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D3D12_ROOT_PARAMETER1 Struct Reference

`#include <mini_d3d12.h>`

## Public Attributes

D3D12_ROOT_PARAMETER_TYPE | ParameterType
union { |
D3D12_ROOT_DESCRIPTOR_TABLE1 DescriptorTable |
D3D12_ROOT_CONSTANTS Constants |
D3D12_ROOT_DESCRIPTOR1 Descriptor |
}; |
D3D12_SHADER_VISIBILITY | ShaderVisibility

## Detailed Description

Definition at line 3068 of file mini_d3d12.h.

## Member Data Documentation

## ParameterType

D3D12_ROOT_PARAMETER_TYPE D3D12_ROOT_PARAMETER1::ParameterType

Definition at line 3069 of file mini_d3d12.h.

## DescriptorTable

D3D12_ROOT_DESCRIPTOR_TABLE1 D3D12_ROOT_PARAMETER1::DescriptorTable

Definition at line 3071 of file mini_d3d12.h.

## Constants

D3D12_ROOT_CONSTANTS D3D12_ROOT_PARAMETER1::Constants

Definition at line 3072 of file mini_d3d12.h.

## Descriptor

D3D12_ROOT_DESCRIPTOR1 D3D12_ROOT_PARAMETER1::Descriptor

Definition at line 3073 of file mini_d3d12.h.

## [union]

union { ... } D3D12_ROOT_PARAMETER1

## ShaderVisibility

D3D12_SHADER_VISIBILITY D3D12_ROOT_PARAMETER1::ShaderVisibility

Definition at line 3075 of file mini_d3d12.h.

The documentation for this struct was generated from the following file:

- src/runtime/mini_d3d12.h