### Function

# Gimp vector_3d_to_2d

#### Declaration [src]

    void
    gimp_vector_3d_to_2d (
      gint sx,
      gint sy,
      gint w,
      gint h,
      gdouble* x,
      gdouble* y,
      const GimpVector3* vp,
      const GimpVector3* p
    )

#### Description [src]

Convert the given 3D point to 2D (project it onto the viewing plane, (sx, sy, 0) - (sx + w, sy + h, 0). The input is assumed to be in the unit square (0, 0, z) - (1, 1, z). The viewpoint of the observer is passed in vp.

This is basically the opposite of gimp_vector_2d_to_3d().

#### Parameters

`sx`

  Type: `gint`

  The abscissa of the upper-left screen rectangle.

`sy`

  Type: `gint`

  The ordinate of the upper-left screen rectangle.

`w`

  Type: `gint`

  The width of the screen rectangle.

`h`

  Type: `gint`

  The height of the screen rectangle.

`x`

  Type: `gdouble*`

  The abscissa of the point in the screen rectangle to map.

  The argument will be set by the function.

`y`

  Type: `gdouble*`

  The ordinate of the point in the screen rectangle to map.

  The argument will be set by the function.

`vp`

  Type: `GimpVector3`

  Position of the observer.

  The data is owned by the caller of the function.

`p`

  Type: `GimpVector3`

  The 3D point to project to the plane.

  The data is owned by the caller of the function.