SoMultiTextureEnabledElement.h
#ifndef COIN_SOMULTITEXTUREENABLEDELEMENT_H
#define COIN_SOMULTITEXTUREENABLEDELEMENT_H
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#include <Inventor/elements/SoElement.h>
#include <Inventor/elements/SoSubElement.h>
class SoMultiTextureEnabledElementP;
class COIN_DLL_API SoMultiTextureEnabledElement : public SoElement {
typedef SoElement inherited;
SO_ELEMENT_HEADER(SoMultiTextureEnabledElement);
public:
static void initClass(void);
protected:
virtual ~SoMultiTextureEnabledElement();
public:
enum Mode {
DISABLED = 0,
TEXTURE2D,
RECTANGLE,
CUBEMAP,
TEXTURE3D
};
virtual void init(SoState * state);
static void set(SoState * state,
SoNode * node,
const int unit,
const SbBool enabled);
static SbBool get(SoState * state, const int unit = 0);
virtual void setElt(const int unit, const int mode);
virtual void push(SoState * state);
virtual SbBool matches(const SoElement * elem) const;
SoElement * copyMatchInfo(void) const;
static const SbBool * getEnabledUnits(SoState * state,
int & lastenabled);
static const Mode * getActiveUnits(SoState * state,
int & lastenabled);
static void enableRectangle(SoState * state, SoNode * node, const int unit = 0);
static void enableCubeMap(SoState * state, SoNode * node, const int unit = 0);
static void enableTexture3(SoState * state, SoNode * node, const int unit = 0);
static Mode getMode(SoState * state, const int unit = 0);
static void disableAll(SoState * state);
// Coin-3 support
static void set(SoState * state,
const SbBool enabled) {
set(state, NULL, 0, enabled);
}
static void set(SoState * state, SoNode * node,
const SbBool enabled) {
set(state, node, 0, enabled);
}
protected:
int getMaxUnits() const;
SbBool isEnabled(const int unit) const;
Mode getMode(const int unit) const;
private:
SoMultiTextureEnabledElementP * pimpl;
};
#endif // !COIN_SOMULTITEXTUREENABLEDELEMENT_H
SoElement::SoElement
SoElement(void)
Definition SoElement.cpp:534
SoElement::matches
virtual SbBool matches(const SoElement *element) const =0
Definition SoElement.cpp:609
SoElement::initClass
static void initClass(void)
Definition SoElement.cpp:507
SoElement::copyMatchInfo
virtual SoElement * copyMatchInfo(void) const =0
SoElement::init
virtual void init(SoState *state)
Definition SoElement.cpp:553
SoElement::push
virtual void push(SoState *state)
Definition SoElement.cpp:570
SoMultiTextureEnabledElement::enableCubeMap
static void enableCubeMap(SoState *state, SoNode *node, const int unit=0)
Definition SoMultiTextureEnabledElement.cpp:290
SoMultiTextureEnabledElement::getMode
static Mode getMode(SoState *state, const int unit=0)
Definition SoMultiTextureEnabledElement.cpp:348
SoMultiTextureEnabledElement::set
static void set(SoState *state, SoNode *node, const int unit, const SbBool enabled)
Definition SoMultiTextureEnabledElement.cpp:107
SoMultiTextureEnabledElement::set
static void set(SoState *state, SoNode *node, const SbBool enabled)
Definition SoMultiTextureEnabledElement.h:89
SoMultiTextureEnabledElement::get
static SbBool get(SoState *state, const int unit=0)
Definition SoMultiTextureEnabledElement.cpp:139
SoMultiTextureEnabledElement::enableRectangle
static void enableRectangle(SoState *state, SoNode *node, const int unit=0)
Definition SoMultiTextureEnabledElement.cpp:274
SoMultiTextureEnabledElement::enableTexture3
static void enableTexture3(SoState *state, SoNode *node, const int unit=0)
Definition SoMultiTextureEnabledElement.cpp:306
SoMultiTextureEnabledElement::disableAll
static void disableAll(SoState *state)
Definition SoMultiTextureEnabledElement.cpp:324
SoMultiTextureEnabledElement::setElt
virtual void setElt(const int unit, const int mode)
Definition SoMultiTextureEnabledElement.cpp:155
SoMultiTextureEnabledElement::SoMultiTextureEnabledElement
SoMultiTextureEnabledElement(void)
Definition SoMultiTextureEnabledElement.cpp:87
SoMultiTextureEnabledElement::getActiveUnits
static const Mode * getActiveUnits(SoState *state, int &lastenabled)
Definition SoMultiTextureEnabledElement.cpp:250
SoMultiTextureEnabledElement::getEnabledUnits
static const SbBool * getEnabledUnits(SoState *state, int &lastenabled)
Definition SoMultiTextureEnabledElement.cpp:173
SoMultiTextureEnabledElement::set
static void set(SoState *state, const SbBool enabled)
Definition SoMultiTextureEnabledElement.h:84
SoNode
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:56