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BALL::VIEW::Camera Member List

This is the complete list of members for BALL::VIEW::Camera, including all inherited members.

calculateVectors_() | BALL::VIEW::Camera | protected
Camera() | BALL::VIEW::Camera |
Camera(const Camera &camera) | BALL::VIEW::Camera |
Camera(const Vector3 &view_point, const Vector3 &look_at, const Vector3 &look_up_vector, const ProjectionMode &mode=PERSPECTIVE) | BALL::VIEW::Camera |
clear() | BALL::VIEW::Camera | inline virtual
convertCameraToSceneCoordinates(const Vector3 &v) | BALL::VIEW::Camera |
dump(std::ostream &s=std::cout, Size depth=0) const | BALL::VIEW::Camera | virtual
getDistance() const | BALL::VIEW::Camera | inline
getLookAtPosition() const | BALL::VIEW::Camera | inline
getLookUpVector() const | BALL::VIEW::Camera | inline
getProjectionMode() const | BALL::VIEW::Camera | inline
getRightVector() const | BALL::VIEW::Camera | inline
getViewPoint() const | BALL::VIEW::Camera | inline
getViewVector() const | BALL::VIEW::Camera | inline
look_at_ | BALL::VIEW::Camera | protected
look_up_vector_ | BALL::VIEW::Camera | protected
moveForward(float translation) | BALL::VIEW::Camera | inline
moveRight(float translation) | BALL::VIEW::Camera | inline
moveUp(float translation) | BALL::VIEW::Camera | inline
operator<(const Camera &camera) const | BALL::VIEW::Camera |
operator=(const Camera &camera) | BALL::VIEW::Camera |
operator==(const Camera &camera) const | BALL::VIEW::Camera |
ORTHOGRAPHIC enum value | BALL::VIEW::Camera |
PERSPECTIVE enum value | BALL::VIEW::Camera |
projection_mode_ | BALL::VIEW::Camera | protected
ProjectionMode enum name | BALL::VIEW::Camera |
readFromString(const String &data) | BALL::VIEW::Camera |
right_vector_ | BALL::VIEW::Camera | protected
rotate(const Quaternion &q, const Vector3 &origin) | BALL::VIEW::Camera |
rotate(const Matrix4x4 &mat, const Vector3 &origin) | BALL::VIEW::Camera |
rotateAboutView(float degree) | BALL::VIEW::Camera |
setLookAtPosition(const Vector3 &look_at) | BALL::VIEW::Camera | inline
setLookUpVector(const Vector3 &look_up_vector) | BALL::VIEW::Camera | inline
setProjectionMode(ProjectionMode const &mode) | BALL::VIEW::Camera | inline
setViewPoint(const Vector3 &view_point) | BALL::VIEW::Camera | inline
toString() const | BALL::VIEW::Camera |
translate(const Vector3 &v) | BALL::VIEW::Camera |
view_point_ | BALL::VIEW::Camera | protected
view_vector_ | BALL::VIEW::Camera | protected
~Camera() | BALL::VIEW::Camera | inline virtual