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Here is a list of all documented variables with links to the class documentation for each member:

### - s -

- samples : Gfx::FramebufferParams
- scale : Gfx::ModelMeshHeaderV3
- secondaryTexture : Gfx::UniformLocations
- shadowColor : Gfx::UniformLocations
- shadowMatrix : Gfx::UniformLocations
- shadowRank : Gfx::EngineObject
- shadowTexelSize : Gfx::UniformLocations
- shadowTexture : Gfx::UniformLocations
- size : Gfx::DeviceConfig, Gfx::DynamicBuffer, Gfx::Texture
- slot : KeyEventData
- smooth : Gfx::EngineGroundSpot
- sound : CrashSphere
- specialMark : Gfx::ModelTriangle
- specular : Gfx::Light, Gfx::LightLocations, Gfx::Material, Gfx::ModelTriangle
- specularColor : Gfx::UniformLocations
- speed : Gfx::CPlanet::Planet, Gfx::LightProgression
- sphere : CrashSphere
- spotAngle : Gfx::Light
- spotCutoff : Gfx::LightLocations
- spotDirection : Gfx::LightLocations
- spotExponent : Gfx::LightLocations
- spotIntensity : Gfx::Light
- start : Gfx::CPlanet::Planet
- starting : Gfx::LightProgression
- state : Gfx::EngineTriangle, Gfx::ModelTriangleV1AndV2
- stencilSize : Gfx::DeviceConfig
- surface : ImageData