SoGetBoundingBoxAction.h
#ifndef COIN_SOGETBOUNDINGBOXACTION_H
#define COIN_SOGETBOUNDINGBOXACTION_H
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#include <Inventor/actions/SoAction.h>
#include <Inventor/actions/SoSubAction.h>
#include <Inventor/tools/SbLazyPimplPtr.h>
#include <Inventor/SbViewportRegion.h>
#include <Inventor/SbBox3f.h>
#include <Inventor/SbXfBox3f.h>
class SoGetBoundingBoxActionP;
class COIN_DLL_API SoGetBoundingBoxAction : public SoAction {
typedef SoAction inherited;
SO_ACTION_HEADER(SoGetBoundingBoxAction);
public:
static void initClass(void);
SoGetBoundingBoxAction(const SbViewportRegion & vp);
virtual ~SoGetBoundingBoxAction(void);
enum ResetType { TRANSFORM = 0x1, BBOX = 0x2, ALL = TRANSFORM | BBOX };
void setViewportRegion(const SbViewportRegion & newregion);
const SbViewportRegion & getViewportRegion(void) const;
SbBox3f getBoundingBox(void) const;
SbXfBox3f & getXfBoundingBox(void);
const SbVec3f & getCenter(void) const;
void setInCameraSpace(const SbBool flag);
SbBool isInCameraSpace(void) const;
void setResetPath(const SoPath * path, const SbBool resetbefore = TRUE,
const ResetType what = ALL);
const SoPath * getResetPath(void) const;
SbBool isResetPath(void) const;
SbBool isResetBefore(void) const;
SoGetBoundingBoxAction::ResetType getWhatReset(void) const;
void checkResetBefore(void);
void checkResetAfter(void);
void extendBy(const SbBox3f & box);
void extendBy(const SbXfBox3f & box);
void setCenter(const SbVec3f & center, const SbBool transformcenter);
SbBool isCenterSet(void) const;
void resetCenter(void);
protected:
virtual void beginTraversal(SoNode * node);
private:
enum { CENTER_SET = 0x1, CAMERA_SPACE = 0x2, RESET_BEFORE= 0x4 };
SbXfBox3f bbox;
SbVec3f center;
SbViewportRegion vpregion;
ResetType resettype;
const SoPath * resetpath;
unsigned int flags;
private:
SbLazyPimplPtr<SoGetBoundingBoxActionP> pimpl;
SoGetBoundingBoxAction(const SoGetBoundingBoxAction & rhs);
SoGetBoundingBoxAction & operator = (const SoGetBoundingBoxAction & rhs);
}; // SoGetBoundingBoxAction
#endif // !COIN_SOGETBOUNDINGBOXACTION_H
SbBox3f
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition SbBox3f.h:46
SbVec3f
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:51
SbViewportRegion
The SbViewportRegion class is a viewport within a full window.
Definition SbViewportRegion.h:40
SbXfBox3f
The SbXfBox3f class is a 3 dimensional box with floating point coordinates and an attached transforma...
Definition SbXfBox3f.h:40
SoAction::initClass
static void initClass(void)
Definition SoAction.cpp:370
SoAction::SoAction
SoAction(void)
Definition SoAction.cpp:337
SoAction::beginTraversal
virtual void beginTraversal(SoNode *node)
Definition SoAction.cpp:1269
SoGetBoundingBoxAction::SoGetBoundingBoxAction
SoGetBoundingBoxAction(const SbViewportRegion &vp)
Definition SoGetBoundingBoxAction.cpp:281
SoGetBoundingBoxAction::ResetType
ResetType
Definition SoGetBoundingBoxAction.h:56
SoNode
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:56
SoPath
The SoPath class is a container class for traversal path descriptions.
Definition SoPath.h:52