Cogl 2.0 Reference Manual

for Cogl 2.0;

Copyright © 2008 OpenedHand LTD

Copyright © 2009, 2010, 2011, 2012, 2013 Intel Corporation

Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.1 or any later version published by the Free Software Foundation with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. You may obtain a copy of the GNU Free Documentation License from the Free Software Foundation by visiting their Web site or by writing to:

The Free Software Foundation, Inc.,
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USA

Cogl - a modern 3D graphics API
  About Cogl
  General API concepts
    The Object Interface
    Exception handling — A way for Cogl to throw exceptions
    Common Types — Types used throughout the library
  Setting Up A Drawing Context
    CoglRenderer: Connect to a backend renderer — Choosing a means to render
    CoglOnscreenTemplate: Describe a template for onscreen framebuffers
    CoglDisplay: Setup a display pipeline — Common aspects of a display pipeline
    The Top-Level Context — The top level application context.
  Setting Up A GPU Pipeline
    Blend Strings — A simple syntax and grammar for describing blending and texture combining functions.
    Pipeline — Functions for creating and manipulating the GPU pipeline
    Depth State — Functions for describing the depth testing state of your GPU.
    Shader snippets — Functions for creating and manipulating shader snippets
  Allocating GPU Memory
    CoglBuffer: The Buffer Interface — Common buffer functions, including data upload APIs
    CoglAttributeBuffer: Buffers of vertex attributes — Functions for creating and manipulating attribute buffers
    CoglIndexBuffer: Buffers of vertex indices — Functions for creating and manipulating vertex indices.
  Describing the layout of GPU Memory
    Vertex Attributes — Functions for declaring and drawing vertex attributes
    Indices — Describe vertex indices stored in a CoglIndexBuffer.
  Geometry
    Primitives — Functions for creating, manipulating and drawing primitives
    Path Primitives
    Rectangles
  Textures
    Bitmap — Functions for loading images
    The Texture Interface — Functions for creating and manipulating textures
  Meta Textures
    High Level Meta Textures — Interface for high-level textures built from low-level textures like CoglTexture2D and CoglTexture3D.
    Sub Textures — Functions for creating and manipulating sub-textures.
    Sliced Textures — Functions for creating and manipulating 2D meta textures that may internally be comprised of multiple 2D textures with power-of-two sizes.
    X11 Texture From Pixmap — Functions for creating and manipulating 2D meta textures derived from X11 pixmaps.
  Primitive Textures
    Low-level primitive textures — Interface for low-level textures like CoglTexture2D and CoglTexture3D.
    2D textures — Functions for creating and manipulating 2D textures
    3D textures — Functions for creating and manipulating 3D textures
    Rectangle textures (non-normalized coordinates) — Functions for creating and manipulating rectangle textures for use with non-normalized coordinates.
  Framebuffers
    CoglFramebuffer: The Framebuffer Interface — A common interface for manipulating framebuffers
    CoglOnscreen: The Onscreen Framebuffer Interface
    Offscreen Framebuffers — Functions for creating and manipulating offscreen framebuffers.
  Utilities
    Color Type — A generic color definition
    Matrices — Functions for initializing and manipulating 4x4 matrices
    Matrix Stacks — Functions for efficiently tracking many related transformations
    3 Component Vectors — Functions for handling single precision float vectors.
    Eulers (Rotations) — Functions for initializing and manipulating euler angles.
    Quaternions (Rotations) — Functions for initializing and manipulating quaternions.
    GPU synchronisation fences — Functions for notification of command completion
    Versioning utility macros — Macros for determining the version of Cogl being used
  Binding and Integrating
    SDL Integration — Integration api for the Simple DirectMedia Layer library.
    Main loop integration — Functions for integrating Cogl with an application's main loop
    GType Integration API
    GLES 2.0 context — A portable api to access OpenGLES 2.0
Glossaries
  Annotation Glossary
Index of all symbols
A. License

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