- Table of Contents
- Previous Chapter
- Next Chapter

# Chapter 3: A First Impression Of C++

In this chapter C++ is further explored. The possibility to declare functions in `struct`s is illustrated in various examples; the concept of a `class` is introduced; casting is covered in detail; many new types are introduced and several important notational extensions to C are discussed.

## 3.1: Notable differences with C

Before we continue with the `real' object-approach to programming, we first introduce some notable differences with the C programming language: not mere differences between C and C++, but important syntactic constructs and keywords not found or differently used in C.

### 3.1.1: Using the keyword `const'

Even though the keyword `const` is part of the C grammar, its use is more important and much more common and strictly used in C++ than it is in C.

The `const` keyword is a modifier stating that the value of a variable or of an argument may not be modified. In the following example the intent is to change the value of a variable `ival`, which fails:

        int main()
        {
            int const ival = 3;     // a constant int
                                    // initialized to 3

            ival = 4;               // assignment produces
                                    // an error message
        }

This example shows how `ival` may be initialized to a given value in its definition; attempts to change the value later (in an assignment) are not permitted.

Variables that are declared `const` can, in contrast to C, be used to specify the size of an array, as in the following example:

        int const size = 20;
        char buf[size];             // 20 chars big

Another use of the keyword `const` is seen in the declaration of pointers, e.g., in pointer-arguments. In the declaration

        char const *buf;

`buf` is a pointer variable pointing to `char`s. Whatever is pointed to by `buf` may not be changed through `buf`: the `char`s are declared as `const`. The pointer `buf` itself however may be changed. A statement like `*buf = 'a';` is therefore not allowed, while `++buf` is.

In the declaration

        char *const buf;

`buf` itself is a `const` pointer which may not be changed. Whatever `char`s are pointed to by `buf` may be changed at will.

Finally, the declaration

        char const *const buf;

is also possible; here, neither the pointer nor what it points to may be changed.

The rule of thumb for the placement of the keyword `const` is the following: what's written to the left of `const` may not be changed.

Although simple, this rule of thumb is, unfortunately, not often used. For example, Bjarne Stroustrup states (in https://www.stroustrup.com/bs_faq2.html#constplacement):

> Should I put "const" before or after the type?

> I put it before, but that's a matter of taste. "const T" and "T const" were always (both) allowed and equivalent. For example:

>         const int a = 1;        // OK
>         int const b = 2;        // also OK

> My guess is that using the first version will confuse fewer programmers (``is more idiomatic'').

But we've already seen an example where applying this simple `before' placement rule for the keyword `const` produces unexpected (i.e., unwanted) results as we will shortly see (below). Furthermore, the `idiomatic' before-placement also conflicts with the notion of const functions, which we will encounter in section 7.7. With const functions the keyword `const` is also placed behind rather than before the name of the function.

The definition or declaration (either or not containing `const`) should always be read from the variable or function identifier back to the type identifier:

> ``Buf is a const pointer to const characters''

This rule of thumb is especially useful in cases where confusion may occur. In examples of C++ code published in other places one often encounters the reverse: `const` preceding what should not be altered. That this may result in sloppy code is indicated by our second example above:

        char const *buf;

What must remain constant here? According to the sloppy interpretation, the pointer cannot be altered (as `const` precedes the pointer). In fact, the char values are the constant entities here, as becomes clear when we try to compile the following program:

        int main()
        {
            char const *buf = "hello";

            ++buf;                  // accepted by the compiler
            *buf = 'u';             // rejected by the compiler
        }

Compilation fails on the statement `*buf = 'u';` and not on the statement `++buf`.

Marshall Cline's C++ FAQ gives the same rule (paragraph 18.5) , in a similar context:

> [18.5] What's the difference between "const Fred* p", "Fred* const p" and "const Fred* const p"?

> You have to read pointer declarations right-to-left.

Marshall Cline's advice can be improved, though. Here's a recipe that will effortlessly dissect even the most complex declaration:

1. start reading at the variable's name
2. read as far as possible until you reach the end of the declaration or an (as yet unmatched) closing parenthesis.
3. return to the point where you started reading, and read backwards until you reach the beginning of the declaration or a matching opening parenthesis.
4. If you reached an opening parenthesis, continue at step 2 beyond the parenthesis where you previously stopped.

Let's apply this recipe to the following (by itself irrelevant) complex declaration. Little arrows indicate how far we should read at each step and the direction of the arrow indicates the reading direction:

        char const *(* const (*(*ip)())[])[]

                                 ip          Start at the variable's name:
                                                 'ip' is

                                 ip)         Hitting a closing paren: revert
                                 -->

                               (*ip)         Find the matching open paren:
                               <-                'a pointer to'

                               (*ip)())      The next unmatched closing par:
                                    -->          'a function (not expecting
                                                  arguments)'

                             (*(*ip)())      Find the matching open paren:
                             <-                  'returning a pointer to'

                             (*(*ip)())[])   The next closing par:
                                       -->       'an array of'

                    (* const (*(*ip)())[])   Find the matching open paren:
                    <--------                    'const pointers to'

                    (* const (*(*ip)())[])[] Read until the end:
                                          ->     'an array of'

        char const *(* const (*(*ip)())[])[] Read backwards what's left:
        <-----------                             'pointers to const chars'

Collecting all the parts, we get for `char const *(* const (*(*ip)())[])[]`: ip is a pointer to a function (not expecting arguments), returning a pointer to an array of const pointers to an array of pointers to const chars. This is what `ip` represents; the recipe can be used to parse any declaration you ever encounter.

### 3.1.2: Namespaces

C++ introduces the notion of a namespace: all symbols are defined in a larger context, called a namespace. Namespaces are used to avoid name conflicts that could arise when a programmer would like to define a function like `sin` operating on degrees, but does not want to lose the capability of using the standard `sin` function, operating on radians.

Namespaces are covered extensively in chapter 4. For now it should be noted that most compilers require the explicit declaration of a standard namespace: `std`. So, unless otherwise indicated, it is stressed that all examples in the Annotations now implicitly use the

            using namespace std;

declaration. So, if you actually intend to compile examples given in the C++ Annotations, make sure that the sources start with the above `using` declaration.

### 3.1.3: The scope resolution operator ::

C++ introduces several new operators, among which the scope resolution operator (`::`). This operator can be used in situations where a global variable exists having the same name as a local variable:

        #include <stdio.h>

        double counter = 50;                // global variable

        int main()
        {
            for (int counter = 1;           // this refers to the
                 counter != 10;             // local variable
                 ++counter)
            {
                printf("%d\n",
                        ::counter           // global variable
                        /                   // divided by
                        counter);           // local variable
            }
        }

In the above program the scope operator is used to address a global variable instead of the local variable having the same name. In C++ the scope operator is used extensively, but it is seldom used to reach a global variable shadowed by an identically named local variable. Its main purpose is encountered in chapter 7.

### 3.1.4: `cout', `cin', and `cerr'

Analogous to C, C++ defines standard input- and output streams which are available when a program is executed. The streams are:

- `cout`, analogous to `stdout`,
- `cin`, analogous to `stdin`,
- `cerr`, analogous to `stderr`.

Syntactically these streams are not used as functions: instead, data are written to streams or read from them using the operators <<, called the insertion operator and >>, called the extraction operator. This is illustrated in the next example:

        #include <iostream>

        using namespace std;

        int main()
        {
            int     ival;
            char    sval[30];

            cout << "Enter a number:\n";
            cin >> ival;
            cout << "And now a string:\n";
            cin >> sval;

            cout << "The number is: " << ival << "\n"
                    "And the string is: " << sval << '\n';
        }

This program reads a number and a string from the `cin` stream (usually the keyboard) and prints these data to `cout`. With respect to streams, please note:

- The standard streams are declared in the header file `iostream`. In the examples in the C++ Annotations this header file is often not mentioned explicitly. Nonetheless, it must be included (either directly or indirectly) when these streams are used. Comparable to the use of the `using namespace std;` clause, the reader is expected to `#include <iostream>` with all the examples in which the standard streams are used.
- The streams `cout`, `cin` and `cerr` are variables of so-called class-types. Such variables are commonly called objects. Classes are discussed in detail in chapter 7 and are used extensively in C++.
- The stream `cin` extracts data from a stream and copies the extracted information to variables (e.g., `ival` in the above example) using the extraction operator (two consecutive `>` characters: >>). Later in the Annotations we will describe how operators in C++ can perform quite different actions than what they are defined to do by the language, as is the case here. Function overloading has already been mentioned. In C++ operators can also have multiple definitions, which is called operator overloading.
- The operators which manipulate `cin`, `cout` and `cerr` (i.e., >> and <<) also manipulate variables of different types. In the above example `cout` << `ival` results in the printing of an integer value, whereas `cout` << `"Enter a number"` results in the printing of a string. The actions of the operators therefore depend on the types of supplied variables.
- The extraction operator (>>) performs a so called type safe assignment to a variable by `extracting' its value from a text stream. Normally, the extraction operator skips all whitespace characters preceding the values to be extracted.
- Special symbolic constants are used for special situations. Normally a line is terminated by inserting `"\n"` or `'\n'`. But when inserting the `endl` symbol the line is terminated followed by the flushing of the stream's internal buffer. Thus, `endl` can usually be avoided in favor of `'\n'` resulting in somewhat more efficient code.

The stream objects `cin`, `cout` and `cerr` are not part of the C++ grammar proper. The streams are part of the definitions in the header file `iostream`. This is comparable to functions like `printf` that are not part of the C grammar, but were originally written by people who considered such functions important and collected them in a run-time library.

