# Uses of Class
org.apache.commons.math3.geometry.euclidean.threed.FieldVector3D

Packages that use FieldVector3D
Package
Description
org.apache.commons.math3.geometry.euclidean.threed
This package provides basic 3D geometry components.

## Uses of FieldVector3D in org.apache.commons.math3.geometry.euclidean.threed

Methods in org.apache.commons.math3.geometry.euclidean.threed that return FieldVector3D
Modifier and Type
Method
Description
`FieldVector3D<T>`
FieldVector3D.`add(double factor, FieldVector3D<T> v)`
Add a scaled vector to the instance.
`FieldVector3D<T>`
FieldVector3D.`add(double factor, Vector3D v)`
Add a scaled vector to the instance.
`FieldVector3D<T>`
FieldVector3D.`add(FieldVector3D<T> v)`
Add a vector to the instance.
`FieldVector3D<T>`
FieldVector3D.`add(Vector3D v)`
Add a vector to the instance.
`FieldVector3D<T>`
FieldVector3D.`add(T factor, FieldVector3D<T> v)`
Add a scaled vector to the instance.
`FieldVector3D<T>`
FieldVector3D.`add(T factor, Vector3D v)`
Add a scaled vector to the instance.
`FieldVector3D<T>`
FieldRotation.`applyInverseTo(FieldVector3D<T> u)`
Apply the inverse of the rotation to a vector.
`static <T extends RealFieldElement<T>>
FieldVector3D<T>`
FieldRotation.`applyInverseTo(Rotation r, FieldVector3D<T> u)`
Apply the inverse of a rotation to a vector.
`FieldVector3D<T>`
FieldRotation.`applyInverseTo(Vector3D u)`
Apply the inverse of the rotation to a vector.
`FieldVector3D<T>`
FieldRotation.`applyTo(FieldVector3D<T> u)`
Apply the rotation to a vector.
`static <T extends RealFieldElement<T>>
FieldVector3D<T>`
FieldRotation.`applyTo(Rotation r, FieldVector3D<T> u)`
Apply a rotation to a vector.
`FieldVector3D<T>`
FieldRotation.`applyTo(Vector3D u)`
Apply the rotation to a vector.
`FieldVector3D<T>`
FieldVector3D.`crossProduct(FieldVector3D<T> v)`
Compute the cross-product of the instance with another vector.
`static <T extends RealFieldElement<T>>
FieldVector3D<T>`
FieldVector3D.`crossProduct(FieldVector3D<T> v1, FieldVector3D<T> v2)`
Compute the cross-product of two vectors.
`static <T extends RealFieldElement<T>>
FieldVector3D<T>`
FieldVector3D.`crossProduct(FieldVector3D<T> v1, Vector3D v2)`
Compute the cross-product of two vectors.
`FieldVector3D<T>`
FieldVector3D.`crossProduct(Vector3D v)`
Compute the cross-product of the instance with another vector.
`static <T extends RealFieldElement<T>>
FieldVector3D<T>`
FieldVector3D.`crossProduct(Vector3D v1, FieldVector3D<T> v2)`
Compute the cross-product of two vectors.
`FieldVector3D<T>`
FieldRotation.`getAxis()`
Deprecated.
as of 3.6, replaced with `FieldRotation.getAxis(RotationConvention)`
`FieldVector3D<T>`
FieldRotation.`getAxis(RotationConvention convention)`
Get the normalized axis of the rotation.
`FieldVector3D<T>`
FieldVector3D.`negate()`
Get the opposite of the instance.
`FieldVector3D<T>`
FieldVector3D.`normalize()`
Get a normalized vector aligned with the instance.
`FieldVector3D<T>`
FieldVector3D.`orthogonal()`
Get a vector orthogonal to the instance.
`FieldVector3D<T>`
FieldVector3D.`scalarMultiply(double a)`
Multiply the instance by a scalar.
`FieldVector3D<T>`
FieldVector3D.`scalarMultiply(T a)`
Multiply the instance by a scalar.
`FieldVector3D<T>`
FieldVector3D.`subtract(double factor, FieldVector3D<T> v)`
Subtract a scaled vector from the instance.
`FieldVector3D<T>`
FieldVector3D.`subtract(double factor, Vector3D v)`
Subtract a scaled vector from the instance.
`FieldVector3D<T>`
FieldVector3D.`subtract(FieldVector3D<T> v)`
Subtract a vector from the instance.
`FieldVector3D<T>`
FieldVector3D.`subtract(Vector3D v)`
Subtract a vector from the instance.
`FieldVector3D<T>`
FieldVector3D.`subtract(T factor, FieldVector3D<T> v)`
Subtract a scaled vector from the instance.
