LambdaHack-0.11.0.1: A game engine library for tactical squad ASCII roguelike dungeon crawlers

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Index - R

RadianAngle | Game.LambdaHack.Common.Vector
RAID | Content.ModeKind
randomConnection | Game.LambdaHack.Server.DungeonGen.AreaRnd
randomR | Game.LambdaHack.Core.Random
randomR0 | Game.LambdaHack.Core.Random
randomResetTimeout | Game.LambdaHack.Server.ItemM
randomWord32 | Game.LambdaHack.Core.Random
RANGED | Content.ModeKind
rangeFromSpeed | Game.LambdaHack.Common.Time
rangeFromSpeedAndLinger | Game.LambdaHack.Common.Time
RANGER_HERO | Content.ItemKindActor
rapplyVerbMap | Game.LambdaHack.Client.UI.Content.Screen
Rarity | Game.LambdaHack.Definition.Defs
Rational | Game.LambdaHack.Core.Prelude
RawFrontend |
1 (Type/Class) | Game.LambdaHack.Client.UI.Frontend.Common
2 (Data Constructor) | Game.LambdaHack.Client.UI.Frontend.Common
rcfgUIDefault | Game.LambdaHack.Content.RuleKind
rcfgUIName | Game.LambdaHack.Content.RuleKind
Read | Game.LambdaHack.Core.Prelude
read | Game.LambdaHack.Core.Prelude
readError | Game.LambdaHack.Client.UI.UIOptionsParse
readFile | Game.LambdaHack.Common.File
readIO | Game.LambdaHack.Core.Prelude
readList | Game.LambdaHack.Core.Prelude
readLn | Game.LambdaHack.Core.Prelude
readParen | Game.LambdaHack.Core.Prelude
readQueueAI | Game.LambdaHack.Server.ProtocolM
readQueueUI | Game.LambdaHack.Server.ProtocolM
ReadS | Game.LambdaHack.Core.Prelude
reads | Game.LambdaHack.Core.Prelude
readsPrec | Game.LambdaHack.Core.Prelude
Real | Game.LambdaHack.Core.Prelude
RealFloat | Game.LambdaHack.Core.Prelude
RealFrac | Game.LambdaHack.Core.Prelude
realToFrac | Game.LambdaHack.Core.Prelude
recBenefit | Game.LambdaHack.Client.Preferences
receiveResponse | Game.LambdaHack.Client.LoopM
Recharge | Game.LambdaHack.Content.ItemKind
recip | Game.LambdaHack.Core.Prelude
recomputeCachePer | Game.LambdaHack.Server.CommonM
reconsiderPerActor | Game.LambdaHack.Server.HandleAtomicM
Record | Game.LambdaHack.Client.UI.HumanCmd
recordHistory | Game.LambdaHack.Client.UI.MsgM
recordHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
recordHumanTransition | Game.LambdaHack.Client.UI.HandleHumanLocalM
recordItemLid | Game.LambdaHack.Client.UI.Watch.WatchUpdAtomicM
rectangleOfSpaces | Game.LambdaHack.Client.UI.Overlay
RECT_WINDOWS_HORIZONTAL_DARK | Content.TileKind
RECT_WINDOWS_HORIZONTAL_LIT | Content.TileKind
RECT_WINDOWS_VERTICAL_DARK | Content.TileKind
RECT_WINDOWS_VERTICAL_LIT | Content.TileKind
Red | Game.LambdaHack.Definition.Color
reduceDice | Game.LambdaHack.Core.Dice
RefillCalm | Game.LambdaHack.Content.ItemKind
RefillHP | Game.LambdaHack.Content.ItemKind
refillHP | Game.LambdaHack.Server.HandleEffectM
refreshTarget | Game.LambdaHack.Client.AI.PickTargetM
regenCalmDelta | Game.LambdaHack.Common.ActorState
register | Game.LambdaHack.Common.HighScore
registerActor | Game.LambdaHack.Server.CommonM
registerItem | Game.LambdaHack.Server.ItemM
