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Gfx::CEngine Member List

This is the complete list of members for Gfx::CEngine, including all inherited members.

AddBaseObjQuick(int baseObjRank, const EngineBaseObjDataTier &buffer, std::string tex1Name, std::string tex2Name, bool globalUpdate) | Gfx::CEngine |
AddBaseObjTriangles(int baseObjRank, const std::vector< Gfx::ModelTriangle > &triangles) | Gfx::CEngine |
AddBaseObjTriangles(int baseObjRank, const std::vector< VertexTex2 > &vertices, const Material &material, int state, std::string tex1Name, std::string tex2Name) (defined in Gfx::CEngine) | Gfx::CEngine | protected
AddDebugGotoLine(std::vector< Gfx::VertexCol > line) (defined in Gfx::CEngine) | Gfx::CEngine |
AddLevel2(EngineBaseObject &p1, const std::string &tex1Name, const std::string &tex2Name) | Gfx::CEngine | protected
AddLevel3(EngineBaseObjTexTier &p3, EngineTriangleType type, const Material &material, int state) | Gfx::CEngine | protected
AddStaticMesh(const std::string &key, const Gfx::CModelMesh *mesh, const Math::Matrix &worldMatrix) | Gfx::CEngine |
AddStaticMeshShadowSpot(int meshHandle, const Gfx::ModelShadowSpot &shadowSpot) | Gfx::CEngine |
AddStatisticTriangle(int count) | Gfx::CEngine |
ApplyChange() | Gfx::CEngine |
Capture3DScene() | Gfx::CEngine | protected
CEngine(CApplication *app, CSystemUtils *systemUtils) (defined in Gfx::CEngine) | Gfx::CEngine |
ChangeSecondTexture(int objRank, const std::string &tex2Name) | Gfx::CEngine |
ChangeTextureColor(const std::string &texName, const std::string &srcName, Color colorRef1, Color colorNew1, Color colorRef2, Color colorNew2, float tolerance1, float tolerance2, Math::Point ts, Math::Point ti, Math::Point *exclude=nullptr, float shift=0.0f, bool hsv=false) | Gfx::CEngine |
ChangeTextureColor(const std::string &texName, Color colorRef1, Color colorNew1, Color colorRef2, Color colorNew2, float tolerance1, float tolerance2, Math::Point ts, Math::Point ti, Math::Point *exclude=nullptr, float shift=0.0f, bool hsv=false) (defined in Gfx::CEngine) | Gfx::CEngine |
ChangeTextureMapping(int objRank, const Material &mat, int state, const std::string &tex1Name, const std::string &tex2Name, EngineTextureMapping mode, float au, float bu, float av, float bv) | Gfx::CEngine |
ComputeDistance() | Gfx::CEngine | protected
CopyBaseObject(int sourceBaseObjRank, int destBaseObjRank) | Gfx::CEngine |
Create() | Gfx::CEngine |
CreateBaseObject() | Gfx::CEngine |
CreateGroundMark(Math::Vector pos, float radius, float delay1, float delay2, float delay3, int dx, int dy, char *table) | Gfx::CEngine |
CreateGroundSpot() | Gfx::CEngine |
CreateObject() | Gfx::CEngine |
CreateOrUpdateTexture(const std::string &texName, CImage *img) | Gfx::CEngine |
CreateShadowSpot(int objRank) | Gfx::CEngine |
CreateTexture(const std::string &texName, const TextureCreateParams &params, CImage *image=nullptr) | Gfx::CEngine | protected
DebugDumpLights() (defined in Gfx::CEngine) | Gfx::CEngine |
DebugObject(int objRank) | Gfx::CEngine |
DeleteAllBaseObjects() | Gfx::CEngine |
DeleteAllGroundSpots() | Gfx::CEngine |
DeleteAllObjects() | Gfx::CEngine |
DeleteBaseObject(int baseObjRank) | Gfx::CEngine |
DeleteGroundMark(int rank) | Gfx::CEngine |
DeleteGroundSpot(int rank) | Gfx::CEngine |
DeleteObject(int objRank) | Gfx::CEngine |
DeleteShadowSpot(int objRank) | Gfx::CEngine |
DeleteStaticMesh(int meshHandle) | Gfx::CEngine |
DeleteTexture(const std::string &texName) | Gfx::CEngine |
DeleteTexture(const Texture &tex) | Gfx::CEngine |
Destroy() | Gfx::CEngine |
DetectBBox(int objRank, Math::Point mouse) | Gfx::CEngine | protected
DetectObject(Math::Point mouse, Math::Vector &targetPos, bool terrain=false) | Gfx::CEngine |
DetectTriangle(Math::Point mouse, VertexTex2 *triangle, int objRank, float &dist, Math::Vector &pos) | Gfx::CEngine | protected
DisablePauseBlur() (defined in Gfx::CEngine) | Gfx::CEngine |
Draw3DScene() | Gfx::CEngine | protected
