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BALL::VIEW::GLRenderer Member List

This is the complete list of members for BALL::VIEW::GLRenderer, including all inherited members.

ACTIVE_STEREO enum value | BALL::VIEW::Renderer |
all_names_ | BALL::VIEW::GLRenderer | protected
bottom_ | BALL::VIEW::GLRenderer | protected
bufferingDependentRender_(const Representation &repr, BufferMode mode) | BALL::VIEW::GLRenderer | virtual
BufferMode enum name | BALL::VIEW::GLRenderer |
bufferRepresentation(const Representation &rep) | BALL::VIEW::GLRenderer | virtual
camera_ | BALL::VIEW::Renderer | protected
camera_offset_ | BALL::VIEW::Renderer | protected
cel_texture_ | BALL::VIEW::GLRenderer | protected
clear() | BALL::VIEW::GLRenderer | virtual
clearNames_() | BALL::VIEW::GLRenderer | protected
clearVertexBuffersFor(Representation &rep) | BALL::VIEW::GLRenderer |
createBoxes_() | BALL::VIEW::GLRenderer | protected
createDotBox_() | BALL::VIEW::GLRenderer | protected
createDottedSphere_(int precision) | BALL::VIEW::GLRenderer | protected
createLineBox_() | BALL::VIEW::GLRenderer | protected
createSolidBox_() | BALL::VIEW::GLRenderer | protected
createSpheres_() | BALL::VIEW::GLRenderer | protected
createTextureFromGrid(const RegularData3D &grid, const ColorMap &map) | BALL::VIEW::GLRenderer |
createTubes_() | BALL::VIEW::GLRenderer | protected
DIRECT_RENDERING enum value | BALL::VIEW::GLRenderer |
display_lists_ | BALL::VIEW::GLRenderer | protected
display_lists_index_ | BALL::VIEW::GLRenderer | protected
DISPLAY_LISTS_RENDERING enum value | BALL::VIEW::GLRenderer |
DisplayListHashMap typedef | BALL::VIEW::GLRenderer | protected
drawBuffered(const Representation &rep) | BALL::VIEW::GLRenderer |
drawed_mesh_ | BALL::VIEW::GLRenderer | protected
drawed_other_object_ | BALL::VIEW::GLRenderer | protected
drawing_mode_ | BALL::VIEW::GLRenderer | protected
drawing_precision_ | BALL::VIEW::GLRenderer | protected
DUAL_VIEW_DIFFERENT_DISPLAY_STEREO enum value | BALL::VIEW::Renderer |
DUAL_VIEW_STEREO enum value | BALL::VIEW::Renderer |
dump(std::ostream &s, Size depth) const | BALL::VIEW::GLRenderer |
enableVertexBuffers(bool state) | BALL::VIEW::GLRenderer |
enterPickingMode() | BALL::VIEW::GLRenderer |
exitPickingMode() | BALL::VIEW::GLRenderer |
far_ | BALL::VIEW::GLRenderer | protected
finish() | BALL::VIEW::Renderer | virtual
generateIlluminationTexture_(float ka, float kd, float kr, float shininess) | BALL::VIEW::GLRenderer | protected
GeometricObjectHashMap typedef | BALL::VIEW::GLRenderer | protected
getDrawingMode() const | BALL::VIEW::GLRenderer |
getExtensions() | BALL::VIEW::GLRenderer |
getFPS() | BALL::VIEW::Renderer | inline virtual
getFrustum(float &near_f, float &far_f, float &left_f, float &right_f, float &top_f, float &bottom_f) | BALL::VIEW::GLRenderer | virtual
getHeight() const | BALL::VIEW::Renderer | inline virtual
getName(const GeometricObject &object) | BALL::VIEW::GLRenderer | inline
getObject(GLRenderer::Name name) const | BALL::VIEW::GLRenderer |
getOpenGLVersion() | BALL::VIEW::GLRenderer |
getOrthographicZoom(void) | BALL::VIEW::GLRenderer | protected
