SoGLBigImage.h
#ifndef COIN_SOGLBIGIMAGE_H
#define COIN_SOGLBIGIMAGE_H
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#include <Inventor/SbBasic.h>
#include <Inventor/SbVec2s.h>
#include <Inventor/SbVec2f.h>
#include <Inventor/misc/SoGLImage.h>
class COIN_DLL_API SoGLBigImage : public SoGLImage {
typedef SoGLImage inherited;
public:
SoGLBigImage();
virtual void unref(SoState * state = NULL);
static SoType getClassTypeId(void);
virtual SoType getTypeId(void) const ;
virtual void setData(const SbImage * image,
const Wrap wraps = REPEAT,
const Wrap wrapt = REPEAT,
const float quality = 0.5f,
const int border = 0,
SoState * createinstate = NULL);
virtual void setData(const SbImage * image,
const Wrap wraps,
const Wrap wrapt,
const Wrap wrapr,
const float quality = 0.5f,
const int border = 0,
SoState * createinstate = NULL);
int initSubImages(const SbVec2s & subimagesize) const;
void handleSubImage(const int idx, SbVec2f & start, SbVec2f & end,
SbVec2f & tcmul);
void applySubImage(SoState * state, const int idx, const float quality,
const SbVec2s & projsize);
SbBool exceededChangeLimit(void);
static int setChangeLimit(const int limit);
// will return NULL to avoid that SoGLTextureImageElement will
// update the texture state.
virtual SoGLDisplayList * getGLDisplayList(SoState * state);
protected:
virtual void unrefOldDL(SoState * state, const uint32_t maxage);
public:
static void initClass(void);
private:
virtual ~SoGLBigImage();
class SoGLBigImageP * pimpl;
friend class SoGLBigImageP;
};
#endif // !COIN_SOGLBIGIMAGE_H
SbImage
The SbImage class is an abstract data type for 2D and 3D images.
Definition SbImage.h:46
SbVec2f
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition SbVec2f.h:49
SbVec2s
The SbVec2s class is a 2 dimensional vector with short integer coordinates.
Definition SbVec2s.h:51
SoGLBigImage::exceededChangeLimit
SbBool exceededChangeLimit(void)
Definition SoGLBigImage.cpp:532
SoGLBigImage::SoGLBigImage
SoGLBigImage()
Definition SoGLBigImage.cpp:216
SoGLBigImage::setChangeLimit
static int setChangeLimit(const int limit)
Definition SoGLBigImage.cpp:544
SoGLDisplayList
The SoGLDisplayList class stores and manages OpenGL display lists.
Definition SoGLDisplayList.h:43
SoGLImage::getTypeId
virtual SoType getTypeId(void) const
Definition SoGLImage.cpp:860
SoGLImage::setData
void setData(const unsigned char *bytes, const SbVec2s &size, const int numcomponents, const Wrap wraps=REPEAT, const Wrap wrapt=REPEAT, const float quality=0.5f, const int border=0, SoState *createinstate=NULL)
Definition SoGLImage.cpp:1143
SoGLImage::initClass
static void initClass(void)
Definition SoGLImage.cpp:808
SoGLImage::unrefOldDL
virtual void unrefOldDL(SoState *state, const uint32_t maxage)
Definition SoGLImage.cpp:1367
SoGLImage::getClassTypeId
static SoType getClassTypeId(void)
Definition SoGLImage.cpp:848
SoGLImage::Wrap
Wrap
Definition SoGLImage.h:63
SoGLImage::unref
virtual void unref(SoState *state=NULL)
Definition SoGLImage.cpp:1201
SoGLImage::SoGLImage
SoGLImage()
Definition SoGLImage.cpp:735
SoGLImage::getGLDisplayList
virtual SoGLDisplayList * getGLDisplayList(SoState *state)
Definition SoGLImage.cpp:1242
SoState
The SoState class manages the Coin scene graph traversal state data.
Definition SoState.h:44
SoType
The SoType class is the basis for the runtime type system in Coin.
Definition SoType.h:59