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# CL_Texture::set_subimage

Upload image to sub texture.

    	void set_subimage(
    		int x, int y, CL_PixelBuffer& image, int level = 0);

    	void set_subimage(
    		const CL_Point& point, CL_PixelBuffer& image, int level = 0);

Parameters:

image
  Image to upload.
level
  Mipmap level-of-detail number.

See also:

CL_PixelBuffer | CL_Point | CL_Texture

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