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globjects::Uniform< T > Member List

This is the complete list of members for globjects::Uniform< T >, including all inherited members.

AbstractUniform(gl::GLint location) | globjects::AbstractUniform |
AbstractUniform(const std::string &name) | globjects::AbstractUniform |
as() | globjects::AbstractUniform |
as() const | globjects::AbstractUniform |
BindlessImplementation enum name | globjects::AbstractUniform |
changed() | globjects::AbstractUniform | protected
deregisterProgram(Program *program) | globjects::AbstractUniform | protected
destroy() const | globjects::HeapOnly |
HeapOnly() | globjects::HeapOnly |
hintBindlessImplementation(const BindlessImplementation impl) | globjects::AbstractUniform | static
identity() const | globjects::AbstractUniform |
Legacy enum value | globjects::AbstractUniform |
location() const | globjects::AbstractUniform |
locationFor(const Program *program) const | globjects::AbstractUniform | protected
m_identity | globjects::AbstractUniform | protected
m_locations | globjects::AbstractUniform | mutable protected
m_programs | globjects::AbstractUniform | protected
m_value | globjects::Uniform< T > | protected
name() const | globjects::AbstractUniform |
ref() const | globjects::Referenced |
refCounter() const | globjects::Referenced |
Referenced() | globjects::Referenced |
registerProgram(Program *program) | globjects::AbstractUniform | protected
SeparateShaderObjectsARB enum value | globjects::AbstractUniform |
set(const T &value) | globjects::Uniform< T > |
setValue(const Program *program, gl::GLint location, const float &value) const | globjects::AbstractUniform | protected
setValue(const Program *program, gl::GLint location, const int &value) const | globjects::AbstractUniform | protected
setValue(const Program *program, gl::GLint location, const unsigned int &value) const | globjects::AbstractUniform | protected
setValue(const Program *program, gl::GLint location, const bool &value) const | globjects::AbstractUniform | protected
setValue(const Program *program, gl::GLint location, const glm::vec2 &value) const | globjects::AbstractUniform | protected
setValue(const Program *program, gl::GLint location, const glm::vec3 &value) const | globjects::AbstractUniform | protected
setValue(const Program *program, gl::GLint location, const glm::vec4 &value) const | globjects::AbstractUniform | protected
setValue(const Program *program, gl::GLint location, const glm::ivec2 &value) const | globjects::AbstractUniform | protected
setValue(const Program *program, gl::GLint location, const glm::ivec3 &value) const | globjects::AbstractUniform | protected
setValue(const Program *program, gl::GLint location, const glm::ivec4 &value) const | globjects::AbstractUniform | protected
setValue(const Program *program, gl::GLint location, const glm::uvec2 &value) const | globjects::AbstractUniform | protected
setValue(const Program *program, gl::GLint location, const glm::uvec3 &value) const | globjects::AbstractUniform | protected
setValue(const Program *program, gl::GLint location, const glm::uvec4 &value) const | globjects::AbstractUniform | protected
setValue(const Program *program, gl::GLint location, const glm::mat2 &value) const | globjects::AbstractUniform | protected
setValue(const Program *program, gl::GLint location, const glm::mat3 &value) const | globjects::AbstractUniform | protected
setValue(const Program *program, gl::GLint location, const glm::mat4 &value) const | globjects::AbstractUniform | protected
setValue(const Program *program, gl::GLint location, const glm::mat2x3 &value) const | globjects::AbstractUniform | protected
setValue(const Program *program, gl::GLint location, const glm::mat3x2 &value) const | globjects::AbstractUniform | protected
setValue(const Program *program, gl::GLint location, const glm::mat2x4 &value) const | globjects::AbstractUniform | protected
setValue(const Program *program, gl::GLint location, const glm::mat4x2 &value) const | globjects::AbstractUniform | protected
setValue(const Program *program, gl::GLint location, const glm::mat3x4 &value) const | globjects::AbstractUniform | protected
setValue(const Program *program, gl::GLint location, const glm::mat4x3 &value) const | globjects::AbstractUniform | protected
setValue(const Program *program, gl::GLint location, const gl::GLuint64 &value) const | globjects::AbstractUniform | protected
