Loading...
Searching...
No Matches
BALL::Triangle Member List

This is the complete list of members for BALL::Triangle, including all inherited members.

edge_ | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | protected
getEdge(Position i) const | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > |
getEdges(const TrianglePoint *vertex, TriangleEdge *&edge1, TriangleEdge *&edge2) const | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > |
getIndex() const | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > |
getOppositeEdge(const TrianglePoint *vertex) const | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > |
getOppositeVertex(const TriangleEdge *edge) const | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > |
getPoint(Position i) const | BALL::Triangle |
getRelativeIndex(const TrianglePoint *vertex) const | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > |
getSimilarEdge(const TriangleEdge *edge, TriangleEdge *&similar_edge) const | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > |
getVertex(Position i) const | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > |
GraphTriangle() | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > |
has(TrianglePoint *vertex) const | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > |
index_ | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | protected
operator!=(const Triangle &) const | BALL::Triangle | virtual
operator*=(const Triangle &) const | BALL::Triangle | virtual
operator=(const Triangle &triangle) | BALL::Triangle |
BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle >::operator=(const GraphTriangle< TrianglePoint, TriangleEdge, Triangle > &face) | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > |
operator==(const Triangle &) const | BALL::Triangle | virtual
remove(TriangleEdge *edge) | BALL::Triangle |
SASTriangulator class | BALL::Triangle | friend
SESTriangulator class | BALL::Triangle | friend
set(const Triangle &triangle, bool deep=false) | BALL::Triangle |
BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle >::set(const GraphTriangle< TrianglePoint, TriangleEdge, Triangle > &face, bool deep=false) | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > |
setEdge(Position i, TriangleEdge *edge) | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > |
setIndex(Index index) | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > |
setPoint(Position i, TrianglePoint *point) | BALL::Triangle |
setVertex(Position i, TrianglePoint *vertex) | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > |
substitute(const TrianglePoint *old_vertex, TrianglePoint *new_vertex) | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > |
third(const TrianglePoint *v1, const TrianglePoint *v2) const | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > |
Triangle() | BALL::Triangle |
Triangle(TrianglePoint *v1, TrianglePoint *v2, TrianglePoint *v3) | BALL::Triangle |
Triangle(TriangleEdge *e1, TriangleEdge *e2, TriangleEdge *e3, bool flip_normal=false) | BALL::Triangle |
Triangle(const Triangle &triangle, bool deep=false) | BALL::Triangle |
TriangleEdge class | BALL::Triangle | friend
TrianglePoint class | BALL::Triangle | friend
TriangulatedSAS class | BALL::Triangle | friend
TriangulatedSES class | BALL::Triangle | friend
TriangulatedSphere class | BALL::Triangle | friend
TriangulatedSurface class | BALL::Triangle | friend
vertex_ | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | protected
~GraphTriangle() | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | virtual
~Triangle() | BALL::Triangle | virtual