LambdaHack-0.11.0.1: A game engine library for tactical squad ASCII roguelike dungeon crawlers

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Index - B

B | Game.LambdaHack.Server.FovDigital
BackSpace | Game.LambdaHack.Client.UI.Key
backspaceKM | Game.LambdaHack.Client.UI.Key
BackTab | Game.LambdaHack.Client.UI.Key
Backward | Game.LambdaHack.Definition.Defs
bagAssocs | Game.LambdaHack.Common.ActorState
bagAssocsK | Game.LambdaHack.Common.ActorState
balancedWord | Game.LambdaHack.Common.Point
bannedPointmanSwitchBetweenLevels | Game.LambdaHack.Common.Faction
basicFrameForAnimation | Game.LambdaHack.Client.UI.FrameM
basicFrameWithoutReport | Game.LambdaHack.Client.UI.SlideshowM
BATTLE |
1 (Data Constructor) | Content.PlaceKind
2 (Data Constructor) | Content.ModeKind
BATTLE_DEFENSE | Content.ModeKind
BATTLE_SET_DARK | Content.TileKind
BATTLE_SET_LIT | Content.TileKind
BATTLE_SURVIVAL | Content.ModeKind
bcalm | Game.LambdaHack.Common.Actor
bcalmDelta | Game.LambdaHack.Common.Actor
bcmdList | Game.LambdaHack.Client.UI.Content.Input
bcmdMap | Game.LambdaHack.Client.UI.Content.Input
bcolor | Game.LambdaHack.Client.UI.ActorUI
Begin | Game.LambdaHack.Client.UI.Key
benApply | Game.LambdaHack.Common.Item
benAvailableItems | Game.LambdaHack.Client.AI.ConditionM
Benefit |
1 (Type/Class) | Game.LambdaHack.Common.Item
2 (Data Constructor) | Game.LambdaHack.Common.Item
benFling | Game.LambdaHack.Common.Item
benGroundItems | Game.LambdaHack.Client.AI.ConditionM
Benign | Game.LambdaHack.Definition.Ability
benInEqp | Game.LambdaHack.Common.Item
benMelee | Game.LambdaHack.Common.Item
benPickup | Game.LambdaHack.Common.Item
beqp | Game.LambdaHack.Common.Actor
bestByEqpSlot | Game.LambdaHack.Client.AI.PickActionM
bestVariant | Game.LambdaHack.Client.AI.Strategy
bfid | Game.LambdaHack.Common.Actor
BfsAndPath |
1 (Type/Class) | Game.LambdaHack.Client.State
2 (Data Constructor) | Game.LambdaHack.Client.State
BfsDistance | Game.LambdaHack.Client.Bfs
BfsInvalid | Game.LambdaHack.Client.State
bg | Game.LambdaHack.Definition.Color
bgFromW32 | Game.LambdaHack.Definition.Color
bHP | Game.LambdaHack.Server.DebugM
bhp | Game.LambdaHack.Common.Actor
bhpDelta | Game.LambdaHack.Common.Actor
BigActorMap | Game.LambdaHack.Common.Level
BigBorderlessWindow | Game.LambdaHack.Common.ClientOptions
BIG_FIRE | Content.ItemKindEmbed
bkpAllSaves | Game.LambdaHack.Common.Save
Black | Game.LambdaHack.Definition.Color
blame | Game.LambdaHack.Core.Prelude
blank | Game.LambdaHack.Client.UI.Animation
blankAttrString | Game.LambdaHack.Client.UI.Overlay
blankSingleFrame | Game.LambdaHack.Client.UI.Frame
Blast | Game.LambdaHack.Definition.Ability
blastBonusStatOf | Content.ItemKindBlast
blastNoStatOf | Content.ItemKindBlast
blasts | Content.ItemKindBlast
blastsGN | Content.ItemKindBlast
blastsGNSingleton | Content.ItemKindBlast
blid | Game.LambdaHack.Common.Actor
blockHit | Game.LambdaHack.Client.UI.Animation
blockMiss | Game.LambdaHack.Client.UI.Animation
blockOnly | Game.LambdaHack.Definition.Ability
Blue | Game.LambdaHack.Definition.Color
