## General API

General API — General purpose API

## Functions

void * | cogl_object_ref ()
void | cogl_object_unref ()
void * | cogl_object_get_user_data ()
void | cogl_object_set_user_data ()
CoglHandle | cogl_handle_ref ()
void | cogl_handle_unref ()
void | (*CoglFuncPtr) ()
CoglFeatureFlags | cogl_get_features ()
CoglBool | cogl_features_available ()
CoglFuncPtr | cogl_get_proc_address ()
GOptionGroup * | cogl_get_option_group ()
void | cogl_push_matrix ()
void | cogl_pop_matrix ()
void | cogl_scale ()
void | cogl_translate ()
void | cogl_rotate ()
void | cogl_transform ()
void | cogl_frustum ()
void | cogl_perspective ()
void | cogl_ortho ()
void | cogl_get_modelview_matrix ()
void | cogl_set_modelview_matrix ()
void | cogl_get_projection_matrix ()
void | cogl_set_projection_matrix ()
void | cogl_set_viewport ()
void | cogl_get_viewport ()
void | cogl_clear ()
void | cogl_set_backface_culling_enabled ()
CoglBool | cogl_get_backface_culling_enabled ()
void | cogl_set_fog ()
void | cogl_disable_fog ()
void | cogl_set_source ()
void | cogl_set_source_color ()
void | cogl_set_source_color4ub ()
void | cogl_set_source_color4f ()
void | cogl_set_source_texture ()
void * | cogl_get_source ()
void | cogl_push_source ()
void | cogl_pop_source ()
void | cogl_read_pixels ()
void | cogl_flush ()
void | cogl_begin_gl ()
void | cogl_end_gl ()

## Types and Values

| CoglObject
| CoglUserDataKey
#define | COGL_INVALID_HANDLE
typedef | CoglHandle
enum | CoglPixelFormat
enum | CoglBufferTarget
enum | CoglBufferBit
enum | CoglAttributeType
enum | CoglFeatureFlags
enum | CoglFogMode
enum | CoglReadPixelsFlags

## Description

General utility functions for COGL.

## Functions

### cogl_object_ref ()

    void *
    cogl_object_ref (void *object);

Increases the reference count of `object` by 1

[skip]

#### Parameters

object | a CoglObject |

#### Returns

the `object` , with its reference count increased

### cogl_object_unref ()

    void
    cogl_object_unref (void *object);

Drecreases the reference count of `object` by 1; if the reference count reaches 0, the resources allocated by `object` will be freed

[skip]

#### Parameters

object | a CoglObject |

### cogl_object_get_user_data ()

    void *
    cogl_object_get_user_data (CoglObject *object,
                               CoglUserDataKey *key);

Finds the user data previously associated with `object` using the given `key` . If no user data has been associated with `object` for the given `key` this function returns NULL.

[skip]

#### Parameters

object | The object with associated private data to query |
key | The address of a CoglUserDataKey which provides a unique value with which to index the private data. |

#### Returns

The user data previously associated with `object` using the given `key` ; or `NULL` if no associated data is found.

[transfer none]

Since: 1.4

### cogl_object_set_user_data ()

    void
    cogl_object_set_user_data (CoglObject *object,
                               CoglUserDataKey *key,
                               void *user_data,
                               CoglUserDataDestroyCallback destroy);

Associates some private `user_data` with a given CoglObject. To later remove the association call `cogl_object_set_user_data()` with the same `key` but NULL for the `user_data` .

[skip]

#### Parameters

object | The object to associate private data with |
key | The address of a CoglUserDataKey which provides a unique value with which to index the private data. |
user_data | The data to associate with the given object, or `NULL` to remove a previous association. |
destroy | A CoglUserDataDestroyCallback to call if the object is destroyed or if the association is removed by later setting `NULL` data for the same key. |

Since: 1.4

### cogl_handle_ref ()

    CoglHandle
    cogl_handle_ref (CoglHandle handle);

Increases the reference count of `handle` by 1

#### Parameters

handle | a CoglHandle |

#### Returns

the handle, with its reference count increased.

[transfer none]

### cogl_handle_unref ()

    void
    cogl_handle_unref (CoglHandle handle);

Drecreases the reference count of `handle` by 1; if the reference count reaches 0, the resources allocated by `handle` will be freed

#### Parameters

handle | a CoglHandle |

### CoglFuncPtr ()

    void
    (*CoglFuncPtr) (void);

The type used by cogl for function pointers, note that this type is used as a generic catch-all cast for function pointers and the actual arguments and return type may be different.

### cogl_get_features ()

    CoglFeatureFlags
    cogl_get_features (void);

`cogl_get_features` has been deprecated since version 1.10 and should not be used in newly-written code.

Use `cogl_foreach_feature()` instead

Returns all of the features supported by COGL.

