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geometry Directory Reference

## Files

| BearingRange.h
| Bearing-Range product.
| Cal3.cpp
| Common code for all calibration models.
| Cal3.h
| Common code for all Calibration models.
| Cal3_S2.cpp
| The most common 5DOF 3D->2D calibration.
| Cal3_S2.h
| The most common 5DOF 3D->2D calibration.
| Cal3_S2Stereo.cpp
| The most common 5DOF 3D->2D calibration + Stereo baseline.
| Cal3_S2Stereo.h
| The most common 5DOF 3D->2D calibration + Stereo baseline.
| Cal3Bundler.cpp
| Cal3Bundler.h
| Calibration used by Bundler.
| Cal3DS2.cpp
| Cal3DS2.h
| Calibration of a camera with radial distortion, calculations in base class Cal3DS2_Base.
| Cal3DS2_Base.cpp
| Cal3DS2_Base.h
| Cal3Fisheye.cpp
| Cal3Fisheye.h
| Calibration of a fisheye camera.
| Cal3Unified.cpp
| Cal3Unified.h
| Unified Calibration Model, see Mei07icra for details.
| CalibratedCamera.cpp
| Calibrated camera for which only pose is unknown.
| CalibratedCamera.h
| Calibrated camera for which only pose is unknown.
| CameraSet.h
| Base class to create smart factors on poses or cameras.
| concepts.h
| Concept-checking macros for geometric objects Each macro instantiates a concept check structure, which includes a static function that will fail to compile if the concept does not pass.
| Cyclic.cpp
| Cyclic group implementation.
| Cyclic.h
| Cyclic group, i.e., the integers modulo N.
| EssentialMatrix.h
| Line3.h
| 4 dimensional manifold of 3D lines
| OrientedPlane3.h
| PinholeCamera.h
| Base class for all pinhole cameras.
| PinholePose.h
| Pinhole camera with known calibration.
| PinholeSet.h
| A CameraSet of either CalibratedCamera, PinholePose, or PinholeCamera.
| Point2.cpp
| 2D Point
| Point2.h
| 2D Point
| Point3.cpp
| 3D Point
| Point3.h
| 3D Point
| Pose2.cpp
| 2D Pose
| Pose2.h
| 2D Pose
| Pose3.cpp
| 3D Pose
| Pose3.h
| 3D Pose
| Quaternion.h
| Lie Group wrapper for Eigen Quaternions.
| Rot2.cpp
| 2D Rotations
| Rot2.h
| 2D rotation
| Rot3.cpp
| Rotation, common code between Rotation matrix and Quaternion.
| Rot3.h
| 3D rotation represented as a rotation matrix or quaternion
| Rot3M.cpp
| Rotation (internal: 3*3 matrix representation*).
| Rot3Q.cpp
| Rotation (internal: quaternion representation*).
| Similarity2.cpp
| Implementation of Similarity2 transform.
| Similarity2.h
| Implementation of Similarity2 transform.
| Similarity3.cpp
| Implementation of Similarity3 transform.
| Similarity3.h
| Implementation of Similarity3 transform.
| SimpleCamera.cpp
| A simple camera class with a Cal3_S2 calibration.
| SimpleCamera.h
| A simple camera class with a Cal3_S2 calibration.
| SO3.cpp
| 3*3 matrix representation of SO(3)
| SO3.h
| 3*3 matrix representation of SO(3)
| SO4.cpp
| 4*4 matrix representation of SO(4)
| SO4.h
| 4*4 matrix representation of SO(4)
| SOn-inl.h
| Template implementations for SO(n).
| SOn.cpp
| Definitions of dynamic specializations of SO(n).
| SOn.h
| N*N matrix representation of SO(N).
| SphericalCamera.h
| Calibrated camera with spherical projection.
| StereoCamera.h
| A Stereo Camera based on two Simple Cameras.
| StereoPoint2.cpp
| StereoPoint2.h
| A 2D stereo point (uL,uR,v).
| triangulation.h
| Functions for triangulation.
| Unit3.h