`FieldVector3D<T>`
FieldVector3D.`subtract(T factor, Vector3D v)`
Subtract a scaled vector from the instance.
Methods in org.apache.commons.math3.geometry.euclidean.threed with parameters of type FieldVector3D
Modifier and Type
Method
Description
`FieldVector3D<T>`
FieldVector3D.`add(double factor, FieldVector3D<T> v)`
Add a scaled vector to the instance.
`FieldVector3D<T>`
FieldVector3D.`add(FieldVector3D<T> v)`
Add a vector to the instance.
`FieldVector3D<T>`
FieldVector3D.`add(T factor, FieldVector3D<T> v)`
Add a scaled vector to the instance.
`static <T extends RealFieldElement<T>>
T`
FieldVector3D.`angle(FieldVector3D<T> v1, FieldVector3D<T> v2)`
Compute the angular separation between two vectors.
`static <T extends RealFieldElement<T>>
T`
FieldVector3D.`angle(FieldVector3D<T> v1, Vector3D v2)`
Compute the angular separation between two vectors.
`static <T extends RealFieldElement<T>>
T`
FieldVector3D.`angle(Vector3D v1, FieldVector3D<T> v2)`
Compute the angular separation between two vectors.
`FieldVector3D<T>`
FieldRotation.`applyInverseTo(FieldVector3D<T> u)`
Apply the inverse of the rotation to a vector.
`static <T extends RealFieldElement<T>>
FieldVector3D<T>`
FieldRotation.`applyInverseTo(Rotation r, FieldVector3D<T> u)`
Apply the inverse of a rotation to a vector.
`FieldVector3D<T>`
FieldRotation.`applyTo(FieldVector3D<T> u)`
Apply the rotation to a vector.
`static <T extends RealFieldElement<T>>
FieldVector3D<T>`
FieldRotation.`applyTo(Rotation r, FieldVector3D<T> u)`
Apply a rotation to a vector.
`FieldVector3D<T>`
FieldVector3D.`crossProduct(FieldVector3D<T> v)`
Compute the cross-product of the instance with another vector.
`static <T extends RealFieldElement<T>>
FieldVector3D<T>`
FieldVector3D.`crossProduct(FieldVector3D<T> v1, FieldVector3D<T> v2)`
Compute the cross-product of two vectors.
`static <T extends RealFieldElement<T>>
FieldVector3D<T>`
FieldVector3D.`crossProduct(FieldVector3D<T> v1, Vector3D v2)`
Compute the cross-product of two vectors.
`static <T extends RealFieldElement<T>>
FieldVector3D<T>`
FieldVector3D.`crossProduct(Vector3D v1, FieldVector3D<T> v2)`
Compute the cross-product of two vectors.
`T`
FieldVector3D.`distance(FieldVector3D<T> v)`
Compute the distance between the instance and another vector according to the L2 norm.
`static <T extends RealFieldElement<T>>
T`
FieldVector3D.`distance(FieldVector3D<T> v1, FieldVector3D<T> v2)`
Compute the distance between two vectors according to the L2 norm.
`static <T extends RealFieldElement<T>>
T`
FieldVector3D.`distance(FieldVector3D<T> v1, Vector3D v2)`
Compute the distance between two vectors according to the L2 norm.
`static <T extends RealFieldElement<T>>
T`
FieldVector3D.`distance(Vector3D v1, FieldVector3D<T> v2)`
Compute the distance between two vectors according to the L2 norm.
`T`
FieldVector3D.`distance1(FieldVector3D<T> v)`
Compute the distance between the instance and another vector according to the L1 norm.
`static <T extends RealFieldElement<T>>
T`
FieldVector3D.`distance1(FieldVector3D<T> v1, FieldVector3D<T> v2)`
Compute the distance between two vectors according to the L1 norm.
`static <T extends RealFieldElement<T>>
T`
FieldVector3D.`distance1(FieldVector3D<T> v1, Vector3D v2)`
Compute the distance between two vectors according to the L1 norm.
`static <T extends RealFieldElement<T>>
T`
FieldVector3D.`distance1(Vector3D v1, FieldVector3D<T> v2)`
Compute the distance between two vectors according to the L1 norm.
`T`
FieldVector3D.`distanceInf(FieldVector3D<T> v)`
Compute the distance between the instance and another vector according to the L∞ norm.
`static <T extends RealFieldElement<T>>
T`
FieldVector3D.`distanceInf(FieldVector3D<T> v1, FieldVector3D<T> v2)`
Compute the distance between two vectors according to the L∞ norm.