getRenderer() | BALL::VIEW::GLRenderer |
getRenderMode() const | BALL::VIEW::GLRenderer |
getSmoothLines() | BALL::VIEW::GLRenderer | virtual
getStage() const | BALL::VIEW::Renderer | inline virtual
getStereoMode() const | BALL::VIEW::Renderer | virtual
getTextureIndex_(Position x, Position y, Position z, Size width, Size height) | BALL::VIEW::GLRenderer | inline protected
getVendor() | BALL::VIEW::GLRenderer |
getWidth() const | BALL::VIEW::Renderer | inline virtual
getXScale() const | BALL::VIEW::GLRenderer |
getYScale() const | BALL::VIEW::GLRenderer |
GL_boxes_list_ | BALL::VIEW::GLRenderer | protected
GL_spheres_list_ | BALL::VIEW::GLRenderer | protected
GL_tubes_list_ | BALL::VIEW::GLRenderer | protected
GLRenderer() | BALL::VIEW::GLRenderer |
GLU_quadric_obj_ | BALL::VIEW::GLRenderer | protected
grid_to_texture_ | BALL::VIEW::GLRenderer | protected
hasDisplayListFor(const Representation &rep) const | BALL::VIEW::GLRenderer |
hasFPScounter() | BALL::VIEW::Renderer | inline virtual
hasStage() const | BALL::VIEW::Renderer |
height_ | BALL::VIEW::Renderer | protected
init(const Stage &stage, float width, float height) | BALL::VIEW::GLRenderer | virtual
init(Scene &scene) | BALL::VIEW::GLRenderer | virtual
initAlwaysFront() | BALL::VIEW::GLRenderer |
initDrawingMeshes_() | BALL::VIEW::GLRenderer | protected
initDrawingOthers_() | BALL::VIEW::GLRenderer | protected
initGLU_(DrawingMode mode) | BALL::VIEW::GLRenderer | protected
initPerspective() | BALL::VIEW::GLRenderer |
initSolid() | BALL::VIEW::GLRenderer |
initTransparent() | BALL::VIEW::GLRenderer |
INTERLACED_STEREO enum value | BALL::VIEW::Renderer |
isContinuous() | BALL::VIEW::Renderer | inline
isExtensionSupported(const String &extension) const | BALL::VIEW::GLRenderer |
left_ | BALL::VIEW::GLRenderer | protected
line_list_ | BALL::VIEW::GLRenderer | protected
line_tex_ | BALL::VIEW::GLRenderer | protected
line_texture_bind_ | BALL::VIEW::GLRenderer | protected
map3DToViewport(const Vector3 &vec) | BALL::VIEW::Renderer | virtual
mapViewplaneToScreen_() | BALL::VIEW::GLRenderer | protected
mapViewportTo3D(Position x, Position y) | BALL::VIEW::Renderer | virtual
MeshBufferHashMap typedef | BALL::VIEW::GLRenderer | protected
model_type_ | BALL::VIEW::GLRenderer | protected
Name typedef | BALL::VIEW::GLRenderer |
name_to_object_ | BALL::VIEW::GLRenderer | protected
NameHashMap typedef | BALL::VIEW::GLRenderer | protected
near_ | BALL::VIEW::GLRenderer | protected
NO_STEREO enum value | BALL::VIEW::Renderer |
normal_vector_ | BALL::VIEW::GLRenderer | protected
normalVector3_(const Vector3 &v) | BALL::VIEW::GLRenderer | protected
object_buffer_ | BALL::VIEW::GLRenderer | protected
object_to_name_ | BALL::VIEW::GLRenderer | protected
operator==(const Renderer &) const | BALL::VIEW::Renderer | inline
orthographic_zoom_ | BALL::VIEW::GLRenderer | protected
picking_mode_ | BALL::VIEW::GLRenderer | protected
pickObjects(Position x1, Position y1, Position x2, Position y2, std::list< GeometricObject * > &objects) | BALL::VIEW::GLRenderer | virtual
