SoShadowSpotLight.h
#ifndef COIN_SOSHADOWSPOTLIGHT_H
#define COIN_SOSHADOWSPOTLIGHT_H
/**************************************************************************\
* Copyright (c) Kongsberg Oil & Gas Technologies AS
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\**************************************************************************/
#include <Inventor/nodes/SoSubNode.h>
#include <Inventor/nodes/SoSpotLight.h>
#include <Inventor/fields/SoSFNode.h>
#include <Inventor/fields/SoSFFloat.h>
class COIN_DLL_API SoShadowSpotLight : public SoSpotLight {
typedef SoSpotLight inherited;
SO_NODE_HEADER(SoShadowSpotLight);
public:
static void initClass(void);
SoShadowSpotLight(void);
virtual void GLRender(SoGLRenderAction * action);
SoSFNode shadowMapScene;
SoSFFloat nearDistance;
SoSFFloat farDistance;
protected:
virtual ~SoShadowSpotLight();
};
#endif // !COIN_SOSHADOWSPOTLIGHT_H
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:50
SoSFFloat
The SoSFFloat class is a container for a floating point value.
Definition SoSFFloat.h:39
SoSFNode
The SoSFNode class is a container for a single node.
Definition SoSFNode.h:47
SoShadowSpotLight::farDistance
SoSFFloat farDistance
Definition SoShadowSpotLight.h:55
SoShadowSpotLight::shadowMapScene
SoSFNode shadowMapScene
Definition SoShadowSpotLight.h:53
SoShadowSpotLight::nearDistance
SoSFFloat nearDistance
Definition SoShadowSpotLight.h:54
SoShadowSpotLight::SoShadowSpotLight
SoShadowSpotLight(void)
Definition SoShadowSpotLight.cpp:158
SoSpotLight::initClass
static void initClass(void)
Sets up initialization for data common to all instances of this class, like submitting necessary info...
Definition SoSpotLight.cpp:145
SoSpotLight::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition SoSpotLight.cpp:152
SoSpotLight::SoSpotLight
SoSpotLight(void)
Definition SoSpotLight.cpp:123
SO_NODE_HEADER
#define SO_NODE_HEADER(classname)
Definition Coin_macros.dox:50