    -- | Copyright  : Will Thompson and Iñaki García Etxebarria
    -- License    : LGPL-2.1
    -- Maintainer : Iñaki García Etxebarria

    #if !defined(__HADDOCK_VERSION__)
    #define ENABLE_OVERLOADING
    #endif

    module GI.Atk.Enums
        (

     -- * Enumerations

    -- ** CoordType #enum:CoordType#

        CoordType(..)                           ,

    -- ** KeyEventType #enum:KeyEventType#

        KeyEventType(..)                        ,

    -- ** Layer #enum:Layer#

        Layer(..)                               ,

    -- ** Live #enum:Live#

        Live(..)                                ,

    -- ** RelationType #enum:RelationType#

        RelationType(..)                        ,

    -- ** Role #enum:Role#

        Role(..)                                ,

    -- ** ScrollType #enum:ScrollType#

        ScrollType(..)                          ,

    -- ** StateType #enum:StateType#

        StateType(..)                           ,

    -- ** TextAttribute #enum:TextAttribute#

        TextAttribute(..)                       ,

    -- ** TextBoundary #enum:TextBoundary#

        TextBoundary(..)                        ,

    -- ** TextClipType #enum:TextClipType#

        TextClipType(..)                        ,

    -- ** TextGranularity #enum:TextGranularity#

        TextGranularity(..)                     ,

    -- ** ValueType #enum:ValueType#

        ValueType(..)                           ,

        ) where

    import Data.GI.Base.ShortPrelude
    import qualified Data.GI.Base.ShortPrelude as SP
    import qualified Data.GI.Base.Overloading as O
    import qualified Prelude as P

    import qualified Data.GI.Base.Attributes as GI.Attributes
    import qualified Data.GI.Base.BasicTypes as B.Types
    import qualified Data.GI.Base.ManagedPtr as B.ManagedPtr
    import qualified Data.GI.Base.GArray as B.GArray
    import qualified Data.GI.Base.GClosure as B.GClosure
    import qualified Data.GI.Base.GError as B.GError
    import qualified Data.GI.Base.GHashTable as B.GHT
    import qualified Data.GI.Base.GVariant as B.GVariant
    import qualified Data.GI.Base.GValue as B.GValue
    import qualified Data.GI.Base.GParamSpec as B.GParamSpec
    import qualified Data.GI.Base.CallStack as B.CallStack
    import qualified Data.GI.Base.Properties as B.Properties
    import qualified Data.GI.Base.Signals as B.Signals
    import qualified Control.Monad.IO.Class as MIO
    import qualified Data.Coerce as Coerce
    import qualified Data.Text as T
    import qualified Data.Kind as DK
    import qualified Data.ByteString.Char8 as B
    import qualified Data.Map as Map
    import qualified Foreign.Ptr as FP
    import qualified GHC.OverloadedLabels as OL
    import qualified GHC.Records as R

    -- Enum ValueType
    -- | Default types for a given value. Those are defined in order to
    -- easily get localized strings to describe a given value or a given
    -- subrange, using 'GI.Atk.Functions.valueTypeGetLocalizedName'.
    data ValueType =
          ValueTypeVeryWeak
        -- ^ /No description available in the introspection data./
        | ValueTypeWeak
        -- ^ /No description available in the introspection data./
        | ValueTypeAcceptable
        -- ^ /No description available in the introspection data./
        | ValueTypeStrong
        -- ^ /No description available in the introspection data./
        | ValueTypeVeryStrong
        -- ^ /No description available in the introspection data./
        | ValueTypeVeryLow
        -- ^ /No description available in the introspection data./
        | ValueTypeLow
        -- ^ /No description available in the introspection data./
        | ValueTypeMedium
        -- ^ /No description available in the introspection data./
        | ValueTypeHigh
        -- ^ /No description available in the introspection data./
        | ValueTypeVeryHigh
        -- ^ /No description available in the introspection data./
        | ValueTypeVeryBad
        -- ^ /No description available in the introspection data./
        | ValueTypeBad
        -- ^ /No description available in the introspection data./
        | ValueTypeGood
        -- ^ /No description available in the introspection data./
        | ValueTypeVeryGood
        -- ^ /No description available in the introspection data./
        | ValueTypeBest
        -- ^ /No description available in the introspection data./
        | ValueTypeLastDefined
        -- ^ /No description available in the introspection data./
        | AnotherValueType Int
        -- ^ Catch-all for unknown values
        deriving (Int -> ValueType -> ShowS
    [ValueType] -> ShowS
    ValueType -> String
    (Int -> ValueType -> ShowS)
    -> (ValueType -> String)
    -> ([ValueType] -> ShowS)
    -> Show ValueType
    forall a.
    (Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
    $cshowsPrec :: Int -> ValueType -> ShowS
    showsPrec :: Int -> ValueType -> ShowS
    $cshow :: ValueType -> String
    show :: ValueType -> String
    $cshowList :: [ValueType] -> ShowS
    showList :: [ValueType] -> ShowS
    Show, ValueType -> ValueType -> Bool
    (ValueType -> ValueType -> Bool)
    -> (ValueType -> ValueType -> Bool) -> Eq ValueType
    forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
    $c== :: ValueType -> ValueType -> Bool
    == :: ValueType -> ValueType -> Bool
    $c/= :: ValueType -> ValueType -> Bool
    /= :: ValueType -> ValueType -> Bool
    Eq)

    instance P.Enum ValueType where
        fromEnum :: ValueType -> Int
    fromEnum ValueType
    ValueTypeVeryWeak = Int
    0
        fromEnum ValueType
    ValueTypeWeak = Int
    1
        fromEnum ValueType
    ValueTypeAcceptable = Int
    2
        fromEnum ValueType
    ValueTypeStrong = Int
    3
        fromEnum ValueType
    ValueTypeVeryStrong = Int
    4
        fromEnum ValueType
    ValueTypeVeryLow = Int
    5
        fromEnum ValueType
    ValueTypeLow = Int
    6
        fromEnum ValueType
    ValueTypeMedium = Int
    7
        fromEnum ValueType
    ValueTypeHigh = Int
    8
        fromEnum ValueType
    ValueTypeVeryHigh = Int
    9
        fromEnum ValueType
    ValueTypeVeryBad = Int
    10
        fromEnum ValueType
    ValueTypeBad = Int
    11
        fromEnum ValueType
    ValueTypeGood = Int
    12
        fromEnum ValueType
    ValueTypeVeryGood = Int
    13
        fromEnum ValueType
    ValueTypeBest = Int
    14
        fromEnum ValueType
    ValueTypeLastDefined = Int
    15
        fromEnum (AnotherValueType Int
    k) = Int
    k

        toEnum :: Int -> ValueType
    toEnum Int
    0 = ValueType
    ValueTypeVeryWeak
        toEnum Int
    1 = ValueType
    ValueTypeWeak
        toEnum Int
    2 = ValueType
    ValueTypeAcceptable
        toEnum Int
    3 = ValueType
    ValueTypeStrong
        toEnum Int
    4 = ValueType
    ValueTypeVeryStrong
        toEnum Int
    5 = ValueType
    ValueTypeVeryLow
        toEnum Int
    6 = ValueType
    ValueTypeLow
        toEnum Int
    7 = ValueType
    ValueTypeMedium
        toEnum Int
    8 = ValueType
    ValueTypeHigh
        toEnum Int
    9 = ValueType
    ValueTypeVeryHigh
        toEnum Int
    10 = ValueType
    ValueTypeVeryBad
        toEnum Int
    11 = ValueType
    ValueTypeBad
        toEnum Int
    12 = ValueType
    ValueTypeGood
        toEnum Int
    13 = ValueType
    ValueTypeVeryGood
        toEnum Int
    14 = ValueType
    ValueTypeBest
        toEnum Int
    15 = ValueType
    ValueTypeLastDefined
        toEnum Int
    k = Int -> ValueType
    AnotherValueType Int
    k

    instance P.Ord ValueType where
        compare :: ValueType -> ValueType -> Ordering
    compare ValueType
    a ValueType
    b = Int -> Int -> Ordering
    forall a. Ord a => a -> a -> Ordering
    P.compare (ValueType -> Int
    forall a. Enum a => a -> Int
    P.fromEnum ValueType
    a) (ValueType -> Int
    forall a. Enum a => a -> Int
    P.fromEnum ValueType
    b)

    type instance O.ParentTypes ValueType = '[]
    instance O.HasParentTypes ValueType

    foreign import ccall "atk_value_type_get_type" c_atk_value_type_get_type ::
        IO GType

    instance B.Types.TypedObject ValueType where
        glibType :: IO GType
    glibType = IO GType
    c_atk_value_type_get_type

    instance B.Types.BoxedEnum ValueType

    -- Enum TextGranularity
    -- | Text granularity types used for specifying the granularity of the region of
    -- text we are interested in.
    data TextGranularity =
          TextGranularityChar
        -- ^ Granularity is defined by the boundaries between characters
        -- (including non-printing characters)
        | TextGranularityWord
        -- ^ Granularity is defined by the boundaries of a word,
        -- starting at the beginning of the current word and finishing at the beginning of
        -- the following one, if present.
        | TextGranularitySentence
        -- ^ Granularity is defined by the boundaries of a sentence,
        -- starting at the beginning of the current sentence and finishing at the beginning of
        -- the following one, if present.
        | TextGranularityLine
        -- ^ Granularity is defined by the boundaries of a line,
        -- starting at the beginning of the current line and finishing at the beginning of
        -- the following one, if present.
        | TextGranularityParagraph
        -- ^ Granularity is defined by the boundaries of a paragraph,
        -- starting at the beginning of the current paragraph and finishing at the beginning of
        -- the following one, if present.
        | AnotherTextGranularity Int
        -- ^ Catch-all for unknown values
        deriving (Int -> TextGranularity -> ShowS
    [TextGranularity] -> ShowS
    TextGranularity -> String
    (Int -> TextGranularity -> ShowS)
    -> (TextGranularity -> String)
    -> ([TextGranularity] -> ShowS)
    -> Show TextGranularity
    forall a.
    (Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
    $cshowsPrec :: Int -> TextGranularity -> ShowS
    showsPrec :: Int -> TextGranularity -> ShowS
    $cshow :: TextGranularity -> String
    show :: TextGranularity -> String
    $cshowList :: [TextGranularity] -> ShowS
    showList :: [TextGranularity] -> ShowS
    Show, TextGranularity -> TextGranularity -> Bool
    (TextGranularity -> TextGranularity -> Bool)
    -> (TextGranularity -> TextGranularity -> Bool)
    -> Eq TextGranularity
    forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
    $c== :: TextGranularity -> TextGranularity -> Bool
    == :: TextGranularity -> TextGranularity -> Bool
    $c/= :: TextGranularity -> TextGranularity -> Bool
    /= :: TextGranularity -> TextGranularity -> Bool
    Eq)

    instance P.Enum TextGranularity where
        fromEnum :: TextGranularity -> Int
    fromEnum TextGranularity
    TextGranularityChar = Int
    0
        fromEnum TextGranularity
    TextGranularityWord = Int
    1
        fromEnum TextGranularity
    TextGranularitySentence = Int
    2
        fromEnum TextGranularity
    TextGranularityLine = Int
    3
        fromEnum TextGranularity
    TextGranularityParagraph = Int
    4
        fromEnum (AnotherTextGranularity Int
    k) = Int
    k

        toEnum :: Int -> TextGranularity
    toEnum Int
    0 = TextGranularity
    TextGranularityChar
        toEnum Int
    1 = TextGranularity
    TextGranularityWord
        toEnum Int
    2 = TextGranularity
    TextGranularitySentence
        toEnum Int
    3 = TextGranularity
    TextGranularityLine
        toEnum Int
    4 = TextGranularity
    TextGranularityParagraph
        toEnum Int
    k = Int -> TextGranularity
    AnotherTextGranularity Int
    k

    instance P.Ord TextGranularity where
        compare :: TextGranularity -> TextGranularity -> Ordering
    compare TextGranularity
    a TextGranularity
    b = Int -> Int -> Ordering
    forall a. Ord a => a -> a -> Ordering
    P.compare (TextGranularity -> Int
    forall a. Enum a => a -> Int
    P.fromEnum TextGranularity
    a) (TextGranularity -> Int
    forall a. Enum a => a -> Int
    P.fromEnum TextGranularity
    b)

    type instance O.ParentTypes TextGranularity = '[]
    instance O.HasParentTypes TextGranularity

    foreign import ccall "atk_text_granularity_get_type" c_atk_text_granularity_get_type ::
        IO GType

    instance B.Types.TypedObject TextGranularity where
        glibType :: IO GType
    glibType = IO GType
    c_atk_text_granularity_get_type

    instance B.Types.BoxedEnum TextGranularity

    -- Enum TextClipType
    -- | Describes the type of clipping required.
    data TextClipType =
          TextClipTypeNone
        -- ^ No clipping to be done
        | TextClipTypeMin
        -- ^ Text clipped by min coordinate is omitted
        | TextClipTypeMax
        -- ^ Text clipped by max coordinate is omitted
        | TextClipTypeBoth
        -- ^ Only text fully within mix\/max bound is retained
        | AnotherTextClipType Int
        -- ^ Catch-all for unknown values
        deriving (Int -> TextClipType -> ShowS
    [TextClipType] -> ShowS
    TextClipType -> String
    (Int -> TextClipType -> ShowS)
    -> (TextClipType -> String)
    -> ([TextClipType] -> ShowS)
    -> Show TextClipType
    forall a.
    (Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
    $cshowsPrec :: Int -> TextClipType -> ShowS
    showsPrec :: Int -> TextClipType -> ShowS
    $cshow :: TextClipType -> String
    show :: TextClipType -> String
    $cshowList :: [TextClipType] -> ShowS
    showList :: [TextClipType] -> ShowS
    Show, TextClipType -> TextClipType -> Bool
    (TextClipType -> TextClipType -> Bool)
    -> (TextClipType -> TextClipType -> Bool) -> Eq TextClipType
    forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
    $c== :: TextClipType -> TextClipType -> Bool
    == :: TextClipType -> TextClipType -> Bool
    $c/= :: TextClipType -> TextClipType -> Bool
    /= :: TextClipType -> TextClipType -> Bool
    Eq)