DrawBackground() | Gfx::CEngine | protected
DrawBackgroundGradient(const Color &up, const Color &down) | Gfx::CEngine | protected
DrawBackgroundImage() | Gfx::CEngine | protected
DrawCaptured3DScene() | Gfx::CEngine | protected
DrawForegroundImage() | Gfx::CEngine | protected
DrawHighlight() | Gfx::CEngine | protected
DrawInterface() | Gfx::CEngine | protected
DrawMouse() | Gfx::CEngine | protected
DrawMouseSprite(Math::IntPoint pos, Math::IntPoint size, int icon) | Gfx::CEngine | protected
DrawObject(const EngineBaseObjDataTier &p4) | Gfx::CEngine | protected
DrawOverColor() | Gfx::CEngine | protected
DrawPlanet() | Gfx::CEngine | protected
DrawShadowSpots() | Gfx::CEngine | protected
DrawStats() | Gfx::CEngine | protected
DrawTimer() | Gfx::CEngine | protected
EnablePauseBlur() (defined in Gfx::CEngine) | Gfx::CEngine |
FindTriangles(int objRank, const Material &material, int state, std::string tex1Name, std::string tex2Name) | Gfx::CEngine |
FlushTextureCache() | Gfx::CEngine |
FrameUpdate() | Gfx::CEngine |
GetAmbientColor(int rank=0) (defined in Gfx::CEngine) | Gfx::CEngine |
GetBackForce() (defined in Gfx::CEngine) | Gfx::CEngine |
GetBackground(std::string &name, Color &up, Color &down, Color &cloudUp, Color &cloudDown, bool &full, bool &scale) (defined in Gfx::CEngine) | Gfx::CEngine |
GetBBox2D(int objRank, Math::Point &min, Math::Point &max) | Gfx::CEngine | protected
GetClippingDistance() (defined in Gfx::CEngine) | Gfx::CEngine |
GetCloud() | Gfx::CEngine |
GetDebugGoto() (defined in Gfx::CEngine) | Gfx::CEngine |
GetDebugLights() (defined in Gfx::CEngine) | Gfx::CEngine |
GetDebugResources() (defined in Gfx::CEngine) | Gfx::CEngine |
GetDeepView(int rank=0) (defined in Gfx::CEngine) | Gfx::CEngine |
GetDevice() | Gfx::CEngine |
GetDirty() (defined in Gfx::CEngine) | Gfx::CEngine |
GetEditIndentMode() (defined in Gfx::CEngine) | Gfx::CEngine |
GetEditIndentValue() (defined in Gfx::CEngine) | Gfx::CEngine |
GetEngineState(const ModelTriangle &triangle) (defined in Gfx::CEngine) | Gfx::CEngine | protected
GetEyeDirH() | Gfx::CEngine |
GetEyeDirV() | Gfx::CEngine |
GetEyePt() | Gfx::CEngine |
GetFocus() | Gfx::CEngine |
GetFog() (defined in Gfx::CEngine) | Gfx::CEngine |
GetFogColor(int rank=0) (defined in Gfx::CEngine) | Gfx::CEngine |
GetFogStart(int rank=0) (defined in Gfx::CEngine) | Gfx::CEngine |
GetHFovAngle() (defined in Gfx::CEngine) | Gfx::CEngine |
GetHighlight(Math::Point &p1, Math::Point &p2) | Gfx::CEngine |
GetLightManager() | Gfx::CEngine |
GetLightMode() (defined in Gfx::CEngine) | Gfx::CEngine |
GetLightning() | Gfx::CEngine |
GetLookatPt() | Gfx::CEngine |
GetMatProj() | Gfx::CEngine |
GetMatView() | Gfx::CEngine |
GetModelManager() (defined in Gfx::CEngine) | Gfx::CEngine |
GetMouseType() (defined in Gfx::CEngine) | Gfx::CEngine |
GetMultiSample() (defined in Gfx::CEngine) | Gfx::CEngine |
GetObjectBaseRank(int objRank) (defined in Gfx::CEngine) | Gfx::CEngine |
GetObjectBBox(int objRank, Math::Vector &min, Math::Vector &max) | Gfx::CEngine |
GetObjectTotalTriangles(int objRank) | Gfx::CEngine |
GetObjectTransform(int objRank, Math::Matrix &transform) (defined in Gfx::CEngine) | Gfx::CEngine |
GetObjectType(int objRank) (defined in Gfx::CEngine) | Gfx::CEngine |
GetPartialTriangles(int objRank, float percent, int maxCount, std::vector< EngineTriangle > &triangles) | Gfx::CEngine |
GetParticle() | Gfx::CEngine |
GetParticleDensity() (defined in Gfx::CEngine) | Gfx::CEngine |
GetPause() (defined in Gfx::CEngine) | Gfx::CEngine |
GetPauseBlurEnabled() (defined in Gfx::CEngine) | Gfx::CEngine |
GetPlanet() | Gfx::CEngine |
GetPyroManager() (defined in Gfx::CEngine) | Gfx::CEngine |
GetRankView() (defined in Gfx::CEngine) | Gfx::CEngine |
GetRenderInterface() (defined in Gfx::CEngine) | Gfx::CEngine |
GetScreenshotMode() (defined in Gfx::CEngine) | Gfx::CEngine |
GetSecondTexture() (defined in Gfx::CEngine) | Gfx::CEngine |
GetShadowColor() (defined in Gfx::CEngine) | Gfx::CEngine |
