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Here is a list of all functions with links to the classes they belong to:

### - _ -

- _Field_size_bytes_full_() : D3D12_CACHED_PIPELINE_STATE, D3D12_SHADER_BYTECODE
- _Field_size_full_() : D3D12_COMMAND_SIGNATURE_DESC, D3D12_INPUT_LAYOUT_DESC, D3D12_ROOT_DESCRIPTOR_TABLE1, D3D12_ROOT_DESCRIPTOR_TABLE, D3D12_ROOT_SIGNATURE_DESC1, D3D12_ROOT_SIGNATURE_DESC, D3D12_STREAM_OUTPUT_DESC
- _In_range_() : ID3D12DeviceVtbl, ID3D12GraphicsCommandListVtbl
- _In_reads_() : D3D12_DISCARD_REGION, ID3D12CommandQueueVtbl, ID3D12DeviceVtbl, ID3D12GraphicsCommandListVtbl
- _In_reads_bytes_() : IDXGIAdapter1Vtbl, IDXGIAdapterVtbl, IDXGIFactory1Vtbl, IDXGIFactoryVtbl, IDXGIObjectVtbl
- _In_reads_bytes_opt_() : ID3D12CommandAllocatorVtbl, ID3D12CommandListVtbl, ID3D12CommandQueueVtbl, ID3D12DescriptorHeapVtbl, ID3D12DeviceChildVtbl, ID3D12DeviceVtbl, ID3D12FenceVtbl, ID3D12GraphicsCommandListVtbl, ID3D12ObjectVtbl, ID3D12PageableVtbl, ID3D12PipelineStateVtbl, ID3D12QueryHeapVtbl, ID3D12ResourceVtbl, ID3D12RootSignatureVtbl
- _In_reads_opt_() : ID3D12CommandQueueVtbl, ID3D12DeviceVtbl, ID3D12GraphicsCommandListVtbl
- _Inout_updates_bytes_() : ID3D12DeviceVtbl
- _Out_writes_opt_() : ID3D12DeviceVtbl
- _Outptr_opt_result_bytebuffer_() : ID3D12ResourceVtbl