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sound_type.h File Reference

Defines the SoundType enum. More...

`#include <string>`
Include dependency graph for sound_type.h:

## Enumerations

enum

SoundType {
SOUND_NONE = -1 , SOUND_CLICK = 0 , SOUND_BOUM = 1 , SOUND_EXPLO = 2 ,
SOUND_FLYh = 3 , SOUND_FLY = 4 , SOUND_STEPs = 5 , SOUND_MOTORw = 6 ,
SOUND_MOTORt = 7 , SOUND_MOTORr = 8 , SOUND_ERROR = 9 , SOUND_CONVERT = 10 ,
SOUND_ENERGY = 11 , SOUND_PLOUF = 12 , SOUND_BLUP = 13 , SOUND_WARNING = 14 ,
SOUND_DERRICK = 15 , SOUND_LABO = 16 , SOUND_STATION = 17 , SOUND_REPAIR = 18 ,
SOUND_RESEARCH = 19 , SOUND_INSECTs = 20 , SOUND_BURN = 21 , SOUND_TZOING = 22 ,
SOUND_GGG = 23 , SOUND_MANIP = 24 , SOUND_FIRE = 25 , SOUND_HUMAN1 = 26 ,
SOUND_STEPw = 27 , SOUND_SWIM = 28 , SOUND_RADAR = 29 , SOUND_BUILD = 30 ,
SOUND_ALARM = 31 , SOUND_SLIDE = 32 , SOUND_EXPLOi = 33 , SOUND_INSECTa = 34 ,
SOUND_INSECTb = 35 , SOUND_INSECTw = 36 , SOUND_INSECTm = 37 , SOUND_TREMBLE = 38 ,
SOUND_PSHHH = 39 , SOUND_NUCLEAR = 40 , SOUND_INFO = 41 , SOUND_OPEN = 42 ,
SOUND_CLOSE = 43 , SOUND_FACTORY = 44 , SOUND_EGG = 45 , SOUND_MOTORs = 46 ,
SOUND_MOTORi = 47 , SOUND_SHIELD = 48 , SOUND_FIREi = 49 , SOUND_GUNDEL = 50 ,
SOUND_PSHHH2 = 51 , SOUND_MESSAGE = 52 , SOUND_BOUMm = 53 , SOUND_BOUMv = 54 ,
SOUND_BOUMs = 55 , SOUND_EXPLOl = 56 , SOUND_EXPLOlp = 57 , SOUND_EXPLOp = 58 ,
SOUND_STEPh = 59 , SOUND_STEPm = 60 , SOUND_POWERON = 61 , SOUND_POWEROFF = 62 ,
SOUND_AIE = 63 , SOUND_WAYPOINT = 64 , SOUND_RECOVER = 65 , SOUND_DEADi = 66 ,
SOUND_JOSTLE = 67 , SOUND_GFLAT = 68 , SOUND_DEADg = 69 , SOUND_DEADw = 70 ,
SOUND_FLYf = 71 , SOUND_ALARMt = 72 , SOUND_FINDING = 73 , SOUND_THUMP = 74 ,
SOUND_TOUCH = 75 , SOUND_BLITZ = 76 , SOUND_MUSHROOM = 77 , SOUND_FIREp = 78 ,
SOUND_EXPLOg1 = 79 , SOUND_EXPLOg2 = 80 , SOUND_MOTORd = 81 , SOUND_ALARMs = 82 ,
SOUND_MAX
}

| Enum representing sound file. More...

## Functions

SoundType | ParseSoundType (const std::string &str)

## Detailed Description

Defines the SoundType enum.

## Enumeration Type Documentation

## SoundType

enum SoundType

Enum representing sound file.

