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# GNU Go Documentation

    User’s manual

1. Introduction |  | What is GNU Go ?
2. Installation |  | Installing GNU Go
3. Using GNU Go |  |

    An introduction to the GNU Go engine

4. GNU Go engine overview |  | Overview of the GNU Go engine
5. Analyzing GNU Go’s moves |  |
6. Move generation |  | How GNU Go generates moves
7. Worms and Dragons |  | Dragons and Worms
8. Eyes and Half Eyes |  | Eyes and half eyes
9. The Pattern Code |  | Pattern database
11. Tactical reading |  | Tactical and Connection Reading
12. Pattern Based Reading |  | Pattern Based Reading: Owl and Combinations
13. Influence Function |  |
14. Monte Carlo Go |  | Monte Carlo GNU Go

    Infrastructure and Interfaces

15. The Board Library |  | The basic go board library.
16. Handling SGF trees in memory |  |
10. The DFA pattern matcher |  | The DFA Pattern Matcher
18. Utility Functions |  | ‘`utils.c`’ and ‘`printutils.c`’
17. Application Programmers Interface to GNU Go |  | API to the GNU Go engine
19. The Go Text Protocol |  |
20. Regression testing |  |

    Appendices

A. Copying |  | Software and Documentation Licenses

    Indices

Concept Index |  |
Functions Index |  |

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