SoText3.h
#ifndef COIN_SOTEXT3_H
#define COIN_SOTEXT3_H
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#include <Inventor/nodes/SoSubNode.h>
#include <Inventor/nodes/SoShape.h>
#include <Inventor/fields/SoMFString.h>
#include <Inventor/fields/SoSFFloat.h>
#include <Inventor/fields/SoSFEnum.h>
#include <Inventor/fields/SoSFBitMask.h>
#include <Inventor/lists/SbList.h>
class SoSensor;
class SoFieldSensor;
class COIN_DLL_API SoText3 : public SoShape {
typedef SoShape inherited;
SO_NODE_HEADER(SoText3);
public:
static void initClass(void);
SoText3(void);
enum Part {
FRONT = 1,
SIDES = 2,
BACK = 4,
ALL = FRONT|BACK|SIDES
};
enum Justification {
LEFT = 1,
RIGHT,
CENTER
};
SoMFString string;
SoSFFloat spacing;
SoSFEnum justification;
SoSFBitMask parts;
SbBox3f getCharacterBounds(SoState * state, int stringindex, int charindex);
virtual void GLRender(SoGLRenderAction * action);
virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
protected:
virtual ~SoText3();
virtual void generatePrimitives(SoAction *);
virtual void computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
virtual SoDetail * createTriangleDetail(SoRayPickAction * action,
const SoPrimitiveVertex * v1,
const SoPrimitiveVertex * v2,
const SoPrimitiveVertex * v3,
SoPickedPoint * pp);
virtual void notify(SoNotList *list);
private:
class SoText3P * pimpl;
friend class SoText3P;
void render(SoState * state, unsigned int part);
void generate(SoAction * action, unsigned int part);
};
#endif // !COIN_SOTEXT3_H
SbBox3f
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition SbBox3f.h:46
SbVec3f
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:51
SoAction
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:77
SoDetail
The SoDetail class is the superclass for all classes storing detailed information about particular sh...
Definition SoDetail.h:39
SoFieldSensor
The SoFieldSensor class detects changes to a field.
Definition SoFieldSensor.h:38
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:50
SoGetPrimitiveCountAction
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition SoGetPrimitiveCountAction.h:44
SoMFString
The SoMFString class is a container for SbString values.
Definition SoMFString.h:40
SoNotList
The SoNotList class is a list of SoNotRec notification records.
Definition SoNotification.h:43
SoPickedPoint
The SoPickedPoint class is used for specifying picked points.
Definition SoPickedPoint.h:48
SoPrimitiveVertex
The SoPrimitiveVertex class represents a single vertex of a generated primitive.
Definition SoPrimitiveVertex.h:43
SoRayPickAction
The SoRayPickAction class does ray intersection with scene graphs.
Definition SoRayPickAction.h:50
SoSFBitMask
The SoSFBitMask class is a container for a set of bit flags.
Definition SoSFBitMask.h:38
SoSFEnum
The SoSFEnum class is a container for an enum value.
Definition SoSFEnum.h:40
SoSFFloat
The SoSFFloat class is a container for a floating point value.
Definition SoSFFloat.h:39
SoSensor
The SoSensor class is the abstract base class for all sensors.
Definition SoSensor.h:43
SoShape::SoShape
SoShape(void)
Definition SoShape.cpp:350
SoShape::initClass
static void initClass(void)
Sets up initialization for data common to all instances of this class, like submitting necessary info...
Definition SoShape.cpp:368
SoShape::getPrimitiveCount
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition SoShape.cpp:1354
SoShape::createTriangleDetail
virtual SoDetail * createTriangleDetail(SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)
Definition SoShape.cpp:909
SoShape::generatePrimitives
virtual void generatePrimitives(SoAction *action)=0
SoShape::notify
virtual void notify(SoNotList *nl)
Definition SoShape.cpp:1426
SoShape::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition SoShape.cpp:400
SoShape::computeBBox
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
SoState
The SoState class manages the Coin scene graph traversal state data.
Definition SoState.h:44
SoText3::spacing
SoSFFloat spacing
Definition SoText3.h:70
SoText3::getCharacterBounds
SbBox3f getCharacterBounds(SoState *state, int stringindex, int charindex)
Definition SoText3.cpp:472
SoText3::justification
SoSFEnum justification
Definition SoText3.h:71
SoText3::Justification
Justification
Definition SoText3.h:63
SoText3::CENTER
@ CENTER
Definition SoText3.h:66
SoText3::RIGHT
@ RIGHT
Definition SoText3.h:65
SoText3::LEFT
@ LEFT
Definition SoText3.h:64
SoText3::Part
Part
Definition SoText3.h:56
SoText3::ALL
@ ALL
Definition SoText3.h:60
SoText3::BACK
@ BACK
Definition SoText3.h:59
SoText3::SIDES
@ SIDES
Definition SoText3.h:58
SoText3::FRONT
@ FRONT
Definition SoText3.h:57
SoText3::parts
SoSFBitMask parts
Definition SoText3.h:72
SoText3::string
SoMFString string
Definition SoText3.h:69
SO_NODE_HEADER
#define SO_NODE_HEADER(classname)
Definition Coin_macros.dox:50