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BALL::GraphTriangle< Vertex, Edge, Face > Member List

This is the complete list of members for BALL::GraphTriangle< Vertex, Edge, Face >, including all inherited members.

edge_ | BALL::GraphTriangle< Vertex, Edge, Face > | protected
getEdge(Position i) const | BALL::GraphTriangle< Vertex, Edge, Face > |
getEdge(const Vertex *vertex1, const Vertex *vertex2, Edge *&edge) const | BALL::GraphTriangle< Vertex, Edge, Face > |
getEdges(const Vertex *vertex, Edge *&edge1, Edge *&edge2) const | BALL::GraphTriangle< Vertex, Edge, Face > |
getIndex() const | BALL::GraphTriangle< Vertex, Edge, Face > |
getOppositeEdge(const Vertex *vertex) const | BALL::GraphTriangle< Vertex, Edge, Face > |
getOppositeVertex(const Edge *edge) const | BALL::GraphTriangle< Vertex, Edge, Face > |
getRelativeIndex(const Vertex *vertex) const | BALL::GraphTriangle< Vertex, Edge, Face > |
getRelativeIndex(const Edge *edge) const | BALL::GraphTriangle< Vertex, Edge, Face > |
getSimilarEdge(const Edge *edge, Edge *&similar_edge) const | BALL::GraphTriangle< Vertex, Edge, Face > |
getVertex(Position i) const | BALL::GraphTriangle< Vertex, Edge, Face > |
GraphEdge< Vertex, Edge, Face > class | BALL::GraphTriangle< Vertex, Edge, Face > | friend
GraphTriangle() | BALL::GraphTriangle< Vertex, Edge, Face > |
GraphTriangle(const GraphTriangle< Vertex, Edge, Face > &face, bool deep=false) | BALL::GraphTriangle< Vertex, Edge, Face > |
GraphTriangle(Vertex *vertex1, Vertex *vertex2, Vertex *vertex3, Edge *edge1, Edge *edge2, Edge *edge3, Index index) | BALL::GraphTriangle< Vertex, Edge, Face > |
GraphVertex< Vertex, Edge, Face > class | BALL::GraphTriangle< Vertex, Edge, Face > | friend
has(Vertex *vertex) const | BALL::GraphTriangle< Vertex, Edge, Face > |
has(Edge *edge) const | BALL::GraphTriangle< Vertex, Edge, Face > |
index_ | BALL::GraphTriangle< Vertex, Edge, Face > | protected
operator!=(const Face &) const | BALL::GraphTriangle< Vertex, Edge, Face > | virtual
operator*=(const Face &) const | BALL::GraphTriangle< Vertex, Edge, Face > | virtual
operator=(const GraphTriangle< Vertex, Edge, Face > &face) | BALL::GraphTriangle< Vertex, Edge, Face > |
operator==(const Face &) const | BALL::GraphTriangle< Vertex, Edge, Face > | virtual
set(const GraphTriangle< Vertex, Edge, Face > &face, bool deep=false) | BALL::GraphTriangle< Vertex, Edge, Face > |
set(Vertex *vertex1, Vertex *vertex2, Vertex *vertex3, Edge *edge1, Edge *edge2, Edge *edge3, Index index) | BALL::GraphTriangle< Vertex, Edge, Face > |
setEdge(Position i, Edge *edge) | BALL::GraphTriangle< Vertex, Edge, Face > |
setIndex(Index index) | BALL::GraphTriangle< Vertex, Edge, Face > |
setVertex(Position i, Vertex *vertex) | BALL::GraphTriangle< Vertex, Edge, Face > |
substitute(const Vertex *old_vertex, Vertex *new_vertex) | BALL::GraphTriangle< Vertex, Edge, Face > |
substitute(const Edge *old_edge, Edge *new_edge) | BALL::GraphTriangle< Vertex, Edge, Face > |
third(const Vertex *v1, const Vertex *v2) const | BALL::GraphTriangle< Vertex, Edge, Face > |
third(const Edge *e1, const Edge *e2) const | BALL::GraphTriangle< Vertex, Edge, Face > |
vertex_ | BALL::GraphTriangle< Vertex, Edge, Face > | protected
~GraphTriangle() | BALL::GraphTriangle< Vertex, Edge, Face > | virtual