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BALL::VIEW::Point Member List

This is the complete list of members for BALL::VIEW::Point, including all inherited members.

clear() | BALL::VIEW::Point | virtual
dump(std::ostream &s=std::cout, Size depth=0) const | BALL::VIEW::Point | virtual
GeometricObject() | BALL::VIEW::GeometricObject |
GeometricObject(const GeometricObject &object) | BALL::VIEW::GeometricObject |
getColor() const | BALL::VIEW::GeometricObject | inline
getColor() | BALL::VIEW::GeometricObject | inline
getColor(ColorUnit &red, ColorUnit &green, ColorUnit &blue, ColorUnit &alpha) const | BALL::VIEW::GeometricObject | inline
getColors(HashSet< String > &colors) | BALL::VIEW::GeometricObject |
getComposite() const | BALL::VIEW::GeometricObject | inline
getVertex() | BALL::VIEW::Vertex |
getVertex() const | BALL::VIEW::Vertex |
getVertex(Vector3 &v) const | BALL::VIEW::Vertex |
getVertex(float &x, float &y, float &z) const | BALL::VIEW::Vertex |
getVertexAddress() const | BALL::VIEW::Vertex |
getVertices(vector< Vector3 > &vertices) const | BALL::VIEW::Point | virtual
BALL::VIEW::GeometricObject::getVertices(std::vector< Vector3 > &) const | BALL::VIEW::GeometricObject | inline virtual
isDefaultVertexAddress() const | BALL::VIEW::Vertex |
isValid() const | BALL::VIEW::Point | virtual
operator<(const GeometricObject &object) const | BALL::VIEW::GeometricObject | inline
operator=(const Point &point) | BALL::VIEW::Point |
BALL::VIEW::GeometricObject::operator=(const GeometricObject &object) | BALL::VIEW::GeometricObject |
BALL::VIEW::Vertex::operator=(const Vertex &v) | BALL::VIEW::Vertex |
operator==(const GeometricObject &object) const | BALL::VIEW::GeometricObject | inline
Point() | BALL::VIEW::Point |
Point(const Point &point) | BALL::VIEW::Point |
set(const Point &point) | BALL::VIEW::Point |
BALL::VIEW::GeometricObject::set(const GeometricObject &object) | BALL::VIEW::GeometricObject |
BALL::VIEW::Vertex::set(const Vertex &v) | BALL::VIEW::Vertex |
setColor(const ColorRGBA &color) | BALL::VIEW::GeometricObject | inline
setColor(const ColorUnit &red, const ColorUnit &green, const ColorUnit &blue, const ColorUnit &alpha=(float) 1) | BALL::VIEW::GeometricObject | inline
setComposite(const Composite *composite) | BALL::VIEW::GeometricObject | inline
setDefaultVertexAddress() | BALL::VIEW::Vertex |
setVertex(const Vector3 &v) | BALL::VIEW::Vertex |
setVertex(const float x, const float y, const float z) | BALL::VIEW::Vertex |
setVertexAddress(const Vector3 &v) | BALL::VIEW::Vertex |
swap(Point &point) | BALL::VIEW::Point |
BALL::VIEW::GeometricObject::swap(GeometricObject &object) | BALL::VIEW::GeometricObject |
BALL::VIEW::Vertex::swap(Vertex &v) | BALL::VIEW::Vertex |
Vertex() | BALL::VIEW::Vertex |
Vertex(const Vertex &vertex) | BALL::VIEW::Vertex |
~GeometricObject() | BALL::VIEW::GeometricObject | virtual
~Point() | BALL::VIEW::Point | virtual
~Vertex() | BALL::VIEW::Vertex | virtual