Loading...
Searching...
No Matches
globjects::State Member List

This is the complete list of members for globjects::State, including all inherited members.

add(StateSetting *setting) override | globjects::State | virtual
addCapability(Capability *capability) | globjects::State | protected
apply() | globjects::State |
blendColor(gl::GLfloat red, gl::GLfloat green, gl::GLfloat blue, gl::GLfloat alpha) | globjects::AbstractState |
blendColor(const std::array< gl::GLfloat, 4 > &color) | globjects::AbstractState |
blendFunc(gl::GLenum sFactor, gl::GLenum dFactor) | globjects::AbstractState |
blendFuncSeparate(gl::GLenum srcRGB, gl::GLenum dstRGB, gl::GLenum srcAlpha, gl::GLenum dstAlpha) | globjects::AbstractState |
capabilities() const | globjects::State |
capability(gl::GLenum capability) | globjects::State |
capability(gl::GLenum capability) const | globjects::State |
clearColor(gl::GLfloat red, gl::GLfloat green, gl::GLfloat blue, gl::GLfloat alpha) | globjects::AbstractState |
clearColor(const std::array< gl::GLfloat, 4 > &color) | globjects::AbstractState |
clearDepth(gl::GLfloat depth) | globjects::AbstractState |
clearStencil(gl::GLint s) | globjects::AbstractState |
colorMask(gl::GLboolean red, gl::GLboolean green, gl::GLboolean blue, gl::GLboolean alpha) | globjects::AbstractState |
colorMask(const std::array< gl::GLboolean, 4 > &mask) | globjects::AbstractState |
cullFace(gl::GLenum mode) | globjects::AbstractState |
currentState() | globjects::State | static
DeferredMode enum value | globjects::State |
depthFunc(gl::GLenum func) | globjects::AbstractState |
depthMask(gl::GLboolean flag) | globjects::AbstractState |
depthRange(gl::GLdouble nearVal, gl::GLdouble farVal) | globjects::AbstractState |
depthRange(gl::GLfloat nearVal, gl::GLfloat farVal) | globjects::AbstractState |
depthRange(const std::array< gl::GLfloat, 2 > &range) | globjects::AbstractState |
destroy() const | globjects::HeapOnly |
disable(gl::GLenum capability) override | globjects::State | virtual
disable(gl::GLenum capability, int index) override | globjects::State | virtual
enable(gl::GLenum capability) override | globjects::State | virtual
enable(gl::GLenum capability, int index) override | globjects::State | virtual
frontFace(gl::GLenum winding) | globjects::AbstractState |
getCapability(gl::GLenum capability) | globjects::State | protected
getCapability(gl::GLenum capability) const | globjects::State | protected
HeapOnly() | globjects::HeapOnly |
ImmediateMode enum value | globjects::State |
isEnabled(gl::GLenum capability) const override | globjects::State | virtual
isEnabled(gl::GLenum capability, int index) const override | globjects::State | virtual
logicOp(gl::GLenum opcode) | globjects::AbstractState |
m_capabilities | globjects::State | protected
m_mode | globjects::State | protected
m_settings | globjects::State | protected
Mode enum name | globjects::State |
mode() const | globjects::State |
pixelStore(gl::GLenum pname, gl::GLboolean param) | globjects::AbstractState |
pixelStore(gl::GLenum pname, gl::GLint param) | globjects::AbstractState |
pixelStore(gl::GLenum pname, gl::GLfloat param) | globjects::AbstractState |
pointParameter(gl::GLenum pname, gl::GLenum param) | globjects::AbstractState |
pointSize(gl::GLfloat size) | globjects::AbstractState |
polygonMode(gl::GLenum face, gl::GLenum mode) | globjects::AbstractState |
polygonOffset(gl::GLfloat factor, gl::GLfloat units) | globjects::AbstractState |
primitiveRestartIndex(gl::GLuint index) | globjects::AbstractState |
provokingVertex(gl::GLenum provokeMode) | globjects::AbstractState |
ref() const | globjects::Referenced |
refCounter() const | globjects::Referenced |
Referenced() | globjects::Referenced |
sampleCoverage(gl::GLfloat value, gl::GLboolean invert) | globjects::AbstractState |
scissor(gl::GLint x, gl::GLint y, gl::GLsizei width, gl::GLsizei height) | globjects::AbstractState |
scissor(const std::array< gl::GLint, 4 > &scissorBox) | globjects::AbstractState |
set(void(*function)(Arguments...), Arguments... arguments) | globjects::AbstractState |
setEnabled(gl::GLenum capability, bool enabled) | globjects::AbstractState |
setEnabled(gl::GLenum capability, int index, bool enabled) | globjects::AbstractState |
setMode(Mode mode) | globjects::State |
setting(const StateSettingType &type) | globjects::State |
setting(const StateSettingType &type) const | globjects::State |
settings() | globjects::State |
settings() const | globjects::State |
State(Mode=ImmediateMode) | globjects::State |
stencilFunc(gl::GLenum func, gl::GLint ref, gl::GLuint mask) | globjects::AbstractState |
stencilFuncSeparate(gl::GLenum face, gl::GLenum func, gl::GLint ref, gl::GLuint mask) | globjects::AbstractState |
stencilMask(gl::GLuint mask) | globjects::AbstractState |
stencilMaskSeparate(gl::GLenum face, gl::GLuint mask) | globjects::AbstractState |
stencilOp(gl::GLenum stencilFail, gl::GLenum depthFail, gl::GLenum depthPass) | globjects::AbstractState |
stencilOpSeparate(gl::GLenum face, gl::GLenum stencilFail, gl::GLenum depthFail, gl::GLenum depthPass) | globjects::AbstractState |
unref() const | globjects::Referenced |
~HeapOnly() | globjects::HeapOnly | protected virtual
~Referenced() | globjects::Referenced | protected virtual
~State() | globjects::State | protected virtual