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Here is a list of all documented functions with links to the class documentation for each member:

### - a -

- AbortCentering() : Gfx::CCamera
- AbortMovie() : CRobotMain
- AdaptLightColor() : Gfx::CLightManager
- Add() : CBot::CBotVar, CBot::CBotVarNumber< T, type >, CBot::CBotVarString, Gfx::CText::CQuadBatch
- AddBaseObjQuick() : Gfx::CEngine
- AddBaseObjTriangles() : Gfx::CEngine
- AddBuildingLevel() : Gfx::CTerrain
- AddCrashSphere() : CObject, Gfx::CModel
- AddEndTakeRule() : CScoreboard
- AddEnvelope() : CALSound, CSoundInterface
- AddEvent() : CEventQueue
- AddFlyingLimit() : Gfx::CTerrain
- AddFunction() : CBot::CBotClass, CBot::CBotExternalCallList, CBot::CBotProgram
- AddItem() : CBot::CBotClass
- AddKillRule() : CScoreboard
- AddLevel2() : Gfx::CEngine
- AddLevel3() : Gfx::CEngine
- AddLine() : CLevelParser
- AddLocation() : CResourceManager
- AddMaterial() : Gfx::CTerrain
- AddMesh() : Gfx::CModel
- AddMod() : CPathManager
- AddModelCopy() : Gfx::COldModelManager
- AddModelReference() : Gfx::COldModelManager
- AddModSearchDir() : CPathManager
- AddNext() : CBot::CBotDoublyLinkedList< T >, CBot::CBotInstr, CBot::CBotLinkedList< T >
- AddNext3() : CBot::CBotInstr
- AddNext3b() : CBot::CBotInstr
- AddObjectRule() : CScoreboard
- AddOptionalExtension() : Ui::CFileDialog
- AddOutput() : CLogger
- AddProgram() : CProgramStorageObject, CProgramStorageObjectImpl
- AddPublic() : CBot::CBotFunction
- AddReliefPoint() : Gfx::CTerrain
- AddStack() : CBot::CBotStack
- AddStack2() : CBot::CBotStack
- AddStackExternalCall() : CBot::CBotStack
- AddStaticMesh() : Gfx::CEngine
- AddStaticMeshShadowSpot() : Gfx::CEngine
- AddStatisticTriangle() : Gfx::CEngine
- AddTriangle() : Gfx::CModelMesh
- AddVar() : CBot::CBotCStack, CBot::CBotStack
- AdjustBuildingLevel() : Gfx::CTerrain
- AdjustCamera() : CControllableObject, COldObject
- AdjustEye() : Gfx::CWater
- AdjustLevel() : Gfx::CCloud, Gfx::CWater
- AdjustRelief() : Gfx::CTerrain
- AdjustToBounds() : Gfx::CTerrain
- AdjustToFloor() : Gfx::CTerrain
- AdjustToStandardBounds() : Gfx::CTerrain
- AllocateStack() : CBot::CBotStack
- And() : CBot::CBotVar, CBot::CBotVarBoolean, CBot::CBotVarInteger< T, type >
- Angle() : Math::Vector
- ApplyChange() : Gfx::CEngine
- ApplyCodeBattleInterface() : CRobotMain
- Array() : Gfx::Color, Math::IntPoint, Math::Matrix, Math::Point, Math::Vector
- AsInt() : CLevelParserParam
- ASR() : CBot::CBotVar, CBot::CBotVarInteger< T, type >
- Autosave() : CRobotMain
- AutosaveRotate() : CRobotMain