game.LambdaHack.Common.State
sgenerationAn | Game.LambdaHack.Server.State
sgold | Game.LambdaHack.Common.State
sgstart | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
SHALLOW_WATER | Content.ItemKindEmbed
Shift | Game.LambdaHack.Client.UI.Key
shift | Game.LambdaHack.Common.Vector
shiftBounded | Game.LambdaHack.Common.Vector
shiftItemTimer | Game.LambdaHack.Common.Item
shigh | Game.LambdaHack.Common.State
shineFromLevel | Game.LambdaHack.Server.Fov
shistory | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
SHOOTOUT |
1 (Data Constructor) | Content.PlaceKind
2 (Data Constructor) | Content.ModeKind
SHOOTOUT_SET_LIT | Content.TileKind
SHORT | Content.ModeKind
shortDeathBody | Game.LambdaHack.Client.UI.Animation
Show | Game.LambdaHack.Core.Prelude
show | Game.LambdaHack.Core.Prelude
show64With2 | Game.LambdaHack.Common.Misc
showAward | Game.LambdaHack.Common.HighScore
showChar | Game.LambdaHack.Core.Prelude
showFailError | Game.LambdaHack.Client.UI.HandleHelperM
showFailure | Game.LambdaHack.Core.Prelude
showKey | Game.LambdaHack.Client.UI.Key
showKM | Game.LambdaHack.Client.UI.Key
showList | Game.LambdaHack.Core.Prelude
showNearbyScores | Game.LambdaHack.Client.UI.Slideshow
showParen | Game.LambdaHack.Core.Prelude
showReqFailure | Game.LambdaHack.Common.ReqFailure
ShowS | Game.LambdaHack.Core.Prelude
shows | Game.LambdaHack.Core.Prelude
showScore | Game.LambdaHack.Common.HighScore
showsPrec | Game.LambdaHack.Core.Prelude
showString | Game.LambdaHack.Core.Prelude
showTable | Game.LambdaHack.Client.UI.Slideshow
shrink | Game.LambdaHack.Common.Area
shuffle | Game.LambdaHack.Core.Random
shuffleExcept | Game.LambdaHack.Core.Random
shutdown | Game.LambdaHack.Client.UI.Frontend.Sdl
sicounter | Game.LambdaHack.Server.State
sideBySideOKX | Game.LambdaHack.Client.UI.Slideshow
SIGNAGE | Content.ItemKindEmbed
SIGNBOARD | Content.TileKind
significand | Game.LambdaHack.Core.Prelude
signum | Game.LambdaHack.Core.Prelude
sin | Game.LambdaHack.Core.Prelude
singleAid | Game.LambdaHack.Atomic.PosAtomicRead
singleArray | Game.LambdaHack.Client.UI.Frame
singleContainerActor | Game.LambdaHack.Atomic.PosAtomicRead
singleContainerStash | Game.LambdaHack.Atomic.PosAtomicRead
singleFontSetup | Game.LambdaHack.Client.UI.Overlay
SingleFrame |
1 (Type/Class) | Game.LambdaHack.Client.UI.Frame
2 (Data Constructor) | Game.LambdaHack.Client.UI.Frame
singleMonoOverlay | Game.LambdaHack.Client.UI.Frame
singlePropOverlay | Game.LambdaHack.Client.UI.Frame
singleSquareOverlay | Game.LambdaHack.Client.UI.Frame
singleton | Game.LambdaHack.Core.Prelude
sinh | Game.LambdaHack.Core.Prelude
sInMs | Game.LambdaHack.Common.Time
SItem | Game.LambdaHack.Definition.Defs
sitemD | Game.LambdaHack.Common.State
sitemIxMap | Game.LambdaHack.Common.State
sitemRev | Game.LambdaHack.Server.State
sitemSel | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
sitemUI | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
SkAggression | Game.LambdaHack.Definition.Ability
SkAlter | Game.LambdaHack.Definition.Ability
SkApply | Game.LambdaHack.Definition.Ability
SkArmorMelee | Game.LambdaHack.Definition.Ability
SkArmorRanged | Game.LambdaHack.Definition.Ability
SkDeflectMelee | Game.LambdaHack.Definition.Ability
SkDeflectRanged | Game.LambdaHack.Definition.Ability
SkDisplace | Game.LambdaHack.Definition.Ability
skeepAutomated | Game.LambdaHack.Server.ServerOptions, Game.LambdaHack.Server
SkFlying | Game.LambdaHack.Definition.Ability
SkHearing | Game.LambdaHack.Definition.Ability
SkHurtMelee | Game.LambdaHack.Definition.Ability
Skill | Game.LambdaHack.Definition.Ability
skillCloseUp | Game.LambdaHack.Client.UI.InventoryM
skillDesc | Game.LambdaHack.Client.UI.EffectDescription
skillName | Game.LambdaHack.Client.UI.EffectDescription
Skills | Game.LambdaHack.Definition.Ability
skillsInDisplayOrder | Game.LambdaHack.Client.UI.EffectDescription
skillsInRightPane | Game.LambdaHack.Client.UI.InventoryM
skillsOverlay | Game.LambdaHack.Client.UI.HandleHelperM
skillsToList | Game.LambdaHack.Definition.Ability
skillToDecorator | Game.LambdaHack.Client.UI.EffectDescription
SkMaxCalm | Game.LambdaHack.Definition.Ability
SkMaxHP | Game.LambdaHack.Definition.Ability
SkMelee | Game.LambdaHack.Definition.Ability
SkMove | Game.LambdaHack.Definition.Ability
SkMoveItem | Game.LambdaHack.Definition.Ability
SkNocto | Game.LambdaHack.Definition.Ability
sknowEvents | Game.LambdaHack.Server.ServerOptions, Game.LambdaHack.Server
sknowItems | Game.LambdaHack.Server.ServerOptions, Game.LambdaHack.Server
sknowMap | Game.LambdaHack.Server.ServerOptions, Game.LambdaHack.Server
SkOdor | Game.LambdaHack.Definition.Ability
SkProject | Game.LambdaHack.Definition.Ability
SkShine | Game.LambdaHack.Definition.Ability
SkSight | Game.LambdaHack.Definition.Ability
SkSmell | Game.LambdaHack.Definition.Ability
SkSpeed | Game.LambdaHack.Definition.Ability
SkSwimming | Game.LambdaHack.Definition.Ability
SkWait | Game.LambdaHack.Definition.Ability
slastItemMove | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
slastLost | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
sleader | Game.LambdaHack.Client.State
Slideshow | Game.LambdaHack.Client.UI.Slideshow
slideshow | Game.LambdaHack.Client.UI.Slideshow
slogPriority | Game.LambdaHack.Common.ClientOptions
SLore | Game.LambdaHack.Definition.Defs
slotToSentence | Game.LambdaHack.Client.UI.EffectDescription
smacroFrame | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
smacroStack | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
smainRng | Game.LambdaHack.Server.ServerOptions, Game.LambdaHack.Server
SMALL_FIRE | Content.ItemKindEmbed
smarkSmell | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
smarkSuspect | Game.LambdaHack.Client.State
smarkVision | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
smaxFps | Game.LambdaHack.Common.ClientOptions
SmellMap | Game.LambdaHack.Common.Level
smellTimeout | Game.LambdaHack.Common.Actor
smenuIxMap | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
smetaBackup | Game.LambdaHack.Server.State
SMOKE_CLUMP_DARK | Content.TileKind
SMOKE_CLUMP_LIT | Content.TileKind
smonoAtlas | Game.LambdaHack.Client.UI.Frontend.Sdl
smonoFont | Game.LambdaHack.Client.UI.Frontend.Sdl
smuteMessages | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
snapToStairList | Game.LambdaHack.Server.DungeonGen
snd | Game.LambdaHack.Core.Prelude
snewGameCli | Game.LambdaHack.Common.ClientOptions
snewGameSer | Game.LambdaHack.Server.ServerOptions, Game.LambdaHack.Server
snframes | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
