    {-# LINE 2 "./Graphics/UI/Gtk/Misc/Switch.chs" #-}
    -- -*-haskell-*-
    -- GIMP Toolkit (GTK) Widgets Switch
    --
    -- Author : Warlock <internalmike@gmail.com>
    --
    -- Created: 10 November 2017
    --
    -- Copyright (C) 2017 Warlock
    --
    -- This library is free software; you can redistribute it and/or
    -- modify it under the terms of the GNU Lesser General Public
    -- License as published by the Free Software Foundation; either
    -- version 2.1 of the License, or (at your option) any later version.
    --
    -- This library is distributed in the hope that it will be useful,
    -- but WITHOUT ANY WARRANTY; without even the implied warranty of
    -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
    -- Lesser General Public License for more details.
    --
    -- |
    -- Maintainer : gtk2hs-users@lists.sourceforge.net
    -- Stability : provisional
    -- Portability : portable (depends on GHC)
    --
    -- A "light switch" style toggle
    --
    module Graphics.UI.Gtk.Misc.Switch (
    -- * Detail
    --
    -- [...]
    --
    -- * Class Hierarchy
    -- |
    -- @
    -- | 'GObject'
    -- | +----'Object'
    -- | +----'Widget'
    -- | +----'Switch'
    -- @

    -- * Types

        Switch
      , castToSwitch
      , gTypeSwitch
      , toSwitch

    -- * Constructors
      , switchNew

    -- * Methods
      , switchSetActive
      , switchGetActive

      , switchSetState
      , switchGetState

    -- * Attributes
      , switchActive

      , switchState

    -- * Signals
      , switchActivate

      , stateSet

    ) where

    import Control.Monad (liftM)

    import System.Glib.FFI
    import System.Glib.Attributes
    import System.Glib.Properties
    import Graphics.UI.Gtk.Abstract.Object (makeNewObject)
    import Graphics.UI.Gtk.Types
    {-# LINE 83 "./Graphics/UI/Gtk/Misc/Switch.chs" #-}
    import Graphics.UI.Gtk.Signals
    {-# LINE 84 "./Graphics/UI/Gtk/Misc/Switch.chs" #-}

    {-# LINE 86 "./Graphics/UI/Gtk/Misc/Switch.chs" #-}

    --------------------
    -- Constructors

    -- | Creates a new 'Switch'.
    --
    switchNew :: IO Switch
    switchNew :: IO Switch
    switchNew =
      (ForeignPtr Switch -> Switch, FinalizerPtr Switch)
    -> IO (Ptr Switch) -> IO Switch
    forall obj.
    GObjectClass obj =>
    (ForeignPtr obj -> obj, FinalizerPtr obj) -> IO (Ptr obj) -> IO obj
    makeNewObject (ForeignPtr Switch -> Switch, FinalizerPtr Switch)
    forall {a}. (ForeignPtr Switch -> Switch, FinalizerPtr a)
    mkSwitch (IO (Ptr Switch) -> IO Switch) -> IO (Ptr Switch) -> IO Switch
    forall a b. (a -> b) -> a -> b
    $
      (Ptr Widget -> Ptr Switch) -> IO (Ptr Widget) -> IO (Ptr Switch)
    forall (m :: * -> *) a1 r. Monad m => (a1 -> r) -> m a1 -> m r
    liftM (Ptr Widget -> Ptr Switch
    forall a b. Ptr a -> Ptr b
    castPtr :: Ptr Widget -> Ptr Switch) (IO (Ptr Widget) -> IO (Ptr Switch))
    -> IO (Ptr Widget) -> IO (Ptr Switch)
    forall a b. (a -> b) -> a -> b
    $
      IO (Ptr Widget)
    gtk_switch_new
    {-# LINE 97 "./Graphics/UI/Gtk/Misc/Switch.chs" #-}

    --------------------
    -- Methods

    -- | Changes the state of control to the desired one.
    -- See 'switchGetActive'.
    switchSetActive :: SwitchClass self => self
     -> Bool
     -> IO ()
    switchSetActive :: forall self. SwitchClass self => self -> Bool -> IO ()
    switchSetActive self
    self Bool
    is_active =
      (\(Switch ForeignPtr Switch
    arg1) CInt
    arg2 -> ForeignPtr Switch -> (Ptr Switch -> IO ()) -> IO ()
    forall a b. ForeignPtr a -> (Ptr a -> IO b) -> IO b
    withForeignPtr ForeignPtr Switch
    arg1 ((Ptr Switch -> IO ()) -> IO ()) -> (Ptr Switch -> IO ()) -> IO ()
    forall a b. (a -> b) -> a -> b
    $ \Ptr Switch
    argPtr1 ->Ptr Switch -> CInt -> IO ()
    gtk_switch_set_active Ptr Switch
    argPtr1 CInt
    arg2)
    {-# LINE 108 "./Graphics/UI/Gtk/Misc/Switch.chs" #-}
        (toSwitch self)
        (Bool -> CInt
    forall a. Num a => Bool -> a
    fromBool Bool
    is_active)

