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# CL_NetSession::sig_computer_reconnected

Signal invoked when a computer re-connects to the netsession server.

    	CL_Signal_v1<CL_NetComputer& >& sig_computer_reconnected();

Detailed description:

This happens when a CL_NetComputer instance has still not been destroyed since its last connect (allows you to recognize players dropping out, so they dont loose their score when they reconnect).

See also:

CL_NetComputer | CL_NetSession | CL_Signal

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