#### Returns

A logical OR of all the supported COGL features.

Since: 0.8

### cogl_features_available ()

    CoglBool
    cogl_features_available (CoglFeatureFlags features);

`cogl_features_available` has been deprecated since version 1.10 and should not be used in newly-written code.

Use `cogl_has_feature()` instead

Checks whether the given COGL features are available. Multiple features can be checked for by or-ing them together with the '|' operator. `TRUE` is only returned if all of the requested features are available.

#### Parameters

features | A bitmask of features to check for |

#### Returns

`TRUE` if the features are available, `FALSE` otherwise.

### cogl_get_proc_address ()

    CoglFuncPtr
    cogl_get_proc_address (const char *name);

Gets a pointer to a given GL or GL ES extension function. This acts as a wrapper around `glXGetProcAddress()` or whatever is the appropriate function for the current backend.

This function should not be used to query core opengl API symbols since eglGetProcAddress for example doesn't allow this and and may return a junk pointer if you do.

#### Parameters

name | the name of the function. |

#### Returns

a pointer to the requested function or `NULL` if the function is not available.

### cogl_get_option_group ()

    GOptionGroup *
    cogl_get_option_group (void);

`cogl_get_option_group` has been deprecated since version 1.16 and should not be used in newly-written code.

Not replaced

Retrieves the GOptionGroup used by Cogl to parse the command line options. Clutter uses this to handle the Cogl command line options during its initialization process.

#### Returns

a GOptionGroup

Since: 1.0

### cogl_push_matrix ()

    void
    cogl_push_matrix (void);

`cogl_push_matrix` has been deprecated since version 1.10 and should not be used in newly-written code.

Use `cogl_framebuffer_push_matrix()` instead

Stores the current model-view matrix on the matrix stack. The matrix can later be restored with `cogl_pop_matrix()`.

### cogl_pop_matrix ()

    void
    cogl_pop_matrix (void);

`cogl_pop_matrix` has been deprecated since version 1.10 and should not be used in newly-written code.

Use `cogl_framebuffer_pop_matrix()` instead

Restores the current model-view matrix from the matrix stack.

### cogl_scale ()

    void
    cogl_scale (float x,
                float y,
                float z);

`cogl_scale` has been deprecated since version 1.10 and should not be used in newly-written code.

Use `cogl_framebuffer_pop_matrix()` instead

Multiplies the current model-view matrix by one that scales the x, y and z axes by the given values.

#### Parameters

x | Amount to scale along the x-axis |
y | Amount to scale along the y-axis |
z | Amount to scale along the z-axis |

### cogl_translate ()

    void
    cogl_translate (float x,
                    float y,
                    float z);

`cogl_translate` has been deprecated since version 1.10 and should not be used in newly-written code.

Use `cogl_framebuffer_translate()` instead

Multiplies the current model-view matrix by one that translates the model along all three axes according to the given values.

#### Parameters

x | Distance to translate along the x-axis |
y | Distance to translate along the y-axis |
z | Distance to translate along the z-axis |

### cogl_rotate ()

    void
    cogl_rotate (float angle,
                 float x,
                 float y,
                 float z);

`cogl_rotate` has been deprecated since version 1.10 and should not be used in newly-written code.

Use `cogl_framebuffer_rotate()` instead

Multiplies the current model-view matrix by one that rotates the model around the vertex specified by `x` , `y` and `z` . The rotation follows the right-hand thumb rule so for example rotating by 10 degrees about the vertex (0, 0, 1) causes a small counter-clockwise rotation.

#### Parameters

angle | Angle in degrees to rotate. |
x | X-component of vertex to rotate around. |
y | Y-component of vertex to rotate around. |
z | Z-component of vertex to rotate around. |

### cogl_transform ()

    void
    cogl_transform (const CoglMatrix *matrix);

`cogl_transform` has been deprecated since version 1.10 and should not be used in newly-written code.

Use `cogl_framebuffer_transform()` instead

Multiplies the current model-view matrix by the given matrix.

#### Parameters

matrix | the matrix to multiply with the current model-view |

Since: 1.4

### cogl_frustum ()

    void
    cogl_frustum (float left,
                  float right,
                  float bottom,
                  float top,
                  float z_near,
                  float z_far);

`cogl_frustum` has been deprecated since version 1.10 and should not be used in newly-written code.

Use `cogl_framebuffer_frustum()` instead

Replaces the current projection matrix with a perspective matrix for a given viewing frustum defined by 4 side clip planes that all cross through the origin and 2 near and far clip planes.

