LambdaHack-0.11.0.1: A game engine library for tactical squad ASCII roguelike dungeon crawlers

Safe Haskell | None
Language | Haskell2010

Content.ItemKindActor

Contents

- Group name patterns
- Content

Description

Actor (or rather actor body trunk) definitions.

Synopsis

- pattern S_WOODEN_TORCH :: GroupName ItemKind
- pattern S_SANDSTONE_ROCK :: GroupName ItemKind
- pattern HERO :: GroupName ItemKind
- pattern SCOUT_HERO :: GroupName ItemKind
- pattern RANGER_HERO :: GroupName ItemKind
- pattern ESCAPIST_HERO :: GroupName ItemKind
- pattern AMBUSHER_HERO :: GroupName ItemKind
- pattern BRAWLER_HERO :: GroupName ItemKind
- pattern SOLDIER_HERO :: GroupName ItemKind
- pattern CIVILIAN :: GroupName ItemKind
- pattern MONSTER :: GroupName ItemKind
- pattern MOBILE_MONSTER :: GroupName ItemKind
- pattern SCOUT_MONSTER :: GroupName ItemKind
- pattern ANIMAL :: GroupName ItemKind
- pattern MOBILE_ANIMAL :: GroupName ItemKind
- pattern IMMOBILE_ANIMAL :: GroupName ItemKind
- pattern INSECT :: GroupName ItemKind
- pattern GEOPHENOMENON :: GroupName ItemKind
- pattern ADD_SIGHT :: GroupName ItemKind
- pattern ARMOR_RANGED :: GroupName ItemKind
- pattern ADD_NOCTO_1 :: GroupName ItemKind
- pattern WEAK_ARROW :: GroupName ItemKind
- pattern LIGHT_ATTENUATOR :: GroupName ItemKind
- pattern FIREPROOF_CLOTH :: GroupName ItemKind
- pattern RING_OF_OPPORTUNITY_SNIPER :: GroupName ItemKind
- pattern ANY_ARROW :: GroupName ItemKind
- pattern STARTING_ARMOR :: GroupName ItemKind
- pattern STARTING_WEAPON :: GroupName ItemKind
- pattern GEM :: GroupName ItemKind
- actorsGN :: [GroupName ItemKind]
- actorsGNSingleton :: [GroupName ItemKind]
- actors :: [ItemKind]

# Group name patterns

pattern S_WOODEN_TORCH :: GroupName ItemKind Source #

pattern S_SANDSTONE_ROCK :: GroupName ItemKind Source #

pattern HERO :: GroupName ItemKind Source #

pattern SCOUT_HERO :: GroupName ItemKind Source #

pattern RANGER_HERO :: GroupName ItemKind Source #

pattern ESCAPIST_HERO :: GroupName ItemKind Source #

pattern AMBUSHER_HERO :: GroupName ItemKind Source #

pattern BRAWLER_HERO :: GroupName ItemKind Source #

pattern SOLDIER_HERO :: GroupName ItemKind Source #

pattern CIVILIAN :: GroupName ItemKind Source #

pattern MONSTER :: GroupName ItemKind Source #

pattern MOBILE_MONSTER :: GroupName ItemKind Source #

pattern SCOUT_MONSTER :: GroupName ItemKind Source #

pattern ANIMAL :: GroupName ItemKind Source #

pattern MOBILE_ANIMAL :: GroupName ItemKind Source #

pattern IMMOBILE_ANIMAL :: GroupName ItemKind Source #

pattern INSECT :: GroupName ItemKind Source #

pattern GEOPHENOMENON :: GroupName ItemKind Source #

pattern ADD_SIGHT :: GroupName ItemKind Source #

pattern ARMOR_RANGED :: GroupName ItemKind Source #

pattern ADD_NOCTO_1 :: GroupName ItemKind Source #

pattern WEAK_ARROW :: GroupName ItemKind Source #

pattern LIGHT_ATTENUATOR :: GroupName ItemKind Source #

pattern FIREPROOF_CLOTH :: GroupName ItemKind Source #

pattern RING_OF_OPPORTUNITY_SNIPER :: GroupName ItemKind Source #

pattern ANY_ARROW :: GroupName ItemKind Source #

pattern STARTING_ARMOR :: GroupName ItemKind Source #

pattern STARTING_WEAPON :: GroupName ItemKind Source #

pattern GEM :: GroupName ItemKind Source #

actorsGN :: [GroupName ItemKind] Source #

actorsGNSingleton :: [GroupName ItemKind] Source #

# Content

actors :: [ItemKind] Source #