GetShadowMapping() (defined in Gfx::CEngine) | Gfx::CEngine |
GetShadowMappingOffscreen() (defined in Gfx::CEngine) | Gfx::CEngine |
GetShadowMappingOffscreenResolution() (defined in Gfx::CEngine) | Gfx::CEngine |
GetShadowMappingQuality() (defined in Gfx::CEngine) | Gfx::CEngine |
GetShadowRange() (defined in Gfx::CEngine) | Gfx::CEngine |
GetShowStats() (defined in Gfx::CEngine) | Gfx::CEngine |
GetStaticMeshWorldMatrix(int meshHandle) | Gfx::CEngine |
GetStatisticTriangle() | Gfx::CEngine |
GetTerrain() | Gfx::CEngine |
GetTerrainShadows() (defined in Gfx::CEngine) | Gfx::CEngine |
GetText() | Gfx::CEngine |
GetTextureAnisotropyLevel() (defined in Gfx::CEngine) | Gfx::CEngine |
GetTextureFilterMode() (defined in Gfx::CEngine) | Gfx::CEngine |
GetTextureMipmapLevel() (defined in Gfx::CEngine) | Gfx::CEngine |
GetTracePrecision() (defined in Gfx::CEngine) | Gfx::CEngine |
GetVFovAngle() (defined in Gfx::CEngine) | Gfx::CEngine |
GetVSync() (defined in Gfx::CEngine) | Gfx::CEngine |
GetWater() | Gfx::CEngine |
GetWaterAddColor() (defined in Gfx::CEngine) | Gfx::CEngine |
GetWindowSize() | Gfx::CEngine |
InterfaceToWindowCoords(Math::Point pos) (defined in Gfx::CEngine) | Gfx::CEngine |
InterfaceToWindowSize(Math::Point size) (defined in Gfx::CEngine) | Gfx::CEngine |
IsShadowMappingQualitySupported() (defined in Gfx::CEngine) | Gfx::CEngine |
IsShadowMappingSupported() | Gfx::CEngine |
IsVisible(int objRank) | Gfx::CEngine | protected
IsVisiblePoint(const Math::Vector &pos) | Gfx::CEngine |
LoadAllTextures() | Gfx::CEngine |
LoadTexture(const std::string &name) | Gfx::CEngine |
LoadTexture(const std::string &name, CImage *image) | Gfx::CEngine |
LoadTexture(const std::string &name, const TextureCreateParams &params) | Gfx::CEngine |
m_ambientColor (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_app (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_backColor (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_backForce (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_backgroundCloudDown (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_backgroundCloudUp (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_backgroundColorDown (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_backgroundColorUp (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_backgroundFull (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_backgroundName (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_backgroundScale (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_backgroundTex (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_baseObjects | Gfx::CEngine | protected
m_capturedWorldTexture | Gfx::CEngine | protected
m_captureWorld | Gfx::CEngine | protected
m_clippingDistance (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_cloud (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_currentFrameTime (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_debugCrashSpheres (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_debugDumpLights (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_debugGoto (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_debugLights (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_debugResources (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_deepView (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_defaultTexParams | Gfx::CEngine | protected
m_device (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_dirty (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_displayGoto (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_displayGotoImage (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_drawFront (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_drawWorld (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_editIndentMode (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_editIndentValue (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_error | Gfx::CEngine | protected
