- Cal3D 0.11 API Reference -

CalCoreSubmesh Member List

This is the complete list of members for CalCoreSubmesh, including all inherited members.

addCoreSubMorphTarget(CalCoreSubMorphTarget *pCoreSubMorphTarget) | CalCoreSubmesh |
CalCoreSubmesh() | CalCoreSubmesh |
enableTangents(int mapId, bool enabled) | CalCoreSubmesh |
getCoreMaterialThreadId() | CalCoreSubmesh |
getCoreSubMorphTarget(int id) | CalCoreSubmesh |
getCoreSubMorphTargetCount() | CalCoreSubmesh |
getFaceCount() | CalCoreSubmesh |
getLodCount() | CalCoreSubmesh |
getSpringCount() | CalCoreSubmesh |
getVectorCoreSubMorphTarget() | CalCoreSubmesh |
getVectorFace() | CalCoreSubmesh |
getVectorPhysicalProperty() | CalCoreSubmesh |
getVectorSpring() | CalCoreSubmesh |
getVectorVectorTangentSpace() | CalCoreSubmesh |
getVectorVectorTextureCoordinate() | CalCoreSubmesh |
getVectorVertex() | CalCoreSubmesh |
getVertexCount() | CalCoreSubmesh |
isTangentsEnabled(int mapId) | CalCoreSubmesh |
reserve(int vertexCount, int textureCoordinateCount, int faceCount, int springCount) | CalCoreSubmesh |
scale(float factor) | CalCoreSubmesh |
setCoreMaterialThreadId(int coreMaterialThreadId) | CalCoreSubmesh |
setFace(int faceId, const Face &face) | CalCoreSubmesh |
setLodCount(int lodCount) | CalCoreSubmesh |
setPhysicalProperty(int vertexId, const PhysicalProperty &physicalProperty) | CalCoreSubmesh |
setSpring(int springId, const Spring &spring) | CalCoreSubmesh |
setTangentSpace(int vertexId, int textureCoordinateId, const CalVector &tangent, float crossFactor) | CalCoreSubmesh |
setTextureCoordinate(int vertexId, int textureCoordinateId, const TextureCoordinate &textureCoordinate) | CalCoreSubmesh |
setVertex(int vertexId, const Vertex &vertex) | CalCoreSubmesh |
~CalCoreSubmesh() | CalCoreSubmesh |

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