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### graphics → math Relation

File in src/graphics | Includes file in src/math
--- | ---
engine / camera.cpp | const.h
engine / camera.cpp | geometry.h
engine / cloud.cpp | geometry.h
engine / cloud.h | point.h
engine / cloud.h | vector.h
core / color.cpp | func.h
core / device.h | intpoint.h
engine / engine.cpp | geometry.h
engine / engine.h | intpoint.h
engine / engine.h | matrix.h
engine / engine.h | point.h
engine / engine.h | vector.h
core / light.h | vector.h
engine / lightman.cpp | geometry.h
engine / lightman.h | vector.h
engine / lightning.cpp | geometry.h
engine / lightning.h | point.h
engine / lightning.h | vector.h
core / nulldevice.h | matrix.h
engine / particle.cpp | geometry.h
engine / planet.h | point.h
engine / pyro.cpp | geometry.h
engine / terrain.cpp | geometry.h
engine / terrain.h | const.h
engine / terrain.h | point.h
engine / terrain.h | vector.h
engine / text.cpp | func.h
engine / text.h | intpoint.h
engine / text.h | point.h
core / texture.h | intpoint.h
core / vertex.h | point.h
core / vertex.h | vector.h
engine / water.cpp | geometry.h
model / model_crash_sphere.h | vector.h
model / model_mesh.h | vector.h
opengl / gl14device.cpp | geometry.h
opengl / gl14device.h | matrix.h
opengl / gl21device.cpp | geometry.h
opengl / gl21device.h | matrix.h
opengl / gl33device.cpp | geometry.h
opengl / gl33device.h | matrix.h
opengl / glutil.h | intpoint.h
opengl / glutil.h | vector.h