objectlogging.h File Reference
`#include <globjects/globjects_api.h>`
`#include <globjects/base/LogMessageBuilder.h>`
`#include <globjects/objectlogging.inl>`

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## Classes

class | globjects::Uniform< T >
| Wraps access to typed global GLSL variables. More...

## Namespaces

| globjects
| Contains all the classes that wrap OpenGL functionality.

## Functions

GLOBJECTS_API LogMessageBuilder | globjects::operator<< (LogMessageBuilder builder, const Object *object)
GLOBJECTS_API LogMessageBuilder | globjects::operator<< (LogMessageBuilder builder, const Buffer *object)
GLOBJECTS_API LogMessageBuilder | globjects::operator<< (LogMessageBuilder builder, const Framebuffer *object)
GLOBJECTS_API LogMessageBuilder | globjects::operator<< (LogMessageBuilder builder, const Program *object)
GLOBJECTS_API LogMessageBuilder | globjects::operator<< (LogMessageBuilder builder, const Query *object)
GLOBJECTS_API LogMessageBuilder | globjects::operator<< (LogMessageBuilder builder, const Renderbuffer *object)
GLOBJECTS_API LogMessageBuilder | globjects::operator<< (LogMessageBuilder builder, const Sampler *object)
GLOBJECTS_API LogMessageBuilder | globjects::operator<< (LogMessageBuilder builder, const Shader *object)
GLOBJECTS_API LogMessageBuilder | globjects::operator<< (LogMessageBuilder builder, const Texture *object)
GLOBJECTS_API LogMessageBuilder | globjects::operator<< (LogMessageBuilder builder, const TransformFeedback *object)
GLOBJECTS_API LogMessageBuilder | globjects::operator<< (LogMessageBuilder builder, const VertexArray *object)
GLOBJECTS_API LogMessageBuilder | globjects::operator<< (LogMessageBuilder builder, const Sync *sync)
GLOBJECTS_API LogMessageBuilder | globjects::operator<< (LogMessageBuilder builder, const AbstractUniform *uniform)
template<typename T >
LogMessageBuilder | globjects::operator<< (LogMessageBuilder builder, const Uniform< T > *uniform)
template<typename T >
LogMessageBuilder | globjects::operator<< (LogMessageBuilder builder, Uniform< T > *uniform)