SoIndexedNurbsCurve.h
#ifndef COIN_SOINDEXEDNURBSCURVE_H
#define COIN_SOINDEXEDNURBSCURVE_H
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#include <Inventor/nodes/SoSubNode.h>
#include <Inventor/nodes/SoShape.h>
#include <Inventor/fields/SoSFInt32.h>
#include <Inventor/fields/SoMFInt32.h>
#include <Inventor/fields/SoMFFloat.h>
template<class Master> class SoNurbsP;
class COIN_DLL_API SoIndexedNurbsCurve : public SoShape {
typedef SoShape inherited;
SO_NODE_HEADER(SoIndexedNurbsCurve);
public:
static void initClass(void);
SoIndexedNurbsCurve(void);
SoSFInt32 numControlPoints;
SoMFInt32 coordIndex;
SoMFFloat knotVector;
virtual void GLRender(SoGLRenderAction * action);
virtual void rayPick(SoRayPickAction * action);
virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
virtual void getBoundingBox(SoGetBoundingBoxAction * action);
void sendPrimitive(SoAction *, SoPrimitiveVertex *);
protected:
virtual ~SoIndexedNurbsCurve();
virtual void generatePrimitives(SoAction * action);
virtual void computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
virtual SoDetail * createLineSegmentDetail(SoRayPickAction * action,
const SoPrimitiveVertex * v1,
const SoPrimitiveVertex * v2,
SoPickedPoint * pp);
private:
class SoIndexedNurbsCurveP * pimpl;
friend class SoIndexedNurbsCurveP;
friend class SoNurbsP<SoIndexedNurbsCurve>;
};
#endif // !COIN_SOINDEXEDNURBSCURVE_H
SbBox3f
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition SbBox3f.h:46
SbVec3f
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:51
SoAction
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:77
SoDetail
The SoDetail class is the superclass for all classes storing detailed information about particular sh...
Definition SoDetail.h:39
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:50
SoGetBoundingBoxAction
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition SoGetBoundingBoxAction.h:45
SoGetPrimitiveCountAction
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition SoGetPrimitiveCountAction.h:44
SoIndexedNurbsCurve::sendPrimitive
void sendPrimitive(SoAction *, SoPrimitiveVertex *)
Definition SoIndexedNurbsCurve.cpp:287
SoIndexedNurbsCurve::numControlPoints
SoSFInt32 numControlPoints
Definition SoIndexedNurbsCurve.h:53
SoIndexedNurbsCurve::SoIndexedNurbsCurve
SoIndexedNurbsCurve(void)
Definition SoIndexedNurbsCurve.cpp:139
SoIndexedNurbsCurve::coordIndex
SoMFInt32 coordIndex
Definition SoIndexedNurbsCurve.h:54
SoIndexedNurbsCurve::knotVector
SoMFFloat knotVector
Definition SoIndexedNurbsCurve.h:55
SoMFFloat
The SoMFFloat class is a container for floating point values.
Definition SoMFFloat.h:39
SoMFInt32
The SoMFInt32 class is a container for 32-bit integer values.
Definition SoMFInt32.h:39
SoNurbsP
Definition SoIndexedNurbsCurve.h:42
SoPickedPoint
The SoPickedPoint class is used for specifying picked points.
Definition SoPickedPoint.h:48
SoPrimitiveVertex
The SoPrimitiveVertex class represents a single vertex of a generated primitive.
Definition SoPrimitiveVertex.h:43
SoRayPickAction
The SoRayPickAction class does ray intersection with scene graphs.
Definition SoRayPickAction.h:50
SoSFInt32
The SoSFInt32 class is a container for a 32-bit integer value.
Definition SoSFInt32.h:39
SoShape::SoShape
SoShape(void)
Definition SoShape.cpp:350
SoShape::getBoundingBox
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition SoShape.cpp:387
SoShape::initClass
static void initClass(void)
Sets up initialization for data common to all instances of this class, like submitting necessary info...
Definition SoShape.cpp:368
SoShape::getPrimitiveCount
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition SoShape.cpp:1354
SoShape::createLineSegmentDetail
virtual SoDetail * createLineSegmentDetail(SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, SoPickedPoint *pp)
Definition SoShape.cpp:944
SoShape::generatePrimitives
virtual void generatePrimitives(SoAction *action)=0
SoShape::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition SoShape.cpp:400
SoShape::computeBBox
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
SoShape::rayPick
virtual void rayPick(SoRayPickAction *action)
Definition SoShape.cpp:453
SO_NODE_HEADER
#define SO_NODE_HEADER(classname)
Definition Coin_macros.dox:50