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Data Structures
Here are the data structures with brief descriptions:

Geis | Represents an instance of the gesture recognition engine
GeisDevice | A gesture-capable input device
GeisEvent | A generic GEIS event
GeisFilter | Selects a subset of possible gestures in a subscription
GeisFrame | A collection of information describing the state of a gesture
GeisGestureAttr | An individual gesture attribute
GeisGestureClass | A defined gesture classifier
GeisGestureFuncs | The set of callback functions invoked for various gesture-related events
GeisGroup | A collection of gesture frames
GeisGroupSet | A collection of GeisGroups
GeisInputFuncs | Callback functions used to handle changes in the available input devices
GeisInstance | A geis gesture subscription instance
GeisRegion | Defines a region over which gestures may take place
GeisSubscription | A gesture recognition subscription
GeisTouch | An instance of a touch
GeisTouchId | Relates a touch in a frame to a touch object in a set
GeisTouchSet | A collection of GeisTouch
GeisWinInfo | Generic display region description block