SoMultiTextureCoordinateElement.h
#ifndef COIN_SOMULTITEXTURECOORDINATEELEMENT_H
#define COIN_SOMULTITEXTURECOORDINATEELEMENT_H
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#include <Inventor/elements/SoElement.h>
#include <Inventor/elements/SoSubElement.h>
#include <Inventor/SbVec2f.h>
#include <Inventor/SbVec3f.h>
#include <Inventor/SbVec4f.h>
typedef const SbVec4f & SoTextureCoordinateFunctionCB(void * userdata,
const SbVec3f & point,
const SbVec3f & normal);
class SoMultiTextureCoordinateElementP;
class COIN_DLL_API SoMultiTextureCoordinateElement : public SoElement {
typedef SoElement inherited;
SO_ELEMENT_HEADER(SoMultiTextureCoordinateElement);
public:
static void initClass(void);
protected:
virtual ~SoMultiTextureCoordinateElement();
public:
enum CoordType {
NONE = 0,
TEXGEN = 0,
EXPLICIT = 1,
FUNCTION = 2,
DEFAULT = 3
};
virtual void init(SoState * state);
static void setDefault(SoState * const state, SoNode * const node, const int unit = 0);
static void setFunction(SoState * const state, SoNode * const node,
const int unit,
SoTextureCoordinateFunctionCB * const func,
void * const userdata);
static void set2(SoState * const state, SoNode * const node,
const int unit,
const int32_t numCoords, const SbVec2f * const coords);
static void set3(SoState * const state, SoNode * const node,
const int unit,
const int32_t numCoords, const SbVec3f * const coords);
static void set4(SoState * const state, SoNode * const node,
const int unit,
const int32_t numCoords, const SbVec4f * const coords);
static CoordType getType(SoState * const state, const int unit = 0);
virtual CoordType getType(const int unit = 0) const;
static const SoMultiTextureCoordinateElement * getInstance(SoState * const state);
const SbVec4f & get(const int unit,
const SbVec3f & point,
const SbVec3f & normal) const;
int32_t getNum(const int unit = 0) const;
SbBool is2D(const int unit = 0) const;
int32_t getDimension(const int unit = 0) const;
const SbVec2f & get2(const int unit, const int index) const;
const SbVec3f & get3(const int unit, const int index) const;
const SbVec4f & get4(const int unit, const int index) const;
const SbVec2f * getArrayPtr2(const int unit = 0) const;
const SbVec3f * getArrayPtr3(const int unit = 0) const;
const SbVec4f * getArrayPtr4(const int unit = 0) const;
class UnitData {
public:
UnitData();
UnitData(const UnitData & org);
SbUniqueId nodeid;
CoordType whatKind;
SoTextureCoordinateFunctionCB * funcCB;
void * funcCBData;
int32_t numCoords;
const SbVec2f * coords2;
const SbVec3f * coords3;
const SbVec4f * coords4;
int coordsDimension;
};
virtual void push(SoState * state);
virtual SbBool matches(const SoElement * elem) const;
SoElement * copyMatchInfo(void) const;
// Coin-3 support
const SbVec4f & get(const SbVec3f & point,
const SbVec3f & normal) const {
return this->get(0, point, normal);
}
static void setFunction(SoState * const state,
SoNode * const node,
SoTextureCoordinateFunctionCB * const func,
void * const userdata) {
setFunction(state, node, 0, func, userdata);
}
static void set2(SoState * const state, SoNode * const node,
const int32_t numCoords, const SbVec2f * const coords) {
set2(state, node, 0, numCoords, coords);
}
static void set3(SoState * const state, SoNode * const node,
const int32_t numCoords, const SbVec3f * const coords) {
set3(state, node, 0, numCoords, coords);
}
static void set4(SoState * const state, SoNode * const node,
const int32_t numCoords, const SbVec4f * const coords) {
set4(state, node, 0, numCoords, coords);
}
const SbVec2f & get2(const int index) const {
return this->get2(0, index);
}
const SbVec3f & get3(const int index) const {
return this->get3(0, index);
}
const SbVec4f & get4(const int index) const {
return this->get4(0, index);
}
protected:
int getMaxUnits() const;
UnitData & getUnitData(const int unit);
const UnitData & getUnitData(const int unit) const;
SbVec2f convert2;
SbVec3f convert3;
SbVec4f convert4;
private:
SoMultiTextureCoordinateElementP * pimpl;
};
#endif // !COIN_SOMULTITEXTURECOORDINATEELEMENT_H
SbVec2f
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition SbVec2f.h:49
SbVec3f
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:51
SbVec4f
The SbVec4f class is a 4 dimensional vector with floating point coordinates.
