- Cal3D 0.11 API Reference -

CalCoreModel Member List

This is the complete list of members for CalCoreModel, including all inherited members.

addAnimationName(const std::string &strAnimationName, int coreAnimationId) | CalCoreModel |
addBoneName(const std::string &strBoneName, int boneId) | CalCoreModel |
addCoreAnimation(CalCoreAnimation *pCoreAnimation) | CalCoreModel |
addCoreMaterial(CalCoreMaterial *pCoreMaterial) | CalCoreModel |
addCoreMesh(CalCoreMesh *pCoreMesh) | CalCoreModel |
addCoreMorphAnimation(CalCoreMorphAnimation *pCoreMorphAnimation) | CalCoreModel |
addMaterialName(const std::string &strMaterialName, int coreMaterialId) | CalCoreModel |
addMeshName(const std::string &strMeshName, int coreMeshId) | CalCoreModel |
CalCoreModel(const std::string &name) | CalCoreModel |
createCoreMaterialThread(int coreMaterialThreadId) | CalCoreModel |
getBoneId(const std::string &strBoneName) | CalCoreModel |
getCoreAnimation(int coreAnimationId) | CalCoreModel |
getCoreAnimationCount() | CalCoreModel |
getCoreAnimationId(const std::string &strAnimationName) | CalCoreModel |
getCoreMaterial(int coreMaterialId) | CalCoreModel |
getCoreMaterialCount() | CalCoreModel |
getCoreMaterialId(int coreMaterialThreadId, int coreMaterialSetId) | CalCoreModel |
getCoreMaterialId(const std::string &strMaterialName) | CalCoreModel |
getCoreMesh(int coreMeshId) | CalCoreModel |
getCoreMeshCount() | CalCoreModel |
getCoreMeshId(const std::string &strMeshName) | CalCoreModel |
getCoreMorphAnimation(int coreMorphAnimationId) | CalCoreModel |
getCoreMorphAnimationCount() | CalCoreModel |
getCoreSkeleton() | CalCoreModel |
getUserData() | CalCoreModel |
loadCoreAnimation(const std::string &strFilename) | CalCoreModel |
loadCoreAnimation(const std::string &strFilename, const std::string &strAnimationName) | CalCoreModel |
loadCoreMaterial(const std::string &strFilename) | CalCoreModel |
loadCoreMaterial(const std::string &strFilename, const std::string &strMaterialName) | CalCoreModel |
loadCoreMesh(const std::string &strFilename) | CalCoreModel |
loadCoreMesh(const std::string &strFilename, const std::string &strMeshName) | CalCoreModel |
loadCoreSkeleton(const std::string &strFilename) | CalCoreModel |
saveCoreAnimation(const std::string &strFilename, int coreAnimationId) | CalCoreModel |
saveCoreMaterial(const std::string &strFilename, int coreMaterialId) | CalCoreModel |
saveCoreMesh(const std::string &strFilename, int coreMeshId) | CalCoreModel |
saveCoreSkeleton(const std::string &strFilename) | CalCoreModel |
scale(float factor) | CalCoreModel |
setCoreMaterialId(int coreMaterialThreadId, int coreMaterialSetId, int coreMaterialId) | CalCoreModel |
setCoreSkeleton(CalCoreSkeleton *pCoreSkeleton) | CalCoreModel |
setUserData(Cal::UserData userData) | CalCoreModel |
unloadCoreAnimation(const std::string &name) | CalCoreModel |
unloadCoreAnimation(int coreAnimationId) | CalCoreModel |
unloadCoreMaterial(const std::string &name) | CalCoreModel |
unloadCoreMaterial(int coreMaterialId) | CalCoreModel |
unloadCoreMesh(const std::string &name) | CalCoreModel |
unloadCoreMesh(int coreMeshId) | CalCoreModel |
~CalCoreModel() | CalCoreModel |

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