#### Parameters

left | X position of the left clipping plane where it intersects the near clipping plane |
right | X position of the right clipping plane where it intersects the near clipping plane |
bottom | Y position of the bottom clipping plane where it intersects the near clipping plane |
top | Y position of the top clipping plane where it intersects the near clipping plane |
z_near | The distance to the near clipping plane (Must be positive) |
z_far | The distance to the far clipping plane (Must be positive) |

Since: 0.8.2

### cogl_perspective ()

    void
    cogl_perspective (float fovy,
                      float aspect,
                      float z_near,
                      float z_far);

`cogl_perspective` has been deprecated since version 1.10 and should not be used in newly-written code.

Use `cogl_framebuffer_perspective()` instead

Replaces the current projection matrix with a perspective matrix based on the provided values.

You should be careful not to have to great a `z_far` / `z_near` ratio since that will reduce the effectiveness of depth testing since there wont be enough precision to identify the depth of objects near to each other.

#### Parameters

fovy | Vertical field of view angle in degrees. |
aspect | The (width over height) aspect ratio for display |
z_near | The distance to the near clipping plane (Must be positive) |
z_far | The distance to the far clipping plane (Must be positive) |

### cogl_ortho ()

    void
    cogl_ortho (float left,
                float right,
                float bottom,
                float top,
                float near,
                float far);

`cogl_ortho` has been deprecated since version 1.10 and should not be used in newly-written code.

Use `cogl_framebuffer_orthographic()` instead

Replaces the current projection matrix with an orthographic projection matrix. See Figure 1, “” to see how the matrix is calculated.

Figure 1.

This function copies the arguments from OpenGL's `glOrtho()` even though they are unnecessarily confusing due to the z near and z far arguments actually being a "distance" from the origin, where negative values are behind the viewer, instead of coordinates for the z clipping planes which would have been consistent with the left, right bottom and top arguments.

#### Parameters

left | The coordinate for the left clipping plane |
right | The coordinate for the right clipping plane |
bottom | The coordinate for the bottom clipping plane |
top | The coordinate for the top clipping plane |
near | The distance to the near clipping plane (negative if the plane is behind the viewer) |
far | The distance for the far clipping plane (negative if the plane is behind the viewer) |

Since: 1.0

### cogl_get_modelview_matrix ()

    void
    cogl_get_modelview_matrix (CoglMatrix *matrix);

`cogl_get_modelview_matrix` has been deprecated since version 1.10 and should not be used in newly-written code.

Use `cogl_framebuffer_get_modelview_matrix()` instead

Stores the current model-view matrix in `matrix` .

#### Parameters

matrix | return location for the model-view matrix. | [out]

### cogl_set_modelview_matrix ()

    void
    cogl_set_modelview_matrix (CoglMatrix *matrix);

`cogl_set_modelview_matrix` has been deprecated since version 1.10 and should not be used in newly-written code.

Use `cogl_framebuffer_set_modelview_matrix()` instead

Loads `matrix` as the new model-view matrix.

#### Parameters

matrix | the new model-view matrix |

### cogl_get_projection_matrix ()

    void
    cogl_get_projection_matrix (CoglMatrix *matrix);

`cogl_get_projection_matrix` has been deprecated since version 1.10 and should not be used in newly-written code.

Use `cogl_framebuffer_get_projection_matrix()` instead

Stores the current projection matrix in `matrix` .

#### Parameters

matrix | return location for the projection matrix. | [out]

### cogl_set_projection_matrix ()

    void
    cogl_set_projection_matrix (CoglMatrix *matrix);

`cogl_set_projection_matrix` has been deprecated since version 1.10 and should not be used in newly-written code.

Use `cogl_framebuffer_set_projection_matrix()` instead

Loads matrix as the new projection matrix.

#### Parameters

matrix | the new projection matrix |

### cogl_set_viewport ()

    void
    cogl_set_viewport (int x,
                       int y,
                       int width,
                       int height);

`cogl_set_viewport` has been deprecated since version 1.8 and should not be used in newly-written code.

Use `cogl_framebuffer_set_viewport()` instead

Replaces the current viewport with the given values.

#### Parameters

x | X offset of the viewport |
y | Y offset of the viewport |
width | Width of the viewport |
height | Height of the viewport |

Since: 1.2

### cogl_get_viewport ()

    void
    cogl_get_viewport (float v[4]);

`cogl_get_viewport` has been deprecated since version 1.10 and should not be used in newly-written code.

Use `cogl_framebuffer_get_viewport4fv()` instead

Stores the current viewport in `v` . `v` [0] and `v` [1] get the x and y position of the viewport and `v` [2] and `v` [3] get the width and height.

#### Parameters

v | pointer to a 4 element array of floats to receive the viewport dimensions. | [out][array fixed-size=4]

### cogl_clear ()

    void
    cogl_clear (const CoglColor *color,
                unsigned long  buffers);

`cogl_clear` has been deprecated since version 1.16 and should not be used in newly-written code.

