Package: libclanlib-dev
Source: clanlib
Version: 1.0~svn3827-11.2
Architecture: arm64
Maintainer: Ubuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
Original-Maintainer: Debian Games Team <pkg-games-devel@lists.alioth.debian.org>
Installed-Size: 8287
Depends: libclanapp-1.0t64 (= 1.0~svn3827-11.2)
Recommends: libfreetype-dev, libglu1-mesa-dev | xlibmesa-dev | libgl-dev, libjpeg-dev, libmikmod-dev, libpng-dev, libvorbis-dev
Suggests: clanlib-doc
Conflicts: clanlib-dev, clanlib0-common, clanlib2 (<< 0.6.1-1-3), libutahglx-dev
Replaces: clanlib-dev
Provides: clanlib-dev
Section: libdevel
Priority: optional
Homepage: https://github.com/sphair/ClanLib
Description: ClanLib game SDK development files
 ClanLib is a multi-platform software development kit, with an emphasis on
 game development.
 .
 On one side, it tries to provide a platform independent interface to
 write games with, by taking over the low-level work from the game and
 providing wrappers around toolkits such as OpenGL,
 Vorbis, X11, etc., so that if a game is written with ClanLib, the game
 should compile on any platform supported by ClanLib without changing
 its source code.
 .
 On the other hand, ClanLib also tries to be a service-minded SDK.
 In other words, the developers have put great effort into designing
 the API, to ensure ClanLib's ease of use - while maintaining its power.
 .
 This is the development part of the ClanLib SDK, which is needed to build
 applications with it.
