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CPhysics Member List

This is the complete list of members for CPhysics, including all inherited members.

CPhysics(COldObject *object) (defined in CPhysics) | CPhysics |
CrashParticle(float crash) (defined in CPhysics) | CPhysics | protected
DeleteObject(bool bAll=false) (defined in CPhysics) | CPhysics |
EffectUpdate(float aTime, float rTime) (defined in CPhysics) | CPhysics | protected
EventFrame(const Event &event) (defined in CPhysics) | CPhysics | protected
EventProcess(const Event &event) (defined in CPhysics) | CPhysics |
ExploHimself(ObjectType iType, ObjectType oType, float force) (defined in CPhysics) | CPhysics | protected
ExploOther(ObjectType iType, CObject *pObj, ObjectType oType, float force) (defined in CPhysics) | CPhysics | protected
FloorAdapt(float aTime, float rTime, Math::Vector &pos, Math::Vector &angle) (defined in CPhysics) | CPhysics | protected
FloorAngle(const Math::Vector &pos, Math::Vector &angle) (defined in CPhysics) | CPhysics | protected
FrameParticle(float aTime, float rTime) (defined in CPhysics) | CPhysics | protected
GetCirMotion(PhysicsMode mode) (defined in CPhysics) | CPhysics |
GetCirMotionX(PhysicsMode mode) (defined in CPhysics) | CPhysics |
GetCirMotionY(PhysicsMode mode) (defined in CPhysics) | CPhysics |
GetCirMotionZ(PhysicsMode mode) (defined in CPhysics) | CPhysics |
GetCirStopLength() (defined in CPhysics) | CPhysics |
GetCollision() (defined in CPhysics) | CPhysics |
GetError() (defined in CPhysics) | CPhysics |
GetFallDamageFraction() (defined in CPhysics) | CPhysics |
GetFallingHeight() (defined in CPhysics) | CPhysics |
GetFloorHeight() (defined in CPhysics) | CPhysics |
GetFreeze() (defined in CPhysics) | CPhysics |
GetGravity() (defined in CPhysics) | CPhysics |
GetLand() (defined in CPhysics) | CPhysics |
GetLinLength(float dist) (defined in CPhysics) | CPhysics |
GetLinMaxLength(float dir) (defined in CPhysics) | CPhysics |
GetLinMotion(PhysicsMode mode) (defined in CPhysics) | CPhysics |
GetLinMotionX(PhysicsMode mode) (defined in CPhysics) | CPhysics |
GetLinMotionY(PhysicsMode mode) (defined in CPhysics) | CPhysics |
GetLinMotionZ(PhysicsMode mode) (defined in CPhysics) | CPhysics |
GetLinStopLength(PhysicsMode sMode=MO_ADVSPEED, PhysicsMode aMode=MO_STOACCEL) (defined in CPhysics) | CPhysics |
GetLinTimeLength(float dist, float dir=1.0f) (defined in CPhysics) | CPhysics |
GetMinFallingHeight() (defined in CPhysics) | CPhysics |
GetMotor() (defined in CPhysics) | CPhysics |
GetMotorSpeed() (defined in CPhysics) | CPhysics |
GetMotorSpeedX() (defined in CPhysics) | CPhysics |
GetMotorSpeedY() (defined in CPhysics) | CPhysics |
GetMotorSpeedZ() (defined in CPhysics) | CPhysics |
GetSwim() (defined in CPhysics) | CPhysics |
JostleObject(CJostleableObject *pObj, Math::Vector iPos, float iRad) (defined in CPhysics) | CPhysics | protected
JostleObject(CObject *pObj, float force) (defined in CPhysics) | CPhysics | protected
m_absorbWater (defined in CPhysics) | CPhysics | protected
m_bCollision (defined in CPhysics) | CPhysics | protected
m_bForceUpdate (defined in CPhysics) | CPhysics | protected
m_bFreeze (defined in CPhysics) | CPhysics | protected
m_bLand (defined in CPhysics) | CPhysics | protected
m_bLowLevel (defined in CPhysics) | CPhysics | protected
m_bMotor (defined in CPhysics) | CPhysics | protected
m_bObstacle (defined in CPhysics) | CPhysics | protected
m_bSoundSlow (defined in CPhysics) | CPhysics | protected
m_bSwim (defined in CPhysics) | CPhysics | protected
m_bWheelParticleBrake (defined in CPhysics) | CPhysics | protected
m_camera (defined in CPhysics) | CPhysics | protected
m_cirMotion (defined in CPhysics) | CPhysics | protected
m_cirVibrationFactor (defined in CPhysics) | CPhysics | protected
m_engine (defined in CPhysics) | CPhysics | protected
m_fallDamageFraction (defined in CPhysics) | CPhysics | protected
m_fallingHeight (defined in CPhysics) | CPhysics | protected
m_floorHeight (defined in CPhysics) | CPhysics | protected
m_floorLevel (defined in CPhysics) | CPhysics | protected
m_gravity (defined in CPhysics) | CPhysics | protected
m_inclinaisonFactor (defined in CPhysics) | CPhysics | protected
m_lastEnergy (defined in CPhysics) | CPhysics | protected
m_lastFlameParticle (defined in CPhysics) | CPhysics | protected
m_lastMotorParticle (defined in CPhysics) | CPhysics | protected
m_lastPloufParticle (defined in CPhysics) | CPhysics | protected
m_lastPowerParticle (defined in CPhysics) | CPhysics | protected
m_lastSlideParticle (defined in CPhysics) | CPhysics | protected
