StaticStringSource.h
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#pragma once
#include <string>
#include <globjects/globjects_api.h>
#include <globjects/base/AbstractStringSource.h>
namespace globjects
{
class GLOBJECTS_API StaticStringSource : public AbstractStringSource
{
public:
StaticStringSource(const std::string & string);
StaticStringSource(const char * data, size_t length);
virtual std::string shortInfo() const override;
virtual std::string string() const override;
void setString(const std::string & string);
protected:
std::string m_string;
};
} // namespace globjects
globjects
Contains all the classes that wrap OpenGL functionality.
globjects::StaticStringSource::m_string
std::string m_string
Definition: StaticStringSource.h:32
globjects::StaticStringSource
StaticStringSource is a StringSource using an std::string as source.
Definition: StaticStringSource.h:20
AbstractStringSource.h
globjects::AbstractStringSource
Superclass for all types of static and dynamic strings, e.g. for the use as Shader code...
Definition: AbstractStringSource.h:25