SbDPRotation.h
#ifndef COIN_SBDPROTATION_H
#define COIN_SBDPROTATION_H
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#include <cstdio>
#include <Inventor/SbVec4d.h>
class SbDPMatrix;
class SbVec3d;
class COIN_DLL_API SbDPRotation {
public:
SbDPRotation(void);
SbDPRotation(const SbVec3d & axis, const double radians);
SbDPRotation(const double q[4]);
SbDPRotation(const double q0, const double q1, const double q2, const double q3);
SbDPRotation(const SbDPMatrix & m);
SbDPRotation(const SbVec3d & rotateFrom, const SbVec3d & rotateTo);
const double * getValue(void) const;
void getValue(double & q0, double & q1, double & q2, double & q3) const;
SbDPRotation & setValue(const double q0, const double q1,
const double q2, const double q3);
void getValue(SbVec3d & axis, double & radians) const;
void getValue(SbDPMatrix & matrix) const;
SbDPRotation & invert(void);
SbDPRotation inverse(void) const;
SbDPRotation & setValue(const double q[4]);
SbDPRotation & setValue(const SbDPMatrix & m);
SbDPRotation & setValue(const SbVec3d & axis, const double radians);
SbDPRotation & setValue(const SbVec3d & rotateFrom, const SbVec3d & rotateTo);
SbBool equals(const SbDPRotation & r, double tolerance) const;
void multVec(const SbVec3d & src, SbVec3d & dst) const;
void scaleAngle(const double scaleFactor);
static SbDPRotation slerp(const SbDPRotation & rot0, const SbDPRotation & rot1,
double t);
static SbDPRotation identity(void);
void print(FILE * fp) const;
SbDPRotation & operator*=(const SbDPRotation & q);
SbDPRotation & operator*=(const double s);
friend COIN_DLL_API int operator==(const SbDPRotation & q1, const SbDPRotation & q2);
friend COIN_DLL_API int operator!=(const SbDPRotation & q1, const SbDPRotation & q2);
friend COIN_DLL_API SbDPRotation operator *(const SbDPRotation & q1, const SbDPRotation & q2);
private:
SbVec4d quat;
};
typedef SbDPRotation SbRotationd;
COIN_DLL_API int operator ==(const SbDPRotation & q1, const SbDPRotation & q2);
COIN_DLL_API int operator !=(const SbDPRotation & q1, const SbDPRotation & q2);
COIN_DLL_API SbDPRotation operator *(const SbDPRotation & q1, const SbDPRotation & q2);
#endif // !COIN_SBDPROTATION_H
SbDPMatrix
The SbDPMatrix class is a 4x4 dimensional representation of a double-precision matrix.
Definition SbDPMatrix.h:47
SbDPRotation
The SbDPRotation class represents a rotation in 3D space using double precision data.
Definition SbDPRotation.h:42
SbDPRotation::slerp
static SbDPRotation slerp(const SbDPRotation &rot0, const SbDPRotation &rot1, double t)
Definition SbDPRotation.cpp:581
SbDPRotation::operator*=
SbDPRotation & operator*=(const SbDPRotation &q)
Definition SbDPRotation.cpp:462
SbDPRotation::inverse
SbDPRotation inverse(void) const
Definition SbDPRotation.cpp:273
SbDPRotation::invert
SbDPRotation & invert(void)
Definition SbDPRotation.cpp:247
SbDPRotation::scaleAngle
void scaleAngle(const double scaleFactor)
Definition SbDPRotation.cpp:559
SbDPRotation::multVec
void multVec(const SbVec3d &src, SbVec3d &dst) const
Definition SbDPRotation.cpp:545
SbDPRotation::operator==
friend int operator==(const SbDPRotation &q1, const SbDPRotation &q2)
Definition SbDPRotation.cpp:497
SbDPRotation::SbDPRotation
SbDPRotation(void)
Definition SbDPRotation.cpp:64
SbDPRotation::setValue
SbDPRotation & setValue(const double q0, const double q1, const double q2, const double q3)
Definition SbDPRotation.cpp:161
SbDPRotation::identity
static SbDPRotation identity(void)
Definition SbDPRotation.cpp:626
SbDPRotation::print
void print(FILE *fp) const
Definition SbDPRotation.cpp:636
SbDPRotation::operator!=
friend int operator!=(const SbDPRotation &q1, const SbDPRotation &q2)
Definition SbDPRotation.cpp:510
SbDPRotation::getValue
const double * getValue(void) const
Definition SbDPRotation.cpp:136
SbDPRotation::equals
SbBool equals(const SbDPRotation &r, double tolerance) const
Definition SbDPRotation.cpp:520
SbVec3d
The SbVec3d class is a 3 dimensional vector with double precision floating point coordinates.
Definition SbVec3d.h:50
SbVec4d
The SbVec4d class is a 4 dimensional vector with double precision floating point coordinates.
Definition SbVec4d.h:49