SbVec3d.h
#ifndef COIN_SBVEC3D_H
#define COIN_SBVEC3D_H
/**************************************************************************\
* Copyright (c) Kongsberg Oil & Gas Technologies AS
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\**************************************************************************/
#include <cstdio>
#include <Inventor/SbBasic.h>
#include <Inventor/SbString.h>
#ifndef NDEBUG
#include <Inventor/errors/SoDebugError.h>
#endif // !NDEBUG
class SbVec3f;
class SbVec3b;
class SbVec3s;
class SbVec3i32;
class SbDPPlane;
class COIN_DLL_API SbVec3d {
public:
SbVec3d(void) { }
SbVec3d(const double v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; }
SbVec3d(double x, double y, double z) { vec[0] = x; vec[1] = y; vec[2] = z; }
explicit SbVec3d(const SbVec3f & v) { setValue(v); }
explicit SbVec3d(const SbVec3b & v) { setValue(v); }
explicit SbVec3d(const SbVec3s & v) { setValue(v); }
explicit SbVec3d(const SbVec3i32 & v) { setValue(v); }
SbVec3d(const SbDPPlane & p0, const SbDPPlane & p1, const SbDPPlane & p2);
SbVec3d & setValue(const double v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; return *this; }
SbVec3d & setValue(double x, double y, double z) { vec[0] = x; vec[1] = y; vec[2] = z; return *this; }
SbVec3d & setValue(const SbVec3d & barycentric,
const SbVec3d & v0,
const SbVec3d & v1,
const SbVec3d & v2);
SbVec3d & setValue(const SbVec3f & v);
SbVec3d & setValue(const SbVec3b & v);
SbVec3d & setValue(const SbVec3s & v);
SbVec3d & setValue(const SbVec3i32 & v);
const double * getValue(void) const { return vec; }
void getValue(double & x, double & y, double & z) const { x = vec[0]; y = vec[1]; z = vec[2]; }
double & operator [] (const int i) { return vec[i]; }
const double & operator [] (const int i) const { return vec[i]; }
SbVec3d cross(const SbVec3d & v) const;
double dot(const SbVec3d & v) const { return vec[0] * v.vec[0] + vec[1] * v.vec[1] + vec[2] * v.vec[2]; }
SbBool equals(const SbVec3d & v, double tolerance) const;
SbVec3d getClosestAxis(void) const;
double length(void) const;
double sqrLength(void) const { return vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2]; }
void negate(void) { vec[0] = -vec[0]; vec[1] = -vec[1]; vec[2] = -vec[2]; }
double normalize(void);
SbVec3d & operator *= (double d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; return *this; }
SbVec3d & operator /= (double d) { SbDividerChk("SbVec3d::operator/=(double)", d); return operator *= (1.0 / d); }
SbVec3d & operator += (const SbVec3d & v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; return *this; }
SbVec3d & operator -= (const SbVec3d & v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; return *this; }
SbVec3d operator - (void) const { return SbVec3d(-vec[0], -vec[1], -vec[2]); }
SbString toString() const;
SbBool fromString(const SbString & str);
void print(FILE * fp) const;
private:
double vec[3];
}; // SbVec3d
COIN_DLL_API inline SbVec3d operator * (const SbVec3d & v, double d) {
SbVec3d val(v); val *= d; return val;
}
COIN_DLL_API inline SbVec3d operator * (double d, const SbVec3d & v) {
SbVec3d val(v); val *= d; return val;
}
COIN_DLL_API inline SbVec3d operator / (const SbVec3d & v, double d) {
SbDividerChk("operator/(SbVec3d,double)", d);
SbVec3d val(v); val /= d; return val;
}
COIN_DLL_API inline SbVec3d operator + (const SbVec3d & v1, const SbVec3d & v2) {
SbVec3d v(v1); v += v2; return v;
}
COIN_DLL_API inline SbVec3d operator - (const SbVec3d & v1, const SbVec3d & v2) {
SbVec3d v(v1); v -= v2; return v;
}
COIN_DLL_API inline int operator == (const SbVec3d & v1, const SbVec3d & v2) {
return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]));
}
COIN_DLL_API inline int operator != (const SbVec3d & v1, const SbVec3d & v2) {
return !(v1 == v2);
}
#endif // !COIN_SBVEC3D_H
SbDPPlane
The SbDPPlane class represents a plane in 3D space.
Definition SbDPPlane.h:43
SbString
The SbString class is a string class with convenience functions for string operations.
Definition SbString.h:52
SbVec3b
Definition SbVec3b.h:48
SbVec3d
The SbVec3d class is a 3 dimensional vector with double precision floating point coordinates.
Definition SbVec3d.h:50
SbVec3d::SbVec3d
SbVec3d(const SbVec3b &v)
Definition SbVec3d.h:56
SbVec3d::dot
double dot(const SbVec3d &v) const
Definition SbVec3d.h:79
SbVec3d::SbVec3d
SbVec3d(const SbVec3s &v)
Definition SbVec3d.h:57
SbVec3d::setValue
SbVec3d & setValue(const double v[3])
Definition SbVec3d.h:61
SbVec3d::SbVec3d
SbVec3d(double x, double y, double z)
Definition SbVec3d.h:54
SbVec3d::SbVec3d
SbVec3d(const double v[3])
Definition SbVec3d.h:53
SbVec3d::SbVec3d
SbVec3d(const SbVec3f &v)
Definition SbVec3d.h:55
SbVec3d::getValue
void getValue(double &x, double &y, double &z) const
Definition SbVec3d.h:73
SbVec3d::SbVec3d
SbVec3d(void)
Definition SbVec3d.h:52
SbVec3d::SbVec3d
SbVec3d(const SbVec3i32 &v)
Definition SbVec3d.h:58
SbVec3d::getValue
const double * getValue(void) const
Definition SbVec3d.h:72
SbVec3d::negate
void negate(void)
Definition SbVec3d.h:84
SbVec3d::sqrLength
double sqrLength(void) const
Definition SbVec3d.h:83
SbVec3d::setValue
SbVec3d & setValue(double x, double y, double z)
Definition SbVec3d.h:62
SbVec3f
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:51
SbVec3i32
Definition SbVec3i32.h:48
SbVec3s
The SbVec3s class is a 3 dimensional vector with short integer coordinates.
Definition SbVec3s.h:51