SoGLRenderCache.h
#ifndef COIN_SOGLRENDERCACHE_H
#define COIN_SOGLRENDERCACHE_H
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#include <Inventor/caches/SoCache.h>
#include <Inventor/elements/SoGLLazyElement.h>
class SoGLDisplayList;
class SoGLRenderCacheP;
class COIN_DLL_API SoGLRenderCache : public SoCache {
typedef SoCache inherited;
public:
SoGLRenderCache(SoState * state);
virtual ~SoGLRenderCache();
void open(SoState * state);
void close(void);
void call(SoState * state);
int getCacheContext(void) const;
virtual SbBool isValid(const SoState * state) const;
virtual void addNestedCache(SoGLDisplayList * child);
SoGLLazyElement::GLState * getPreLazyState(void);
SoGLLazyElement::GLState * getPostLazyState(void);
protected:
virtual void destroy(SoState *state);
private:
SoGLRenderCacheP * pimpl;
};
#endif // !COIN_SOGLRENDERCACHE
SoCache::SoCache
SoCache(SoState *const state)
Definition SoCache.cpp:153
SoCache::isValid
virtual SbBool isValid(const SoState *state) const
Definition SoCache.cpp:257
SoCache::destroy
virtual void destroy(SoState *state)
Definition SoCache.cpp:307
SoGLDisplayList
The SoGLDisplayList class stores and manages OpenGL display lists.
Definition SoGLDisplayList.h:43
SoGLRenderCache::open
void open(SoState *state)
Definition SoGLRenderCache.cpp:96
SoGLRenderCache::call
void call(SoState *state)
Definition SoGLRenderCache.cpp:127
SoGLRenderCache::close
void close(void)
Definition SoGLRenderCache.cpp:113
SoGLRenderCache::addNestedCache
virtual void addNestedCache(SoGLDisplayList *child)
Definition SoGLRenderCache.cpp:189
SoGLRenderCache::getCacheContext
int getCacheContext(void) const
Definition SoGLRenderCache.cpp:169
SoGLRenderCache::SoGLRenderCache
SoGLRenderCache(SoState *state)
Definition SoGLRenderCache.cpp:69
SoState
The SoState class manages the Coin scene graph traversal state data.
Definition SoState.h:44
SoGLLazyElement::GLState
Definition SoGLLazyElement.h:77