Coin

Coin is an OpenGL based, retained mode 3D graphics rendering library. It is implemented in C++ and publicly released with the source code open for your perusal. The application programmer's interface (API) is fully compatible with SGI's Open Inventor, the de facto standard 3D graphics API for complex visualization applications.

For an excellently written, detailed, tutorial-style introduction to the Open Inventor API used by the Coin library, we highly recommend the book The Inventor Mentor. It walks the Coin application programmer through all the principles applied in the API, richly illustrated and with numerous, well documented code examples.

For overviews of various selected features of the Coin library, see the "Modules" link to the left and the "Related Pages" link to the right in the top menu on all the pages in this documentation.

Kongsberg Oil & Gas Technologies provided the bulk of the libraries for interfacing Coin with a wide range of windowing systems and GUI toolkits, the work now being continued by the open source community.

- Quarter is for integrating Coin with Trolltech's cross-platform Qt toolkit (UNIX, Windows, Mac OS X).
- SoQt is also for integrating with Qt, but is of an older legacy design.
- SoWin is for interfacing with the Win32 API on Microsoft Windows platforms.
- Sc21 is for interfacing with Cocoa on Mac OS X.
- SoXt is for interfacing with Xt/Motif on X Windows.

See https://github.com/coin3d/coin/wiki/Home for more information about Coin and the GUI toolkit libraries.

IMPORTANT NOTE: the online documentation for the Coin library is a continuous work-in-progress. Although the large majority of classes have been documented properly, there might still be some poorly documented items. If you happen upon an undocumented or poorly documented class and / or class method which you find hard to understand, please give us a notice so we can rectify the situation.