sniff | Game.LambdaHack.Server.ServerOptions, Game.LambdaHack.Server
snoAnim | Game.LambdaHack.Common.ClientOptions
snumSpawned | Game.LambdaHack.Server.State
snxtChal | Game.LambdaHack.Client.State
snxtScenario | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
snxtTutorial | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
SOLDIER_HERO | Content.ItemKindActor
soptions |
1 (Function) | Game.LambdaHack.Client.State
2 (Function) | Game.LambdaHack.Server.State
soptionsNxt | Game.LambdaHack.Server.State
SOrgan | Game.LambdaHack.Definition.Defs
sort | Game.LambdaHack.Core.Prelude
sortBy | Game.LambdaHack.Core.Prelude
sortEmbeds | Game.LambdaHack.Common.Level
sortIids | Game.LambdaHack.Common.Item
sortOn | Game.LambdaHack.Core.Prelude
sortPoint | Game.LambdaHack.Server.DungeonGen.AreaRnd
soverrideTut | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
Space | Game.LambdaHack.Client.UI.Key
spaceAttrW32 | Game.LambdaHack.Definition.Color
spaceKM | Game.LambdaHack.Client.UI.Key
span | Game.LambdaHack.Core.Prelude
spanArea | Game.LambdaHack.Common.Area
spawnMonster | Game.LambdaHack.Server.PeriodicM
SpecialArea |
1 (Type/Class) | Game.LambdaHack.Server.DungeonGen.AreaRnd
2 (Data Constructor) | Game.LambdaHack.Server.DungeonGen.AreaRnd
SpecialFixed | Game.LambdaHack.Server.DungeonGen.AreaRnd
SpecialMerged | Game.LambdaHack.Server.DungeonGen.AreaRnd
Speed | Game.LambdaHack.Common.Time
speedAdd | Game.LambdaHack.Common.Time
speedFromWeight | Game.LambdaHack.Common.Time
speedLimp | Game.LambdaHack.Common.Time
speedScale | Game.LambdaHack.Common.Time
speedThrust | Game.LambdaHack.Common.Time
speedupHackXSize | Game.LambdaHack.Common.Point
speedupItem | Game.LambdaHack.Common.Kind
speedupTile | Game.LambdaHack.Common.Tile
speedWalk | Game.LambdaHack.Common.Time
sperCacheFid | Game.LambdaHack.Server.State
sperFid | Game.LambdaHack.Server.State
sperValidFid | Game.LambdaHack.Server.State
Spice | Game.LambdaHack.Content.TileKind
splitAt | Game.LambdaHack.Core.Prelude
splitAttrPhrase | Game.LambdaHack.Client.UI.Overlay
splitAttrString | Game.LambdaHack.Client.UI.Overlay
splitOKX | Game.LambdaHack.Client.UI.Slideshow
splitOverlay | Game.LambdaHack.Client.UI.Slideshow
spoilsBlurb | Game.LambdaHack.Client.UI.HandleHelperM
spointer | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
spotItemBag | Game.LambdaHack.Client.UI.Watch.WatchUpdAtomicM
spreviousFrame | Game.LambdaHack.Client.UI.Frontend.Sdl
sprintEachScreen | Game.LambdaHack.Common.ClientOptions
spropFont | Game.LambdaHack.Client.UI.Frontend.Sdl
sqrt | Game.LambdaHack.Core.Prelude
squareAtlas | Game.LambdaHack.Client.UI.Frontend.Sdl
squareFont |
1 (Function) | Game.LambdaHack.Client.UI.Overlay
2 (Function) | Game.LambdaHack.Client.UI.Frontend.Sdl
squareFontSize | Game.LambdaHack.Client.UI.Frontend.Sdl
squareToMap | Game.LambdaHack.Client.UI.PointUI
squareToUI | Game.LambdaHack.Client.UI.PointUI
squareUnsafeSet | Game.LambdaHack.Common.Vector
squashedWWandW | Game.LambdaHack.Common.Misc
squit | Game.LambdaHack.Client.State
srandom |
1 (Function) | Game.LambdaHack.Client.State
2 (Function) | Game.LambdaHack.Server.State
srandomUI | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
sregainControl | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
srenderer | Game.LambdaHack.Client.UI.Frontend.Sdl
sreportNull | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
sreqDelay | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
sreqPending | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
sreqQueried | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
srestarts | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
srngs | Game.LambdaHack.Server.State
sroles | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
srunning | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
ssavePrefixCli | Game.LambdaHack.Common.ClientOptions
ssavePrefixSer | Game.LambdaHack.Server.ServerOptions, Game.LambdaHack.Server
sselected | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
sshowItemSamples | Game.LambdaHack.Server.ServerOptions, Game.LambdaHack.Server
sside | Game.LambdaHack.Client.State
sstart | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
sstopAfterFrames | Game.LambdaHack.Common.ClientOptions
sstopAfterGameOver | Game.LambdaHack.Server.ServerOptions, Game.LambdaHack.Server
sstopAfterSeconds | Game.LambdaHack.Common.ClientOptions
stabs | Game.LambdaHack.Client.State
STAIRCASE_DOWN | Content.TileKind
STAIRCASE_OUTDOOR_DOWN | Content.TileKind
STAIRCASE_OUTDOOR_UP | Content.TileKind
STAIRCASE_UP | Content.TileKind
STAIRS_DOWN | Content.ItemKindEmbed
STAIRS_TRAP_DOWN | Content.ItemKindEmbed
STAIRS_TRAP_UP | Content.ItemKindEmbed
STAIRS_UP | Content.ItemKindEmbed
STAIR_TERMINAL_DARK | Content.TileKind
STAIR_TERMINAL_LIT | Content.TileKind
standardKeysAndMouse | Client.UI.Content.Input
standardLayoutAndFeatures | Client.UI.Content.Screen
standardRules | Content.RuleKind
stargetD | Game.LambdaHack.Client.State
startingRandomGenerator | Game.LambdaHack.Server.ServerOptions
STARTING_ARMOR | Content.ItemKindActor
STARTING_WEAPON | Content.ItemKindActor
startup |
1 (Function) | Game.LambdaHack.Client.UI.Frontend.Teletype
2 (Function) | Game.LambdaHack.Client.UI.Frontend.Sdl
3 (Function) | Game.LambdaHack.Client.UI.Frontend.ANSI
startupBound | Game.LambdaHack.Client.UI.Frontend.Common
startupFun | Game.LambdaHack.Client.UI.Frontend.Sdl
State | Game.LambdaHack.Common.State
StateClient |
1 (Type/Class) | Game.LambdaHack.Client.State
2 (Data Constructor) | Game.LambdaHack.Client.State
StateServer |
1 (Type/Class) | Game.LambdaHack.Server.State
2 (Data Constructor) | Game.LambdaHack.Server.State
Status |
1 (Type/Class) | Game.LambdaHack.Common.Faction
2 (Data Constructor) | Game.LambdaHack.Common.Faction
stcounter | Game.LambdaHack.Server.State
stdCol | Game.LambdaHack.Definition.Color
stDepth | Game.LambdaHack.Common.Faction
stdFlavList | Game.LambdaHack.Definition.Flavour
steamGear | Game.LambdaHack.Server.State
steamGearCur | Game.LambdaHack.Server.State
steepestInHull | Game.LambdaHack.Server.FovDigital
steepness | Game.LambdaHack.Server.FovDigital
stepChoiceScreen | Game.LambdaHack.Client.UI.SlideshowM
stepQueryUI | Game.LambdaHack.Client.UI
stepQueryUIwithLeader | Game.LambdaHack.Client.UI
stexture | Game.LambdaHack.Client.UI.Frontend.Sdl
stime | Game.LambdaHack.Common.State
stitle | Game.LambdaHack.Common.ClientOptions
stNewGame | Game.LambdaHack.Common.Faction
stopAtMove | Game.LambdaHack.Client.UI.Watch.WatchCommonM
stopPlayBack | Game.LambdaHack.Client.UI.FrameM
storeItemPrompt | Game.LambdaHack.Client.UI.InventoryM
