    -- | Semantics of responses that are sent from server to clients,
    -- in terms of client state transformations,
    -- and semantics of human commands and AI moves, in terms of requests
    -- to be sent from the client to the server.
    --
    -- See
    -- <https://github.com/LambdaHack/LambdaHack/wiki/Client-server-architecture>.
    module Game.LambdaHack.Client
      ( -- * Re-exported from "Game.LambdaHack.Client.LoopM"
        loopCli
        -- * Re-exported from "Game.LambdaHack.Client.Request"
      , RequestAI, ReqAI(..), RequestUI, ReqUI(..), RequestTimed(..)
        -- * Re-exported from "Game.LambdaHack.Client.Response"
      , Response (..)
        -- * Re-exported from "Game.LambdaHack.Client.UI"
      , CCUI
      , UIOptions, applyUIOptions, uOverrideCmdline, mkUIOptions
      ) where

    import Prelude ()

    import Game.LambdaHack.Client.LoopM
    import Game.LambdaHack.Client.Request
    import Game.LambdaHack.Client.Response
    import Game.LambdaHack.Client.UI