SoTextureCoordinateBundle.h
#ifndef COIN_SOTEXTURECOORDINATEBUNDLE_H
#define COIN_SOTEXTURECOORDINATEBUNDLE_H
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#include <Inventor/bundles/SoBundle.h>
#include <Inventor/SbBasic.h>
#include <Inventor/system/inttypes.h>
#include <Inventor/elements/SoGLMultiTextureCoordinateElement.h>
#include <Inventor/SbVec4f.h>
class SoTextureCoordinateCache;
class SoShape;
class COIN_DLL_API SoTextureCoordinateBundle : public SoBundle {
typedef SoBundle inherited;
public:
SoTextureCoordinateBundle(SoAction * const action,
const SbBool forRendering,
const SbBool setUpDefault = TRUE);
~SoTextureCoordinateBundle();
SbBool needCoordinates(void) const;
SbBool isFunction(void) const;
const SbVec4f &get(const int index);
const SbVec4f &get(const SbVec3f &point, const SbVec3f &normal);
void send(const int index) const {
glElt->send(index);
}
void send(const int index, const SbVec3f &point,
const SbVec3f &normal) const {
glElt->send(index, point, normal);
}
SbBool needIndices(void) const;
private:
const SoMultiTextureCoordinateElement *coordElt;
const SoGLMultiTextureCoordinateElement *glElt;
unsigned int flags;
// misc stuff for default texture coordinate mapping
static const SbVec4f & defaultCB(void * userdata,
const SbVec3f & point,
const SbVec3f & normal);
static const SbVec4f & defaultCBMulti(void * userdata,
const SbVec3f & point,
const SbVec3f & normal);
SoShape * shapenode;
SbVec3f defaultorigo;
SbVec3f defaultsize;
SbVec4f dummyInstance;
int defaultdim0, defaultdim1;
void initDefaultCallback(SoAction * action);
void initDefault(SoAction * action, const int unit);
};
#endif // !COIN_SOTEXTURECOORDINATEBUNDLE_H
SbVec3f
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:51
SbVec4f
The SbVec4f class is a 4 dimensional vector with floating point coordinates.
Definition SbVec4f.h:49
SoAction
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:77
SoBundle::SoBundle
SoBundle(SoAction *action)
Definition SoBundle.cpp:57
SoGLMultiTextureCoordinateElement
The SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for several unit...
Definition SoGLMultiTextureCoordinateElement.h:41
SoMultiTextureCoordinateElement
The SoMultiTextureCoordinateElement class is yet to be documented.
Definition SoMultiTextureCoordinateElement.h:48
SoShape
The SoShape class is the superclass for geometry shapes.
Definition SoShape.h:52
SoTextureCoordinateBundle::send
void send(const int index, const SbVec3f &point, const SbVec3f &normal) const
Definition SoTextureCoordinateBundle.h:64
SoTextureCoordinateBundle::SoTextureCoordinateBundle
SoTextureCoordinateBundle(SoAction *const action, const SbBool forRendering, const SbBool setUpDefault=TRUE)
Definition SoTextureCoordinateBundle.cpp:86
SoTextureCoordinateBundle::needCoordinates
SbBool needCoordinates(void) const
Definition SoTextureCoordinateBundle.cpp:180
SoTextureCoordinateBundle::get
const SbVec4f & get(const int index)
Definition SoTextureCoordinateBundle.cpp:242
SoTextureCoordinateBundle::send
void send(const int index) const
Definition SoTextureCoordinateBundle.h:61
SoTextureCoordinateBundle::isFunction
SbBool isFunction(void) const
Definition SoTextureCoordinateBundle.cpp:189
SoTextureCoordinateCache
The SoTextureCoordinateCache class is used to cache generated texture coordinates.
Definition SoTextureCoordinateCache.h:43