## e-ui-action

e-ui-action — a UI action

## Functions

void | (*EUIActionFunc) ()
EUIAction * | e_ui_action_new ()
EUIAction * | e_ui_action_new_stateful ()
EUIAction * | e_ui_action_new_from_entry ()
EUIAction * | e_ui_action_new_from_enum_entry ()
const gchar * | e_ui_action_get_map_name ()
GVariant * | e_ui_action_ref_target ()
void | e_ui_action_set_state ()
void | e_ui_action_set_state_hint ()
void | e_ui_action_set_visible ()
gboolean | e_ui_action_get_visible ()
void | e_ui_action_set_sensitive ()
gboolean | e_ui_action_get_sensitive ()
gboolean | e_ui_action_is_visible ()
void | e_ui_action_set_icon_name ()
const gchar * | e_ui_action_get_icon_name ()
void | e_ui_action_set_label ()
const gchar * | e_ui_action_get_label ()
void | e_ui_action_set_accel ()
const gchar * | e_ui_action_get_accel ()
void | e_ui_action_add_secondary_accel ()
GPtrArray * | e_ui_action_get_secondary_accels ()
void | e_ui_action_remove_secondary_accels ()
void | e_ui_action_set_tooltip ()
const gchar * | e_ui_action_get_tooltip ()
void | e_ui_action_set_radio_group ()
void | e_ui_action_set_action_group ()
struct _EUIActionGroup * | e_ui_action_get_action_group ()
gboolean | e_ui_action_get_active ()
void | e_ui_action_set_active ()
void | e_ui_action_emit_changed ()
guint32 | e_ui_action_get_usable_for_kinds ()
void | e_ui_action_set_usable_for_kinds ()
gboolean | e_ui_action_util_gvalue_to_enum_state ()
gboolean | e_ui_action_util_enum_state_to_gvalue ()
void | e_ui_action_util_assign_to_widget ()

## Properties

char * | accel | Read / Write
gboolean | active | Read / Write
gboolean | enabled | Read / Write
char * | icon-name | Read / Write
gboolean | is-visible | Read
char * | label | Read / Write
char * | map-name | Read / Write / Construct Only
char * | name | Read / Write / Construct Only
GVariantType * | parameter-type | Read / Write / Construct Only
gboolean | sensitive | Read / Write
GVariant * | state | Read / Write
GVariantType * | state-hint | Read / Write
GVariantType * | state-type | Read
char * | tooltip | Read / Write
gboolean | visible | Read / Write

## Signals

void | accel-added | Action
void | accel-removed | Action
void | activate | Run Last
void | change-state | Run Last
void | changed | Action

## Types and Values

#define | E_TYPE_UI_ACTION
| EUIActionEntry
| EUIActionEnumEntry
| EUIAction

## Object Hierarchy

        GObject
        ╰── EUIAction

## Implemented Interfaces

EUIAction implements GAction.

## Includes

    #include <e-util/e-util.h>

## Description

The EUIAction is similar to a GSimpleAction, with added properties suitable for easier manipulation of the action appearance. It implements a GAction interface.

The action can be part of a single EUIActionGroup only. The GAction::enabled property considers also the groups sensitive value.

While the `EUIAction` :visible property is relevant for the action itself, the `EUIAction` :is-visible property considers also visibility of the group, if any.

The object is not thread-safe, it's meant to be used only from the main/GUI thread.

## Functions

### EUIActionFunc ()

    void
    (*EUIActionFunc) (EUIAction *action,
                      GVariant *value,
                      gpointer user_data);

A function called either on `action` activate or change_state signal.

For the activate, the `value` is a parameter, with which the activate was called. Stateless actions do not provide any parameter.

For the change_state, the `value` is a new value the state should be changed to.

#### Parameters

action | an EUIAction |
value | a GVariant value for the function. | [nullable]
user_data | user data for the function |

Since: 3.56

### e_ui_action_new ()

    EUIAction *
    e_ui_action_new (const gchar *map_name,
                     const gchar *action_name,
                     const GVariantType *parameter_type);

Creates a new EUIAction.

#### Parameters

map_name | a name of a GActionMap the action belongs to |
action_name | a name of the action to be created |
parameter_type | a type of the action parameter, as GVariantType, or `NULL`. | [nullable]

#### Returns

a new EUIAction.

