glbindinglogging.h
Go to the documentation of this file.
#pragma once
#include <globjects/globjects_api.h>
#include <globjects/base/LogMessageBuilder.h>
#include <glbinding/gl/types.h>
namespace glbinding
{
class Version;
} // namespace glbinding
namespace globjects
{
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const glbinding::Version & version);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const gl::GLboolean & value);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const gl::GLenum & value);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const gl::GLextension & value);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const gl::AttribMask & value);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const gl::ClearBufferMask & value);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const gl::ClientAttribMask & value);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const gl::ContextFlagMask & value);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const gl::ContextProfileMask & value);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const gl::FfdMaskSGIX & value);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const gl::FragmentShaderColorModMaskATI & value);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const gl::FragmentShaderDestMaskATI & value);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const gl::FragmentShaderDestModMaskATI & value);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const gl::MapBufferUsageMask & value);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const gl::MemoryBarrierMask & value);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const gl::PathRenderingMaskNV & value);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const gl::PerformanceQueryCapsMaskINTEL & value);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const gl::SyncObjectMask & value);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const gl::TextureStorageMaskAMD & value);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const gl::UseProgramStageMask & value);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const gl::VertexHintsMaskPGI & value);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const gl::PathFontStyle & value);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const gl::UnusedMask & value);
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const gl::BufferAccessMask & value);
} // namespace globjects
globjects::operator<<
GLOBJECTS_API LogMessageBuilder operator<<(LogMessageBuilder builder, const gl::BufferAccessMask &value)
glbinding
Definition: glbindinglogging.h:11
globjects
Contains all the classes that wrap OpenGL functionality.
LogMessageBuilder.h
globjects::version
GLOBJECTS_API glbinding::Version version()