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Here is a list of all functions with links to the structures/unions they belong to:

### - c -

- Canvas() : Canvas
- CapturedMouseInterface() : CapturedMouseInterface
- CaptureMouse() : ComponentBase, ScreenInteractive
- Character() : Event
- character() : Event
- Check() : Node
- ChildAt() : ComponentBase
- ChildCount() : ComponentBase
- Clear() : Image, Screen
- Clone() : SenderImpl< T >
- Color() : Color
- ComponentBase() : ComponentBase
- ComputeRequirement() : Node, NodeDecorator
- ConstRef() : ConstRef< T >
- ConstStringListRef() : ConstStringListRef
- ConstStringRef() : ConstStringRef
- Contain() : Box
- Create() : Screen
- cursor() : Screen
- cursor_shape() : Event
- cursor_x() : Event
- cursor_y() : Event
- CursorPosition() : Event
- CursorShape() : Event