jitter2
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## jitter2

jitter2 — Generates a segmented line with user-controllable random segments.

## Description

Generates a segmented line with user-controllable random segments.

## Syntax

    kout jitter2 ktotamp, kamp1, kcps1,
        kamp2, kcps2, kamp3, kcps3[ , iopt]

## Initialisation

iopt -- Optional, controls time of onset of effects. If zero (default) the output is zero until the end of the shortest kcps value. If not zero the effect starts immediately

## Performance

ktotamp -- Resulting amplitude of jitter2

kamp1 -- Amplitude of the first jitter component

kcps1 -- Speed of random variation of the first jitter component (expressed in cps)

kamp2 -- Amplitude of the second jitter component

kcps2 -- Speed of random variation of the second jitter component (expressed in cps)

kamp3 -- Amplitude of the third jitter component

kcps3 -- Speed of random variation of the third jitter component (expressed in cps)

jitter2 also generates a segmented line such as jitter, but in this case the result is similar to the sum of three randi opcodes, each one with a different amplitude and frequency value (see randi for more details), that can be varied at k-rate. Different effects can be obtained by varying the input arguments.

jitter2 can be used to make more natural and “analog-sounding” some static, dull sound. For best results, it is suggested to keep its amplitude moderate.

## Examples

Here is an example of the jitter2 opcode. It uses the file jitter2.csd.

Example 490. Example of the jitter2 opcode.

See the sections Real-time Audio and Command Line Flags for more information on using command line flags.

    <CsoundSynthesizer>
    <CsOptions>
    ; Select audio/midi flags here according to platform
    -odac     ;;;realtime audio out
    ;-iadc    ;;;uncomment -iadc if realtime audio input is needed too
    ; For Non-realtime ouput leave only the line below:
    ; -o jitter2.wav -W ;;; for file output any platform
    </CsOptions>
    <CsInstruments>

    sr = 44100
    ksmps = 32
    nchnls = 2
    0dbfs  = 1

    instr 1

    ktotamp init p4
    kamp1   init .5
    kcps1   init 10
    kamp2   init .5
    kcps2   init 2
    kamp3   init .5
    kcps3   init 3

    kj2  jitter2 ktotamp, kamp1, kcps1, kamp2, kcps2, kamp3, kcps3
    aout pluck 1, 200+kj2, 1000, 0, 1
    aout dcblock aout
         outs aout, aout

    endin
    </CsInstruments>
    <CsScore>

    i 1 0 15 2	;a bit jitter
    i 1 8 15 10	;some more
    i 1 16 15 20	;lots more
    e
    </CsScore>
    </CsoundSynthesizer>

## See also

Random (Noise) Generators

## Credits

Author: Gabriel Maldonado, John ffitch

New in Version 4.15

iopt new in version 6.08

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