A program may still use the old-style functions like `printf` and `scanf` rather than the new-style streams. The two styles can even be mixed. But streams offer several clear advantages and in many C++ programs have completely replaced the old-style C functions. Some advantages of using streams are:

- Using insertion and extraction operators is type-safe. The format strings which are used with `printf` and `scanf` can define wrong format specifiers for their arguments, for which the compiler sometimes can't warn. In contrast, argument checking with `cin`, `cout` and `cerr` is performed by the compiler. Consequently it isn't possible to err by providing an `int` argument in places where, according to the format string, a string argument should appear. With streams there are no format strings.
- The functions `printf` and `scanf` (and other functions using format strings) in fact implement a mini-language which is interpreted at run-time. In contrast, with streams the C++ compiler knows exactly which in- or output action to perform given the arguments used. No mini-language here.
- In addition the possibilities of the insertion and extraction operators may be extended allowing objects of classes that didn't exist when the streams were originally designed to be inserted into or extracted from streams. Mini languages as used with `printf` cannot be extended.
- The usage of the left-shift and right-shift operators in the context of the streams illustrates yet another capability of C++: operator overloading allowing us to redefine the actions an operator performs in certain contexts. Coming from C operator overloading requires some getting used to, but after a short little while these overloaded operators feel rather comfortable.
- Streams are independent of the media they operate upon. This (at this point somewhat abstract) notion means that the same code can be used without any modification at all to interface your code to any kind of device. The code using streams can be used when the device is a file on disk; an Internet connection; a digital camera; a DVD device; a satellite link; and much more: you name it. Streams allow your code to be decoupled (independent) of the devices your code is supposed to operate on, which eases maintenance and allows reuse of the same code in new situations.

The iostream library has a lot more to offer than just `cin, cout` and `cerr`. In chapter 6 iostreams are covered in greater detail. Even though `printf` and friends can still be used in C++ programs, streams have practically replaced the old-style C `I/O` functions like `printf`. If you think you still need to use `printf` and related functions, think again: in that case you've probably not yet completely grasped the possibilities of stream objects.

## 3.2: Functions as part of structs

Earlier we noted that functions can be part of `struct`s (see section 2.5.13). Such functions are called member functions. This section briefly discusses how to define such functions.

The code fragment below shows a `struct` having data fields for a person's name and address. A function `print` is included in the `struct`'s definition:

        struct Person
        {
            char name[80];
            char address[80];

            void print();
        };

When defining the member function `print` the structure's name (`Person`) and the scope resolution operator (`::`) are used:

        void Person::print()
        {
            cout << "Name:      " << name << "\n"
                    "Address:   " << address << '\n';
        }

The implementation of `Person::print` shows how the fields of the `struct` can be accessed without using the structure's type name. Here the function `Person::print` prints a variable `name`. Since `Person::print` is itself a part of `struct` `person`, the variable `name` implicitly refers to the same type.

This `struct Person` could be used as follows:

        Person person;

        strcpy(person.name, "Karel");
        strcpy(person.address, "Marskramerstraat 33");
        person.print();

The advantage of member functions is that the called function automatically accesses the data fields of the structure for which it was invoked. In the statement `person.print()` the object `person` is the `substrate': the variables `name` and `address` that are used in the code of `print` refer to the data stored in the `person` object.

### 3.2.1: Data hiding: public, private and class

As mentioned before (see section 2.3), C++ contains specialized syntactic possibilities to implement data hiding. Data hiding is the capability of sections of a program to hide its data from other sections. This results in very clean data definitions. It also allows these sections to enforce the integrity of their data.

C++ has three keywords that are related to data hiding: `private`, `protected` and `public`. These keywords can be used in the definition of `struct`s. The keyword `public` allows all subsequent fields of a structure to be accessed by all code; the keyword `private` only allows code that is part of the `struct` itself to access subsequent fields. The keyword `protected` is discussed in chapter 13, and is somewhat outside of the scope of the current discussion.

In a `struct` all fields are `public`, unless explicitly stated otherwise. Using this knowledge we can expand the `struct` `Person`:

        struct Person
        {
            private:
                char d_name[80];
                char d_address[80];
            public:
                void setName(char const *n);
                void setAddress(char const *a);
                void print();
                char const *name();
                char const *address();
        };

As the data fields `d_name` and `d_address` are in a `private` section they are only accessible to the member functions which are defined in the `struct`: these are the functions `setName`, `setAddress` etc.. As an illustration consider the following code:

        Person fbb;

        fbb.setName("Frank");         // OK, setName is public
        strcpy(fbb.d_name, "Knarf");  // error, x.d_name is private

Data integrity is implemented as follows: the actual data of a `struct` `Person` are mentioned in the structure definition. The data are accessed by the outside world using special functions that are also part of the definition. These member functions control all traffic between the data fields and other parts of the program and are therefore also called `interface' functions. The thus implemented data hiding is illustrated in Figure 2.

Figure 2: Private data and public interface functions of the class Person.
The members `setName` and `setAddress` are declared with `char const *` parameters. This indicates that the functions will not alter the strings which are supplied as their arguments. Analogously, the members `name` and `address` return `char const *`s: the compiler prevents callers of those members from modifying the information made accessible through the return values of those members.

Two examples of member functions of the `struct` `Person` are shown below:

        void Person::setName(char const *n)
        {
            strncpy(d_name, n, 79);
            d_name[79] = 0;
        }

        char const *Person::name()
        {
            return d_name;
        }

The power of member functions and of the concept of data hiding results from the abilities of member functions to perform special tasks, e.g., checking the validity of the data. In the above example `setName` copies only up to 79 characters from its argument to the data member `name`, thereby avoiding a buffer overflow.

Another illustration of the concept of data hiding is the following. As an alternative to member functions that keep their data in memory a library could be developed featuring member functions storing data on file. To convert a program storing `Person` structures in memory to one that stores the data on disk no special modifications are required. After recompilation and linking the program to a new library it is converted from storage in memory to storage on disk. This example illustrates a broader concept than data hiding; it illustrates encapsulation. Data hiding is a kind of encapsulation. Encapsulation in general results in reduced coupling of different sections of a program. This in turn greatly enhances reusability and maintainability of the resulting software. By having the structure encapsulate the actual storage medium the program using the structure becomes independent of the actual storage medium that is used.

Though data hiding can be implemented using `struct`s, more often (almost always) classes are used instead. A class is a kind of struct, except that a class uses private access by default, whereas structs use public access by default. The definition of a `class` `Person` is therefore identical to the one shown above, except that the keyword `class` has replaced `struct` while the initial `private:` clause can be omitted. Our typographic suggestion for class names (and other type names defined by the programmer) is to start with a capital character to be followed by the remainder of the type name using lower case letters (e.g., `Person`).

### 3.2.2: Structs in C vs. structs in C++

In this section we'll discuss an important difference between C and C++ structs and (member) functions. In C it is common to define several functions to process a `struct`, which then require a pointer to the `struct` as one of their arguments. An imaginary C header file showing this concept is:

        /* definition of a struct PERSON    This is C   */
        typedef struct
        {
            char name[80];
            char address[80];
        } PERSON;

        /* some functions to manipulate PERSON structs */

        /* initialize fields with a name and address    */
        void initialize(PERSON *p, char const *nm,
                           char const *adr);

        /* print information    */
        void print(PERSON const *p);

        /* etc..    */

In C++, the declarations of the involved functions are put inside the definition of the `struct` or `class`. The argument denoting which `struct` is involved is no longer needed.

        class Person
        {
            char d_name[80];
            char d_address[80];

            public:
                void initialize(char const *nm, char const *adr);
                void print();
                // etc..
        };

In C++ the `struct` parameter is not used. A C function call such as:

        PERSON x;

        initialize(&x, "some name", "some address");

becomes in C++:

        Person x;

        x.initialize("some name", "some address");

## 3.3: Several additions to C's grammar

### 3.3.1: References

In addition to the common ways to define variables (plain variables or pointers) C++ introduces references defining synonyms for variables. A reference to a variable is like an alias; the variable and the reference can both be used in statements involving the variable:

        int int_value;
        int &ref = int_value;

In the above example a variable `int_value` is defined. Subsequently a reference `ref` is defined, which (due to its initialization) refers to the same memory location as `int_value`. In the definition of `ref`, the reference operator `&` indicates that `ref` is not itself an `int` but a reference to one. The two statements

        ++int_value;
        ++ref;

have the same effect: they increment `int_value`'s value. Whether that location is called `int_value` or `ref` does not matter.

References serve an important function in C++ as a means to pass modifiable arguments to functions. E.g., in standard C, a function that increases the value of its argument by five and returning nothing needs a pointer parameter:

        void increase(int *valp)    // expects a pointer
        {                           // to an int
            *valp += 5;
        }

        int main()
        {
            int x;

            increase(&x);           // pass x's address
        }

This construction can also be used in C++ but the same effect is also achieved using a reference:

        void increase(int &valr)    // expects a reference
        {                           // to an int
            valr += 5;
        }

        int main()
        {
            int x;

            increase(x);            // passed as reference
        }

It is arguable whether code such as the above should be preferred over C's method, though. The statement `increase` `(x)` suggests that not `x` itself but a copy is passed. Yet the value of `x` changes because of the way `increase()` is defined. However, references can also be used to pass objects that are only inspected (without the need for a copy or a const *) or to pass objects whose modification is an accepted side-effect of their use. In those cases using references are strongly preferred over existing alternatives like copy by value or passing pointers.

Behind the scenes references are implemented using pointers. So, as far as the compiler is concerned references in C++ are just const pointers. With references, however, the programmer does not need to know or to bother about levels of indirection. An important distinction between plain pointers and references is of course that with references no indirection takes place. For example:

        extern int *ip;
        extern int &ir;

        ip = 0;     // reassigns ip, now a 0-pointer
        ir = 0;     // ir unchanged, the int variable it refers to
                    // is now 0.

