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globjects::AbstractState Member List

This is the complete list of members for globjects::AbstractState, including all inherited members.

add(StateSetting *setting)=0 | globjects::AbstractState | pure virtual
blendColor(gl::GLfloat red, gl::GLfloat green, gl::GLfloat blue, gl::GLfloat alpha) | globjects::AbstractState |
blendColor(const std::array< gl::GLfloat, 4 > &color) | globjects::AbstractState |
blendFunc(gl::GLenum sFactor, gl::GLenum dFactor) | globjects::AbstractState |
blendFuncSeparate(gl::GLenum srcRGB, gl::GLenum dstRGB, gl::GLenum srcAlpha, gl::GLenum dstAlpha) | globjects::AbstractState |
clearColor(gl::GLfloat red, gl::GLfloat green, gl::GLfloat blue, gl::GLfloat alpha) | globjects::AbstractState |
clearColor(const std::array< gl::GLfloat, 4 > &color) | globjects::AbstractState |
clearDepth(gl::GLfloat depth) | globjects::AbstractState |
clearStencil(gl::GLint s) | globjects::AbstractState |
colorMask(gl::GLboolean red, gl::GLboolean green, gl::GLboolean blue, gl::GLboolean alpha) | globjects::AbstractState |
colorMask(const std::array< gl::GLboolean, 4 > &mask) | globjects::AbstractState |
cullFace(gl::GLenum mode) | globjects::AbstractState |
depthFunc(gl::GLenum func) | globjects::AbstractState |
depthMask(gl::GLboolean flag) | globjects::AbstractState |
depthRange(gl::GLdouble nearVal, gl::GLdouble farVal) | globjects::AbstractState |
depthRange(gl::GLfloat nearVal, gl::GLfloat farVal) | globjects::AbstractState |
depthRange(const std::array< gl::GLfloat, 2 > &range) | globjects::AbstractState |
disable(gl::GLenum capability)=0 | globjects::AbstractState | pure virtual
disable(gl::GLenum capability, int index)=0 | globjects::AbstractState | pure virtual
enable(gl::GLenum capability)=0 | globjects::AbstractState | pure virtual
enable(gl::GLenum capability, int index)=0 | globjects::AbstractState | pure virtual
frontFace(gl::GLenum winding) | globjects::AbstractState |
isEnabled(gl::GLenum capability) const =0 | globjects::AbstractState | pure virtual
isEnabled(gl::GLenum capability, int index) const =0 | globjects::AbstractState | pure virtual
logicOp(gl::GLenum opcode) | globjects::AbstractState |
pixelStore(gl::GLenum pname, gl::GLboolean param) | globjects::AbstractState |
pixelStore(gl::GLenum pname, gl::GLint param) | globjects::AbstractState |
pixelStore(gl::GLenum pname, gl::GLfloat param) | globjects::AbstractState |
pointParameter(gl::GLenum pname, gl::GLenum param) | globjects::AbstractState |
pointSize(gl::GLfloat size) | globjects::AbstractState |
polygonMode(gl::GLenum face, gl::GLenum mode) | globjects::AbstractState |
polygonOffset(gl::GLfloat factor, gl::GLfloat units) | globjects::AbstractState |
primitiveRestartIndex(gl::GLuint index) | globjects::AbstractState |
provokingVertex(gl::GLenum provokeMode) | globjects::AbstractState |
sampleCoverage(gl::GLfloat value, gl::GLboolean invert) | globjects::AbstractState |
scissor(gl::GLint x, gl::GLint y, gl::GLsizei width, gl::GLsizei height) | globjects::AbstractState |
scissor(const std::array< gl::GLint, 4 > &scissorBox) | globjects::AbstractState |
set(void(*function)(Arguments...), Arguments... arguments) | globjects::AbstractState |
setEnabled(gl::GLenum capability, bool enabled) | globjects::AbstractState |
setEnabled(gl::GLenum capability, int index, bool enabled) | globjects::AbstractState |
stencilFunc(gl::GLenum func, gl::GLint ref, gl::GLuint mask) | globjects::AbstractState |
stencilFuncSeparate(gl::GLenum face, gl::GLenum func, gl::GLint ref, gl::GLuint mask) | globjects::AbstractState |
stencilMask(gl::GLuint mask) | globjects::AbstractState |
stencilMaskSeparate(gl::GLenum face, gl::GLuint mask) | globjects::AbstractState |
stencilOp(gl::GLenum stencilFail, gl::GLenum depthFail, gl::GLenum depthPass) | globjects::AbstractState |
stencilOpSeparate(gl::GLenum face, gl::GLenum stencilFail, gl::GLenum depthFail, gl::GLenum depthPass) | globjects::AbstractState |