stotalDepth | Game.LambdaHack.Common.State
stOutcome | Game.LambdaHack.Common.Faction
STRAIGHT_PATH | Content.ItemKindEmbed
strajPushedBy | Game.LambdaHack.Server.State
strajTime | Game.LambdaHack.Server.State
Strategy | Game.LambdaHack.Client.AI.Strategy
strengthOnCombine | Game.LambdaHack.Content.ItemKind
strengthOnSmash | Game.LambdaHack.Content.ItemKind
strictDecodeEOF | Game.LambdaHack.Common.File
strike | Game.LambdaHack.Client.UI.Watch.WatchSfxAtomicM
String | Game.LambdaHack.Core.Prelude
stringToAL | Game.LambdaHack.Client.UI.Overlay
stringToAS | Game.LambdaHack.Client.UI.Overlay
stripPrefix | Game.LambdaHack.Core.Prelude
strongestMelee | Game.LambdaHack.Common.Item
strongestSlot | Game.LambdaHack.Common.Item
STrunk | Game.LambdaHack.Definition.Defs
sturnDisplayed | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
subsequences | Game.LambdaHack.Core.Prelude
subtleHit | Game.LambdaHack.Client.UI.Animation
SUBTLE_FRESCO | Content.ItemKindEmbed
subtract | Game.LambdaHack.Core.Prelude
subtractBfsDistance | Game.LambdaHack.Client.Bfs
subtractIidfromGrps | Game.LambdaHack.Common.Item
succ | Game.LambdaHack.Core.Prelude
succBfsDistance | Game.LambdaHack.Client.Bfs
sUIOptions | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
Suitability | Game.LambdaHack.Client.UI.InventoryM
SuitsEverything | Game.LambdaHack.Client.UI.InventoryM
SuitsSomething | Game.LambdaHack.Client.UI.InventoryM
sum | Game.LambdaHack.Core.Prelude
sumAreas | Game.LambdaHack.Common.Area
Summon | Game.LambdaHack.Content.ItemKind
sumScaledSkills | Game.LambdaHack.Definition.Ability
sundo |
1 (Function) | Game.LambdaHack.Client.State
2 (Function) | Game.LambdaHack.Server.State
suniqueSet | Game.LambdaHack.Server.State
supDice | Game.LambdaHack.Core.Dice
supDiceXY | Game.LambdaHack.Core.Dice
susedHints | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
svalidArenas | Game.LambdaHack.Server.State
svictories | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
swaitTimes | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
swapActorMap | Game.LambdaHack.Atomic.MonadStateWrite
swapPlaces | Game.LambdaHack.Client.UI.Animation
swapTime | Game.LambdaHack.Server.PeriodicM
swasAutomated | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
swindow | Game.LambdaHack.Client.UI.Frontend.Sdl
switchLeader | Game.LambdaHack.Server.HandleRequestM
switchLevels1 | Game.LambdaHack.Server.HandleEffectM
switchLevels2 | Game.LambdaHack.Server.HandleEffectM
SwitchPointmanAndAvoidMeleeAlone | Game.LambdaHack.Client.UI.TutorialHints
SwitchPointmanAndSoftenFoes | Game.LambdaHack.Client.UI.TutorialHints
SwitchTeammate | Game.LambdaHack.Client.UI.TutorialHints
swith | Game.LambdaHack.Core.Prelude
swriteSave | Game.LambdaHack.Server.State
sxhair | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
sxhairGoTo | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
sxhairMoused | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
S_ANIMAL_BRAIN | Content.ItemKindOrgan
S_ANTIDOTE_MIST | Content.ItemKindBlast
S_ANTI_SLOW_MIST | Content.ItemKindBlast
S_ANTLER | Content.ItemKindOrgan
S_ARMORED_SKIN | Content.ItemKindOrgan
S_ARSENIC_FISSURE | Content.ItemKindOrgan
S_ARSENIC_VENT | Content.ItemKindOrgan
S_ASLEEP | Game.LambdaHack.Content.ItemKind
S_BARK | Content.ItemKindOrgan
S_BASIC_OUTER_FENCE | Game.LambdaHack.Content.TileKind
S_BEE_STING | Content.ItemKindOrgan
S_BLIND | Content.ItemKindTemporary
S_BOILING_FISSURE | Content.ItemKindOrgan
S_BOILING_VENT | Content.ItemKindOrgan
S_BOILING_WATER | Content.ItemKindBlast
S_BONUS_HP | Game.LambdaHack.Content.ItemKind
S_BRACED | Game.LambdaHack.Content.ItemKind
S_BURNING_OIL_2 | Content.ItemKindBlast
S_BURNING_OIL_3 | Content.ItemKindBlast
S_BURNING_OIL_4 | Content.ItemKindBlast
S_BUSH_LIT | Content.TileKind
S_CALMING_MIST | Content.ItemKindBlast
S_CONCUSSION | Content.ItemKindBlast
S_CURRENCY | Game.LambdaHack.Content.ItemKind
S_DEAF | Content.ItemKindTemporary
S_DEAFENED | Content.ItemKindTemporary
S_DEFENSELESS | Content.ItemKindTemporary
S_DEFENSELESSNESS_RUNOUT | Content.ItemKindBlast
S_DENSE_SHOWER | Content.ItemKindBlast
S_DISPOSSESSED | Content.ItemKindTemporary
S_DISTORTION | Content.ItemKindBlast
S_DISTRESSING_ODOR | Content.ItemKindBlast
S_DRUNK | Content.ItemKindTemporary
S_EAR_3 | Content.ItemKindOrgan
S_EAR_6 | Content.ItemKindOrgan
S_EAR_8 | Content.ItemKindOrgan
S_EYE_3 | Content.ItemKindOrgan
S_EYE_6 | Content.ItemKindOrgan
S_EYE_8 | Content.ItemKindOrgan
S_EYE_DROP | Content.ItemKindBlast
S_EYE_SHINE | Content.ItemKindBlast
S_FAR_SIGHTED | Content.ItemKindTemporary
S_FIRECRACKER | Content.ItemKindBlast
S_FIST | Content.ItemKindOrgan
S_FLOOR_ACTOR_DARK | Content.TileKind
S_FLOOR_ACTOR_LIT | Content.TileKind
S_FLOOR_ASHES_DARK | Content.TileKind
S_FLOOR_ASHES_LIT | Content.TileKind
S_FOCUSED_BURNING_OIL_2 | Content.ItemKindBlast
S_FOCUSED_BURNING_OIL_3 | Content.ItemKindBlast
S_FOCUSED_BURNING_OIL_4 | Content.ItemKindBlast
S_FOCUSED_CONCUSSION | Content.ItemKindBlast
S_FOCUSED_FLASH | Content.ItemKindBlast
S_FOCUSED_FRAGMENTATION | Content.ItemKindBlast
S_FOCUSED_GLASS_HAIL | Content.ItemKindBlast
S_FOCUSED_SLOWNESS_MIST | Content.ItemKindBlast
S_FOG_LIT | Content.TileKind
S_FOOT | Content.ItemKindOrgan
S_FOUL_SMELLING | Content.ItemKindTemporary
S_FRAGMENTATION | Content.ItemKindBlast
S_FRAGRANCE | Game.LambdaHack.Content.ItemKind
S_FRENZIED | Content.ItemKindTemporary
S_GLASS_HAIL | Content.ItemKindBlast
S_GLUE | Content.ItemKindBlast
S_HASTED | Content.ItemKindTemporary
S_HASTE_SPRAY | Content.ItemKindBlast
S_HEALING_MIST | Content.ItemKindBlast
S_HEALING_MIST_2 | Content.ItemKindBlast
S_HOOKED_CLAW | Content.ItemKindOrgan
S_HORN | Content.ItemKindOrgan
S_HUGE_TAIL | Content.ItemKindOrgan
S_IMMOBILE | Content.ItemKindTemporary
S_IMPATIENT | Content.ItemKindTemporary
S_IMPRESSED | Game.LambdaHack.Content.ItemKind
S_INSECT_MORTALITY | Content.ItemKindOrgan
S_IRON_FILING | Content.ItemKindBlast
S_IRREPLACEABLE | Content.ItemKindTemporary
S_JAW | Content.ItemKindOrgan
S_KEEN_SMELLING | Content.ItemKindTemporary
S_LAMP_POST | Content.TileKind
S_LARGE_JAW | Content.ItemKindOrgan
S_LARGE_TAIL | Content.ItemKindOrgan
S_LASH | Content.ItemKindOrgan
S_LEFT_TORSION | Content.ItemKindOrgan
S_LIP | Content.ItemKindOrgan
S_MELEE_DEFLECTING | Content.ItemKindTemporary
S_MELEE_PROTECTIVE_BALM | Content.ItemKindBlast
S_MORE_COMBATIVE | Content.ItemKindTemporary
S_MORE_DISPLACING | Content.ItemKindTemporary
S_MORE_MOBILE | Content.ItemKindTemporary
S_MORE_MODIFYING | Content.ItemKindTemporary
S_MORE_PATIENT | Content.ItemKindTemporary