In order to prevent confusion, we suggest to adhere to the following:

- In those situations where a function does not alter its parameters of a built-in or pointer type, value parameters can be used:

      void some_func(int val)
      {
          cout << val << '\n';
      }

      int main()
      {
          int x;

          some_func(x);       // a copy is passed
      }

- When a function explicitly must change the values of its arguments, a pointer parameter is preferred. These pointer parameters should preferably be the function's initial parameters. This is called return by argument.

      void by_pointer(int *valp)
      {
          *valp += 5;
      }

- When a function doesn't change the value of its class- or struct-type arguments, or if the modification of the argument is a trivial side-effect (e.g., the argument is a stream) references can be used. Const-references should be used if the function does not modify the argument:

      void by_reference(string const &str)
      {
          cout << str;    // no modification of str
      }

      int main ()
      {
          int x = 7;
          by_pointer(&x);         // a pointer is passed
                                  // x might be changed
          string str("hello");
          by_reference(str);      // str is not altered
      }

  References play an important role in cases where the argument is not changed by the function but where it is undesirable to copy the argument to initialize the parameter. Such a situation occurs when a large object is passed as argument, or is returned by the function. In these cases the copying operation tends to become a significant factor, as the entire object must be copied. In these cases references are preferred.

  If the argument isn't modified by the function, or if the caller shouldn't modify the returned information, the `const` keyword should be used. Consider the following example:

      struct Person                   // some large structure
      {
          char    name[80];
          char    address[90];
          double  salary;
      };

      Person person[50];          // database of persons

                                  // printperson expects a
                                  // reference to a structure
                                  // but won't change it
      void printperson (Person const &subject)
      {
          cout << "Name: " << subject.name << '\n' <<
                  "Address: " << subject.address << '\n';

      }
                                  // get a person by index value
      Person const &personIdx(int index)
      {
          return person[index];   // a reference is returned,
      }                           // not a copy of person[index]

      int main()
      {
          Person boss;

          printperson(boss);      // no pointer is passed,
                                  // so `boss' won't be
                                  // altered by the function
          printperson(personIdx(5));
                                  // references, not copies
                                  // are passed here
      }

- Furthermore, note that there is yet another reason for using references when passing objects as function arguments. When passing a reference to an object, the activation of a so called copy constructor is avoided. Copy constructors are covered in chapter 9.

References could result in extremely `ugly' code. A function may return a reference to a variable, as in the following example:

        int &func()
        {
            static int value;
            return value;
        }

This allows the use of the following constructions:

        func() = 20;
        func() += func();

It is probably superfluous to note that such constructions should normally not be used. Nonetheless, there are situations where it is useful to return a reference. We have actually already seen an example of this phenomenon in our previous discussion of streams. In a statement like `cout` << `"Hello"` << `'\n';` the insertion operator returns a reference to `cout`. So, in this statement first the `"Hello"` is inserted into `cout`, producing a reference to `cout`. Through this reference the `'\n'` is then inserted in the `cout` object, again producing a reference to `cout`, which is then ignored.

Several differences between pointers and references are pointed out in the next list below:

- A reference cannot exist by itself, i.e., without something to refer to. A declaration of a reference like
  `int &ref;`
  is not allowed; what would `ref` refer to?
- References can be declared as `external`. These references were initialized elsewhere.
- References may exist as parameters of functions: they are initialized when the function is called.
- References may be used in the return types of functions. In those cases the function determines what the return value refers to.
- References may be used as data members of classes. We return to this usage later.
- Pointers are variables by themselves. They point at something concrete or just ``at nothing''.
- References are aliases for other variables and cannot be re-aliased to another variable. Once a reference is defined, it refers to its particular variable.
- Pointers (except for const pointers) can be reassigned to point to different variables.
- When an address-of operator `&` is used with a reference, the expression yields the address of the variable to which the reference applies. In contrast, ordinary pointers are variables themselves, so the address of a pointer variable has nothing to do with the address of the variable pointed to.

### 3.3.2: Rvalue References

In C++, temporary (rvalue) values are indistinguishable from `const &` types. C++ introduces a new reference type called an rvalue reference, which is defined as `typename &&`.

The name rvalue reference is derived from assignment statements, where the variable to the left of the assignment operator is called an lvalue and the expression to the right of the assignment operator is called an rvalue. Rvalues are often temporary, anonymous values, like values returned by functions.

In this parlance the C++ reference should be considered an lvalue reference (using the notation `typename &`). They can be contrasted to rvalue references (using the notation `typename &&`).

The key to understanding rvalue references is the concept of an anonymous variable. An anonymous variable has no name and this is the distinguishing feature for the compiler to associate it automatically with an rvalue reference if it has a choice. Before introducing some interesting constructions let's first have a look at some standard situations where lvalue references are used. The following function returns a temporary (anonymous) value:

        int intVal()
        {
            return 5;
        }

Although `intVal`'s return value can be assigned to an `int` variable it requires copying, which might become prohibitive when a function does not return an `int` but instead some large object. A reference or pointer cannot be used either to collect the anonymous return value as the return value won't survive beyond that. So the following is illegal (as noted by the compiler):

        int &ir = intVal();         // fails: refers to a temporary
        int const &ic = intVal();   // OK: immutable temporary
        int *ip = &intVal();        // fails: no lvalue available

Apparently it is not possible to modify the temporary returned by `intVal`. But now consider these functions:

        void receive(int &value)            // note: lvalue reference
        {
            cout << "int value parameter\n";
        }
        void receive(int &&value)           // note: rvalue reference
        {
            cout << "int R-value parameter\n";
        }

and let's call this function from `main`:

        int main()
        {
            receive(18);
            int value = 5;
            receive(value);
            receive(intVal());
        }

This program produces the following output:

        int R-value parameter
        int value parameter
        int R-value parameter

The program's output shows the compiler selecting `receive(int &&value)` in all cases where it receives an anonymous `int` as its argument. Note that this includes `receive(18)`: a value 18 has no name and thus `receive(int &&value)` is called. Internally, it actually uses a temporary variable to store the 18, as is shown by the following example which modifies `receive`:

        void receive(int &&value)
        {
            ++value;
            cout << "int R-value parameter, now: " << value << '\n';
                // displays 19 and 6, respectively.
        }

Contrasting `receive(int &value)` with `receive(int &&value)` has nothing to do with `int &value` not being a const reference. If `receive(int const &value)` is used the same results are obtained. Bottom line: the compiler selects the overloaded function using the rvalue reference if the function is passed an anonymous value.

The compiler runs into problems if `void receive(int &value)` is replaced by `void receive(int value)`, though. When confronted with the choice between a value parameter and a reference parameter (either lvalue or rvalue) it cannot make a decision and reports an ambiguity. In practical contexts this is not a problem. Rvalue references were added to the language in order to be able to distinguish the two forms of references: named values (for which lvalue references are used) and anonymous values (for which rvalue references are used).

It is this distinction that allows the implementation of move semantics and perfect forwarding. At this point the concept of move semantics cannot yet fully be discussed (but see section 9.7 for a more thorough discussion) but it is very well possible to illustrate the underlying ideas.

Consider the situation where a function returns a `struct Data` containing a pointer to a dynamically allocated NTBS. We agree that `Data` objects are only used after initialization, for which two `init` functions are available. As an aside: when `Data` objects are no longer required the memory pointed at by `text` must again be returned to the operating system; assume that that task is properly performed.

        struct Data
        {
            char *text;

            void init(char const *txt);     // initialize text from txt

            void init(Data const &other)
            {
                text = strdup(other.text);
            }
        };

There's also this interesting function:

        Data dataFactory(char const *text);

Its implementation is irrelevant, but it returns a (temporary) `Data` object initialized with `text`. Such temporary objects cease to exist once the statement in which they are created end.

Now we'll use `Data`:

        int main()
        {
            Data d1;
            d1.init(dataFactory("object"));
        }

Here the `init` function duplicates the NTBS stored in the temporary object. Immediately thereafter the temporary object ceases to exist. If you think about it, then you realize that that's a bit over the top:

- the `dataFactory` function uses `init` to initialize the `text` variable of its temporary `Data` object. For that it uses `strdup`;
- the `d1.init` function then also uses `strdup` to initialize `d1.text`;
- the statement ends, and the temporary object ceases to exist.

That's two `strdup` calls, but the temporary `Data` object thereafter is never used again.

To handle cases like these rvalue reference were introduced. We add the following function to the `struct Data`:

        void init(Data &&tmp)
        {
            text = tmp.text;      // (1)
            tmp.text = 0;         // (2)
        }

Now, when the compiler translates `d1.init(dataFactory("object"))` it notices that `dataFactory` returns a (temporary) object, and because of that it uses the `init(Data &&tmp)` function. As we know that the `tmp` object ceases to exist after executing the statement in which it is used, the `d1` object (at (1)) grabs the temporary object's `text` value, and then (at (2)) assigns 0 to `other.text` so that the temporary object's `free(text)` action does no harm.

Thus, `struct Data` suddenly has become move-aware and implements move semantics, removing the (extra copy) drawback of the previous approach, and instead of making an extra copy of the temporary object's NTBS the pointer value is simply transferred to its new owner.

### 3.3.3: Lvalues, rvalues and more

Although this section contains forward references to chapters 5, 7, and 16, its topic best fits the current chapter. This section can be skipped without loss of continuity, and you might consider returning to it once you're familiar with the content of these future chapters.

Historically, the C programming language distinguished between lvalues and rvalues. The terminology was based on assignment expressions, where the expression to the left of the assignment operator receives a value (e.g., it referred to a location in memory where a value could be written into, like a variable), while the expression to the right of the assignment operator only had to represent a value (it could be a temporary variable, a constant value or the value stored in a variable):

        lvalue = rvalue;

C++ adds to this basic distinction several new ways of referring to expressions:

- `lvalue`: an lvalue in C++ has the same meaning as in C. It refers to a location where a value can be stored, like a variable, a reference to a variable, or a dereferenced pointer.
- `xvalue`: an xvalue indicates an expiring value. An expiring value refers to an object (cf. chapter 7) just before its lifetime ends. Such objects normally have to make sure that resources they own (like dynamically allocated memory) also cease to exist, but such resources may, just before the object's lifetime ends, be moved to another location, thus preventing their destruction.
- `glvalue`: a glvalue is a generalized lvalue. A generalized lvalue refers to anything that may receive a value. It is either an lvalue or an xvalue.
- `prvalue`: a prvalue is a pure rvalue: a literal value (like `1.2e3`) or an immutable object (e.g., the value returned from a function returning a constant `std::string` (cf. chapter 5)).