    -- | Gets whether the GtkSwitch is in its on or off state.
    switchGetActive :: SwitchClass self => self
     -> IO Bool
    switchGetActive :: forall self. SwitchClass self => self -> IO Bool
    switchGetActive self
    self =
      (CInt -> Bool) -> IO CInt -> IO Bool
    forall (m :: * -> *) a1 r. Monad m => (a1 -> r) -> m a1 -> m r
    liftM CInt -> Bool
    forall a. (Eq a, Num a) => a -> Bool
    toBool (IO CInt -> IO Bool) -> IO CInt -> IO Bool
    forall a b. (a -> b) -> a -> b
    $
      (\(Switch ForeignPtr Switch
    arg1) -> ForeignPtr Switch -> (Ptr Switch -> IO CInt) -> IO CInt
    forall a b. ForeignPtr a -> (Ptr a -> IO b) -> IO b
    withForeignPtr ForeignPtr Switch
    arg1 ((Ptr Switch -> IO CInt) -> IO CInt)
    -> (Ptr Switch -> IO CInt) -> IO CInt
    forall a b. (a -> b) -> a -> b
    $ \Ptr Switch
    argPtr1 ->Ptr Switch -> IO CInt
    gtk_switch_get_active Ptr Switch
    argPtr1)
    {-# LINE 117 "./Graphics/UI/Gtk/Misc/Switch.chs" #-}
        (toSwitch self)

    -- | Sets the underlying state of the GtkSwitch.
    -- Normally, this is the same as 'switchActive', unless the switch is set up for
    -- delayed state changes. This function is typically called
    -- from a 'stateSet' signal handler.
    --
    -- See 'stateSet' for details.
    switchSetState :: SwitchClass self => self
     -> Bool
     -> IO ()
    switchSetState :: forall self. SwitchClass self => self -> Bool -> IO ()
    switchSetState self
    self Bool
    state =
      (\(Switch ForeignPtr Switch
    arg1) CInt
    arg2 -> ForeignPtr Switch -> (Ptr Switch -> IO ()) -> IO ()
    forall a b. ForeignPtr a -> (Ptr a -> IO b) -> IO b
    withForeignPtr ForeignPtr Switch
    arg1 ((Ptr Switch -> IO ()) -> IO ()) -> (Ptr Switch -> IO ()) -> IO ()
    forall a b. (a -> b) -> a -> b
    $ \Ptr Switch
    argPtr1 ->Ptr Switch -> CInt -> IO ()
    gtk_switch_set_state Ptr Switch
    argPtr1 CInt
    arg2)
    {-# LINE 131 "./Graphics/UI/Gtk/Misc/Switch.chs" #-}
        (toSwitch self)
        (Bool -> CInt
    forall a. Num a => Bool -> a
    fromBool Bool
    state)

    -- | Gets the underlying state of the GtkSwitch.
    -- Set 'switchSetState'.
    switchGetState :: SwitchClass self => self
     -> IO Bool
    switchGetState :: forall self. SwitchClass self => self -> IO Bool
    switchGetState self
    self =
      (CInt -> Bool) -> IO CInt -> IO Bool
    forall (m :: * -> *) a1 r. Monad m => (a1 -> r) -> m a1 -> m r
    liftM CInt -> Bool
    forall a. (Eq a, Num a) => a -> Bool
    toBool (IO CInt -> IO Bool) -> IO CInt -> IO Bool
    forall a b. (a -> b) -> a -> b
    $
      (\(Switch ForeignPtr Switch
    arg1) -> ForeignPtr Switch -> (Ptr Switch -> IO CInt) -> IO CInt
    forall a b. ForeignPtr a -> (Ptr a -> IO b) -> IO b
    withForeignPtr ForeignPtr Switch
    arg1 ((Ptr Switch -> IO CInt) -> IO CInt)
    -> (Ptr Switch -> IO CInt) -> IO CInt
    forall a b. (a -> b) -> a -> b
    $ \Ptr Switch
    argPtr1 ->Ptr Switch -> IO CInt
    gtk_switch_get_state Ptr Switch
    argPtr1)
    {-# LINE 141 "./Graphics/UI/Gtk/Misc/Switch.chs" #-}
        (toSwitch self)

