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BALL::VIEW::RenderSetup Member List

This is the complete list of members for BALL::VIEW::RenderSetup, including all inherited members.

about_to_quit_ | BALL::VIEW::RenderSetup | protected
buffer_is_ready_ | BALL::VIEW::RenderSetup | protected
bufferIsReady() | BALL::VIEW::RenderSetup | inline
bufferRepresentation(const Representation &rep) | BALL::VIEW::RenderSetup |
camera_ | BALL::VIEW::RenderSetup | protected
camera_offset_ | BALL::VIEW::RenderSetup | protected
export_after_ttl_ | BALL::VIEW::RenderSetup | protected
export_after_ttl_filename_ | BALL::VIEW::RenderSetup | protected
exportPNG(const String &filename) | BALL::VIEW::RenderSetup |
exportPNGAfterTTL(String filename) | BALL::VIEW::RenderSetup | inline
getDependentRenderers() | BALL::VIEW::RenderSetup | inline
getRendererType() | BALL::VIEW::RenderSetup | inline
getTimeToLive() const | BALL::VIEW::RenderSetup | inline
gl_renderer_ | BALL::VIEW::RenderSetup | protected
gl_target_ | BALL::VIEW::RenderSetup | protected
init() | BALL::VIEW::RenderSetup |
initType_() | BALL::VIEW::RenderSetup | protected
isAboutToQuit() | BALL::VIEW::RenderSetup | inline
isContinuous() | BALL::VIEW::RenderSetup | inline
isPaused() const | BALL::VIEW::RenderSetup | inline
isReadyToSwap() | BALL::VIEW::RenderSetup |
keep_in_sync_ | BALL::VIEW::RenderSetup | protected
LEFT_EYE enum value | BALL::VIEW::RenderSetup |
lock() | BALL::VIEW::RenderSetup | inline
loop_mutex | BALL::VIEW::RenderSetup | mutable
makeCurrent() | BALL::VIEW::RenderSetup | virtual
makeDependentOn(boost::shared_ptr< RenderSetup > &partner) | BALL::VIEW::RenderSetup | inline
map3DToViewport(const Vector3 &vec) | BALL::VIEW::RenderSetup |
mapViewportTo3D(Position x, Position y) | BALL::VIEW::RenderSetup |
NONE enum value | BALL::VIEW::RenderSetup |
OPENGL_RENDERER enum value | BALL::VIEW::RenderSetup |
operator=(const RenderSetup &rs) | BALL::VIEW::RenderSetup |
pauseRendering() | BALL::VIEW::RenderSetup | inline
pickObjects(Position x1, Position y1, Position x2, Position y2, std::list< GeometricObject * > &objects) | BALL::VIEW::RenderSetup |
POV_RENDERER enum value | BALL::VIEW::RenderSetup |
prepareGridTextures(const RegularData3D &grid, const ColorMap &map) | BALL::VIEW::RenderSetup |
projectionModeChanged() | BALL::VIEW::RenderSetup |
receive_updates_ | BALL::VIEW::RenderSetup | protected
receivesBufferUpdates() const | BALL::VIEW::RenderSetup | inline
removeGridTextures(const RegularData3D &grid) | BALL::VIEW::RenderSetup |
removeRepresentation(const Representation &rep) | BALL::VIEW::RenderSetup |
render_mutex_ | BALL::VIEW::RenderSetup | mutable protected
renderer | BALL::VIEW::RenderSetup |
renderer_type_ | BALL::VIEW::RenderSetup | protected
RendererType enum name | BALL::VIEW::RenderSetup |
rendering_paused_ | BALL::VIEW::RenderSetup | protected
RenderSetup(Renderer *r, RenderTarget *t, Scene *scene, const Stage *stage) | BALL::VIEW::RenderSetup |
RenderSetup(const RenderSetup &rs) | BALL::VIEW::RenderSetup |
renderToBuffer() | BALL::VIEW::RenderSetup |
renderToBuffer_() | BALL::VIEW::RenderSetup | protected
resize(Size width, Size height) | BALL::VIEW::RenderSetup |
RIGHT_EYE enum value | BALL::VIEW::RenderSetup |
RTFACT_RENDERER enum value | BALL::VIEW::RenderSetup |
run() | BALL::VIEW::RenderSetup | virtual
scene_ | BALL::VIEW::RenderSetup | protected
setBufferReady(bool is_ready) | BALL::VIEW::RenderSetup | inline
setLights(bool reset_all=false) | BALL::VIEW::RenderSetup |
setOffset(const Vector3 &offset) | BALL::VIEW::RenderSetup |
setReceiveBufferUpdates(bool do_receive) | BALL::VIEW::RenderSetup | inline
setStereoMode(STEREO_SETUP stereo) | BALL::VIEW::RenderSetup | inline
setTimeToLive(int ttl) | BALL::VIEW::RenderSetup | inline
setupEnvironmentMap(const QImage &image) | BALL::VIEW::RenderSetup |
show_ruler_ | BALL::VIEW::RenderSetup | protected
showRuler(bool show) | BALL::VIEW::RenderSetup |
stage_ | BALL::VIEW::RenderSetup | protected
startRendering() | BALL::VIEW::RenderSetup | inline
STEREO_SETUP enum name | BALL::VIEW::RenderSetup |
stereo_setup_ | BALL::VIEW::RenderSetup | protected
STL_RENDERER enum value | BALL::VIEW::RenderSetup |
stop() | BALL::VIEW::RenderSetup | inline
target | BALL::VIEW::RenderSetup |
TILING_RENDERER enum value | BALL::VIEW::RenderSetup |
ttl_ | BALL::VIEW::RenderSetup | protected
UNKNOWN_RENDERER enum value | BALL::VIEW::RenderSetup |
unlock() | BALL::VIEW::RenderSetup | inline
updateBackgroundColor() | BALL::VIEW::RenderSetup |
updateCamera(const Camera *camera=0) | BALL::VIEW::RenderSetup |
updateMaterialForRepresentation(const Representation *rep) | BALL::VIEW::RenderSetup |
use_continuous_loop_ | BALL::VIEW::RenderSetup | protected
use_offset_ | BALL::VIEW::RenderSetup | protected
useContinuousLoop(bool use_loop) | BALL::VIEW::RenderSetup |
VRML_RENDERER enum value | BALL::VIEW::RenderSetup |
wait_for_render | BALL::VIEW::RenderSetup | mutable
~RenderSetup() | BALL::VIEW::RenderSetup | virtual