Enumerator
SOUND_NONE | Silence.
SOUND_CLICK | Keybinding change.
SOUND_BOUM | Landing on ground bump.
SOUND_EXPLO | Building explosion.
SOUND_FLYh | Jet engine (SpaceShip) landing.
SOUND_FLY | Jet engine (SpaceShip & WingedBot) flying.
SOUND_STEPs | Step on grass/mud.
SOUND_MOTORw | WheeledBot engine.
SOUND_MOTORt | TrackedBot engine.
SOUND_MOTORr | SpecialBot engine.
SOUND_ERROR | DisplayError message.
SOUND_CONVERT | Converter processing.
SOUND_ENERGY | PowerStation recharging #1/Menu particle #1.
SOUND_PLOUF | Water splash.
SOUND_BLUP | Swimming #1.
SOUND_WARNING | DisplayWarning message.
SOUND_DERRICK | Derrick digging.
SOUND_LABO | AutoLab processing sample.
SOUND_STATION | PowerStation recharging #2/Menu particle #2.
SOUND_REPAIR | RepairCenter/Sniffer sniffing.
SOUND_RESEARCH | ResearchCenter processing.
SOUND_INSECTs | AlienSpider roar.
SOUND_BURN | Burning.
SOUND_TZOING | EPSITEC's Brand "TZOING!".
SOUND_GGG | Electricity/Menu particle #3.
SOUND_MANIP | Bot mechanic arm manipulating.
SOUND_FIRE | ShooterBot shooting.
SOUND_HUMAN1 | Astronaut breathing.
SOUND_STEPw | Step under the water.
SOUND_SWIM | Swimming #2.
SOUND_RADAR | RadarStation "DING!"/Menu particle #4.
SOUND_BUILD | Building processing.
SOUND_ALARM | Bot energy alarm/Menu particle #5.
SOUND_SLIDE | WingedBot engine.
SOUND_EXPLOi | AlienInsect exploding scream.
SOUND_INSECTa | AlienAnt roar.
SOUND_INSECTb | AlienWasp roar.
SOUND_INSECTw | AlienWorm roar.
SOUND_INSECTm | AlienQueen roar.
SOUND_TREMBLE | Building ambient.
SOUND_PSHHH | SpecialBot engine "PSHHH!"/Menu particle #6.
SOUND_NUCLEAR | NuclearPlant processing.
SOUND_INFO | DisplayInfo message/Menu particle #7.
SOUND_OPEN | Converter open/close.
SOUND_CLOSE | Converter slam.
SOUND_FACTORY | BotFactory processing.
SOUND_EGG | AlienEgg breaking eggshell.
SOUND_MOTORs | Subber engine.
SOUND_MOTORi | LeggedBot engine.
SOUND_SHIELD | Shielder shielding.
SOUND_FIREi | OrgaShooterBot shooting.
SOUND_GUNDEL | Neutralized AlienInsect's fire under the shield.
SOUND_PSHHH2 | Shielder mechanic tower manipulating.
SOUND_MESSAGE | DisplayMessage message.
SOUND_BOUMm | Metal bang.
SOUND_BOUMv | Plant bang.
SOUND_BOUMs | Smooth bang.
SOUND_EXPLOl | Bot explosion.
SOUND_EXPLOlp | Power explosion.
SOUND_EXPLOp | Bot/Power explosion.
SOUND_STEPh | Step on a rock #1.
SOUND_STEPm | Step on a rock #2.
SOUND_POWERON | Power on.
SOUND_POWEROFF | Power off.
SOUND_AIE | Astronaut pain "AIE!".
SOUND_WAYPOINT | WayPoint/Target2 activate/Flag placing.
SOUND_RECOVER | Recycler sound.
SOUND_DEADi | AlienInsect dying scream.
SOUND_JOSTLE | Leaf shaking.
SOUND_GFLAT | FlatGround probing/Menu particle #8.
SOUND_DEADg | Astronaut death "AU!".
SOUND_DEADw | Astronaut drown "AHU!AHU!".
SOUND_FLYf | Jet engine overheating.
SOUND_ALARMt | Bot temperature alarm/Menu particle #9.
SOUND_FINDING | Vault opening/ProxyActivating an object.
SOUND_THUMP | Thumper thumping.
SOUND_TOUCH | Bot getting damage.
SOUND_BLITZ | Thunder.
SOUND_MUSHROOM | Mushroom poisoning.
SOUND_FIREp | PhazerShooter shooting.
SOUND_EXPLOg1 | ShooterBots damaging objects.
SOUND_EXPLOg2 | OrgaShooterBots damaging objects.
SOUND_MOTORd | Scribbler/ToyBot engine.
SOUND_ALARMs | Bot shield alarm.
SOUND_MAX | number of items in enum