GLUT-2.7.0.12: A binding for the OpenGL Utility Toolkit

Copyright | (c) Sven Panne 2002-2013
License | BSD3
Maintainer | Sven Panne <svenpanne@gmail.com>
Stability | stable
Portability | portable
Safe Haskell | None
Language | Haskell2010

Graphics.UI.GLUT.Objects

Contents

- Rendering flavour
- Object description
- Type synonyms
- Rendering

Description

GLUT includes a number of routines for generating easily recognizable 3D geometric objects. These routines reflect functionality available in the `aux` toolkit described in the OpenGL Programmer's Guide and are included in GLUT to allow the construction of simple GLUT programs that render recognizable objects. These routines can be implemented as pure OpenGL rendering routines. The routines do not generate display lists for the objects they create. The routines generate normals appropriate for lighting but do not generate texture coordinates (except for the solid teapot, teacup and teaspoon). If VBOs should be used instead of the fixed function pipeline, specify at least one of the attribute locations `vertexAttribCoord3` or `vertexAttribNormal`.

Synopsis

- data Flavour
  - = Solid
  - | Wireframe
- data Object
  - = Cube Height
  - | Dodecahedron
  - | Icosahedron
  - | Octahedron
  - | Tetrahedron
  - | RhombicDodecahedron
  - | Sphere' Radius Slices Stacks
  - | Cone Radius Height Slices Stacks
  - | Cylinder' Radius Height Slices Stacks
  - | Torus Radius Radius Sides Rings
  - | Teapot Height
  - | Teacup Height
  - | Teaspoon Height
  - | SierpinskiSponge NumLevels
- type Sides = GLint
- type Rings = GLint
- type NumLevels = GLint
- renderObject :: MonadIO m => Flavour -> Object -> m ()

# Rendering flavour

data Flavour Source #

Flavour of object rendering

Constructors

Solid | Object is rendered as a solid with shading and surface normals.
Wireframe | Object is rendered as a wireframe without surface normals.

Instances

Eq Flavour Source # |
Methods (==) :: Flavour -> Flavour -> Bool # (/=) :: Flavour -> Flavour -> Bool #
Ord Flavour Source # |
Methods compare :: Flavour -> Flavour -> Ordering # (<) :: Flavour -> Flavour -> Bool # (<=) :: Flavour -> Flavour -> Bool # (>) :: Flavour -> Flavour -> Bool # (>=) :: Flavour -> Flavour -> Bool # max :: Flavour -> Flavour -> Flavour # min :: Flavour -> Flavour -> Flavour #
Show Flavour Source # |
Methods showsPrec :: Int -> Flavour -> ShowS # show :: Flavour -> String # showList :: [Flavour] -> ShowS #

# Object description

data Object Source #

GLUT offers five types of objects:

- The five Platonic solids, see http://mathworld.wolfram.com/PlatonicSolid.html.
- A rhombic dodecahedron, see http://mathworld.wolfram.com/RhombicDodecahedron.html.
- Approximations to rounded objects.
- The classic teaset modeled by Martin Newell in 1975. Both surface normals and texture coordinates for the teaset are generated.
- A Sierpinski sponge, see http://mathworld.wolfram.com/Tetrix.html.

Constructors

Cube Height | A cube centered at the modeling coordinates origin with sides of the given length.
Dodecahedron | A dodecahedron (12-sided regular solid) centered at the modeling coordinates origin with a radius of `sqrt 3`.
Icosahedron | A icosahedron (20-sided regular solid) centered at the modeling coordinates origin with a radius of 1.0.
Octahedron | Render a solid octahedron (8-sided regular solid) centered at the modeling coordinates origin with a radius of 1.0.
Tetrahedron | Render a solid tetrahedron (4-sided regular solid) centered at the modeling coordinates origin with a radius of `sqrt 3`.

RhombicDodecahedron

(freeglut only) A rhombic dodecahedron whose corners are at most a distance of one from the origin. The rhombic dodecahedron has faces which are identical rhombi, but which have some vertices at which three faces meet and some vertices at which four faces meet. The length of each side is `(sqrt 3)/2`. Vertices at which four faces meet are found at `(0, 0, +/-1)` and `(+/-(sqrt 2)/2, +/-(sqrt 2)/2, 0)`.

Sphere' Radius Slices Stacks | A sphere centered at the modeling coordinates origin of the specified radius. The sphere is subdivided around the Z axis into slices (similar to lines of longitude) and along the Z axis into stacks (similar to lines of latitude).
Cone Radius Height Slices Stacks | A cone oriented along the Z axis. The base of the cone is placed at Z = 0, and the top at Z = the given height. The cone is subdivided around the Z axis into slices, and along the Z axis into stacks.
Cylinder' Radius Height Slices Stacks | (freeglut only) A cylinder oriented along the Z axis. The base of the cylinder is placed at Z = 0, and the top at Z = the given height. The cylinder is subdivided around the Z axis into slices, and along the Z axis into stacks.
Torus Radius Radius Sides Rings | A torus (doughnut) centered at the modeling coordinates origin whose axis is aligned with the Z axis. The torus is described by its inner and outer radius, the number of sides for each radial section, and the number of radial divisions (rings).
Teapot Height | A teapot with a given relative size.
Teacup Height | (freeglut only) A teacup with a given relative size.
Teaspoon Height | (freeglut only) A teaspoon with a given relative size.
SierpinskiSponge NumLevels | (freeglut only) A Sierpinski sponge of a given level, where a level 0 sponge is the same as a `Tetrahedron`.

Instances

Eq Object Source # |
Methods (==) :: Object -> Object -> Bool # (/=) :: Object -> Object -> Bool #
Ord Object Source # |
Methods compare :: Object -> Object -> Ordering # (<) :: Object -> Object -> Bool # (<=) :: Object -> Object -> Bool # (>) :: Object -> Object -> Bool # (>=) :: Object -> Object -> Bool # max :: Object -> Object -> Object # min :: Object -> Object -> Object #
Show Object Source # |
Methods showsPrec :: Int -> Object -> ShowS # show :: Object -> String # showList :: [Object] -> ShowS #

# Type synonyms

type Sides = GLint Source #

type Rings = GLint Source #

type NumLevels = GLint Source #

# Rendering

renderObject :: MonadIO m => Flavour -> Object -> m () Source #

Render an object in the given flavour.