SbXfBox3d.h
#ifndef COIN_SBXFBOX3D_H
#define COIN_SBXFBOX3D_H
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#include <Inventor/SbBox3d.h>
#include <Inventor/SbDPMatrix.h>
class COIN_DLL_API SbXfBox3d : public SbBox3d {
typedef SbBox3d inherited;
public:
SbXfBox3d(void);
SbXfBox3d(const SbVec3d & boxmin, const SbVec3d & boxmax);
SbXfBox3d(const SbBox3d & box);
void setTransform(const SbDPMatrix & matrix);
const SbDPMatrix & getTransform(void) const { return matrix; }
const SbDPMatrix & getInverse(void) const;
SbVec3d getCenter(void) const;
void extendBy(const SbVec3d & pt);
void extendBy(const SbBox3d & bb);
void extendBy(const SbXfBox3d & bb);
SbBool intersect(const SbVec3d & pt) const;
SbBool intersect(const SbBox3d & bb) const;
SbBool intersect(const SbXfBox3d & bb) const;
SbBox3d project(void) const;
void getSpan(const SbVec3d & direction, double & dMin, double & dMax) const;
// Must override the transform() method from SbBox3f, as the box and
// the transform matrix are supposed to be kept separate in
// SbXfBox3f. --mortene
void transform(const SbDPMatrix & matrix);
// Overridden from SbBox3d
double getVolume(void) const;
private:
// These are incorrect for SbXfBox3d. Privatize/hide them.
using SbBox3d::getMin;
using SbBox3d::getMax;
void calcInverse(void) const;
void makeInvInvalid(void);
SbDPMatrix matrix;
mutable SbDPMatrix invertedmatrix; // lazy cache
}; // SbXfBox3d
COIN_DLL_API int operator == (const SbXfBox3d & b1, const SbXfBox3d & b2);
COIN_DLL_API int operator != (const SbXfBox3d & b1, const SbXfBox3d & b2);
#endif // !COIN_SBXFBOX3D_H
SbBox3d
The SbBox3d class is an abstraction for an axis aligned 3 dimensional box.
Definition SbBox3d.h:46
SbBox3d::getCenter
SbVec3d getCenter(void) const
Definition SbBox3d.h:90
SbBox3d::intersect
SbBool intersect(const SbVec3d &point) const
Definition SbBox3d.cpp:276
SbBox3d::getMin
const SbVec3d & getMin(void) const
Definition SbBox3d.h:70
SbBox3d::SbBox3d
SbBox3d(void)
Definition SbBox3d.h:48
SbBox3d::getSpan
void getSpan(const SbVec3d &dir, double &dmin, double &dmax) const
Definition SbBox3d.cpp:382
SbBox3d::getMax
const SbVec3d & getMax(void) const
Definition SbBox3d.h:72
SbBox3d::transform
void transform(const SbDPMatrix &matrix)
Definition SbBox3d.cpp:430
SbBox3d::getVolume
double getVolume(void) const
Definition SbBox3d.h:82
SbBox3d::extendBy
void extendBy(const SbVec3d &pt)
Definition SbBox3d.cpp:236
SbDPMatrix
The SbDPMatrix class is a 4x4 dimensional representation of a double-precision matrix.
Definition SbDPMatrix.h:47
SbVec3d
The SbVec3d class is a 3 dimensional vector with double precision floating point coordinates.
Definition SbVec3d.h:50
SbXfBox3d
The SbXfBox3d class is a 3 dimensional box with double precision coordinates and an attached transfor...
Definition SbXfBox3d.h:39
SbXfBox3d::getTransform
const SbDPMatrix & getTransform(void) const
Definition SbXfBox3d.h:49
SbXfBox3d::SbXfBox3d
SbXfBox3d(void)
Definition SbXfBox3d.cpp:83
SbXfBox3d::setTransform
void setTransform(const SbDPMatrix &matrix)
Definition SbXfBox3d.cpp:128