SoGLMultiTextureImageElement.h
#ifndef COIN_SOGLMULTITEXTUREIMAGEELEMENT_H
#define COIN_SOGLMULTITEXTUREIMAGEELEMENT_H
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#include <Inventor/elements/SoMultiTextureImageElement.h>
#include <cstdlib>
class SoGLImage;
class SoGLDisplayList;
class SoGLMultiTextureImageElementP;
class COIN_DLL_API SoGLMultiTextureImageElement : public SoMultiTextureImageElement {
typedef SoMultiTextureImageElement inherited;
SO_ELEMENT_HEADER(SoGLMultiTextureImageElement);
public:
static void initClass(void);
protected:
virtual ~SoGLMultiTextureImageElement();
public:
virtual void init(SoState * state);
virtual void push(SoState * state);
virtual void pop(SoState * state,
const SoElement * prevTopElement);
static void set(SoState * const state, SoNode * const node,
const int unit,
SoGLImage * image, const Model model,
const SbColor & blendColor);
static void restore(SoState * state, const int unit);
static SoGLImage * get(SoState * state,
const int unit,
Model & model,
SbColor & blendcolor);
class GLUnitData {
public:
GLUnitData() : glimage(NULL) {}
GLUnitData(const GLUnitData & org) : glimage(org.glimage) {}
SoGLImage * glimage;
};
static SbBool hasTransparency(SoState * state);
protected:
virtual SbBool hasTransparency(const int unit = 0) const;
private:
void updateGL(const int unit);
SoGLMultiTextureImageElementP * pimpl;
public: // Coin-3 support
static void set(SoState * const state, SoNode * const node,
SoGLImage * image, const Model model,
const SbColor & blendColor) {
set(state, node, 0, image, model, blendColor);
}
static SoGLImage * get(SoState * state, Model & model,
SbColor & blendcolor) {
return get(state, 0, model, blendcolor);
}
static int32_t getMaxGLTextureSize(void);
};
#endif // !COIN_SOGLMULTITEXTUREIMAGEELEMENT_H
SbColor
The SbColor class contains the red, green and blue components which make up a color value.
Definition SbColor.h:39
SoElement::SoElement
SoElement(void)
Definition SoElement.cpp:534
SoElement::pop
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition SoElement.cpp:585
SoGLDisplayList
The SoGLDisplayList class stores and manages OpenGL display lists.
Definition SoGLDisplayList.h:43
SoGLImage
The SoGLImage class is used to handle OpenGL 2D/3D textures.
Definition SoGLImage.h:53
SoGLMultiTextureImageElement::SoGLMultiTextureImageElement
SoGLMultiTextureImageElement(void)
Definition SoGLMultiTextureImageElement.cpp:107
SoMultiTextureImageElement::push
virtual void push(SoState *state)
Definition SoMultiTextureImageElement.cpp:340
SoMultiTextureImageElement::init
virtual void init(SoState *state)
Definition SoMultiTextureImageElement.cpp:103
SoMultiTextureImageElement::initClass
static void initClass(void)
Definition SoMultiTextureImageElement.cpp:84
SoMultiTextureImageElement::set
static void set(SoState *const state, SoNode *const node, const int unit, const SbVec2s &size, const int numComponents, const unsigned char *bytes, const Wrap wrapS, const Wrap wrapT, const Model model, const SbColor &blendColor)
FIXME: write doc.
Definition SoMultiTextureImageElement.cpp:123
SoMultiTextureImageElement::hasTransparency
virtual SbBool hasTransparency(const int unit=0) const
Definition SoMultiTextureImageElement.cpp:292
SoMultiTextureImageElement::get
static const unsigned char * get(SoState *const state, const int unit, SbVec2s &size, int &numComponents, Wrap &wrapS, Wrap &wrapT, Model &model, SbColor &blendColor)
FIXME: write doc.
Definition SoMultiTextureImageElement.cpp:168
SoNode
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:56
SoState
The SoState class manages the Coin scene graph traversal state data.
Definition SoState.h:44