LambdaHack-0.11.0.1: A game engine library for tactical squad ASCII roguelike dungeon crawlers

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Index - A

abortedUnknownBfs | Game.LambdaHack.Client.Bfs
abs | Game.LambdaHack.Core.Prelude
AbsDepth |
1 (Type/Class) | Game.LambdaHack.Core.Dice
2 (Data Constructor) | Game.LambdaHack.Core.Dice
absoluteTimeAdd | Game.LambdaHack.Common.Time
absoluteTimeNegate | Game.LambdaHack.Common.Time
absoluteTimeSubtract | Game.LambdaHack.Common.Time
acAttr | Game.LambdaHack.Definition.Color
Accept | Game.LambdaHack.Client.UI.HumanCmd
acceptHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
accessBfs | Game.LambdaHack.Client.Bfs
accessI | Game.LambdaHack.Common.PointArray
accessModeBag | Game.LambdaHack.Client.UI.InventoryM
accessTab | Game.LambdaHack.Common.Tile
acChar | Game.LambdaHack.Definition.Color
acos | Game.LambdaHack.Core.Prelude
acosh | Game.LambdaHack.Core.Prelude
actionStrategy | Game.LambdaHack.Client.AI.PickActionM
ActivationConsume | Game.LambdaHack.Definition.Ability
ActivationEmbed | Game.LambdaHack.Definition.Ability
ActivationFlag | Game.LambdaHack.Definition.Ability
activationFlagToObject | Game.LambdaHack.Client.UI.EffectDescription
ActivationMeleeable | Game.LambdaHack.Definition.Ability
ActivationOnCombine | Game.LambdaHack.Definition.Ability
ActivationOnSmash | Game.LambdaHack.Definition.Ability
ActivationPeriodic | Game.LambdaHack.Definition.Ability
ActivationProjectile | Game.LambdaHack.Definition.Ability
ActivationTrigger | Game.LambdaHack.Definition.Ability
ActivationUnderMelee | Game.LambdaHack.Definition.Ability
ActivationUnderRanged | Game.LambdaHack.Definition.Ability
Actor |
1 (Type/Class) | Game.LambdaHack.Common.Actor
2 (Data Constructor) | Game.LambdaHack.Common.Actor
ActorAnalytics | Game.LambdaHack.Common.Analytics
actorAssocs | Game.LambdaHack.Common.ActorState
actorCanMelee | Game.LambdaHack.Common.Actor
actorCanMeleeToHarm | Game.LambdaHack.Common.Actor
actorCurrentSkills | Game.LambdaHack.Common.ActorState
ActorDict | Game.LambdaHack.Common.Actor
ActorDictUI | Game.LambdaHack.Client.UI.ActorUI
actorDying | Game.LambdaHack.Common.Actor
actorHasShine | Game.LambdaHack.Server.HandleAtomicM
ActorId | Game.LambdaHack.Common.Types
actorInAmbient | Game.LambdaHack.Common.ActorState
ActorMaxSkills | Game.LambdaHack.Common.Actor
ActorPushedBy | Game.LambdaHack.Server.State
actors | Content.ItemKindActor
actorsGN | Content.ItemKindActor
actorsGNSingleton | Content.ItemKindActor
actorTemplate | Game.LambdaHack.Common.Actor
ActorTime | Game.LambdaHack.Server.State
ActorUI |
1 (Type/Class) | Game.LambdaHack.Client.UI.ActorUI
2 (Data Constructor) | Game.LambdaHack.Client.UI.ActorUI
actorWaits | Game.LambdaHack.Common.Actor
actorWaitsOrSleeps | Game.LambdaHack.Common.Actor
actorWorthChasing | Game.LambdaHack.Common.Actor
actorWorthKilling | Game.LambdaHack.Common.Actor
actorX | Game.LambdaHack.Client.UI.Animation
addActorFromGroup | Game.LambdaHack.Server.CommonM
addActorIid | Game.LambdaHack.Server.CommonM
