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FunctionCall.h File Reference
`#include <functional>`
`#include <tuple>`
`#include <globjects/globjects_api.h>`
`#include <globjects/base/AbstractFunctionCall.h>`
`#include <globjects/base/FunctionCall.inl>`

Go to the source code of this file.

## Classes

class | globjects::FunctionCall< Arguments >

## Namespaces

namespace | globjects
| Contains all the classes that wrap OpenGL functionality.