SbVec2ui32.h
#ifndef COIN_SBVEC2UI32_H
#define COIN_SBVEC2UI32_H
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#include <Inventor/SbBasic.h>
#include <Inventor/system/inttypes.h>
#ifndef NDEBUG
#include <Inventor/errors/SoDebugError.h>
#endif // !NDEBUG
class SbVec2i32;
class SbVec2ub;
class SbVec2us;
class COIN_DLL_API SbVec2ui32 {
public:
SbVec2ui32(void) { }
SbVec2ui32(const uint32_t v[2]) { vec[0] = v[0]; vec[1] = v[1]; }
SbVec2ui32(uint32_t x, uint32_t y) { vec[0] = x; vec[1] = y; }
explicit SbVec2ui32(const SbVec2i32 & v) { setValue(v); }
explicit SbVec2ui32(const SbVec2ub & v) { setValue(v); }
explicit SbVec2ui32(const SbVec2us & v) { setValue(v); }
SbVec2ui32 & setValue(const uint32_t v[2]) { vec[0] = v[0]; vec[1] = v[1]; return *this; }
SbVec2ui32 & setValue(uint32_t x, uint32_t y) { vec[0] = x; vec[1] = y; return *this; }
SbVec2ui32 & setValue(const SbVec2i32 & v);
SbVec2ui32 & setValue(const SbVec2ub & v);
SbVec2ui32 & setValue(const SbVec2us & v);
const uint32_t * getValue(void) const { return vec; }
void getValue(uint32_t & x, uint32_t & y) const { x = vec[0]; y = vec[1]; }
uint32_t & operator [] (int i) { return vec[i]; }
const uint32_t & operator [] (int i) const { return vec[i]; }
int32_t dot(const SbVec2ui32 & v) const { return vec[0] * v[0] + vec[1] * v[1]; }
void negate(void);
SbVec2ui32 & operator *= (int d) { vec[0] *= d; vec[1] *= d; return *this; }
SbVec2ui32 & operator *= (double d);
SbVec2ui32 & operator /= (int d) { SbDividerChk("SbVec2ui32::operator/=(int)", d); vec[0] /= d; vec[1] /= d; return *this; }
SbVec2ui32 & operator /= (double d) { SbDividerChk("SbVec2ui32::operator/=(double)", d); return operator *= (1.0 / d); }
SbVec2ui32 & operator += (const SbVec2ui32 & v) { vec[0] += v[0]; vec[1] += v[1]; return *this; }
SbVec2ui32 & operator -= (const SbVec2ui32 & v) { vec[0] -= v[0]; vec[1] -= v[1]; return *this; }
SbVec2ui32 operator - (void) const { SbVec2ui32 v(*this); v.negate(); return v; }
protected:
uint32_t vec[2];
}; // SbVec2ui32
COIN_DLL_API inline SbVec2ui32 operator * (const SbVec2ui32 & v, int d) {
SbVec2ui32 val(v); val *= d; return val;
}
COIN_DLL_API inline SbVec2ui32 operator * (const SbVec2ui32 & v, double d) {
SbVec2ui32 val(v); val *= d; return val;
}
COIN_DLL_API inline SbVec2ui32 operator * (int d, const SbVec2ui32 & v) {
SbVec2ui32 val(v); val *= d; return val;
}
COIN_DLL_API inline SbVec2ui32 operator * (double d, const SbVec2ui32 & v) {
SbVec2ui32 val(v); val *= d; return val;
}
COIN_DLL_API inline SbVec2ui32 operator / (const SbVec2ui32 & v, int d) {
SbDividerChk("operator/=(SbVec2ui32,int)", d);
SbVec2ui32 val(v); val /= d; return val;
}
COIN_DLL_API inline SbVec2ui32 operator / (const SbVec2ui32 & v, double d) {
SbDividerChk("operator/=(SbVec2ui32,double)", d);
SbVec2ui32 val(v); val /= d; return val;
}
COIN_DLL_API inline SbVec2ui32 operator + (const SbVec2ui32 & v1, const SbVec2ui32 & v2) {
SbVec2ui32 v(v1); v += v2; return v;
}
COIN_DLL_API inline SbVec2ui32 operator - (const SbVec2ui32 & v1, const SbVec2ui32 & v2) {
SbVec2ui32 v(v1); v -= v2; return v;
}
COIN_DLL_API inline int operator == (const SbVec2ui32 & v1, const SbVec2ui32 & v2) {
return ((v1[0] == v2[0]) && (v1[1] == v2[1]));
}
COIN_DLL_API inline int operator != (const SbVec2ui32 & v1, const SbVec2ui32 & v2) {
return !(v1 == v2);
}
#endif // !COIN_SBVEC2UI32_H
SbVec2i32
The SbVec2i32 class is a 2 dimensional vector with 32-bit signed integer coordinates.
Definition SbVec2i32.h:50
SbVec2ub
Definition SbVec2ub.h:46
SbVec2ui32
Definition SbVec2ui32.h:46
SbVec2us
Definition SbVec2us.h:46