rtcTraversableIntersect4/8/16(3)

  NAME

    rtcTravesableIntersect4/8/16 - finds the closest hits for a ray packet

  SYNOPSIS

    #include <embree4/rtcore.h>

    void rtcTraversableIntersect4(
      const int* valid,
      RTCTraversable traversable,
      struct RTCRayHit4* rayhit,
      struct RTCIntersectArguments* args = NULL
    );

    void rtcTraversableIntersect8(
      const int* valid,
      RTCTraversable traversable,
      struct RTCRayHit8* rayhit,
      struct RTCIntersectArguments* args = NULL
    );

    void rtcTraversableIntersect16(
      const int* valid,
      RTCTraversable traversable,
      struct RTCRayHit16* rayhit,
      struct RTCIntersectArguments* args = NULL
    );

  DESCRIPTION

The rtcTraversableIntersect4/8/16 functions are equivalent to rtcIntersect4/8/16 but take a traversable object (traversable argument) instead of a scene object.

For more details, refer to the documentation of rtcIntersect4/8/16.

  EXIT STATUS

For performance reasons this function does not do any error checks, thus will not set any error flags on failure.

  SEE ALSO

[rtcIntersect4/8/16], [rtcGetSceneTraversable]