Definition SbVec4f.h:49
SoElement::SoElement
SoElement(void)
Definition SoElement.cpp:534
SoElement::matches
virtual SbBool matches(const SoElement *element) const =0
Definition SoElement.cpp:609
SoElement::initClass
static void initClass(void)
Definition SoElement.cpp:507
SoElement::copyMatchInfo
virtual SoElement * copyMatchInfo(void) const =0
SoElement::init
virtual void init(SoState *state)
Definition SoElement.cpp:553
SoElement::push
virtual void push(SoState *state)
Definition SoElement.cpp:570
SoMultiTextureCoordinateElement::setDefault
static void setDefault(SoState *const state, SoNode *const node, const int unit=0)
FIXME: write doc.
Definition SoMultiTextureCoordinateElement.cpp:130
SoMultiTextureCoordinateElement::getType
static CoordType getType(SoState *const state, const int unit=0)
Definition SoMultiTextureCoordinateElement.cpp:409
SoMultiTextureCoordinateElement::getInstance
static const SoMultiTextureCoordinateElement * getInstance(SoState *const state)
FIXME: write doc.
Definition SoMultiTextureCoordinateElement.cpp:271
SoMultiTextureCoordinateElement::SoMultiTextureCoordinateElement
SoMultiTextureCoordinateElement(void)
Definition SoMultiTextureCoordinateElement.cpp:110
SoMultiTextureCoordinateElement::get
const SbVec4f & get(const int unit, const SbVec3f &point, const SbVec3f &normal) const
Definition SoMultiTextureCoordinateElement.cpp:287
SoMultiTextureCoordinateElement::is2D
SbBool is2D(const int unit=0) const
FIXME: write doc. (for backwards compatibility. Use getDimension() instead).
Definition SoMultiTextureCoordinateElement.cpp:452
SoMultiTextureCoordinateElement::set4
static void set4(SoState *const state, SoNode *const node, const int unit, const int32_t numCoords, const SbVec4f *const coords)
FIXME: write doc.
Definition SoMultiTextureCoordinateElement.cpp:241
SoMultiTextureCoordinateElement::setFunction
static void setFunction(SoState *const state, SoNode *const node, const int unit, SoTextureCoordinateFunctionCB *const func, void *const userdata)
FIXME: write doc.
Definition SoMultiTextureCoordinateElement.cpp:151
SoMultiTextureCoordinateElement::getArrayPtr3
const SbVec3f * getArrayPtr3(const int unit=0) const
Definition SoMultiTextureCoordinateElement.cpp:487
SoMultiTextureCoordinateElement::get2
const SbVec2f & get2(const int unit, const int index) const
FIXME: write doc.
Definition SoMultiTextureCoordinateElement.cpp:302
SoMultiTextureCoordinateElement::getDimension
int32_t getDimension(const int unit=0) const
Definition SoMultiTextureCoordinateElement.cpp:463
SoMultiTextureCoordinateElement::get3
const SbVec3f & get3(const int unit, const int index) const
Definition SoMultiTextureCoordinateElement.cpp:336
SoMultiTextureCoordinateElement::getArrayPtr4
const SbVec4f * getArrayPtr4(const int unit=0) const
Definition SoMultiTextureCoordinateElement.cpp:499
SoMultiTextureCoordinateElement::getArrayPtr2
const SbVec2f * getArrayPtr2(const int unit=0) const
Definition SoMultiTextureCoordinateElement.cpp:475
SoMultiTextureCoordinateElement::get4
const SbVec4f & get4(const int unit, const int index) const
FIXME: write doc.
Definition SoMultiTextureCoordinateElement.cpp:366
SoMultiTextureCoordinateElement::getNum
int32_t getNum(const int unit=0) const
FIXME: write doc.
Definition SoMultiTextureCoordinateElement.cpp:441
SoMultiTextureCoordinateElement::set3
static void set3(SoState *const state, SoNode *const node, const int unit, const int32_t numCoords, const SbVec3f *const coords)
Definition SoMultiTextureCoordinateElement.cpp:211
SoMultiTextureCoordinateElement::set2
static void set2(SoState *const state, SoNode *const node, const int unit, const int32_t numCoords, const SbVec2f *const coords)
FIXME: write doc.
Definition SoMultiTextureCoordinateElement.cpp:181
SoNode
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:56
SoState
The SoState class manages the Coin scene graph traversal state data.
Definition SoState.h:44