registerScore | Game.LambdaHack.Server.MonadServer
reinitGame | Game.LambdaHack.Server.StartM
reject | Game.LambdaHack.Client.AI.Strategy
rem | Game.LambdaHack.Core.Prelude
removeConditionSingle | Game.LambdaHack.Server.CommonM
removeSleepSingle | Game.LambdaHack.Server.CommonM
renameFile | Game.LambdaHack.Common.File
renameFreqs | Game.LambdaHack.Definition.Defs
renderAnim | Game.LambdaHack.Client.UI.Animation
renderAnimFrames | Game.LambdaHack.Client.UI.FrameM
renderHistory | Game.LambdaHack.Client.UI.Msg
renderRepetition | Game.LambdaHack.Client.UI.Msg
renderReport | Game.LambdaHack.Client.UI.Msg
renderTimeReport | Game.LambdaHack.Client.UI.Msg
renderTutorialHints | Game.LambdaHack.Client.UI.TutorialHints
Repeat | Game.LambdaHack.Client.UI.HumanCmd
repeat | Game.LambdaHack.Core.Prelude
repeatHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
repeatHumanTransition | Game.LambdaHack.Client.UI.HandleHumanLocalM
RepeatLast | Game.LambdaHack.Client.UI.HumanCmd
repeatLastHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
repeatLastHumanTransition | Game.LambdaHack.Client.UI.HandleHumanLocalM
repeatLastTriple | Game.LambdaHack.Client.UI.Content.Input
repeatTriple | Game.LambdaHack.Client.UI.Content.Input
replaceCmd | Game.LambdaHack.Client.UI.Content.Input
replaceDesc | Game.LambdaHack.Client.UI.Content.Input
replicate | Game.LambdaHack.Core.Prelude
replicateA | Game.LambdaHack.Common.PointArray
replicateM | Game.LambdaHack.Core.Prelude
replicateM_ | Game.LambdaHack.Core.Prelude
RepMsgNK | Game.LambdaHack.Client.UI.Msg
Report | Game.LambdaHack.Client.UI.Msg
reportToSlideshow | Game.LambdaHack.Client.UI.SlideshowM
reportToSlideshowKeepHalt | Game.LambdaHack.Client.UI.SlideshowM
REPRESENTATIVE | Content.FactionKind
ReqAI | Game.LambdaHack.Client.Request, Game.LambdaHack.Client
ReqAINop | Game.LambdaHack.Client.Request, Game.LambdaHack.Client
ReqAITimed | Game.LambdaHack.Client.Request, Game.LambdaHack.Client
ReqAlter | Game.LambdaHack.Client.Request, Game.LambdaHack.Client
reqAlter | Game.LambdaHack.Server.HandleRequestM
reqAlterFail | Game.LambdaHack.Server.HandleRequestM
ReqApply | Game.LambdaHack.Client.Request, Game.LambdaHack.Client
reqApply | Game.LambdaHack.Server.HandleRequestM
reqAutomate | Game.LambdaHack.Server.HandleRequestM
ReqDelay | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
ReqDelayAlarm | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
ReqDelayHandled | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
ReqDelayNot | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI
ReqDisplace | Game.LambdaHack.Client.Request, Game.LambdaHack.Client
reqDisplace | Game.LambdaHack.Server.HandleRequestM
reqDisplaceGeneric | Game.LambdaHack.Server.HandleRequestM
reqDoctrine | Game.LambdaHack.Server.HandleRequestM
ReqFailure | Game.LambdaHack.Common.ReqFailure
reqGameDropAndExit | Game.LambdaHack.Server.HandleRequestM
reqGameRestart | Game.LambdaHack.Server.HandleRequestM
reqGameSave | Game.LambdaHack.Server.HandleRequestM