Use `cogl_framebuffer_clear()` api instead

Clears all the auxiliary buffers identified in the `buffers` mask, and if that includes the color buffer then the specified `color` is used.

#### Parameters

color | Background color to clear to |
buffers | A mask of CoglBufferBit's identifying which auxiliary buffers to clear |

### cogl_set_backface_culling_enabled ()

    void
    cogl_set_backface_culling_enabled (CoglBool setting);

`cogl_set_backface_culling_enabled` has been deprecated since version 1.16 and should not be used in newly-written code.

Use `cogl_pipeline_set_cull_face_mode()` instead

Sets whether textures positioned so that their backface is showing should be hidden. This can be used to efficiently draw two-sided textures or fully closed cubes without enabling depth testing. This only affects calls to the cogl_rectangle* family of functions and cogl_vertex_buffer_draw*. Backface culling is disabled by default.

#### Parameters

setting | `TRUE` to enable backface culling or `FALSE` to disable. |

### cogl_get_backface_culling_enabled ()

    CoglBool
    cogl_get_backface_culling_enabled (void);

`cogl_get_backface_culling_enabled` has been deprecated since version 1.16 and should not be used in newly-written code.

Use `cogl_pipeline_get_cull_face_mode()` instead

Queries if backface culling has been enabled via `cogl_set_backface_culling_enabled()`

#### Returns

`TRUE` if backface culling is enabled, and `FALSE` otherwise

### cogl_set_fog ()

    void
    cogl_set_fog (const CoglColor *fog_color,
                  CoglFogMode mode,
                  float density,
                  float z_near,
                  float z_far);

`cogl_set_fog` has been deprecated since version 1.16 and should not be used in newly-written code.

Use CoglSnippet shader api for fog

Enables fogging. Fogging causes vertices that are further away from the eye to be rendered with a different color. The color is determined according to the chosen fog mode; at it's simplest the color is linearly interpolated so that vertices at `z_near` are drawn fully with their original color and vertices at `z_far` are drawn fully with `fog_color` . Fogging will remain enabled until you call `cogl_disable_fog()`.

The fogging functions only work correctly when primitives use unmultiplied alpha colors. By default Cogl will premultiply textures and `cogl_set_source_color()` will premultiply colors, so unless you explicitly load your textures requesting an unmultiplied internal format and use `cogl_material_set_color()` you can only use fogging with fully opaque primitives. This might improve in the future when we can depend on fragment shaders.

#### Parameters

fog_color | The color of the fog |
mode | A CoglFogMode that determines the equation used to calculate the fogging blend factor. |
density | Used by `COGL_FOG_MODE_EXPONENTIAL` and by `COGL_FOG_MODE_EXPONENTIAL_SQUARED` equations. |
z_near | Position along Z axis where no fogging should be applied |
z_far | Position along Z axis where full fogging should be applied |

### cogl_disable_fog ()

    void
    cogl_disable_fog (void);

`cogl_disable_fog` has been deprecated since version 1.16 and should not be used in newly-written code.

Use CoglSnippet shader api for fog

This function disables fogging, so primitives drawn afterwards will not be blended with any previously set fog color.

### cogl_set_source ()

    void
    cogl_set_source (void *material);

`cogl_set_source` has been deprecated since version 1.16 and should not be used in newly-written code.

Latest drawing apis all take an explicit CoglPipeline argument so this stack of CoglMaterials shouldn't be used.

This function changes the material at the top of the source stack. The material at the top of this stack defines the GPU state used to process subsequent primitives, such as rectangles drawn with `cogl_rectangle()` or vertices drawn using `cogl_vertex_buffer_draw()`.

#### Parameters

material | A CoglMaterial |

Since: 1.0

### cogl_set_source_color ()

    void
    cogl_set_source_color (const CoglColor *color);

`cogl_set_source_color` has been deprecated since version 1.16 and should not be used in newly-written code.

Latest drawing apis all take an explicit CoglPipeline argument so this stack of CoglMaterials shouldn't be used.

This is a convenience function for creating a solid fill source material from the given color. This color will be used for any subsequent drawing operation.

The color will be premultiplied by Cogl, so the color should be non-premultiplied. For example: use (1.0, 0.0, 0.0, 0.5) for semi-transparent red.

See also `cogl_set_source_color4ub()` and `cogl_set_source_color4f()` if you already have the color components.

#### Parameters

color | a CoglColor |

Since: 1.0

### cogl_set_source_color4ub ()

    void
    cogl_set_source_color4ub (uint8_t red,
                              uint8_t green,
                              uint8_t blue,
                              uint8_t alpha);

`cogl_set_source_color4ub` has been deprecated since version 1.16 and should not be used in newly-written code.