addActorKill | Game.LambdaHack.Common.Analytics
addAnyActor | Game.LambdaHack.Server.PeriodicM
addCmdCategory | Game.LambdaHack.Client.UI.Content.Input
addCondition | Game.LambdaHack.Server.CommonM
addEolToNewReport | Game.LambdaHack.Client.UI.Msg
addFactionKill | Game.LambdaHack.Common.Analytics
addItemToActorMaxSkills | Game.LambdaHack.Atomic.MonadStateWrite
addItemToDiscoBenefit | Game.LambdaHack.Client.HandleAtomicM
addKill | Game.LambdaHack.Common.Analytics
addKillToAnalytics | Game.LambdaHack.Server.CommonM
addLeader | Game.LambdaHack.Client.UI.HandleHumanM
addManyActors | Game.LambdaHack.Server.PeriodicM
addMeanAspect | Game.LambdaHack.Common.ItemAspect
addNoError | Game.LambdaHack.Client.UI.HandleHumanM
addNonProjectile | Game.LambdaHack.Server.CommonM
addPer | Game.LambdaHack.Common.Perception
addPerActor | Game.LambdaHack.Server.HandleAtomicM
addPerActorAny | Game.LambdaHack.Server.HandleAtomicM
addProjectile | Game.LambdaHack.Server.CommonM
addSk | Game.LambdaHack.Definition.Ability
AddSkill | Game.LambdaHack.Content.ItemKind
addSkills | Game.LambdaHack.Definition.Ability
addSleep | Game.LambdaHack.Server.CommonM
addToHull | Game.LambdaHack.Server.FovDigital
addToHullGo | Game.LambdaHack.Server.FovDigital
addToMacro | Game.LambdaHack.Client.UI.FrameM
addToReport | Game.LambdaHack.Client.UI.Msg
ADD_NOCTO_1 | Content.ItemKindActor
ADD_SIGHT | Content.ItemKindActor
adjacent | Game.LambdaHack.Common.Point
adjacentBigAssocs | Game.LambdaHack.Common.ActorState
adjacentProjAssocs | Game.LambdaHack.Common.ActorState
advanceTime | Game.LambdaHack.Server.PeriodicM
advanceTimeTraj | Game.LambdaHack.Server.PeriodicM
advanceTrajectory | Game.LambdaHack.Server.LoopM
aELabel | Game.LambdaHack.Common.ItemAspect
aEqpSlot | Game.LambdaHack.Common.ItemAspect
affectSmell | Game.LambdaHack.Server.HandleRequestM
affectStash | Game.LambdaHack.Server.HandleRequestM
affixBonus | Game.LambdaHack.Client.UI.EffectDescription
affixDice | Game.LambdaHack.Client.UI.EffectDescription
aFlags | Game.LambdaHack.Common.ItemAspect
ageActor | Game.LambdaHack.Server.State
ageLevel | Game.LambdaHack.Atomic.HandleAtomicWrite
aid | Game.LambdaHack.Server.DebugM
aidTgtToPos | Game.LambdaHack.Client.CommonM
aidVerbDuplicateMU | Game.LambdaHack.Client.UI.Watch.WatchCommonM
aidVerbMU | Game.LambdaHack.Client.UI.Watch.WatchCommonM
AimAscend | Game.LambdaHack.Client.UI.HumanCmd
aimAscendHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
AimEnemy | Game.LambdaHack.Client.UI.HumanCmd
aimEnemyHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
aimFlingCmd | Game.LambdaHack.Client.UI.Content.Input
AimFloor | Game.LambdaHack.Client.UI.HumanCmd
aimFloorHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
aiming | Game.LambdaHack.Client.UI.HumanCmd
AimItem | Game.LambdaHack.Client.UI.HumanCmd
aimItemHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
aimLevelId | Game.LambdaHack.Client.UI.SessionUI
AimMode |
1 (Type/Class) | Game.LambdaHack.Client.UI.SessionUI
2 (Data Constructor) | Game.LambdaHack.Client.UI.SessionUI
AimModeCmd |
