#Channel

C
:Finish
:


_exit
M


Pause
m


Play
m

[(Sound)Sound;(Loops)i(FadeIn)f]
Stop
m

[(FadeOut)f]
_new
m


Angle
p
i

Distance
p
i

Reverse
p
b

Volume
p
i

Index
r
i

#Channels


_get
M
Channel
(Index)i
Count
P
i

Volume
P
i

#Music


Paused
C
i
2
Playing
C
i
1
Stopped
C
i
0
~MusicState
E
i
Stopped,Playing,Paused
Load
M

(File)s
Pause
M


Play
M

[(Loops)i(FadeIn)f]
Stop
M

[(FadeOut)f]
Pos
P
f

SoundFontPath
P
s

Volume
P
i

State
R
i{MusicState}

#Sound


MaxVolume
C
i
128
Load
M
Sound
(Path)s
BufferSize
P
i

Frequency
P
i

Play
m
Channel
[(Loops)i(FadeIn)f]
_free
m


Volume
p
i