pickObjects1(Position x1, Position y1, Position x2, Position y2) | BALL::VIEW::GLRenderer |
pickObjects2(std::list< GeometricObject * > &objects) | BALL::VIEW::GLRenderer |
REBUILD_DISPLAY_LISTS enum value | BALL::VIEW::GLRenderer |
removeRepresentation(const Representation &rep) | BALL::VIEW::GLRenderer | virtual
removeTextureFor_(const RegularData3D &grid) | BALL::VIEW::GLRenderer |
render(const Representation &representation, bool for_display_list=false) | BALL::VIEW::GLRenderer | virtual
render_(const GeometricObject *object) | BALL::VIEW::Renderer | virtual
render_mode_ | BALL::VIEW::GLRenderer | protected
RENDER_MODE_ALWAYS_FRONT enum value | BALL::VIEW::GLRenderer |
RENDER_MODE_SOLID enum value | BALL::VIEW::GLRenderer |
RENDER_MODE_TRANSPARENT enum value | BALL::VIEW::GLRenderer |
RENDER_MODE_UNDEFINED enum value | BALL::VIEW::GLRenderer |
renderBox_(const Box &) | BALL::VIEW::GLRenderer | protected virtual
renderClippingPlane_(const ClippingPlane &plane) | BALL::VIEW::GLRenderer | protected virtual
renderDisc_(const Disc &) | BALL::VIEW::GLRenderer | protected virtual
Renderer() | BALL::VIEW::Renderer |
Renderer(const Renderer &renderer) | BALL::VIEW::Renderer |
renderGridVisualisation_(const GridVisualisation &vol) | BALL::VIEW::GLRenderer | protected virtual
renderLabel_(const Label &) | BALL::VIEW::GLRenderer | protected virtual
renderLine_(const Line &) | BALL::VIEW::GLRenderer | protected virtual
renderMesh_(const Mesh &) | BALL::VIEW::GLRenderer | protected virtual
RenderMode enum name | BALL::VIEW::GLRenderer |
renderMultiLine_(const MultiLine &line) | BALL::VIEW::GLRenderer | protected virtual
renderOneRepresentation(const Representation &representation) | BALL::VIEW::Renderer | virtual
renderPoint_(const Point &) | BALL::VIEW::GLRenderer | protected virtual
renderQuadMesh_(const QuadMesh &) | BALL::VIEW::GLRenderer | protected virtual
renderRepresentation_(const Representation &representation, bool for_display_list) | BALL::VIEW::GLRenderer | protected
renderRepresentations_(BufferMode mode) | BALL::VIEW::GLRenderer | protected
renderRuler() | BALL::VIEW::GLRenderer | protected virtual
renderSimpleBox_(const SimpleBox &) | BALL::VIEW::GLRenderer | protected virtual
renderSphere_(const Sphere &) | BALL::VIEW::GLRenderer | protected virtual
renderToBuffer(RenderTarget *renderTarget, BufferMode) | BALL::VIEW::GLRenderer | virtual
renderTube_(const Tube &) | BALL::VIEW::GLRenderer | protected virtual
renderTwoColoredLine_(const TwoColoredLine &) | BALL::VIEW::GLRenderer | protected virtual
renderTwoColoredTube_(const TwoColoredTube &) | BALL::VIEW::GLRenderer | protected virtual
rep_to_buffers_ | BALL::VIEW::GLRenderer | protected
right_ | BALL::VIEW::GLRenderer | protected
rotateVector3Angle_(const Vector3 &v, Real angle) | BALL::VIEW::GLRenderer | protected
runningOnVirtualBox() | BALL::VIEW::GLRenderer |
scale_(float f) | BALL::VIEW::GLRenderer | protected
scaleVector3_(const Vector3 &v) | BALL::VIEW::GLRenderer | protected
Scene class | BALL::VIEW::GLRenderer | friend
scene_ | BALL::VIEW::Renderer | protected
setAntialiasing(bool state) | BALL::VIEW::GLRenderer |
