SoAudioRenderAction.h
#ifndef COIN_SOAUDIORENDERACTION_H
#define COIN_SOAUDIORENDERACTION_H
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#include <Inventor/actions/SoAction.h>
#include <Inventor/actions/SoSubAction.h>
#include <Inventor/tools/SbLazyPimplPtr.h>
class SoAudioRenderActionP;
class COIN_DLL_API SoAudioRenderAction : public SoAction {
typedef SoAction inherited;
SO_ACTION_HEADER(SoAudioRenderAction);
public:
static void initClass(void);
SoAudioRenderAction(void);
virtual ~SoAudioRenderAction(void);
static void callDoAction(SoAction *action, SoNode *node);
static void callAudioRender(SoAction *action, SoNode *node);
protected:
virtual void beginTraversal(SoNode *node);
private:
SbLazyPimplPtr<SoAudioRenderActionP> pimpl;
// NOT IMPLEMENTED:
SoAudioRenderAction(const SoAudioRenderAction & rhs);
SoAudioRenderAction & operator = (const SoAudioRenderAction & rhs);
}; // SoAudioRenderAction
#endif // !COIN_SOAUDIORENDERACTION_H
SbLazyPimplPtr
Definition SbLazyPimplPtr.h:56
SoAction::initClass
static void initClass(void)
Definition SoAction.cpp:370
SoAction::SoAction
SoAction(void)
Definition SoAction.cpp:337
SoAction::beginTraversal
virtual void beginTraversal(SoNode *node)
Definition SoAction.cpp:1269
SoNode
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:56