`static <T extends RealFieldElement<T>>
T`
FieldVector3D.`distanceInf(FieldVector3D<T> v1, Vector3D v2)`
Compute the distance between two vectors according to the L∞ norm.
`static <T extends RealFieldElement<T>>
T`
FieldVector3D.`distanceInf(Vector3D v1, FieldVector3D<T> v2)`
Compute the distance between two vectors according to the L∞ norm.
`T`
FieldVector3D.`distanceSq(FieldVector3D<T> v)`
Compute the square of the distance between the instance and another vector.
`static <T extends RealFieldElement<T>>
T`
FieldVector3D.`distanceSq(FieldVector3D<T> v1, FieldVector3D<T> v2)`
Compute the square of the distance between two vectors.
`static <T extends RealFieldElement<T>>
T`
FieldVector3D.`distanceSq(FieldVector3D<T> v1, Vector3D v2)`
Compute the square of the distance between two vectors.
`static <T extends RealFieldElement<T>>
T`
FieldVector3D.`distanceSq(Vector3D v1, FieldVector3D<T> v2)`
Compute the square of the distance between two vectors.
`T`
FieldVector3D.`dotProduct(FieldVector3D<T> v)`
Compute the dot-product of the instance and another vector.
`static <T extends RealFieldElement<T>>
T`
FieldVector3D.`dotProduct(FieldVector3D<T> v1, FieldVector3D<T> v2)`
Compute the dot-product of two vectors.
`static <T extends RealFieldElement<T>>
T`
FieldVector3D.`dotProduct(FieldVector3D<T> v1, Vector3D v2)`
Compute the dot-product of two vectors.
`static <T extends RealFieldElement<T>>
T`
FieldVector3D.`dotProduct(Vector3D v1, FieldVector3D<T> v2)`
Compute the dot-product of two vectors.
`FieldVector3D<T>`
FieldVector3D.`subtract(double factor, FieldVector3D<T> v)`
Subtract a scaled vector from the instance.
`FieldVector3D<T>`
FieldVector3D.`subtract(FieldVector3D<T> v)`
Subtract a vector from the instance.
`FieldVector3D<T>`
FieldVector3D.`subtract(T factor, FieldVector3D<T> v)`
Subtract a scaled vector from the instance.
Constructors in org.apache.commons.math3.geometry.euclidean.threed with parameters of type FieldVector3D
Modifier
Constructor
Description
``
`FieldRotation(FieldVector3D<T> u, FieldVector3D<T> v)`
Build one of the rotations that transform one vector into another one.
``
`FieldRotation(FieldVector3D<T> u1, FieldVector3D<T> u2, FieldVector3D<T> v1, FieldVector3D<T> v2)`
Build the rotation that transforms a pair of vectors into another pair.
``
`FieldRotation(FieldVector3D<T> axis, T angle)`
Deprecated.
as of 3.6, replaced with `FieldRotation(FieldVector3D, RealFieldElement, RotationConvention)`
``
`FieldRotation(FieldVector3D<T> axis, T angle, RotationConvention convention)`
Build a rotation from an axis and an angle.
``
`FieldVector3D(double a, FieldVector3D<T> u)`
Multiplicative constructor Build a vector from another one and a scale factor.
``
`FieldVector3D(double a1, FieldVector3D<T> u1, double a2, FieldVector3D<T> u2)`
Linear constructor Build a vector from two other ones and corresponding scale factors.
``
`FieldVector3D(double a1, FieldVector3D<T> u1, double a2, FieldVector3D<T> u2, double a3, FieldVector3D<T> u3)`
Linear constructor Build a vector from three other ones and corresponding scale factors.
``
`FieldVector3D(double a1, FieldVector3D<T> u1, double a2, FieldVector3D<T> u2, double a3, FieldVector3D<T> u3, double a4, FieldVector3D<T> u4)`
Linear constructor Build a vector from four other ones and corresponding scale factors.
``
`FieldVector3D(T a, FieldVector3D<T> u)`
Multiplicative constructor Build a vector from another one and a scale factor.
``
`FieldVector3D(T a1, FieldVector3D<T> u1, T a2, FieldVector3D<T> u2)`
Linear constructor Build a vector from two other ones and corresponding scale factors.
``
`FieldVector3D(T a1, FieldVector3D<T> u1, T a2, FieldVector3D<T> u2, T a3, FieldVector3D<T> u3)`
Linear constructor Build a vector from three other ones and corresponding scale factors.
``
`FieldVector3D(T a1, FieldVector3D<T> u1, T a2, FieldVector3D<T> u2, T a3, FieldVector3D<T> u3, T a4, FieldVector3D<T> u4)`
Linear constructor Build a vector from four other ones and corresponding scale factors.