SoGLMultiTextureEnabledElement Member List

This is the complete list of members for SoGLMultiTextureEnabledElement, including all inherited members.

capture(SoState *const state) const | SoElement | inline protected
captureThis(SoState *state) const | SoElement | protected virtual
copyMatchInfo(void) const | SoMultiTextureEnabledElement | virtual
createInstance(void) | SoGLMultiTextureEnabledElement | static
createStackIndex(const SoType id) | SoElement | protected static
CUBEMAP enum value (defined in SoMultiTextureEnabledElement) | SoMultiTextureEnabledElement |
depth | SoElement | protected
disableAll(SoState *state) | SoMultiTextureEnabledElement | static
DISABLED enum value (defined in SoMultiTextureEnabledElement) | SoMultiTextureEnabledElement |
enableCubeMap(SoState *state, SoNode *node, const int unit=0) | SoMultiTextureEnabledElement | static
enableRectangle(SoState *state, SoNode *node, const int unit=0) | SoMultiTextureEnabledElement | static
enableTexture3(SoState *state, SoNode *node, const int unit=0) | SoMultiTextureEnabledElement | static
get(SoState *state, const int unit=0) | SoMultiTextureEnabledElement | static
getActiveUnits(SoState *state, int &lastenabled) | SoMultiTextureEnabledElement | static
getClassStackIndex(void) | SoGLMultiTextureEnabledElement | static
getClassTypeId(void) | SoGLMultiTextureEnabledElement | static
getConstElement(SoState *const state, const int stackIndex) | SoElement | inline protected static
getDepth(void) const | SoElement |
getElement(SoState *const state, const int stackIndex) | SoElement | inline protected static
getEnabledUnits(SoState *state, int &lastenabled) | SoMultiTextureEnabledElement | static
getIdFromStackIndex(const int stackIndex) | SoElement | static
getMaxUnits() const | SoMultiTextureEnabledElement | protected
getMode(SoState *state, const int unit=0) | SoMultiTextureEnabledElement | static
getMode(const int unit) const (defined in SoMultiTextureEnabledElement) | SoMultiTextureEnabledElement | protected
getNextFree(void) const | SoElement | protected
getNextInStack(void) const | SoElement | protected
getNumStackIndices(void) | SoElement | static
getStackIndex(void) const | SoElement |
getTypeId(void) const | SoElement |
init(SoState *state) | SoGLMultiTextureEnabledElement | virtual
initClass(void) | SoGLMultiTextureEnabledElement | static
initElements(void) | SoElement | static
isEnabled(const int unit) const | SoMultiTextureEnabledElement | protected
matches(const SoElement *elem) const | SoMultiTextureEnabledElement | virtual
Mode enum name (defined in SoMultiTextureEnabledElement) | SoMultiTextureEnabledElement |
pop(SoState *state, const SoElement *prevTopElement) | SoGLMultiTextureEnabledElement | virtual
print(FILE *file=stdout) const | SoElement | virtual
push(SoState *state) | SoGLMultiTextureEnabledElement | virtual
RECTANGLE enum value (defined in SoMultiTextureEnabledElement) | SoMultiTextureEnabledElement |
set(SoState *state, SoNode *node, const int unit, const SbBool enabled) | SoMultiTextureEnabledElement | static
set(SoState *state, const SbBool enabled) | SoMultiTextureEnabledElement | inline static
set(SoState *state, SoNode *node, const SbBool enabled) | SoMultiTextureEnabledElement | inline static
setDepth(const int depth) | SoElement |
setElt(const int unit, const int mode) | SoGLMultiTextureEnabledElement | virtual
setStackIndex(const int index) | SoElement | protected
setTypeId(const SoType typeId) | SoElement | protected
SoElement(void) | SoElement | protected
SoGLMultiTextureEnabledElement(void) (defined in SoGLMultiTextureEnabledElement) | SoGLMultiTextureEnabledElement | protected
SoMultiTextureEnabledElement(void) | SoMultiTextureEnabledElement | protected
stackIndex | SoElement | protected
stackToType | SoElement | protected static
TEXTURE2D enum value (defined in SoMultiTextureEnabledElement) | SoMultiTextureEnabledElement |
TEXTURE3D enum value (defined in SoMultiTextureEnabledElement) | SoMultiTextureEnabledElement |
typeId | SoElement | protected
~SoElement() | SoElement | virtual
~SoGLMultiTextureEnabledElement() | SoGLMultiTextureEnabledElement | protected virtual
~SoMultiTextureEnabledElement() | SoMultiTextureEnabledElement | protected virtual