SoCylinder.h
#ifndef COIN_SOCYLINDER_H
#define COIN_SOCYLINDER_H
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#include <Inventor/nodes/SoSubNode.h>
#include <Inventor/nodes/SoShape.h>
#include <Inventor/fields/SoSFFloat.h>
#include <Inventor/fields/SoSFBitMask.h>
class COIN_DLL_API SoCylinder : public SoShape {
typedef SoShape inherited;
SO_NODE_HEADER(SoCylinder);
public:
static void initClass(void);
SoCylinder(void);
enum Part {
SIDES = 0x1,
TOP = 0x2,
BOTTOM = 0x4,
ALL = SIDES|TOP|BOTTOM
};
SoSFFloat radius;
SoSFFloat height;
SoSFBitMask parts;
void addPart(SoCylinder::Part part);
void removePart(SoCylinder::Part part);
SbBool hasPart(SoCylinder::Part part) const;
virtual void rayPick(SoRayPickAction * action);
virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
virtual void GLRender(SoGLRenderAction * action);
protected:
virtual ~SoCylinder();
virtual void generatePrimitives(SoAction * action);
virtual void computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
};
#endif // !COIN_SOCYLINDER_H
SbBox3f
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition SbBox3f.h:46
SbVec3f
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:51
SoAction
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:77
SoCylinder::addPart
void addPart(SoCylinder::Part part)
Definition SoCylinder.cpp:288
SoCylinder::Part
Part
Definition SoCylinder.h:50
SoCylinder::BOTTOM
@ BOTTOM
Definition SoCylinder.h:53
SoCylinder::SIDES
@ SIDES
Definition SoCylinder.h:51
SoCylinder::ALL
@ ALL
Definition SoCylinder.h:54
SoCylinder::TOP
@ TOP
Definition SoCylinder.h:52
SoCylinder::parts
SoSFBitMask parts
Definition SoCylinder.h:59
SoCylinder::hasPart
SbBool hasPart(SoCylinder::Part part) const
Definition SoCylinder.cpp:325
SoCylinder::height
SoSFFloat height
Definition SoCylinder.h:58
SoCylinder::removePart
void removePart(SoCylinder::Part part)
Definition SoCylinder.cpp:306
SoCylinder::SoCylinder
SoCylinder(void)
Definition SoCylinder.cpp:167
SoCylinder::radius
SoSFFloat radius
Definition SoCylinder.h:57
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:50
SoGetPrimitiveCountAction
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition SoGetPrimitiveCountAction.h:44
SoRayPickAction
The SoRayPickAction class does ray intersection with scene graphs.
Definition SoRayPickAction.h:50
SoSFBitMask
The SoSFBitMask class is a container for a set of bit flags.
Definition SoSFBitMask.h:38
SoSFFloat
The SoSFFloat class is a container for a floating point value.
Definition SoSFFloat.h:39
SoShape::SoShape
SoShape(void)
Definition SoShape.cpp:350
SoShape::initClass
static void initClass(void)
Sets up initialization for data common to all instances of this class, like submitting necessary info...
Definition SoShape.cpp:368
SoShape::getPrimitiveCount
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition SoShape.cpp:1354
SoShape::generatePrimitives
virtual void generatePrimitives(SoAction *action)=0
SoShape::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition SoShape.cpp:400
SoShape::computeBBox
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
SoShape::rayPick
virtual void rayPick(SoRayPickAction *action)
Definition SoShape.cpp:453
SO_NODE_HEADER
#define SO_NODE_HEADER(classname)
Definition Coin_macros.dox:50