SoCullElement Class Reference
Element Classes

The SoCullElement class is used internally for render and pick culling. More...

`#include <Inventor/elements/SoCullElement.h>`

Inheritance diagram for SoCullElement:

## Public Member Functions

virtual void | init (SoState *state)
virtual void | push (SoState *state)
virtual SbBool | matches (const SoElement *elt) const
virtual SoElement * | copyMatchInfo (void) const
Public Member Functions inherited from SoElement
const SoType | getTypeId (void) const
int | getStackIndex (void) const
virtual void | pop (SoState *state, const SoElement *prevTopElement)
void | setDepth (const int depth)
int | getDepth (void) const
virtual void | print (FILE *file=stdout) const
virtual | ~SoElement ()

## Static Public Member Functions

static SoType | getClassTypeId (void)
static int | getClassStackIndex (void)
static void * | createInstance (void)
static void | initClass (void)
static void | setViewVolume (SoState *state, const SbViewVolume &vv)
static void | addPlane (SoState *state, const SbPlane &newplane)
static SbBool | cullBox (SoState *state, const SbBox3f &box, const SbBool transform=TRUE)
static SbBool | cullTest (SoState *state, const SbBox3f &box, const SbBool transform=TRUE)
static SbBool | completelyInside (SoState *state)
Static Public Member Functions inherited from SoElement
static void | initClass (void)
static SoType | getClassTypeId (void)
static int | getClassStackIndex (void)
static void | initElements (void)
static int | getNumStackIndices (void)
static SoType | getIdFromStackIndex (const int stackIndex)

## Protected Member Functions

virtual | ~SoCullElement ()
Protected Member Functions inherited from SoElement
| SoElement (void)
void | capture (SoState *const state) const
virtual void | captureThis (SoState *state) const
void | setTypeId (const SoType typeId)
void | setStackIndex (const int index)
SoElement * | getNextInStack (void) const
SoElement * | getNextFree (void) const

## Additional Inherited Members

Static Protected Member Functions inherited from SoElement
static SoElement * | getElement (SoState *const state, const int stackIndex)
static const SoElement * | getConstElement (SoState *const state, const int stackIndex)
static int | createStackIndex (const SoType id)
Protected Attributes inherited from SoElement
SoType | typeId
int | stackIndex
int | depth
Static Protected Attributes inherited from SoElement
static int | classStackIndex
static SoTypeList * | stackToType

## Detailed Description

The SoCullElement class is used internally for render and pick culling.

The element holds all planes the geometry should be inside, and keeps a bit flag to signal which planes need to be tested.

This element is an extension for Coin, and is not available in the original Open Inventor.

The maximum number of planes in this element is 32, which should be more than enough, since the view frustum is represented by 6 planes, and the maximum number of OpenGL clipping planes is typically 6 or 8.

This element is designed for fast culling, and will not do optimal view frustum culling; a box might not be culled even though it is outside the view frustum. The assumption is that the view frustum is small compared to the world model. The element simply records all planes to be culled against, and the graph is not culled until it is completely outside one of the planes.

SoCullElement is not active for other actions than SoGLRenderAction. It's possible to enable it for SoCallbackAction by updating it in a post camera callback though. Do something like this:

    static SoCallbackAction::Response
    camera_cb(void * data, SoCallbackAction * action, const SoNode * node)
    {
      SoState * state = action->getState();
      SoCullElement::setViewVolume(state, SoViewVolumeElement::get(state));
      return SoCallbackAction::CONTINUE;
    }

    [...]
    SoCallbackAction cba(myviewport);
    cba.addPostCallback(SoCamera::getClassTypeId(), camera_cb, NULL);

When the view volume is set in SoCullElement in the post camera callback, SoCallbackAction will perform culling on Separators and other nodes in the same way as SoGLRenderAction.

## Constructor & Destructor Documentation

## ~SoCullElement()

SoCullElement::~SoCullElement | ( |  | ) |

protected virtual

Destructor.

## Member Function Documentation

## getClassTypeId()

SoType SoCullElement::getClassTypeId | ( | void |  | ) |

static

This static method returns the SoType object associated with objects of this class.

This static method returns the class type.

## getClassStackIndex()

int SoCullElement::getClassStackIndex | ( | void |  | ) |

static

This static method returns the state stack index for the class.

## createInstance()

void * SoCullElement::createInstance | ( | void |  | ) |

static

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Creates a new instance of the class type corresponding to the SoType object.

## initClass()

void SoCullElement::initClass | ( | void |  | ) |

static

Initialize relevant common data for all instances, like the type system.

## init()

void SoCullElement::init | ( | SoState * | state | ) |

virtual

This function initializes the element type in the given SoState. It is called for the first element of each enabled element type in SoState objects.

Reimplemented from SoElement.

## push()

void SoCullElement::push | ( | SoState * | state | ) |

virtual

This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.

Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().

Reimplemented from SoElement.

## setViewVolume()

void SoCullElement::setViewVolume | ( | SoState * | state,
|  | const SbViewVolume & | vv )

static

Sets the current view volume. In effect, this adds six planes to the list of culling planes. If a view volume has already been set, the old view volume planes are overwritten by the new ones. The view volume must be in the world coordinate systems.

## addPlane()

void SoCullElement::addPlane | ( | SoState * | state,
|  | const SbPlane & | newplane )

static

Add plane geometry must be inside. The plane must be in the world coordinate system.

## cullBox()

SbBool SoCullElement::cullBox | ( | SoState * | state,
|  | const SbBox3f & | box,
|  | const SbBool | transform = TRUE )

static

Cull against box. If transform is `TRUE`, the box is assumed to be in object space, and will be transformed into world space using the model matrix. Returns `TRUE` if box is outside one of the planes, and updates the element to detect when geometry is completely inside all planes.

## cullTest()

SbBool SoCullElement::cullTest | ( | SoState * | state,
|  | const SbBox3f & | box,
|  | const SbBool | transform = TRUE )

static

Cull against box. If transform is `TRUE`, the box is assumed to be in object space, and will be transformed into world space using the model matrix. Returns `TRUE` if box is outside one of the planes. This method will not update the element state, just perform a cull test against active planes.

## completelyInside()

SbBool SoCullElement::completelyInside | ( | SoState * | state | ) |

static

Returns `TRUE` if the current geometry is completely inside all planes. There is no need to do a cull test if this is the case.

## matches()

SbBool SoCullElement::matches | ( | const SoElement * | element | ) | const

virtual

This function returns `TRUE` is the element matches another element (of the same class), with respect to cache validity.

If the application programmer's extension element has a matches() function, it should also have a copyMatchInfo() function.

Implements SoElement.

## copyMatchInfo()

SoElement * SoCullElement::copyMatchInfo | ( | void |  | ) | const

virtual

This function creates a copy of the element that contains enough information to enable the matches() function to work.

Used to help with scene graph traversal caching operations.

Implements SoElement.

The documentation for this class was generated from the following files:

- SoCullElement.h
- SoCullElement.cpp