m_eyeDirH (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_eyeDirV (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_eyePt | Gfx::CEngine | protected
m_firstGroundSpot (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_focus | Gfx::CEngine | protected
m_fog (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_fogColor (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_fogStart (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_foregroundName (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_foregroundTex (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_fps (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_fpsCounter (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_groundMark | Gfx::CEngine | protected
m_groundSpots | Gfx::CEngine | protected
m_hfov | Gfx::CEngine | protected
m_highlight | Gfx::CEngine | protected
m_highlightP1 | Gfx::CEngine | protected
m_highlightP2 (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_highlightRank | Gfx::CEngine | protected
m_highlightTime | Gfx::CEngine | protected
m_interfaceMode | Gfx::CEngine | protected
m_lastColor | Gfx::CEngine | protected
m_lastFrameTime (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_lastMaterial | Gfx::CEngine | protected
m_lastState | Gfx::CEngine | protected
m_lastTexture | Gfx::CEngine | protected
m_lightMan (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_lightMode (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_lightning (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_lookatPt | Gfx::CEngine | protected
m_matProj | Gfx::CEngine | protected
m_matProjInterface | Gfx::CEngine | protected
m_matView | Gfx::CEngine | protected
m_matViewInterface | Gfx::CEngine | protected
m_matWorldInterface | Gfx::CEngine | protected
m_miceTexture | Gfx::CEngine | protected
m_modelManager (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_mouseType | Gfx::CEngine | protected
m_multisample | Gfx::CEngine | protected
m_objects | Gfx::CEngine | protected
m_offscreenShadowRendering | Gfx::CEngine | protected
m_offscreenShadowRenderingResolution | Gfx::CEngine | protected
m_overColor (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_overFront (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_overMode (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_particle (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_particleDensity (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_pause | Gfx::CEngine | protected
m_pauseBlurEnabled (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_pendingDebugDraws (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_planet (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_pyroManager (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_qualityShadows | Gfx::CEngine | protected
m_rankView (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_render | Gfx::CEngine | protected
m_renderInterface | Gfx::CEngine | protected
m_revTexNameMap | Gfx::CEngine | protected
m_screenshotMode | Gfx::CEngine | protected
m_secondTex (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_shadowBias | Gfx::CEngine | protected
m_shadowColor | Gfx::CEngine | protected
m_shadowMap (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_shadowMapping | Gfx::CEngine | protected
m_shadowProjMat | Gfx::CEngine | protected
m_shadowRange | Gfx::CEngine | protected
m_shadowSpots | Gfx::CEngine | protected
m_shadowTextureMat | Gfx::CEngine | protected
m_shadowViewMat | Gfx::CEngine | protected
m_showStats | Gfx::CEngine | protected
m_size | Gfx::CEngine | protected
m_sound (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_staticMeshBaseObjects (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_statisticPos (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_statisticTriangle (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_systemUtils (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_terrain (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_terrainShadows | Gfx::CEngine | protected
