SoSceneTextureCubeMap.h
#ifndef COIN_SOSCENETEXTURECUBEMAP_H
#define COIN_SOSCENETEXTURECUBEMAP_H
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#include <Inventor/nodes/SoSubNode.h>
#include <Inventor/fields/SoSFVec2s.h>
#include <Inventor/fields/SoSFEnum.h>
#include <Inventor/fields/SoSFNode.h>
#include <Inventor/fields/SoMFNode.h>
#include <Inventor/fields/SoSFColor.h>
#include <Inventor/elements/SoMultiTextureImageElement.h>
class SoSensor;
class SoSceneTextureCubeMapP;
class COIN_DLL_API SoSceneTextureCubeMap : public SoNode {
typedef SoNode inherited;
SO_NODE_HEADER(SoSceneTextureCubeMap);
public:
static void initClass(void);
SoSceneTextureCubeMap(void);
enum Model {
MODULATE = SoMultiTextureImageElement::MODULATE,
DECAL = SoMultiTextureImageElement::DECAL,
BLEND = SoMultiTextureImageElement::BLEND,
REPLACE = SoMultiTextureImageElement::REPLACE
};
enum Wrap {
REPEAT = SoMultiTextureImageElement::REPEAT,
CLAMP = SoMultiTextureImageElement::CLAMP
};
enum TransparencyFunction {
NONE,
ALPHA_BLEND,
ALPHA_TEST
};
SoSFVec2s size;
SoSFNode scene;
SoSFEnum wrapS;
SoSFEnum wrapT;
SoSFEnum wrapR;
SoSFEnum model;
SoSFColor backgroundColor;
SoSFEnum transparencyFunction;
SoSFColor blendColor;
virtual void doAction(SoAction * action);
virtual void GLRender(SoGLRenderAction * action);
virtual void callback(SoCallbackAction * action);
virtual void rayPick(SoRayPickAction * action);
protected:
virtual ~SoSceneTextureCubeMap();
virtual void notify(SoNotList * list);
private:
SoSceneTextureCubeMapP * pimpl;
};
#endif // !COIN_SOSCENETEXTURECUBEMAP_H
SoAction
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:77
SoCallbackAction
The SoCallbackAction class invokes callbacks at specific nodes.
Definition SoCallbackAction.h:80
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:50
SoNode::SoNode
SoNode(void)
Definition SoNode.cpp:417
SoNode::notify
virtual void notify(SoNotList *l)
Definition SoNode.cpp:506
SoNode::doAction
virtual void doAction(SoAction *action)
Definition SoNode.cpp:858
SoNode::callback
virtual void callback(SoCallbackAction *action)
Definition SoNode.cpp:1075
SoNode::rayPick
virtual void rayPick(SoRayPickAction *action)
Definition SoNode.cpp:1188
SoNode::initClass
static void initClass(void)
Sets up initialization for data common to all instances of this class, like submitting necessary info...
Definition SoNode.cpp:573
SoNode::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition SoNode.cpp:1003
SoNotList
The SoNotList class is a list of SoNotRec notification records.
Definition SoNotification.h:43
SoRayPickAction
The SoRayPickAction class does ray intersection with scene graphs.
Definition SoRayPickAction.h:50
SoSFColor
The SoSFColor class is a container for an SbColor value.
Definition SoSFColor.h:40
SoSFEnum
The SoSFEnum class is a container for an enum value.
Definition SoSFEnum.h:40
SoSFNode
The SoSFNode class is a container for a single node.
Definition SoSFNode.h:47
SoSFVec2s
The SoSFVec2s class is a container for an SbVec2s vector.
Definition SoSFVec2s.h:40
SoSceneTextureCubeMap::SoSceneTextureCubeMap
SoSceneTextureCubeMap(void)
Definition SoSceneTextureCubeMap.cpp:178
SoSensor
The SoSensor class is the abstract base class for all sensors.
Definition SoSensor.h:43
SO_NODE_HEADER
#define SO_NODE_HEADER(classname)
Definition Coin_macros.dox:50