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D3D12_STATIC_SAMPLER_DESC Struct Reference

`#include <mini_d3d12.h>`

## Public Attributes

D3D12_FILTER | Filter
D3D12_TEXTURE_ADDRESS_MODE | AddressU
D3D12_TEXTURE_ADDRESS_MODE | AddressV
D3D12_TEXTURE_ADDRESS_MODE | AddressW
FLOAT | MipLODBias
UINT | MaxAnisotropy
D3D12_COMPARISON_FUNC | ComparisonFunc
D3D12_STATIC_BORDER_COLOR | BorderColor
FLOAT | MinLOD
FLOAT | MaxLOD
UINT | ShaderRegister
UINT | RegisterSpace
D3D12_SHADER_VISIBILITY | ShaderVisibility

## Detailed Description

Definition at line 3007 of file mini_d3d12.h.

## Member Data Documentation

## Filter

D3D12_FILTER D3D12_STATIC_SAMPLER_DESC::Filter

Definition at line 3008 of file mini_d3d12.h.

## AddressU

D3D12_TEXTURE_ADDRESS_MODE D3D12_STATIC_SAMPLER_DESC::AddressU

Definition at line 3009 of file mini_d3d12.h.

## AddressV

D3D12_TEXTURE_ADDRESS_MODE D3D12_STATIC_SAMPLER_DESC::AddressV

Definition at line 3010 of file mini_d3d12.h.

## AddressW

D3D12_TEXTURE_ADDRESS_MODE D3D12_STATIC_SAMPLER_DESC::AddressW

Definition at line 3011 of file mini_d3d12.h.

## MipLODBias

FLOAT D3D12_STATIC_SAMPLER_DESC::MipLODBias

Definition at line 3012 of file mini_d3d12.h.

## MaxAnisotropy

UINT D3D12_STATIC_SAMPLER_DESC::MaxAnisotropy

Definition at line 3013 of file mini_d3d12.h.

## ComparisonFunc

D3D12_COMPARISON_FUNC D3D12_STATIC_SAMPLER_DESC::ComparisonFunc

Definition at line 3014 of file mini_d3d12.h.

## BorderColor

D3D12_STATIC_BORDER_COLOR D3D12_STATIC_SAMPLER_DESC::BorderColor

Definition at line 3015 of file mini_d3d12.h.

## MinLOD

FLOAT D3D12_STATIC_SAMPLER_DESC::MinLOD

Definition at line 3016 of file mini_d3d12.h.

## MaxLOD

FLOAT D3D12_STATIC_SAMPLER_DESC::MaxLOD

Definition at line 3017 of file mini_d3d12.h.

## ShaderRegister

UINT D3D12_STATIC_SAMPLER_DESC::ShaderRegister

Definition at line 3018 of file mini_d3d12.h.

## RegisterSpace

UINT D3D12_STATIC_SAMPLER_DESC::RegisterSpace

Definition at line 3019 of file mini_d3d12.h.

## ShaderVisibility

D3D12_SHADER_VISIBILITY D3D12_STATIC_SAMPLER_DESC::ShaderVisibility

Definition at line 3020 of file mini_d3d12.h.

The documentation for this struct was generated from the following file:

- src/runtime/mini_d3d12.h