1 (Type/Class) | Game.LambdaHack.Client.UI.HumanCmd
2 (Data Constructor) | Game.LambdaHack.Client.UI.HumanCmd
AimPointerEnemy | Game.LambdaHack.Client.UI.HumanCmd
aimPointerEnemyHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
AimPointerFloor | Game.LambdaHack.Client.UI.HumanCmd
aimPointerFloorHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
AimTgt | Game.LambdaHack.Client.UI.HumanCmd
aimTgtHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
akillCounts | Game.LambdaHack.Common.Analytics
all | Game.LambdaHack.Core.Prelude
allB | Game.LambdaHack.Core.Prelude
allGroupItems | Game.LambdaHack.Server.CommonM
AllHistory | Game.LambdaHack.Client.UI.HumanCmd
allHistoryHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM
Alliance | Game.LambdaHack.Common.Faction
AlotOfDamageFromOneSource | Game.LambdaHack.Client.UI.TutorialHints
Alt | Game.LambdaHack.Client.UI.Key
AlterBlockActor | Game.LambdaHack.Common.ReqFailure
AlterBlockItem | Game.LambdaHack.Common.ReqFailure
alterCommon | Game.LambdaHack.Client.UI.HandleHumanGlobalM
AlterDir | Game.LambdaHack.Client.UI.HumanCmd
alterDirHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM
AlterDistant | Game.LambdaHack.Common.ReqFailure
AlterLid | Game.LambdaHack.Client.State
alterMinSkill | Game.LambdaHack.Common.Tile
alterMinSkillKind | Game.LambdaHack.Common.Tile
alterMinSkillTab | Game.LambdaHack.Common.Tile
alterMinWalk | Game.LambdaHack.Common.Tile
alterMinWalkKind | Game.LambdaHack.Common.Tile
alterMinWalkTab | Game.LambdaHack.Common.Tile
AlterNothing | Game.LambdaHack.Common.ReqFailure
alterTileAtPos | Game.LambdaHack.Client.UI.HandleHumanGlobalM
AlterUnskilled | Game.LambdaHack.Common.ReqFailure
AlterUnwalked | Game.LambdaHack.Common.ReqFailure
AlterWithPointer | Game.LambdaHack.Client.UI.HumanCmd
alterWithPointerHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM
AltShift | Game.LambdaHack.Client.UI.Key
AltWhite | Game.LambdaHack.Definition.Color
alwaysDudEffect | Game.LambdaHack.Content.ItemKind
AMBUSH |
1 (Data Constructor) | Content.PlaceKind
2 (Data Constructor) | Content.ModeKind
AMBUSHER_HERO | Content.ItemKindActor
AMBUSH_SET_DARK | Content.TileKind
AMBUSH_SET_LIT | Content.TileKind
Analytics |
1 (Type/Class) | Game.LambdaHack.Common.Analytics
2 (Data Constructor) | Game.LambdaHack.Common.Analytics
anchorDown | Game.LambdaHack.Server.DungeonGen
and | Game.LambdaHack.Core.Prelude
AndEffect | Game.LambdaHack.Content.ItemKind
AndPath |
1 (Type/Class) | Game.LambdaHack.Client.Bfs
2 (Data Constructor) | Game.LambdaHack.Client.Bfs
ANIMAL | Content.ItemKindActor
ANIMAL_CAPTIVE | Content.FactionKind
ANIMAL_CAPTIVE_NARRATING | Content.FactionKind
ANIMAL_EXQUISITE | Content.FactionKind
ANIMAL_MAGNIFICENT | Content.FactionKind
ANIMAL_MAGNIFICENT_NARRATING | Content.FactionKind
ANIMAL_NARRATING | Content.FactionKind
ANIMAL_REPRESENTATIVE | Content.FactionKind
animate | Game.LambdaHack.Client.UI.FrameM
Animation | Game.LambdaHack.Client.UI.Animation
any | Game.LambdaHack.Core.Prelude
anyActorsAlive | Game.LambdaHack.Server.CommonM
