SoModelMatrixElement.h
#ifndef COIN_SOMODELMATRIXELEMENT_H
#define COIN_SOMODELMATRIXELEMENT_H
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#include <Inventor/elements/SoAccumulatedElement.h>
#include <Inventor/SbMatrix.h>
#include <Inventor/lists/SbPList.h>
class COIN_DLL_API SoModelMatrixElement : public SoAccumulatedElement {
typedef SoAccumulatedElement inherited;
SO_ELEMENT_HEADER(SoModelMatrixElement);
public:
static void initClass(void);
protected:
virtual ~SoModelMatrixElement();
public:
virtual void init(SoState * state);
virtual void push(SoState * state);
virtual SbBool matches(const SoElement * element) const;
static void makeIdentity(SoState * const state, SoNode * const node);
static void set(SoState * const state, SoNode * const node,
const SbMatrix & matrix);
static void setCullMatrix(SoState * state, SoNode * node,
const SbMatrix & matrix);
static void mult(SoState * const state, SoNode * const node,
const SbMatrix & matrix);
static void translateBy(SoState * const state, SoNode * const node,
const SbVec3f & translation);
static void rotateBy(SoState * const state, SoNode * const node,
const SbRotation & rotation);
static void scaleBy(SoState * const state, SoNode * const node,
const SbVec3f & scaleFactor);
static SbMatrix pushMatrix(SoState * const state);
static void popMatrix(SoState * const state, const SbMatrix & matrix);
static const SbMatrix & getCombinedCullMatrix(SoState * const state);
static const SbMatrix & get(SoState * const state);
static const SbMatrix & get(SoState * const state, SbBool & isIdentity);
const SbMatrix & getModelMatrix(void) const;
protected:
virtual void makeEltIdentity(void);
virtual void setElt(const SbMatrix & matrix);
virtual void multElt(const SbMatrix & matrix);
virtual void translateEltBy(const SbVec3f & translation);
virtual void rotateEltBy(const SbRotation & rotation);
virtual void scaleEltBy(const SbVec3f & scaleFactor);
virtual SbMatrix pushMatrixElt(void);
virtual void popMatrixElt(const SbMatrix & matrix);
protected:
SbMatrix modelMatrix;
SbMatrix cullMatrix;
SbMatrix combinedMatrix;
uint32_t flags;
};
#endif // !COIN_SOMODELMATRIXELEMENT_H
SbMatrix
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition SbMatrix.h:47
SbRotation
The SbRotation class represents a rotation in 3D space.
Definition SbRotation.h:44
SbVec3f
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:51
SoAccumulatedElement::initClass
static void initClass(void)
Definition SoAccumulatedElement.cpp:69
SoAccumulatedElement::push
virtual void push(SoState *state)
Definition SoAccumulatedElement.cpp:92
SoAccumulatedElement::matches
virtual SbBool matches(const SoElement *element) const
Definition SoAccumulatedElement.cpp:101
SoAccumulatedElement::init
virtual void init(SoState *state)
Definition SoAccumulatedElement.cpp:84
SoElement::SoElement
SoElement(void)
Definition SoElement.cpp:534
SoModelMatrixElement::pushMatrix
static SbMatrix pushMatrix(SoState *const state)
Definition SoModelMatrixElement.cpp:254
SoModelMatrixElement::makeIdentity
static void makeIdentity(SoState *const state, SoNode *const node)
Definition SoModelMatrixElement.cpp:119
SoModelMatrixElement::set
static void set(SoState *const state, SoNode *const node, const SbMatrix &matrix)
Definition SoModelMatrixElement.cpp:137
SoModelMatrixElement::translateBy
static void translateBy(SoState *const state, SoNode *const node, const SbVec3f &translation)
Definition SoModelMatrixElement.cpp:197
SoModelMatrixElement::makeEltIdentity
virtual void makeEltIdentity(void)
Definition SoModelMatrixElement.cpp:341
SoModelMatrixElement::rotateEltBy
virtual void rotateEltBy(const SbRotation &rotation)
Definition SoModelMatrixElement.cpp:387
SoModelMatrixElement::setCullMatrix
static void setCullMatrix(SoState *state, SoNode *node, const SbMatrix &matrix)
Definition SoModelMatrixElement.cpp:157
SoModelMatrixElement::popMatrixElt
virtual void popMatrixElt(const SbMatrix &matrix)
Definition SoModelMatrixElement.cpp:424
SoModelMatrixElement::scaleEltBy
virtual void scaleEltBy(const SbVec3f &scaleFactor)
Definition SoModelMatrixElement.cpp:400
SoModelMatrixElement::translateEltBy
virtual void translateEltBy(const SbVec3f &translation)
Definition SoModelMatrixElement.cpp:374
SoModelMatrixElement::getCombinedCullMatrix
static const SbMatrix & getCombinedCullMatrix(SoState *const state)
Definition SoModelMatrixElement.cpp:287
SoModelMatrixElement::multElt
virtual void multElt(const SbMatrix &matrix)
Definition SoModelMatrixElement.cpp:363
SoModelMatrixElement::getModelMatrix
const SbMatrix & getModelMatrix(void) const
Definition SoModelMatrixElement.cpp:470
SoModelMatrixElement::rotateBy
static void rotateBy(SoState *const state, SoNode *const node, const SbRotation &rotation)
Definition SoModelMatrixElement.cpp:216
SoModelMatrixElement::get
static const SbMatrix & get(SoState *const state)
Definition SoModelMatrixElement.cpp:310
SoModelMatrixElement::popMatrix
static void popMatrix(SoState *const state, const SbMatrix &matrix)
Definition SoModelMatrixElement.cpp:270
SoModelMatrixElement::modelMatrix
SbMatrix modelMatrix
Definition SoModelMatrixElement.h:87
SoModelMatrixElement::pushMatrixElt
virtual SbMatrix pushMatrixElt(void)
Definition SoModelMatrixElement.cpp:413
SoModelMatrixElement::flags
uint32_t flags
Definition SoModelMatrixElement.h:90
SoModelMatrixElement::mult
static void mult(SoState *const state, SoNode *const node, const SbMatrix &matrix)
Definition SoModelMatrixElement.cpp:177
SoModelMatrixElement::combinedMatrix
SbMatrix combinedMatrix
Definition SoModelMatrixElement.h:89
SoModelMatrixElement::setElt
virtual void setElt(const SbMatrix &matrix)
Definition SoModelMatrixElement.cpp:352
SoModelMatrixElement::scaleBy
static void scaleBy(SoState *const state, SoNode *const node, const SbVec3f &scaleFactor)
Definition SoModelMatrixElement.cpp:234
SoModelMatrixElement::cullMatrix
SbMatrix cullMatrix
Definition SoModelMatrixElement.h:88
SoNode
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:56