Latest drawing apis all take an explicit CoglPipeline argument so this stack of CoglMaterials shouldn't be used.

This is a convenience function for creating a solid fill source material from the given color using unsigned bytes for each component. This color will be used for any subsequent drawing operation.

The value for each component is an unsigned byte in the range between 0 and 255.

#### Parameters

red | value of the red channel, between 0 and 255 |
green | value of the green channel, between 0 and 255 |
blue | value of the blue channel, between 0 and 255 |
alpha | value of the alpha channel, between 0 and 255 |

Since: 1.0

### cogl_set_source_color4f ()

    void
    cogl_set_source_color4f (float red,
                             float green,
                             float blue,
                             float alpha);

`cogl_set_source_color4f` has been deprecated since version 1.16 and should not be used in newly-written code.

Latest drawing apis all take an explicit CoglPipeline argument so this stack of CoglMaterials shouldn't be used.

This is a convenience function for creating a solid fill source material from the given color using normalized values for each component. This color will be used for any subsequent drawing operation.

The value for each component is a fixed point number in the range between 0 and `1`.0. If the values passed in are outside that range, they will be clamped.

#### Parameters

red | value of the red channel, between 0 and `1`.0 |
green | value of the green channel, between 0 and `1`.0 |
blue | value of the blue channel, between 0 and `1`.0 |
alpha | value of the alpha channel, between 0 and `1`.0 |

Since: 1.0

### cogl_set_source_texture ()

    void
    cogl_set_source_texture (CoglTexture *texture);

`cogl_set_source_texture` has been deprecated since version 1.16 and should not be used in newly-written code.

Latest drawing apis all take an explicit CoglPipeline argument so this stack of CoglMaterials shouldn't be used.

This is a convenience function for creating a material with the first layer set to `texture` and setting that material as the source with cogl_set_source.

Note: There is no interaction between calls to cogl_set_source_color and cogl_set_source_texture. If you need to blend a texture with a color then you can create a simple material like this:

    material = cogl_material_new ();
    cogl_material_set_color4ub (material, 0xff, 0x00, 0x00, 0x80);
    cogl_material_set_layer (material, 0, tex_handle);
    cogl_set_source (material);

#### Parameters

texture | The CoglTexture you want as your source |

Since: 1.0

### cogl_get_source ()

    void *
    cogl_get_source (void);

`cogl_get_source` has been deprecated since version 1.16 and should not be used in newly-written code.

Latest drawing apis all take an explicit CoglPipeline argument so this stack of CoglMaterials shouldn't be used.

Returns the current source material as previously set using `cogl_set_source()`.

You should typically consider the returned material immutable and not try to change any of its properties unless you own a reference to that material. At times you may be able to get a reference to an internally managed materials and the result of modifying such materials is undefined.

#### Returns

The current source material.

Since: 1.6

### cogl_push_source ()

    void
    cogl_push_source (void *material);

`cogl_push_source` has been deprecated since version 1.16 and should not be used in newly-written code.

Latest drawing apis all take an explicit CoglPipeline argument so this stack of CoglMaterials shouldn't be used.

Pushes the given `material` to the top of the source stack. The material at the top of this stack defines the GPU state used to process later primitives as defined by `cogl_set_source()`.

#### Parameters

material | A CoglMaterial |

Since: 1.6

### cogl_pop_source ()

    void
    cogl_pop_source (void);

`cogl_pop_source` has been deprecated since version 1.16 and should not be used in newly-written code.

Latest drawing apis all take an explicit CoglPipeline argument so this stack of CoglMaterials shouldn't be used.

Removes the material at the top of the source stack. The material at the top of this stack defines the GPU state used to process later primitives as defined by `cogl_set_source()`.

Since: 1.6

### cogl_read_pixels ()

    void
    cogl_read_pixels (int x,
                      int y,
                      int width,
                      int height,
                      CoglReadPixelsFlags source,
                      CoglPixelFormat format,
                      uint8_t *pixels);

`cogl_read_pixels` has been deprecated since version 1.16 and should not be used in newly-written code.

Use `cogl_framebuffer_read_pixels()` instead

This reads a rectangle of pixels from the current framebuffer where position (0, 0) is the top left. The pixel at (x, y) is the first read, and the data is returned with a rowstride of (width * 4).

Currently Cogl assumes that the framebuffer is in a premultiplied format so if `format` is non-premultiplied it will convert it. To read the pixel values without any conversion you should either specify a format that doesn't use an alpha channel or use one of the formats ending in PRE.

#### Parameters

x | The window x position to start reading from |
y | The window y position to start reading from |
width | The width of the rectangle you want to read |
height | The height of the rectangle you want to read |
source | Identifies which auxillary buffer you want to read (only COGL_READ_PIXELS_COLOR_BUFFER supported currently) |
format | The pixel format you want the result in (only COGL_PIXEL_FORMAT_RGBA_8888 supported currently) |
pixels | The location to write the pixel data. |

### cogl_flush ()

    void
    cogl_flush (void);

This function should only need to be called in exceptional circumstances.

