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Here is a list of all documented variables with links to the class documentation for each member:

### - t -

- table : Gfx::EngineGroundMark
- tex1Name : Gfx::EngineTriangle, Gfx::ModelTriangle, Gfx::ModelTriangleV1AndV2
- tex2Name : Gfx::EngineTriangle, Gfx::ModelTriangle, Gfx::ModelTriangleV1AndV2
- texName : Gfx::CTerrain::TerrainMaterial
- text : TextInputData, Ui::EditUndo
- textureEnabled : Gfx::UniformLocations
- time : CScoreboard::Score
- totalCrashSpheres : Gfx::ModelHeaderV3
- totalMeshes : Gfx::ModelHeaderV3
- totalTriangles : Gfx::EngineBaseObject, Gfx::ModelHeaderV1AndV2, Gfx::ModelMeshHeaderV3, Gfx::OldModelHeader
- transform : Gfx::EngineObject
- transparency : Gfx::EngineObject
- transparent : Gfx::CPlanet::Planet
- transparentMode : Gfx::ModelTriangle
- triangle : Gfx::EngineTriangle
- type : Event, Gfx::CPlanet::Planet, Gfx::EngineObject, Gfx::EngineShadow, Gfx::Light, Gfx::LightLocations