- Cal3D 0.11 API Reference -

CalRenderer Member List

This is the complete list of members for CalRenderer, including all inherited members.

beginRendering() | CalRenderer |
CalRenderer(CalModel *pModel) | CalRenderer |
CalRenderer(CalRenderer *pRenderer) | CalRenderer |
endRendering() | CalRenderer |
getAmbientColor(unsigned char *pColorBuffer) | CalRenderer |
getDiffuseColor(unsigned char *pColorBuffer) | CalRenderer |
getFaceCount() | CalRenderer |
getFaces(CalIndex *pFaceBuffer) | CalRenderer |
getMapCount() | CalRenderer |
getMapUserData(int mapId) | CalRenderer |
getMeshCount() | CalRenderer |
getNormals(float *pNormalBuffer, int stride=0) | CalRenderer |
getShininess() | CalRenderer |
getSpecularColor(unsigned char *pColorBuffer) | CalRenderer |
getSubmeshCount(int meshId) | CalRenderer |
getTangentSpaces(int mapId, float *pTangentSpaceBuffer, int stride=0) | CalRenderer |
getTextureCoordinates(int mapId, float *pTextureCoordinateBuffer, int stride=0) | CalRenderer |
getVertexCount() | CalRenderer |
getVertices(float *pVertexBuffer, int stride=0) | CalRenderer |
getVerticesAndNormals(float *pVertexBuffer, int stride=0) | CalRenderer |
getVerticesNormalsAndTexCoords(float *pVertexBuffer, int NumTexCoords=1) | CalRenderer |
isTangentsEnabled(int mapId) | CalRenderer |
selectMeshSubmesh(int meshId, int submeshId) | CalRenderer |
setNormalization(bool normalize) | CalRenderer |
~CalRenderer() (defined in CalRenderer) | CalRenderer | inline

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