SbRotation.h
#ifndef COIN_SBROTATION_H
#define COIN_SBROTATION_H
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#include <cstdio>
#include <Inventor/SbVec4f.h>
#include <Inventor/SbByteBuffer.h>
#include <Inventor/SbString.h>
class SbMatrix;
class SbVec3f;
class COIN_DLL_API SbRotation {
public:
SbRotation(void);
SbRotation(const SbVec3f & axis, const float radians);
SbRotation(const float q[4]);
SbRotation(const float q0, const float q1, const float q2, const float q3);
SbRotation(const SbMatrix & m);
SbRotation(const SbVec3f & rotateFrom, const SbVec3f & rotateTo);
const float * getValue(void) const;
void getValue(float & q0, float & q1, float & q2, float & q3) const;
SbRotation & setValue(const float q0, const float q1,
const float q2, const float q3);
void getValue(SbVec3f & axis, float & radians) const;
void getValue(SbMatrix & matrix) const;
SbRotation & invert(void);
SbRotation inverse(void) const;
SbRotation & setValue(const float q[4]);
SbRotation & setValue(const SbMatrix & m);
SbRotation & setValue(const SbVec3f & axis, const float radians);
SbRotation & setValue(const SbVec3f & rotateFrom, const SbVec3f & rotateTo);
SbRotation & operator*=(const SbRotation & q);
SbRotation & operator*=(const float s);
friend COIN_DLL_API int operator==(const SbRotation & q1, const SbRotation & q2);
friend COIN_DLL_API int operator!=(const SbRotation & q1, const SbRotation & q2);
float operator[] (int n) const;
SbBool equals(const SbRotation & r, float tolerance) const;
friend COIN_DLL_API SbRotation operator *(const SbRotation & q1, const SbRotation & q2);
void multVec(const SbVec3f & src, SbVec3f & dst) const;
void scaleAngle(const float scaleFactor);
static SbRotation slerp(const SbRotation & rot0, const SbRotation & rot1,
float t);
static SbRotation identity(void);
SbString toString() const;
SbBool fromString(const SbString & str);
void print(FILE * fp) const;
private:
SbVec4f quat;
};
COIN_DLL_API int operator ==(const SbRotation & q1, const SbRotation & q2);
COIN_DLL_API int operator !=(const SbRotation & q1, const SbRotation & q2);
COIN_DLL_API SbRotation operator *(const SbRotation & q1, const SbRotation & q2);
inline float SbRotation::operator[](int n) const
{
//Any limit checking is delegated to SbVec4f
return quat[n];
}
#endif // !COIN_SBROTATION_H
SbMatrix
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition SbMatrix.h:47
SbRotation
The SbRotation class represents a rotation in 3D space.
Definition SbRotation.h:44
SbRotation::slerp
static SbRotation slerp(const SbRotation &rot0, const SbRotation &rot1, float t)
Definition SbRotation.cpp:658
SbRotation::operator==
friend int operator==(const SbRotation &q1, const SbRotation &q2)
Definition SbRotation.cpp:571
SbRotation::identity
static SbRotation identity(void)
Definition SbRotation.cpp:703
SbRotation::inverse
SbRotation inverse(void) const
Definition SbRotation.cpp:345
SbRotation::setValue
SbRotation & setValue(const float q0, const float q1, const float q2, const float q3)
Definition SbRotation.cpp:222
SbRotation::operator*=
SbRotation & operator*=(const SbRotation &q)
Definition SbRotation.cpp:536
SbRotation::operator!=
friend int operator!=(const SbRotation &q1, const SbRotation &q2)
Definition SbRotation.cpp:584
SbRotation::invert
SbRotation & invert(void)
Definition SbRotation.cpp:319
SbRotation::toString
SbString toString() const
Definition SbRotation.cpp:712
SbRotation::operator[]
float operator[](int n) const
returns the n'th quaternion of this rotation
Definition SbRotation.h:92
SbRotation::multVec
void multVec(const SbVec3f &src, SbVec3f &dst) const
Definition SbRotation.cpp:621
SbRotation::equals
SbBool equals(const SbRotation &r, float tolerance) const
Definition SbRotation.cpp:594
SbRotation::print
void print(FILE *fp) const
Definition SbRotation.cpp:733
SbRotation::fromString
SbBool fromString(const SbString &str)
Definition SbRotation.cpp:721
SbRotation::scaleAngle
void scaleAngle(const float scaleFactor)
Definition SbRotation.cpp:636
SbRotation::SbRotation
SbRotation(void)
Definition SbRotation.cpp:100
SbRotation::getValue
const float * getValue(void) const
Definition SbRotation.cpp:197
SbString
The SbString class is a string class with convenience functions for string operations.
Definition SbString.h:52
SbVec3f
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:51
SbVec4f
The SbVec4f class is a 4 dimensional vector with floating point coordinates.
Definition SbVec4f.h:49