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device.h File Reference

Abstract graphics device - CDevice class and related structs/enums. More...

`#include "graphics/core/color.h"`
`#include "graphics/core/texture.h"`
`#include "graphics/core/vertex.h"`
`#include "math/intpoint.h"`
`#include <memory>`
`#include <string>`
Include dependency graph for device.h:

## Classes

struct | Gfx::DeviceConfig
| General config for graphics device. More...
struct | Gfx::DeviceCapabilities
| This structs contains various capabilities of graphics device. More...
class | Gfx::CFrameBufferPixels
class | Gfx::CDevice
| Abstract interface of graphics device. More...

## Namespaces

namespace | Math
| Namespace for (new) math code.
namespace | Gfx
| Namespace for (new) graphics code.

## Enumerations

enum | Gfx::TextureUnit { TEXTURE_PRIMARY = 0 , TEXTURE_SECONDARY = 1 , TEXTURE_SHADOW = 2 }
| Texture unit values for binding textures. More...
enum | Gfx::TransformType { TRANSFORM_WORLD , TRANSFORM_VIEW , TRANSFORM_PROJECTION , TRANSFORM_SHADOW }
| Type of transformation in rendering pipeline. More...
enum | Gfx::RenderState { RENDER_STATE_LIGHTING , RENDER_STATE_BLENDING , RENDER_STATE_FOG , RENDER_STATE_DEPTH_TEST , RENDER_STATE_DEPTH_WRITE , RENDER_STATE_ALPHA_TEST , RENDER_STATE_CULLING , RENDER_STATE_DEPTH_BIAS , RENDER_STATE_SHADOW_MAPPING }
| Render states that can be enabled/disabled. More...
enum | Gfx::RenderMode { RENDER_MODE_NORMAL , RENDER_MODE_INTERFACE , RENDER_MODE_SHADOW }
| Render modes the graphics device can be in. More...
enum | Gfx::CompFunc { COMP_FUNC_NEVER , COMP_FUNC_LESS , COMP_FUNC_EQUAL , COMP_FUNC_NOTEQUAL , COMP_FUNC_LEQUAL , COMP_FUNC_GREATER , COMP_FUNC_GEQUAL , COMP_FUNC_ALWAYS }
| Type of function used to compare values. More...
enum | Gfx::BlendFunc { BLEND_ZERO , BLEND_ONE , BLEND_SRC_COLOR , BLEND_INV_SRC_COLOR , BLEND_DST_COLOR , BLEND_INV_DST_COLOR , BLEND_SRC_ALPHA , BLEND_INV_SRC_ALPHA , BLEND_DST_ALPHA , BLEND_INV_DST_ALPHA , BLEND_SRC_ALPHA_SATURATE }
| Type of blending function. More...
enum | Gfx::FogMode { FOG_LINEAR , FOG_EXP , FOG_EXP2 }
| Type of fog calculation function. More...
enum | Gfx::CullMode { Gfx::CULL_CW , Gfx::CULL_CCW }
| Culling mode for polygons. More...
enum | Gfx::ShadeModel { SHADE_FLAT , SHADE_SMOOTH }
| Shade model used in rendering. More...
enum | Gfx::FillMode { Gfx::FILL_POINT , Gfx::FILL_LINES , Gfx::FILL_POLY }
| Polygon fill mode. More...
enum | Gfx::PrimitiveType { PRIMITIVE_POINTS , PRIMITIVE_LINES , PRIMITIVE_LINE_STRIP , PRIMITIVE_LINE_LOOP , PRIMITIVE_TRIANGLES , PRIMITIVE_TRIANGLE_STRIP , PRIMITIVE_TRIANGLE_FAN }
| Type of primitive to render. More...
enum | Gfx::FrustumPlane { FRUSTUM_PLANE_LEFT = 0x01 , FRUSTUM_PLANE_RIGHT = 0x02 , FRUSTUM_PLANE_TOP = 0x04 , FRUSTUM_PLANE_BOTTOM = 0x08 , FRUSTUM_PLANE_FRONT = 0x10 , FRUSTUM_PLANE_BACK = 0x20 , FRUSTUM_PLANE_ALL }
| Planes of frustum space. More...
enum | Gfx::RenderTarget { RENDER_TARGET_COLOR , RENDER_TARGET_DEPTH , RENDER_TARGET_STENCIL }
| Render targets for rendering to textures. More...

## Detailed Description

Abstract graphics device - CDevice class and related structs/enums.