Loading...
Searching...
No Matches
Sync.h
Go to the documentation of this file.
#pragma once
#include <glbinding/gl/types.h>
#include <globjects/base/Referenced.h>
#include <globjects/globjects_api.h>
namespace globjects
{
class GLOBJECTS_API Sync : public Referenced
{
friend class AbstractObjectNameImplementation;
public:
static Sync * fence(gl::GLenum condition);
virtual ~Sync();
gl::GLenum clientWait(gl::SyncObjectMask flags, gl::GLuint64 timeout);
void wait(gl::GLuint64 timeout);
void get(gl::GLenum pname, gl::GLsizei bufsize, gl::GLsizei * length, gl::GLint * values);
gl::GLint get(gl::GLenum pname);
gl::GLsync sync() const;
protected:
Sync(gl::GLsync sync);
void wait(gl::UnusedMask flags, gl::GLuint64 timeout);
static gl::GLsync fenceSync(gl::GLenum condition, gl::UnusedMask flags);
static Sync * fence(gl::GLenum condition, gl::UnusedMask flags);
protected:
gl::GLsync m_sync;
mutable void * m_objectLabelState;
};
} // namespace globjects
Referenced.h
globjects::Referenced
Superclass for all classes that use reference counting in globjects.
Definition Referenced.h:23
globjects::Sync
Definition Sync.h:16
globjects::Sync::m_objectLabelState
void * m_objectLabelState
Definition Sync.h:42
globjects::Sync::clientWait
gl::GLenum clientWait(gl::SyncObjectMask flags, gl::GLuint64 timeout)
globjects::Sync::~Sync
virtual ~Sync()
globjects::Sync::fence
static Sync * fence(gl::GLenum condition)
globjects::Sync::get
void get(gl::GLenum pname, gl::GLsizei bufsize, gl::GLsizei *length, gl::GLint *values)
globjects::Sync::fence
static Sync * fence(gl::GLenum condition, gl::UnusedMask flags)
globjects::Sync::get
gl::GLint get(gl::GLenum pname)
globjects::Sync::fenceSync
static gl::GLsync fenceSync(gl::GLenum condition, gl::UnusedMask flags)
globjects::Sync::sync
gl::GLsync sync() const
globjects::Sync::wait
void wait(gl::UnusedMask flags, gl::GLuint64 timeout)
globjects::Sync::Sync
Sync(gl::GLsync sync)
globjects::Sync::wait
void wait(gl::GLuint64 timeout)
globjects::Sync::m_sync
gl::GLsync m_sync
Definition Sync.h:41
globjects
Contains all the classes that wrap OpenGL functionality.