[transfer full]

Since: 3.56

### e_ui_action_new_stateful ()

    EUIAction *
    e_ui_action_new_stateful (const gchar *map_name,
                              const gchar *action_name,
                              const GVariantType *parameter_type,
                              GVariant *state);

Creates a new stateful EUIAction. Actions with boolean state are usually presented as toggle buttons and menu items, while actions with string states are usually presented as radio buttons and menu items. Radio actions need to have set radio group with `e_ui_action_set_radio_group()`.

#### Parameters

map_name | a name of a GActionMap the action belongs to |
action_name | a name of the action to be created |
parameter_type | a type of the action parameter, as GVariantType, or `NULL`. | [nullable]
state | a GVariant for the action to have set a state to |

#### Returns

a new stateful EUIAction.

[transfer full]

Since: 3.56

### e_ui_action_new_from_entry ()

    EUIAction *
    e_ui_action_new_from_entry (const gchar *map_name,
                                const EUIActionEntry *entry,
                                const gchar *translation_domain);

Creates a new EUIAction from the `entry` .

#### Parameters

map_name | a name of a GActionMap the action belongs to |
entry | a single EUIActionEntry to construct the action from |
translation_domain | a translation domain to use to localize the entry members for label and tooltip. | [nullable]

#### Returns

a new EUIAction.

[transfer full]

Since: 3.56

### e_ui_action_new_from_enum_entry ()

    EUIAction *
    e_ui_action_new_from_enum_entry (const gchar *map_name,
                                     const EUIActionEnumEntry *entry,
                                     const gchar *translation_domain);

Creates a new EUIAction from the `entry` .

#### Parameters

map_name | a name of a GActionMap the action belongs to |
entry | a single EUIActionEnumEntry to construct the action from |
translation_domain | a translation domain to use to localize the entry members for label and tooltip. | [nullable]

#### Returns

a new EUIAction.

[transfer full]

Since: 3.56

### e_ui_action_get_map_name ()

    const gchar *
    e_ui_action_get_map_name (EUIAction *self);

Get name of the action map. It usually matches a name of an associated EUIActionGroup.

#### Parameters

self | an EUIAction |

#### Returns

action map name of the `self`

Since: 3.56

### e_ui_action_ref_target ()

    GVariant *
    e_ui_action_ref_target (EUIAction *self);

References target of a stateful action. This is usable for radio actions, where the state contains the current state of the whole radio group, while the target is the value to be set in the group when the action is activated.

#### Parameters

self | an EUIAction |

#### Returns

the target value of the `self` , or `NULL`, when the `self` is not a radio action.

[transfer full][nullable]

Since: 3.56

### e_ui_action_set_state ()

    void
    e_ui_action_set_state (EUIAction *self,
                           GVariant *value);

Sets a state of the `self` to `value` .

#### Parameters

self | an EUIAction |
value | a state to set, as a GVariant. | [transfer full]

Since: 3.56

### e_ui_action_set_state_hint ()

    void
    e_ui_action_set_state_hint (EUIAction *self,
                                GVariant *state_hint);

Sets or unsets the action state hint.

#### Parameters

self | an EUIAction |
state_hint | a state hint as a GVariant, or `NULL`. | [nullable][transfer full]

Since: 3.56

### e_ui_action_set_visible ()

    void
    e_ui_action_set_visible (EUIAction *self,
                             gboolean visible);

Sets whether the `self` is visible.

#### Parameters

self | an EUIAction |
visible | a value to set |

Since: 3.56

### e_ui_action_get_visible ()

    gboolean
    e_ui_action_get_visible (EUIAction *self);

Gets whether the action is visible. It does not consider the associated group visibility; use `e_ui_action_is_visible()` instead.

#### Parameters

self | an EUIAction |

#### Returns

whether the action itself is visible

Since: 3.56

### e_ui_action_set_sensitive ()

    void
    e_ui_action_set_sensitive (EUIAction *self,
                               gboolean sensitive);

Sets whether the action is sensitive.

#### Parameters

self | an EUIAction |
sensitive | a value to set |

Since: 3.56

### e_ui_action_get_sensitive ()

    gboolean
    e_ui_action_get_sensitive (EUIAction *self);

Gets whether the action is sensitive. It does not consider the associated group sensitivity; use `g_action_get_enabled()` instead.

#### Parameters

self | an EUIAction |

#### Returns

whether the action itself is sensitive

Since: 3.56

### e_ui_action_is_visible ()

    gboolean
    e_ui_action_is_visible (EUIAction *self);

Gets whether the action itself and the associated EUIActionGroup, if any, are both visible. Use `e_ui_action_get_visible()` to get visibility of the action itself.