    instance P.Enum TextClipType where
        fromEnum :: TextClipType -> Int
    fromEnum TextClipType
    TextClipTypeNone = Int
    0
        fromEnum TextClipType
    TextClipTypeMin = Int
    1
        fromEnum TextClipType
    TextClipTypeMax = Int
    2
        fromEnum TextClipType
    TextClipTypeBoth = Int
    3
        fromEnum (AnotherTextClipType Int
    k) = Int
    k

        toEnum :: Int -> TextClipType
    toEnum Int
    0 = TextClipType
    TextClipTypeNone
        toEnum Int
    1 = TextClipType
    TextClipTypeMin
        toEnum Int
    2 = TextClipType
    TextClipTypeMax
        toEnum Int
    3 = TextClipType
    TextClipTypeBoth
        toEnum Int
    k = Int -> TextClipType
    AnotherTextClipType Int
    k

    instance P.Ord TextClipType where
        compare :: TextClipType -> TextClipType -> Ordering
    compare TextClipType
    a TextClipType
    b = Int -> Int -> Ordering
    forall a. Ord a => a -> a -> Ordering
    P.compare (TextClipType -> Int
    forall a. Enum a => a -> Int
    P.fromEnum TextClipType
    a) (TextClipType -> Int
    forall a. Enum a => a -> Int
    P.fromEnum TextClipType
    b)

    type instance O.ParentTypes TextClipType = '[]
    instance O.HasParentTypes TextClipType

    foreign import ccall "atk_text_clip_type_get_type" c_atk_text_clip_type_get_type ::
        IO GType

    instance B.Types.TypedObject TextClipType where
        glibType :: IO GType
    glibType = IO GType
    c_atk_text_clip_type_get_type

    instance B.Types.BoxedEnum TextClipType

    -- Enum TextBoundary
    -- | Text boundary types used for specifying boundaries for regions of text.
    -- This enumeration is deprecated since 2.9.4 and should not be used. Use
    -- AtkTextGranularity with @/atk_text_get_string_at_offset/@ instead.
    data TextBoundary =
          TextBoundaryChar
        -- ^ Boundary is the boundary between characters
        -- (including non-printing characters)
        | TextBoundaryWordStart
        -- ^ Boundary is the start (i.e. first character) of a word.
        | TextBoundaryWordEnd
        -- ^ Boundary is the end (i.e. last
        -- character) of a word.
        | TextBoundarySentenceStart
        -- ^ Boundary is the first character in a sentence.
        | TextBoundarySentenceEnd
        -- ^ Boundary is the last (terminal)
        -- character in a sentence; in languages which use \"sentence stop\"
        -- punctuation such as English, the boundary is thus the \'.\', \'?\', or
        -- similar terminal punctuation character.
        | TextBoundaryLineStart
        -- ^ Boundary is the initial character of the content or a
        -- character immediately following a newline, linefeed, or return character.
        | TextBoundaryLineEnd
        -- ^ Boundary is the linefeed, or return
        -- character.
        | AnotherTextBoundary Int
        -- ^ Catch-all for unknown values
        deriving (Int -> TextBoundary -> ShowS
    [TextBoundary] -> ShowS
    TextBoundary -> String
    (Int -> TextBoundary -> ShowS)
    -> (TextBoundary -> String)
    -> ([TextBoundary] -> ShowS)
    -> Show TextBoundary
    forall a.
    (Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
    $cshowsPrec :: Int -> TextBoundary -> ShowS
    showsPrec :: Int -> TextBoundary -> ShowS
    $cshow :: TextBoundary -> String
    show :: TextBoundary -> String
    $cshowList :: [TextBoundary] -> ShowS
    showList :: [TextBoundary] -> ShowS
    Show, TextBoundary -> TextBoundary -> Bool
    (TextBoundary -> TextBoundary -> Bool)
    -> (TextBoundary -> TextBoundary -> Bool) -> Eq TextBoundary
    forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
    $c== :: TextBoundary -> TextBoundary -> Bool
    == :: TextBoundary -> TextBoundary -> Bool
    $c/= :: TextBoundary -> TextBoundary -> Bool
    /= :: TextBoundary -> TextBoundary -> Bool
    Eq)

    instance P.Enum TextBoundary where
        fromEnum :: TextBoundary -> Int
    fromEnum TextBoundary
    TextBoundaryChar = Int
    0
        fromEnum TextBoundary
    TextBoundaryWordStart = Int
    1
        fromEnum TextBoundary
    TextBoundaryWordEnd = Int
    2
        fromEnum TextBoundary
    TextBoundarySentenceStart = Int
    3
        fromEnum TextBoundary
    TextBoundarySentenceEnd = Int
    4
        fromEnum TextBoundary
    TextBoundaryLineStart = Int
    5
        fromEnum TextBoundary
    TextBoundaryLineEnd = Int
    6
        fromEnum (AnotherTextBoundary Int
    k) = Int
    k

        toEnum :: Int -> TextBoundary
    toEnum Int
    0 = TextBoundary
    TextBoundaryChar
        toEnum Int
    1 = TextBoundary
    TextBoundaryWordStart
        toEnum Int
    2 = TextBoundary
    TextBoundaryWordEnd
        toEnum Int
    3 = TextBoundary
    TextBoundarySentenceStart
        toEnum Int
    4 = TextBoundary
    TextBoundarySentenceEnd
        toEnum Int
    5 = TextBoundary
    TextBoundaryLineStart
        toEnum Int
    6 = TextBoundary
    TextBoundaryLineEnd
        toEnum Int
    k = Int -> TextBoundary
    AnotherTextBoundary Int
    k

    instance P.Ord TextBoundary where
        compare :: TextBoundary -> TextBoundary -> Ordering
    compare TextBoundary
    a TextBoundary
    b = Int -> Int -> Ordering
    forall a. Ord a => a -> a -> Ordering
    P.compare (TextBoundary -> Int
    forall a. Enum a => a -> Int
    P.fromEnum TextBoundary
    a) (TextBoundary -> Int
    forall a. Enum a => a -> Int
    P.fromEnum TextBoundary
    b)

    type instance O.ParentTypes TextBoundary = '[]
    instance O.HasParentTypes TextBoundary

    foreign import ccall "atk_text_boundary_get_type" c_atk_text_boundary_get_type ::
        IO GType

    instance B.Types.TypedObject TextBoundary where
        glibType :: IO GType
    glibType = IO GType
    c_atk_text_boundary_get_type

    instance B.Types.BoxedEnum TextBoundary

    -- Enum TextAttribute
    -- | Describes the text attributes supported
    data TextAttribute =
          TextAttributeInvalid
        -- ^ Invalid attribute, like bad spelling or grammar.
        | TextAttributeLeftMargin
        -- ^ The pixel width of the left margin
        | TextAttributeRightMargin
        -- ^ The pixel width of the right margin
        | TextAttributeIndent
        -- ^ The number of pixels that the text is indented
        | TextAttributeInvisible
        -- ^ Either \"true\" or \"false\" indicating whether text is visible or not
        | TextAttributeEditable
        -- ^ Either \"true\" or \"false\" indicating whether text is editable or not
        | TextAttributePixelsAboveLines
        -- ^ Pixels of blank space to leave above each newline-terminated line.
        | TextAttributePixelsBelowLines
        -- ^ Pixels of blank space to leave below each newline-terminated line.
        | TextAttributePixelsInsideWrap
        -- ^ Pixels of blank space to leave between wrapped lines inside the same newline-terminated line (paragraph).
        | TextAttributeBgFullHeight
        -- ^ \"true\" or \"false\" whether to make the background color for each character the height of the highest font used on the current line, or the height of the font used for the current character.
        | TextAttributeRise
        -- ^ Number of pixels that the characters are risen above the baseline. See also ATK_TEXT_ATTR_TEXT_POSITION.
        | TextAttributeUnderline
        -- ^ \"none\", \"single\", \"double\", \"low\", or \"error\"
        | TextAttributeStrikethrough
        -- ^ \"true\" or \"false\" whether the text is strikethrough
        | TextAttributeSize
        -- ^ The size of the characters in points. eg: 10
        | TextAttributeScale
        -- ^ The scale of the characters. The value is a string representation of a double
        | TextAttributeWeight
        -- ^ The weight of the characters.
        | TextAttributeLanguage
        -- ^ The language used
        | TextAttributeFamilyName
        -- ^ The font family name
        | TextAttributeBgColor
        -- ^ The background color. The value is an RGB value of the format \"@/u/@,@/u/@,@/u/@\"
        | TextAttributeFgColor
        -- ^ The foreground color. The value is an RGB value of the format \"@/u/@,@/u/@,@/u/@\"
        | TextAttributeBgStipple
        -- ^ \"true\" if a @/GdkBitmap/@ is set for stippling the background color.
        | TextAttributeFgStipple
        -- ^ \"true\" if a @/GdkBitmap/@ is set for stippling the foreground color.
        | TextAttributeWrapMode
        -- ^ The wrap mode of the text, if any. Values are \"none\", \"char\", \"word\", or \"word_char\".
        | TextAttributeDirection
        -- ^ The direction of the text, if set. Values are \"none\", \"ltr\" or \"rtl\"
        | TextAttributeJustification
        -- ^ The justification of the text, if set. Values are \"left\", \"right\", \"center\" or \"fill\"
        | TextAttributeStretch
        -- ^ The stretch of the text, if set. Values are \"ultra_condensed\", \"extra_condensed\", \"condensed\", \"semi_condensed\", \"normal\", \"semi_expanded\", \"expanded\", \"extra_expanded\" or \"ultra_expanded\"
        | TextAttributeVariant
        -- ^ The capitalization variant of the text, if set. Values are \"normal\" or \"small_caps\"
        | TextAttributeStyle
        -- ^ The slant style of the text, if set. Values are \"normal\", \"oblique\" or \"italic\"
        | TextAttributeTextPosition
        -- ^ The vertical position with respect to the baseline. Values are \"baseline\", \"super\", or \"sub\". Note that a super or sub text attribute refers to position with respect to the baseline of the prior character.
        | TextAttributeLastDefined
        -- ^ not a valid text attribute, used for finding end of enumeration
        | AnotherTextAttribute Int
        -- ^ Catch-all for unknown values
        deriving (Int -> TextAttribute -> ShowS
    [TextAttribute] -> ShowS
    TextAttribute -> String
    (Int -> TextAttribute -> ShowS)
    -> (TextAttribute -> String)
    -> ([TextAttribute] -> ShowS)
    -> Show TextAttribute
    forall a.
    (Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
    $cshowsPrec :: Int -> TextAttribute -> ShowS
    showsPrec :: Int -> TextAttribute -> ShowS
    $cshow :: TextAttribute -> String
    show :: TextAttribute -> String
    $cshowList :: [TextAttribute] -> ShowS
    showList :: [TextAttribute] -> ShowS
    Show, TextAttribute -> TextAttribute -> Bool
    (TextAttribute -> TextAttribute -> Bool)
    -> (TextAttribute -> TextAttribute -> Bool) -> Eq TextAttribute
    forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
    $c== :: TextAttribute -> TextAttribute -> Bool
    == :: TextAttribute -> TextAttribute -> Bool
    $c/= :: TextAttribute -> TextAttribute -> Bool
    /= :: TextAttribute -> TextAttribute -> Bool
    Eq)

    instance P.Enum TextAttribute where
        fromEnum :: TextAttribute -> Int
    fromEnum TextAttribute
    TextAttributeInvalid = Int
    0
        fromEnum TextAttribute
    TextAttributeLeftMargin = Int
    1
        fromEnum TextAttribute
    TextAttributeRightMargin = Int
    2
        fromEnum TextAttribute
    TextAttributeIndent = Int
    3
        fromEnum TextAttribute
    TextAttributeInvisible = Int
    4
        fromEnum TextAttribute
    TextAttributeEditable = Int
    5
        fromEnum TextAttribute
    TextAttributePixelsAboveLines = Int
    6
        fromEnum TextAttribute
    TextAttributePixelsBelowLines = Int
    7
        fromEnum TextAttribute
    TextAttributePixelsInsideWrap = Int
    8
        fromEnum TextAttribute
    TextAttributeBgFullHeight = Int
    9
        fromEnum TextAttribute
    TextAttributeRise = Int
    10
        fromEnum TextAttribute
    TextAttributeUnderline = Int
    11
        fromEnum TextAttribute
    TextAttributeStrikethrough = Int
    12
        fromEnum TextAttribute
    TextAttributeSize = Int
    13
        fromEnum TextAttribute
    TextAttributeScale = Int
    14
        fromEnum TextAttribute
    TextAttributeWeight = Int
    15
        fromEnum TextAttribute
    TextAttributeLanguage = Int
    16
        fromEnum TextAttribute
    TextAttributeFamilyName = Int
    17
        fromEnum TextAttribute
    TextAttributeBgColor = Int
    18
        fromEnum TextAttribute
    TextAttributeFgColor = Int
    19
        fromEnum TextAttribute
    TextAttributeBgStipple = Int
    20
        fromEnum TextAttribute
    TextAttributeFgStipple = Int
    21
        fromEnum TextAttribute
    TextAttributeWrapMode = Int
    22
        fromEnum TextAttribute
    TextAttributeDirection = Int
    23
        fromEnum TextAttribute
    TextAttributeJustification = Int
    24
        fromEnum TextAttribute
    TextAttributeStretch = Int
    25
        fromEnum TextAttribute
    TextAttributeVariant = Int
    26
        fromEnum TextAttribute
    TextAttributeStyle = Int
    27
        fromEnum TextAttribute
    TextAttributeTextPosition = Int
    28
        fromEnum TextAttribute
    TextAttributeLastDefined = Int
    29
        fromEnum (AnotherTextAttribute Int
    k) = Int
    k