S_MORE_PRACTICAL | Content.ItemKindTemporary
S_MORE_PROJECTING | Content.ItemKindTemporary
S_MORE_TIDY | Content.ItemKindTemporary
S_NOSTRIL | Content.ItemKindOrgan
S_PACIFIED | Content.ItemKindTemporary
S_PARSIMONIOUS | Content.ItemKindTemporary
S_PHEROMONE | Content.ItemKindBlast
S_PILLAR | Content.TileKind
S_PING_PLASH | Content.ItemKindBlast
S_POISONED | Content.ItemKindTemporary
S_POISON_CLOUD | Content.ItemKindBlast
S_POISON_RESISTANT | Content.ItemKindTemporary
S_PROTECTED_FROM_MELEE | Content.ItemKindTemporary
S_PROTECTED_FROM_RANGED | Content.ItemKindTemporary
S_PULPIT | Content.TileKind
S_PUPIL | Content.ItemKindOrgan
S_RANGED_DEFLECTING | Content.ItemKindTemporary
S_RANGE_PROTECTIVE_BALM | Content.ItemKindBlast
S_RATLLE | Content.ItemKindOrgan
S_REGENERATING | Content.ItemKindTemporary
S_RESOLUTE | Content.ItemKindTemporary
S_RESOLUTION_DUST | Content.ItemKindBlast
S_RETAINING | Content.ItemKindTemporary
S_RHINO_HORN | Content.ItemKindOrgan
S_RIGHT_TORSION | Content.ItemKindOrgan
S_ROSE_SMELLING | Content.ItemKindTemporary
S_RUBBLE_PILE | Content.TileKind
S_SANDSTONE_ROCK | Content.ItemKindActor
S_SAPIENT_BRAIN | Content.ItemKindOrgan
S_SCENT_GLAND | Content.ItemKindOrgan
S_SCREECHING_BEAK | Content.ItemKindOrgan
S_SHADED_GROUND | Content.TileKind
S_SHALLOW_WATER_DARK | Content.TileKind
S_SHALLOW_WATER_LIT | Content.TileKind
S_SHINY_EYED | Content.ItemKindTemporary
S_SINGLE_SPARK | Game.LambdaHack.Content.ItemKind
S_SLEEP_MIST | Content.ItemKindBlast
S_SLOWED | Content.ItemKindTemporary
S_SLOWNESS_MIST | Content.ItemKindBlast
S_SLOW_RESISTANT | Content.ItemKindTemporary
S_SMALL_CLAW | Content.ItemKindOrgan
S_SMALL_JAW | Content.ItemKindOrgan
S_SMELLY_DROPLET | Content.ItemKindBlast
S_SMOKE | Content.ItemKindBlast
S_SMOKE_LIT | Content.TileKind
S_SNOUT | Content.ItemKindOrgan
S_SPARK | Game.LambdaHack.Content.ItemKind
S_SPARSE_SHOWER | Content.ItemKindBlast
S_SPEED_GLAND_10 | Content.ItemKindOrgan
S_SPEED_GLAND_5 | Content.ItemKindOrgan
S_STING | Content.ItemKindOrgan
S_STRENGTHENED | Content.ItemKindTemporary
S_SULFUR_FISSURE | Content.ItemKindOrgan
S_SULFUR_VENT | Content.ItemKindOrgan
S_TENTACLE | Content.ItemKindOrgan
S_THORN | Content.ItemKindOrgan
S_TIP | Content.ItemKindOrgan
S_TOOTH | Content.ItemKindOrgan
S_TREE_DARK | Content.TileKind
S_TREE_LIT | Content.TileKind
S_UNKNOWN_OUTER_FENCE | Game.LambdaHack.Content.TileKind
S_UNKNOWN_SPACE | Game.LambdaHack.Content.TileKind
S_VENOM_FANG | Content.ItemKindOrgan
S_VENOM_TOOTH | Content.ItemKindOrgan
S_VIOLENT_BURNING_OIL_2 | Content.ItemKindBlast
S_VIOLENT_BURNING_OIL_3 | Content.ItemKindBlast
S_VIOLENT_BURNING_OIL_4 | Content.ItemKindBlast
S_VIOLENT_CONCUSSION | Content.ItemKindBlast
S_VIOLENT_FLASH | Content.ItemKindBlast
S_VIOLENT_FRAGMENTATION | Content.ItemKindBlast
S_VIOLENT_SLOWNESS_MIST | Content.ItemKindBlast
S_VISION_12 | Content.ItemKindOrgan
S_VISION_16 | Content.ItemKindOrgan
S_VISION_6 | Content.ItemKindOrgan
S_WALL_DARK | Content.TileKind
S_WALL_HORIZONTAL_DARK | Content.TileKind
S_WALL_HORIZONTAL_LIT | Content.TileKind
S_WALL_LIT | Content.TileKind
S_WASTE | Content.ItemKindBlast
S_WEAKENED | Content.ItemKindTemporary
S_WHISKEY_SPRAY | Content.ItemKindBlast
S_WITHHOLDING | Content.ItemKindTemporary
S_WOODEN_TORCH | Content.ItemKindActor
S_WOUNDING_MIST | Content.ItemKindBlast
S_YOUTH_SPRINKLE | Content.ItemKindBlast
Tab |
1 (Data Constructor) | Game.LambdaHack.Client.UI.Key
2 (Type/Class) | Game.LambdaHack.Common.Tile
3 (Data Constructor) | Game.LambdaHack.Common.Tile
tail | Game.LambdaHack.Core.Prelude
tails | Game.LambdaHack.Core.Prelude
tails1 | Game.LambdaHack.Core.Prelude
take | Game.LambdaHack.Core.Prelude
takeWhile | Game.LambdaHack.Core.Prelude
talter | Game.LambdaHack.Content.TileKind
talterForStairs | Game.LambdaHack.Content.TileKind
tan | Game.LambdaHack.Core.Prelude
tanh | Game.LambdaHack.Core.Prelude
tapPath | Game.LambdaHack.Client.State
tapTgt | Game.LambdaHack.Client.State
Target | Game.LambdaHack.Client.State
targetDesc | Game.LambdaHack.Client.UI.DrawM
targetDescXhair | Game.LambdaHack.Client.UI.DrawM
TBlock |
1 (Data Constructor) | Game.LambdaHack.Definition.Ability
2 (Data Constructor) | Game.LambdaHack.Client.State
tcolor | Game.LambdaHack.Content.TileKind
tcolor2 | Game.LambdaHack.Content.TileKind
TeamContinuity |
1 (Type/Class) | Game.LambdaHack.Content.FactionKind
2 (Data Constructor) | Game.LambdaHack.Content.FactionKind
teamExplorer | Game.LambdaHack.Content.FactionKind
Teleport | Game.LambdaHack.Content.ItemKind
teleport | Game.LambdaHack.Client.UI.Animation
tellAllClipPS | Game.LambdaHack.Client.UI.MonadClientUI
tellGameClipPS | Game.LambdaHack.Client.UI.MonadClientUI
TEmbed | Game.LambdaHack.Client.State
temporaries | Content.ItemKindTemporary
temporariesGNSingleton | Content.ItemKindTemporary
TemporaryConditions | Game.LambdaHack.Client.UI.TutorialHints
TEnemy | Game.LambdaHack.Client.State
TEnemyPos | Game.LambdaHack.Client.State
tenthM | Game.LambdaHack.Common.Misc
TerrainNotFullyKnown | Game.LambdaHack.Client.UI.TutorialHints
TExplore | Game.LambdaHack.Definition.Ability
Text | Game.LambdaHack.Core.Prelude
textAllPowers | Game.LambdaHack.Client.UI.ItemDescription
textFgToAL | Game.LambdaHack.Client.UI.Overlay
textFgToAS | Game.LambdaHack.Client.UI.Overlay
textSize | Game.LambdaHack.Client.UI.Overlay
textToAL | Game.LambdaHack.Client.UI.Overlay
textToAS | Game.LambdaHack.Client.UI.Overlay
tfeature | Game.LambdaHack.Content.TileKind
TFollow | Game.LambdaHack.Definition.Ability
TFollowNoItems | Game.LambdaHack.Definition.Ability
tfreq | Game.LambdaHack.Content.TileKind
TGoal | Game.LambdaHack.Client.State
TgtAndPath |
1 (Type/Class) | Game.LambdaHack.Client.State
2 (Data Constructor) | Game.LambdaHack.Client.State
THideout | Game.LambdaHack.Client.State
Threat | Game.LambdaHack.Client.UI.Watch.WatchUpdAtomicM
throwHP | Game.LambdaHack.Content.ItemKind
throwLinger | Game.LambdaHack.Content.ItemKind
ThrowMod |
1 (Type/Class) | Game.LambdaHack.Content.ItemKind
2 (Data Constructor) | Game.LambdaHack.Content.ItemKind
throwVelocity | Game.LambdaHack.Content.ItemKind
ticksPerMeter | Game.LambdaHack.Common.Time
tieKnot | TieKnot
tieKnotForAsync | TieKnot
TileAction | Game.LambdaHack.Common.Item
tileAlterable | Game.LambdaHack.Common.ActorState
tileChangeAffectsBfs | Game.LambdaHack.Client.HandleAtomicM
TileKind |
1 (Type/Class) | Game.LambdaHack.Content.TileKind
2 (Data Constructor) | Game.LambdaHack.Content.TileKind
TileMap | Game.LambdaHack.Common.Level
TileMapEM | Game.LambdaHack.Server.DungeonGen.Place
