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# CL_Surface::draw_subpixel

    	void draw_subpixel(
    		float x = 0, float y = 0, CL_GraphicContext* context = 0);

    	void draw_subpixel(
    		const CL_Rectf& src, const CL_Rectf& dest, CL_GraphicContext* context = 0);

See also:

CL_GraphicContext | CL_Rect | CL_Rectf | CL_Surface

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