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Here is a list of all documented class members with links to the class documentation for each member:

### - l -

- lastMouseMotionEvent : ApplicationPrivate
- LavaFrame() : Gfx::CWater
- len : Gfx::CCloud::CloudLine, Gfx::CWater::WaterLine, Ui::EditUndo
- Length() : Math::Point, Math::Vector
- LevelLoadingError() : CRobotMain
- light : Gfx::DynamicLight
- LightOperAdd() : Gfx::CPyro
- LightOperFlush() : Gfx::CPyro
- LightOperFrame() : Gfx::CPyro
- lineFirst : Ui::EditUndo
- ListDirectories() : CResourceManager
- ListFiles() : CResourceManager
- Lo() : CBot::CBotVar, CBot::CBotVarNumber< T, type >
- Load() : CImage, CLevelParser
- LoadAllProgramsForLevel() : CProgramStorageObject, CProgramStorageObjectImpl
- LoadAllProgramsForSavedScene() : CProgramStorageObject, CProgramStorageObjectImpl
- LoadAllTextures() : Gfx::CEngine
- LoadAppearance() : CPlayerProfile
- LoadDefault() : Gfx::DeviceConfig, Gfx::EngineObject, Gfx::FramebufferParams, Gfx::Light, Gfx::TextureCreateParams, Gfx::TextureStageParams
- LoadEnvironmentVariables() : CApplication
- LoadFinishedLevels() : CPlayerProfile
- LoadFreeGameUnlock() : CPlayerProfile
- LoadIdentity() : Math::Matrix
- LoadModel() : Gfx::COldModelManager
- LoadRelief() : Gfx::CTerrain
- LoadResources() : Gfx::CTerrain
- LoadSaveFromDirName() : CRobotMain
- LoadScene() : CPlayerProfile
- LoadTexture() : Gfx::CEngine, Gfx::CPlanet
- LoadZero() : Math::IntPoint, Math::Matrix, Math::Point, Math::Vector
- LocationExists() : CResourceManager
- Lock() : CBot::CBotClass
- lodLevel : Gfx::ModelTriangleV1AndV2
- Log() : CLogger
- LogEvent() : CApplication
- Ls() : CBot::CBotVar, CBot::CBotVarNumber< T, type >