tilePlace | Game.LambdaHack.Server.DungeonGen.Place
TileSpeedup |
1 (Type/Class) | Game.LambdaHack.Common.Tile
2 (Data Constructor) | Game.LambdaHack.Common.Tile
TILE_INDOOR_ESCAPE_DOWN | Content.TileKind
TILE_INDOOR_ESCAPE_UP | Content.TileKind
TILE_OUTDOOR_ESCAPE_DOWN | Content.TileKind
Time | Game.LambdaHack.Common.Time
time | Game.LambdaHack.Server.DebugM
timeClip | Game.LambdaHack.Common.Time
timeDeltaAdd | Game.LambdaHack.Common.Time
timeDeltaDiv | Game.LambdaHack.Common.Time
timeDeltaInSecondsText | Game.LambdaHack.Common.Time
timeDeltaPercent | Game.LambdaHack.Common.Time
timeDeltaReverse | Game.LambdaHack.Common.Time
timeDeltaScale | Game.LambdaHack.Common.Time
timeDeltaSubtract | Game.LambdaHack.Common.Time
timeDeltaToDigit | Game.LambdaHack.Common.Time
timeDeltaToFrom | Game.LambdaHack.Common.Time
timeEpsilon | Game.LambdaHack.Common.Time
timeFit | Game.LambdaHack.Common.Time
timeFitUp | Game.LambdaHack.Common.Time
Timeout | Game.LambdaHack.Content.ItemKind
timeoutAspect | Game.LambdaHack.Content.ItemKind
TimerDice | Game.LambdaHack.Content.ItemKind
timeRecent5 | Game.LambdaHack.Common.Time
timerNone | Game.LambdaHack.Content.ItemKind
timeSecond | Game.LambdaHack.Common.Time
timeShift | Game.LambdaHack.Common.Time
timeTicks | Game.LambdaHack.Common.Time
timeTurn | Game.LambdaHack.Common.Time
timeZero | Game.LambdaHack.Common.Time
TINY_STAIRCASE | Content.PlaceKind
tiobject | Game.LambdaHack.Client.UI.HumanCmd
tisymbols | Game.LambdaHack.Client.UI.HumanCmd
TItem | Game.LambdaHack.Client.State
tiverb | Game.LambdaHack.Client.UI.HumanCmd
TKnown | Game.LambdaHack.Client.State
TMeleeAdjacent | Game.LambdaHack.Definition.Ability
TMeleeAndRanged | Game.LambdaHack.Definition.Ability
tmodToSuff | Game.LambdaHack.Client.UI.EffectDescription
tname | Game.LambdaHack.Content.TileKind
TNonEnemy | Game.LambdaHack.Client.State
ToAction | Game.LambdaHack.Common.Item
toArea | Game.LambdaHack.Common.Area
toContentId | Game.LambdaHack.Definition.DefsInternal
toContentSymbol | Game.LambdaHack.Definition.DefsInternal
toEnum | Game.LambdaHack.Core.Prelude
toFreq | Game.LambdaHack.Core.Frequency
toggleMarkSmell | Game.LambdaHack.Client.UI.SessionUI
toInteger | Game.LambdaHack.Core.Prelude
toIntegralCrash | Game.LambdaHack.Core.Prelude
toItemKindIx | Game.LambdaHack.Common.Item
toLinger | Game.LambdaHack.Content.ItemKind
toList | Game.LambdaHack.Common.RingBuffer
toListA | Game.LambdaHack.Common.PointArray
toMsg | Game.LambdaHack.Client.UI.Msg
toMsgDistinct | Game.LambdaHack.Client.UI.Msg
toMsgShared | Game.LambdaHack.Client.UI.Msg
toOrganBad | Game.LambdaHack.Content.ItemKind
toOrganGood | Game.LambdaHack.Content.ItemKind
toOrganNoTimer | Game.LambdaHack.Content.ItemKind
toRational | Game.LambdaHack.Core.Prelude
toSlideshow | Game.LambdaHack.Client.UI.Slideshow
toSpeed | Game.LambdaHack.Common.Time
totalFromPerActor | Game.LambdaHack.Server.Fov
totalRange | Game.LambdaHack.Common.ItemAspect
totalSmelled | Game.LambdaHack.Common.Perception
totalUsefulness | Game.LambdaHack.Client.Preferences
totalVisible | Game.LambdaHack.Common.Perception
ToThrow | Game.LambdaHack.Content.ItemKind
toUnboxRep | Game.LambdaHack.Common.PointArray
toUnboxRepUnsafe | Game.LambdaHack.Common.PointArray
toVelocity | Game.LambdaHack.Content.ItemKind
towards | Game.LambdaHack.Common.Vector
TPatrol | Game.LambdaHack.Definition.Ability
TPoint | Game.LambdaHack.Client.State
Trail | Game.LambdaHack.Content.TileKind
TRAIL_LIT | Content.TileKind
trajectoryToPath | Game.LambdaHack.Common.Vector
trajectoryToPathBounded | Game.LambdaHack.Common.Vector
transition | Game.LambdaHack.Client.UI.InventoryM
transpose | Game.LambdaHack.Core.Prelude
Traversable | Game.LambdaHack.Core.Prelude
traverse | Game.LambdaHack.Core.Prelude
TREASURE | Game.LambdaHack.Content.ItemKind
TREASURE_CACHE | Content.ItemKindEmbed
TREASURE_CACHE_TRAP | Content.ItemKindEmbed
TREE_SHADE_WALKABLE_DARK | Content.TileKind
TREE_SHADE_WALKABLE_LIT | Content.TileKind
trigger | Game.LambdaHack.Client.AI.PickActionM
TriggeredBy | Game.LambdaHack.Content.ItemKind
TriggerItem |
1 (Type/Class) | Game.LambdaHack.Client.UI.HumanCmd
2 (Data Constructor) | Game.LambdaHack.Client.UI.HumanCmd
triggerSymbols | Game.LambdaHack.Client.UI.HandleHumanLocalM
trimmedLineAttrW32 | Game.LambdaHack.Definition.Color
tripleFromProto | Game.LambdaHack.Client.UI.Msg
trivialArea | Game.LambdaHack.Common.Area
TRoam | Game.LambdaHack.Definition.Ability
True | Game.LambdaHack.Core.Prelude
truncate | Game.LambdaHack.Core.Prelude
truncateAttrLine | Game.LambdaHack.Client.UI.Frame
truncateOverlay | Game.LambdaHack.Client.UI.Frame
tryCreateDir | Game.LambdaHack.Common.File
tryFindActor | Game.LambdaHack.Client.UI.ActorUI
tryFindHeroK | Game.LambdaHack.Client.UI.ActorUI
tryOpenBrowser | Game.LambdaHack.Client.UI.MonadClientUI
tryRestore |
1 (Function) | Game.LambdaHack.Client.UI.MonadClientUI, Game.LambdaHack.Client.UI
2 (Function) | Game.LambdaHack.Server.ProtocolM
tryTurning | Game.LambdaHack.Client.UI.RunM
tryWriteFile | Game.LambdaHack.Common.File
tshow | Game.LambdaHack.Core.Prelude
tshowChallenge | Game.LambdaHack.Common.Faction
tshowDiplomacy | Game.LambdaHack.Common.Faction
TSmell | Game.LambdaHack.Client.State
TStash | Game.LambdaHack.Client.State
tsymbol | Game.LambdaHack.Content.TileKind
TUnknown | Game.LambdaHack.Client.State
turnsInSecond | Game.LambdaHack.Common.Time
tutorialHintMsgAdd | Game.LambdaHack.Client.UI.MsgM
TutorialHints | Game.LambdaHack.Client.UI.TutorialHints
TVector | Game.LambdaHack.Client.State
twirlSplash | Game.LambdaHack.Client.UI.Animation
twirlSplashShort | Game.LambdaHack.Client.UI.Animation
typesetXY | Game.LambdaHack.Client.UI.Overlay
uAllFontsScale | Game.LambdaHack.Client.UI.UIOptions
UAttrString | Game.LambdaHack.Client.UI.Msg
uChosenFontset | Game.LambdaHack.Client.UI.UIOptions
uCommands | Game.LambdaHack.Client.UI.UIOptions
uFonts | Game.LambdaHack.Client.UI.UIOptions
uFontsets | Game.LambdaHack.Client.UI.UIOptions
uFullscreenMode | Game.LambdaHack.Client.UI.UIOptions
uHeroNames | Game.LambdaHack.Client.UI.UIOptions
uHistoryMax | Game.LambdaHack.Client.UI.UIOptions
uhpWarningPercent | Game.LambdaHack.Client.UI.UIOptions
UIOptions |
1 (Type/Class) | Game.LambdaHack.Client.UI.UIOptions, Game.LambdaHack.Client.UI, Game.LambdaHack.Client
2 (Data Constructor) | Game.LambdaHack.Client.UI.UIOptions
uiToSquare | Game.LambdaHack.Client.UI.PointUI
uLeftHand | Game.LambdaHack.Client.UI.UIOptions
uMaxFps | Game.LambdaHack.Client.UI.UIOptions
uMessageColors | Game.LambdaHack.Client.UI.UIOptions
uMsgWrapColumn | Game.LambdaHack.Client.UI.UIOptions
