SoVRMLPointSet.h
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#ifndef COIN_SOVRMLPOINTSET_H
#define COIN_SOVRMLPOINTSET_H
#include <Inventor/nodes/SoSubNode.h>
#include <Inventor/VRMLnodes/SoVRMLVertexPoint.h>
class COIN_DLL_API SoVRMLPointSet : public SoVRMLVertexPoint
{
typedef SoVRMLVertexPoint inherited;
SO_NODE_HEADER(SoVRMLPointSet);
public:
static void initClass(void);
SoVRMLPointSet(void);
virtual void GLRender(SoGLRenderAction * action);
virtual void getBoundingBox(SoGetBoundingBoxAction * action);
protected:
virtual ~SoVRMLPointSet();
virtual void generatePrimitives(SoAction * action);
}; // class SoVRMLPointSet
#endif // ! COIN_SOVRMLPOINTSET_H
SoAction
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:77
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:50
SoGetBoundingBoxAction
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition SoGetBoundingBoxAction.h:45
SoShape::generatePrimitives
virtual void generatePrimitives(SoAction *action)=0
SoVRMLPointSet::SoVRMLPointSet
SoVRMLPointSet(void)
Definition PointSet.cpp:140
SoVRMLVertexPoint::initClass
static void initClass(void)
Definition VertexPoint.cpp:71
SoVRMLVertexPoint::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition VertexPoint.cpp:109
SoVRMLVertexPoint::SoVRMLVertexPoint
SoVRMLVertexPoint(void)
Definition VertexPoint.cpp:79
SoVRMLVertexPoint::getBoundingBox
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition VertexPoint.cpp:122
SO_NODE_HEADER
#define SO_NODE_HEADER(classname)
Definition Coin_macros.dox:50