SoVRMLSwitch.h
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#ifndef COIN_SOVRMLSWITCH_H
#define COIN_SOVRMLSWITCH_H
#include <Inventor/nodes/SoSubNode.h>
#include <Inventor/nodes/SoGroup.h>
#include <Inventor/fields/SoMFNode.h>
#include <Inventor/fields/SoSFInt32.h>
// undef in case Inventor/nodes/SoSwitch.h has been included first
#undef SO_SWITCH_NONE
#undef SO_SWITCH_INHERIT
#undef SO_SWITCH_ALL
#define SO_SWITCH_NONE (-1)
#define SO_SWITCH_INHERIT (-2)
#define SO_SWITCH_ALL (-3)
class SoVRMLSwitchP;
class COIN_DLL_API SoVRMLSwitch : public SoGroup
{
typedef SoGroup inherited;
SO_NODE_HEADER(SoVRMLSwitch);
public:
static void initClass(void);
SoVRMLSwitch(void);
SoVRMLSwitch( int choices);
SoMFNode choice;
SoSFInt32 whichChoice;
virtual SbBool affectsState(void) const;
void addChoice(SoNode * choice);
void insertChoice(SoNode * choice, int idx);
SoNode * getChoice(int idx) const;
int findChoice(SoNode * choice) const;
int getNumChoices(void) const;
void removeChoice(int idx);
void removeChoice(SoNode * node);
void removeAllChoices(void);
void replaceChoice(int idx, SoNode * choice);
void replaceChoice(SoNode * old, SoNode * choice);
virtual void doAction(SoAction * action);
virtual void callback(SoCallbackAction * action);
virtual void GLRender(SoGLRenderAction * action);
virtual void pick(SoPickAction * action);
virtual void getBoundingBox(SoGetBoundingBoxAction * action);
virtual void handleEvent(SoHandleEventAction * action);
virtual void getMatrix(SoGetMatrixAction * action);
virtual void search(SoSearchAction * action);
virtual void write(SoWriteAction * action);
virtual void audioRender(SoAudioRenderAction * action);
void addChild(SoNode * child);
void insertChild(SoNode * child, int idx);
SoNode * getChild(int idx) const;
int findChild(const SoNode * child) const;
int getNumChildren(void) const;
void removeChild(int idx);
void removeChild(SoNode * child);
void removeAllChildren(void);
void replaceChild(int idx, SoNode * node);
void replaceChild(SoNode * old, SoNode * node);
virtual SoChildList * getChildren(void) const;
protected:
virtual ~SoVRMLSwitch(void);
virtual void notify(SoNotList * list);
virtual SbBool readInstance(SoInput * in, unsigned short flags);
virtual void copyContents(const SoFieldContainer * from, SbBool copyConn);
private:
void commonConstructor(void);
SoVRMLSwitchP * pimpl;
friend class SoVRMLSwitchP;
}; // class SoVRMLSwitch
#endif // ! COIN_SOVRMLSWITCH_H
SoAction
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:77
SoAudioRenderAction
The SoAudioRenderAction class renders the aural parts of the scene graph.
Definition SoAudioRenderAction.h:42
SoCallbackAction
The SoCallbackAction class invokes callbacks at specific nodes.
Definition SoCallbackAction.h:80
SoChildList
The SoChildList class is a container for node children.