#### Parameters

self | an EUIAction |

#### Returns

whether the `self` with the associated action group are visible

Since: 3.56

### e_ui_action_set_icon_name ()

    void
    e_ui_action_set_icon_name (EUIAction *self,
                               const gchar *icon_name);

Sets or unsets and icon name for the `self` . It can be a standard icon name, or a text with prefix "gicon::", which are generated by the action owner through “create-gicon” signal. The signal is executed without the "gicon::" prefix.

#### Parameters

self | an EUIAction |
icon_name | an icon name, or `NULL`. | [nullable]

Since: 3.56

### e_ui_action_get_icon_name ()

    const gchar *
    e_ui_action_get_icon_name (EUIAction *self);

Gets the icon name of the `self` .

#### Parameters

self | an EUIAction |

#### Returns

an icon name for the `self` , or `NULL`, when none is set.

[nullable]

Since: 3.56

### e_ui_action_set_label ()

    void
    e_ui_action_set_label (EUIAction *self,
                           const gchar *label);

Sets a label for the action. The label should be already localized.

#### Parameters

self | an EUIAction |
label | a label to set, or `NULL`. | [nullable]

Since: 3.56

### e_ui_action_get_label ()

    const gchar *
    e_ui_action_get_label (EUIAction *self);

Gets a label of the `self` .

#### Parameters

self | an EUIAction |

#### Returns

a label of the `self` , or `NULL`, when none is set.

[nullable]

Since: 3.56

### e_ui_action_set_accel ()

    void
    e_ui_action_set_accel (EUIAction *self,
                           const gchar *accel);

Sets or unsets an accelerator string for the `self` . The `accel` should be parseable by the `gtk_accelerator_parse()` function.

#### Parameters

self | an EUIAction |
accel | an accelerator string, or `NULL`. | [nullable]

Since: 3.56

### e_ui_action_get_accel ()

    const gchar *
    e_ui_action_get_accel (EUIAction *self);

Gets an accelarator string for the `self` .

#### Parameters

self | an EUIAction |

#### Returns

an accelerator string for the `self` , or `NULL`, when none is set.

[nullable]

Since: 3.56

### e_ui_action_add_secondary_accel ()

    void
    e_ui_action_add_secondary_accel (EUIAction *self,
                                     const gchar *accel);

Adds a secondary accelerator string for the `self` . This is in addition to the "accel" property, which is meant to be the main accelerator, shown in the GUI and such.

The `accel` should be parseable by the `gtk_accelerator_parse()` function.

#### Parameters

self | an EUIAction |
accel | an accelerator string. | [not nullable]

Since: 3.56

### e_ui_action_get_secondary_accels ()

    GPtrArray *
    e_ui_action_get_secondary_accels (EUIAction *self);

Gets an array of the secondary accelarators for the `self` . The caller should not modify the array in any way.

#### Parameters

self | an EUIAction |

#### Returns

an array of the secondary accelerator strings for the `self` , or `NULL`, when none is set.

[nullable][transfer none][element-type utf8]

Since: 3.56

### e_ui_action_remove_secondary_accels ()

    void
    e_ui_action_remove_secondary_accels (EUIAction *self);

Removes all secondary accelerator strings.

#### Parameters

self | an EUIAction |

Since: 3.56

### e_ui_action_set_tooltip ()

    void
    e_ui_action_set_tooltip (EUIAction *self,
                             const gchar *tooltip);

Sets or unsets a tooltip text (not markup) for the `self` .

#### Parameters

self | an EUIAction |
tooltip | a tooltip text to set, or `NULL`. | [nullable]

Since: 3.56

### e_ui_action_get_tooltip ()

    const gchar *
    e_ui_action_get_tooltip (EUIAction *self);

Gets tooltip text for the `self` .

#### Parameters

self | an EUIAction |

#### Returns

a tooltip text (not markup) for the `self` , or `NULL`, when none is set.

[nullable]

Since: 3.56

### e_ui_action_set_radio_group ()

    void
    e_ui_action_set_radio_group (EUIAction *self,
                                 GPtrArray *radio_group);

Stateful actions can be grouped together, by setting the same radio group to each action. When not `NULL`, the `self` references the `radio_group` , thus the caller can just create one array, set it to each action and then unref it.

An action can be in a single radio group only. Trying to set a different radio group when one is already set is considered a programming error.

#### Parameters

self | an EUIAction |
radio_group | a radio group to use, or `NULL`. | [nullable][transfer none][element-type EUIAction]

Since: 3.56

### e_ui_action_set_action_group ()

    void
    e_ui_action_set_action_group (EUIAction *self,
                                  struct _EUIActionGroup *action_group);

Sets the `self` as being part of the `action_group` , or unsets the group, when it's `NULL`. An action cannot be part of multiple action groups, thus when trying to set a different action group the action is removed from the previous group (unlike `e_ui_action_set_radio_group()`, which does not move an action between radio groups automatically).

The `action_group` usually matches the `EUIAction` :map-name property.

See `e_ui_action_get_sensitive()`, `e_ui_action_get_visible()`, `e_ui_action_is_visible()`.

#### Parameters

self | an EUIAction |
action_group | an EUIActionGroup to set, or `NULL`. | [nullable]

Since: 3.56

### e_ui_action_get_action_group ()

    struct _EUIActionGroup *
    e_ui_action_get_action_group (EUIAction *self);

Gets an action group the `self` is part of.

#### Parameters

self | an EUIAction |

#### Returns

an EUIActionGroup the `self` is part of, or `NULL`, when none is set.

[transfer none][nullable]

Since: 3.56

### e_ui_action_get_active ()

    gboolean
    e_ui_action_get_active (EUIAction *self);

Checks whether the `self` state is the active, aka current, value.

For toggle actions (with boolean state) returns whether the state is `TRUE`. For radio actions returns whether the state matches the action target. For stateless actions returns FALSE.

#### Parameters

self | an EUIAction |

#### Returns

whether the `self` is active

Since: 3.56

### e_ui_action_set_active ()

    void
    e_ui_action_set_active (EUIAction *self,
                            gboolean active);

Sets whether the `self` state is the `active` , aka current, value.

For toggle actions (with boolean state) sets the `active` directly. For radio actions sets the state to the `self` target when `active` is `TRUE`, otherwise does nothing. For stateless actions does nothing.

#### Parameters

self | an EUIAction |
active | value to set |

Since: 3.56

### e_ui_action_emit_changed ()

    void
    e_ui_action_emit_changed (EUIAction *self);

Emits the “changed” signal on the `self` .

#### Parameters

self | an EUIAction |

Since: 3.56

### e_ui_action_get_usable_for_kinds ()

    guint32
    e_ui_action_get_usable_for_kinds (EUIAction *self);

Returns bit-or of EUIElementKind, for which the action can be used. Only the `E_UI_ELEMENT_KIND_HEADERBAR`, `E_UI_ELEMENT_KIND_TOOLBAR` and `E_UI_ELEMENT_KIND_MENU` are considered.

By default, the `self` can be used for all these kinds.

#### Parameters

self | an EUIAction |

#### Returns

bit-or of EUIElementKind

Since: 3.56

### e_ui_action_set_usable_for_kinds ()

    void
    e_ui_action_set_usable_for_kinds (EUIAction *self,
                                      guint32 kinds);

Sets which EUIElementKind -s the `self` can be used for. Only the `E_UI_ELEMENT_KIND_HEADERBAR`, `E_UI_ELEMENT_KIND_TOOLBAR` and `E_UI_ELEMENT_KIND_MENU` are considered.

By default, the `self` can be used for all these kinds.

#### Parameters

self | an EUIAction |
kinds | a bit-or of EUIElementKind |

Since: 3.56

### e_ui_action_util_gvalue_to_enum_state ()

    gboolean
    e_ui_action_util_gvalue_to_enum_state (GBinding *binding,
                                           const GValue *from_value,
                                           GValue *to_value,
                                           gpointer user_data);

A utility function, which can be used as a transformation function of a GBinding from an enum property to an enum state of an EUIAction created by `e_ui_action_new_from_enum_entry()`.

#### Parameters

binding | a GBinding |
from_value | a source GValue |
to_value | a destination GValue |
user_data | unused binding user data |

#### Returns

`TRUE`

Since: 3.56

### e_ui_action_util_enum_state_to_gvalue ()

    gboolean
    e_ui_action_util_enum_state_to_gvalue (GBinding *binding,
                                           const GValue *from_value,
                                           GValue *to_value,
                                           gpointer user_data);

A utility function, which can be used as a transformation function of a GBinding from an enum state of an EUIAction created by `e_ui_action_new_from_enum_entry()` to an enum property.

#### Parameters

binding | a GBinding |
from_value | a source GValue |
to_value | a destination GValue |
user_data | unused binding user data |

#### Returns

`TRUE`

Since: 3.56

### e_ui_action_util_assign_to_widget ()

    void
    e_ui_action_util_assign_to_widget (EUIAction *action,
                                       struct _GtkWidget *widget);

Assigns `action` to the `widget` , syncing visible, sensitive and tooltip properties, together with the actionable properties.

#### Parameters

action | an EUIAction |
widget | a GtkWidget |

Since: 3.56

## Types and Values

### E_TYPE_UI_ACTION

    #define E_TYPE_UI_ACTION e_ui_action_get_type ()

### EUIActionEntry

    typedef struct {
    	const gchar *name;
    	const gchar *icon_name;
    	const gchar *label;
    	const gchar *accel;
    	const gchar *tooltip;
    	EUIActionFunc activate;
    	const gchar *parameter_type;
    	const gchar *state;
    	EUIActionFunc change_state;
    } EUIActionEntry;

A structure describing an action, which can be created in bulk with `e_ui_manager_add_actions()` function.

Simple actions declare only the `activate` callback, where it reacts to the action activation.

To create a checkbox-like widgets from the action, set the `state` to a boolean value (like "true") and provide a `change_state` function, which will set e_ui_action_set_state (action, value); and also react to the change of the state.

To create a radiobutton-like widgets from the action, set the `parameter_type` for example to string ("s"), the `state` to the value the radio group should be switched to (like "'value1'") and the `change_state` function, which calls e_ui_action_set_state (action, value); and reacts to the change of the state. Each action in the radio group can use the same `change_state` callback. Make sure the actions are part of the same radio group with the `e_ui_action_set_radio_group()`.

See EUIActionEnumEntry

#### Members

const gchar *`name`; | an action name |
const gchar *`icon_name`; | an icon name |
const gchar *`label`; | an action label |
const gchar *`accel`; | an action accelerator |
const gchar *`tooltip`; | an action tooltip |
EUIActionFunc `activate`; | an EUIActionFunc callback to call when the action is activated, or `NULL`. | [nullable]
const gchar *`parameter_type`; | an action parameter type |
const gchar *`state`; | an action state for stateful actions |
EUIActionFunc `change_state`; | an EUIActionFunc callback to call when the state of the action should be changed, or `NULL`. | [nullable]

Since: 3.56

### EUIActionEnumEntry

    typedef struct {
    	const gchar *name;
    	const gchar *icon_name;
    	const gchar *label;
    	const gchar *accel;
    	const gchar *tooltip;
    	EUIActionFunc activate;
    	gint state;
    } EUIActionEnumEntry;

A structure describing a radio action, whose states are enum values. The actions can be created in bulk with `e_ui_manager_add_actions_enum()` function.

See EUIActionEntry.

#### Members

const gchar *`name`; | an action name |
const gchar *`icon_name`; | an icon name |
const gchar *`label`; | an action label |
const gchar *`accel`; | an action accelerator |
const gchar *`tooltip`; | an action tooltip |
EUIActionFunc `activate`; | an EUIActionFunc callback to call when the action is activated, or `NULL`. | [nullable]
gint `state`; | the corresponding enum value, as gint |

Since: 3.56

### EUIAction

    typedef struct _EUIAction EUIAction;

## Property Details

### The `“accel”` property

      “accel”                    char *

An action accelerator.

Owner: EUIAction

Flags: Read / Write

Default value: NULL

Since: 3.56

### The `“active”` property

      “active”                   gboolean

Action's active state. It is relevant only for stateful actions, like toggle actions (with a boolean state) or radio actions (with state and target). See `e_ui_action_get_active()` and `e_ui_action_set_active()` for more information.

Owner: EUIAction

Flags: Read / Write

Default value: TRUE

Since: 3.56

### The `“enabled”` property

      “enabled”                  gboolean

An enabled state of the action. When the action is part of an action group, the `EUIActionGroup` :sensitive is consulted together with the `EUIAction` :sensitive property when determining whether the action is enabled.

Owner: EUIAction

Flags: Read / Write

Default value: TRUE

Since: 3.56

### The `“icon-name”` property

      “icon-name”                char *

An icon name, which can be a standard icon name, or a text with prefix "gicon::", which are generated by the action owner through “create-gicon” signal. The signal is executed without the "gicon::" prefix.

Owner: EUIAction

Flags: Read / Write

Default value: NULL

Since: 3.56

### The `“is-visible”` property

      “is-visible”               gboolean

Read-only property to determine whether both `EUIAction` :visible property and possibly associated EUIActionGroup 's visible property are `TRUE`.

Owner: EUIAction

Flags: Read

Default value: TRUE

Since: 3.56

### The `“label”` property

      “label”                    char *

An action label.

Owner: EUIAction

Flags: Read / Write

Default value: NULL

Since: 3.56

### The `“map-name”` property

      “map-name”                 char *

A GActionMap name the action is declared at. It usually matches EUIActionGroup name, when one is set on the action.

Owner: EUIAction

Flags: Read / Write / Construct Only

Default value: NULL

Since: 3.56

### The `“name”` property

      “name”                     char *

An action name.

Owner: EUIAction

Flags: Read / Write / Construct Only

Default value: NULL

Since: 3.56

### The `“parameter-type”` property

      “parameter-type”           GVariantType *

A parameter type of a stateful action, as a GVariantType, or `NULL`.

Owner: EUIAction

Flags: Read / Write / Construct Only

Since: 3.56

### The `“sensitive”` property

      “sensitive”                gboolean

Action's sensitive state. It does not consult associated EUIActionGroup sensitivity.

Owner: EUIAction

Flags: Read / Write

Default value: TRUE

Since: 3.56

### The `“state”` property

      “state”                    GVariant *

A state of a stateful action, as a GVariant, or `NULL`.

Owner: EUIAction

Flags: Read / Write

Allowed values: GVariant<*>

Default value: NULL

Since: 3.56

### The `“state-hint”` property

      “state-hint”               GVariantType *

A state hint of a stateful action, as a GVariantType, or `NULL`.

Owner: EUIAction

Flags: Read / Write

Since: 3.56

### The `“state-type”` property

      “state-type”               GVariantType *

State type of a stateful action, as a GVariantType, or `NULL`.

Owner: EUIAction

Flags: Read

Since: 3.56

### The `“tooltip”` property

      “tooltip”                  char *

An action tooltip text (not markup).

Owner: EUIAction

Flags: Read / Write

Default value: NULL

Since: 3.56

### The `“visible”` property

      “visible”                  gboolean

Whether the action is visible. It does not consult associated EUIActionGroup visibility.

Owner: EUIAction

Flags: Read / Write

Default value: TRUE

Since: 3.56

## Signal Details

### The `“accel-added”` signal

    void
    user_function (EUIAction *self,
                   char      *accel,
                   gpointer   user_data)

A signal emitted when the action has either set the primary accelerator or it has added a secondary accelerator.

#### Parameters

self | an EUIAction |
accel | the added accelerator string |
user_data | user data set when the signal handler was connected. |

Flags: Action

Since: 3.56

### The `“accel-removed”` signal

    void
    user_function (EUIAction *self,
                   char      *accel,
                   gpointer   user_data)

A signal emitted when the action has either unset the primary accelerator or it has removed a secondary accelerator. The `accel` is the removed accelerator string.

#### Parameters

self | an EUIAction |
accel | the removed accelerator string |
user_data | user data set when the signal handler was connected. |

Flags: Action

Since: 3.56

### The `“activate”` signal

    void
    user_function (EUIAction *self,
                   GVariant  *parameter,
                   gpointer   user_data)

A signal emitted when the action should be activated. The `parameter` is provided only for stateful actions.

#### Parameters

self | an EUIAction |
parameter | an activation parameter as a GVariant, or `NULL`. | [nullable]
user_data | user data set when the signal handler was connected. |

Flags: Run Last

Since: 3.56

### The `“change-state”` signal

    void
    user_function (EUIAction *self,
                   GVariant  *new_state,
                   gpointer   user_data)

A signal emitted to set a new state to a stateful action.

#### Parameters

self | an EUIAction |
new_state | a new state |
user_data | user data set when the signal handler was connected. |

Flags: Run Last

Since: 3.56

### The `“changed”` signal

    void
    user_function (EUIAction *self,
                   gpointer   user_data)

A signal emitted when the action changes its content. It's meant to be called when the menu content corresponding to this action should be regenerated, similar to when the “is-visible” property changes.

#### Parameters

self | an EUIAction |
user_data | user data set when the signal handler was connected. |

Flags: Action

Since: 3.56