        toEnum :: Int -> TextAttribute
    toEnum Int
    0 = TextAttribute
    TextAttributeInvalid
        toEnum Int
    1 = TextAttribute
    TextAttributeLeftMargin
        toEnum Int
    2 = TextAttribute
    TextAttributeRightMargin
        toEnum Int
    3 = TextAttribute
    TextAttributeIndent
        toEnum Int
    4 = TextAttribute
    TextAttributeInvisible
        toEnum Int
    5 = TextAttribute
    TextAttributeEditable
        toEnum Int
    6 = TextAttribute
    TextAttributePixelsAboveLines
        toEnum Int
    7 = TextAttribute
    TextAttributePixelsBelowLines
        toEnum Int
    8 = TextAttribute
    TextAttributePixelsInsideWrap
        toEnum Int
    9 = TextAttribute
    TextAttributeBgFullHeight
        toEnum Int
    10 = TextAttribute
    TextAttributeRise
        toEnum Int
    11 = TextAttribute
    TextAttributeUnderline
        toEnum Int
    12 = TextAttribute
    TextAttributeStrikethrough
        toEnum Int
    13 = TextAttribute
    TextAttributeSize
        toEnum Int
    14 = TextAttribute
    TextAttributeScale
        toEnum Int
    15 = TextAttribute
    TextAttributeWeight
        toEnum Int
    16 = TextAttribute
    TextAttributeLanguage
        toEnum Int
    17 = TextAttribute
    TextAttributeFamilyName
        toEnum Int
    18 = TextAttribute
    TextAttributeBgColor
        toEnum Int
    19 = TextAttribute
    TextAttributeFgColor
        toEnum Int
    20 = TextAttribute
    TextAttributeBgStipple
        toEnum Int
    21 = TextAttribute
    TextAttributeFgStipple
        toEnum Int
    22 = TextAttribute
    TextAttributeWrapMode
        toEnum Int
    23 = TextAttribute
    TextAttributeDirection
        toEnum Int
    24 = TextAttribute
    TextAttributeJustification
        toEnum Int
    25 = TextAttribute
    TextAttributeStretch
        toEnum Int
    26 = TextAttribute
    TextAttributeVariant
        toEnum Int
    27 = TextAttribute
    TextAttributeStyle
        toEnum Int
    28 = TextAttribute
    TextAttributeTextPosition
        toEnum Int
    29 = TextAttribute
    TextAttributeLastDefined
        toEnum Int
    k = Int -> TextAttribute
    AnotherTextAttribute Int
    k

    instance P.Ord TextAttribute where
        compare :: TextAttribute -> TextAttribute -> Ordering
    compare TextAttribute
    a TextAttribute
    b = Int -> Int -> Ordering
    forall a. Ord a => a -> a -> Ordering
    P.compare (TextAttribute -> Int
    forall a. Enum a => a -> Int
    P.fromEnum TextAttribute
    a) (TextAttribute -> Int
    forall a. Enum a => a -> Int
    P.fromEnum TextAttribute
    b)

    type instance O.ParentTypes TextAttribute = '[]
    instance O.HasParentTypes TextAttribute

    foreign import ccall "atk_text_attribute_get_type" c_atk_text_attribute_get_type ::
        IO GType

    instance B.Types.TypedObject TextAttribute where
        glibType :: IO GType
    glibType = IO GType
    c_atk_text_attribute_get_type

    instance B.Types.BoxedEnum TextAttribute

    -- Enum StateType
    -- | The possible types of states of an object
    data StateType =
          StateTypeInvalid
        -- ^ Indicates an invalid state - probably an error condition.
        | StateTypeActive
        -- ^ Indicates a window is currently the active window, or an object is the active subelement within a container or table. ATK_STATE_ACTIVE should not be used for objects which have ATK_STATE_FOCUSABLE or ATK_STATE_SELECTABLE: Those objects should use ATK_STATE_FOCUSED and ATK_STATE_SELECTED respectively. ATK_STATE_ACTIVE is a means to indicate that an object which is not focusable and not selectable is the currently-active item within its parent container.
        | StateTypeArmed
        -- ^ Indicates that the object is \'armed\', i.e. will be activated by if a pointer button-release event occurs within its bounds.  Buttons often enter this state when a pointer click occurs within their bounds, as a precursor to activation. ATK_STATE_ARMED has been deprecated since ATK-2.16 and should not be used in newly-written code.
        | StateTypeBusy
        -- ^ Indicates the current object is busy, i.e. onscreen representation is in the process of changing, or the object is temporarily unavailable for interaction due to activity already in progress.  This state may be used by implementors of Document to indicate that content loading is underway.  It also may indicate other \'pending\' conditions; clients may wish to interrogate this object when the ATK_STATE_BUSY flag is removed.
        | StateTypeChecked
        -- ^ Indicates this object is currently checked, for instance a checkbox is \'non-empty\'.
        | StateTypeDefunct
        -- ^ Indicates that this object no longer has a valid backing widget (for instance, if its peer object has been destroyed)
        | StateTypeEditable
        -- ^ Indicates that this object can contain text, and that the
        -- user can change the textual contents of this object by editing those contents
        -- directly. For an object which is expected to be editable due to its type, but
        -- which cannot be edited due to the application or platform preventing the user
        -- from doing so, that object\'s t'GI.Atk.Objects.StateSet.StateSet' should lack ATK_STATE_EDITABLE and
        -- should contain ATK_STATE_READ_ONLY.
        | StateTypeEnabled
        -- ^ Indicates that this object is enabled, i.e. that it currently reflects some application state. Objects that are \"greyed out\" may lack this state, and may lack the STATE_SENSITIVE if direct user interaction cannot cause them to acquire STATE_ENABLED. See also: ATK_STATE_SENSITIVE
        | StateTypeExpandable
        -- ^ Indicates this object allows progressive disclosure of its children
        | StateTypeExpanded
        -- ^ Indicates this object its expanded - see ATK_STATE_EXPANDABLE above
        | StateTypeFocusable
        -- ^ Indicates this object can accept keyboard focus, which means all events resulting from typing on the keyboard will normally be passed to it when it has focus
        | StateTypeFocused
        -- ^ Indicates this object currently has the keyboard focus
        | StateTypeHorizontal
        -- ^ Indicates the orientation of this object is horizontal; used, for instance, by objects of ATK_ROLE_SCROLL_BAR.  For objects where vertical\/horizontal orientation is especially meaningful.
        | StateTypeIconified
        -- ^ Indicates this object is minimized and is represented only by an icon
        | StateTypeModal
        -- ^ Indicates something must be done with this object before the user can interact with an object in a different window
        | StateTypeMultiLine
        -- ^ Indicates this (text) object can contain multiple lines of text
        | StateTypeMultiselectable
        -- ^ Indicates this object allows more than one of its children to be selected at the same time, or in the case of text objects, that the object supports non-contiguous text selections.
        | StateTypeOpaque
        -- ^ Indicates this object paints every pixel within its rectangular region.
        | StateTypePressed
        -- ^ Indicates this object is currently pressed.
        | StateTypeResizable
        -- ^ Indicates the size of this object is not fixed
        | StateTypeSelectable
        -- ^ Indicates this object is the child of an object that allows its children to be selected and that this child is one of those children that can be selected
        | StateTypeSelected
        -- ^ Indicates this object is the child of an object that allows its children to be selected and that this child is one of those children that has been selected
        | StateTypeSensitive
        -- ^ Indicates this object is sensitive, e.g. to user interaction.
        -- STATE_SENSITIVE usually accompanies STATE_ENABLED for user-actionable controls,
        -- but may be found in the absence of STATE_ENABLED if the current visible state of the
        -- control is \"disconnected\" from the application state.  In such cases, direct user interaction
        -- can often result in the object gaining STATE_SENSITIVE, for instance if a user makes
        -- an explicit selection using an object whose current state is ambiguous or undefined.
        -- /@see@/ STATE_ENABLED, STATE_INDETERMINATE.
        | StateTypeShowing
        -- ^ Indicates this object, the object\'s parent, the object\'s parent\'s parent, and so on,
        -- are all \'shown\' to the end-user, i.e. subject to \"exposure\" if blocking or obscuring objects do not interpose
        -- between this object and the top of the window stack.
        | StateTypeSingleLine
        -- ^ Indicates this (text) object can contain only a single line of text
        | StateTypeStale
        -- ^ Indicates that the information returned for this object may no longer be
        -- synchronized with the application state.  This is implied if the object has STATE_TRANSIENT,
        -- and can also occur towards the end of the object peer\'s lifecycle. It can also be used to indicate that
        -- the index associated with this object has changed since the user accessed the object (in lieu of
        -- \"index-in-parent-changed\" events).
        | StateTypeTransient
        -- ^ Indicates this object is transient, i.e. a snapshot which may not emit events when its
        -- state changes.  Data from objects with ATK_STATE_TRANSIENT should not be cached, since there may be no
        -- notification given when the cached data becomes obsolete.
        | StateTypeVertical
        -- ^ Indicates the orientation of this object is vertical
        | StateTypeVisible
        -- ^ Indicates this object is visible, e.g. has been explicitly marked for exposure to the user.
        -- **note**: 'GI.Atk.Enums.StateTypeVisible' is no guarantee that the object is actually unobscured on the screen, only
        -- that it is \'potentially\' visible, barring obstruction, being scrolled or clipped out of the
        -- field of view, or having an ancestor container that has not yet made visible.
        -- A widget is potentially onscreen if it has both 'GI.Atk.Enums.StateTypeVisible' and 'GI.Atk.Enums.StateTypeShowing'.
        -- The absence of 'GI.Atk.Enums.StateTypeVisible' and 'GI.Atk.Enums.StateTypeShowing' is semantically equivalent to saying
        -- that an object is \'hidden\'.  See also 'GI.Atk.Enums.StateTypeTruncated', which applies if an object with
        -- 'GI.Atk.Enums.StateTypeVisible' and 'GI.Atk.Enums.StateTypeShowing' set lies within a viewport which means that its
        -- contents are clipped, e.g. a truncated spreadsheet cell or
        -- an image within a scrolling viewport.  Mostly useful for screen-review and magnification
        -- algorithms.
        | StateTypeManagesDescendants
        -- ^ Indicates that \"active-descendant-changed\" event
        -- is sent when children become \'active\' (i.e. are selected or navigated to onscreen).
        -- Used to prevent need to enumerate all children in very large containers, like tables.
        -- The presence of STATE_MANAGES_DESCENDANTS is an indication to the client.
        -- that the children should not, and need not, be enumerated by the client.
        -- Objects implementing this state are expected to provide relevant state
        -- notifications to listening clients, for instance notifications of visibility
        -- changes and activation of their contained child objects, without the client
        -- having previously requested references to those children.
        | StateTypeIndeterminate
        -- ^ Indicates that the value, or some other quantifiable
        -- property, of this AtkObject cannot be fully determined. In the case of a large
        -- data set in which the total number of items in that set is unknown (e.g. 1 of
        -- 999+), implementors should expose the currently-known set size (999) along
        -- with this state. In the case of a check box, this state should be used to
        -- indicate that the check box is a tri-state check box which is currently
        -- neither checked nor unchecked.
        | StateTypeTruncated
        -- ^ Indicates that an object is truncated, e.g. a text value in a speradsheet cell.
        | StateTypeRequired
        -- ^ Indicates that explicit user interaction with an object is required by the user interface, e.g. a required field in a \"web-form\" interface.
        | StateTypeInvalidEntry
        -- ^ Indicates that the object has encountered an error condition due to failure of input validation. For instance, a form control may acquire this state in response to invalid or malformed user input.
        | StateTypeSupportsAutocompletion
        -- ^ Indicates that the object in question implements some form of ¨typeahead¨ or
        -- pre-selection behavior whereby entering the first character of one or more sub-elements
        -- causes those elements to scroll into view or become selected.  Subsequent character input
        -- may narrow the selection further as long as one or more sub-elements match the string.
        -- This state is normally only useful and encountered on objects that implement Selection.
        -- In some cases the typeahead behavior may result in full or partial ¨completion¨ of
        -- the data in the input field, in which case these input events may trigger text-changed
        -- events from the AtkText interface.  This state supplants /@aTKROLEAUTOCOMPLETE@/.
        | StateTypeSelectableText
        -- ^ Indicates that the object in question supports text selection. It should only be exposed on objects which implement the Text interface, in order to distinguish this state from /@aTKSTATESELECTABLE@/, which infers that the object in question is a selectable child of an object which implements Selection. While similar, text selection and subelement selection are distinct operations.
        | StateTypeDefault
        -- ^ Indicates that the object is the \"default\" active component, i.e. the object which is activated by an end-user press of the \"Enter\" or \"Return\" key.  Typically a \"close\" or \"submit\" button.
        | StateTypeAnimated
        -- ^ Indicates that the object changes its appearance dynamically as an inherent part of its presentation.  This state may come and go if an object is only temporarily animated on the way to a \'final\' onscreen presentation.
        -- **note**: some applications, notably content viewers, may not be able to detect
        -- all kinds of animated content.  Therefore the absence of this state should not
        -- be taken as definitive evidence that the object\'s visual representation is
        -- static; this state is advisory.
        | StateTypeVisited
        -- ^ Indicates that the object (typically a hyperlink) has already been \'activated\', and\/or its backing data has already been downloaded, rendered, or otherwise \"visited\".
        | StateTypeCheckable
        -- ^ Indicates this object has the potential to be
        --  checked, such as a checkbox or toggle-able table cell. /@since@/:
        --  ATK-2.12
        | StateTypeHasPopup
        -- ^ Indicates that the object has a popup context
        -- menu or sub-level menu which may or may not be showing. This means
        -- that activation renders conditional content.  Note that ordinary
        -- tooltips are not considered popups in this context. /@since@/: ATK-2.12
        | StateTypeHasTooltip
        -- ^ Indicates this object has a tooltip. /@since@/: ATK-2.16
        | StateTypeReadOnly
        -- ^ Indicates that a widget which is ENABLED and SENSITIVE
        -- has a value which can be read, but not modified, by the user. Note that this
        -- state should only be applied to widget types whose value is normally directly
        -- user modifiable, such as check boxes, radio buttons, spin buttons, text input
        -- fields, and combo boxes, as a means to convey that the expected interaction
        -- with that widget is not possible. When the expected interaction with a
        -- widget does not include modification by the user, as is the case with
        -- labels and containers, ATK_STATE_READ_ONLY should not be applied. See also
        -- ATK_STATE_EDITABLE. /@since@/: ATK-2-16
        | StateTypeCollapsed
        -- ^ Indicates this object is collapsed. /@since@/: ATK-2.38
        | StateTypeLastDefined
        -- ^ Not a valid state, used for finding end of enumeration
        | AnotherStateType Int
        -- ^ Catch-all for unknown values
        deriving (Int -> StateType -> ShowS
    [StateType] -> ShowS
    StateType -> String
    (Int -> StateType -> ShowS)
    -> (StateType -> String)
    -> ([StateType] -> ShowS)
    -> Show StateType
    forall a.
    (Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
    $cshowsPrec :: Int -> StateType -> ShowS
    showsPrec :: Int -> StateType -> ShowS
    $cshow :: StateType -> String
    show :: StateType -> String
    $cshowList :: [StateType] -> ShowS
    showList :: [StateType] -> ShowS
    Show, StateType -> StateType -> Bool
    (StateType -> StateType -> Bool)
    -> (StateType -> StateType -> Bool) -> Eq StateType
    forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
    $c== :: StateType -> StateType -> Bool
    == :: StateType -> StateType -> Bool
    $c/= :: StateType -> StateType -> Bool
    /= :: StateType -> StateType -> Bool
    Eq)

