SoTransparencyElement.h
#ifndef COIN_SOTRANSPARENCYELEMENT_H
#define COIN_SOTRANSPARENCYELEMENT_H
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#include <Inventor/elements/SoReplacedElement.h>
#include <Inventor/elements/SoLazyElement.h>
class COIN_DLL_API SoTransparencyElement : public SoReplacedElement {
typedef SoReplacedElement inherited;
SO_ELEMENT_HEADER(SoTransparencyElement);
public:
static void initClass(void);
protected:
virtual ~SoTransparencyElement();
public:
virtual void init(SoState * state);
static void set(SoState * const state, SoNode * const node,
const int32_t numvalues, const float * const values);
static const SoTransparencyElement * getInstance(SoState *state);
int32_t getNum(void) const;
float get(const int index) const;
const float *getArrayPtr(void) const;
private:
SoState * state;
SoColorPacker colorpacker;
};
#endif // !COIN_SOTRANSPARENCYELEMENT_H
SoColorPacker
Definition SoLazyElement.h:283
SoNode
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:56
SoReplacedElement::initClass
static void initClass(void)
Definition SoReplacedElement.cpp:77
SoReplacedElement::init
virtual void init(SoState *state)
Definition SoReplacedElement.cpp:91
SoTransparencyElement::get
float get(const int index) const
FIXME: write doc.
Definition SoTransparencyElement.cpp:107
SoTransparencyElement::getArrayPtr
const float * getArrayPtr(void) const
Definition SoTransparencyElement.cpp:116
SoTransparencyElement::getNum
int32_t getNum(void) const
FIXME: write doc.
Definition SoTransparencyElement.cpp:98
SoTransparencyElement::getInstance
static const SoTransparencyElement * getInstance(SoState *state)
FIXME: write doc.
Definition SoTransparencyElement.cpp:125
SoTransparencyElement::set
static void set(SoState *const state, SoNode *const node, const int32_t numvalues, const float *const values)
FIXME: write doc.
Definition SoTransparencyElement.cpp:82