anyFoeAdj | Game.LambdaHack.Common.ActorState
anyHarmfulFoeAdj | Game.LambdaHack.Common.ActorState
anyInReport | Game.LambdaHack.Client.UI.Msg
anyKeyPressed | Game.LambdaHack.Client.UI.MonadClientUI, Game.LambdaHack.Client.UI
ANY_ARROW | Content.ItemKindActor
ANY_FLASK | Game.LambdaHack.Content.ItemKind
ANY_GLASS | Game.LambdaHack.Content.ItemKind
ANY_JEWELRY | Game.LambdaHack.Content.ItemKind
ANY_POTION | Game.LambdaHack.Content.ItemKind
ANY_SCROLL | Game.LambdaHack.Content.ItemKind
ap | Game.LambdaHack.Core.Prelude
apartBfs | Game.LambdaHack.Client.Bfs
appDataDir | Game.LambdaHack.Common.Misc
Applicative | Game.LambdaHack.Core.Prelude
Apply | Game.LambdaHack.Client.UI.HumanCmd
ApplyCharging | Game.LambdaHack.Common.ReqFailure
applyDebug | Game.LambdaHack.Server.StartM
ApplyFood | Game.LambdaHack.Common.ReqFailure
applyHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM
applyI | Game.LambdaHack.Client.UI.Content.Input
applyIK | Game.LambdaHack.Client.UI.Content.Input
applyItem |
1 (Function) | Game.LambdaHack.Client.AI.PickActionM
2 (Function) | Game.LambdaHack.Client.UI.HandleHumanGlobalM
3 (Function) | Game.LambdaHack.Server.HandleEffectM
ApplyItemGroup | Game.LambdaHack.Client.AI.PickActionM
applyKineticDamage | Game.LambdaHack.Server.HandleEffectM
ApplyNoEffects | Game.LambdaHack.Common.ReqFailure
ApplyOutOfReach | Game.LambdaHack.Common.ReqFailure
ApplyPerfume | Game.LambdaHack.Content.ItemKind
ApplyPeriodic | Game.LambdaHack.Common.ReqFailure
applyPeriodicLevel | Game.LambdaHack.Server.LoopM
ApplyRead | Game.LambdaHack.Common.ReqFailure
applyTs | Client.UI.Content.Input
applyUIOptions | Game.LambdaHack.Client.UI.UIOptionsParse, Game.LambdaHack.Client.UI, Game.LambdaHack.Client
ApplyUnskilled | Game.LambdaHack.Common.ReqFailure
aPresentAs | Game.LambdaHack.Common.ItemAspect
AQUATIC |
1 (Data Constructor) | Game.LambdaHack.Content.ItemKind
2 (Data Constructor) | Game.LambdaHack.Content.TileKind
archiveReport | Game.LambdaHack.Client.UI.Msg
Area | Game.LambdaHack.Common.Area
areaDescription | Game.LambdaHack.Client.UI.HumanCmd
areaInnerBorder | Game.LambdaHack.Common.Area
areaToRectangles | Game.LambdaHack.Client.UI.HandleHumanGlobalM
ARENA | Content.PlaceKind
arenasForLoop | Game.LambdaHack.Server.LoopM
ARENA_SET_DARK | Content.TileKind
ARENA_SET_LIT | Content.TileKind
armorHurtBonus | Game.LambdaHack.Common.ActorState
armorHurtCalculation | Game.LambdaHack.Common.Item
ARMOR_LOOSE | Content.ItemKind
ARMOR_MISC | Content.ItemKindBlast
ARMOR_RANGED | Content.ItemKindActor
Array |
1 (Type/Class) | Game.LambdaHack.Common.PointArray
2 (Data Constructor) | Game.LambdaHack.Common.PointArray
Ascend | Game.LambdaHack.Content.ItemKind
ascendInBranch | Game.LambdaHack.Common.Level
asin | Game.LambdaHack.Core.Prelude
asinh | Game.LambdaHack.Core.Prelude
aSkills | Game.LambdaHack.Common.ItemAspect
Aspect | Game.LambdaHack.Content.ItemKind
AspectRecord |
1 (Type/Class) | Game.LambdaHack.Common.ItemAspect
2 (Data Constructor) | Game.LambdaHack.Common.ItemAspect
aspectRecordFromIid | Game.LambdaHack.Common.State