An expression's value is an xvalue if it is:

- the value returned by a function returning an rvalue reference to an object;
- an object that is cast to an rvalue reference;
- an expression accessing a non-static class data member whose object is
  - an xvalue, or
  - a `.*` (pointer-to-member) expression (cf. chapter 16) in which the left-hand side operand is an xvalue and the right-hand side operand is a pointer to a data member.
  The effect of this rule is that named rvalue references are treated as lvalues and anonymous rvalue references to objects are treated as xvalues.
  Rvalue references to functions are treated as lvalues whether anonymous or not.

Here is a small example. Consider this simple struct:

        struct Demo
        {
            int d_value;
        };

In addition we have these function declarations and definitions:

        Demo &&operator+(Demo const &lhs, Demo const &rhs);
        Demo &&factory();

        Demo demo;
        Demo &&rref = static_cast<Demo &&>(demo);

Expressions like

        factory();
        factory().d_value;
        static_cast<Demo &&>(demo);
        demo + demo

are xvalues. However, the expression

        rref;

is an lvalue.

In many situations it's not particularly important to know what kind of lvalue or what kind of rvalue is actually used. In the C++ Annotations the term lhs (left hand side) is frequently used to indicate an operand that's written to the left of a binary operator, while the term rhs (right hand side) is frequently used to indicate an operand that's written to the right of a binary operator. Lhs and rhs operands could actually be gvalues (e.g., when representing ordinary variables), but they could also be prvalues (e.g., numeric values added together using the addition operator). Whether or not lhs and rhs operands are gvalues or lvalues can always be determined from the context in which they are used.

### 3.3.4: Strongly typed enumerations

Enumeration values in C++ are in fact `int` values, thereby bypassing type safety. E.g., values of different enumeration types may be compared for (in)equality, albeit through a (static) type cast.

Another problem with the current `enum` type is that their values are not restricted to the enum type name itself, but to the scope where the enumeration is defined. As a consequence, two enumerations having the same scope cannot have identical names.

Such problems are solved by defining enum classes. An enum class can be defined as in the following example:

        enum class SafeEnum
        {
            NOT_OK,     // 0, by implication
            OK          = 10,
            MAYBE_OK    // 11, by implication
        };

Enum classes use `int` values by default, but the used value type can easily be changed using the `: type` notation, as in:

        enum class CharEnum: unsigned char
        {
            NOT_OK,
            OK
        };

To use a value defined in an enum class its enumeration name must be provided as well. E.g., `OK` is not defined, `CharEnum::OK` is.

Using the data type specification (noting that it defaults to `int`) it is possible to use enum class forward declarations. E.g.,

        enum Enum1;                 // Illegal: no size available
        enum Enum2: unsigned int;   // Legal: explicitly declared type

        enum class Enum3;           // Legal: default int type is used
        enum class Enum4: char;     // Legal: explicitly declared type

A sequence of symbols of a strongly typed enumeration can also be indicated in a `switch` using the ellipsis syntax, as shown in the next example:

        SafeEnum enumValue();

        switch (enumValue())
        {
            case SafeEnum::NOT_OK ... SafeEnum::OK:
                cout << "Status is known\n";
            break;

            default:
                cout << "Status unknown\n";
            break;
        }

### 3.3.5: Initializer lists

The C language defines the initializer list as a list of values enclosed by curly braces, possibly themselves containing initializer lists. In C these initializer lists are commonly used to initialize arrays and structs.

C++ extends this concept by introducing the type `initializer_list<Type>` where `Type` is replaced by the type name of the values used in the initializer list. Initializer lists in C++ are, like their counterparts in C, recursive, so they can also be used with multi-dimensional arrays, structs and classes.

Before using the `initializer_list` the `<initializer_list>` header file must be included.

Like in C, initializer lists consist of a list of values surrounded by curly braces. But unlike C, functions can define initializer list parameters. E.g.,

        void values(std::initializer_list<int> iniValues)
        {
        }

A function like `values` could be called as follows:

        values({2, 3, 5, 7, 11, 13});

The initializer list appears as an argument which is a list of values surrounded by curly braces. Due to the recursive nature of initializer lists a two-dimensional series of values can also be passes, as shown in the next example:

        void values2(std::initializer_list<std::initializer_list<int>> iniValues)
        {}

        values2({{1, 2}, {2, 3}, {3, 5}, {4, 7}, {5, 11}, {6, 13}});

Initializer lists are constant expressions and cannot be modified. However, their size and values may be retrieved using their `size, begin`, and `end` members as follows:

        void values(initializer_list<int> iniValues)
        {
            cout << "Initializer list having " << iniValues.size() << "values\n";
            for
            (
                initializer_list<int>::const_iterator begin = iniValues.begin();
                    begin != iniValues.end();
                        ++begin
            )
                cout << "Value: " << *begin << '\n';
        }

Initializer lists can also be used to initialize objects of classes (cf. section 7.5, which also summarizes the facilities of initializer lists).

Implicit conversions, also called narrowing conversions are not allowed when specifying values of initializer lists. Narrowing conversions are encountered when values are used of a type whose range is larger than the type specified when defining the initializer list. For example

- specifying `float` or `double` values to define initializer lists of `int` values;
- specifying integral values exceeding the range of `float` to define initializer lists of `float` values;
- specifying values of integral types of a wider range than the integral type that is specified for the initializer list, except if the specified values lie within the range of the initializer list's integral type

Some examples:

        initializer_list<int> ii{ 1.2 };        // 1.2 isn't an int value
        initializer_list<unsigned> iu{ ~0ULL }; // unsigned long long doesn't fit

#### 3.3.5.1: Designated initialization

C++, like C, also supports designated initialization. However, as C++ requires that destruction of data members occurs in the opposite order as their construction it is required that, when using designated initialization, members are initialized in the order in which they are declared in their class or struct. E.g.,

        struct Data
        {
            int d_first;
            double d_second;
            std::string d_third;
        };

        Data data{ .d_first = 1, .d_third = "hello" };

In this example, `d_first` and `d_third` are explicitly initialized, while `d_second` is implicitly initialized to its default value (so: 0.0).

In C++ it is not allowed to reorder the initialization of members in a desginated initialization list. So, `Data data{ .d_third = "hello", .d_first = 1 }` is an error, but `Data data{ .d_third = "hello" }` is OK, as there is no ordering conflict in the latter example (this also initializes `d_first` and `d_second` to 0).

Likewise, a union can be initialized using designated initialization, as illustrated by the next example:

        union Data
        {
            int d_first;
            double d_second;
            std::string *d_third;
        };
                            // initialize the union's d_third field:
        Data data{ .d_third = new string{ "hello" } };

### 3.3.6: Initializers for bit-fields

Bit-fields are used to specify series of bits in an integral value type. For example, in networking software processing IP4 packets, the first `uint32_t` value of IP4 packets contain:

- the version (4 bits);
- the header length (4 bits);
- the type of service (8 bits);
- the total length (16 bits)

Rather than using complex bit and bit-shift operations, these fields inside integral values can be specified using bit-fields. E.g.,

        struct FirstIP4word
        {
            uint32_t version:   4;
            uint32_t header:    4;
            uint32_t tos:       8;
            uint32_t length:   16;
        };

To total size of a `FirstIP4word` object is 32 bits, or four bytes. To show the version of a `FirstIP4word first` object, simply do:

        cout << first.version << '\n';

and to set its header length to 10 simply do

        first.header = 10;

Bit fields are already available in C. The `C++26` standard allows them to be initialized by default by using initialization expressions in their definitions. E.g.,

        struct FirstIP4word
        {
            uint32_t version:   4 = 1;  // version now 1, by default
            uint32_t header:    4 = 10; // TCP header length now 10, by default
            uint32_t tos:       8;
            uint32_t length:   16;
        };

The initialization expressions are evaluated when the object using the bit-fields is defined. Also, when a variable is used to initialize a bit-field the variable must at least have been declared when the struct containing bit-fields is defined. E.g.,

        extern int value;

        struct FirstIP4word
        {
            ...
            uint32_t length:   16 = value;  // OK: value has been declared
        };

### 3.3.7: Type inference using `auto'

The keyword `auto` can be used to simplify type definitions of variables and return types of functions if the compiler is able to determine the proper types of such variables or functions.

Using `auto` as a storage class specifier is no longer supported by C++: a variable definition like `auto int var` results in a compilation error.

The keyword `auto` is used in situations where it is very hard to determine the variable's type. These situations are encountered, e.g., in the context of templates (cf. chapters 18 until 23). It is also used in situations where a known type is a very long one but also automatically available to the compiler. In such cases the programmer uses `auto` to avoid having to type long type definitions.

At this point in the Annotations only simple examples can be given. Refer to section 21.1.2 for additional information about `auto` (and the related `decltype` function).

When defining and initializing a variable `int variable = 5` the type of the initializing expression is well known: it's an `int`, and unless the programmer's intentions are different this could be used to define `variable`'s type (a somewhat contrived example as in this case it reduces rather than improves the clarity of the code):

        auto variable = 5;

However, it is attractive to use `auto`. In chapter 5 the iterator concept is introduced (see also chapters 12 and 18). Iterators frequently have long type definitions, like

        std::vector<std::string>::const_reverse_iterator

Functions may return objects having such types. Since the compiler knows about these types we may exploit this knowledge by using `auto`. Assume that a function `begin()` is declared like this:

        std::vector<std::string>::const_reverse_iterator begin();

Rather than writing a long variable definition (at `// 1`, below) a much shorter definition (at `// 2`) can be used:

        std::vector<std::string>::const_reverse_iterator iter = begin();    // 1
        auto iter = begin();                                                // 2

It's also easy to define and initialize additional variables of such types. When initializing such variables `iter` can be used to initialize those variables, and `auto` can be used, so the compiler deduces their types:

        auto start = iter;

When defining variables using `auto` the variable's type is deduced from the variable's initializing expression. Plain types and pointer types are used as-is, but when the initializing expression is a reference type, then the reference's basic type (without the reference, omitting `const` or `volatile` specifications) is used.

