Package: castle-model-viewer
Version: 5.2.0-3
Architecture: arm64
Maintainer: Ubuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
Original-Maintainer: Pascal Packaging Team <pkg-pascal-devel@lists.alioth.debian.org>
Installed-Size: 61657
Depends: libatk1.0-0t64 (>= 1.12.4), libc6 (>= 2.34), libcairo2 (>= 1.2.4), libgdk-pixbuf-2.0-0 (>= 2.22.0), libglib2.0-0t64 (>= 2.12.0), libgtk2.0-0t64 (>= 2.24.0), libpango-1.0-0 (>= 1.14.0), libx11-6, libgl1, zlib1g
Recommends: libopenal1, libvorbisfile3, sensible-utils
Suggests: graphicsmagick-imagemagick-compat | imagemagick, libav-tools | ffmpeg
Breaks: view3dscene (<< 5.0.0-1~)
Replaces: view3dscene (<< 5.0.0-1~)
Static-Built-Using: castle-game-engine (= 7.0~alpha.3+dfsg2-1), fpc (= 3.2.2+dfsg-45)
Section: graphics
Priority: optional
Homepage: https://castle-engine.io/castle-model-viewer
Description: VRML / X3D browser, and a viewer for other 3D model formats
 Castle Model Viewer (CMV) is a viewer for many 3D model formats:
  - X3D
  - VRML (1.0 and 2.0, aka VRML 97)
  - Collada
  - OpenInventor
  - 3DS
  - MD3
  - Wavefront OBJ
  - Videoscape GEO
  - KAnim (Castle Game Engine animations)
 .
 Various navigation modes are available, like Examine, Walk (with gravity), Fly.
 Collision detection is done. Models can be animated and interactive. Many
 graphic effects are possible, thanks to using Castle Game Engine underneath.
 .
 CMV may also be used to convert many 3D model formats to X3D
 (in classic and XML encoding). This package includes also a command-line
 castle-model-converter program, that performs the same conversions as CMV,
 but doesn't use X or OpenGL (so it's nice to use in scripts to convert
 3D models in batch mode).