reqGameSaveAndExit | Game.LambdaHack.Server.HandleRequestM
ReqMelee | Game.LambdaHack.Client.Request, Game.LambdaHack.Client
reqMelee | Game.LambdaHack.Server.HandleRequestM
reqMeleeChecked | Game.LambdaHack.Server.HandleRequestM
ReqMove | Game.LambdaHack.Client.Request, Game.LambdaHack.Client
reqMove | Game.LambdaHack.Server.HandleRequestM
reqMoveGeneric | Game.LambdaHack.Server.HandleRequestM
reqMoveItem | Game.LambdaHack.Server.HandleRequestM
ReqMoveItems | Game.LambdaHack.Client.Request, Game.LambdaHack.Client
reqMoveItems | Game.LambdaHack.Server.HandleRequestM
ReqProject | Game.LambdaHack.Client.Request, Game.LambdaHack.Client
reqProject | Game.LambdaHack.Server.HandleRequestM
RequestAI | Game.LambdaHack.Client.Request, Game.LambdaHack.Client
requestAIS | Game.LambdaHack.Server.ProtocolM, Game.LambdaHack.Server
RequestTimed | Game.LambdaHack.Client.Request, Game.LambdaHack.Client
RequestUI | Game.LambdaHack.Client.Request, Game.LambdaHack.Client
requestUIS | Game.LambdaHack.Server.ProtocolM, Game.LambdaHack.Server
ReqUI | Game.LambdaHack.Client.Request, Game.LambdaHack.Client
ReqUIAutomate | Game.LambdaHack.Client.Request, Game.LambdaHack.Client
ReqUIDoctrine | Game.LambdaHack.Client.Request, Game.LambdaHack.Client
ReqUIGameDropAndExit | Game.LambdaHack.Client.Request, Game.LambdaHack.Client
ReqUIGameRestart | Game.LambdaHack.Client.Request, Game.LambdaHack.Client
ReqUIGameSave | Game.LambdaHack.Client.Request, Game.LambdaHack.Client
ReqUIGameSaveAndExit | Game.LambdaHack.Client.Request, Game.LambdaHack.Client
ReqUINop | Game.LambdaHack.Client.Request, Game.LambdaHack.Client
ReqUITimed | Game.LambdaHack.Client.Request, Game.LambdaHack.Client
ReqWait | Game.LambdaHack.Client.Request, Game.LambdaHack.Client
reqWait | Game.LambdaHack.Server.HandleRequestM
ReqWait10 | Game.LambdaHack.Client.Request, Game.LambdaHack.Client
reqWait10 | Game.LambdaHack.Server.HandleRequestM
ReqYell | Game.LambdaHack.Client.Request, Game.LambdaHack.Client
reqYell | Game.LambdaHack.Server.HandleRequestM
RerollItem | Game.LambdaHack.Content.ItemKind
resCurrentTurn | Game.LambdaHack.Common.Actor
ResDelta |
1 (Type/Class) | Game.LambdaHack.Common.Actor
2 (Data Constructor) | Game.LambdaHack.Common.Actor
resetActorMaxSkills | Game.LambdaHack.Atomic.MonadStateWrite
resetChanKey | Game.LambdaHack.Client.UI.Frontend.Common
resetFactions | Game.LambdaHack.Server.StartM
resetGameStart | Game.LambdaHack.Client.UI.MonadClientUI
resetPlayBack | Game.LambdaHack.Client.UI.FrameM
resetPressedKeys | Game.LambdaHack.Client.UI.MonadClientUI, Game.LambdaHack.Client.UI
resetSessionStart | Game.LambdaHack.Client.UI.MonadClientUI
Response | Game.LambdaHack.Client.Response, Game.LambdaHack.Client
responseS | Game.LambdaHack.Server.ProtocolM, Game.LambdaHack.Server
RespQueryAI | Game.LambdaHack.Client.Response, Game.LambdaHack.Client
RespQueryUI | Game.LambdaHack.Client.Response, Game.LambdaHack.Client