If a reference type is required then `auto &` or `auto &&` can be used. Likewise, `const` and/or pointer specifications can be used in combination with the `auto` keyword itself. Here are some examples:

        int value;
        auto another = value;   // 'int another' is defined

        string const &text();
        auto str = text();      // text's plain type is string, so
                                // string str, NOT string const str
                                // is defined
        str += "...";           // so, this is OK

        int *ip = &value;
        auto ip2 = ip;          // int *ip2 is defined.

        int *const &ptr = ip;
        auto ip3 = ptr;         // int *ip3 is defined, omitting const &
        auto const &ip4 = ptr;  // int *const &ip4 is defined.

In the next to last `auto` specification, the tokens (reading right to left) from the reference to the basic type are omitted: here `const &` was appended to `ptr's` basic type (`int *`). Hence, `int *ip2` is defined.

In the last `auto` specification `auto` also produces `int *`, but in the type definition `const &` is added to the type produced by `auto`, so `int *const &ip4` is defined.

The `auto` keyword can also be used to postpone the definition of a function's return type. The declaration of a function `intArrPtr` returning a pointer to arrays of 10 `int`s looks like this:

        int (*intArrPtr())[10];

Such a declaration is fairly complex. E.g., among other complexities it requires `protection of the pointer' using parentheses in combination with the function's parameter list. In situations like these the specification of the return type can be postponed using the `auto` return type, followed by the specification of the function's return type after any other specification the function might receive (e.g., as a const member (cf. section 7.7) or following its `noexcept` specification (cf. section 23.8)).

Using `auto` to declare the above function, the declaration becomes:

        auto intArrPtr() -> int (*)[10];

A return type specification using `auto` is called a late-specified return type.

Since the C++14 standard late return type specifications are no longer required for functions returning `auto`. Such functions can now simply be declared like this:

        auto autoReturnFunction();

In this case some restrictions apply, both to the function definitions and the function declarations:

- If multiple return statements are used in function definitions they all must return values of identical types;
- Functions merely returning `auto` cannot be used before the compiler has seen their definitions. So they cannot be used after mere declarations;
- When functions returning `auto` are implemented as recursive function then at least one return statement must have been seen before the recursive call. E.g.,

          auto fibonacci(size_t n)
          {
              if (n <= 1)
                  return n;
              return fibonacci(n - 1) + fibonacci(n - 2);
          }

#### 3.3.7.1: Structured binding declarations

Usually functions return single-valued results: `doubles, ints, strings`, etc. When functions need to return multiple values a return by argument construction is often used, where addresses of variables that live outside of the called function are passed to functions, allowing the functions to assign new values to those variables.

When multiple values should be returned from a function a `struct` can be used, but pairs (cf. section 12.2) or tuples (cf. section 22.6) can also be used. Here's a simple example, where a function `fun` returns a `struct` having two data fields:

        struct Return
        {
            int first;
            double second;
        };

        Return fun()
        {
            return Return{ 1, 12.5 };
        }

(Briefly forward referencing to sections 12.2 and 22.6: the `struct` definition can completely be omitted if `fun` returns a `pair` or `tuple`. In those cases the following code remains valid.)

A function calling `fun` traditionally defines a variable of the same type as `fun's` return type, and then uses that variable's fields to access `first` and `second`. If you don't like the typing, `auto` can also be used:

        int main()
        {
            auto r1 = fun();
            cout << r1.first;
        }

Instead of referring to the elements of the returned `struct, pair` or `tuple` structured binding declarations can also be used. Here, `auto` is followed by a (square brackets surrounded) comma-separated list of variables, where each variable is defined, and receives the value of the corresponding field or element of the called function's return value. So, the above `main` function can also be written like this:

        int main()
        {
            auto [one, two] = fun();
            cout << one;                // one and two: now defined
        }

Merely specifying `auto` results in `fun's` return value being copied, and the structured bindings variables will refer to the copied value. But structured binding declarations can also be used in combination with (lvalue/rvalue) return values. The following ensures that `rone` and `rtwo` refer to the elements of `fun's` anonymous return value:

        int main()
        {
            auto &&[rone, rtwo] = fun();
        }

If the called function returns a value that survives the function call itself, then structured binding declarations can use lvalue references. E.g.,

        Return &fun2()
        {
            static Return ret{ 4, 5 };
            return ret;
        }

        int main()
        {
            auto &[lone, ltwo] = fun2();    // OK: referring to ret's fields
        }

To use structured binding declarations it is not required to use function calls. The object providing the data can also anonymously be defined:

        int main()
        {
            auto const &[lone, ltwo] = Return{ 4, 5 };
            // or:
            auto &&[lone, ltwo] = Return{ 4, 5 };
        }

The object doesn't even have to make its data members publicly available. In section `TUPLES` using structured bindings not necessarily referring to data members is covered.

Another application is found in situations where nested statements of `for` or selection statements benefit from using locally defined variables of various types. Such variables can easily be defined using structured binding declarations that are initialized from anonymous structs, pairs or tuples. Here is an example illustrating this:

        // define a struct:
        struct Three
        {
            size_t year;
            double firstAmount;
            double interest;
        };
        // define an array of Three objects, and process each in turn:
        Three array[10];
        fill(array);            // not implemented here

        for (auto &[year, amount, interest]: array)
            cout << "Year " << year << ": amount = " << amount << '\n';

When using structured bindings the structured binding declaration must specify all elements that are available. So if a struct has four data members the structured binding declaration must define four elements. To avoid warnings of unused variables at lease one of the variables of the structured binding declaration must be used.

### 3.3.8: Defining types and `using' declarations

In C++ `typedef` is commonly used to define shorthand notations for complex types. Assume we want to define a shorthand for `a pointer to a function expecting a double and an int, and returning an unsigned long long int'. Such a function could be:

        unsigned long long int compute(double, int);

A pointer to such a function has the following form:

        unsigned long long int (*pf)(double, int);

If this kind of pointer is frequently used, consider defining it using `typedef`: simply put `typedef` in front of it and the pointer's name is turned into the name of a type. It could be capitalized to let it stand out more clearly as the name of a type:

        typedef unsigned long long int (*PF)(double, int);

After having defined this type, it can be used to declare or define such pointers:

        PF pf = compute;        // initialize the pointer to a function like
                                // 'compute'
        void fun(PF pf);        // fun expects a pointer to a function like
                                // 'compute'

However, including the pointer in the typedef might not be a very good idea, as it masks the fact that `pf` is a pointer. After all, `PF pf` looks more like ``int x`' than ``int *x`'. To document that `pf` is in fact a pointer, slightly change the `typedef`:

        typedef unsigned long long int FUN(double, int);

        FUN *pf = compute;      // now pf clearly is a pointer.

The scope of typedefs is restricted to compilation units. Therefore, typedefs are usually embedded in header files which are then included by multiple source files in which the typedefs should be used.

In addition to `typedef` C++ offers the `using` keyword to associate a type and an identifier. In practice `typedef` and `using` can be used interchangeably. The `using` keyword arguably result in more readable type definitions. Consider the following three (equivalent) definitions:

- The traditional, C style definition of a type, embedding the type name in the definition (turning a variable name into a type name):

      typedef unsigned long long int FUN(double, int);

- Apply `using` to improve the visibility (for humans) of the type name, by moving the type name to the front of the definition:

      using FUN = unsigned long long int (double, int);

- An alternative construction, using a late-specified return type (cf. section 3.3.7):

      using FUN = auto (double, int) -> unsigned long long int;

### 3.3.9: Range-based for-loops

The C++ for-statement is identical to C's for-statement:

        for (init; cond; inc)
            statement

Often the initialization, condition, and increment parts are fairly obvious, as in situations where all elements of an array or vector must be processed. Many languages offer the `foreach` statement for that and C++ offers the `std::for_each` generic algorithm (cf. section 19.1.18).

In addition to the traditional syntax C++ adds new syntax for the `for`-statement: the range-based for-loop. This new syntax can be used to process all element of a range in turn. Three types of ranges are distinguished:

- Plain arrays (e.g., `int array[10]`);
- Initializer lists;
- Standard containers (or comparable) (cf. chapter 12);
- Any other type offering `begin()` and `end()` functions returning so-called iterators (cf. section 18.2).

The following additional for-statement syntax is available:

        // assume int array[30]
        for (auto &element: array)
            statement

The part to the left of the colon is called the for range declaration. The declared variable (`element`) is a formal name; use any identifier you like. The variable is only available within the nested statement, and it refers to (or is a copy of) each of the elements of the range, from the first element up to the last.

There's no formal requirement to use `auto`, but using `auto` is extremely useful in many situations. Not only in situations where the range refers to elements of some complex type, but also in situations where you know what you can do with the elements in the range, but don't care about their exact type names. In the above example `int` could also have been used.