    --------------------
    -- Attributes

    -- | Whether the switch is in its on or off state.
    --
    -- Default value: @False@
    --
    switchActive :: SwitchClass self => Attr self Bool
    switchActive :: forall self. SwitchClass self => Attr self Bool
    switchActive = (self -> IO Bool)
    -> (self -> Bool -> IO ()) -> ReadWriteAttr self Bool Bool
    forall o a b.
    (o -> IO a) -> (o -> b -> IO ()) -> ReadWriteAttr o a b
    newAttr
      self -> IO Bool
    forall self. SwitchClass self => self -> IO Bool
    switchGetActive
      self -> Bool -> IO ()
    forall self. SwitchClass self => self -> Bool -> IO ()
    switchSetActive

    -- | The backend state that is controlled by the switch. See 'stateSet' for details.
    --
    -- Default value: @False@
    --
    switchState :: SwitchClass self => Attr self Bool
    switchState :: forall self. SwitchClass self => Attr self Bool
    switchState = (self -> IO Bool)
    -> (self -> Bool -> IO ()) -> ReadWriteAttr self Bool Bool
    forall o a b.
    (o -> IO a) -> (o -> b -> IO ()) -> ReadWriteAttr o a b
    newAttr
      self -> IO Bool
    forall self. SwitchClass self => self -> IO Bool
    switchGetState
      self -> Bool -> IO ()
    forall self. SwitchClass self => self -> Bool -> IO ()
    switchSetState

    --------------------
    -- Signals

    -- | This signal on GtkSwitch is an action signal and emitting it causes
    -- the switch to animate. Applications should never connect to this signal,
    -- but use the notify::active signal.
    --
    switchActivate :: SwitchClass self => Signal self (IO ())
    switchActivate :: forall self. SwitchClass self => Signal self (IO ())
    switchActivate = (Bool -> self -> IO () -> IO (ConnectId self))
    -> Signal self (IO ())
    forall object handler.
    (Bool -> object -> handler -> IO (ConnectId object))
    -> Signal object handler
    Signal (SignalName -> Bool -> self -> IO () -> IO (ConnectId self)
    forall obj.
    GObjectClass obj =>
    SignalName -> Bool -> obj -> IO () -> IO (ConnectId obj)
    connect_NONE__NONE SignalName
    "activate")

    -- | This signal on GtkSwitch is emitted to change the underlying state.
    -- It is emitted when the user changes the switch position.
    -- The default handler keeps the state in sync with the 'switchActive' property.
    --
    -- To implement delayed state change, applications can connect to this signal,
    -- initiate the change of the underlying state, and call 'switchSetState'
    -- when the underlying state change is complete.
    -- The signal handler should return @True@ to prevent the default handler from running.
    --
    -- Visually, the underlying state is represented by the through color of the switch,
    -- while the 'switchActive' property is represented by the position of the switch.
    --
    stateSet :: SwitchClass self => Signal self (Bool -> IO Bool)
    stateSet :: forall self. SwitchClass self => Signal self (Bool -> IO Bool)
    stateSet = (Bool -> self -> (Bool -> IO Bool) -> IO (ConnectId self))
    -> Signal self (Bool -> IO Bool)
    forall object handler.
    (Bool -> object -> handler -> IO (ConnectId object))
    -> Signal object handler
    Signal (SignalName
    -> Bool -> self -> (Bool -> IO Bool) -> IO (ConnectId self)
    forall obj.
    GObjectClass obj =>
    SignalName
    -> Bool -> obj -> (Bool -> IO Bool) -> IO (ConnectId obj)
    connect_BOOL__BOOL SignalName
    "state-set")

    foreign import ccall unsafe "gtk_switch_new"
      gtk_switch_new :: (IO (Ptr Widget))

    foreign import ccall safe "gtk_switch_set_active"
      gtk_switch_set_active :: ((Ptr Switch) -> (CInt -> (IO ())))

    foreign import ccall safe "gtk_switch_get_active"
      gtk_switch_get_active :: ((Ptr Switch) -> (IO CInt))

    foreign import ccall safe "gtk_switch_set_state"
      gtk_switch_set_state :: ((Ptr Switch) -> (CInt -> (IO ())))

    foreign import ccall safe "gtk_switch_get_state"
      gtk_switch_get_state :: ((Ptr Switch) -> (IO CInt))