SoVRMLPointLight.h
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#ifndef COIN_SOVRMLPOINTLIGHT_H
#define COIN_SOVRMLPOINTLIGHT_H
#include <Inventor/nodes/SoSubNode.h>
#include <Inventor/VRMLnodes/SoVRMLLight.h>
#include <Inventor/fields/SoSFVec3f.h>
#include <Inventor/fields/SoSFFloat.h>
class COIN_DLL_API SoVRMLPointLight : public SoVRMLLight
{
typedef SoVRMLLight inherited;
SO_NODE_HEADER(SoVRMLPointLight);
public:
static void initClass(void);
SoVRMLPointLight(void);
SoSFVec3f location;
SoSFFloat radius;
SoSFVec3f attenuation;
virtual void GLRender( SoGLRenderAction * action );
protected:
virtual ~SoVRMLPointLight();
}; // class SoVRMLPointLight
#endif // ! COIN_SOVRMLPOINTLIGHT_H
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:50
SoSFFloat
The SoSFFloat class is a container for a floating point value.
Definition SoSFFloat.h:39
SoSFVec3f
The SoSFVec3f class is a container for an SbVec3f vector.
Definition SoSFVec3f.h:40
SoVRMLLight::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition Light.cpp:104
SoVRMLLight::initClass
static void initClass(void)
Definition Light.cpp:77
SoVRMLLight::SoVRMLLight
SoVRMLLight(void)
Definition Light.cpp:85
SoVRMLPointLight::radius
SoSFFloat radius
Definition SoVRMLPointLight.h:51
SoVRMLPointLight::SoVRMLPointLight
SoVRMLPointLight(void)
Definition PointLight.cpp:130
SoVRMLPointLight::attenuation
SoSFVec3f attenuation
Definition SoVRMLPointLight.h:52
SoVRMLPointLight::location
SoSFVec3f location
Definition SoVRMLPointLight.h:50
SO_NODE_HEADER
#define SO_NODE_HEADER(classname)
Definition Coin_macros.dox:50