LambdaHack-0.11.0.1: A game engine library for tactical squad ASCII roguelike dungeon crawlers

# LambdaHack-0.11.0.1: A game engine library for tactical squad ASCII roguelike dungeon crawlers

LambdaHack is a Haskell game engine library for ASCII roguelike games of arbitrary theme, size and complexity, with optional tactical squad combat. It's packaged together with a sample dungeon crawler in a quirky fantasy setting. The sample game can be tried out in the browser at http://lambdahack.github.io.

Please see the changelog file for recent improvements and the issue tracker for short-term plans. Long term goals include multiplayer tactical squad combat, in-game content creation, auto-balancing and persistent content modification based on player behaviour. Contributions are welcome.

Other games known to use the LambdaHack library:

- Allure of the Stars, a near-future Sci-Fi game, http://hackage.haskell.org/package/Allure

Note: All modules in this library are kept visible, to let games override and reuse them. OTOH, to reflect that some modules are implementation details relative to others, the source code adheres to the following convention. If a module has the same name as a directory, the module is the exclusive interface to the directory. No references to the modules in the directory are allowed except from the interface module. This policy is only binding when developing the library --- library users are free to access any modules, since the library authors are in no position to guess their particular needs.

This is a workaround .cabal file, flattened to eliminate internal libraries until generating haddocks for them is fixed. The original .cabal file is in .cabal.bkp file.

