SoGLMultiTextureImageElement Member List

This is the complete list of members for SoGLMultiTextureImageElement, including all inherited members.

BLEND enum value (defined in SoMultiTextureImageElement) | SoMultiTextureImageElement |
capture(SoState *const state) const | SoElement | inline protected
captureThis(SoState *state) const | SoElement | protected virtual
CLAMP enum value (defined in SoMultiTextureImageElement) | SoMultiTextureImageElement |
CLAMP_TO_BORDER enum value (defined in SoMultiTextureImageElement) | SoMultiTextureImageElement |
containsTransparency(SoState *const state) | SoMultiTextureImageElement | static
copyMatchInfo(void) const | SoMultiTextureImageElement | virtual
createInstance(void) | SoGLMultiTextureImageElement | static
createStackIndex(const SoType id) | SoElement | protected static
DECAL enum value (defined in SoMultiTextureImageElement) | SoMultiTextureImageElement |
depth | SoElement | protected
get(SoState *state, const int unit, Model &model, SbColor &blendcolor) (defined in SoGLMultiTextureImageElement) | SoGLMultiTextureImageElement | static
get(SoState *state, Model &model, SbColor &blendcolor) (defined in SoGLMultiTextureImageElement) | SoGLMultiTextureImageElement | inline static
SoMultiTextureImageElement::get(SoState *const state, const int unit, SbVec2s &size, int &numComponents, Wrap &wrapS, Wrap &wrapT, Model &model, SbColor &blendColor) | SoMultiTextureImageElement | static
SoMultiTextureImageElement::get(SoState *const state, const int unit, SbVec3s &size, int &numComponents, Wrap &wrapS, Wrap &wrapT, Wrap &wrapR, Model &model, SbColor &blendColor) | SoMultiTextureImageElement | static
get(SoState *const state, SbVec2s &size, int &numComponents, Wrap &wrapS, Wrap &wrapT, Model &model, SbColor &blendColor) (defined in SoMultiTextureImageElement) | SoMultiTextureImageElement | inline static
get(SoState *const state, SbVec3s &size, int &numComponents, Wrap &wrapS, Wrap &wrapT, Wrap &wrapR, Model &model, SbColor &blendColor) (defined in SoMultiTextureImageElement) | SoMultiTextureImageElement | inline static
get(SoState *const state, SbVec2s &size, int &numComponents, int &wrapS, int &wrapT, int &model, SbColor &blendColor) (defined in SoMultiTextureImageElement) | SoMultiTextureImageElement | inline static
get(SoState *const state, SbVec3s &size, int &numComponents, int &wrapS, int &wrapT, int &wrapR, int &model, SbColor &blendColor) (defined in SoMultiTextureImageElement) | SoMultiTextureImageElement | inline static
getBlendColor(SoState *const state, const int unit=0) | SoMultiTextureImageElement | static
getClassStackIndex(void) | SoGLMultiTextureImageElement | static
getClassTypeId(void) | SoGLMultiTextureImageElement | static
getConstElement(SoState *const state, const int stackIndex) | SoElement | inline protected static
getDefault(SbVec2s &size, int &numComponents) | SoMultiTextureImageElement | static
getDefault(SbVec3s &size, int &numComponents) | SoMultiTextureImageElement | static
getDepth(void) const | SoElement |
getElement(SoState *const state, const int stackIndex) | SoElement | inline protected static
getIdFromStackIndex(const int stackIndex) | SoElement | static
getImage(SoState *const state, const int unit, SbVec2s &size, int &numComponents) | SoMultiTextureImageElement | static
getImage(SoState *const state, const int unit, SbVec3s &size, int &numComponents) | SoMultiTextureImageElement | static
getImage(SoState *const state, SbVec2s &size, int &numComponents) (defined in SoMultiTextureImageElement) | SoMultiTextureImageElement | inline static
getImage(SoState *const state, SbVec3s &size, int &numComponents) (defined in SoMultiTextureImageElement) | SoMultiTextureImageElement | inline static
getMaxGLTextureSize(void) | SoGLMultiTextureImageElement | static
getModel(SoState *const state, const int unit=0) | SoMultiTextureImageElement | static
getNextFree(void) const | SoElement | protected
getNextInStack(void) const | SoElement | protected
getNumStackIndices(void) | SoElement | static
getNumUnits() const | SoMultiTextureImageElement | protected
getStackIndex(void) const | SoElement |
getTypeId(void) const | SoElement |
getUnitData(const int unit) const (defined in SoMultiTextureImageElement) | SoMultiTextureImageElement | protected
getWrapR(SoState *const state, const int unit=0) | SoMultiTextureImageElement | static
getWrapS(SoState *const state, const int unit=0) | SoMultiTextureImageElement | static
getWrapT(SoState *const state, const int unit=0) | SoMultiTextureImageElement | static