    instance P.Enum StateType where
        fromEnum :: StateType -> Int
    fromEnum StateType
    StateTypeInvalid = Int
    0
        fromEnum StateType
    StateTypeActive = Int
    1
        fromEnum StateType
    StateTypeArmed = Int
    2
        fromEnum StateType
    StateTypeBusy = Int
    3
        fromEnum StateType
    StateTypeChecked = Int
    4
        fromEnum StateType
    StateTypeDefunct = Int
    5
        fromEnum StateType
    StateTypeEditable = Int
    6
        fromEnum StateType
    StateTypeEnabled = Int
    7
        fromEnum StateType
    StateTypeExpandable = Int
    8
        fromEnum StateType
    StateTypeExpanded = Int
    9
        fromEnum StateType
    StateTypeFocusable = Int
    10
        fromEnum StateType
    StateTypeFocused = Int
    11
        fromEnum StateType
    StateTypeHorizontal = Int
    12
        fromEnum StateType
    StateTypeIconified = Int
    13
        fromEnum StateType
    StateTypeModal = Int
    14
        fromEnum StateType
    StateTypeMultiLine = Int
    15
        fromEnum StateType
    StateTypeMultiselectable = Int
    16
        fromEnum StateType
    StateTypeOpaque = Int
    17
        fromEnum StateType
    StateTypePressed = Int
    18
        fromEnum StateType
    StateTypeResizable = Int
    19
        fromEnum StateType
    StateTypeSelectable = Int
    20
        fromEnum StateType
    StateTypeSelected = Int
    21
        fromEnum StateType
    StateTypeSensitive = Int
    22
        fromEnum StateType
    StateTypeShowing = Int
    23
        fromEnum StateType
    StateTypeSingleLine = Int
    24
        fromEnum StateType
    StateTypeStale = Int
    25
        fromEnum StateType
    StateTypeTransient = Int
    26
        fromEnum StateType
    StateTypeVertical = Int
    27
        fromEnum StateType
    StateTypeVisible = Int
    28
        fromEnum StateType
    StateTypeManagesDescendants = Int
    29
        fromEnum StateType
    StateTypeIndeterminate = Int
    30
        fromEnum StateType
    StateTypeTruncated = Int
    31
        fromEnum StateType
    StateTypeRequired = Int
    32
        fromEnum StateType
    StateTypeInvalidEntry = Int
    33
        fromEnum StateType
    StateTypeSupportsAutocompletion = Int
    34
        fromEnum StateType
    StateTypeSelectableText = Int
    35
        fromEnum StateType
    StateTypeDefault = Int
    36
        fromEnum StateType
    StateTypeAnimated = Int
    37
        fromEnum StateType
    StateTypeVisited = Int
    38
        fromEnum StateType
    StateTypeCheckable = Int
    39
        fromEnum StateType
    StateTypeHasPopup = Int
    40
        fromEnum StateType
    StateTypeHasTooltip = Int
    41
        fromEnum StateType
    StateTypeReadOnly = Int
    42
        fromEnum StateType
    StateTypeCollapsed = Int
    43
        fromEnum StateType
    StateTypeLastDefined = Int
    44
        fromEnum (AnotherStateType Int
    k) = Int
    k

        toEnum :: Int -> StateType
    toEnum Int
    0 = StateType
    StateTypeInvalid
        toEnum Int
    1 = StateType
    StateTypeActive
        toEnum Int
    2 = StateType
    StateTypeArmed
        toEnum Int
    3 = StateType
    StateTypeBusy
        toEnum Int
    4 = StateType
    StateTypeChecked
        toEnum Int
    5 = StateType
    StateTypeDefunct
        toEnum Int
    6 = StateType
    StateTypeEditable
        toEnum Int
    7 = StateType
    StateTypeEnabled
        toEnum Int
    8 = StateType
    StateTypeExpandable
        toEnum Int
    9 = StateType
    StateTypeExpanded
        toEnum Int
    10 = StateType
    StateTypeFocusable
        toEnum Int
    11 = StateType
    StateTypeFocused
        toEnum Int
    12 = StateType
    StateTypeHorizontal
        toEnum Int
    13 = StateType
    StateTypeIconified
        toEnum Int
    14 = StateType
    StateTypeModal
        toEnum Int
    15 = StateType
    StateTypeMultiLine
        toEnum Int
    16 = StateType
    StateTypeMultiselectable
        toEnum Int
    17 = StateType
    StateTypeOpaque
        toEnum Int
    18 = StateType
    StateTypePressed
        toEnum Int
    19 = StateType
    StateTypeResizable
        toEnum Int
    20 = StateType
    StateTypeSelectable
        toEnum Int
    21 = StateType
    StateTypeSelected
        toEnum Int
    22 = StateType
    StateTypeSensitive
        toEnum Int
    23 = StateType
    StateTypeShowing
        toEnum Int
    24 = StateType
    StateTypeSingleLine
        toEnum Int
    25 = StateType
    StateTypeStale
        toEnum Int
    26 = StateType
    StateTypeTransient
        toEnum Int
    27 = StateType
    StateTypeVertical
        toEnum Int
    28 = StateType
    StateTypeVisible
        toEnum Int
    29 = StateType
    StateTypeManagesDescendants
        toEnum Int
    30 = StateType
    StateTypeIndeterminate
        toEnum Int
    31 = StateType
    StateTypeTruncated
        toEnum Int
    32 = StateType
    StateTypeRequired
        toEnum Int
    33 = StateType
    StateTypeInvalidEntry
        toEnum Int
    34 = StateType
    StateTypeSupportsAutocompletion
        toEnum Int
    35 = StateType
    StateTypeSelectableText
        toEnum Int
    36 = StateType
    StateTypeDefault
        toEnum Int
    37 = StateType
    StateTypeAnimated
        toEnum Int
    38 = StateType
    StateTypeVisited
        toEnum Int
    39 = StateType
    StateTypeCheckable
        toEnum Int
    40 = StateType
    StateTypeHasPopup
        toEnum Int
    41 = StateType
    StateTypeHasTooltip
        toEnum Int
    42 = StateType
    StateTypeReadOnly
        toEnum Int
    43 = StateType
    StateTypeCollapsed
        toEnum Int
    44 = StateType
    StateTypeLastDefined
        toEnum Int
    k = Int -> StateType
    AnotherStateType Int
    k

    instance P.Ord StateType where
        compare :: StateType -> StateType -> Ordering
    compare StateType
    a StateType
    b = Int -> Int -> Ordering
    forall a. Ord a => a -> a -> Ordering
    P.compare (StateType -> Int
    forall a. Enum a => a -> Int
    P.fromEnum StateType
    a) (StateType -> Int
    forall a. Enum a => a -> Int
    P.fromEnum StateType
    b)

    type instance O.ParentTypes StateType = '[]
    instance O.HasParentTypes StateType

    foreign import ccall "atk_state_type_get_type" c_atk_state_type_get_type ::
        IO GType

    instance B.Types.TypedObject StateType where
        glibType :: IO GType
    glibType = IO GType
    c_atk_state_type_get_type

    instance B.Types.BoxedEnum StateType

    -- Enum ScrollType
    -- | Specifies where an object should be placed on the screen when using scroll_to.
    --
    -- /Since: 2.30/
    data ScrollType =
          ScrollTypeTopLeft
        -- ^ Scroll the object vertically and horizontally to bring
        --   its top left corner to the top left corner of the window.
        | ScrollTypeBottomRight
        -- ^ Scroll the object vertically and horizontally to
        --   bring its bottom right corner to the bottom right corner of the window.
        | ScrollTypeTopEdge
        -- ^ Scroll the object vertically to bring its top edge to
        --   the top edge of the window.
        | ScrollTypeBottomEdge
        -- ^ Scroll the object vertically to bring its bottom
        --   edge to the bottom edge of the window.
        | ScrollTypeLeftEdge
        -- ^ Scroll the object vertically and horizontally to bring
        --   its left edge to the left edge of the window.
        | ScrollTypeRightEdge
        -- ^ Scroll the object vertically and horizontally to
        --   bring its right edge to the right edge of the window.
        | ScrollTypeAnywhere
        -- ^ Scroll the object vertically and horizontally so that
        --   as much as possible of the object becomes visible. The exact placement is
        --   determined by the application.
        | AnotherScrollType Int
        -- ^ Catch-all for unknown values
        deriving (Int -> ScrollType -> ShowS
    [ScrollType] -> ShowS
    ScrollType -> String
    (Int -> ScrollType -> ShowS)
    -> (ScrollType -> String)
    -> ([ScrollType] -> ShowS)
    -> Show ScrollType
    forall a.
    (Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
    $cshowsPrec :: Int -> ScrollType -> ShowS
    showsPrec :: Int -> ScrollType -> ShowS
    $cshow :: ScrollType -> String
    show :: ScrollType -> String
    $cshowList :: [ScrollType] -> ShowS
    showList :: [ScrollType] -> ShowS
    Show, ScrollType -> ScrollType -> Bool
    (ScrollType -> ScrollType -> Bool)
    -> (ScrollType -> ScrollType -> Bool) -> Eq ScrollType
    forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
    $c== :: ScrollType -> ScrollType -> Bool
    == :: ScrollType -> ScrollType -> Bool
    $c/= :: ScrollType -> ScrollType -> Bool
    /= :: ScrollType -> ScrollType -> Bool
    Eq)

    instance P.Enum ScrollType where
        fromEnum :: ScrollType -> Int
    fromEnum ScrollType
    ScrollTypeTopLeft = Int
    0
        fromEnum ScrollType
    ScrollTypeBottomRight = Int
    1
        fromEnum ScrollType
    ScrollTypeTopEdge = Int
    2
        fromEnum ScrollType
    ScrollTypeBottomEdge = Int
    3
        fromEnum ScrollType
    ScrollTypeLeftEdge = Int
    4
        fromEnum ScrollType
    ScrollTypeRightEdge = Int
    5
        fromEnum ScrollType
    ScrollTypeAnywhere = Int
    6
        fromEnum (AnotherScrollType Int
    k) = Int
    k

        toEnum :: Int -> ScrollType
    toEnum Int
    0 = ScrollType
    ScrollTypeTopLeft
        toEnum Int
    1 = ScrollType
    ScrollTypeBottomRight
        toEnum Int
    2 = ScrollType
    ScrollTypeTopEdge
        toEnum Int
    3 = ScrollType
    ScrollTypeBottomEdge
        toEnum Int
    4 = ScrollType
    ScrollTypeLeftEdge
        toEnum Int
    5 = ScrollType
    ScrollTypeRightEdge
        toEnum Int
    6 = ScrollType
    ScrollTypeAnywhere
        toEnum Int
    k = Int -> ScrollType
    AnotherScrollType Int
    k

    instance P.Ord ScrollType where
        compare :: ScrollType -> ScrollType -> Ordering
    compare ScrollType
    a ScrollType
    b = Int -> Int -> Ordering
    forall a. Ord a => a -> a -> Ordering
    P.compare (ScrollType -> Int
    forall a. Enum a => a -> Int
    P.fromEnum ScrollType
    a) (ScrollType -> Int
    forall a. Enum a => a -> Int
    P.fromEnum ScrollType
    b)

    type instance O.ParentTypes ScrollType = '[]
    instance O.HasParentTypes ScrollType

    foreign import ccall "atk_scroll_type_get_type" c_atk_scroll_type_get_type ::
        IO GType

    instance B.Types.TypedObject ScrollType where
        glibType :: IO GType
    glibType = IO GType
    c_atk_scroll_type_get_type