UnboxRep | Game.LambdaHack.Common.PointArray
UnboxRepClass | Game.LambdaHack.Common.PointArray
uncons | Game.LambdaHack.Core.Prelude
uncurry | Game.LambdaHack.Core.Prelude
undefined | Game.LambdaHack.Core.Prelude
undefinedKM | Game.LambdaHack.Client.UI.Key
UnderMelee | Game.LambdaHack.Definition.Ability
UnderRanged | Game.LambdaHack.Definition.Ability
undoCmdAtomic | Game.LambdaHack.Atomic.CmdAtomic
undoSfxAtomic | Game.LambdaHack.Atomic.CmdAtomic
undoUpdAtomic | Game.LambdaHack.Atomic.CmdAtomic
unEquipItems | Game.LambdaHack.Client.AI.PickActionM
unexploredDepth | Game.LambdaHack.Client.BfsM
unfoldr | Game.LambdaHack.Core.Prelude
unfoldrNA | Game.LambdaHack.Common.PointArray
unFrameBase | Game.LambdaHack.Client.UI.Frame
unFrameForall | Game.LambdaHack.Client.UI.Frame
uniformFreq | Game.LambdaHack.Core.Frequency
union | Game.LambdaHack.Core.Prelude
unionBy | Game.LambdaHack.Core.Prelude
Unique | Game.LambdaHack.Definition.Ability
UniqueSet | Game.LambdaHack.Server.ItemRev
unKeyMacro | Game.LambdaHack.Client.UI.SessionUI
Unknown |
1 (Data Constructor) | Game.LambdaHack.Client.UI.Key
2 (Data Constructor) | Game.LambdaHack.Common.Faction
unknownAspect | Game.LambdaHack.Common.Item
unknownId | Game.LambdaHack.Content.TileKind
unknownLevel | Game.LambdaHack.Common.State
unknownMeleeBonus | Game.LambdaHack.Common.Item
unknownSpeedBonus | Game.LambdaHack.Common.Item
unknownTileMap | Game.LambdaHack.Common.State
Unless | Game.LambdaHack.Content.ItemKind
unless | Game.LambdaHack.Core.Prelude
unlines | Game.LambdaHack.Core.Prelude
uNoAnim | Game.LambdaHack.Client.UI.UIOptions
UNREPORTED_INVENTORY | Game.LambdaHack.Content.ItemKind
unsafeShiftL | Game.LambdaHack.Core.Prelude
unsafeShiftR | Game.LambdaHack.Core.Prelude
unsnoc | Game.LambdaHack.Core.Prelude
unsnocSlideshow | Game.LambdaHack.Client.UI.Slideshow
unTable | Game.LambdaHack.Common.HighScore
until | Game.LambdaHack.Core.Prelude
unwords | Game.LambdaHack.Core.Prelude
unzip | Game.LambdaHack.Core.Prelude
unzip3 | Game.LambdaHack.Core.Prelude
unzip4 | Game.LambdaHack.Core.Prelude
unzip5 | Game.LambdaHack.Core.Prelude
unzip6 | Game.LambdaHack.Core.Prelude
unzip7 | Game.LambdaHack.Core.Prelude
uOverrideCmdline | Game.LambdaHack.Client.UI.UIOptions, Game.LambdaHack.Client.UI, Game.LambdaHack.Client
Up | Game.LambdaHack.Client.UI.Key
UpdAgeGame | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
updAgeGame | Game.LambdaHack.Atomic.HandleAtomicWrite
UpdAlterExplorable | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
updAlterExplorable | Game.LambdaHack.Atomic.HandleAtomicWrite
UpdAlterGold | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
UpdAlterSmell | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
updAlterSmell | Game.LambdaHack.Atomic.HandleAtomicWrite
UpdAlterTile | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
updAlterTile | Game.LambdaHack.Atomic.HandleAtomicWrite
updateActor | Game.LambdaHack.Atomic.MonadStateWrite
updateActorD | Game.LambdaHack.Common.State
updateActorMaxSkills | Game.LambdaHack.Common.State
updateActorTime | Game.LambdaHack.Server.State
updateBigMap | Game.LambdaHack.Common.Level
updateCalm | Game.LambdaHack.Server.PeriodicM
updateClientLeader | Game.LambdaHack.Client.UI.MonadClientUI, Game.LambdaHack.Client.UI
updateConn | Game.LambdaHack.Server.ProtocolM
updateCOpsAndCachedData | Game.LambdaHack.Common.State
updateDepth | Game.LambdaHack.Common.State
updateDiscoAspect | Game.LambdaHack.Common.State
updateDiscoKind | Game.LambdaHack.Common.State
updateDungeon | Game.LambdaHack.Common.State
updateEmbed | Game.LambdaHack.Common.Level
updateEntry | Game.LambdaHack.Common.Level
updateFaction | Game.LambdaHack.Atomic.MonadStateWrite
updateFactionD | Game.LambdaHack.Common.State
updateFloor | Game.LambdaHack.Common.Level
updateGold | Game.LambdaHack.Common.State
updateInMeleeDueToActor | Game.LambdaHack.Client.HandleAtomicM
updateInMeleeDueToItem | Game.LambdaHack.Client.HandleAtomicM
updateInMeleeInDungeon | Game.LambdaHack.Client.HandleAtomicM
updateItemD | Game.LambdaHack.Common.State
updateItemIxMap | Game.LambdaHack.Common.State
updateKeyLast | Game.LambdaHack.Client.UI.HandleHumanM
updateLeader | Game.LambdaHack.Client.State
updateLevel | Game.LambdaHack.Atomic.MonadStateWrite
updateLine | Game.LambdaHack.Client.UI.Overlay
updatePathFromBfs | Game.LambdaHack.Client.BfsM
updatePer | Game.LambdaHack.Server.CommonM
updatePerFromNew | Game.LambdaHack.Server.CommonM
updateProjMap | Game.LambdaHack.Common.Level
updateSalter | Game.LambdaHack.Client.CommonM
updateSclear | Game.LambdaHack.Server.HandleAtomicM
updateSlit | Game.LambdaHack.Server.HandleAtomicM
updateSmell | Game.LambdaHack.Common.Level
updateTarget | Game.LambdaHack.Client.State
updateTile | Game.LambdaHack.Common.Level
updateTime | Game.LambdaHack.Common.State
UpdAtomic |
1 (Type/Class) | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
2 (Data Constructor) | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
UpdAutoFaction | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
updAutoFaction | Game.LambdaHack.Atomic.HandleAtomicWrite
UpdCover | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
updCover | Game.LambdaHack.Atomic.HandleAtomicWrite
UpdCoverAspect | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
updCoverAspect | Game.LambdaHack.Atomic.HandleAtomicWrite
UpdCoverKind | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
updCoverKind | Game.LambdaHack.Atomic.HandleAtomicWrite
UpdCoverServer | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
updCoverServer | Game.LambdaHack.Atomic.HandleAtomicWrite
UpdCreateActor | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
updCreateActor | Game.LambdaHack.Atomic.HandleAtomicWrite
UpdCreateItem | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
updCreateItem | Game.LambdaHack.Atomic.HandleAtomicWrite
UpdDestroyActor | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
updDestroyActor | Game.LambdaHack.Atomic.HandleAtomicWrite
UpdDestroyItem | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
updDestroyItem | Game.LambdaHack.Atomic.HandleAtomicWrite
UpdDiplFaction | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
updDiplFaction | Game.LambdaHack.Atomic.HandleAtomicWrite
UpdDiscover | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
updDiscover | Game.LambdaHack.Atomic.HandleAtomicWrite
UpdDiscoverAspect | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
updDiscoverAspect | Game.LambdaHack.Atomic.HandleAtomicWrite
UpdDiscoverKind | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