The reference symbol (`&`) is important in the following cases:

- if you want to modify the elements in the nested statements
- if the elements themselves are `struct`s (or classes, cf. chapter 7)

When the reference symbol is omitted the variable will be a copy of each of the subsequent elements of the range. Fine, probably, if you merely need to look at the variables when they are of primitive types, but needlessly inefficient if you have an array of `BigStruct` elements:

        struct BigStruct
        {
            double array[100];
            int    last;
        };

Inefficient, because you don't need to make copies of the array's elements. Instead, use references to elements:

        BigStruct data[100];    // assume properly initialized elsewhere

        int countUsed()
        {
            int sum = 0;
                                // const &: the elements aren't modified
            for (auto const &element: data)
                sum += element.last;
            return sum;
        }

Range-based for-loops can also benefit from structured bindings. If `struct Element` holds a `int key` and a `double value`, and all the values of positive keys should be added then the following code snippet accomplishes that:

        Element elems[100];     // somehow initialized
        double sum = 0;
        for (auto const &[key, value]: elems)
        {
            if (key > 0)
                sum += value;
        }

The `C++26` standard also supports an optional initialization section (like the ones already available for `if` and `switch` statements) for range-based for-loops. Assume the elements of an array must be inserted into `cout`, but before each element we want to display the element's index. The index variable is not used outside the `for`-statement, and the extension offered in the `C++26` standard allows us to localize the index variable. Here is an example:

                                // localize idx: only visible in the for-stmnt
        for (size_t idx = 0; auto const &element: data)
            cout << idx++ << ": " << element << '\n';

### 3.3.10: Raw String Literals

Standard series of ASCII characters (a.k.a. C strings) are delimited by double quotes, supporting escape sequences like `\n, \\` and `\"`, and ending in 0-bytes. Such series of ASCII-characters are commonly known as null-terminated byte strings (singular: NTBS, plural: NTBSs). C's NTBS is the foundation upon which an enormous amount of code has been built

In some cases it is attractive to be able to avoid having to use escape sequences (e.g., in the context of XML). C++ allows this using raw string literals.

Raw string literals start with an `R`, followed by a double quote, optionally followed by a label (which is an arbitrary sequence of non-blank characters, followed by `(`). The raw string ends at the closing parenthesis `)`, followed by the label (if specified when starting the raw string literal), which is in turn followed by a double quote. Here are some examples:

        R"(A Raw \ "String")"
        R"delimiter(Another \ Raw "(String))delimiter"

In the first case, everything between `"(` and `)"` is part of the string. Escape sequences aren't supported so the text `\ "` within the first raw string literal defines three characters: a backslash, a blank character and a double quote. The second example shows a raw string defined between the markers `"delimiter``(` and `)delimiter"`.

Raw string literals come in very handy when long, complex ascii-character sequences (e.g., usage-info or long html-sequences) are used. In the end they are just that: long NTBSs. Those long raw string literals should be separated from the code that uses them, thus maintaining the readability of the using code.

As an illustration: the bisonc++ parser generator supports an option `--prompt`. When specified, the code generated by bisonc++ inserts prompting code when debugging is requested. Directly inserting the raw string literal into the function processing the prompting code results in code that is very hard to read:

        void prompt(ostream &out)
        {
            if (d_genDebug)
                out << (d_options.prompt() ? R"(
                if (d_debug__)
                {
                    s_out__ << "\n================\n"
                               "? " << dflush__;
                    std::string s;
                    getline(std::cin, s);
                }
        )"              : R"(
                if (d_debug__)
                    s_out__ << '\n';
        )"
                        ) << '\n';
        }

Readability is greatly enhanced by defining the raw string literals as named NTBSs, defined in the source file's anonymous namespace (cf. chapter 4):

        namespace {

        char const noPrompt[] =
        R"(
                if (d_debug__)
                    s_out__ << '\n';
        )";

        char const doPrompt[] =
        R"(
                if (d_debug__)
                {
                    s_out__ << "\n================\n"
                               "? " << dflush__;
                    std::string s;
                    getline(std::cin, s);
                }
        )";

        } // anonymous namespace

        void prompt(ostream &out)
        {
            if (d_genDebug)
                out << (d_options.prompt() ? doPrompt : noPrompt) << '\n';
        }

### 3.3.11: Binary constants

In addition to hexadecimal integral constants (starting with 0x), octal integral constants (starting with 0), and decimal integral constants (starting with one of the digits 1..9), binary integral constants can be defined using the prefixes `0b` or `0B`. E.g., to represent the (decimal) value 5 the notation `0b101` can also be used.

The binary constants come in handy in the context of, e.g., bit-flags, as it immediately shows which bit-fields are set, while other notations are less informative.

### 3.3.12: Selection statements with initializers

The standard `for` repetition statements start with an optional initialization clause. The initialization clause allows us to localize variables to the scope of the for statements. Initialization clauses can also be used in selection statements.

Consider the situation where an action should be performed if the next line read from the standard input stream equals `go!`. Traditionally, when used inside a function, intending to localize the string to contain the content of the next line as much as possible, constructions like the following had to be used:

        void function()
        {
            // ... any set of statements
            {
                string line;    // localize line
                if (getline(cin, line))
                    action();
            }
            // ... any set of statements
        }

Since `init ;` clauses can also be used for selection statements (`if` and `switch` statements) (note that with selection statements the semicolon is part of the initialization clause, which is different from the optional `init` (no semicolon) clause in `for` statements), we can rephrase the above example as follows:

        void function()
        {
            // ... any set of statements
            if (string line; getline(cin, line))
                action();
            // ... any set of statements
        }

Note that a variable may still also be defined in the actual condition clauses. This is true for both the extended `if` and `switch` statement. However, before using the condition clauses an initialization clause may be used to define additional variables (plural, as it may contain a comma-separated list of variables, similar to the syntax that's available for `for`-statements).

### 3.3.13: Attributes

Attributes are compiler directives that are inserted into source files to inform the compiler of some peculiarity of the code (variable or function) that follows the specified attribute. Attributes are used to inform the compiler about situations that are intentional, and thus prevent the compiler from issuing warnings.

The following attributes are recognized:

- `[[carries_dependency]]`:
  This attribute is currently not yet covered by the C++ Annotations. At this point in the C++ Annotations it can safely be ignored.

- `[[deprecated]]`:
  This attribute (and its alternative form `[[deprecated("reason")]]`) is available since the C++14 standard. It indicates that the use of the name or entity declared with this attribute is allowed, but discouraged for some reason. This attribute can be used for classes, typedef-names, variables, non-static data members, functions, enumerations, and template specializations. An existing non-deprecated entity may be redeclared deprecated, but once an entity has been declared deprecated it cannot be redeclared as `undeprecated'. When encountering the `[[deprecated]]` attribute the compiler generates a warning, e.g.,

          demo.cc:12:24: warning: 'void deprecatedFunction()' is deprecated
                          [-Wdeprecated-declarations] deprecatedFunction();

          demo.cc:5:21: note: declared here
                           [[deprecated]] void deprecatedFunction()

  When using the alternative form (e.g., `[[deprecated("do not use")]] void fun()`) the compiler generates a warning showing the text between the double quotes, e.g.,

          demo.cc:12:24: warning: 'void deprecatedFunction()' is deprecated:
              do not use [-Wdeprecated-declarations]
           deprecatedFunction();

          demo.cc:5:38: note: declared here
               [[deprecated("do not use")]] void deprecatedFunction()

- `[[fallthrough]]`

  When statements nested under `case` entries in `switch` statements continue into subsequent `case` or `default` entries the compiler issues a `falling through' warning. If falling through is intentional the attribute `[[fallthrough]]`, which then must be followed by a semicolon, should be used. Here is an annotated example:

      void function(int selector)
      {
          switch (selector)
          {
              case 1:
              case 2:             // no falling through, but merged entry points
                  cout << "cases 1 and 2\n";
              [[fallthrough]];    // no warning: intentionally falling through

              case 3:
                  cout << "case 3\n";

              case 4:             // a warning is issued: falling through not
                                  // announced.
                  cout << "case 4\n";
              [[fallthrough]];    // error: there's nothing beyond
          }
      }

- `[[maybe_unused]]`

  This attribute can be applied to a class, typedef-name, variable, parameter, non-static data member, a function, an enumeration or an enumerator. When it is applied to an entity no warning is generated when the entity is not used. Example:

      void fun([[maybe_unused]] size_t argument)
      {
          // argument isn't used, but no warning
          // telling you so is issued
      }

- `[[nodiscard]]`

  The attribute `[[nodiscard]]` may be specified when declaring a function, class or enumeration. If a function is declared `[[nodiscard]]` or if a function returns an entity previously declared using `[[nodiscard]]` then the return value of such a function may only be ignored when explicitly cast to void. Otherwise, when the return value is not used a warning is issued. Example:

      int [[nodiscard]] importantInt();
      struct [[nodiscard]] ImportantStruct { ... };

      ImportantStruct factory();

      int main()
      {
          importantInt();         // warning issued
          factory();              // warning issued
      }

- `[[noreturn]]`:
  `[[noreturn]]` indicates that the function does not return. `[[noreturn]]'s` behavior is undefined if the function declared with this attribute actually returns. The following standard functions have this attribute: `std::_Exit, std::abort, std::exit, std::quick_exit, std::unexpected, std::terminate, std::rethrow_exception, std::throw_with_nested, std::nested_exception::rethrow_nested`, Here is an example of a function declaration and definition using the `[[noreturn]]` attribute:

          [[noreturn]] void doesntReturn();

          [[noreturn]] void doesntReturn()
          {
              exit(0);
          }

### 3.3.14: Three-way comparison (<=>)

The `C++26` standard added the three-way comparison operator `<=>`, also known as the spaceship operator, to C++. In C++ operators can be defined for class-types, among which equality and comparison operators (the familiar set of `==, !=, <, <=, >` and `>=` operators). To provide classes with all comparison operators merely the equality and the spaceship operator need to be defined.

Its priority is less than the priorities of the bit-shift operators `<<` and `>>` and larger than the priorities of the ordering operators `<, <=, >,` and `>=`.

Section 11.7.2 covers the construction of the three-way comparison operator.

## 3.4: New language-defined data types

In C the following built-in data types are available: `void, char, short, int, long, float` and `double`. C++ extends these built-in types with several additional built-in types: the types `bool`, `wchar_t`, `long long` and `long double` (Cf. ANSI/ISO draft (1995), par. 27.6.2.4.1 for examples of these very long types). The type `long long` is merely a double-long `long` datatype. The type `long double` is merely a double-long `double` datatype. These built-in types as well as pointer variables are called primitive types in the C++ Annotations.

