SoGLShaderProgramElement.h
#ifndef COIN_SOSHADERPROGRAMELEMENT_H
#define COIN_SOSHADERPROGRAMELEMENT_H
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#include <Inventor/elements/SoReplacedElement.h>
#include <Inventor/lists/SbList.h>
class SoGLShaderProgram;
// *************************************************************************
class COIN_DLL_API SoGLShaderProgramElement : public SoReplacedElement {
typedef SoReplacedElement inherited;
SO_ELEMENT_HEADER(SoGLShaderProgramElement);
public:
virtual void init(SoState * state);
static void enable(SoState * const state, const SbBool onoff);
static void set(SoState *const state, SoNode *const node,
SoGLShaderProgram * program);
static SoGLShaderProgram * get(SoState * state);
virtual void push(SoState *);
virtual void pop(SoState * state, const SoElement *prevTopElement);
virtual SbBool matches(const SoElement * element) const;
virtual SoElement * copyMatchInfo() const;
SoINTERNAL public:
static void initClass(void);
SoGLShaderProgram *shaderProgram;
private:
virtual ~SoGLShaderProgramElement();
SbList <uint32_t> objectids;
SbBool enabled;
};
#endif /* ! COIN_SOSHADERPROGRAMELEMENT_H */
SoElement::SoElement
SoElement(void)
Definition SoElement.cpp:534
SoGLShaderProgramElement::push
virtual void push(SoState *)
SoGLShaderProgramElement::copyMatchInfo
virtual SoElement * copyMatchInfo() const
SoGLShaderProgramElement::matches
virtual SbBool matches(const SoElement *element) const
SoGLShaderProgramElement::init
virtual void init(SoState *state)
SoGLShaderProgramElement::pop
virtual void pop(SoState *state, const SoElement *prevTopElement)
SoNode
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:56
SoReplacedElement::initClass
static void initClass(void)
Definition SoReplacedElement.cpp:77