SoTextureCubeMap.h
#ifndef COIN_SOTEXTURECUBEMAP_H
#define COIN_SOTEXTURECUBEMAP_H
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#include <Inventor/nodes/SoSubNode.h>
#include <Inventor/nodes/SoTexture.h>
#include <Inventor/fields/SoSFEnum.h>
#include <Inventor/fields/SoSFImage.h>
#include <Inventor/fields/SoMFString.h>
#include <Inventor/fields/SoSFColor.h>
#include <Inventor/elements/SoMultiTextureImageElement.h>
class SoFieldSensor;
class SoSensor;
class SoTextureCubeMapP;
class COIN_DLL_API SoTextureCubeMap : public SoTexture {
typedef SoTexture inherited;
SO_NODE_HEADER(SoTextureCubeMap);
public:
static void initClass(void);
SoTextureCubeMap(void);
enum Model {
MODULATE = SoMultiTextureImageElement::MODULATE,
DECAL = SoMultiTextureImageElement::DECAL,
BLEND = SoMultiTextureImageElement::BLEND,
REPLACE = SoMultiTextureImageElement::REPLACE
};
enum Wrap {
REPEAT = SoMultiTextureImageElement::REPEAT,
CLAMP = SoMultiTextureImageElement::CLAMP
};
SoMFString filenames;
SoSFImage imagePosX;
SoSFImage imageNegX;
SoSFImage imagePosY;
SoSFImage imageNegY;
SoSFImage imagePosZ;
SoSFImage imageNegZ;
SoSFEnum wrapS;
SoSFEnum wrapT;
SoSFEnum model;
SoSFColor blendColor;
virtual void doAction(SoAction * action);
virtual void GLRender(SoGLRenderAction * action);
virtual void callback(SoCallbackAction * action);
virtual void rayPick(SoRayPickAction * action);
static SbBool readImage(const SbString & fname, int & w, int & h, int & nc,
unsigned char *& bytes);
protected:
virtual ~SoTextureCubeMap();
virtual SbBool readInstance(SoInput * in, unsigned short flags);
virtual void notify(SoNotList * list);
int getReadStatus(void);
void setReadStatus(int s);
private:
SbBool loadFilename(const SbString & filename, SoSFImage * image);
static void filenameSensorCB(void *, SoSensor *);
SoSFImage * getImageField(const int idx);
SoTextureCubeMapP * pimpl;
};
#endif // !COIN_SOTEXTURECUBEMAP_H
SbString
The SbString class is a string class with convenience functions for string operations.
Definition SbString.h:52
SoAction
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:77
SoCallbackAction
The SoCallbackAction class invokes callbacks at specific nodes.
Definition SoCallbackAction.h:80
SoFieldSensor
The SoFieldSensor class detects changes to a field.
Definition SoFieldSensor.h:38
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:50
SoInput
The SoInput class is an abstraction of file import functionality.
Definition SoInput.h:61
SoMFString
The SoMFString class is a container for SbString values.
Definition SoMFString.h:40
SoNode::notify
virtual void notify(SoNotList *l)
Definition SoNode.cpp:506
SoNode::readInstance
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition SoNode.cpp:1542
SoNode::rayPick
virtual void rayPick(SoRayPickAction *action)
Definition SoNode.cpp:1188
SoNotList
The SoNotList class is a list of SoNotRec notification records.
Definition SoNotification.h:43
SoRayPickAction
The SoRayPickAction class does ray intersection with scene graphs.
Definition SoRayPickAction.h:50
SoSFColor
The SoSFColor class is a container for an SbColor value.
Definition SoSFColor.h:40
SoSFEnum
The SoSFEnum class is a container for an enum value.
Definition SoSFEnum.h:40
SoSFImage
The SoSFImage class is used to store pixel images.
Definition SoSFImage.h:42
SoSensor
The SoSensor class is the abstract base class for all sensors.
Definition SoSensor.h:43
SoTextureCubeMap::wrapS
SoSFEnum wrapS
Definition SoTextureCubeMap.h:78
SoTextureCubeMap::Model
Model
Definition SoTextureCubeMap.h:57
SoTextureCubeMap::BLEND
@ BLEND
Definition SoTextureCubeMap.h:60
SoTextureCubeMap::MODULATE
@ MODULATE
Definition SoTextureCubeMap.h:58
SoTextureCubeMap::DECAL
@ DECAL
Definition SoTextureCubeMap.h:59
SoTextureCubeMap::REPLACE
@ REPLACE
Definition SoTextureCubeMap.h:61
SoTextureCubeMap::blendColor
SoSFColor blendColor
Definition SoTextureCubeMap.h:81
SoTextureCubeMap::model
SoSFEnum model
Definition SoTextureCubeMap.h:80
SoTextureCubeMap::getReadStatus
int getReadStatus(void)
Definition SoTextureCubeMap.cpp:540
SoTextureCubeMap::filenames
SoMFString filenames
Definition SoTextureCubeMap.h:69
SoTextureCubeMap::imageNegY
SoSFImage imageNegY
Definition SoTextureCubeMap.h:74
SoTextureCubeMap::Wrap
Wrap
Definition SoTextureCubeMap.h:64
SoTextureCubeMap::CLAMP
@ CLAMP
Definition SoTextureCubeMap.h:66
SoTextureCubeMap::REPEAT
@ REPEAT
Definition SoTextureCubeMap.h:65
SoTextureCubeMap::SoTextureCubeMap
SoTextureCubeMap(void)
Definition SoTextureCubeMap.cpp:268
SoTextureCubeMap::imageNegZ
SoSFImage imageNegZ
Definition SoTextureCubeMap.h:76
SoTextureCubeMap::imagePosZ
SoSFImage imagePosZ
Definition SoTextureCubeMap.h:75
SoTextureCubeMap::wrapT
SoSFEnum wrapT
Definition SoTextureCubeMap.h:79
SoTextureCubeMap::imagePosY
SoSFImage imagePosY
Definition SoTextureCubeMap.h:73
SoTextureCubeMap::setReadStatus
void setReadStatus(int s)
Definition SoTextureCubeMap.cpp:550
SoTextureCubeMap::readImage
static SbBool readImage(const SbString &fname, int &w, int &h, int &nc, unsigned char *&bytes)
Definition SoTextureCubeMap.cpp:529
SoTextureCubeMap::imageNegX
SoSFImage imageNegX
Definition SoTextureCubeMap.h:72
SoTextureCubeMap::imagePosX
SoSFImage imagePosX
Definition SoTextureCubeMap.h:71
SoTexture::doAction
virtual void doAction(SoAction *action)
Definition SoTexture.cpp:73
SoTexture::callback
virtual void callback(SoCallbackAction *action)
Definition SoTexture.cpp:85
SoTexture::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition SoTexture.cpp:79
SoTexture::initClass
static void initClass(void)
Sets up initialization for data common to all instances of this class, like submitting necessary info...
Definition SoTexture.cpp:50
SO_NODE_HEADER
#define SO_NODE_HEADER(classname)
Definition Coin_macros.dox:50