There is a subtle issue to be aware of when converting applications developed for 32-bit architectures to 64-bit architectures. When converting 32-bit programs to 64-bit programs, only `long` types and pointer types change in size from 32 bits to 64 bits; integers of type `int` remain at their size of 32 bits. This may cause data truncation when assigning pointer or `long` types to `int` types. Also, problems with sign extension can occur when assigning expressions using types shorter than the size of an `int` to an `unsigned long` or to a pointer.

Except for these built-in types the class-type `string` is available for handling character strings. The datatypes `bool`, and `wchar_t` are covered in the following sections, the datatype `string` is covered in chapter 5. Note that recent versions of C may also have adopted some of these newer data types (notably `bool` and `wchar_t`). Traditionally, however, C doesn't support them, hence they are mentioned here.

Now that these new types are introduced, let's refresh your memory about letters that can be used in literal constants of various types. They are:

- `b` or `B`: in addition to its use as a hexadecimal value, it can also be used to define a binary constant. E.g., `0b101` equals the decimal value 5. The `0b` prefix can be used to specify binary constants starting with the C++14 standard.
- `E` or `e`: the exponentiation character in floating point literal values. For example: `1.23E+3`. Here, `E` should be pronounced (and interpreted) as: times 10 to the power. Therefore, `1.23E+3` represents the value `1230`.
- `F` can be used as postfix to a non-integral numeric constant to indicate a value of type `float`, rather than `double`, which is the default. For example: `12.F` (the dot transforms 12 into a floating point value); `1.23E+3F` (see the previous example. `1.23E+3` is a `double` value, whereas `1.23E+3F` is a `float` value).
- `L` can be used as prefix to indicate a character string whose elements are `wchar_t`-type characters. For example: `L"hello world"`.
- `L` can be used as postfix to an integral value to indicate a value of type `long`, rather than `int`, which is the default. Note that there is no letter indicating a `short` type. For that a `static_cast<short>()` must be used.
- `p`, to specify the power in hexadecimal floating point numbers. E.g. `0x10p4`. The exponent itself is read as a decimal constant and can therefore not start with 0x. The exponent part is interpreted as a power of 2. So `0x10p2` is (decimal) equal to 64: `16 * 2^2`.
- `U` can be used as postfix to an integral value to indicate an `unsigned` value, rather than an `int`. It may also be combined with the postfix `L` to produce an `unsigned long int` value.

And, of course: the `x` and `a` until `f` characters can be used to specify hexadecimal constants (optionally using capital letters).

### 3.4.1: The data type `bool'

The type `bool` represents boolean (logical) values, for which the (now reserved) constants `true` and `false` may be used. Except for these reserved values, integral values may also be assigned to variables of type `bool`, which are then implicitly converted to `true` and `false` according to the following conversion rules (assume `intValue` is an `int`-variable, and `boolValue` is a `bool`-variable):

            // from int to bool:
        boolValue = intValue ? true : false;

            // from bool to int:
        intValue = boolValue ? 1 : 0;

Furthermore, when `bool` values are inserted into streams then `true` is represented by `1`, and `false` is represented by `0`. Consider the following example:

        cout << "A true value: "  << true << "\n"
                "A false value: " << false << '\n';

The `bool` data type is found in other programming languages as well. Pascal has its type `Boolean`; Java has a `boolean` type. Different from these languages, C++'s type `bool` acts like a kind of `int` type. It is primarily a documentation-improving type, having just two values `true` and `false`. Actually, these values can be interpreted as `enum` values for `1` and `0`. Doing so would ignore the philosophy behind the `bool` data type, but nevertheless: assigning `true` to an `int` variable neither produces warnings nor errors.

Using the `bool`-type is usually clearer than using `int`. Consider the following prototypes:

        bool exists(char const *fileName);  // (1)
        int  exists(char const *fileName);  // (2)

With the first prototype, readers expect the function to return `true` if the given filename is the name of an existing file. However, with the second prototype some ambiguity arises: intuitively the return value 1 is appealing, as it allows constructions like

        if (exists("myfile"))
            cout << "myfile exists";

On the other hand, many system functions (like `access`, `stat`, and many other) return 0 to indicate a successful operation, reserving other values to indicate various types of errors.

As a rule of thumb I suggest the following: if a function should inform its caller about the success or failure of its task, let the function return a `bool` value. If the function should return success or various types of errors, let the function return enum values, documenting the situation by its various symbolic constants. Only when the function returns a conceptually meaningful integral value (like the sum of two `int` values), let the function return an `int` value.

### 3.4.2: The data type `wchar_t'

The `wchar_t` type is an extension of the `char` built-in type, to accommodate wide character values (but see also the next section). The `g++` compiler reports `sizeof(wchar_t)` as 4, which easily accommodates all 65,536 different Unicode character values.

Note that Java's `char` data type is somewhat comparable to C++'s `wchar_t` type. Java's `char` type is 2 bytes wide, though. On the other hand, Java's `byte` data type is comparable to C++'s `char` type: one byte. Confusing?

### 3.4.3: Unicode encoding

In C++ string literals can be defined as NTBSs. Prepending an NTBS by `L` (e.g., `L"hello"`) defines a `wchar_t` string literal.

C++ also supports 8, 16 and 32 bit Unicode encoded strings. Furthermore, two new data types are introduced: `char16_t` and `char32_t` storing, respectively, a `UTF-16` and a `UTF-32` unicode value.

A `char` type value fits in a `utf_8` unicode value. For character sets exceeding 256 different values wider types (like `char16_t` or `char32_t`) should be used.

String literals for the various types of unicode encodings (and associated variables) can be defined as follows:

        char     utf_8[] = u8"This is UTF-8 encoded.";
        char16_t utf16[] = u"This is UTF-16 encoded.";
        char32_t utf32[] = U"This is UTF-32 encoded.";

Alternatively, unicode constants may be defined using the `\u` escape sequence, followed by a hexadecimal value. Depending on the type of the unicode variable (or constant) a `UTF-8, UTF-16` or `UTF-32` value is used. E.g.,

        char     utf_8[] = u8"\u2018";
        char16_t utf16[] = u"\u2018";
        char32_t utf32[] = U"\u2018";

Unicode strings can be delimited by double quotes but raw string literals can also be used.

### 3.4.4: The data type `long long int'

C++ also supports the type `long long int`. On 32 bit systems it has at least 64 usable bits.

### 3.4.5: The data type `size_t'

The `size_t` type is not really a built-in primitive data type, but a data type that is promoted by POSIX as a typename to be used for non-negative integral values answering questions like `how much' and `how many', in which case it should be used instead of `unsigned int`. It is not a specific C++ type, but also available in, e.g., C. Usually it is defined implicitly when a (any) system header file is included. The header file `officially' defining `size_t` in the context of C++ is `cstddef`.

Using `size_t` has the advantage of being a conceptual type, rather than a standard type that is then modified by a modifier. Thus, it improves the self-documenting value of source code.

Several suffixes can be used to expicitly specify the intended representation of integral constants, like `42UL` defining 42 as an `unsigned long int`. Likewise, suffixes `uz` or `zu` can be used to specify that an integral constant is represented as a `size_t`, as in: `cout << 42uz`.

Sometimes functions explictly require `unsigned int` to be used. E.g., on `amd`-architectures the X-windows function `XQueryPointer` explicitly requires a pointer to an `unsigned int` variable as one of its arguments. In such situations a pointer to a `size_t` variable can't be used, but the address of an `unsigned int` must be provided. Such situations are exceptional, though.

Other useful bit-represented types also exists. E.g., `uint32_t` is guaranteed to hold 32-bits unsigned values. Analogously, `int32_t` holds 32-bits signed values. Corresponding types exist for 8, 16 and 64 bits values. These types are defined in the header file `cstdint` and can be very useful when you need to specify or use integral value types of fixed sizes.

### 3.4.6: The data type `std::byte'

Quite often 8-bit variables are required, usually to access memory locations. Traditionally the `char` type has been used for that, but `char` is a signed type and when inserting a `char` variable into a stream the character's representation instead of its value is used. Maybe more important is the inherent confusion when using `char` type variables when only using its (unsigned) value: a `char` documents to the reader that text is used instead of mere 8-bit values, as used by the smallest addressable memory locations.

Different from the `char` type the `std::byte` type intends to merely represent an 8-bit value. In order to use `std::byte` the `<cstddef>` header file must be included.

The `byte` is defined as a strongly typed enum, simply embedding an `unsigned char`:

        enum class byte: unsigned char
        {};

As a `byte` is an enum without predefined enum values plain assignments can only be used between `byte` values. `Byte` variables can be initialized using curly braces around an existing `byte` or around fixed values of at most 8 bits (see #1 in the following example). If the specified value doesn't fit in 8 bits (#2) or if the specified value is neither a `byte` nor an `unsigned char` type variable (#3) the compiler reports an error.

Assignments or assignment-like initializations using rvalues which are `bytes` initialized using parentheses with values not fitting in 8 bits are accepted (#4, #5). In these cases, the specified values are truncated to their lowest 8 bits. Here are the illustrations:

            byte value{ 0x23 };     // #1 (see the text above)
        //  byte error{ 0x123 };    // #2

            char ch = 0xfb;
        //  byte error{ ch };       // #3

            byte b1 = byte( ch );   // #4
            value = byte( 0x123 );  // #5

The `byte` type supports all bit-wise operations, but the right-hand operand of the bit-wise operator must also be a `byte`. E.g.,

           value &= byte(0xf0);

`Byte` type values can also be ordered and compared for (in)equality.

Unfortunately, no other operations are supported. E.g., `bytes` cannot be added and cannot be inserted into or extracted from streams, which somehow renders the `std::byte` less useful than ordinary types (like `unsigned int, uint16_t`). When needed such operations can be supported using casts (covered in section 3.5), but it's considered good practice to avoid casts whenever possible. However, C++ allows us to define a byte-type that does behave like an ordinary numeric type, including and extracting its values into and from streams. In section 11.4 such a type is developed.

### 3.4.7: Digit separators

To improve the readability of large numbers digit separators for integer and floating point literals can be used. The digit separator is a single quote which may be inserted between digits of such literals to enhance human readability. Multiple digit separators may be used, but only one separator can be inserted between successive digits. E.g.,

        1'000'000
        3.141'592'653'589'793'238'5
        ''123       // won't compile
        1''23       // won't compile either

## 3.5: A new syntax for casts

Traditionally, C offers the following cast syntax:

            (typename)expression

here `typename` is the name of a valid type, and `expression` is an expression.

C style casts are now deprecated. C++ programs should merely use the new style C++ casts as they offer the compiler facilities to verify the sensibility of the cast. Facilities which are not offered by the classic C-style cast.

A cast should not be confused with the often used constructor notation:

        typename(expression)

the constructor notation is not a cast, but a request to the compiler to construct an (anonymous) variable of type `typename` from `expression`.

If casts are really necessary one of several new-style casts should be used. These new-style casts are introduced in the upcoming sections.

### 3.5.1: The `static_cast'-operator

The `static_cast<type>(expression)` is used to convert `conceptually comparable or related types' to each other. Here as well as in other C++ style casts `type` is the type to which the type of `expression` should be cast.

Here are some examples of situations where the `static_cast` can (or should) be used:

- When converting an `int` to a `double`.

  This happens, for example when the quotient of two `int` values must be computed without losing the fraction part of the division. The `sqrt` function called in the following fragment returns 2:

      int x = 19;
      int y = 4;
      sqrt(x / y);

  whereas it returns 2.179 when a `static_cast` is used, as in:

      sqrt(static_cast<double>(x) / y);

  The important point to notice here is that a `static_cast` is allowed to change the representation of its `expression` into the representation that's used by the destination type.

  Also note that the division is put outside of the cast expression. If the division is performed within the cast's `expression` (as in `static_cast<double>(x / y)`) an integer division has already been performed before the cast has had a chance to convert the type of an operand to `double`.

- When converting `enum` values to `int` values (in any direction).

  Here the two types use identical representations, but different semantics. Assigning an ordinary `enum` value to an `int` doesn't require a cast, but when the enum is a strongly typed enum a cast is required. Conversely, a `static_cast` is required when assigning an `int` value to a variable of some enum type. Here is an example:

      enum class Enum
      {
          VALUE
      };

      cout << static_cast<int>(Enum::VALUE);    // show the numeric value

- When converting related pointers to each other.

  The `static_cast` is used in the context of class inheritance (cf. chapter 13) to convert a pointer to a so-called `derived class' to a pointer to its `base class'. It cannot be used for casting unrelated types to each other (e.g., a `static_cast` cannot be used to cast a pointer to a `short` to a pointer to an `int`).

  A `void *` is a generic pointer. It is frequently used by functions in the C library (e.g., memcpy(3)). Since it is the generic pointer it is related to any other pointer, and a `static_cast` should be used to convert a `void *` to an intended destination pointer. This is a somewhat awkward left-over from C, which should probably only be used in that context. Here is an example:

  The `qsort` function from the C library expects a pointer to a (comparison) function having two `void const *` parameters. In fact, these parameters point to data elements of the array to be sorted, and so the comparison function must cast the `void const *` parameters to pointers to the elements of the array to be sorted. So, if the array is an `int array[]` and the compare function's parameters are `void const *p1` and `void const *p2` then the compare function obtains the address of the `int` pointed to by `p1` by using:

      static_cast<int const *>(p1);

- When undoing or introducing the signed-modifier of an `int`-typed variable (remember that a `static_cast` is allowed to change the expression's representation!).

  Here is an example: the C function `tolower` requires an `int` representing the value of an `unsigned char`. But `char` by default is a signed type. To call `tolower` using an available `char ch` we should use:

              tolower(static_cast<unsigned char>(ch))

### 3.5.2: The `const_cast'-operator

The `const` keyword has been given a special place in casting. Normally anything `const` is `const` for a good reason. Nonetheless situations may be encountered where the `const` can be ignored. For these special situations the `const_cast` should be used. Its syntax is:

            const_cast<type>(expression)

A `const_cast<type>(expression)` expression is used to undo the `const` attribute of a (pointer) type.

The need for a `const_cast` may occur in combination with functions from the standard C library which traditionally weren't always as const-aware as they should. A function `strfun(char *s)` might be available, performing some operation on its `char *s` parameter without actually modifying the characters pointed to by `s`. Passing `char const hello[] = "hello";` to `strfun` produces the warning

            passing `const char *' as argument 1 of `fun(char *)' discards const

A `const_cast` is the appropriate way to prevent the warning:

            strfun(const_cast<char *>(hello));

### 3.5.3: The `reinterpret_cast'-operator

The third new-style cast is used to change the interpretation of information: the `reinterpret_cast`. It is somewhat reminiscent of the `static_cast`, but `reinterpret_cast` should only be used when it is known that the information as defined in fact is or can be interpreted as something completely different. Its syntax is:

            reinterpret_cast<pointer type>(pointer expression)

Think of the `reinterpret_cast` as a cast offering a poor-man's union: the same memory location may be interpreted in completely different ways.

The `reinterpret_cast` is used, for example, in combination with the `write` function that is available for streams. In C++ streams are the preferred interface to, e.g., disk-files. The standard streams like `std::cin` and `std::cout` also are stream objects.

Streams intended for writing (`output streams' like `cout`) offer `write` members having the prototype

            write(char const *buffer, int length)

To write the value stored within a `double` variable to a stream in its un-interpreted binary form the stream's `write` member is used. However, as a `double *` and a `char *` point to variables using different and unrelated representations, a `static_cast` cannot be used. In this case a `reinterpret_cast` is required. To write the raw bytes of a variable `double value` to `cout` we use:

        cout.write(reinterpret_cast<char const *>(&value), sizeof(double));

All casts are potentially dangerous, but the `reinterpret_cast` is the most dangerous of them all. Effectively we tell the compiler: back off, we know what we're doing, so stop fuzzing. All bets are off, and we'd better do know what we're doing in situations like these. As a case in point consider the following code:

        int value = 0x12345678;     // assume a 32-bits int

        cout << "Value's first byte has value: " << hex <<
                static_cast<int>(
                    *reinterpret_cast<unsigned char *>(&value)
                                );

The above code produces different results on little and big endian computers. Little endian computers show the value 78, big endian computers the value 12. Also note that the different representations used by little and big endian computers renders the previous example (`cout.write(...)`) non-portable over computers of different architectures.

As a rule of thumb: if circumstances arise in which casts have to be used, clearly document the reasons for their use in your code, making double sure that the cast does not eventually cause a program to misbehave. Also: avoid `reinterpret_casts` unless you have to use them.

### 3.5.4: The `dynamic_cast'-operator

Finally there is a new style cast that is used in combination with polymorphism (see chapter 14). Its syntax is:

            dynamic_cast<type>(expression)

Different from the `static_cast`, whose actions are completely determined compile-time, the `dynamic_cast`'s actions are determined run-time to convert a pointer to an object of some class (e.g., `Base`) to a pointer to an object of another class (e.g., `Derived`) which is found further down its so-called class hierarchy (this is also called downcasting).

At this point in the Annotations a `dynamic_cast` cannot yet be discussed extensively, but we return to this topic in section 14.6.1.

### 3.5.5: Casting 'shared_ptr' objects

This section can safely be skipped without loss of continuity.

In the context of the class `shared_ptr`, which is covered in section 18.4, several more new-style casts are available. Actual coverage of these specialized casts is postponed until section 18.4.5.

These specialized casts are:

- `static_pointer_cast`, returning a `shared_ptr` to the base-class section of a derived class object;
- `const_pointer_cast`, returning a `shared_ptr` to a non-const object from a `shared_ptr` to a constant object;
- `dynamic_pointer_cast`, returning a `shared_ptr` to a derived class object from a `shared_ptr` to a base class object.

## 3.6: Keywords and reserved names in C++

C++'s keywords are a superset of C's keywords. Here is a list of all keywords of the language:

    alignas         char16_t   double       long      reinterpret_cast true
    alignof         char32_t   dynamic_cast module    requires         try
    and             class      else         mutable   return           typedef
    and_eq          co_await   enum         namespace short            typeid
    asm             co_return  explicit     new       signed           typename
    atomic_cancel   co_yield   export       noexcept  sizeof           union
    atomic_commit   compl      extern       not       static           unsigned
    atomic_noexcept concept    false        not_eq    static_assert    using
    auto            const      float        nullptr   static_cast      virtual
    bitand          const_cast for          operator  struct           void
    bitor           constexpr  friend       or        switch           volatile
    bool            continue   goto         or_eq     synchronized     wchar_t
    break           decltype   if           private   template         while
    case            default    import       protected this             xor
    catch           delete     inline       public    thread_local     xor_eq
    char            do         int          register  throw

Notes:

- Since the C++17 standard the keyword `register` is no longer used, but it remains a reserved identifier. In other words, definitions like

          register int index;

  result in compilation errors. Also, `register` is no longer considered a storage class specifier (storage class specifiers are `extern, thread_local, mutable` and `static`).

- the operator keywords: `and, and_eq, bitand, bitor, compl, not, not_eq, or, or_eq, xor` and `xor_eq` are symbolic alternatives for, respectively, `&&, &=, &, |, ~, !, !=, ||, |=, ^` and `^=`.
- C++ also recognizes the special identifiers `final, override, transaction_safe`, and `transaction_safe_override`. These identifiers are special in the sense that they acquire special meanings when declaring classes or polymorphic functions. Section 14.4 provides further details.

Keywords can only be used for their intended purpose and cannot be used as names for other entities (e.g., variables, functions, class-names, etc.). In addition to keywords identifiers starting with an underscore and living in the global namespace (i.e., not using any explicit namespace or using the mere `::` namespace specification) or living in the std namespace are reserved identifiers in the sense that their use is a prerogative of the implementor.

- Table of Contents
- Previous Chapter
- Next Chapter