    instance B.Types.BoxedEnum ScrollType

    -- Enum Role
    -- | Describes the role of an object
    --
    -- These are the built-in enumerated roles that UI components can have
    -- in ATK.  Other roles may be added at runtime, so an AtkRole >=
    -- 'GI.Atk.Enums.RoleLastDefined' is not necessarily an error.
    data Role =
          RoleInvalid
        -- ^ Invalid role
        | RoleAcceleratorLabel
        -- ^ A label which represents an accelerator
        | RoleAlert
        -- ^ An object which is an alert to the user. Assistive Technologies typically respond to ATK_ROLE_ALERT by reading the entire onscreen contents of containers advertising this role.  Should be used for warning dialogs, etc.
        | RoleAnimation
        -- ^ An object which is an animated image
        | RoleArrow
        -- ^ An arrow in one of the four cardinal directions
        | RoleCalendar
        -- ^ An object that displays a calendar and allows the user to select a date
        | RoleCanvas
        -- ^ An object that can be drawn into and is used to trap events
        | RoleCheckBox
        -- ^ A choice that can be checked or unchecked and provides a separate indicator for the current state
        | RoleCheckMenuItem
        -- ^ A menu item with a check box
        | RoleColorChooser
        -- ^ A specialized dialog that lets the user choose a color
        | RoleColumnHeader
        -- ^ The header for a column of data
        | RoleComboBox
        -- ^ A collapsible list of choices the user can select from
        | RoleDateEditor
        -- ^ An object whose purpose is to allow a user to edit a date
        | RoleDesktopIcon
        -- ^ An inconifed internal frame within a DESKTOP_PANE
        | RoleDesktopFrame
        -- ^ A pane that supports internal frames and iconified versions of those internal frames
        | RoleDial
        -- ^ An object whose purpose is to allow a user to set a value
        | RoleDialog
        -- ^ A top level window with title bar and a border
        | RoleDirectoryPane
        -- ^ A pane that allows the user to navigate through and select the contents of a directory
        | RoleDrawingArea
        -- ^ An object used for drawing custom user interface elements
        | RoleFileChooser
        -- ^ A specialized dialog that lets the user choose a file
        | RoleFiller
        -- ^ A object that fills up space in a user interface
        | RoleFontChooser
        -- ^ A specialized dialog that lets the user choose a font
        | RoleFrame
        -- ^ A top level window with a title bar, border, menubar, etc.
        | RoleGlassPane
        -- ^ A pane that is guaranteed to be painted on top of all panes beneath it
        | RoleHtmlContainer
        -- ^ A document container for HTML, whose children represent the document content
        | RoleIcon
        -- ^ A small fixed size picture, typically used to decorate components
        | RoleImage
        -- ^ An object whose primary purpose is to display an image
        | RoleInternalFrame
        -- ^ A frame-like object that is clipped by a desktop pane
        | RoleLabel
        -- ^ An object used to present an icon or short string in an interface
        | RoleLayeredPane
        -- ^ A specialized pane that allows its children to be drawn in layers, providing a form of stacking order
        | RoleList
        -- ^ An object that presents a list of objects to the user and allows the user to select one or more of them
        | RoleListItem
        -- ^ An object that represents an element of a list
        | RoleMenu
        -- ^ An object usually found inside a menu bar that contains a list of actions the user can choose from
        | RoleMenuBar
        -- ^ An object usually drawn at the top of the primary dialog box of an application that contains a list of menus the user can choose from
        | RoleMenuItem
        -- ^ An object usually contained in a menu that presents an action the user can choose
        | RoleOptionPane
        -- ^ A specialized pane whose primary use is inside a DIALOG
        | RolePageTab
        -- ^ An object that is a child of a page tab list
        | RolePageTabList
        -- ^ An object that presents a series of panels (or page tabs), one at a time, through some mechanism provided by the object
        | RolePanel
        -- ^ A generic container that is often used to group objects
        | RolePasswordText
        -- ^ A text object uses for passwords, or other places where the text content is not shown visibly to the user
        | RolePopupMenu
        -- ^ A temporary window that is usually used to offer the user a list of choices, and then hides when the user selects one of those choices
        | RoleProgressBar
        -- ^ An object used to indicate how much of a task has been completed
        | RolePushButton
        -- ^ An object the user can manipulate to tell the application to do something
        | RoleRadioButton
        -- ^ A specialized check box that will cause other radio buttons in the same group to become unchecked when this one is checked
        | RoleRadioMenuItem
        -- ^ A check menu item which belongs to a group. At each instant exactly one of the radio menu items from a group is selected
        | RoleRootPane
        -- ^ A specialized pane that has a glass pane and a layered pane as its children
        | RoleRowHeader
        -- ^ The header for a row of data
        | RoleScrollBar
        -- ^ An object usually used to allow a user to incrementally view a large amount of data.
        | RoleScrollPane
        -- ^ An object that allows a user to incrementally view a large amount of information
        | RoleSeparator
        -- ^ An object usually contained in a menu to provide a visible and logical separation of the contents in a menu
        | RoleSlider
        -- ^ An object that allows the user to select from a bounded range
        | RoleSplitPane
        -- ^ A specialized panel that presents two other panels at the same time
        | RoleSpinButton
        -- ^ An object used to get an integer or floating point number from the user
        | RoleStatusbar
        -- ^ An object which reports messages of minor importance to the user
        | RoleTable
        -- ^ An object used to represent information in terms of rows and columns
        | RoleTableCell
        -- ^ A cell in a table
        | RoleTableColumnHeader
        -- ^ The header for a column of a table
        | RoleTableRowHeader
        -- ^ The header for a row of a table
        | RoleTearOffMenuItem
        -- ^ A menu item used to tear off and reattach its menu
        | RoleTerminal
        -- ^ An object that represents an accessible terminal.  (Since: 0.6)
        | RoleText
        -- ^ An interactive widget that supports multiple lines of text and
        -- optionally accepts user input, but whose purpose is not to solicit user input.
        -- Thus ATK_ROLE_TEXT is appropriate for the text view in a plain text editor
        -- but inappropriate for an input field in a dialog box or web form. For widgets
        -- whose purpose is to solicit input from the user, see ATK_ROLE_ENTRY and
        -- ATK_ROLE_PASSWORD_TEXT. For generic objects which display a brief amount of
        -- textual information, see ATK_ROLE_STATIC.
        | RoleToggleButton
        -- ^ A specialized push button that can be checked or unchecked, but does not provide a separate indicator for the current state
        | RoleToolBar
        -- ^ A bar or palette usually composed of push buttons or toggle buttons
        | RoleToolTip
        -- ^ An object that provides information about another object
        | RoleTree
        -- ^ An object used to represent hierarchical information to the user
        | RoleTreeTable
        -- ^ An object capable of expanding and collapsing rows as well as showing multiple columns of data.   (Since: 0.7)
        | RoleUnknown
        -- ^ The object contains some Accessible information, but its role is not known
        | RoleViewport
        -- ^ An object usually used in a scroll pane
        | RoleWindow
        -- ^ A top level window with no title or border.
        | RoleHeader
        -- ^ An object that serves as a document header. (Since: 1.1.1)
        | RoleFooter
        -- ^ An object that serves as a document footer.  (Since: 1.1.1)
        | RoleParagraph
        -- ^ An object which is contains a paragraph of text content.   (Since: 1.1.1)
        | RoleRuler
        -- ^ An object which describes margins and tab stops, etc. for text objects which it controls (should have CONTROLLER_FOR relation to such).   (Since: 1.1.1)
        | RoleApplication
        -- ^ The object is an application object, which may contain /@aTKROLEFRAME@/ objects or other types of accessibles.  The root accessible of any application\'s ATK hierarchy should have ATK_ROLE_APPLICATION.   (Since: 1.1.4)
        | RoleAutocomplete
        -- ^ The object is a dialog or list containing items for insertion into an entry widget, for instance a list of words for completion of a text entry.   (Since: 1.3)
        | RoleEditBar
        -- ^ The object is an editable text object in a toolbar.  (Since: 1.5)
        | RoleEmbedded
        -- ^ The object is an embedded container within a document or panel.  This role is a grouping \"hint\" indicating that the contained objects share a context.  (Since: 1.7.2)
        | RoleEntry
        -- ^ The object is a component whose textual content may be entered or modified by the user, provided /@aTKSTATEEDITABLE@/ is present.   (Since: 1.11)
        | RoleChart
        -- ^ The object is a graphical depiction of quantitative data. It may contain multiple subelements whose attributes and\/or description may be queried to obtain both the quantitative data and information about how the data is being presented. The LABELLED_BY relation is particularly important in interpreting objects of this type, as is the accessible-description property.  (Since: 1.11)
        | RoleCaption
        -- ^ The object contains descriptive information, usually textual, about another user interface element such as a table, chart, or image.  (Since: 1.11)
        | RoleDocumentFrame
        -- ^ The object is a visual frame or container which contains a view of document content. Document frames may occur within another Document instance, in which case the second document may be said to be embedded in the containing instance. HTML frames are often ROLE_DOCUMENT_FRAME. Either this object, or a singleton descendant, should implement the Document interface.  (Since: 1.11)
        | RoleHeading
        -- ^ The object serves as a heading for content which follows it in a document. The \'heading level\' of the heading, if availabe, may be obtained by querying the object\'s attributes.
        | RolePage
        -- ^ The object is a containing instance which encapsulates a page of information. /@aTKROLEPAGE@/ is used in documents and content which support a paginated navigation model.  (Since: 1.11)
        | RoleSection
        -- ^ The object is a containing instance of document content which constitutes a particular \'logical\' section of the document. The type of content within a section, and the nature of the section division itself, may be obtained by querying the object\'s attributes. Sections may be nested. (Since: 1.11)
        | RoleRedundantObject
        -- ^ The object is redundant with another object in the hierarchy, and is exposed for purely technical reasons.  Objects of this role should normally be ignored by clients. (Since: 1.11)
        | RoleForm
        -- ^ The object is a container for form controls, for instance as part of a
        -- web form or user-input form within a document.  This role is primarily a tag\/convenience for
        -- clients when navigating complex documents, it is not expected that ordinary GUI containers will
        -- always have ATK_ROLE_FORM. (Since: 1.12.0)
        | RoleLink
        -- ^ The object is a hypertext anchor, i.e. a \"link\" in a
        -- hypertext document.  Such objects are distinct from \'inline\'
        -- content which may also use the Hypertext\/Hyperlink interfaces
        -- to indicate the range\/location within a text object where
        -- an inline or embedded object lies.  (Since: 1.12.1)
        | RoleInputMethodWindow
        -- ^ The object is a window or similar viewport
        -- which is used to allow composition or input of a \'complex character\',
        -- in other words it is an \"input method window.\" (Since: 1.12.1)
        | RoleTableRow
        -- ^ A row in a table.  (Since: 2.1.0)
        | RoleTreeItem
        -- ^ An object that represents an element of a tree.  (Since: 2.1.0)
        | RoleDocumentSpreadsheet
        -- ^ A document frame which contains a spreadsheet.  (Since: 2.1.0)
        | RoleDocumentPresentation
        -- ^ A document frame which contains a presentation or slide content.  (Since: 2.1.0)
        | RoleDocumentText
        -- ^ A document frame which contains textual content, such as found in a word processing application.  (Since: 2.1.0)
        | RoleDocumentWeb
        -- ^ A document frame which contains HTML or other markup suitable for display in a web browser.  (Since: 2.1.0)
        | RoleDocumentEmail
        -- ^ A document frame which contains email content to be displayed or composed either in plain text or HTML.  (Since: 2.1.0)
        | RoleComment
        -- ^ An object found within a document and designed to present a comment, note, or other annotation. In some cases, this object might not be visible until activated.  (Since: 2.1.0)
        | RoleListBox
        -- ^ A non-collapsible list of choices the user can select from. (Since: 2.1.0)
        | RoleGrouping
        -- ^ A group of related widgets. This group typically has a label. (Since: 2.1.0)
        | RoleImageMap
        -- ^ An image map object. Usually a graphic with multiple hotspots, where each hotspot can be activated resulting in the loading of another document or section of a document. (Since: 2.1.0)
        | RoleNotification
        -- ^ A transitory object designed to present a message to the user, typically at the desktop level rather than inside a particular application.  (Since: 2.1.0)
        | RoleInfoBar
        -- ^ An object designed to present a message to the user within an existing window. (Since: 2.1.0)
        | RoleLevelBar
        -- ^ A bar that serves as a level indicator to, for instance, show the strength of a password or the state of a battery.  (Since: 2.7.3)
        | RoleTitleBar
        -- ^ A bar that serves as the title of a window or a
        -- dialog. (Since: 2.12)
        | RoleBlockQuote
        -- ^ An object which contains a text section
        -- that is quoted from another source. (Since: 2.12)
        | RoleAudio
        -- ^ An object which represents an audio element. (Since: 2.12)
        | RoleVideo
        -- ^ An object which represents a video element. (Since: 2.12)
        | RoleDefinition
        -- ^ A definition of a term or concept. (Since: 2.12)
        | RoleArticle
        -- ^ A section of a page that consists of a
        -- composition that forms an independent part of a document, page, or
        -- site. Examples: A blog entry, a news story, a forum post. (Since: 2.12)
        | RoleLandmark
        -- ^ A region of a web page intended as a
        -- navigational landmark. This is designed to allow Assistive
        -- Technologies to provide quick navigation among key regions within a
        -- document. (Since: 2.12)
        | RoleLog
        -- ^ A text widget or container holding log content, such
        -- as chat history and error logs. In this role there is a
        -- relationship between the arrival of new items in the log and the
        -- reading order. The log contains a meaningful sequence and new
        -- information is added only to the end of the log, not at arbitrary
        -- points. (Since: 2.12)
        | RoleMarquee
        -- ^ A container where non-essential information
        -- changes frequently. Common usages of marquee include stock tickers
        -- and ad banners. The primary difference between a marquee and a log
        -- is that logs usually have a meaningful order or sequence of
        -- important content changes. (Since: 2.12)
        | RoleMath
        -- ^ A text widget or container that holds a mathematical
        -- expression. (Since: 2.12)
        | RoleRating
        -- ^ A widget whose purpose is to display a rating,
        -- such as the number of stars associated with a song in a media
        -- player. Objects of this role should also implement
        -- AtkValue. (Since: 2.12)
        | RoleTimer
        -- ^ An object containing a numerical counter which
        -- indicates an amount of elapsed time from a start point, or the time
        -- remaining until an end point. (Since: 2.12)
        | RoleDescriptionList
        -- ^ An object that represents a list of
        -- term-value groups. A term-value group represents a individual
        -- description and consist of one or more names
        -- (ATK_ROLE_DESCRIPTION_TERM) followed by one or more values
        -- (ATK_ROLE_DESCRIPTION_VALUE). For each list, there should not be
        -- more than one group with the same term name. (Since: 2.12)
        | RoleDescriptionTerm
        -- ^ An object that represents a term or phrase
        -- with a corresponding definition. (Since: 2.12)
        | RoleDescriptionValue
        -- ^ An object that represents the
        -- description, definition or value of a term. (Since: 2.12)
        | RoleStatic
        -- ^ A generic non-container object whose purpose is to display a
        -- brief amount of information to the user and whose role is known by the
        -- implementor but lacks semantic value for the user. Examples in which
        -- 'GI.Atk.Enums.RoleStatic' is appropriate include the message displayed in a message box
        -- and an image used as an alternative means to display text. 'GI.Atk.Enums.RoleStatic'
        -- should not be applied to widgets which are traditionally interactive, objects
        -- which display a significant amount of content, or any object which has an
        -- accessible relation pointing to another object. Implementors should expose the
        -- displayed information through the accessible name of the object. If doing so seems
        -- inappropriate, it may indicate that a different role should be used. For
        -- labels which describe another widget, see 'GI.Atk.Enums.RoleLabel'. For text views, see
        -- 'GI.Atk.Enums.RoleText'. For generic containers, see 'GI.Atk.Enums.RolePanel'. For objects whose
        -- role is not known by the implementor, see 'GI.Atk.Enums.RoleUnknown'. (Since: 2.16)
        | RoleMathFraction
        -- ^ An object that represents a mathematical fraction.
        -- (Since: 2.16)
        | RoleMathRoot
        -- ^ An object that represents a mathematical expression
        -- displayed with a radical. (Since: 2.16)
        | RoleSubscript
        -- ^ An object that contains text that is displayed as a
        -- subscript. (Since: 2.16)
        | RoleSuperscript
        -- ^ An object that contains text that is displayed as a
        -- superscript. (Since: 2.16)
        | RoleFootnote
        -- ^ An object that contains the text of a footnote. (Since: 2.26)
        | RoleContentDeletion
        -- ^ Content previously deleted or proposed to be
        -- deleted, e.g. in revision history or a content view providing suggestions
        -- from reviewers. (Since: 2.34)
        | RoleContentInsertion
        -- ^ Content previously inserted or proposed to be
        -- inserted, e.g. in revision history or a content view providing suggestions
        -- from reviewers. (Since: 2.34)
        | RoleMark
        -- ^ A run of content that is marked or highlighted, such as for
        -- reference purposes, or to call it out as having a special purpose. If the
        -- marked content has an associated section in the document elaborating on the
        -- reason for the mark, then 'GI.Atk.Enums.RelationTypeDetails' should be used on the mark
        -- to point to that associated section. In addition, the reciprocal relation
        -- 'GI.Atk.Enums.RelationTypeDetailsFor' should be used on the associated content section
        -- to point back to the mark. (Since: 2.36)
        | RoleSuggestion
        -- ^ A container for content that is called out as a proposed
        -- change from the current version of the document, such as by a reviewer of the
        -- content. This role should include either 'GI.Atk.Enums.RoleContentDeletion' and\/or
        -- 'GI.Atk.Enums.RoleContentInsertion' children, in any order, to indicate what the
        -- actual change is. (Since: 2.36)
        | RolePushButtonMenu
        -- ^ A specialized push button to open a menu.
        -- (Since: 2.46)
        | RoleLastDefined
        -- ^ not a valid role, used for finding end of the enumeration
        | AnotherRole Int
        -- ^ Catch-all for unknown values
        deriving (Int -> Role -> ShowS
    [Role] -> ShowS
    Role -> String
    (Int -> Role -> ShowS)
    -> (Role -> String) -> ([Role] -> ShowS) -> Show Role
    forall a.
    (Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
    $cshowsPrec :: Int -> Role -> ShowS
    showsPrec :: Int -> Role -> ShowS
    $cshow :: Role -> String
    show :: Role -> String
    $cshowList :: [Role] -> ShowS
    showList :: [Role] -> ShowS
    Show, Role -> Role -> Bool
    (Role -> Role -> Bool) -> (Role -> Role -> Bool) -> Eq Role
    forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
    $c== :: Role -> Role -> Bool
    == :: Role -> Role -> Bool
    $c/= :: Role -> Role -> Bool
    /= :: Role -> Role -> Bool
    Eq)