updDiscoverKind | Game.LambdaHack.Atomic.HandleAtomicWrite
UpdDiscoverServer | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
updDiscoverServer | Game.LambdaHack.Atomic.HandleAtomicWrite
UpdDisplaceActor | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
updDisplaceActor | Game.LambdaHack.Atomic.HandleAtomicWrite
UpdDoctrineFaction | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
updDoctrineFaction | Game.LambdaHack.Atomic.HandleAtomicWrite
UpdHearFid | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
UpdHideTile | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
UpdKillExit | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
UpdLeadFaction | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
updLeadFaction | Game.LambdaHack.Atomic.HandleAtomicWrite
UpdLoseActor | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
UpdLoseEntry | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
UpdLoseItem | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
UpdLoseItemBag | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
updLoseItemBag | Game.LambdaHack.Atomic.HandleAtomicWrite
UpdLoseSmell | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
updLoseSmell | Game.LambdaHack.Atomic.HandleAtomicWrite
UpdLoseStashFaction | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
updLoseStashFaction | Game.LambdaHack.Atomic.HandleAtomicWrite
UpdLoseTile | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
updLoseTile | Game.LambdaHack.Atomic.HandleAtomicWrite
UpdMoveActor | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
updMoveActor | Game.LambdaHack.Atomic.HandleAtomicWrite
UpdMoveItem | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
updMoveItem | Game.LambdaHack.Atomic.HandleAtomicWrite
UpdMuteMessages | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
UpdPerception | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
UpdQuitFaction | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
updQuitFaction | Game.LambdaHack.Atomic.HandleAtomicWrite
UpdRecordKill | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
updRecordKill | Game.LambdaHack.Atomic.HandleAtomicWrite
UpdRefillCalm | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
updRefillCalm | Game.LambdaHack.Atomic.HandleAtomicWrite
UpdRefillHP | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
updRefillHP | Game.LambdaHack.Atomic.HandleAtomicWrite
UpdRegisterItems | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
updRegisterItems | Game.LambdaHack.Atomic.HandleAtomicWrite
UpdRestart | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
updRestart | Game.LambdaHack.Atomic.HandleAtomicWrite
UpdRestartServer | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
updRestartServer | Game.LambdaHack.Atomic.HandleAtomicWrite
UpdResume | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
UpdResumeServer | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
updResumeServer | Game.LambdaHack.Atomic.HandleAtomicWrite
UpdSearchTile | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
updSearchTile | Game.LambdaHack.Atomic.HandleAtomicWrite
UpdSpotActor | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
UpdSpotEntry | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
UpdSpotItem | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
UpdSpotItemBag | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
updSpotItemBag | Game.LambdaHack.Atomic.HandleAtomicWrite
UpdSpotSmell | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
updSpotSmell | Game.LambdaHack.Atomic.HandleAtomicWrite
UpdSpotStashFaction | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
updSpotStashFaction | Game.LambdaHack.Atomic.HandleAtomicWrite
UpdSpotTile | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
updSpotTile | Game.LambdaHack.Atomic.HandleAtomicWrite
UpdTimeItem | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
updTimeItem | Game.LambdaHack.Atomic.HandleAtomicWrite
UpdTrajectory | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
updTrajectory | Game.LambdaHack.Atomic.HandleAtomicWrite
UpdUnAgeGame | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
updUnAgeGame | Game.LambdaHack.Atomic.HandleAtomicWrite
UpdWaitActor | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
updWaitActor | Game.LambdaHack.Atomic.HandleAtomicWrite
UpdWriteSave | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic
upKM | Game.LambdaHack.Client.UI.Key
UseDud | Game.LambdaHack.Server.HandleEffectM
UseId | Game.LambdaHack.Server.HandleEffectM
userError | Game.LambdaHack.Core.Prelude
UseResult | Game.LambdaHack.Server.HandleEffectM
UseTerrainEffect | Game.LambdaHack.Client.UI.TutorialHints
UseUp | Game.LambdaHack.Server.HandleEffectM
uToAttrString | Game.LambdaHack.Client.UI.Msg
uVi | Game.LambdaHack.Client.UI.UIOptions
validateAll |
1 (Function) | Game.LambdaHack.Content.ItemKind
2 (Function) | Game.LambdaHack.Content.TileKind
3 (Function) | Game.LambdaHack.Content.PlaceKind
4 (Function) | Game.LambdaHack.Content.FactionKind
5 (Function) | Game.LambdaHack.Content.CaveKind
6 (Function) | Game.LambdaHack.Content.ModeKind
validateDamage | Game.LambdaHack.Content.ItemKind
validateDups |
1 (Function) | Game.LambdaHack.Content.ItemKind
2 (Function) | Game.LambdaHack.Content.TileKind
validateFloor | Game.LambdaHack.Server.HandleAtomicM
validateFloorBag | Game.LambdaHack.Server.HandleAtomicM
validateRarity | Game.LambdaHack.Definition.ContentData
validateSingle |
1 (Function) | Game.LambdaHack.Content.ItemKind
2 (Function) | Game.LambdaHack.Content.TileKind
3 (Function) | Game.LambdaHack.Content.PlaceKind
4 (Function) | Game.LambdaHack.Content.RuleKind
5 (Function) | Game.LambdaHack.Content.FactionKind
6 (Function) | Game.LambdaHack.Content.CaveKind
7 (Function) | Game.LambdaHack.Content.ModeKind
8 (Function) | Game.LambdaHack.Client.UI.Content.Screen
validateSingleRoster | Game.LambdaHack.Content.ModeKind
validFreqs | Game.LambdaHack.Definition.ContentData
VALUABLE | Game.LambdaHack.Content.ItemKind
valueAtEqpSlot | Game.LambdaHack.Common.Item
vanish | Game.LambdaHack.Client.UI.Animation
Vector |
1 (Type/Class) | Game.LambdaHack.Common.Vector
2 (Data Constructor) | Game.LambdaHack.Common.Vector
VectorI | Game.LambdaHack.Common.Vector
vectorToFrom | Game.LambdaHack.Common.Vector
vectorUnboxedUnsafeIndex | Game.LambdaHack.Core.Prelude
verbCStore | Game.LambdaHack.Definition.Defs
VerbMsg | Game.LambdaHack.Content.ItemKind
VerbMsgFail | Game.LambdaHack.Content.ItemKind
verbMsgLess | Game.LambdaHack.Content.ItemKind
verbMsgNoLonger | Game.LambdaHack.Content.ItemKind