RespQueryUIunderAI | Game.LambdaHack.Client.Response, Game.LambdaHack.Client
resPreviousTurn | Game.LambdaHack.Common.Actor
RespSfxAtomic | Game.LambdaHack.Client.Response, Game.LambdaHack.Client
RespUpdAtomic | Game.LambdaHack.Client.Response, Game.LambdaHack.Client
RespUpdAtomicNoState | Game.LambdaHack.Client.Response, Game.LambdaHack.Client
Restart |
1 (Data Constructor) | Game.LambdaHack.Content.FactionKind
2 (Data Constructor) | Game.LambdaHack.Client.UI.HandleHumanGlobalM
restartGame | Game.LambdaHack.Server.LoopM
restoreGame | Game.LambdaHack.Common.Save
restoreLeaderFromRun | Game.LambdaHack.Client.UI.FrameM
restoreScore | Game.LambdaHack.Server.MonadServer
ResultItemDialogMode | Game.LambdaHack.Client.UI.InventoryM
Return | Game.LambdaHack.Client.UI.Key
returN | Game.LambdaHack.Client.AI.Strategy
return | Game.LambdaHack.Core.Prelude
returnJustLeft | Game.LambdaHack.Client.UI.Watch.WatchSfxAtomicM
returnKM | Game.LambdaHack.Client.UI.Key
revCmdMap | Game.LambdaHack.Client.UI.MonadClientUI
revealAll | Game.LambdaHack.Server.CommonM
RevealAs | Game.LambdaHack.Content.TileKind
revealAs | Game.LambdaHack.Common.Tile
revealItems | Game.LambdaHack.Server.CommonM
revealPerceptionLid | Game.LambdaHack.Server.CommonM
reverse | Game.LambdaHack.Core.Prelude
rexeVersion | Game.LambdaHack.Content.RuleKind
RFactions | Game.LambdaHack.Client.UI.InventoryM
rFontFiles | Game.LambdaHack.Client.UI.Content.Screen
rheight | Game.LambdaHack.Client.UI.Content.Screen
rHeightMax | Game.LambdaHack.Content.RuleKind
Right |
1 (Data Constructor) | Game.LambdaHack.Core.Prelude
2 (Data Constructor) | Game.LambdaHack.Client.UI.Key
RightButtonPress | Game.LambdaHack.Client.UI.Key
RightButtonRelease | Game.LambdaHack.Client.UI.Key
rightButtonReleaseKM | Game.LambdaHack.Client.UI.Key
rightKM | Game.LambdaHack.Client.UI.Key
RingBuffer | Game.LambdaHack.Common.RingBuffer
RING_OF_OPPORTUNITY_GRENADIER | Content.ItemKind
RING_OF_OPPORTUNITY_SNIPER | Content.ItemKindActor
rintroScreen | Game.LambdaHack.Client.UI.Content.Screen
ritemSymbols | Game.LambdaHack.Content.RuleKind
rleadLevelClips | Game.LambdaHack.Content.RuleKind
RLore | Game.LambdaHack.Client.UI.InventoryM
rmFromBag | Game.LambdaHack.Atomic.MonadStateWrite
RModes | Game.LambdaHack.Client.UI.InventoryM
Rnd | Game.LambdaHack.Core.Random
rndToAction |
1 (Function) | Game.LambdaHack.Client.MonadClient
2 (Function) | Game.LambdaHack.Server.MonadServer
rndToActionUI | Game.LambdaHack.Client.UI.MonadClientUI
rnearby | Game.LambdaHack.Content.RuleKind
RNGs |
1 (Type/Class) | Game.LambdaHack.Server.ServerOptions
2 (Data Constructor) | Game.LambdaHack.Server.ServerOptions
ROGUE | Content.PlaceKind
rollAndRegisterItem | Game.LambdaHack.Server.ItemM
rollAspectRecord | Game.LambdaHack.Common.ItemAspect
rollFlavourMap | Game.LambdaHack.Server.ItemRev
rollFreq | Game.LambdaHack.Core.Random
rollItemAspect | Game.LambdaHack.Server.ItemM
rollSpawnPos | Game.LambdaHack.Server.PeriodicM
Roster | Game.LambdaHack.Content.ModeKind