setValue(const Program *program, gl::GLint location, const TextureHandle &value) const | globjects::AbstractUniform | protected
setValue(const Program *program, gl::GLint location, const std::vector< float > &value) const | globjects::AbstractUniform | protected
setValue(const Program *program, gl::GLint location, const std::vector< int > &value) const | globjects::AbstractUniform | protected
setValue(const Program *program, gl::GLint location, const std::vector< unsigned int > &value) const | globjects::AbstractUniform | protected
setValue(const Program *program, gl::GLint location, const std::vector< bool > &value) const | globjects::AbstractUniform | protected
setValue(const Program *program, gl::GLint location, const std::vector< glm::vec2 > &value) const | globjects::AbstractUniform | protected
setValue(const Program *program, gl::GLint location, const std::vector< glm::vec3 > &value) const | globjects::AbstractUniform | protected
setValue(const Program *program, gl::GLint location, const std::vector< glm::vec4 > &value) const | globjects::AbstractUniform | protected
setValue(const Program *program, gl::GLint location, const std::vector< glm::ivec2 > &value) const | globjects::AbstractUniform | protected
setValue(const Program *program, gl::GLint location, const std::vector< glm::ivec3 > &value) const | globjects::AbstractUniform | protected
setValue(const Program *program, gl::GLint location, const std::vector< glm::ivec4 > &value) const | globjects::AbstractUniform | protected
setValue(const Program *program, gl::GLint location, const std::vector< glm::uvec2 > &value) const | globjects::AbstractUniform | protected
setValue(const Program *program, gl::GLint location, const std::vector< glm::uvec3 > &value) const | globjects::AbstractUniform | protected
setValue(const Program *program, gl::GLint location, const std::vector< glm::uvec4 > &value) const | globjects::AbstractUniform | protected
setValue(const Program *program, gl::GLint location, const std::vector< glm::mat2 > &value) const | globjects::AbstractUniform | protected
setValue(const Program *program, gl::GLint location, const std::vector< glm::mat3 > &value) const | globjects::AbstractUniform | protected
setValue(const Program *program, gl::GLint location, const std::vector< glm::mat4 > &value) const | globjects::AbstractUniform | protected
setValue(const Program *program, gl::GLint location, const std::vector< glm::mat2x3 > &value) const | globjects::AbstractUniform | protected
setValue(const Program *program, gl::GLint location, const std::vector< glm::mat3x2 > &value) const | globjects::AbstractUniform | protected
setValue(const Program *program, gl::GLint location, const std::vector< glm::mat2x4 > &value) const | globjects::AbstractUniform | protected
setValue(const Program *program, gl::GLint location, const std::vector< glm::mat4x2 > &value) const | globjects::AbstractUniform | protected
setValue(const Program *program, gl::GLint location, const std::vector< glm::mat3x4 > &value) const | globjects::AbstractUniform | protected
setValue(const Program *program, gl::GLint location, const std::vector< glm::mat4x3 > &value) const | globjects::AbstractUniform | protected
setValue(const Program *program, gl::GLint location, const std::vector< gl::GLuint64 > &value) const | globjects::AbstractUniform | protected
setValue(const Program *program, gl::GLint location, const std::vector< TextureHandle > &value) const | globjects::AbstractUniform | protected
setValue(const Program *program, gl::GLint location, const std::array< T, Count > &value) const | globjects::AbstractUniform | protected
Uniform(gl::GLint location) | globjects::Uniform< T > |
Uniform(gl::GLint location, const T &value) | globjects::Uniform< T > |
Uniform(const std::string &name) | globjects::Uniform< T > |
Uniform(const std::string &name, const T &value) | globjects::Uniform< T > |
unref() const | globjects::Referenced |
update(const Program *program, bool invalidateLocation) const | globjects::AbstractUniform | protected
updateAt(const Program *program, gl::GLint location) const override | globjects::Uniform< T > | protected virtual
value() const | globjects::Uniform< T > |
~AbstractUniform() | globjects::AbstractUniform | protected virtual
~HeapOnly() | globjects::HeapOnly | protected virtual
~Referenced() | globjects::Referenced | protected virtual
~Uniform() | globjects::Uniform< T > | protected virtual