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Here is a list of all documented variables with links to the class documentation for each member:

### - p -

- p1 : Gfx::ModelTriangle, Gfx::ModelTriangleV1AndV2
- p2 : Gfx::ModelTriangle, Gfx::ModelTriangleV1AndV2
- p3 : Gfx::ModelTriangle, Gfx::ModelTriangleV1AndV2
- padToNearestPowerOfTwo : Gfx::TextureCreateParams
- parentName : Gfx::ModelMeshHeaderV3
- phase : Gfx::EngineGroundMark
- points : CScoreboard::Score
- pos : Gfx::EngineGroundMark, Gfx::EngineGroundSpot, Gfx::EngineShadow, Ui::HyperMarker
- position : Gfx::Light, Gfx::LightLocations, Gfx::ModelMeshHeaderV3
- primary : InputBinding
- primaryTexture : Gfx::UniformLocations
- priority : Gfx::DynamicLight
- prog : CBot::CBotCStack::Data
- progress : Gfx::LightProgression
- projectionMatrix : Gfx::UniformLocations
- px1 : Gfx::CCloud::CloudLine, Gfx::CWater::WaterLine