m_terrainTexParams | Gfx::CEngine | protected
m_terrainVision (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_texBlacklist | Gfx::CEngine | protected
m_texNameMap | Gfx::CEngine | protected
m_text (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_textureAnisotropy | Gfx::CEngine | protected
m_textureMipmapLevel | Gfx::CEngine | protected
m_timerText (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_tracePrecision (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_updateGeometry (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_updateStaticBuffers (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_vsync | Gfx::CEngine | protected
m_water (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_waterAddColor (defined in Gfx::CEngine) | Gfx::CEngine | protected
m_worldCaptured | Gfx::CEngine | protected
ParticleAdapt(float factor) | Gfx::CEngine |
ProcessEvent(const Event &event) | Gfx::CEngine |
ReloadAllTextures() | Gfx::CEngine |
Render() | Gfx::CEngine |
RenderDebugBox(const Math::Vector &mins, const Math::Vector &maxs, const Math::Matrix &transform=Math::Matrix{}, const Color &=Color{0.0f, 0.0f, 1.0f, 1.0f}) (defined in Gfx::CEngine) | Gfx::CEngine |
RenderDebugSphere(const Math::Sphere &, const Math::Matrix &transform=Math::Matrix{}, const Color &=Color{0.0f, 0.0f, 1.0f, 1.0f}) (defined in Gfx::CEngine) | Gfx::CEngine |
RenderPendingDebugDraws() (defined in Gfx::CEngine) | Gfx::CEngine | protected
RenderShadowMap() | Gfx::CEngine | protected
ResetAfterVideoConfigChanged() | Gfx::CEngine | protected
SetAmbientColor(const Color &color, int rank=0) | Gfx::CEngine |
SetBackForce(bool present) | Gfx::CEngine |
SetBackground(const std::string &name, Color up=Color(), Color down=Color(), Color cloudUp=Color(), Color cloudDown=Color(), bool full=false, bool scale=false) | Gfx::CEngine |
SetClippingDistance(float value) | Gfx::CEngine |
SetDebugGoto(bool debugGoto) (defined in Gfx::CEngine) | Gfx::CEngine |
SetDebugGotoBitmap(std::unique_ptr< CImage > debugImage) (defined in Gfx::CEngine) | Gfx::CEngine |
SetDebugLights(bool debugLights) (defined in Gfx::CEngine) | Gfx::CEngine |
SetDebugResources(bool debugResources) (defined in Gfx::CEngine) | Gfx::CEngine |
SetDeepView(float length, int rank=0, bool ref=false) | Gfx::CEngine |
SetDevice(CDevice *device) | Gfx::CEngine |
SetDirty(bool mode) | Gfx::CEngine |
SetDrawFront(bool draw) | Gfx::CEngine |
SetDrawWorld(bool draw) | Gfx::CEngine |
SetEditIndentMode(bool autoIndent) | Gfx::CEngine |
SetEditIndentValue(int value) | Gfx::CEngine |
SetFocus(float focus) | Gfx::CEngine |
SetFog(bool mode) | Gfx::CEngine |
SetFogColor(const Color &color, int rank=0) | Gfx::CEngine |
SetFogStart(float start, int rank=0) | Gfx::CEngine |
SetForegroundName(const std::string &name) | Gfx::CEngine |
SetHighlightRank(int *rankList) | Gfx::CEngine |
SetInterfaceCoordinates() (defined in Gfx::CEngine) | Gfx::CEngine |
SetLightMode(bool present) | Gfx::CEngine |
SetMaterial(const Material &mat) | Gfx::CEngine |
SetMouseType(EngineMouseType type) | Gfx::CEngine |
SetMultiSample(int value) | Gfx::CEngine |
SetObjectBaseRank(int objRank, int baseObjRank) | Gfx::CEngine |
SetObjectDrawFront(int objRank, bool draw) | Gfx::CEngine |
SetObjectDrawWorld(int objRank, bool draw) | Gfx::CEngine |
SetObjectGroundSpotColor(int rank, const Color &color) (defined in Gfx::CEngine) | Gfx::CEngine |
SetObjectGroundSpotMinMax(int rank, float min, float max) (defined in Gfx::CEngine) | Gfx::CEngine |
SetObjectGroundSpotPos(int rank, const Math::Vector &pos) | Gfx::CEngine |
SetObjectGroundSpotRadius(int rank, float radius) (defined in Gfx::CEngine) | Gfx::CEngine |
SetObjectGroundSpotSmooth(int rank, float smooth) (defined in Gfx::CEngine) | Gfx::CEngine |
SetObjectShadowSpotAngle(int objRank, float angle) (defined in Gfx::CEngine) | Gfx::CEngine |