As an optimization Cogl drawing functions may batch up primitives internally, so if you are trying to use raw GL outside of Cogl you stand a better chance of being successful if you ask Cogl to flush any batched geometry before making your state changes.

It only ensure that the underlying driver is issued all the commands necessary to draw the batched primitives. It provides no guarantees about when the driver will complete the rendering.

This provides no guarantees about the GL state upon returning and to avoid confusing Cogl you should aim to restore any changes you make before resuming use of Cogl.

If you are making state changes with the intention of affecting Cogl drawing primitives you are 100% on your own since you stand a good chance of conflicting with Cogl internals. For example clutter-gst which currently uses direct GL calls to bind ARBfp programs will very likely break when Cogl starts to use ARBfb programs itself for the material API.

Since: 1.0

### cogl_begin_gl ()

    void
    cogl_begin_gl (void);

`cogl_begin_gl` has been deprecated since version 1.16 and should not be used in newly-written code.

Use the CoglGLES2Context api instead

We do not advise nor reliably support the interleaving of raw GL drawing and Cogl drawing functions, but if you insist, `cogl_begin_gl()` and `cogl_end_gl()` provide a simple mechanism that may at least give you a fighting chance of succeeding.

Note: this doesn't help you modify the behaviour of Cogl drawing functions through the modification of GL state; that will never be reliably supported, but if you are trying to do something like:

    1
    2
    3
    4
    5
    6

    {
       - setup some OpenGL state.
       - draw using OpenGL (e.g. glDrawArrays() )
       - reset modified OpenGL state.
       - continue using Cogl to draw
    }

You should surround blocks of drawing using raw GL with `cogl_begin_gl()` and `cogl_end_gl()`:

    1
    2
    3
    4
    5
    6
    7
    8

    {
       cogl_begin_gl ();
       - setup some OpenGL state.
       - draw using OpenGL (e.g. glDrawArrays() )
       - reset modified OpenGL state.
       cogl_end_gl ();
       - continue using Cogl to draw
    }

Don't ever try and do:

    1
    2
    3
    4
    5

    {
       - setup some OpenGL state.
       - use Cogl to draw
       - reset modified OpenGL state.
    }

When the internals of Cogl evolves, this is very liable to break.

This function will flush all batched primitives, and subsequently flush all internal Cogl state to OpenGL as if it were going to draw something itself.

The result is that the OpenGL modelview matrix will be setup; the state corresponding to the current source material will be set up and other world state such as backface culling, depth and fogging enabledness will be sent to OpenGL.

No special material state is flushed, so if you want Cogl to setup a simplified material state it is your responsibility to set a simple source material before calling `cogl_begin_gl()`. E.g. by calling `cogl_set_source_color4ub()`.
It is your responsibility to restore any OpenGL state that you modify to how it was after calling `cogl_begin_gl()` if you don't do this then the result of further Cogl calls is undefined.
You can not nest begin/end blocks.

Again we would like to stress, we do not advise the use of this API and if possible we would prefer to improve Cogl than have developers require raw OpenGL.

Since: 1.0

### cogl_end_gl ()

    void
    cogl_end_gl (void);

`cogl_end_gl` has been deprecated since version 1.16 and should not be used in newly-written code.

Use the CoglGLES2Context api instead

This is the counterpart to `cogl_begin_gl()` used to delimit blocks of drawing code using raw OpenGL. Please refer to `cogl_begin_gl()` for full details.

Since: 1.0

## Types and Values

### CoglObject

    typedef struct _CoglObject CoglObject;

Ref Func: cogl_object_ref Unref Func: cogl_object_unref Set Value Func: cogl_object_value_set_object Get Value Func: cogl_object_value_get_object

### CoglUserDataKey

    typedef struct {
      int unused;
    } CoglUserDataKey;

A CoglUserDataKey is used to declare a key for attaching data to a CoglObject using cogl_object_set_user_data. The typedef only exists as a formality to make code self documenting since only the unique address of a CoglUserDataKey is used.

Typically you would declare a static CoglUserDataKey and set private data on an object something like this:

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16

    static CoglUserDataKey path_private_key;

    static void
    destroy_path_private_cb (void *data)
    {
      g_free (data);
    }

    static void
    my_path_set_data (CoglPath *path, void *data)
    {
      cogl_object_set_user_data (COGL_OBJECT (path),
                                 &private_key,
                                 data,
                                 destroy_path_private_cb);
    }

#### Members

int `unused`; | ignored. |

Since: 1.4

### COGL_INVALID_HANDLE

    #define COGL_INVALID_HANDLE NULL

A COGL handle that is not valid, used for unitialized handles as well as error conditions.

