gl.h
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/*
* gl.h
*
* OpenGL part of fosphor
*
* Copyright (C) 2013-2021 Sylvain Munaut
* SPDX-License-Identifier: GPL-3.0-or-later
*/
#pragma once
/*! \defgroup gl
* @{
*/
/*! \file gl.h
* \brief OpenGL part of fosphor
*/
#include "gl_platform.h"
struct fosphor;
struct fosphor_render;
int fosphor_gl_init(struct fosphor *self);
void fosphor_gl_release(struct fosphor *self);
enum fosphor_gl_id {
GL_ID_TEX_WATERFALL,
GL_ID_TEX_HISTOGRAM,
GL_ID_VBO_SPECTRUM,
};
GLuint fosphor_gl_get_shared_id(struct fosphor *self,
enum fosphor_gl_id id);
void fosphor_gl_refresh(struct fosphor *self);
void fosphor_gl_draw(struct fosphor *self, struct fosphor_render *render);
/*! @} */
gl_platform.h
Wrapper to select proper OpenGL headers for various platforms.
fosphor_gl_release
void fosphor_gl_release(struct fosphor *self)
fosphor_gl_id
fosphor_gl_id
Definition gl.h:29
fosphor_gl_init
int fosphor_gl_init(struct fosphor *self)
fosphor_gl_draw
void fosphor_gl_draw(struct fosphor *self, struct fosphor_render *render)
fosphor_gl_get_shared_id
GLuint fosphor_gl_get_shared_id(struct fosphor *self, enum fosphor_gl_id id)
fosphor_gl_refresh
void fosphor_gl_refresh(struct fosphor *self)
GL_ID_VBO_SPECTRUM
@ GL_ID_VBO_SPECTRUM
Definition gl.h:32
GL_ID_TEX_HISTOGRAM
@ GL_ID_TEX_HISTOGRAM
Definition gl.h:31
GL_ID_TEX_WATERFALL
@ GL_ID_TEX_WATERFALL
Definition gl.h:30
fosphor_render
fosphor render options
Definition fosphor.h:63
fosphor
Definition private.h:31