5.10. Ripple
| 5. Distort Filters |

### 5.10. Ripple

#### 5.10.1. Overview

Pav. 17.75. „Ripple“ filter example

Original image

Filter „Ripple“ applied

It displaces the pixels of the active layer or selection to waves or ripples reminding a reflection on disturbed water.

#### 5.10.2. Activating the Filter

This filter is found in the main menu under Filters → Distorts → Ripple….

#### 5.10.3. Options

Pav. 17.76. „Ripple“ filter options

Presets, „Input Type“, Clipping, Blending Options, Preview, Merge filter, Split view

  | Pastaba
  These options are described in Skyrius 2, „Common Features“.

Original images for examples
  Origin

  Ripple applied with default options

Amplitude

  It is related to wave height (0-200 pixels).

  Amplitude = 25

Period

  It is related to wavelength (0-200 pixels)

  Period = 110

Phase shift

  Wave is moved

  Phase shift = 0.400

Angle

  Warps wave

  Angle = -40°

Resampling methods

  These interpolation methods are described in Interpoliacija.

Wave type

  Choose how the wave should look like:

  - Sawtooth

  - Triangle

  - Sine

Abyss policy

  Because ripples cause pixel displacement, some pixels may be missing on the image sides:

  Abyss policy = Black

  Abyss policy (border management) is treated with Abyss policy.

Tileable

  This preserves the seamless properties if your image is a tile pattern.

5.9. Polar Coordinates |  | 5.11. Shift

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