gdcmULWritingCallback.h
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/*=========================================================================
*
* Copyright NumFOCUS
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0.txt
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*=========================================================================*/
#ifndef GDCMULCONNECTIONWRITINGCALLBACK_H
#define GDCMULCONNECTIONWRITINGCALLBACK_H
#include "gdcmULConnectionCallback.h"
namespace gdcm
{
class DataSet;
namespace network
{
/* \brief ULWritingCallback
* \details This is the most basic of callbacks for how the ULConnectionManager handles
* incoming datasets. DataSets are immediately written to disk as soon as they
* are received. NOTE that if the incoming connection is faster than the disk
* writing speed, this callback could cause some pileups!
*/
class GDCM_EXPORT ULWritingCallback : public ULConnectionCallback
{
std::string mDirectoryName;
public:
ULWritingCallback() = default;
~ULWritingCallback() override = default; //empty, for later inheritance
void SetDirectory(const std::string& inDirectoryName) { mDirectoryName = inDirectoryName; }
void HandleDataSet(const DataSet& inDataSet) override;
void HandleResponse(const DataSet& inDataSet) override;
};
} // end namespace network
} // end namespace gdcm
#endif //GDCMULCONNECTIONWRITINGCALLBACK_H
gdcm::DataSet
Class to represent a Data Set (which contains Data Elements).
Definition gdcmDataSet.h:56
gdcm::network::ULConnectionCallback::ULConnectionCallback
ULConnectionCallback()
Definition gdcmULConnectionCallback.h:46
gdcm::network::ULWritingCallback::SetDirectory
void SetDirectory(const std::string &inDirectoryName)
provide the directory into which all files are written.
Definition gdcmULWritingCallback.h:42
gdcm::network::ULWritingCallback::ULWritingCallback
ULWritingCallback()=default
gdcm::network::ULWritingCallback::HandleDataSet
void HandleDataSet(const DataSet &inDataSet) override
gdcm::network::ULWritingCallback::HandleResponse
void HandleResponse(const DataSet &inDataSet) override
gdcm::network::ULWritingCallback::~ULWritingCallback
~ULWritingCallback() override=default
gdcmULConnectionCallback.h
GDCM_EXPORT
#define GDCM_EXPORT
Definition gdcmWin32.h:34
gdcm::network
Definition gdcmAAbortPDU.h:24
gdcm
Definition gdcmASN1.h:21