Modules

LambdaHack-0.11.0.1

- Client
  Submodules
  - UI
    Submodules
    - Content
      Submodules
      - Client.UI.Content.Input
      - Client.UI.Content.Screen
- Content
  Submodules
  - Content.CaveKind
  - Content.FactionKind
  - Content.ItemKind
  - Content.ItemKindActor
  - Content.ItemKindBlast
  - Content.ItemKindEmbed
  - Content.ItemKindOrgan
  - Content.ItemKindTemporary
  - Content.ModeKind
  - Content.PlaceKind
  - Content.RuleKind
  - Content.TileKind
- Game
  Submodules
  - LambdaHack
    Submodules
    - Game.LambdaHack.Atomic
      Submodules
      - Game.LambdaHack.Atomic.CmdAtomic
      - Game.LambdaHack.Atomic.HandleAtomicWrite
      - Game.LambdaHack.Atomic.MonadStateWrite
      - Game.LambdaHack.Atomic.PosAtomicRead
    - Game.LambdaHack.Client
      Submodules
      - Game.LambdaHack.Client.AI
        Submodules
        - Game.LambdaHack.Client.AI.ConditionM
        - Game.LambdaHack.Client.AI.PickActionM
        - Game.LambdaHack.Client.AI.PickActorM
        - Game.LambdaHack.Client.AI.PickTargetM
        - Game.LambdaHack.Client.AI.Strategy
      - Game.LambdaHack.Client.Bfs
      - Game.LambdaHack.Client.BfsM
      - Game.LambdaHack.Client.CommonM
      - Game.LambdaHack.Client.HandleAtomicM
      - Game.LambdaHack.Client.HandleResponseM
      - Game.LambdaHack.Client.LoopM
      - Game.LambdaHack.Client.MonadClient
      - Game.LambdaHack.Client.Preferences
      - Game.LambdaHack.Client.Request
      - Game.LambdaHack.Client.Response
      - Game.LambdaHack.Client.State
      - Game.LambdaHack.Client.UI
        Submodules
        - Game.LambdaHack.Client.UI.ActorUI
        - Game.LambdaHack.Client.UI.Animation
        - Content
          Submodules
          - Game.LambdaHack.Client.UI.Content.Input
          - Game.LambdaHack.Client.UI.Content.Screen
        - Game.LambdaHack.Client.UI.ContentClientUI
        - Game.LambdaHack.Client.UI.DrawM
        - Game.LambdaHack.Client.UI.EffectDescription
        - Game.LambdaHack.Client.UI.Frame
        - Game.LambdaHack.Client.UI.FrameM
        - Game.LambdaHack.Client.UI.Frontend
          Submodules
          - Game.LambdaHack.Client.UI.Frontend.ANSI
          - Game.LambdaHack.Client.UI.Frontend.Common
          - Game.LambdaHack.Client.UI.Frontend.Sdl
          - Game.LambdaHack.Client.UI.Frontend.Teletype
        - Game.LambdaHack.Client.UI.HandleHelperM
        - Game.LambdaHack.Client.UI.HandleHumanGlobalM
        - Game.LambdaHack.Client.UI.HandleHumanLocalM
        - Game.LambdaHack.Client.UI.HandleHumanM
        - Game.LambdaHack.Client.UI.HumanCmd
        - Game.LambdaHack.Client.UI.InventoryM
        - Game.LambdaHack.Client.UI.ItemDescription
        - Game.LambdaHack.Client.UI.Key
        - Game.LambdaHack.Client.UI.KeyBindings
        - Game.LambdaHack.Client.UI.MonadClientUI
        - Game.LambdaHack.Client.UI.Msg
        - Game.LambdaHack.Client.UI.MsgM
        - Game.LambdaHack.Client.UI.Overlay
        - Game.LambdaHack.Client.UI.PointUI
        - Game.LambdaHack.Client.UI.RunM
        - Game.LambdaHack.Client.UI.SessionUI
        - Game.LambdaHack.Client.UI.Slideshow
        - Game.LambdaHack.Client.UI.SlideshowM
        - Game.LambdaHack.Client.UI.TutorialHints
        - Game.LambdaHack.Client.UI.UIOptions
        - Game.LambdaHack.Client.UI.UIOptionsParse
        - Game.LambdaHack.Client.UI.Watch
          Submodules
          - Game.LambdaHack.Client.UI.Watch.WatchCommonM
          - Game.LambdaHack.Client.UI.Watch.WatchQuitM
          - Game.LambdaHack.Client.UI.Watch.WatchSfxAtomicM
          - Game.LambdaHack.Client.UI.Watch.WatchUpdAtomicM
    - Common
      Submodules
      - Game.LambdaHack.Common.Actor
      - Game.LambdaHack.Common.ActorState
      - Game.LambdaHack.Common.Analytics
      - Game.LambdaHack.Common.Area
      - Game.LambdaHack.Common.ClientOptions
      - Game.LambdaHack.Common.Faction
      - Game.LambdaHack.Common.File
      - Game.LambdaHack.Common.HighScore
      - Game.LambdaHack.Common.Item
      - Game.LambdaHack.Common.ItemAspect
      - Game.LambdaHack.Common.Kind
      - Game.LambdaHack.Common.Level
      - Game.LambdaHack.Common.Misc
      - Game.LambdaHack.Common.MonadStateRead
      - Game.LambdaHack.Common.Perception
      - Game.LambdaHack.Common.Point
      - Game.LambdaHack.Common.PointArray
      - Game.LambdaHack.Common.ReqFailure
      - Game.LambdaHack.Common.RingBuffer
      - Game.LambdaHack.Common.Save
      - Game.LambdaHack.Common.State
      - Game.LambdaHack.Common.Thread
      - Game.LambdaHack.Common.Tile
      - Game.LambdaHack.Common.Time
      - Game.LambdaHack.Common.Types
      - Game.LambdaHack.Common.Vector
    - Content
      Submodules
      - Game.LambdaHack.Content.CaveKind
      - Game.LambdaHack.Content.FactionKind
      - Game.LambdaHack.Content.ItemKind
      - Game.LambdaHack.Content.ModeKind
      - Game.LambdaHack.Content.PlaceKind
      - Game.LambdaHack.Content.RuleKind
      - Game.LambdaHack.Content.TileKind
    - Core
      Submodules
      - Game.LambdaHack.Core.Dice
      - Game.LambdaHack.Core.Frequency
      - Game.LambdaHack.Core.Prelude
      - Game.LambdaHack.Core.Random
    - Definition
      Submodules
      - Game.LambdaHack.Definition.Ability
      - Game.LambdaHack.Definition.Color
      - Game.LambdaHack.Definition.ContentData
      - Game.LambdaHack.Definition.Defs
      - Game.LambdaHack.Definition.DefsInternal
      - Game.LambdaHack.Definition.Flavour
    - Game.LambdaHack.Server
      Submodules
      - Game.LambdaHack.Server.BroadcastAtomic
      - Game.LambdaHack.Server.Commandline
      - Game.LambdaHack.Server.CommonM
      - Game.LambdaHack.Server.DebugM
      - Game.LambdaHack.Server.DungeonGen
        Submodules
        - Game.LambdaHack.Server.DungeonGen.AreaRnd
        - Game.LambdaHack.Server.DungeonGen.Cave
        - Game.LambdaHack.Server.DungeonGen.Place
      - Game.LambdaHack.Server.Fov
      - Game.LambdaHack.Server.FovDigital
      - Game.LambdaHack.Server.HandleAtomicM
      - Game.LambdaHack.Server.HandleEffectM
      - Game.LambdaHack.Server.HandleRequestM
      - Game.LambdaHack.Server.ItemM
      - Game.LambdaHack.Server.ItemRev
      - Game.LambdaHack.Server.LoopM
      - Game.LambdaHack.Server.MonadServer
      - Game.LambdaHack.Server.PeriodicM
      - Game.LambdaHack.Server.ProtocolM
      - Game.LambdaHack.Server.ServerOptions
      - Game.LambdaHack.Server.StartM
      - Game.LambdaHack.Server.State
- Implementation
  Submodules
  - Implementation.MonadClientImplementation
  - Implementation.MonadServerImplementation
- TieKnot