SoSceneTexture2.h
#ifndef COIN_SOSCENETEXTURE2_H
#define COIN_SOSCENETEXTURE2_H
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#include <Inventor/fields/SoSFVec2s.h>
#include <Inventor/fields/SoSFEnum.h>
#include <Inventor/fields/SoSFColor.h>
#include <Inventor/fields/SoSFNode.h>
#include <Inventor/fields/SoSFVec4f.h>
#include <Inventor/nodes/SoNode.h>
#include <Inventor/nodes/SoSubNode.h>
#include <Inventor/elements/SoMultiTextureImageElement.h>
class SoSceneTexture2P;
class COIN_DLL_API SoSceneTexture2 : public SoNode {
typedef SoNode inherited;
SO_NODE_HEADER(SoSceneTexture2);
public:
static void initClass(void);
SoSceneTexture2(void);
enum Model {
MODULATE = SoMultiTextureImageElement::MODULATE,
DECAL = SoMultiTextureImageElement::DECAL,
BLEND = SoMultiTextureImageElement::BLEND,
REPLACE = SoMultiTextureImageElement::REPLACE
};
enum Wrap {
REPEAT = SoMultiTextureImageElement::REPEAT,
CLAMP = SoMultiTextureImageElement::CLAMP,
CLAMP_TO_BORDER = SoMultiTextureImageElement::CLAMP_TO_BORDER
};
enum TransparencyFunction {
NONE,
ALPHA_BLEND,
ALPHA_TEST
};
enum Type {
DEPTH,
RGBA8, // normal unsigned byte rgba
RGBA32F,
RGB32F,
RGBA16F,
RGB16F,
// FIXME: consider how many of these we should have here
R3_G3_B2,
RGB,
RGB4,
RGB5,
RGB8,
RGB10,
RGB12,
RGB16,
RGBA,
RGBA2,
RGBA4,
RGB5_A1,
RGB10_A2,
RGBA12,
RGBA16
};
SoSFEnum wrapS;
SoSFEnum wrapT;
SoSFEnum model;
SoSFColor blendColor;
SoSFVec4f backgroundColor;
SoSFVec2s size;
SoSFNode scene;
SoSFNode sceneTransparencyType;
SoSFEnum transparencyFunction;
SoSFEnum type;
virtual void notify(SoNotList * list);
virtual void write(SoWriteAction * action);
virtual void doAction(SoAction * action);
virtual void GLRender(SoGLRenderAction * action);
virtual void callback(SoCallbackAction * action);
virtual void rayPick(SoRayPickAction * action);
protected:
virtual ~SoSceneTexture2(void);
private:
SoSceneTexture2P * pimpl;
};
#endif // !COIN_SOSCENETEXTURE2_H
SoAction
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:77
SoCallbackAction
The SoCallbackAction class invokes callbacks at specific nodes.
Definition SoCallbackAction.h:80
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:50
SoNode::SoNode
SoNode(void)
Definition SoNode.cpp:417
SoNode::notify
virtual void notify(SoNotList *l)
Definition SoNode.cpp:506
SoNode::doAction
virtual void doAction(SoAction *action)
Definition SoNode.cpp:858
SoNode::callback
virtual void callback(SoCallbackAction *action)
Definition SoNode.cpp:1075
SoNode::rayPick
virtual void rayPick(SoRayPickAction *action)
Definition SoNode.cpp:1188
SoNode::write
virtual void write(SoWriteAction *action)
Definition SoNode.cpp:1290
SoNode::initClass
static void initClass(void)
Sets up initialization for data common to all instances of this class, like submitting necessary info...
Definition SoNode.cpp:573
SoNode::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition SoNode.cpp:1003
SoNotList
The SoNotList class is a list of SoNotRec notification records.
Definition SoNotification.h:43
SoRayPickAction
The SoRayPickAction class does ray intersection with scene graphs.
Definition SoRayPickAction.h:50
SoSFColor
The SoSFColor class is a container for an SbColor value.
Definition SoSFColor.h:40
SoSFEnum
The SoSFEnum class is a container for an enum value.
Definition SoSFEnum.h:40
SoSFNode
The SoSFNode class is a container for a single node.
Definition SoSFNode.h:47
SoSFVec2s
The SoSFVec2s class is a container for an SbVec2s vector.
Definition SoSFVec2s.h:40
SoSFVec4f
The SoSFVec4f class is a container for an SbVec4f vector.
Definition SoSFVec4f.h:40
SoSceneTexture2::TransparencyFunction
TransparencyFunction
Definition SoSceneTexture2.h:69
SoSceneTexture2::ALPHA_BLEND
@ ALPHA_BLEND
Definition SoSceneTexture2.h:71
SoSceneTexture2::NONE
@ NONE
Definition SoSceneTexture2.h:70
SoSceneTexture2::ALPHA_TEST
@ ALPHA_TEST
Definition SoSceneTexture2.h:72
SoSceneTexture2::wrapS
SoSFEnum wrapS
Definition SoSceneTexture2.h:101
SoSceneTexture2::Model
Model
Definition SoSceneTexture2.h:56
SoSceneTexture2::MODULATE
@ MODULATE
Definition SoSceneTexture2.h:57
SoSceneTexture2::REPLACE
@ REPLACE
Definition SoSceneTexture2.h:60
SoSceneTexture2::DECAL
@ DECAL
Definition SoSceneTexture2.h:58
SoSceneTexture2::BLEND
@ BLEND
Definition SoSceneTexture2.h:59
SoSceneTexture2::blendColor
SoSFColor blendColor
Definition SoSceneTexture2.h:104
SoSceneTexture2::backgroundColor
SoSFVec4f backgroundColor
Definition SoSceneTexture2.h:106
SoSceneTexture2::type
SoSFEnum type
Definition SoSceneTexture2.h:112
SoSceneTexture2::model
SoSFEnum model
Definition SoSceneTexture2.h:103
SoSceneTexture2::wrapT
SoSFEnum wrapT
Definition SoSceneTexture2.h:102
SoSceneTexture2::Wrap
Wrap
Definition SoSceneTexture2.h:63
SoSceneTexture2::REPEAT
@ REPEAT
Definition SoSceneTexture2.h:64
SoSceneTexture2::CLAMP
@ CLAMP
Definition SoSceneTexture2.h:65
SoSceneTexture2::CLAMP_TO_BORDER
@ CLAMP_TO_BORDER
Definition SoSceneTexture2.h:66
SoSceneTexture2::scene
SoSFNode scene
Definition SoSceneTexture2.h:108
SoSceneTexture2::Type
Type
Definition SoSceneTexture2.h:75
SoSceneTexture2::RGBA32F
@ RGBA32F
Definition SoSceneTexture2.h:78
SoSceneTexture2::DEPTH
@ DEPTH
Definition SoSceneTexture2.h:76
SoSceneTexture2::RGBA8
@ RGBA8
Definition SoSceneTexture2.h:77
SoSceneTexture2::sceneTransparencyType
SoSFNode sceneTransparencyType
Definition SoSceneTexture2.h:109
SoSceneTexture2::transparencyFunction
SoSFEnum transparencyFunction
Definition SoSceneTexture2.h:110
SoSceneTexture2::size
SoSFVec2s size
Definition SoSceneTexture2.h:107
SoWriteAction
The SoWriteAction class writes a scene graph to file.
Definition SoWriteAction.h:42
SO_NODE_HEADER
#define SO_NODE_HEADER(classname)
Definition Coin_macros.dox:50