SetObjectShadowSpotHeight(int objRank, float height) (defined in Gfx::CEngine) | Gfx::CEngine |
SetObjectShadowSpotHide(int objRank, bool hide) | Gfx::CEngine |
SetObjectShadowSpotIntensity(int objRank, float intensity) (defined in Gfx::CEngine) | Gfx::CEngine |
SetObjectShadowSpotPos(int objRank, const Math::Vector &pos) (defined in Gfx::CEngine) | Gfx::CEngine |
SetObjectShadowSpotRadius(int objRank, float radius) (defined in Gfx::CEngine) | Gfx::CEngine |
SetObjectShadowSpotType(int objRank, EngineShadowType type) (defined in Gfx::CEngine) | Gfx::CEngine |
SetObjectTransform(int objRank, const Math::Matrix &transform) | Gfx::CEngine |
SetObjectTransparency(int objRank, float value) | Gfx::CEngine |
SetObjectType(int objRank, EngineObjectType type) | Gfx::CEngine |
SetOverColor(const Color &color=Color(), int mode=ENG_RSTATE_TCOLOR_BLACK) | Gfx::CEngine |
SetOverFront(bool front) | Gfx::CEngine |
SetParticleDensity(float value) | Gfx::CEngine |
SetPause(bool pause) | Gfx::CEngine |
SetPauseBlurEnabled(bool enable) | Gfx::CEngine |
SetRankView(int rank) | Gfx::CEngine |
SetRenderEnable(bool enable) | Gfx::CEngine |
SetRenderInterface(bool enable) (defined in Gfx::CEngine) | Gfx::CEngine |
SetScreenshotMode(bool screenshotMode) | Gfx::CEngine |
SetSecondTexture(const std::string &texNum) | Gfx::CEngine |
SetShadowColor(float value) | Gfx::CEngine |
SetShadowMapping(bool value) (defined in Gfx::CEngine) | Gfx::CEngine |
SetShadowMappingOffscreen(bool value) (defined in Gfx::CEngine) | Gfx::CEngine |
SetShadowMappingOffscreenResolution(int resolution) (defined in Gfx::CEngine) | Gfx::CEngine |
SetShadowMappingQuality(bool value) (defined in Gfx::CEngine) | Gfx::CEngine |
SetShadowRange(float value) | Gfx::CEngine |
SetShowStats(bool show) | Gfx::CEngine |
SetState(int state, const Color &color=Color(1.0f, 1.0f, 1.0f, 1.0f)) | Gfx::CEngine |
SetStaticMeshTransparency(int meshHandle, float value) | Gfx::CEngine |
SetStatisticPos(Math::Vector pos) | Gfx::CEngine |
SetTerrain(CTerrain *terrain) | Gfx::CEngine |
SetTerrainShadows(bool value) (defined in Gfx::CEngine) | Gfx::CEngine |
SetTerrainVision(float vision) | Gfx::CEngine |
SetTexture(const std::string &name, int stage=0) | Gfx::CEngine |
SetTexture(const Texture &tex, int stage=0) | Gfx::CEngine |
SetTextureAnisotropyLevel(int value) | Gfx::CEngine |
SetTextureFilterMode(TexFilter value) | Gfx::CEngine |
SetTextureMipmapLevel(int value) | Gfx::CEngine |
SetTimerDisplay(const std::string &text) | Gfx::CEngine |
SetTracePrecision(float factor) | Gfx::CEngine |
SetViewParams(const Math::Vector &eyePt, const Math::Vector &lookatPt, const Math::Vector &upVec) | Gfx::CEngine |
SetVSync(int value) | Gfx::CEngine |
SetWaterAddColor(const Color &color) | Gfx::CEngine |
SetWindowCoordinates() (defined in Gfx::CEngine) | Gfx::CEngine |
TrackTextureMapping(int objRank, const Material &mat, int state, const std::string &tex1Name, const std::string &tex2Name, EngineTextureMapping mode, float pos, float factor, float tl, float ts, float tt) | Gfx::CEngine |
TransformPoint(Math::Vector &p2D, int objRank, Math::Vector p3D) | Gfx::CEngine | protected
Update() | Gfx::CEngine |
UpdateGeometry() | Gfx::CEngine | protected
UpdateGroundSpotTextures() | Gfx::CEngine |
UpdateMatProj() | Gfx::CEngine |
UpdateObjectShadowSpotNormal(int objRank) (defined in Gfx::CEngine) | Gfx::CEngine |
UpdateStaticBuffer(EngineBaseObjDataTier &p4) | Gfx::CEngine | protected
UpdateStaticBuffers() | Gfx::CEngine | protected
UseMSAA(bool enable) | Gfx::CEngine | protected
UseShadowMapping(bool enable) | Gfx::CEngine | protected
WindowToInterfaceCoords(Math::IntPoint pos) | Gfx::CEngine |
WindowToInterfaceSize(Math::IntPoint size) | Gfx::CEngine |
WriteScreenShot(const std::string &fileName) | Gfx::CEngine |
WriteScreenShotThread(std::unique_ptr< WriteScreenShotData > data) (defined in Gfx::CEngine) | Gfx::CEngine | protected static
~CEngine() (defined in Gfx::CEngine) | Gfx::CEngine |