SoGLMultiTextureCoordinateElement.h
#ifndef COIN_SOGLMULTITEXTURECOORDINATEELEMENT_H
#define COIN_SOGLMULTITEXTURECOORDINATEELEMENT_H
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#include <Inventor/elements/SoMultiTextureCoordinateElement.h>
class SoGLMultiTextureCoordinateElementP;
typedef void SoTexCoordTexgenCB(void * data);
class COIN_DLL_API SoGLMultiTextureCoordinateElement : public SoMultiTextureCoordinateElement {
typedef SoMultiTextureCoordinateElement inherited;
SO_ELEMENT_HEADER(SoGLMultiTextureCoordinateElement);
public:
static void initClass(void);
protected:
virtual ~SoGLMultiTextureCoordinateElement();
public:
virtual void init(SoState * state);
virtual void push(SoState * state);
virtual void pop(SoState * state,
const SoElement * prevTopElement);
static void setTexGen(SoState * const state, SoNode * const node,
const int unit,
SoTexCoordTexgenCB * const texgenFunc,
void * const texgenData = NULL,
SoTextureCoordinateFunctionCB * const func = NULL,
void * const funcData = NULL);
virtual CoordType getType(const int unit = 0) const;
static const SoGLMultiTextureCoordinateElement * getInstance(SoState * const state);
void send(const int unit, const int index) const;
void send(const int unit, const int index, const SbVec3f &c, const SbVec3f &n) const;
class GLUnitData {
public:
GLUnitData() : texgenCB(NULL), texgenData(NULL) {}
GLUnitData(const GLUnitData & org) : texgenCB(org.texgenCB), texgenData(org.texgenData) {}
SoTexCoordTexgenCB * texgenCB;
void * texgenData;
};
void initRender(const SbBool * enabled, const int maxenabled) const;
// Coin-3 support
void send(const int index) const {
for (int i = 0; i <= this->multimax; i++) {
if (this->multienabled[i]) {
this->send(i, index);
}
}
}
void send(const int index, const SbVec3f &c, const SbVec3f &n) const {
for (int i = 0; i <= this->multimax; i++) {
if (this->multienabled[i]) {
this->send(i, index, c, n);
}
}
}
void initMulti(SoState * state) const;
static void setTexGen(SoState * const state, SoNode * const node,
SoTexCoordTexgenCB * const texgenFunc,
void * const texgenData = NULL,
SoTextureCoordinateFunctionCB * const func = NULL,
void * const funcData = NULL) {
setTexGen(state, node, 0, texgenFunc, texgenData, func, funcData);
}
protected:
virtual void setElt(const int unit,
SoTexCoordTexgenCB *func,
void *data = NULL);
private:
void doCallback(const int unit) const;
SoGLMultiTextureCoordinateElementP * pimpl;
mutable const SbBool * multienabled;
mutable int multimax;
};
#endif // !COIN_SOGLMULTITEXTURECOORDINATEELEMENT_H
SbVec3f
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:51
SoElement::SoElement
SoElement(void)
Definition SoElement.cpp:534
SoElement::pop
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition SoElement.cpp:585
SoGLMultiTextureCoordinateElement::SoGLMultiTextureCoordinateElement
SoGLMultiTextureCoordinateElement(void)
Definition SoGLMultiTextureCoordinateElement.cpp:97
SoGLMultiTextureCoordinateElement::setTexGen
static void setTexGen(SoState *const state, SoNode *const node, const int unit, SoTexCoordTexgenCB *const texgenFunc, void *const texgenData=NULL, SoTextureCoordinateFunctionCB *const func=NULL, void *const funcData=NULL)
FIXME: write doc.
Definition SoGLMultiTextureCoordinateElement.cpp:208
SoGLMultiTextureCoordinateElement::initRender
void initRender(const SbBool *enabled, const int maxenabled) const
Definition SoGLMultiTextureCoordinateElement.cpp:390
SoGLMultiTextureCoordinateElement::send
void send(const int unit, const int index) const
FIXME: write doc.
Definition SoGLMultiTextureCoordinateElement.cpp:248
SoMultiTextureCoordinateElement::getType
static CoordType getType(SoState *const state, const int unit=0)
Definition SoMultiTextureCoordinateElement.cpp:409
SoMultiTextureCoordinateElement::getInstance
static const SoMultiTextureCoordinateElement * getInstance(SoState *const state)
FIXME: write doc.
Definition SoMultiTextureCoordinateElement.cpp:271
SoMultiTextureCoordinateElement::SoMultiTextureCoordinateElement
SoMultiTextureCoordinateElement(void)
Definition SoMultiTextureCoordinateElement.cpp:110
SoMultiTextureCoordinateElement::init
virtual void init(SoState *state)
FIXME: write doc.
Definition SoMultiTextureCoordinateElement.cpp:431
SoMultiTextureCoordinateElement::push
virtual void push(SoState *state)
Definition SoMultiTextureCoordinateElement.cpp:507
SoMultiTextureCoordinateElement::initClass
static void initClass(void)
Definition SoMultiTextureCoordinateElement.cpp:101
SoNode
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:56