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objectlogging.h
Go to the documentation of this file.
#pragma once
#include <globjects/globjects_api.h>
#include <globjects/base/LogMessageBuilder.h>
namespace globjects
{
class Object;
class Buffer;
class Framebuffer;
class Program;
class Query;
class Renderbuffer;
class Sampler;
class Shader;
class Sync;
class Texture;
class TransformFeedback;
class VertexArray;
class AbstractUniform;
template <typename T>
class Uniform;
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const Object * object);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const Buffer * object);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const Framebuffer * object);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const Program * object);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const Query * object);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const Renderbuffer * object);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const Sampler * object);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const Shader * object);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const Texture * object);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const TransformFeedback * object);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const VertexArray * object);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const Sync * sync);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const AbstractUniform * uniform);
template <typename T>
LogMessageBuilder operator<<(LogMessageBuilder builder, const Uniform<T> * uniform);
template <typename T>
LogMessageBuilder operator<<(LogMessageBuilder builder, Uniform<T> * uniform);
} // namespace globjects
#include <globjects/objectlogging.inl>
LogMessageBuilder.h
globjects::AbstractUniform
Abstract base class for templated Uniforms.
Definition AbstractUniform.h:35
globjects::Buffer
Wrapper for OpenGL buffer objects.
Definition Buffer.h:36
globjects::Framebuffer
Enables creation of arbitrary render targets that are not directly drawn on the screen.
Definition Framebuffer.h:47
globjects::LogMessageBuilder
Builds a LogMessage from different kinds of primitive types.
Definition LogMessageBuilder.h:49
globjects::Object
Superclass of all wrapped OpenGL objects.
Definition Object.h:27
globjects::Program
Wraps an OpenGL program.
Definition Program.h:79
globjects::Query
Encapsulates a GL Query object.
Definition Query.h:66
globjects::Renderbuffer
Encapsulates OpenGL render buffer objects.
Definition Renderbuffer.h:19
globjects::Sampler
Wraps OpenGL sampler objects.
Definition Sampler.h:19
globjects::Shader
Encapsulates OpenGL shaders.
Definition Shader.h:41
globjects::Sync
Definition Sync.h:16
globjects::Texture
Wraps OpenGL texture objects. A Texture provides both interfaces to bind them for the OpenGL pipeline...
Definition Texture.h:31
globjects::TransformFeedback
Interface to use transform feedback.
Definition TransformFeedback.h:59
globjects::Uniform
Wraps access to typed global GLSL variables.
Definition Uniform.h:37
globjects::VertexArray
Definition VertexArray.h:23
globjects
Contains all the classes that wrap OpenGL functionality.
globjects::operator<<
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const glbinding::Version &version)