### CoglHandle

    typedef void * CoglHandle;

Type used for storing references to cogl objects, the CoglHandle is a fully opaque type without any public data members.

### enum CoglPixelFormat

Pixel formats used by Cogl. For the formats with a byte per component, the order of the components specify the order in increasing memory addresses. So for example `COGL_PIXEL_FORMAT_RGB_888` would have the red component in the lowest address, green in the next address and blue after that regardless of the endianness of the system.

For the formats with non byte aligned components the component order specifies the order within a 16-bit or 32-bit number from most significant bit to least significant. So for `COGL_PIXEL_FORMAT_RGB_565`, the red component would be in bits 11-15, the green component would be in 6-11 and the blue component would be in 1-5. Therefore the order in memory depends on the endianness of the system.

When uploading a texture `COGL_PIXEL_FORMAT_ANY` can be used as the internal format. Cogl will try to pick the best format to use internally and convert the texture data if necessary.

#### Members

COGL_PIXEL_FORMAT_ANY | Any format |
COGL_PIXEL_FORMAT_A_8 | 8 bits alpha mask |
COGL_PIXEL_FORMAT_RGB_565 | RGB, 16 bits |
COGL_PIXEL_FORMAT_RGBA_4444 | RGBA, 16 bits |
COGL_PIXEL_FORMAT_RGBA_5551 | RGBA, 16 bits |
COGL_PIXEL_FORMAT_YUV | Not currently supported |
COGL_PIXEL_FORMAT_G_8 | Single luminance component |
COGL_PIXEL_FORMAT_RG_88 | RG, 16 bits. Note that red-green textures are only available if `COGL_FEATURE_ID_TEXTURE_RG` is advertised. See `cogl_texture_set_components()` for details. |
COGL_PIXEL_FORMAT_RGB_888 | RGB, 24 bits |
COGL_PIXEL_FORMAT_BGR_888 | BGR, 24 bits |
COGL_PIXEL_FORMAT_RGBA_8888 | RGBA, 32 bits |
COGL_PIXEL_FORMAT_BGRA_8888 | BGRA, 32 bits |
COGL_PIXEL_FORMAT_ARGB_8888 | ARGB, 32 bits |
COGL_PIXEL_FORMAT_ABGR_8888 | ABGR, 32 bits |
COGL_PIXEL_FORMAT_RGBA_1010102 | RGBA, 32 bits, 10 bpc |
COGL_PIXEL_FORMAT_BGRA_1010102 | BGRA, 32 bits, 10 bpc |
COGL_PIXEL_FORMAT_ARGB_2101010 | ARGB, 32 bits, 10 bpc |
COGL_PIXEL_FORMAT_ABGR_2101010 | ABGR, 32 bits, 10 bpc |
COGL_PIXEL_FORMAT_RGBA_8888_PRE | Premultiplied RGBA, 32 bits |
COGL_PIXEL_FORMAT_BGRA_8888_PRE | Premultiplied BGRA, 32 bits |
COGL_PIXEL_FORMAT_ARGB_8888_PRE | Premultiplied ARGB, 32 bits |
COGL_PIXEL_FORMAT_ABGR_8888_PRE | Premultiplied ABGR, 32 bits |
COGL_PIXEL_FORMAT_RGBA_4444_PRE | Premultiplied RGBA, 16 bits |
COGL_PIXEL_FORMAT_RGBA_5551_PRE | Premultiplied RGBA, 16 bits |
COGL_PIXEL_FORMAT_RGBA_1010102_PRE | Premultiplied RGBA, 32 bits, 10 bpc |
COGL_PIXEL_FORMAT_BGRA_1010102_PRE | Premultiplied BGRA, 32 bits, 10 bpc |
COGL_PIXEL_FORMAT_ARGB_2101010_PRE | Premultiplied ARGB, 32 bits, 10 bpc |
COGL_PIXEL_FORMAT_ABGR_2101010_PRE | Premultiplied ABGR, 32 bits, 10 bpc |
COGL_PIXEL_FORMAT_DEPTH_16 |  |
COGL_PIXEL_FORMAT_DEPTH_32 |  |
COGL_PIXEL_FORMAT_DEPTH_24_STENCIL_8 |  |

Since: 0.8

### enum CoglBufferTarget

Target flags for FBOs.

#### Members

COGL_WINDOW_BUFFER | FIXME |
COGL_OFFSCREEN_BUFFER | FIXME |

Since: 0.8

### enum CoglBufferBit

Types of auxiliary buffers

#### Members

COGL_BUFFER_BIT_COLOR | Selects the primary color buffer |
COGL_BUFFER_BIT_DEPTH | Selects the depth buffer |
COGL_BUFFER_BIT_STENCIL | Selects the stencil buffer |

Since: 1.0

### enum CoglAttributeType

Data types for the components of a vertex attribute.

