    -- | Atomic game state transformations, their representation and semantics.
    --
    -- See
    -- <https://github.com/LambdaHack/LambdaHack/wiki/Client-server-architecture>.
    module Game.LambdaHack.Atomic
      ( -- * Re-exported from "Game.LambdaHack.Atomic.CmdAtomic"
        CmdAtomic(..), UpdAtomic(..), HearMsg(..), SfxAtomic(..), SfxMsg(..)
        -- * Re-exported from "Game.LambdaHack.Atomic.HandleAtomicWrite"
      , handleUpdAtomic
        -- * Re-exported from "Game.LambdaHack.Atomic.PosAtomicRead"
      , PosAtomic(..), posUpdAtomic, posSfxAtomic, iidUpdAtomic, iidSfxAtomic
      , breakUpdAtomic, lidOfPos, seenAtomicCli, seenAtomicSer
        -- * Re-exported from "Game.LambdaHack.Atomic.MonadStateWrite"
      , MonadStateWrite(..), AtomicFail(..)
      ) where

    import Prelude ()

    import Game.LambdaHack.Atomic.CmdAtomic
    import Game.LambdaHack.Atomic.HandleAtomicWrite
    import Game.LambdaHack.Atomic.MonadStateWrite
    import Game.LambdaHack.Atomic.PosAtomicRead