glmlogging.h
Go to the documentation of this file.
#pragma once
#include <globjects/globjects_api.h>
#include <globjects/base/LogMessageBuilder.h>
#include <glm/fwd.hpp>
namespace globjects
{
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const glm::vec2 & vector);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const glm::vec3 & vector);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const glm::vec4 & vector);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const glm::ivec2 & vector);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const glm::ivec3 & vector);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const glm::ivec4 & vector);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const glm::uvec2 & vector);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const glm::uvec3 & vector);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const glm::uvec4 & vector);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const glm::mat2 & matrix);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const glm::mat3 & matrix);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const glm::mat4 & matrix);
} // namespace globjects
globjects
Contains all the classes that wrap OpenGL functionality.
globjects::operator<<
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const glbinding::Version &version)
LogMessageBuilder.h