setColor4ub_(const GeometricObject &object) | BALL::VIEW::GLRenderer | protected
setColorRGBA_(const ColorRGBA &color) | BALL::VIEW::GLRenderer |
setFogIntensity(float intensity) | BALL::VIEW::GLRenderer |
setLights(bool reset_all=false) | BALL::VIEW::GLRenderer | virtual
setMaterial_(const Stage::Material &mat) | BALL::VIEW::GLRenderer | protected
setOrthographicZoom(float orthographic_zoom) | BALL::VIEW::GLRenderer | protected
setPreviewMode(bool show_preview) | BALL::VIEW::Renderer | inline virtual
setProjection() | BALL::VIEW::GLRenderer |
setRenderMode(RenderMode mode) | BALL::VIEW::GLRenderer | inline
setSize(float width, float height) | BALL::VIEW::GLRenderer | virtual
setSmoothLines(bool smooth_lines) | BALL::VIEW::GLRenderer | virtual
setStage(const Stage &stage) | BALL::VIEW::Renderer | inline virtual
setStereoFrustumConversion(int width_factor, int height_factor) | BALL::VIEW::Renderer | virtual
setStereoMode(StereoMode state) | BALL::VIEW::Renderer | virtual
setupEnvironmentMap(const QImage &image) | BALL::VIEW::Renderer | virtual
setupGridClipPlanes_(const GridVisualisation &slice) | BALL::VIEW::GLRenderer | protected
setupStereo(float eye_separation, float focal_length) | BALL::VIEW::GLRenderer | virtual
show_light_sources_ | BALL::VIEW::Renderer | protected
show_preview_ | BALL::VIEW::Renderer | protected
showLightSources(bool show_light_sources) | BALL::VIEW::Renderer | inline virtual
single_pick_ | BALL::VIEW::GLRenderer | protected
smooth_lines_ | BALL::VIEW::GLRenderer | protected
sphere_list_ | BALL::VIEW::GLRenderer | protected
stage_ | BALL::VIEW::Renderer | protected
stereo_ | BALL::VIEW::Renderer | protected
stereo_frustum_conversion_height_ | BALL::VIEW::Renderer | protected
stereo_frustum_conversion_width_ | BALL::VIEW::Renderer | protected
StereoMode enum name | BALL::VIEW::Renderer |
subdivideTriangle_(Vector3 &v1, Vector3 &v2, Vector3 &v3, int precision) | BALL::VIEW::GLRenderer | protected
texCoordVector3_(const Vector3 &v) | BALL::VIEW::GLRenderer | inline protected
top_ | BALL::VIEW::GLRenderer | protected
TOP_BOTTOM_STEREO enum value | BALL::VIEW::Renderer |
translateVector3_(const Vector3 &v) | BALL::VIEW::GLRenderer | protected
updateBackgroundColor() | BALL::VIEW::GLRenderer | virtual
updateCamera(const Camera *camera=0) | BALL::VIEW::GLRenderer | virtual
updateMaterialForRepresentation(Representation const *rep) | BALL::VIEW::GLRenderer | inline virtual
use_continuous_loop_ | BALL::VIEW::Renderer | protected
use_vertex_buffer_ | BALL::VIEW::GLRenderer | protected
useContinuousLoop(bool use_loop) | BALL::VIEW::Renderer | inline virtual
vertexBuffersEnabled() const | BALL::VIEW::GLRenderer |
vertexBuffersSupported() const | BALL::VIEW::GLRenderer |
vertexVector3_(const Vector3 &v) | BALL::VIEW::GLRenderer |
volume_width_ | BALL::VIEW::Renderer | protected
width_ | BALL::VIEW::Renderer | protected
x_scale_ | BALL::VIEW::GLRenderer | protected
y_scale_ | BALL::VIEW::GLRenderer | protected
~GLRenderer() | BALL::VIEW::GLRenderer | virtual
~Renderer() | BALL::VIEW::Renderer | inline virtual