m_lastSoundInsect (defined in CPhysics) | CPhysics | protected
m_lastSoundWater (defined in CPhysics) | CPhysics | protected
m_lastUnderParticle (defined in CPhysics) | CPhysics | protected
m_lastWaterParticle (defined in CPhysics) | CPhysics | protected
m_lightMan (defined in CPhysics) | CPhysics | protected
m_linMotion (defined in CPhysics) | CPhysics | protected
m_linVibrationFactor (defined in CPhysics) | CPhysics | protected
m_minFallingHeight (defined in CPhysics) | CPhysics | protected
m_motion (defined in CPhysics) | CPhysics | protected
m_motorSpeed (defined in CPhysics) | CPhysics | protected
m_object (defined in CPhysics) | CPhysics | protected
m_particle (defined in CPhysics) | CPhysics | protected
m_reactorTemperature (defined in CPhysics) | CPhysics | protected
m_repeatCollision (defined in CPhysics) | CPhysics | protected
m_restBreakParticle (defined in CPhysics) | CPhysics | protected
m_sound (defined in CPhysics) | CPhysics | protected
m_soundChannel (defined in CPhysics) | CPhysics | protected
m_soundChannelSlide (defined in CPhysics) | CPhysics | protected
m_soundTimeBoum (defined in CPhysics) | CPhysics | protected
m_soundTimeJostle (defined in CPhysics) | CPhysics | protected
m_soundTimePshhh (defined in CPhysics) | CPhysics | protected
m_terrain (defined in CPhysics) | CPhysics | protected
m_time (defined in CPhysics) | CPhysics | protected
m_timeReactorFail (defined in CPhysics) | CPhysics | protected
m_timeUnderWater (defined in CPhysics) | CPhysics | protected
m_water (defined in CPhysics) | CPhysics | protected
m_wheelParticlePos (defined in CPhysics) | CPhysics | protected
MotorParticle(float aTime, float rTime) (defined in CPhysics) | CPhysics | protected
MotorUpdate(float aTime, float rTime) (defined in CPhysics) | CPhysics | protected
ObjectAdapt(const Math::Vector &pos, const Math::Vector &angle) (defined in CPhysics) | CPhysics | protected
PowerParticle(float factor, bool bBreak) (defined in CPhysics) | CPhysics | protected
Read(CLevelParserLine *line) (defined in CPhysics) | CPhysics |
SetCirMotion(PhysicsMode mode, Math::Vector value) (defined in CPhysics) | CPhysics |
SetCirMotionX(PhysicsMode mode, float value) (defined in CPhysics) | CPhysics |
SetCirMotionY(PhysicsMode mode, float value) (defined in CPhysics) | CPhysics |
SetCirMotionZ(PhysicsMode mode, float value) (defined in CPhysics) | CPhysics |
SetCollision(bool bCollision) (defined in CPhysics) | CPhysics |
SetFallDamageFraction(float value) (defined in CPhysics) | CPhysics |
SetFalling() (defined in CPhysics) | CPhysics | protected
SetFreeze(bool bFreeze) (defined in CPhysics) | CPhysics |
SetGravity(float value) (defined in CPhysics) | CPhysics |
SetLand(bool bState) (defined in CPhysics) | CPhysics |
SetLinMotion(PhysicsMode mode, Math::Vector value) (defined in CPhysics) | CPhysics |
SetLinMotionX(PhysicsMode mode, float value) (defined in CPhysics) | CPhysics |
SetLinMotionY(PhysicsMode mode, float value) (defined in CPhysics) | CPhysics |
SetLinMotionZ(PhysicsMode mode, float value) (defined in CPhysics) | CPhysics |
SetMinFallingHeight(float value) (defined in CPhysics) | CPhysics |
SetMotion(CMotion *motion) (defined in CPhysics) | CPhysics |
SetMotor(bool bState) (defined in CPhysics) | CPhysics |
SetMotorSpeed(Math::Vector speed) (defined in CPhysics) | CPhysics |
SetMotorSpeedX(float speed) (defined in CPhysics) | CPhysics |
SetMotorSpeedY(float speed) (defined in CPhysics) | CPhysics |
SetMotorSpeedZ(float speed) (defined in CPhysics) | CPhysics |
SetSwim(bool bState) (defined in CPhysics) | CPhysics |
SoundMotor(float rTime) (defined in CPhysics) | CPhysics | protected
SoundMotorFull(float rTime, ObjectType type) (defined in CPhysics) | CPhysics | protected
SoundMotorSlow(float rTime, ObjectType type) (defined in CPhysics) | CPhysics | protected
SoundMotorStop(float rTime, ObjectType type) (defined in CPhysics) | CPhysics | protected
SoundReactorFull(float rTime, ObjectType type) (defined in CPhysics) | CPhysics | protected
SoundReactorStop(float rTime, ObjectType type) (defined in CPhysics) | CPhysics | protected
UpdateMotionStruct(float rTime, Motion &motion) (defined in CPhysics) | CPhysics | protected
WaterFrame(float aTime, float rTime) (defined in CPhysics) | CPhysics | protected
WaterParticle(float aTime, Math::Vector pos, ObjectType type, float floor, float advance, float turn) (defined in CPhysics) | CPhysics | protected
WheelParticle(TraceColor color, float width) (defined in CPhysics) | CPhysics | protected
Write(CLevelParserLine *line) (defined in CPhysics) | CPhysics |
~CPhysics() (defined in CPhysics) | CPhysics |