rotate | Game.LambdaHack.Common.Vector
round | Game.LambdaHack.Core.Prelude
ROwned | Game.LambdaHack.Client.UI.InventoryM
RPlaces | Game.LambdaHack.Client.UI.InventoryM
rscoresFileName | Game.LambdaHack.Content.RuleKind
RSkills | Game.LambdaHack.Client.UI.InventoryM
rstairWordCarried | Game.LambdaHack.Content.RuleKind
RStore | Game.LambdaHack.Client.UI.InventoryM
rsymbolClothes | Game.LambdaHack.Content.ItemKind
rsymbolEdged | Game.LambdaHack.Content.ItemKind
rsymbolFlask | Game.LambdaHack.Content.ItemKind
rsymbolFood | Game.LambdaHack.Content.ItemKind
rsymbolGold | Game.LambdaHack.Content.ItemKind
rsymbolHafted | Game.LambdaHack.Content.ItemKind
rsymbolLight | Game.LambdaHack.Content.ItemKind
rsymbolMiscArmor | Game.LambdaHack.Content.ItemKind
rsymbolNecklace | Game.LambdaHack.Content.ItemKind
rsymbolPolearm | Game.LambdaHack.Content.ItemKind
rsymbolPotion | Game.LambdaHack.Content.ItemKind
rsymbolProjectile | Game.LambdaHack.Content.ItemKind
rsymbolRing | Game.LambdaHack.Content.ItemKind
rsymbolScroll | Game.LambdaHack.Content.ItemKind
rsymbolShield | Game.LambdaHack.Content.ItemKind
rsymbolSpecial | Game.LambdaHack.Content.ItemKind
rsymbolTool | Game.LambdaHack.Content.ItemKind
rsymbolTorsoArmor | Game.LambdaHack.Content.ItemKind
rsymbolWand | Game.LambdaHack.Content.ItemKind
rtitle | Game.LambdaHack.Content.RuleKind
RUBBLE | Content.ItemKindEmbed
RuleContent |
1 (Type/Class) | Game.LambdaHack.Content.RuleKind
2 (Data Constructor) | Game.LambdaHack.Content.RuleKind
runCliImplementation | Implementation.MonadClientImplementation
runDefAction | Game.LambdaHack.Client.UI.InventoryM
runDefFactions | Game.LambdaHack.Client.UI.InventoryM
runDefInventory | Game.LambdaHack.Client.UI.InventoryM
runDefMessage | Game.LambdaHack.Client.UI.InventoryM
runDefModes | Game.LambdaHack.Client.UI.InventoryM
runDefPlaces | Game.LambdaHack.Client.UI.InventoryM
runDefSkills | Game.LambdaHack.Client.UI.InventoryM
RunDir | Game.LambdaHack.Client.UI.HumanCmd
runFrequency | Game.LambdaHack.Core.Frequency
runInitial | Game.LambdaHack.Client.UI.SessionUI
runLeader | Game.LambdaHack.Client.UI.SessionUI
runMembers | Game.LambdaHack.Client.UI.SessionUI
RunOnceAhead | Game.LambdaHack.Client.UI.HumanCmd
runOnceAheadHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM
RunOnceToXhair | Game.LambdaHack.Client.UI.HumanCmd
runOnceToXhairHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM
RunParams |
1 (Type/Class) | Game.LambdaHack.Client.UI.SessionUI
2 (Data Constructor) | Game.LambdaHack.Client.UI.SessionUI
runSerImplementation | Implementation.MonadServerImplementation
runStopMsg | Game.LambdaHack.Client.UI.SessionUI
runToAllCmd | Game.LambdaHack.Client.UI.Content.Input
runWaiting | Game.LambdaHack.Client.UI.SessionUI
rwebAddress | Game.LambdaHack.Client.UI.Content.Screen
rwidth | Game.LambdaHack.Client.UI.Content.Screen
rWidthMax | Game.LambdaHack.Content.RuleKind
rwriteSaveClips | Game.LambdaHack.Content.RuleKind