#### Members

COGL_ATTRIBUTE_TYPE_BYTE | Data is the same size of a byte |
COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE | Data is the same size of an unsigned byte |
COGL_ATTRIBUTE_TYPE_SHORT | Data is the same size of a short integer |
COGL_ATTRIBUTE_TYPE_UNSIGNED_SHORT | Data is the same size of an unsigned short integer |
COGL_ATTRIBUTE_TYPE_FLOAT | Data is the same size of a float |

Since: 1.0

### enum CoglFeatureFlags

Flags for the supported features.

#### Members

COGL_FEATURE_TEXTURE_RECTANGLE | ARB_texture_rectangle support |
COGL_FEATURE_TEXTURE_NPOT | Non power of two textures are supported by the hardware. This is a equivalent to the `COGL_FEATURE_TEXTURE_NPOT_BASIC`, `COGL_FEATURE_TEXTURE_NPOT_MIPMAP` and `COGL_FEATURE_TEXTURE_NPOT_REPEAT` features combined. |
COGL_FEATURE_TEXTURE_YUV | ycbcr conversion support |
COGL_FEATURE_TEXTURE_READ_PIXELS | glReadPixels() support |
COGL_FEATURE_SHADERS_GLSL | GLSL support |
COGL_FEATURE_OFFSCREEN | FBO support |
COGL_FEATURE_OFFSCREEN_MULTISAMPLE | Multisample support on FBOs |
COGL_FEATURE_OFFSCREEN_BLIT | Blit support on FBOs |
COGL_FEATURE_FOUR_CLIP_PLANES | At least 4 clip planes available |
COGL_FEATURE_STENCIL_BUFFER | Stencil buffer support |
COGL_FEATURE_VBOS | VBO support |
COGL_FEATURE_PBOS | PBO support |
COGL_FEATURE_UNSIGNED_INT_INDICES | Set if `COGL_INDICES_TYPE_UNSIGNED_INT` is supported in `cogl_vertex_buffer_indices_new()`. |
COGL_FEATURE_DEPTH_RANGE | cogl_material_set_depth_range() support |
COGL_FEATURE_TEXTURE_NPOT_BASIC | The hardware supports non power of two textures, but you also need to check the `COGL_FEATURE_TEXTURE_NPOT_MIPMAP` and `COGL_FEATURE_TEXTURE_NPOT_REPEAT` features to know if the hardware supports npot texture mipmaps or repeat modes other than `COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE` respectively. |
COGL_FEATURE_TEXTURE_NPOT_MIPMAP | Mipmapping is supported in conjuntion with non power of two textures. |
COGL_FEATURE_TEXTURE_NPOT_REPEAT | Repeat modes other than `COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE` are supported by the hardware. |
COGL_FEATURE_POINT_SPRITE | Whether `cogl_material_set_layer_point_sprite_coords_enabled()` is supported. |
COGL_FEATURE_TEXTURE_3D | 3D texture support |
COGL_FEATURE_SHADERS_ARBFP | ARBFP support |
COGL_FEATURE_MAP_BUFFER_FOR_READ | Whether `cogl_buffer_map()` is supported with CoglBufferAccess including read support. |
COGL_FEATURE_MAP_BUFFER_FOR_WRITE | Whether `cogl_buffer_map()` is supported with CoglBufferAccess including write support. |
COGL_FEATURE_ONSCREEN_MULTIPLE |  |
COGL_FEATURE_DEPTH_TEXTURE | Whether CoglFramebuffer support rendering the depth buffer to a texture. |

Since: 0.8

### enum CoglFogMode

The fog mode determines the equation used to calculate the fogging blend factor while fogging is enabled. The simplest `COGL_FOG_MODE_LINEAR` mode determines f as:

    1

    f = end - eye_distance / end - start

Where eye_distance is the distance of the current fragment in eye coordinates from the origin.

#### Members

COGL_FOG_MODE_LINEAR

Calculates the fog blend factor as:

    1

    f = end - eye_distance / end - start

COGL_FOG_MODE_EXPONENTIAL

Calculates the fog blend factor as:

    1

    f = e ^ -(density * eye_distance)

COGL_FOG_MODE_EXPONENTIAL_SQUARED

Calculates the fog blend factor as:

    1

    f = e ^ -(density * eye_distance)^2

Since: 1.0

### enum CoglReadPixelsFlags

Flags for `cogl_framebuffer_read_pixels_into_bitmap()`

#### Members

COGL_READ_PIXELS_COLOR_BUFFER | Read from the color buffer |

Since: 1.0