# LocationProperties

## Properties

|Name | Type | Description | Notes|
|------------ | ------------- | ------------- | -------------|
|**Name** | Pointer to **string** | The location name. | [optional] |
|**Features** | Pointer to **[]string** | A list of available features in the location. | [optional] [readonly] |
|**ImageAliases** | Pointer to **[]string** | A list of image aliases available in the location. | [optional] [readonly] |
|**CpuArchitecture** | Pointer to [**[]CpuArchitectureProperties**](CpuArchitectureProperties.md) | A list of available CPU types and related resources available in the location. | [optional] [readonly] |
|**GpuArchitecture** | Pointer to [**[]GpuArchitectureProperties**](GpuArchitectureProperties.md) | The types of GPU cards that are available in the location. | [optional] [readonly] |

## Methods

### NewLocationProperties

`func NewLocationProperties() *LocationProperties`

NewLocationProperties instantiates a new LocationProperties object
This constructor will assign default values to properties that have it defined,
and makes sure properties required by API are set, but the set of arguments
will change when the set of required properties is changed

### NewLocationPropertiesWithDefaults

`func NewLocationPropertiesWithDefaults() *LocationProperties`

NewLocationPropertiesWithDefaults instantiates a new LocationProperties object
This constructor will only assign default values to properties that have it defined,
but it doesn't guarantee that properties required by API are set

### GetName

`func (o *LocationProperties) GetName() string`

GetName returns the Name field if non-nil, zero value otherwise.

### GetNameOk

`func (o *LocationProperties) GetNameOk() (*string, bool)`

GetNameOk returns a tuple with the Name field if it's non-nil, zero value otherwise
and a boolean to check if the value has been set.

### SetName

`func (o *LocationProperties) SetName(v string)`

SetName sets Name field to given value.

### HasName

`func (o *LocationProperties) HasName() bool`

HasName returns a boolean if a field has been set.

### GetFeatures

`func (o *LocationProperties) GetFeatures() []string`

GetFeatures returns the Features field if non-nil, zero value otherwise.

### GetFeaturesOk

`func (o *LocationProperties) GetFeaturesOk() (*[]string, bool)`

GetFeaturesOk returns a tuple with the Features field if it's non-nil, zero value otherwise
and a boolean to check if the value has been set.

### SetFeatures

`func (o *LocationProperties) SetFeatures(v []string)`

SetFeatures sets Features field to given value.

### HasFeatures

`func (o *LocationProperties) HasFeatures() bool`

HasFeatures returns a boolean if a field has been set.

### GetImageAliases

`func (o *LocationProperties) GetImageAliases() []string`

GetImageAliases returns the ImageAliases field if non-nil, zero value otherwise.

### GetImageAliasesOk

`func (o *LocationProperties) GetImageAliasesOk() (*[]string, bool)`

GetImageAliasesOk returns a tuple with the ImageAliases field if it's non-nil, zero value otherwise
and a boolean to check if the value has been set.

### SetImageAliases

`func (o *LocationProperties) SetImageAliases(v []string)`

SetImageAliases sets ImageAliases field to given value.

### HasImageAliases

`func (o *LocationProperties) HasImageAliases() bool`

HasImageAliases returns a boolean if a field has been set.

### GetCpuArchitecture

`func (o *LocationProperties) GetCpuArchitecture() []CpuArchitectureProperties`

GetCpuArchitecture returns the CpuArchitecture field if non-nil, zero value otherwise.

### GetCpuArchitectureOk

`func (o *LocationProperties) GetCpuArchitectureOk() (*[]CpuArchitectureProperties, bool)`

GetCpuArchitectureOk returns a tuple with the CpuArchitecture field if it's non-nil, zero value otherwise
and a boolean to check if the value has been set.

### SetCpuArchitecture

`func (o *LocationProperties) SetCpuArchitecture(v []CpuArchitectureProperties)`

SetCpuArchitecture sets CpuArchitecture field to given value.

### HasCpuArchitecture

`func (o *LocationProperties) HasCpuArchitecture() bool`

HasCpuArchitecture returns a boolean if a field has been set.

### GetGpuArchitecture

`func (o *LocationProperties) GetGpuArchitecture() []GpuArchitectureProperties`

GetGpuArchitecture returns the GpuArchitecture field if non-nil, zero value otherwise.

### GetGpuArchitectureOk

`func (o *LocationProperties) GetGpuArchitectureOk() (*[]GpuArchitectureProperties, bool)`

GetGpuArchitectureOk returns a tuple with the GpuArchitecture field if it's non-nil, zero value otherwise
and a boolean to check if the value has been set.

### SetGpuArchitecture

`func (o *LocationProperties) SetGpuArchitecture(v []GpuArchitectureProperties)`

SetGpuArchitecture sets GpuArchitecture field to given value.

### HasGpuArchitecture

`func (o *LocationProperties) HasGpuArchitecture() bool`

HasGpuArchitecture returns a boolean if a field has been set.