bname | Game.LambdaHack.Client.UI.ActorUI
bnumber | Game.LambdaHack.Common.Actor
boldpos | Game.LambdaHack.Common.Actor
bonusStatGN | Content.ItemKindTemporary
Bool | Game.LambdaHack.Core.Prelude
boostItemKind | Game.LambdaHack.Content.ItemKind
boostItemKindList | Game.LambdaHack.Content.ItemKind
borderPlace | Game.LambdaHack.Server.DungeonGen.AreaRnd
borgan | Game.LambdaHack.Common.Actor
Bounded | Game.LambdaHack.Core.Prelude
boundSightByCalm | Game.LambdaHack.Server.Fov
bpos | Game.LambdaHack.Common.Actor
bproj | Game.LambdaHack.Common.Actor
bpronoun | Game.LambdaHack.Client.UI.ActorUI
BRAWL |
1 (Data Constructor) | Content.PlaceKind
2 (Data Constructor) | Content.ModeKind
BRAWLER_HERO | Content.ItemKindActor
BRAWL_SET_LIT | Content.TileKind
BrBlack | Game.LambdaHack.Definition.Color
BrBlue | Game.LambdaHack.Definition.Color
BrCyan | Game.LambdaHack.Definition.Color
break | Game.LambdaHack.Core.Prelude
breakAtSpace | Game.LambdaHack.Client.UI.Overlay
breakUpdAtomic | Game.LambdaHack.Atomic.PosAtomicRead, Game.LambdaHack.Atomic
bresenhamsLineAlgorithm | Game.LambdaHack.Common.Point
bresenhamsLineAlgorithmBegin | Game.LambdaHack.Common.Point
brevMap | Game.LambdaHack.Client.UI.Content.Input
BrGreen | Game.LambdaHack.Definition.Color
brightCol | Game.LambdaHack.Definition.Color
BrMagenta | Game.LambdaHack.Definition.Color
Brown | Game.LambdaHack.Definition.Color
BrRed | Game.LambdaHack.Definition.Color
BrWhite | Game.LambdaHack.Definition.Color
BrYellow | Game.LambdaHack.Definition.Color
bsymbol | Game.LambdaHack.Client.UI.ActorUI
btime | Game.LambdaHack.Server.DebugM
btrajectory | Game.LambdaHack.Common.Actor
btrTime | Game.LambdaHack.Server.DebugM
btrunk | Game.LambdaHack.Common.Actor
BuildAs | Game.LambdaHack.Content.TileKind
buildAs | Game.LambdaHack.Common.Tile
buildCave | Game.LambdaHack.Server.DungeonGen.Cave
buildFence | Game.LambdaHack.Server.DungeonGen.Place
buildFenceMap | Game.LambdaHack.Server.DungeonGen.Place
buildFenceRnd | Game.LambdaHack.Server.DungeonGen.Place
buildItem | Game.LambdaHack.Server.ItemRev
buildLevel | Game.LambdaHack.Server.DungeonGen
buildPlace | Game.LambdaHack.Server.DungeonGen.Place
buildTileMap | Game.LambdaHack.Server.DungeonGen
Bump | Game.LambdaHack.Server.FovDigital
Burn | Game.LambdaHack.Content.ItemKind
BURNING | Content.ModeKind
BUSH_CLUMP_DARK | Content.TileKind
BUSH_CLUMP_LIT | Content.TileKind
buttonFont | Game.LambdaHack.Client.UI.Slideshow
ButtonWidth |
1 (Type/Class) | Game.LambdaHack.Client.UI.Slideshow
2 (Data Constructor) | Game.LambdaHack.Client.UI.Slideshow
buttonWidth | Game.LambdaHack.Client.UI.Slideshow
bwatch | Game.LambdaHack.Common.Actor
bweapBenign | Game.LambdaHack.Common.Actor
bweapon | Game.LambdaHack.Common.Actor
bx | Game.LambdaHack.Server.FovDigital
by | Game.LambdaHack.Server.FovDigital
ByAimMode | Game.LambdaHack.Client.UI.HumanCmd
byAimModeHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM
ByArea | Game.LambdaHack.Client.UI.HumanCmd
byAreaHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM