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# View Source glu (wx v2.4.3.1)

Erlang wrapper functions for OpenGL

Standard OpenGL API

This documents the functions as a brief version of the complete OpenGL reference pages.

# Summary

## Types

enum()
f()
i()
m12()
m16()
matrix()
mem()
vertex()

## Functions

build1DMipmapLevels(Target, InternalFormat, Width, Format, Type, Level, Base, Max, Data)

`glu:build1DMipmapLevels/9` builds a subset of prefiltered one-dimensional texture maps of decreasing resolutions called a mipmap. This is used for the antialiasing of texture mapped primitives.

build1DMipmaps(Target, InternalFormat, Width, Format, Type, Data)

`glu:build1DMipmaps/6` builds a series of prefiltered one-dimensional texture maps of decreasing resolutions called a mipmap. This is used for the antialiasing of texture mapped primitives.

build2DMipmapLevels(Target, InternalFormat, Width, Height, Format, Type, Level, Base, Max, Data)

`glu:build2DMipmapLevels/10` builds a subset of prefiltered two-dimensional texture maps of decreasing resolutions called a mipmap. This is used for the antialiasing of texture mapped primitives.

build2DMipmaps(Target, InternalFormat, Width, Height, Format, Type, Data)

`glu:build2DMipmaps/7` builds a series of prefiltered two-dimensional texture maps of decreasing resolutions called a mipmap. This is used for the antialiasing of texture-mapped primitives.

build3DMipmapLevels(Target, InternalFormat, Width, Height, Depth, Format, Type, Level, Base, Max, Data)

`glu:build3DMipmapLevels/11` builds a subset of prefiltered three-dimensional texture maps of decreasing resolutions called a mipmap. This is used for the antialiasing of texture mapped primitives.

build3DMipmaps(Target, InternalFormat, Width, Height, Depth, Format, Type, Data)

`glu:build3DMipmaps/8` builds a series of prefiltered three-dimensional texture maps of decreasing resolutions called a mipmap. This is used for the antialiasing of texture-mapped primitives.

checkExtension(ExtName, ExtString)

`glu:checkExtension/2` returns `?GLU_TRUE` if `ExtName` is supported otherwise `?GLU_FALSE` is returned.

cylinder(Quad, Base, Top, Height, Slices, Stacks)

`glu:cylinder/6` draws a cylinder oriented along the `z` axis. The base of the cylinder is placed at `z` = 0 and the top at z=height. Like a sphere, a cylinder is subdivided around the `z` axis into slices and along the `z` axis into stacks.

deleteQuadric(Quad)

`glu:deleteQuadric/1` destroys the quadrics object (created with `glu:newQuadric/0`) and frees any memory it uses. Once `glu:deleteQuadric/1` has been called, `Quad` cannot be used again.

disk(Quad, Inner, Outer, Slices, Loops)

`glu:disk/5` renders a disk on the `z` = 0 plane. The disk has a radius of `Outer` and contains a concentric circular hole with a radius of `Inner`. If `Inner` is 0, then no hole is generated. The disk is subdivided around the `z` axis into slices (like pizza slices) and also about the `z` axis into rings (as specified by `Slices` and `Loops`, respectively).

errorString(Error)

`glu:errorString/1` produces an error string from a GL or GLU error code. The string is in ISO Latin 1 format. For example, `glu:errorString/1`(`?GLU_OUT_OF_MEMORY`) returns the string `out of memory`.

getString(Name)

`glu:getString/1` returns a pointer to a static string describing the GLU version or the GLU extensions that are supported.

lookAt(EyeX, EyeY, EyeZ, CenterX, CenterY, CenterZ, UpX, UpY, UpZ)

`glu:lookAt/9` creates a viewing matrix derived from an eye point, a reference point indicating the center of the scene, and an `UP` vector.

newQuadric()

`glu:newQuadric/0` creates and returns a pointer to a new quadrics object. This object must be referred to when calling quadrics rendering and control functions. A return value of 0 means that there is not enough memory to allocate the object.

ortho2D(Left, Right, Bottom, Top)

`glu:ortho2D/4` sets up a two-dimensional orthographic viewing region. This is equivalent to calling `gl:ortho/6` with near=-1 and far=1.

partialDisk(Quad, Inner, Outer, Slices, Loops, Start, Sweep)

`glu:partialDisk/7` renders a partial disk on the z=0 plane. A partial disk is similar to a full disk, except that only the subset of the disk from `Start` through `Start` + `Sweep` is included (where 0 degrees is along the +f2yf axis, 90 degrees along the +`x` axis, 180 degrees along the -`y` axis, and 270 degrees along the -`x` axis).

perspective(Fovy, Aspect, ZNear, ZFar)

`glu:perspective/4` specifies a viewing frustum into the world coordinate system. In general, the aspect ratio in `glu:perspective/4` should match the aspect ratio of the associated viewport. For example, aspect=2.0 means the viewer's angle of view is twice as wide in `x` as it is in `y`. If the viewport is twice as wide as it is tall, it displays the image without distortion.

pickMatrix(X, Y, DelX, DelY, Viewport)

`glu:pickMatrix/5` creates a projection matrix that can be used to restrict drawing to a small region of the viewport. This is typically useful to determine what objects are being drawn near the cursor. Use `glu:pickMatrix/5` to restrict drawing to a small region around the cursor. Then, enter selection mode (with `gl:renderMode/1`) and rerender the scene. All primitives that would have been drawn near the cursor are identified and stored in the selection buffer.

project(ObjX, ObjY, ObjZ, Model, Proj, View)

`glu:project/6` transforms the specified object coordinates into window coordinates using `Model`, `Proj`, and `View`. The result is stored in `WinX`, `WinY`, and `WinZ`. A return value of `?GLU_TRUE` indicates success, a return value of `?GLU_FALSE` indicates failure.

quadricDrawStyle(Quad, Draw)

`glu:quadricDrawStyle/2` specifies the draw style for quadrics rendered with `Quad`. The legal values are as follows

quadricNormals(Quad, Normal)

`glu:quadricNormals/2` specifies what kind of normals are desired for quadrics rendered with `Quad`. The legal values are as follows

quadricOrientation(Quad, Orientation)

`glu:quadricOrientation/2` specifies what kind of orientation is desired for quadrics rendered with `Quad`. The `Orientation` values are as follows

quadricTexture(Quad, Texture)

`glu:quadricTexture/2` specifies if texture coordinates should be generated for quadrics rendered with `Quad`. If the value of `Texture` is `?GLU_TRUE`, then texture coordinates are generated, and if `Texture` is `?GLU_FALSE`, they are not. The initial value is `?GLU_FALSE`.

scaleImage(Format, WIn, HIn, TypeIn, DataIn, WOut, HOut, TypeOut, DataOut)

`glu:scaleImage/9` scales a pixel image using the appropriate pixel store modes to unpack data from the source image and pack data into the destination image.

sphere(Quad, Radius, Slices, Stacks)

`glu:sphere/4` draws a sphere of the given radius centered around the origin. The sphere is subdivided around the `z` axis into slices and along the `z` axis into stacks (similar to lines of longitude and latitude).

tesselate(Normal, Vs)

Triangulates a polygon, the polygon is specified by a `Normal` and `Vs` a list of vertex positions.

unProject4(WinX, WinY, WinZ, ClipW, Model, Proj, View, NearVal, FarVal)

`glu:unProject/6` maps the specified window coordinates into object coordinates using `Model`, `Proj`, and `View`. The result is stored in `ObjX`, `ObjY`, and `ObjZ`. A return value of `?GLU_TRUE` indicates success; a return value of `?GLU_FALSE` indicates failure.

unProject(WinX, WinY, WinZ, Model, Proj, View)

Equivalent to `unProject4/9`.

# Types

# enum()

(not exported)

    -type enum() :: non_neg_integer().

# f()

(not exported)

    -type f() :: float().

# i()

(not exported)

    -type i() :: integer().

# m12()

(not exported)

    -type m12() :: {f(), f(), f(), f(), f(), f(), f(), f(), f(), f(), f(), f()}.

# m16()

(not exported)

    -type m16() :: {f(), f(), f(), f(), f(), f(), f(), f(), f(), f(), f(), f(), f(), f(), f(), f()}.

# matrix()

(not exported)

    -type matrix() :: m12() | m16().

# mem()

(not exported)

    -type mem() :: binary() | tuple().

# vertex()

(not exported)

    -type vertex() :: {float(), float(), float()}.

# Functions

# build1DMipmapLevels(Target, InternalFormat, Width, Format, Type, Level, Base, Max, Data)

    -spec build1DMipmapLevels(Target, InternalFormat, Width, Format, Type, Level, Base, Max, Data) -> i()
                                 when
                                     Target :: enum(),
                                     InternalFormat :: i(),
                                     Width :: i(),
                                     Format :: enum(),
                                     Type :: enum(),
                                     Level :: i(),
                                     Base :: i(),
                                     Max :: i(),
                                     Data :: binary().

`glu:build1DMipmapLevels/9` builds a subset of prefiltered one-dimensional texture maps of decreasing resolutions called a mipmap. This is used for the antialiasing of texture mapped primitives.

External documentation.

# build1DMipmaps(Target, InternalFormat, Width, Format, Type, Data)

    -spec build1DMipmaps(Target, InternalFormat, Width, Format, Type, Data) -> i()
                            when
                                Target :: enum(),
                                InternalFormat :: i(),
                                Width :: i(),
                                Format :: enum(),
                                Type :: enum(),
                                Data :: binary().

`glu:build1DMipmaps/6` builds a series of prefiltered one-dimensional texture maps of decreasing resolutions called a mipmap. This is used for the antialiasing of texture mapped primitives.

External documentation.

# build2DMipmapLevels(Target, InternalFormat, Width, Height, Format, Type, Level, Base, Max, Data)

    -spec build2DMipmapLevels(Target, InternalFormat, Width, Height, Format, Type, Level, Base, Max, Data) ->
                                 i()
                                 when
                                     Target :: enum(),
                                     InternalFormat :: i(),
                                     Width :: i(),
                                     Height :: i(),
                                     Format :: enum(),
                                     Type :: enum(),
                                     Level :: i(),
                                     Base :: i(),
                                     Max :: i(),
                                     Data :: binary().

`glu:build2DMipmapLevels/10` builds a subset of prefiltered two-dimensional texture maps of decreasing resolutions called a mipmap. This is used for the antialiasing of texture mapped primitives.

External documentation.

# build2DMipmaps(Target, InternalFormat, Width, Height, Format, Type, Data)

    -spec build2DMipmaps(Target, InternalFormat, Width, Height, Format, Type, Data) -> i()
                            when
                                Target :: enum(),
                                InternalFormat :: i(),
                                Width :: i(),
                                Height :: i(),
                                Format :: enum(),
                                Type :: enum(),
                                Data :: binary().

`glu:build2DMipmaps/7` builds a series of prefiltered two-dimensional texture maps of decreasing resolutions called a mipmap. This is used for the antialiasing of texture-mapped primitives.

External documentation.

# build3DMipmapLevels(Target, InternalFormat, Width, Height, Depth, Format, Type, Level, Base, Max, Data)

    -spec build3DMipmapLevels(Target, InternalFormat, Width, Height, Depth, Format, Type, Level, Base, Max,
                              Data) ->
                                 i()
                                 when
                                     Target :: enum(),
                                     InternalFormat :: i(),
                                     Width :: i(),
                                     Height :: i(),
                                     Depth :: i(),
                                     Format :: enum(),
                                     Type :: enum(),
                                     Level :: i(),
                                     Base :: i(),
                                     Max :: i(),
                                     Data :: binary().

`glu:build3DMipmapLevels/11` builds a subset of prefiltered three-dimensional texture maps of decreasing resolutions called a mipmap. This is used for the antialiasing of texture mapped primitives.

External documentation.

# build3DMipmaps(Target, InternalFormat, Width, Height, Depth, Format, Type, Data)

    -spec build3DMipmaps(Target, InternalFormat, Width, Height, Depth, Format, Type, Data) -> i()
                            when
                                Target :: enum(),
                                InternalFormat :: i(),
                                Width :: i(),
                                Height :: i(),
                                Depth :: i(),
                                Format :: enum(),
                                Type :: enum(),
                                Data :: binary().

`glu:build3DMipmaps/8` builds a series of prefiltered three-dimensional texture maps of decreasing resolutions called a mipmap. This is used for the antialiasing of texture-mapped primitives.

External documentation.

# checkExtension(ExtName, ExtString)

    -spec checkExtension(ExtName :: string(), ExtString :: string()) -> 0 | 1.

`glu:checkExtension/2` returns `?GLU_TRUE` if `ExtName` is supported otherwise `?GLU_FALSE` is returned.

External documentation.

# cylinder(Quad, Base, Top, Height, Slices, Stacks)

    -spec cylinder(Quad :: i(), Base :: f(), Top :: f(), Height :: f(), Slices :: i(), Stacks :: i()) -> ok.

`glu:cylinder/6` draws a cylinder oriented along the `z` axis. The base of the cylinder is placed at `z` = 0 and the top at z=height. Like a sphere, a cylinder is subdivided around the `z` axis into slices and along the `z` axis into stacks.

External documentation.

# deleteQuadric(Quad)

    -spec deleteQuadric(Quad :: i()) -> ok.

`glu:deleteQuadric/1` destroys the quadrics object (created with `glu:newQuadric/0`) and frees any memory it uses. Once `glu:deleteQuadric/1` has been called, `Quad` cannot be used again.

External documentation.

# disk(Quad, Inner, Outer, Slices, Loops)

    -spec disk(Quad :: i(), Inner :: f(), Outer :: f(), Slices :: i(), Loops :: i()) -> ok.

`glu:disk/5` renders a disk on the `z` = 0 plane. The disk has a radius of `Outer` and contains a concentric circular hole with a radius of `Inner`. If `Inner` is 0, then no hole is generated. The disk is subdivided around the `z` axis into slices (like pizza slices) and also about the `z` axis into rings (as specified by `Slices` and `Loops`, respectively).

External documentation.

# errorString(Error)

    -spec errorString(Error :: enum()) -> string().

`glu:errorString/1` produces an error string from a GL or GLU error code. The string is in ISO Latin 1 format. For example, `glu:errorString/1`(`?GLU_OUT_OF_MEMORY`) returns the string `out of memory`.

External documentation.

# getString(Name)

    -spec getString(Name :: enum()) -> string().

`glu:getString/1` returns a pointer to a static string describing the GLU version or the GLU extensions that are supported.

External documentation.

# lookAt(EyeX, EyeY, EyeZ, CenterX, CenterY, CenterZ, UpX, UpY, UpZ)

    -spec lookAt(EyeX, EyeY, EyeZ, CenterX, CenterY, CenterZ, UpX, UpY, UpZ) -> ok
                    when
                        EyeX :: f(),
                        EyeY :: f(),
                        EyeZ :: f(),
                        CenterX :: f(),
                        CenterY :: f(),
                        CenterZ :: f(),
                        UpX :: f(),
                        UpY :: f(),
                        UpZ :: f().

`glu:lookAt/9` creates a viewing matrix derived from an eye point, a reference point indicating the center of the scene, and an `UP` vector.

External documentation.

# newQuadric()

    -spec newQuadric() -> i().

`glu:newQuadric/0` creates and returns a pointer to a new quadrics object. This object must be referred to when calling quadrics rendering and control functions. A return value of 0 means that there is not enough memory to allocate the object.

External documentation.

# ortho2D(Left, Right, Bottom, Top)

    -spec ortho2D(Left :: f(), Right :: f(), Bottom :: f(), Top :: f()) -> ok.

`glu:ortho2D/4` sets up a two-dimensional orthographic viewing region. This is equivalent to calling `gl:ortho/6` with near=-1 and far=1.

External documentation.

# partialDisk(Quad, Inner, Outer, Slices, Loops, Start, Sweep)

    -spec partialDisk(Quad, Inner, Outer, Slices, Loops, Start, Sweep) -> ok
                         when
                             Quad :: i(),
                             Inner :: f(),
                             Outer :: f(),
                             Slices :: i(),
                             Loops :: i(),
                             Start :: f(),
                             Sweep :: f().

`glu:partialDisk/7` renders a partial disk on the z=0 plane. A partial disk is similar to a full disk, except that only the subset of the disk from `Start` through `Start` + `Sweep` is included (where 0 degrees is along the +f2yf axis, 90 degrees along the +`x` axis, 180 degrees along the -`y` axis, and 270 degrees along the -`x` axis).

External documentation.

# perspective(Fovy, Aspect, ZNear, ZFar)

    -spec perspective(Fovy :: f(), Aspect :: f(), ZNear :: f(), ZFar :: f()) -> ok.

`glu:perspective/4` specifies a viewing frustum into the world coordinate system. In general, the aspect ratio in `glu:perspective/4` should match the aspect ratio of the associated viewport. For example, aspect=2.0 means the viewer's angle of view is twice as wide in `x` as it is in `y`. If the viewport is twice as wide as it is tall, it displays the image without distortion.

External documentation.

# pickMatrix(X, Y, DelX, DelY, Viewport)

    -spec pickMatrix(X :: f(), Y :: f(), DelX :: f(), DelY :: f(), Viewport :: {i(), i(), i(), i()}) -> ok.

`glu:pickMatrix/5` creates a projection matrix that can be used to restrict drawing to a small region of the viewport. This is typically useful to determine what objects are being drawn near the cursor. Use `glu:pickMatrix/5` to restrict drawing to a small region around the cursor. Then, enter selection mode (with `gl:renderMode/1`) and rerender the scene. All primitives that would have been drawn near the cursor are identified and stored in the selection buffer.

External documentation.

# project(ObjX, ObjY, ObjZ, Model, Proj, View)

    -spec project(ObjX, ObjY, ObjZ, Model, Proj, View) -> {i(), WinX :: f(), WinY :: f(), WinZ :: f()}
                     when
                         ObjX :: f(),
                         ObjY :: f(),
                         ObjZ :: f(),
                         Model :: matrix(),
                         Proj :: matrix(),
                         View :: {i(), i(), i(), i()}.

`glu:project/6` transforms the specified object coordinates into window coordinates using `Model`, `Proj`, and `View`. The result is stored in `WinX`, `WinY`, and `WinZ`. A return value of `?GLU_TRUE` indicates success, a return value of `?GLU_FALSE` indicates failure.

External documentation.

# quadricDrawStyle(Quad, Draw)

    -spec quadricDrawStyle(Quad :: i(), Draw :: enum()) -> ok.

`glu:quadricDrawStyle/2` specifies the draw style for quadrics rendered with `Quad`. The legal values are as follows:

External documentation.

# quadricNormals(Quad, Normal)

    -spec quadricNormals(Quad :: i(), Normal :: enum()) -> ok.

`glu:quadricNormals/2` specifies what kind of normals are desired for quadrics rendered with `Quad`. The legal values are as follows:

External documentation.

# quadricOrientation(Quad, Orientation)

    -spec quadricOrientation(Quad :: i(), Orientation :: enum()) -> ok.

`glu:quadricOrientation/2` specifies what kind of orientation is desired for quadrics rendered with `Quad`. The `Orientation` values are as follows:

External documentation.

# quadricTexture(Quad, Texture)

    -spec quadricTexture(Quad :: i(), Texture :: 0 | 1) -> ok.

`glu:quadricTexture/2` specifies if texture coordinates should be generated for quadrics rendered with `Quad`. If the value of `Texture` is `?GLU_TRUE`, then texture coordinates are generated, and if `Texture` is `?GLU_FALSE`, they are not. The initial value is `?GLU_FALSE`.

External documentation.

# scaleImage(Format, WIn, HIn, TypeIn, DataIn, WOut, HOut, TypeOut, DataOut)

    -spec scaleImage(Format, WIn, HIn, TypeIn, DataIn, WOut, HOut, TypeOut, DataOut) -> i()
                        when
                            Format :: enum(),
                            WIn :: i(),
                            HIn :: i(),
                            TypeIn :: enum(),
                            DataIn :: binary(),
                            WOut :: i(),
                            HOut :: i(),
                            TypeOut :: enum(),
                            DataOut :: mem().

`glu:scaleImage/9` scales a pixel image using the appropriate pixel store modes to unpack data from the source image and pack data into the destination image.

External documentation.

# sphere(Quad, Radius, Slices, Stacks)

    -spec sphere(Quad :: i(), Radius :: f(), Slices :: i(), Stacks :: i()) -> ok.

`glu:sphere/4` draws a sphere of the given radius centered around the origin. The sphere is subdivided around the `z` axis into slices and along the `z` axis into stacks (similar to lines of longitude and latitude).

External documentation.

# tesselate(Normal, Vs)

    -spec tesselate(Normal, [Vs]) -> {Triangles, VertexPos}
                       when
                           Normal :: vertex(),
                           Vs :: vertex(),
                           Triangles :: [integer()],
                           VertexPos :: binary().

Triangulates a polygon, the polygon is specified by a `Normal` and `Vs` a list of vertex positions.

The function returns a list of indices of the vertices and a binary (64bit native float) containing an array of vertex positions, it starts with the vertices in `Vs` and may contain newly created vertices in the end.

# unProject4(WinX, WinY, WinZ, ClipW, Model, Proj, View, NearVal, FarVal)

    -spec unProject4(WinX, WinY, WinZ, ClipW, Model, Proj, View, NearVal, FarVal) ->
                        {i(), ObjX :: f(), ObjY :: f(), ObjZ :: f(), ObjW :: f()}
                        when
                            WinX :: f(),
                            WinY :: f(),
                            WinZ :: f(),
                            ClipW :: f(),
                            Model :: matrix(),
                            Proj :: matrix(),
                            View :: {i(), i(), i(), i()},
                            NearVal :: f(),
                            FarVal :: f().

`glu:unProject/6` maps the specified window coordinates into object coordinates using `Model`, `Proj`, and `View`. The result is stored in `ObjX`, `ObjY`, and `ObjZ`. A return value of `?GLU_TRUE` indicates success; a return value of `?GLU_FALSE` indicates failure.

External documentation.

# unProject(WinX, WinY, WinZ, Model, Proj, View)

    -spec unProject(WinX, WinY, WinZ, Model, Proj, View) -> {i(), ObjX :: f(), ObjY :: f(), ObjZ :: f()}
                       when
                           WinX :: f(),
                           WinY :: f(),
                           WinZ :: f(),
                           Model :: matrix(),
                           Proj :: matrix(),
                           View :: {i(), i(), i(), i()}.

Equivalent to `unProject4/9`.