SbXfBox3f.h
#ifndef COIN_SBXFBOX3F_H
#define COIN_SBXFBOX3F_H
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#include <cstdio>
#include <Inventor/SbBox3f.h>
#include <Inventor/SbMatrix.h>
class COIN_DLL_API SbXfBox3f : public SbBox3f {
typedef SbBox3f inherited;
public:
SbXfBox3f(void);
SbXfBox3f(const SbVec3f & boxmin, const SbVec3f & boxmax);
SbXfBox3f(const SbBox3f & box);
~SbXfBox3f();
void setTransform(const SbMatrix & m);
const SbMatrix & getTransform(void) const;
const SbMatrix & getInverse(void) const;
SbVec3f getCenter(void) const;
void extendBy(const SbVec3f & pt);
void extendBy(const SbBox3f & bb);
void extendBy(const SbXfBox3f & bb);
SbBool intersect(const SbVec3f & pt) const;
SbBool intersect(const SbBox3f & bb) const;
SbBool intersect(const SbXfBox3f & bb) const;
void getSpan(const SbVec3f & direction, float & dMin, float & dMax) const;
SbBox3f project(void) const;
friend COIN_DLL_API int operator ==(const SbXfBox3f & b1, const SbXfBox3f & b2);
friend COIN_DLL_API int operator !=(const SbXfBox3f & b1, const SbXfBox3f & b2);
// Must override the transform() method from SbBox3f, as the box and
// the transform matrix are supposed to be kept separate in
// SbXfBox3f. --mortene
void transform(const SbMatrix & m);
// Overridden from SbBox3f
float getVolume(void) const;
void print(FILE * file) const;
private:
// incorrect for SbXfBox3f. Hide them
const SbVec3f & getMin(void) const {return SbBox3f::getMin(); }
const SbVec3f & getMax(void) const { return SbBox3f::getMax(); }
void calcInverse(void) const;
void makeInvInvalid(void);
SbMatrix matrix, invertedmatrix;
};
COIN_DLL_API int operator ==(const SbXfBox3f & b1, const SbXfBox3f & b2);
COIN_DLL_API int operator !=(const SbXfBox3f & b1, const SbXfBox3f & b2);
#endif // !COIN_SBXFBOX3F_H
SbBox3f::getCenter
SbVec3f getCenter(void) const
Definition SbBox3f.h:90
SbBox3f::operator!=
int operator!=(const SbBox3f &b1, const SbBox3f &b2)
Definition SbBox3f.h:115
SbBox3f::getMax
const SbVec3f & getMax(void) const
Definition SbBox3f.h:72
SbBox3f::getSpan
void getSpan(const SbVec3f &dir, float &dmin, float &dmax) const
Definition SbBox3f.cpp:382
SbBox3f::getVolume
float getVolume(void) const
Definition SbBox3f.h:82
SbBox3f::operator==
int operator==(const SbBox3f &b1, const SbBox3f &b2)
Definition SbBox3f.h:111
SbBox3f::SbBox3f
SbBox3f(void)
Definition SbBox3f.h:48
SbBox3f::intersect
SbBool intersect(const SbVec3f &pt) const
Definition SbBox3f.cpp:275
SbBox3f::getMin
const SbVec3f & getMin(void) const
Definition SbBox3f.h:70
SbBox3f::print
void print(FILE *file) const
Definition SbBox3f.cpp:460
SbBox3f::transform
void transform(const SbMatrix &matrix)
Definition SbBox3f.cpp:430
SbBox3f::extendBy
void extendBy(const SbVec3f &pt)
Definition SbBox3f.cpp:235
SbMatrix
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition SbMatrix.h:47
SbVec3f
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:51
SbXfBox3f
The SbXfBox3f class is a 3 dimensional box with floating point coordinates and an attached transforma...
Definition SbXfBox3f.h:40
SbXfBox3f::project
SbBox3f project(void) const
Definition SbXfBox3f.cpp:659
SbXfBox3f::SbXfBox3f
SbXfBox3f(void)
Definition SbXfBox3f.cpp:83
SbXfBox3f::setTransform
void setTransform(const SbMatrix &m)
Definition SbXfBox3f.cpp:135
SbXfBox3f::getTransform
const SbMatrix & getTransform(void) const
Definition SbXfBox3f.cpp:145
SbXfBox3f::getInverse
const SbMatrix & getInverse(void) const
Definition SbXfBox3f.cpp:154