VerbNoLonger | Game.LambdaHack.Content.ItemKind
verifyAlters | Game.LambdaHack.Client.UI.HandleHumanGlobalM
verifyCaches | Game.LambdaHack.Server.CommonM
verifyEscape | Game.LambdaHack.Client.UI.HandleHumanGlobalM
verifyToolEffect | Game.LambdaHack.Client.UI.HandleHumanGlobalM
Vert | Game.LambdaHack.Server.DungeonGen.AreaRnd
VeryOftenItem | Game.LambdaHack.Content.TileKind
ViaAnything | Game.LambdaHack.Client.BfsM
ViaEscape | Game.LambdaHack.Client.BfsM
ViaExit | Game.LambdaHack.Client.BfsM
ViaNothing | Game.LambdaHack.Client.BfsM
ViaStairs | Game.LambdaHack.Client.BfsM
ViaStairsDown | Game.LambdaHack.Client.BfsM
ViaStairsUp | Game.LambdaHack.Client.BfsM
vicinityBounded | Game.LambdaHack.Common.Vector
vicinityCardinal | Game.LambdaHack.Common.Vector
vicinityCardinalUnsafe | Game.LambdaHack.Common.Vector
vicinityUnsafe | Game.LambdaHack.Common.Vector
victoryOutcomes | Game.LambdaHack.Content.FactionKind
viewedLevelUI | Game.LambdaHack.Client.UI.MonadClientUI
viewFinalLore | Game.LambdaHack.Client.UI.Watch.WatchQuitM
viewItem | Game.LambdaHack.Client.UI.ItemDescription
viewItemBenefitColored | Game.LambdaHack.Client.UI.ItemDescription
void | Game.LambdaHack.Core.Prelude
vx | Game.LambdaHack.Common.Vector
vy | Game.LambdaHack.Common.Vector
Wait | Game.LambdaHack.Client.UI.HumanCmd
Wait10 | Game.LambdaHack.Client.UI.HumanCmd
waitBlockNow | Game.LambdaHack.Client.AI.PickActionM
waitForChildren | Game.LambdaHack.Common.Thread
waitHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM
waitHuman10 | Game.LambdaHack.Client.UI.HandleHumanGlobalM
WaitUnskilled | Game.LambdaHack.Common.ReqFailure
Walkable | Game.LambdaHack.Content.TileKind
walkableDir | Game.LambdaHack.Client.UI.RunM
WALLED_STAIRCASE | Content.PlaceKind
War | Game.LambdaHack.Common.Faction
Watchfulness | Game.LambdaHack.Common.Actor
watchRespSfxAtomicUI | Game.LambdaHack.Client.UI.Watch.WatchSfxAtomicM, Game.LambdaHack.Client.UI.Watch, Game.LambdaHack.Client.UI
watchRespUpdAtomicUI | Game.LambdaHack.Client.UI.Watch.WatchUpdAtomicM, Game.LambdaHack.Client.UI.Watch, Game.LambdaHack.Client.UI
WEAK_ARROW | Content.ItemKindActor
weaveJust | Game.LambdaHack.Client.UI.HandleHelperM
weaveLeader | Game.LambdaHack.Client.UI.HandleHumanM
WheelNorth | Game.LambdaHack.Client.UI.Key
wheelNorthKM | Game.LambdaHack.Client.UI.Key
WheelSouth | Game.LambdaHack.Client.UI.Key
wheelSouthKM | Game.LambdaHack.Client.UI.Key
When | Game.LambdaHack.Content.ItemKind
when | Game.LambdaHack.Core.Prelude
whereTo | Game.LambdaHack.Common.Level
White | Game.LambdaHack.Definition.Color
wipeBfsIfItemAffectsSkills | Game.LambdaHack.Client.HandleAtomicM
WithAction | Game.LambdaHack.Common.Item
WokenUpActors | Game.LambdaHack.Client.UI.TutorialHints
Word | Game.LambdaHack.Core.Prelude
words | Game.LambdaHack.Core.Prelude
workaroundOnMainThreadMVar | Game.LambdaHack.Common.Misc
wrapInChevrons | Game.LambdaHack.Client.UI.EffectDescription
wrapInParens | Game.LambdaHack.Client.UI.EffectDescription
wrapInSaves | Game.LambdaHack.Common.Save
wrapOKX | Game.LambdaHack.Client.UI.Slideshow
writeFile | Game.LambdaHack.Core.Prelude
writeQueue | Game.LambdaHack.Server.ProtocolM
writeSaveAll | Game.LambdaHack.Server.CommonM
WSleep | Game.LambdaHack.Common.Actor
WWait | Game.LambdaHack.Common.Actor
WWake | Game.LambdaHack.Common.Actor
WWatch | Game.LambdaHack.Common.Actor
X | Game.LambdaHack.Definition.Defs
xD | Game.LambdaHack.Common.Misc
XhairItem | Game.LambdaHack.Client.UI.HumanCmd
xhairItemHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
xhairLegalEps | Game.LambdaHack.Client.UI.HandleHumanLocalM
XhairPointerEnemy | Game.LambdaHack.Client.UI.HumanCmd
xhairPointerEnemyHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
XhairPointerFloor | Game.LambdaHack.Client.UI.HumanCmd
xhairPointerFloorHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
XhairPointerMute | Game.LambdaHack.Client.UI.HumanCmd
xhairPointerMuteHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
XhairStair | Game.LambdaHack.Client.UI.HumanCmd
xhairStairHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
xhairToPos | Game.LambdaHack.Client.UI.MonadClientUI
XhairUnknown | Game.LambdaHack.Client.UI.HumanCmd
xhairUnknownHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
xM | Game.LambdaHack.Common.Misc
xtranslateKXY | Game.LambdaHack.Client.UI.Slideshow
xtranslateOverlay | Game.LambdaHack.Client.UI.Overlay
xytranslateKXY | Game.LambdaHack.Client.UI.Slideshow
xytranslateOKX | Game.LambdaHack.Client.UI.Slideshow
xytranslateOverlay | Game.LambdaHack.Client.UI.Overlay
Y | Game.LambdaHack.Definition.Defs
Yell |
1 (Data Constructor) | Game.LambdaHack.Content.ItemKind
2 (Data Constructor) | Game.LambdaHack.Client.UI.HumanCmd
yellHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM
yellNow | Game.LambdaHack.Client.AI.PickActionM
YellUnskilled | Game.LambdaHack.Common.ReqFailure
yieldUnneeded | Game.LambdaHack.Client.AI.PickActionM
yrenumberKXY | Game.LambdaHack.Client.UI.Slideshow
ytranslateKXY | Game.LambdaHack.Client.UI.Slideshow
ytranslateOverlay | Game.LambdaHack.Client.UI.Overlay
z | Game.LambdaHack.Core.Dice
zeroSkills | Game.LambdaHack.Definition.Ability
zip | Game.LambdaHack.Core.Prelude
zip3 | Game.LambdaHack.Core.Prelude
zip4 | Game.LambdaHack.Core.Prelude
zip5 | Game.LambdaHack.Core.Prelude
zip6 | Game.LambdaHack.Core.Prelude
zip7 | Game.LambdaHack.Core.Prelude
zipFancy | Game.LambdaHack.Definition.Flavour
zipGlassFancy | Game.LambdaHack.Definition.Flavour
zipGlassPlain | Game.LambdaHack.Definition.Flavour
zipLiquid | Game.LambdaHack.Definition.Flavour
zipPlain | Game.LambdaHack.Definition.Flavour
zipStory | Game.LambdaHack.Definition.Flavour
zipWith | Game.LambdaHack.Core.Prelude
zipWith3 | Game.LambdaHack.Core.Prelude
zipWith4 | Game.LambdaHack.Core.Prelude
zipWith5 | Game.LambdaHack.Core.Prelude
zipWith6 | Game.LambdaHack.Core.Prelude
zipWith7 | Game.LambdaHack.Core.Prelude
zipWithM | Game.LambdaHack.Core.Prelude
zipWithM_ | Game.LambdaHack.Core.Prelude
zL | Game.LambdaHack.Core.Dice
ZOO |
1 (Data Constructor) | Content.PlaceKind
2 (Data Constructor) | Content.ModeKind
ZOO_SET_DARK | Content.TileKind
ZOO_SET_LIT | Content.TileKind
\\ | Game.LambdaHack.Core.Prelude
^ | Game.LambdaHack.Core.Prelude
^^ | Game.LambdaHack.Core.Prelude
_debugLine | Game.LambdaHack.Server.FovDigital
_debugSteeper | Game.LambdaHack.Server.FovDigital
_gleader | Game.LambdaHack.Common.Faction
_sleader | Game.LambdaHack.Client.State
_sside | Game.LambdaHack.Client.State
_timeTick | Game.LambdaHack.Common.Time
|| | Game.LambdaHack.Core.Prelude
~ | Game.LambdaHack.Core.Prelude