    instance P.Enum Role where
        fromEnum :: Role -> Int
    fromEnum Role
    RoleInvalid = Int
    0
        fromEnum Role
    RoleAcceleratorLabel = Int
    1
        fromEnum Role
    RoleAlert = Int
    2
        fromEnum Role
    RoleAnimation = Int
    3
        fromEnum Role
    RoleArrow = Int
    4
        fromEnum Role
    RoleCalendar = Int
    5
        fromEnum Role
    RoleCanvas = Int
    6
        fromEnum Role
    RoleCheckBox = Int
    7
        fromEnum Role
    RoleCheckMenuItem = Int
    8
        fromEnum Role
    RoleColorChooser = Int
    9
        fromEnum Role
    RoleColumnHeader = Int
    10
        fromEnum Role
    RoleComboBox = Int
    11
        fromEnum Role
    RoleDateEditor = Int
    12
        fromEnum Role
    RoleDesktopIcon = Int
    13
        fromEnum Role
    RoleDesktopFrame = Int
    14
        fromEnum Role
    RoleDial = Int
    15
        fromEnum Role
    RoleDialog = Int
    16
        fromEnum Role
    RoleDirectoryPane = Int
    17
        fromEnum Role
    RoleDrawingArea = Int
    18
        fromEnum Role
    RoleFileChooser = Int
    19
        fromEnum Role
    RoleFiller = Int
    20
        fromEnum Role
    RoleFontChooser = Int
    21
        fromEnum Role
    RoleFrame = Int
    22
        fromEnum Role
    RoleGlassPane = Int
    23
        fromEnum Role
    RoleHtmlContainer = Int
    24
        fromEnum Role
    RoleIcon = Int
    25
        fromEnum Role
    RoleImage = Int
    26
        fromEnum Role
    RoleInternalFrame = Int
    27
        fromEnum Role
    RoleLabel = Int
    28
        fromEnum Role
    RoleLayeredPane = Int
    29
        fromEnum Role
    RoleList = Int
    30
        fromEnum Role
    RoleListItem = Int
    31
        fromEnum Role
    RoleMenu = Int
    32
        fromEnum Role
    RoleMenuBar = Int
    33
        fromEnum Role
    RoleMenuItem = Int
    34
        fromEnum Role
    RoleOptionPane = Int
    35
        fromEnum Role
    RolePageTab = Int
    36
        fromEnum Role
    RolePageTabList = Int
    37
        fromEnum Role
    RolePanel = Int
    38
        fromEnum Role
    RolePasswordText = Int
    39
        fromEnum Role
    RolePopupMenu = Int
    40
        fromEnum Role
    RoleProgressBar = Int
    41
        fromEnum Role
    RolePushButton = Int
    42
        fromEnum Role
    RoleRadioButton = Int
    43
        fromEnum Role
    RoleRadioMenuItem = Int
    44
        fromEnum Role
    RoleRootPane = Int
    45
        fromEnum Role
    RoleRowHeader = Int
    46
        fromEnum Role
    RoleScrollBar = Int
    47
        fromEnum Role
    RoleScrollPane = Int
    48
        fromEnum Role
    RoleSeparator = Int
    49
        fromEnum Role
    RoleSlider = Int
    50
        fromEnum Role
    RoleSplitPane = Int
    51
        fromEnum Role
    RoleSpinButton = Int
    52
        fromEnum Role
    RoleStatusbar = Int
    53
        fromEnum Role
    RoleTable = Int
    54
        fromEnum Role
    RoleTableCell = Int
    55
        fromEnum Role
    RoleTableColumnHeader = Int
    56
        fromEnum Role
    RoleTableRowHeader = Int
    57
        fromEnum Role
    RoleTearOffMenuItem = Int
    58
        fromEnum Role
    RoleTerminal = Int
    59
        fromEnum Role
    RoleText = Int
    60
        fromEnum Role
    RoleToggleButton = Int
    61
        fromEnum Role
    RoleToolBar = Int
    62
        fromEnum Role
    RoleToolTip = Int
    63
        fromEnum Role
    RoleTree = Int
    64
        fromEnum Role
    RoleTreeTable = Int
    65
        fromEnum Role
    RoleUnknown = Int
    66
        fromEnum Role
    RoleViewport = Int
    67
        fromEnum Role
    RoleWindow = Int
    68
        fromEnum Role
    RoleHeader = Int
    69
        fromEnum Role
    RoleFooter = Int
    70
        fromEnum Role
    RoleParagraph = Int
    71
        fromEnum Role
    RoleRuler = Int
    72
        fromEnum Role
    RoleApplication = Int
    73
        fromEnum Role
    RoleAutocomplete = Int
    74
        fromEnum Role
    RoleEditBar = Int
    75
        fromEnum Role
    RoleEmbedded = Int
    76
        fromEnum Role
    RoleEntry = Int
    77
        fromEnum Role
    RoleChart = Int
    78
        fromEnum Role
    RoleCaption = Int
    79
        fromEnum Role
    RoleDocumentFrame = Int
    80
        fromEnum Role
    RoleHeading = Int
    81
        fromEnum Role
    RolePage = Int
    82
        fromEnum Role
    RoleSection = Int
    83
        fromEnum Role
    RoleRedundantObject = Int
    84
        fromEnum Role
    RoleForm = Int
    85
        fromEnum Role
    RoleLink = Int
    86
        fromEnum Role
    RoleInputMethodWindow = Int
    87
        fromEnum Role
    RoleTableRow = Int
    88
        fromEnum Role
    RoleTreeItem = Int
    89
        fromEnum Role
    RoleDocumentSpreadsheet = Int
    90
        fromEnum Role
    RoleDocumentPresentation = Int
    91
        fromEnum Role
    RoleDocumentText = Int
    92
        fromEnum Role
    RoleDocumentWeb = Int
    93
        fromEnum Role
    RoleDocumentEmail = Int
    94
        fromEnum Role
    RoleComment = Int
    95
        fromEnum Role
    RoleListBox = Int
    96
        fromEnum Role
    RoleGrouping = Int
    97
        fromEnum Role
    RoleImageMap = Int
    98
        fromEnum Role
    RoleNotification = Int
    99
        fromEnum Role
    RoleInfoBar = Int
    100
        fromEnum Role
    RoleLevelBar = Int
    101
        fromEnum Role
    RoleTitleBar = Int
    102
        fromEnum Role
    RoleBlockQuote = Int
    103
        fromEnum Role
    RoleAudio = Int
    104
        fromEnum Role
    RoleVideo = Int
    105
        fromEnum Role
    RoleDefinition = Int
    106
        fromEnum Role
    RoleArticle = Int
    107
        fromEnum Role
    RoleLandmark = Int
    108
        fromEnum Role
    RoleLog = Int
    109
        fromEnum Role
    RoleMarquee = Int
    110
        fromEnum Role
    RoleMath = Int
    111
        fromEnum Role
    RoleRating = Int
    112
        fromEnum Role
    RoleTimer = Int
    113
        fromEnum Role
    RoleDescriptionList = Int
    114
        fromEnum Role
    RoleDescriptionTerm = Int
    115
        fromEnum Role
    RoleDescriptionValue = Int
    116
        fromEnum Role
    RoleStatic = Int
    117
        fromEnum Role
    RoleMathFraction = Int
    118
        fromEnum Role
    RoleMathRoot = Int
    119
        fromEnum Role
    RoleSubscript = Int
    120
        fromEnum Role
    RoleSuperscript = Int
    121
        fromEnum Role
    RoleFootnote = Int
    122
        fromEnum Role
    RoleContentDeletion = Int
    123
        fromEnum Role
    RoleContentInsertion = Int
    124
        fromEnum Role
    RoleMark = Int
    125
        fromEnum Role
    RoleSuggestion = Int
    126
        fromEnum Role
    RolePushButtonMenu = Int
    127
        fromEnum Role
    RoleLastDefined = Int
    128
        fromEnum (AnotherRole Int
    k) = Int
    k

