FieldWrapper.h File Reference
`#include <OpenEXR/ImathMatrixAlgo.h>`
`#include "DenseField.h"`
`#include "Field3DFile.h"`
`#include "FieldInterp.h"`
`#include "InitIO.h"`
`#include "MIPField.h"`
`#include "MIPUtil.h"`
`#include "SparseField.h"`
`#include "FieldSampler.h"`
`#include "FieldMapping.h"`
`#include "ns.h"`

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## Classes

struct | FieldWrapper< Field_T >
| This class wraps up a single field to make its interpolator and its mapping easily accessible. The 'Vec' typedef gives access to a std::vector. More...
struct | MIPFieldWrapper< Field_T >
| This class wraps up a single MIP field to make its interpolator and its mapping easily accessible. The 'Vec' typedef gives access to a std::vector. More...
class | ValueRemapOp
| The ValueRemapOp class is used when shader-like calculations need to be applied to individual fields that are part of a FieldGroup. Use FieldGroup::setValueRemap() to set the current op before loading the corresponding fields. Then, once lookups take place, the operator is called upon to remap the resulting values. More...