SoPrimitiveVertexCache.h
#ifndef COIN_SOPRIMITIVEVERTEXCACHE_H
#define COIN_SOPRIMITIVEVERTEXCACHE_H
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#include <Inventor/caches/SoCache.h>
#include <Inventor/system/gl.h>
#include <Inventor/SbVec3f.h>
#include <Inventor/SbVec4f.h>
#include <Inventor/SbVec2f.h>
#include <Inventor/tools/SbPimplPtr.h>
class SoPrimitiveVertexCacheP;
class SoPrimitiveVertex;
class SoPointDetail;
class SoState;
class COIN_DLL_API SoPrimitiveVertexCache : public SoCache {
typedef SoCache inherited;
public:
SoPrimitiveVertexCache(SoState * state);
virtual ~SoPrimitiveVertexCache();
enum Arrays {
NORMAL = 0x01,
TEXCOORD = 0x02,
COLOR = 0x04,
ALL = (NORMAL|TEXCOORD|COLOR)
};
virtual SbBool isValid(const SoState * state) const;
void close(SoState * state);
void renderTriangles(SoState * state, const int arrays = ALL) const;
void renderLines(SoState * state, const int arrays = ALL) const;
void renderPoints(SoState * state, const int array = ALL) const;
void addTriangle(const SoPrimitiveVertex * v0,
const SoPrimitiveVertex * v1,
const SoPrimitiveVertex * v2,
const int * pointdetailidx = NULL);
void addLine(const SoPrimitiveVertex * v0,
const SoPrimitiveVertex * v1);
void addPoint(const SoPrimitiveVertex * v);
int getNumVertices(void) const;
const SbVec3f * getVertexArray(void) const;
const SbVec3f * getNormalArray(void) const;
const SbVec4f * getTexCoordArray(void) const;
const SbVec2f * getBumpCoordArray(void) const;
const uint8_t * getColorArray(void) const;
int getNumTriangleIndices(void) const;
const GLint * getTriangleIndices(void) const;
int32_t getTriangleIndex(const int idx) const;
SbBool colorPerVertex(void) const;
const SbVec4f * getMultiTextureCoordinateArray(const int unit) const;
int getNumLineIndices(void) const;
const GLint * getLineIndices(void) const;
int getNumPointIndices(void) const;
const GLint * getPointIndices(void) const;
void fit(void);
void depthSortTriangles(SoState * state);
private:
SbPimplPtr<SoPrimitiveVertexCacheP> pimpl;
SoPrimitiveVertexCache(const SoPrimitiveVertexCache & rhs); // N/A
SoPrimitiveVertexCache & operator = (const SoPrimitiveVertexCache & rhs); // N/A
};
#endif // COIN_SOPRIMITIVEVERTEXCACHE_H
SbPimplPtr
Definition SbPimplPtr.h:55
SbVec2f
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition SbVec2f.h:49
SbVec3f
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:51
SbVec4f
The SbVec4f class is a 4 dimensional vector with floating point coordinates.
Definition SbVec4f.h:49
SoCache::SoCache
SoCache(SoState *const state)
Definition SoCache.cpp:153
SoCache::isValid
virtual SbBool isValid(const SoState *state) const
Definition SoCache.cpp:257
SoPointDetail
The SoPointDetail class is for storing detailed information for a single 3D point.
Definition SoPointDetail.h:38
SoPrimitiveVertexCache::SoPrimitiveVertexCache
SoPrimitiveVertexCache(SoState *state)
Definition SoPrimitiveVertexCache.cpp:249
SoPrimitiveVertexCache::close
void close(SoState *state)
Definition SoPrimitiveVertexCache.cpp:341
SoPrimitiveVertex
The SoPrimitiveVertex class represents a single vertex of a generated primitive.
Definition SoPrimitiveVertex.h:43
SoState
The SoState class manages the Coin scene graph traversal state data.
Definition SoState.h:44