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Reference
Here is a list of all topics with brief descriptions:

Context reference | Functions and types related to OpenGL and OpenGL ES contexts
Initialization, version and error reference | Functions and types related to initialization and error handling
Error codes | Error codes
Input reference | Functions and types related to input handling
Joystick hat states | Joystick hat states
Keyboard key tokens | Keyboard key tokens
Modifier key flags | Modifier key flags
Mouse buttons | Mouse button IDs
Joysticks | Joystick IDs
Gamepad buttons | Gamepad buttons
Gamepad axes | Gamepad axes
Standard cursor shapes | Standard system cursor shapes
Monitor reference | Functions and types related to monitors
Native access | Functions related to accessing native handles
Vulkan support reference | Functions and types related to Vulkan
Window reference | Functions and types related to windows