SbCylinderProjector.h
#ifndef COIN_SBCYLINDERPROJECTOR_H
#define COIN_SBCYLINDERPROJECTOR_H
/**************************************************************************\
* Copyright (c) Kongsberg Oil & Gas Technologies AS
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\**************************************************************************/
#include <Inventor/projectors/SbProjector.h>
#include <Inventor/SbCylinder.h>
class COIN_DLL_API SbCylinderProjector : public SbProjector {
typedef SbProjector inherited;
public:
virtual SbVec3f project(const SbVec2f & point) = 0;
SbVec3f projectAndGetRotation(const SbVec2f & point, SbRotation & rot);
virtual SbRotation getRotation(const SbVec3f & point1,
const SbVec3f & point2) = 0;
void setCylinder(const SbCylinder & cyl);
const SbCylinder & getCylinder(void) const;
void setOrientToEye(const SbBool orienttoeye);
SbBool isOrientToEye(void) const;
void setFront(const SbBool infront);
SbBool isFront(void) const;
SbBool isPointInFront(const SbVec3f & point) const;
virtual void setWorkingSpace(const SbMatrix & space);
protected:
SbCylinderProjector(const SbBool orienttoeye);
SbCylinderProjector(const SbCylinder & cylinder, const SbBool orienttoeye);
SbBool intersectCylinderFront(const SbLine & line, SbVec3f & result);
SbBool intersectFront;
SbCylinder cylinder;
SbBool orientToEye;
SbBool needSetup;
SbVec3f lastPoint;
};
#endif // !COIN_SBCYLINDERPROJECTOR_H
SbCylinderProjector::project
virtual SbVec3f project(const SbVec2f &point)=0
SbCylinderProjector::intersectCylinderFront
SbBool intersectCylinderFront(const SbLine &line, SbVec3f &result)
Definition SbCylinderProjector.cpp:222
SbCylinderProjector::getRotation
virtual SbRotation getRotation(const SbVec3f &point1, const SbVec3f &point2)=0
SbCylinderProjector::setOrientToEye
void setOrientToEye(const SbBool orienttoeye)
Definition SbCylinderProjector.cpp:150
SbCylinderProjector::setFront
void setFront(const SbBool infront)
Definition SbCylinderProjector.cpp:172
SbCylinderProjector::SbCylinderProjector
SbCylinderProjector(const SbBool orienttoeye)
Definition SbCylinderProjector.cpp:89
SbCylinderProjector::isPointInFront
SbBool isPointInFront(const SbVec3f &point) const
Definition SbCylinderProjector.cpp:195
SbCylinderProjector::projectAndGetRotation
SbVec3f projectAndGetRotation(const SbVec2f &point, SbRotation &rot)
Definition SbCylinderProjector.cpp:116
SbCylinderProjector::getCylinder
const SbCylinder & getCylinder(void) const
Definition SbCylinderProjector.cpp:140
SbCylinderProjector::needSetup
SbBool needSetup
Definition SbCylinderProjector.h:65
SbCylinderProjector::lastPoint
SbVec3f lastPoint
Definition SbCylinderProjector.h:66
SbCylinderProjector::isOrientToEye
SbBool isOrientToEye(void) const
Definition SbCylinderProjector.cpp:162
SbCylinderProjector::setCylinder
void setCylinder(const SbCylinder &cyl)
Definition SbCylinderProjector.cpp:130
SbCylinderProjector::orientToEye
SbBool orientToEye
Definition SbCylinderProjector.h:64
SbCylinderProjector::intersectFront
SbBool intersectFront
Definition SbCylinderProjector.h:62
SbCylinderProjector::isFront
SbBool isFront(void) const
Definition SbCylinderProjector.cpp:185
SbCylinderProjector::cylinder
SbCylinder cylinder
Definition SbCylinderProjector.h:63
SbCylinder
The SbCylinder class is a representation of a cylinder.
Definition SbCylinder.h:41
SbLine
The SbLine class represents a line in 3D space.
Definition SbLine.h:41
SbMatrix
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition SbMatrix.h:47
SbProjector::setWorkingSpace
virtual void setWorkingSpace(const SbMatrix &space)
Definition SbProjector.cpp:144
SbProjector::SbProjector
SbProjector(void)
Definition SbProjector.cpp:111
SbRotation
The SbRotation class represents a rotation in 3D space.
Definition SbRotation.h:44
SbVec2f
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition SbVec2f.h:49
SbVec3f
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:51