SbSphereProjector.h
#ifndef COIN_SBSPHEREPROJECTOR_H
#define COIN_SBSPHEREPROJECTOR_H
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#include <Inventor/projectors/SbProjector.h>
#include <Inventor/SbSphere.h>
#include <Inventor/SbRotation.h>
class COIN_DLL_API SbSphereProjector : public SbProjector {
typedef SbProjector inherited;
public:
SbVec3f projectAndGetRotation(const SbVec2f & point, SbRotation & rot);
virtual SbRotation getRotation(const SbVec3f & point1,
const SbVec3f & point2) = 0;
void setSphere(const SbSphere & sph);
const SbSphere & getSphere(void) const;
void setOrientToEye(const SbBool orienttoeye);
SbBool isOrientToEye(void) const;
void setFront(const SbBool infront);
SbBool isFront(void) const;
SbBool isPointInFront(const SbVec3f & point) const;
virtual void setWorkingSpace(const SbMatrix & space);
protected:
SbSphereProjector(const SbBool orienttoeye);
SbSphereProjector(const SbSphere & s, const SbBool orienttoeye);
SbBool intersectSphereFront(const SbLine & l, SbVec3f & result);
SbBool intersectFront;
SbSphere sphere;
SbBool orientToEye;
SbBool needSetup;
SbVec3f lastPoint;
};
#endif // !COIN_SBSPHEREPROJECTOR_H
SbLine
The SbLine class represents a line in 3D space.
Definition SbLine.h:41
SbMatrix
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition SbMatrix.h:47
SbProjector::setWorkingSpace
virtual void setWorkingSpace(const SbMatrix &space)
Definition SbProjector.cpp:144
SbProjector::SbProjector
SbProjector(void)
Definition SbProjector.cpp:111
SbRotation
The SbRotation class represents a rotation in 3D space.
Definition SbRotation.h:44
SbSphereProjector::setFront
void setFront(const SbBool infront)
Definition SbSphereProjector.cpp:171
SbSphereProjector::needSetup
SbBool needSetup
Definition SbSphereProjector.h:66
SbSphereProjector::getSphere
const SbSphere & getSphere(void) const
Definition SbSphereProjector.cpp:141
SbSphereProjector::intersectFront
SbBool intersectFront
Definition SbSphereProjector.h:63
SbSphereProjector::isOrientToEye
SbBool isOrientToEye(void) const
Definition SbSphereProjector.cpp:161
SbSphereProjector::getRotation
virtual SbRotation getRotation(const SbVec3f &point1, const SbVec3f &point2)=0
SbSphereProjector::SbSphereProjector
SbSphereProjector(const SbBool orienttoeye)
Definition SbSphereProjector.cpp:88
SbSphereProjector::orientToEye
SbBool orientToEye
Definition SbSphereProjector.h:65
SbSphereProjector::intersectSphereFront
SbBool intersectSphereFront(const SbLine &l, SbVec3f &result)
Definition SbSphereProjector.cpp:220
SbSphereProjector::isPointInFront
SbBool isPointInFront(const SbVec3f &point) const
Definition SbSphereProjector.cpp:192
SbSphereProjector::projectAndGetRotation
SbVec3f projectAndGetRotation(const SbVec2f &point, SbRotation &rot)
Definition SbSphereProjector.cpp:117
SbSphereProjector::setOrientToEye
void setOrientToEye(const SbBool orienttoeye)
Definition SbSphereProjector.cpp:151
SbSphereProjector::setSphere
void setSphere(const SbSphere &sph)
Definition SbSphereProjector.cpp:131
SbSphereProjector::lastPoint
SbVec3f lastPoint
Definition SbSphereProjector.h:67
SbSphereProjector::isFront
SbBool isFront(void) const
Definition SbSphereProjector.cpp:182
SbSphereProjector::sphere
SbSphere sphere
Definition SbSphereProjector.h:64
SbSphere
The SbSphere class is a representation of a sphere.
Definition SbSphere.h:42
SbVec2f
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition SbVec2f.h:49
SbVec3f
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:51