Package: libclanapp-1.0t64
Source: clanlib
Version: 1.0~svn3827-12
Architecture: amd64
Architecture-Variant: amd64v3
Maintainer: Ubuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
Original-Maintainer: Debian Games Team <pkg-games-devel@lists.alioth.debian.org>
Installed-Size: 2633
Depends: libasound2t64 (>= 1.0.16), libc6 (>= 2.43), libgcc-s1 (>= 3.3.1), libgl1, libglu1-mesa | libglu1, libjpeg8 (>= 1:3.1.3), libmikmod3 (>= 3.3.3), libogg0 (>= 1.0rc3), libpng16-16t64 (>= 1.6.46), libstdc++6 (>= 13.1), libvorbis0a (>= 1.1.2), libx11-6, libxi6, libxxf86vm1 (>= 1:1.1.4), zlib1g (>= 1:1.1.4)
Conflicts: libclanapp-1.0
Breaks: libclanapp-1.0v5 (<< 1.0~svn3827-12)
Replaces: libclanapp-1.0, libclanapp-1.0v5
Provides: libclanapp-1.0v5 (= 1.0~svn3827-12)
Section: libs
Priority: optional
Multi-Arch: same
Homepage: https://github.com/sphair/ClanLib
Description: ClanLib game SDK runtime
 ClanLib is a multi-platform software development kit, with an emphasis on
 game development.
 .
 On one side, it tries to provide a platform independent interface to
 write games with, by taking over the low-level work from the game and
 providing wrappers around toolkits such as OpenGL,
 Vorbis, X11, etc., so that if a game is written with ClanLib, the game
 should compile on any platform supported by ClanLib without changing
 its source code.
 .
 On the other hand, ClanLib also tries to be a service-minded SDK.
 In other words, the developers have put great effort into designing
 the API, to ensure ClanLib's ease of use - while maintaining its power.
 .
 This is the runtime part of the ClanLib SDK, needed to run applications
 built with it.