        toEnum :: Int -> Role
    toEnum Int
    0 = Role
    RoleInvalid
        toEnum Int
    1 = Role
    RoleAcceleratorLabel
        toEnum Int
    2 = Role
    RoleAlert
        toEnum Int
    3 = Role
    RoleAnimation
        toEnum Int
    4 = Role
    RoleArrow
        toEnum Int
    5 = Role
    RoleCalendar
        toEnum Int
    6 = Role
    RoleCanvas
        toEnum Int
    7 = Role
    RoleCheckBox
        toEnum Int
    8 = Role
    RoleCheckMenuItem
        toEnum Int
    9 = Role
    RoleColorChooser
        toEnum Int
    10 = Role
    RoleColumnHeader
        toEnum Int
    11 = Role
    RoleComboBox
        toEnum Int
    12 = Role
    RoleDateEditor
        toEnum Int
    13 = Role
    RoleDesktopIcon
        toEnum Int
    14 = Role
    RoleDesktopFrame
        toEnum Int
    15 = Role
    RoleDial
        toEnum Int
    16 = Role
    RoleDialog
        toEnum Int
    17 = Role
    RoleDirectoryPane
        toEnum Int
    18 = Role
    RoleDrawingArea
        toEnum Int
    19 = Role
    RoleFileChooser
        toEnum Int
    20 = Role
    RoleFiller
        toEnum Int
    21 = Role
    RoleFontChooser
        toEnum Int
    22 = Role
    RoleFrame
        toEnum Int
    23 = Role
    RoleGlassPane
        toEnum Int
    24 = Role
    RoleHtmlContainer
        toEnum Int
    25 = Role
    RoleIcon
        toEnum Int
    26 = Role
    RoleImage
        toEnum Int
    27 = Role
    RoleInternalFrame
        toEnum Int
    28 = Role
    RoleLabel
        toEnum Int
    29 = Role
    RoleLayeredPane
        toEnum Int
    30 = Role
    RoleList
        toEnum Int
    31 = Role
    RoleListItem
        toEnum Int
    32 = Role
    RoleMenu
        toEnum Int
    33 = Role
    RoleMenuBar
        toEnum Int
    34 = Role
    RoleMenuItem
        toEnum Int
    35 = Role
    RoleOptionPane
        toEnum Int
    36 = Role
    RolePageTab
        toEnum Int
    37 = Role
    RolePageTabList
        toEnum Int
    38 = Role
    RolePanel
        toEnum Int
    39 = Role
    RolePasswordText
        toEnum Int
    40 = Role
    RolePopupMenu
        toEnum Int
    41 = Role
    RoleProgressBar
        toEnum Int
    42 = Role
    RolePushButton
        toEnum Int
    43 = Role
    RoleRadioButton
        toEnum Int
    44 = Role
    RoleRadioMenuItem
        toEnum Int
    45 = Role
    RoleRootPane
        toEnum Int
    46 = Role
    RoleRowHeader
        toEnum Int
    47 = Role
    RoleScrollBar
        toEnum Int
    48 = Role
    RoleScrollPane
        toEnum Int
    49 = Role
    RoleSeparator
        toEnum Int
    50 = Role
    RoleSlider
        toEnum Int
    51 = Role
    RoleSplitPane
        toEnum Int
    52 = Role
    RoleSpinButton
        toEnum Int
    53 = Role
    RoleStatusbar
        toEnum Int
    54 = Role
    RoleTable
        toEnum Int
    55 = Role
    RoleTableCell
        toEnum Int
    56 = Role
    RoleTableColumnHeader
        toEnum Int
    57 = Role
    RoleTableRowHeader
        toEnum Int
    58 = Role
    RoleTearOffMenuItem
        toEnum Int
    59 = Role
    RoleTerminal
        toEnum Int
    60 = Role
    RoleText
        toEnum Int
    61 = Role
    RoleToggleButton
        toEnum Int
    62 = Role
    RoleToolBar
        toEnum Int
    63 = Role
    RoleToolTip
        toEnum Int
    64 = Role
    RoleTree
        toEnum Int
    65 = Role
    RoleTreeTable
        toEnum Int
    66 = Role
    RoleUnknown
        toEnum Int
    67 = Role
    RoleViewport
        toEnum Int
    68 = Role
    RoleWindow
        toEnum Int
    69 = Role
    RoleHeader
        toEnum Int
    70 = Role
    RoleFooter
        toEnum Int
    71 = Role
    RoleParagraph
        toEnum Int
    72 = Role
    RoleRuler
        toEnum Int
    73 = Role
    RoleApplication
        toEnum Int
    74 = Role
    RoleAutocomplete
        toEnum Int
    75 = Role
    RoleEditBar
        toEnum Int
    76 = Role
    RoleEmbedded
        toEnum Int
    77 = Role
    RoleEntry
        toEnum Int
    78 = Role
    RoleChart
        toEnum Int
    79 = Role
    RoleCaption
        toEnum Int
    80 = Role
    RoleDocumentFrame
        toEnum Int
    81 = Role
    RoleHeading
        toEnum Int
    82 = Role
    RolePage
        toEnum Int
    83 = Role
    RoleSection
        toEnum Int
    84 = Role
    RoleRedundantObject
        toEnum Int
    85 = Role
    RoleForm
        toEnum Int
    86 = Role
    RoleLink
        toEnum Int
    87 = Role
    RoleInputMethodWindow
        toEnum Int
    88 = Role
    RoleTableRow
        toEnum Int
    89 = Role
    RoleTreeItem
        toEnum Int
    90 = Role
    RoleDocumentSpreadsheet
        toEnum Int
    91 = Role
    RoleDocumentPresentation
        toEnum Int
    92 = Role
    RoleDocumentText
        toEnum Int
    93 = Role
    RoleDocumentWeb
        toEnum Int
    94 = Role
    RoleDocumentEmail
        toEnum Int
    95 = Role
    RoleComment
        toEnum Int
    96 = Role
    RoleListBox
        toEnum Int
    97 = Role
    RoleGrouping
        toEnum Int
    98 = Role
    RoleImageMap
        toEnum Int
    99 = Role
    RoleNotification
        toEnum Int
    100 = Role
    RoleInfoBar
        toEnum Int
    101 = Role
    RoleLevelBar
        toEnum Int
    102 = Role
    RoleTitleBar
        toEnum Int
    103 = Role
    RoleBlockQuote
        toEnum Int
    104 = Role
    RoleAudio
        toEnum Int
    105 = Role
    RoleVideo
        toEnum Int
    106 = Role
    RoleDefinition
        toEnum Int
    107 = Role
    RoleArticle
        toEnum Int
    108 = Role
    RoleLandmark
        toEnum Int
    109 = Role
    RoleLog
        toEnum Int
    110 = Role
    RoleMarquee
        toEnum Int
    111 = Role
    RoleMath
        toEnum Int
    112 = Role
    RoleRating
        toEnum Int
    113 = Role
    RoleTimer
        toEnum Int
    114 = Role
    RoleDescriptionList
        toEnum Int
    115 = Role
    RoleDescriptionTerm
        toEnum Int
    116 = Role
    RoleDescriptionValue
        toEnum Int
    117 = Role
    RoleStatic
        toEnum Int
    118 = Role
    RoleMathFraction
        toEnum Int
    119 = Role
    RoleMathRoot
        toEnum Int
    120 = Role
    RoleSubscript
        toEnum Int
    121 = Role
    RoleSuperscript
        toEnum Int
    122 = Role
    RoleFootnote
        toEnum Int
    123 = Role
    RoleContentDeletion
        toEnum Int
    124 = Role
    RoleContentInsertion
        toEnum Int
    125 = Role
    RoleMark
        toEnum Int
    126 = Role
    RoleSuggestion
        toEnum Int
    127 = Role
    RolePushButtonMenu
        toEnum Int
    128 = Role
    RoleLastDefined
        toEnum Int
    k = Int -> Role
    AnotherRole Int
    k

    instance P.Ord Role where
        compare :: Role -> Role -> Ordering
    compare Role
    a Role
    b = Int -> Int -> Ordering
    forall a. Ord a => a -> a -> Ordering
    P.compare (Role -> Int
    forall a. Enum a => a -> Int
    P.fromEnum Role
    a) (Role -> Int
    forall a. Enum a => a -> Int
    P.fromEnum Role
    b)

    type instance O.ParentTypes Role = '[]
    instance O.HasParentTypes Role

    foreign import ccall "atk_role_get_type" c_atk_role_get_type ::
        IO GType

    instance B.Types.TypedObject Role where
        glibType :: IO GType
    glibType = IO GType
    c_atk_role_get_type

    instance B.Types.BoxedEnum Role

    -- Enum RelationType
    -- | Describes the type of the relation
    data RelationType =
          RelationTypeNull
        -- ^ Not used, represens \"no relationship\" or an error condition.
        | RelationTypeControlledBy
        -- ^ Indicates an object controlled by one or more target objects.
        | RelationTypeControllerFor
        -- ^ Indicates an object is an controller for one or more target objects.
        | RelationTypeLabelFor
        -- ^ Indicates an object is a label for one or more target objects.
        | RelationTypeLabelledBy
        -- ^ Indicates an object is labelled by one or more target objects.
        | RelationTypeMemberOf
        -- ^ Indicates an object is a member of a group of one or more target objects.
        | RelationTypeNodeChildOf
        -- ^ Indicates an object is a cell in a treetable which is displayed because a cell in the same column is expanded and identifies that cell.
        | RelationTypeFlowsTo
        -- ^ Indicates that the object has content that flows logically to another
        --  AtkObject in a sequential way, (for instance text-flow).
        | RelationTypeFlowsFrom
        -- ^ Indicates that the object has content that flows logically from
        --  another AtkObject in a sequential way, (for instance text-flow).
        | RelationTypeSubwindowOf
        -- ^ Indicates a subwindow attached to a component but otherwise has no connection in  the UI heirarchy to that component.
        | RelationTypeEmbeds
        -- ^ Indicates that the object visually embeds
        --  another object\'s content, i.e. this object\'s content flows around
        --  another\'s content.
        | RelationTypeEmbeddedBy
        -- ^ Reciprocal of 'GI.Atk.Enums.RelationTypeEmbeds', indicates that
        --  this object\'s content is visualy embedded in another object.
        | RelationTypePopupFor
        -- ^ Indicates that an object is a popup for another object.
        | RelationTypeParentWindowOf
        -- ^ Indicates that an object is a parent window of another object.
        | RelationTypeDescribedBy
        -- ^ Reciprocal of 'GI.Atk.Enums.RelationTypeDescriptionFor'. Indicates that one
        -- or more target objects provide descriptive information about this object. This relation
        -- type is most appropriate for information that is not essential as its presentation may
        -- be user-configurable and\/or limited to an on-demand mechanism such as an assistive
        -- technology command. For brief, essential information such as can be found in a widget\'s
        -- on-screen label, use 'GI.Atk.Enums.RelationTypeLabelledBy'. For an on-screen error message, use
        -- 'GI.Atk.Enums.RelationTypeErrorMessage'. For lengthy extended descriptive information contained in
        -- an on-screen object, consider using 'GI.Atk.Enums.RelationTypeDetails' as assistive technologies may
        -- provide a means for the user to navigate to objects containing detailed descriptions so
        -- that their content can be more closely reviewed.
        | RelationTypeDescriptionFor
        -- ^ Reciprocal of 'GI.Atk.Enums.RelationTypeDescribedBy'. Indicates that this
        -- object provides descriptive information about the target object(s). See also
        -- 'GI.Atk.Enums.RelationTypeDetailsFor' and 'GI.Atk.Enums.RelationTypeErrorFor'.
        | RelationTypeNodeParentOf
        -- ^ Indicates an object is a cell in a treetable and is expanded to display other cells in the same column.
        | RelationTypeDetails
        -- ^ Reciprocal of 'GI.Atk.Enums.RelationTypeDetailsFor'. Indicates that this object
        -- has a detailed or extended description, the contents of which can be found in the target
        -- object(s). This relation type is most appropriate for information that is sufficiently
        -- lengthy as to make navigation to the container of that information desirable. For less
        -- verbose information suitable for announcement only, see 'GI.Atk.Enums.RelationTypeDescribedBy'. If
        -- the detailed information describes an error condition, 'GI.Atk.Enums.RelationTypeErrorFor' should be
        -- used instead. /@since@/: ATK-2.26.
        | RelationTypeDetailsFor
        -- ^ Reciprocal of 'GI.Atk.Enums.RelationTypeDetails'. Indicates that this object
        -- provides a detailed or extended description about the target object(s). See also
        -- 'GI.Atk.Enums.RelationTypeDescriptionFor' and 'GI.Atk.Enums.RelationTypeErrorFor'. /@since@/: ATK-2.26.
        | RelationTypeErrorMessage
        -- ^ Reciprocal of 'GI.Atk.Enums.RelationTypeErrorFor'. Indicates that this object
        -- has one or more errors, the nature of which is described in the contents of the target
        -- object(s). Objects that have this relation type should also contain 'GI.Atk.Enums.StateTypeInvalidEntry'
        -- in their t'GI.Atk.Objects.StateSet.StateSet'. /@since@/: ATK-2.26.
        | RelationTypeErrorFor
        -- ^ Reciprocal of 'GI.Atk.Enums.RelationTypeErrorMessage'. Indicates that this object
        -- contains an error message describing an invalid condition in the target object(s). /@since@/:
        -- ATK_2.26.
        | RelationTypeLastDefined
        -- ^ Not used, this value indicates the end of the enumeration.
        | AnotherRelationType Int
        -- ^ Catch-all for unknown values
        deriving (Int -> RelationType -> ShowS
    [RelationType] -> ShowS
    RelationType -> String
    (Int -> RelationType -> ShowS)
    -> (RelationType -> String)
    -> ([RelationType] -> ShowS)
    -> Show RelationType
    forall a.
    (Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
    $cshowsPrec :: Int -> RelationType -> ShowS
    showsPrec :: Int -> RelationType -> ShowS
    $cshow :: RelationType -> String
    show :: RelationType -> String
    $cshowList :: [RelationType] -> ShowS
    showList :: [RelationType] -> ShowS
    Show, RelationType -> RelationType -> Bool
    (RelationType -> RelationType -> Bool)
    -> (RelationType -> RelationType -> Bool) -> Eq RelationType
    forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
    $c== :: RelationType -> RelationType -> Bool
    == :: RelationType -> RelationType -> Bool
    $c/= :: RelationType -> RelationType -> Bool
    /= :: RelationType -> RelationType -> Bool
    Eq)

    instance P.Enum RelationType where
        fromEnum :: RelationType -> Int
    fromEnum RelationType
    RelationTypeNull = Int
    0
        fromEnum RelationType
    RelationTypeControlledBy = Int
    1
        fromEnum RelationType
    RelationTypeControllerFor = Int
    2
        fromEnum RelationType
    RelationTypeLabelFor = Int
    3
        fromEnum RelationType
    RelationTypeLabelledBy = Int
    4
        fromEnum RelationType
    RelationTypeMemberOf = Int
    5
        fromEnum RelationType
    RelationTypeNodeChildOf = Int
    6
        fromEnum RelationType
    RelationTypeFlowsTo = Int
    7
        fromEnum RelationType
    RelationTypeFlowsFrom = Int
    8
        fromEnum RelationType
    RelationTypeSubwindowOf = Int
    9
        fromEnum RelationType
    RelationTypeEmbeds = Int
    10
        fromEnum RelationType
    RelationTypeEmbeddedBy = Int
    11
        fromEnum RelationType
    RelationTypePopupFor = Int
    12
        fromEnum RelationType
    RelationTypeParentWindowOf = Int
    13
        fromEnum RelationType
    RelationTypeDescribedBy = Int
    14
        fromEnum RelationType
    RelationTypeDescriptionFor = Int
    15
        fromEnum RelationType
    RelationTypeNodeParentOf = Int
    16
        fromEnum RelationType
    RelationTypeDetails = Int
    17
        fromEnum RelationType
    RelationTypeDetailsFor = Int
    18
        fromEnum RelationType
    RelationTypeErrorMessage = Int
    19
        fromEnum RelationType
    RelationTypeErrorFor = Int
    20
        fromEnum RelationType
    RelationTypeLastDefined = Int
    21
        fromEnum (AnotherRelationType Int
    k) = Int
    k

        toEnum :: Int -> RelationType
    toEnum Int
    0 = RelationType
    RelationTypeNull
        toEnum Int
    1 = RelationType
    RelationTypeControlledBy
        toEnum Int
    2 = RelationType
    RelationTypeControllerFor
        toEnum Int
    3 = RelationType
    RelationTypeLabelFor
        toEnum Int
    4 = RelationType
    RelationTypeLabelledBy
        toEnum Int
    5 = RelationType
    RelationTypeMemberOf
        toEnum Int
    6 = RelationType
    RelationTypeNodeChildOf
        toEnum Int
    7 = RelationType
    RelationTypeFlowsTo
        toEnum Int
    8 = RelationType
    RelationTypeFlowsFrom
        toEnum Int
    9 = RelationType
    RelationTypeSubwindowOf
        toEnum Int
    10 = RelationType
    RelationTypeEmbeds
        toEnum Int
    11 = RelationType
    RelationTypeEmbeddedBy
        toEnum Int
    12 = RelationType
    RelationTypePopupFor
        toEnum Int
    13 = RelationType
    RelationTypeParentWindowOf
        toEnum Int
    14 = RelationType
    RelationTypeDescribedBy
        toEnum Int
    15 = RelationType
    RelationTypeDescriptionFor
        toEnum Int
    16 = RelationType
    RelationTypeNodeParentOf
        toEnum Int
    17 = RelationType
    RelationTypeDetails
        toEnum Int
    18 = RelationType
    RelationTypeDetailsFor
        toEnum Int
    19 = RelationType
    RelationTypeErrorMessage
        toEnum Int
    20 = RelationType
    RelationTypeErrorFor
        toEnum Int
    21 = RelationType
    RelationTypeLastDefined
        toEnum Int
    k = Int -> RelationType
    AnotherRelationType Int
    k