Definition SoChildList.h:42
SoFieldContainer::SoFieldContainer
SoFieldContainer(void)
Definition SoFieldContainer.cpp:133
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:50
SoGetBoundingBoxAction
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition SoGetBoundingBoxAction.h:45
SoGetMatrixAction
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition SoGetMatrixAction.h:46
SoGroup::removeChild
virtual void removeChild(int childindex)
Definition SoGroup.cpp:492
SoGroup::insertChild
virtual void insertChild(SoNode *child, int newchildindex)
Definition SoGroup.cpp:470
SoGroup::removeAllChildren
virtual void removeAllChildren(void)
Definition SoGroup.cpp:830
SoGroup::write
virtual void write(SoWriteAction *action)
Definition SoGroup.cpp:756
SoGroup::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition SoGroup.cpp:614
SoGroup::doAction
virtual void doAction(SoAction *action)
Definition SoGroup.cpp:542
SoGroup::addChild
virtual void addChild(SoNode *node)
Definition SoGroup.cpp:453
SoGroup::audioRender
virtual void audioRender(SoAudioRenderAction *action)
Definition SoGroup.cpp:725
SoGroup::getMatrix
virtual void getMatrix(SoGetMatrixAction *action)
Definition SoGroup.cpp:696
SoGroup::readInstance
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition SoGroup.cpp:312
SoGroup::search
virtual void search(SoSearchAction *action)
Definition SoGroup.cpp:774
SoGroup::SoGroup
SoGroup(void)
Definition SoGroup.cpp:251
SoGroup::getChildren
virtual SoChildList * getChildren(void) const
Definition SoGroup.cpp:788
SoGroup::handleEvent
virtual void handleEvent(SoHandleEventAction *action)
Definition SoGroup.cpp:718
SoGroup::pick
virtual void pick(SoPickAction *action)
Definition SoGroup.cpp:711
SoGroup::initClass
static void initClass(void)
Sets up initialization for data common to all instances of this class, like submitting necessary info...
Definition SoGroup.cpp:526
SoGroup::callback
virtual void callback(SoCallbackAction *action)
Definition SoGroup.cpp:689
SoGroup::copyContents
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition SoGroup.cpp:403
SoGroup::getNumChildren
virtual int getNumChildren(void) const
Definition SoGroup.cpp:305
SoGroup::getBoundingBox
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition SoGroup.cpp:558
SoGroup::replaceChild
virtual void replaceChild(int index, SoNode *newchild)
Definition SoGroup.cpp:849
SoGroup::findChild
virtual int findChild(const SoNode *node) const
Definition SoGroup.cpp:517
SoGroup::getChild
virtual SoNode * getChild(int index) const
Definition SoGroup.cpp:291
SoHandleEventAction
The SoHandleEventAction class distributes user events to the scene.
Definition SoHandleEventAction.h:46
SoInput
The SoInput class is an abstraction of file import functionality.
Definition SoInput.h:61
SoMFNode
The SoMFNode class is a container for nodes.
Definition SoMFNode.h:41
SoNode::SoNode
SoNode(void)
Definition SoNode.cpp:417
SoNode::notify
virtual void notify(SoNotList *l)
Definition SoNode.cpp:506
SoNode::affectsState
virtual SbBool affectsState(void) const
Definition SoNode.cpp:880
SoNotList
The SoNotList class is a list of SoNotRec notification records.
Definition SoNotification.h:43
SoPickAction
The SoPickAction class is the base class for picking actions.
Definition SoPickAction.h:43
SoSFInt32
The SoSFInt32 class is a container for a 32-bit integer value.
Definition SoSFInt32.h:39
SoSearchAction
The SoSearchAction class provides methods for searching through scene graphs.
Definition SoSearchAction.h:44
SoVRMLSwitch::removeChoice
void removeChoice(int idx)
Definition Switch.cpp:256
SoVRMLSwitch::replaceChoice
void replaceChoice(int idx, SoNode *choice)
Definition Switch.cpp:283
SoVRMLSwitch::whichChoice
SoSFInt32 whichChoice
Definition SoVRMLSwitch.h:63
SoVRMLSwitch::findChoice
int findChoice(SoNode *choice) const
Definition Switch.cpp:238
SoVRMLSwitch::getChoice
SoNode * getChoice(int idx) const
Definition Switch.cpp:229
SoVRMLSwitch::SoVRMLSwitch
SoVRMLSwitch(void)
Definition Switch.cpp:149
SoVRMLSwitch::insertChoice
void insertChoice(SoNode *choice, int idx)
Definition Switch.cpp:219
SoVRMLSwitch::removeAllChoices
void removeAllChoices(void)
Definition Switch.cpp:274
SoVRMLSwitch::choice
SoMFNode choice
Definition SoVRMLSwitch.h:62
SoVRMLSwitch::getNumChoices
int getNumChoices(void) const
Definition Switch.cpp:247
SoVRMLSwitch::addChoice
void addChoice(SoNode *choice)
Definition Switch.cpp:210
SoWriteAction
The SoWriteAction class writes a scene graph to file.
Definition SoWriteAction.h:42
SO_NODE_HEADER
#define SO_NODE_HEADER(classname)
Definition Coin_macros.dox:50