aspectRecordFromItem | Game.LambdaHack.Common.State
aspectRecordFull | Game.LambdaHack.Common.Item
aspectRecordToBenefit | Game.LambdaHack.Client.Preferences
aspectRecordToList | Game.LambdaHack.Common.ItemAspect
aspectsRandom | Game.LambdaHack.Common.ItemAspect
aspectToBenefit | Game.LambdaHack.Client.Preferences
aspectToSentence | Game.LambdaHack.Client.UI.EffectDescription
assert | Game.LambdaHack.Core.Prelude
assertSparseItems | Game.LambdaHack.Common.Level
assertSparseProjectiles | Game.LambdaHack.Common.Level
assignItemRole | Game.LambdaHack.Client.UI.Watch.WatchUpdAtomicM
asTypeOf | Game.LambdaHack.Core.Prelude
at | Game.LambdaHack.Common.Level
atan | Game.LambdaHack.Core.Prelude
atan2 | Game.LambdaHack.Core.Prelude
atanh | Game.LambdaHack.Core.Prelude
aTimeout | Game.LambdaHack.Common.ItemAspect
AtMostOneOf | Game.LambdaHack.Content.ItemKind
AtomicFail |
1 (Type/Class) | Game.LambdaHack.Atomic.MonadStateWrite, Game.LambdaHack.Atomic
2 (Data Constructor) | Game.LambdaHack.Atomic.MonadStateWrite, Game.LambdaHack.Atomic
atomicFail | Game.LambdaHack.Atomic.MonadStateWrite
atomicForget | Game.LambdaHack.Server.BroadcastAtomic
atomicRemember | Game.LambdaHack.Server.BroadcastAtomic
aToThrow | Game.LambdaHack.Common.ItemAspect
Attr |
1 (Type/Class) | Game.LambdaHack.Definition.Color
2 (Data Constructor) | Game.LambdaHack.Definition.Color
AttrChar |
1 (Type/Class) | Game.LambdaHack.Definition.Color
2 (Data Constructor) | Game.LambdaHack.Definition.Color
attrChar1ToW32 | Game.LambdaHack.Definition.Color
attrChar2ToW32 | Game.LambdaHack.Definition.Color
attrCharFromW32 | Game.LambdaHack.Definition.Color
attrCharToW32 | Game.LambdaHack.Definition.Color
AttrCharW32 |
1 (Type/Class) | Game.LambdaHack.Definition.Color
2 (Data Constructor) | Game.LambdaHack.Definition.Color
attrCharW32 | Game.LambdaHack.Definition.Color
attrFromW32 | Game.LambdaHack.Definition.Color
AttrLine | Game.LambdaHack.Client.UI.Overlay
attrLine | Game.LambdaHack.Client.UI.Overlay
attrLinesToFontMap | Game.LambdaHack.Client.UI.Slideshow
AttrString | Game.LambdaHack.Client.UI.Overlay
attrStringToAL | Game.LambdaHack.Client.UI.Overlay
attrStringToString | Game.LambdaHack.Client.UI.Overlay
attrStringToU | Game.LambdaHack.Client.UI.Msg
autoexplore25Cmd | Game.LambdaHack.Client.UI.Content.Input
autoexploreCmd | Game.LambdaHack.Client.UI.Content.Input
Automate | Game.LambdaHack.Client.UI.HumanCmd
AutomateBack | Game.LambdaHack.Client.UI.HumanCmd
automateBackHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM
automateHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM
AutomateToggle | Game.LambdaHack.Client.UI.HumanCmd
automateToggleHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM
avector | Game.LambdaHack.Common.PointArray
averageTurnValue | Game.LambdaHack.Client.Preferences
avgItemDelay | Game.LambdaHack.Client.Preferences
avgItemLife | Game.LambdaHack.Client.Preferences
AvoidWalkingEnemies | Game.LambdaHack.Client.UI.TutorialHints
axsize | Game.LambdaHack.Common.PointArray
aysize | Game.LambdaHack.Common.PointArray