hasTransparency(SoState *state) | SoGLMultiTextureImageElement | static
hasTransparency(const int unit=0) const | SoGLMultiTextureImageElement | protected virtual
init(SoState *state) | SoGLMultiTextureImageElement | virtual
initClass(void) | SoGLMultiTextureImageElement | static
initElements(void) | SoElement | static
matches(const SoElement *elem) const | SoMultiTextureImageElement | virtual
Model enum name (defined in SoMultiTextureImageElement) | SoMultiTextureImageElement |
MODULATE enum value (defined in SoMultiTextureImageElement) | SoMultiTextureImageElement |
pop(SoState *state, const SoElement *prevTopElement) | SoGLMultiTextureImageElement | virtual
print(FILE *file=stdout) const | SoElement | virtual
push(SoState *state) | SoGLMultiTextureImageElement | virtual
REPEAT enum value (defined in SoMultiTextureImageElement) | SoMultiTextureImageElement |
REPLACE enum value (defined in SoMultiTextureImageElement) | SoMultiTextureImageElement |
restore(SoState *state, const int unit) (defined in SoGLMultiTextureImageElement) | SoGLMultiTextureImageElement | static
set(SoState *const state, SoNode *const node, const int unit, SoGLImage *image, const Model model, const SbColor &blendColor) | SoGLMultiTextureImageElement | static
set(SoState *const state, SoNode *const node, SoGLImage *image, const Model model, const SbColor &blendColor) (defined in SoGLMultiTextureImageElement) | SoGLMultiTextureImageElement | inline static
SoMultiTextureImageElement::set(SoState *const state, SoNode *const node, const int unit, const SbVec2s &size, const int numComponents, const unsigned char *bytes, const Wrap wrapS, const Wrap wrapT, const Model model, const SbColor &blendColor) | SoMultiTextureImageElement | static
SoMultiTextureImageElement::set(SoState *const state, SoNode *const node, const int unit, const SbVec3s &size, const int numComponents, const unsigned char *bytes, const Wrap wrapS, const Wrap wrapT, const Wrap wrapR, const Model model, const SbColor &blendColor) | SoMultiTextureImageElement | static
set(SoState *const state, SoNode *const node, const SbVec2s &size, const int numComponents, const unsigned char *bytes, const int wrapS, const int wrapT, const int model, const SbColor &blendColor) (defined in SoMultiTextureImageElement) | SoMultiTextureImageElement | inline static
set(SoState *const state, SoNode *const node, const SbVec2s &size, const int numComponents, const unsigned char *bytes, const Wrap wrapS, const Wrap wrapT, const Model model, const SbColor &blendColor) (defined in SoMultiTextureImageElement) | SoMultiTextureImageElement | inline static
set(SoState *const state, SoNode *const node, const SbVec3s &size, const int numComponents, const unsigned char *bytes, const int wrapS, const int wrapT, const int wrapR, const int model, const SbColor &blendColor) (defined in SoMultiTextureImageElement) | SoMultiTextureImageElement | inline static
set(SoState *const state, SoNode *const node, const SbVec3s &size, const int numComponents, const unsigned char *bytes, const Wrap wrapS, const Wrap wrapT, const Wrap wrapR, const Model model, const SbColor &blendColor) (defined in SoMultiTextureImageElement) | SoMultiTextureImageElement | inline static
setDefault(SoState *const state, SoNode *const node, const int unit=0) | SoMultiTextureImageElement | static
setDepth(const int depth) | SoElement |
setElt(const int unit, const SbUniqueId nodeid, const SbVec2s &size, const int numComponents, const unsigned char *bytes, const Wrap wrapS, const Wrap wrapT, const Model model, const SbColor &blendColor) | SoMultiTextureImageElement | virtual
setElt(const int unit, const SbUniqueId nodeid, const SbVec3s &size, const int numComponents, const unsigned char *bytes, const Wrap wrapS, const Wrap wrapT, const Wrap wrapR, const Model model, const SbColor &blendColor) | SoMultiTextureImageElement | virtual
setStackIndex(const int index) | SoElement | protected
setTypeId(const SoType typeId) | SoElement | protected
SoElement(void) | SoElement | protected
SoGLMultiTextureImageElement(void) | SoGLMultiTextureImageElement | protected
SoMultiTextureImageElement(void) (defined in SoMultiTextureImageElement) | SoMultiTextureImageElement | protected
stackIndex | SoElement | protected
stackToType | SoElement | protected static
typeId | SoElement | protected
Wrap enum name (defined in SoMultiTextureImageElement) | SoMultiTextureImageElement |
~SoElement() | SoElement | virtual
~SoGLMultiTextureImageElement() | SoGLMultiTextureImageElement | protected virtual
~SoMultiTextureImageElement() | SoMultiTextureImageElement | protected virtual