    instance P.Ord RelationType where
        compare :: RelationType -> RelationType -> Ordering
    compare RelationType
    a RelationType
    b = Int -> Int -> Ordering
    forall a. Ord a => a -> a -> Ordering
    P.compare (RelationType -> Int
    forall a. Enum a => a -> Int
    P.fromEnum RelationType
    a) (RelationType -> Int
    forall a. Enum a => a -> Int
    P.fromEnum RelationType
    b)

    type instance O.ParentTypes RelationType = '[]
    instance O.HasParentTypes RelationType

    foreign import ccall "atk_relation_type_get_type" c_atk_relation_type_get_type ::
        IO GType

    instance B.Types.TypedObject RelationType where
        glibType :: IO GType
    glibType = IO GType
    c_atk_relation_type_get_type

    instance B.Types.BoxedEnum RelationType

    -- Enum Live
    -- | Enumeration used to indicate a type of live region and how assertive it
    -- should be in terms of speaking notifications. Currently, this is only used
    -- for \"notification\" events, but it may be used for additional purposes
    -- in the future.
    --
    -- /Since: 2.50/
    data Live =
          LiveNone
        -- ^ No live region.
        | LivePolite
        -- ^ This live region should be considered polite.
        | LiveAssertive
        -- ^ This live region should be considered assertive.
        | AnotherLive Int
        -- ^ Catch-all for unknown values
        deriving (Int -> Live -> ShowS
    [Live] -> ShowS
    Live -> String
    (Int -> Live -> ShowS)
    -> (Live -> String) -> ([Live] -> ShowS) -> Show Live
    forall a.
    (Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
    $cshowsPrec :: Int -> Live -> ShowS
    showsPrec :: Int -> Live -> ShowS
    $cshow :: Live -> String
    show :: Live -> String
    $cshowList :: [Live] -> ShowS
    showList :: [Live] -> ShowS
    Show, Live -> Live -> Bool
    (Live -> Live -> Bool) -> (Live -> Live -> Bool) -> Eq Live
    forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
    $c== :: Live -> Live -> Bool
    == :: Live -> Live -> Bool
    $c/= :: Live -> Live -> Bool
    /= :: Live -> Live -> Bool
    Eq)

    instance P.Enum Live where
        fromEnum :: Live -> Int
    fromEnum Live
    LiveNone = Int
    0
        fromEnum Live
    LivePolite = Int
    1
        fromEnum Live
    LiveAssertive = Int
    2
        fromEnum (AnotherLive Int
    k) = Int
    k

        toEnum :: Int -> Live
    toEnum Int
    0 = Live
    LiveNone
        toEnum Int
    1 = Live
    LivePolite
        toEnum Int
    2 = Live
    LiveAssertive
        toEnum Int
    k = Int -> Live
    AnotherLive Int
    k

    instance P.Ord Live where
        compare :: Live -> Live -> Ordering
    compare Live
    a Live
    b = Int -> Int -> Ordering
    forall a. Ord a => a -> a -> Ordering
    P.compare (Live -> Int
    forall a. Enum a => a -> Int
    P.fromEnum Live
    a) (Live -> Int
    forall a. Enum a => a -> Int
    P.fromEnum Live
    b)

    type instance O.ParentTypes Live = '[]
    instance O.HasParentTypes Live

    foreign import ccall "atk_live_get_type" c_atk_live_get_type ::
        IO GType

    instance B.Types.TypedObject Live where
        glibType :: IO GType
    glibType = IO GType
    c_atk_live_get_type

    instance B.Types.BoxedEnum Live

    -- Enum Layer
    -- | Describes the layer of a component
    --
    -- These enumerated \"layer values\" are used when determining which UI
    -- rendering layer a component is drawn into, which can help in making
    -- determinations of when components occlude one another.
    data Layer =
          LayerInvalid
        -- ^ The object does not have a layer
        | LayerBackground
        -- ^ This layer is reserved for the desktop background
        | LayerCanvas
        -- ^ This layer is used for Canvas components
        | LayerWidget
        -- ^ This layer is normally used for components
        | LayerMdi
        -- ^ This layer is used for layered components
        | LayerPopup
        -- ^ This layer is used for popup components, such as menus
        | LayerOverlay
        -- ^ This layer is reserved for future use.
        | LayerWindow
        -- ^ This layer is used for toplevel windows.
        | AnotherLayer Int
        -- ^ Catch-all for unknown values
        deriving (Int -> Layer -> ShowS
    [Layer] -> ShowS
    Layer -> String
    (Int -> Layer -> ShowS)
    -> (Layer -> String) -> ([Layer] -> ShowS) -> Show Layer
    forall a.
    (Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
    $cshowsPrec :: Int -> Layer -> ShowS
    showsPrec :: Int -> Layer -> ShowS
    $cshow :: Layer -> String
    show :: Layer -> String
    $cshowList :: [Layer] -> ShowS
    showList :: [Layer] -> ShowS
    Show, Layer -> Layer -> Bool
    (Layer -> Layer -> Bool) -> (Layer -> Layer -> Bool) -> Eq Layer
    forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
    $c== :: Layer -> Layer -> Bool
    == :: Layer -> Layer -> Bool
    $c/= :: Layer -> Layer -> Bool
    /= :: Layer -> Layer -> Bool
    Eq)

    instance P.Enum Layer where
        fromEnum :: Layer -> Int
    fromEnum Layer
    LayerInvalid = Int
    0
        fromEnum Layer
    LayerBackground = Int
    1
        fromEnum Layer
    LayerCanvas = Int
    2
        fromEnum Layer
    LayerWidget = Int
    3
        fromEnum Layer
    LayerMdi = Int
    4
        fromEnum Layer
    LayerPopup = Int
    5
        fromEnum Layer
    LayerOverlay = Int
    6
        fromEnum Layer
    LayerWindow = Int
    7
        fromEnum (AnotherLayer Int
    k) = Int
    k

        toEnum :: Int -> Layer
    toEnum Int
    0 = Layer
    LayerInvalid
        toEnum Int
    1 = Layer
    LayerBackground
        toEnum Int
    2 = Layer
    LayerCanvas
        toEnum Int
    3 = Layer
    LayerWidget
        toEnum Int
    4 = Layer
    LayerMdi
        toEnum Int
    5 = Layer
    LayerPopup
        toEnum Int
    6 = Layer
    LayerOverlay
        toEnum Int
    7 = Layer
    LayerWindow
        toEnum Int
    k = Int -> Layer
    AnotherLayer Int
    k

    instance P.Ord Layer where
        compare :: Layer -> Layer -> Ordering
    compare Layer
    a Layer
    b = Int -> Int -> Ordering
    forall a. Ord a => a -> a -> Ordering
    P.compare (Layer -> Int
    forall a. Enum a => a -> Int
    P.fromEnum Layer
    a) (Layer -> Int
    forall a. Enum a => a -> Int
    P.fromEnum Layer
    b)

    type instance O.ParentTypes Layer = '[]
    instance O.HasParentTypes Layer

    foreign import ccall "atk_layer_get_type" c_atk_layer_get_type ::
        IO GType

    instance B.Types.TypedObject Layer where
        glibType :: IO GType
    glibType = IO GType
    c_atk_layer_get_type

    instance B.Types.BoxedEnum Layer

    -- Enum KeyEventType
    -- | Specifies the type of a keyboard evemt.
    data KeyEventType =
          KeyEventTypePress
        -- ^ specifies a key press event
        | KeyEventTypeRelease
        -- ^ specifies a key release event
        | KeyEventTypeLastDefined
        -- ^ Not a valid value; specifies end of enumeration
        | AnotherKeyEventType Int
        -- ^ Catch-all for unknown values
        deriving (Int -> KeyEventType -> ShowS
    [KeyEventType] -> ShowS
    KeyEventType -> String
    (Int -> KeyEventType -> ShowS)
    -> (KeyEventType -> String)
    -> ([KeyEventType] -> ShowS)
    -> Show KeyEventType
    forall a.
    (Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
    $cshowsPrec :: Int -> KeyEventType -> ShowS
    showsPrec :: Int -> KeyEventType -> ShowS
    $cshow :: KeyEventType -> String
    show :: KeyEventType -> String
    $cshowList :: [KeyEventType] -> ShowS
    showList :: [KeyEventType] -> ShowS
    Show, KeyEventType -> KeyEventType -> Bool
    (KeyEventType -> KeyEventType -> Bool)
    -> (KeyEventType -> KeyEventType -> Bool) -> Eq KeyEventType
    forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
    $c== :: KeyEventType -> KeyEventType -> Bool
    == :: KeyEventType -> KeyEventType -> Bool
    $c/= :: KeyEventType -> KeyEventType -> Bool
    /= :: KeyEventType -> KeyEventType -> Bool
    Eq)

    instance P.Enum KeyEventType where
        fromEnum :: KeyEventType -> Int
    fromEnum KeyEventType
    KeyEventTypePress = Int
    0
        fromEnum KeyEventType
    KeyEventTypeRelease = Int
    1
        fromEnum KeyEventType
    KeyEventTypeLastDefined = Int
    2
        fromEnum (AnotherKeyEventType Int
    k) = Int
    k

        toEnum :: Int -> KeyEventType
    toEnum Int
    0 = KeyEventType
    KeyEventTypePress
        toEnum Int
    1 = KeyEventType
    KeyEventTypeRelease
        toEnum Int
    2 = KeyEventType
    KeyEventTypeLastDefined
        toEnum Int
    k = Int -> KeyEventType
    AnotherKeyEventType Int
    k

    instance P.Ord KeyEventType where
        compare :: KeyEventType -> KeyEventType -> Ordering
    compare KeyEventType
    a KeyEventType
    b = Int -> Int -> Ordering
    forall a. Ord a => a -> a -> Ordering
    P.compare (KeyEventType -> Int
    forall a. Enum a => a -> Int
    P.fromEnum KeyEventType
    a) (KeyEventType -> Int
    forall a. Enum a => a -> Int
    P.fromEnum KeyEventType
    b)

    type instance O.ParentTypes KeyEventType = '[]
    instance O.HasParentTypes KeyEventType

    foreign import ccall "atk_key_event_type_get_type" c_atk_key_event_type_get_type ::
        IO GType

    instance B.Types.TypedObject KeyEventType where
        glibType :: IO GType
    glibType = IO GType
    c_atk_key_event_type_get_type

    instance B.Types.BoxedEnum KeyEventType

    -- Enum CoordType
    -- | Specifies how xy coordinates are to be interpreted. Used by functions such
    -- as 'GI.Atk.Interfaces.Component.componentGetPosition' and 'GI.Atk.Interfaces.Text.textGetCharacterExtents'
    data CoordType =
          CoordTypeScreen
        -- ^ specifies xy coordinates relative to the screen
        | CoordTypeWindow
        -- ^ specifies xy coordinates relative to the widget\'s
        -- top-level window
        | CoordTypeParent
        -- ^ specifies xy coordinates relative to the widget\'s
        -- immediate parent. Since: 2.30
        | AnotherCoordType Int
        -- ^ Catch-all for unknown values
        deriving (Int -> CoordType -> ShowS
    [CoordType] -> ShowS
    CoordType -> String
    (Int -> CoordType -> ShowS)
    -> (CoordType -> String)
    -> ([CoordType] -> ShowS)
    -> Show CoordType
    forall a.
    (Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
    $cshowsPrec :: Int -> CoordType -> ShowS
    showsPrec :: Int -> CoordType -> ShowS
    $cshow :: CoordType -> String
    show :: CoordType -> String
    $cshowList :: [CoordType] -> ShowS
    showList :: [CoordType] -> ShowS
    Show, CoordType -> CoordType -> Bool
    (CoordType -> CoordType -> Bool)
    -> (CoordType -> CoordType -> Bool) -> Eq CoordType
    forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
    $c== :: CoordType -> CoordType -> Bool
    == :: CoordType -> CoordType -> Bool
    $c/= :: CoordType -> CoordType -> Bool
    /= :: CoordType -> CoordType -> Bool
    Eq)

    instance P.Enum CoordType where
        fromEnum :: CoordType -> Int
    fromEnum CoordType
    CoordTypeScreen = Int
    0
        fromEnum CoordType
    CoordTypeWindow = Int
    1
        fromEnum CoordType
    CoordTypeParent = Int
    2
        fromEnum (AnotherCoordType Int
    k) = Int
    k

        toEnum :: Int -> CoordType
    toEnum Int
    0 = CoordType
    CoordTypeScreen
        toEnum Int
    1 = CoordType
    CoordTypeWindow
        toEnum Int
    2 = CoordType
    CoordTypeParent
        toEnum Int
    k = Int -> CoordType
    AnotherCoordType Int
    k

    instance P.Ord CoordType where
        compare :: CoordType -> CoordType -> Ordering
    compare CoordType
    a CoordType
    b = Int -> Int -> Ordering
    forall a. Ord a => a -> a -> Ordering
    P.compare (CoordType -> Int
    forall a. Enum a => a -> Int
    P.fromEnum CoordType
    a) (CoordType -> Int
    forall a. Enum a => a -> Int
    P.fromEnum CoordType
    b)

    type instance O.ParentTypes CoordType = '[]
    instance O.HasParentTypes CoordType

    foreign import ccall "atk_coord_type_get_type" c_atk_coord_type_get_type ::
        IO GType

    instance B.Types.TypedObject CoordType where
        glibType :: IO GType
    glibType = IO GType
    c_atk_coord_type_get_type

    instance B.Types.BoxedEnum CoordType