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BALL::TriangulatedSAS Member List

This is the complete list of members for BALL::TriangulatedSAS, including all inherited members.

beginEdge() | BALL::TriangulatedSurface |
beginEdge() const | BALL::TriangulatedSurface |
beginPoint() | BALL::TriangulatedSurface |
beginPoint() const | BALL::TriangulatedSurface |
beginTriangle() | BALL::TriangulatedSurface |
beginTriangle() const | BALL::TriangulatedSurface |
blowUp(const double &r) | BALL::TriangulatedSurface |
canBeCopied() const | BALL::TriangulatedSurface | protected
clear() | BALL::TriangulatedSurface |
compute() | BALL::TriangulatedSAS |
ConstEdgeIterator typedef | BALL::TriangulatedSurface |
ConstPointIterator typedef | BALL::TriangulatedSurface |
ConstTriangleIterator typedef | BALL::TriangulatedSurface |
copy(const TriangulatedSurface &surface) | BALL::TriangulatedSurface | protected
createDisk(unsigned int num_vertices, bool out=true) | BALL::TriangulatedSurface | static
createTube(unsigned int num_vertices, unsigned int subdiv=0, bool closed=false, bool out=true) | BALL::TriangulatedSurface | static
cut(const TPlane3< double > &plane, const double &fuzzy=0) | BALL::TriangulatedSurface |
deleteIsolatedEdges() | BALL::TriangulatedSurface |
deleteIsolatedPoints() | BALL::TriangulatedSurface |
density_ | BALL::TriangulatedSAS | protected
EdgeIterator typedef | BALL::TriangulatedSurface |
edges_ | BALL::TriangulatedSurface | protected
endEdge() | BALL::TriangulatedSurface |
endEdge() const | BALL::TriangulatedSurface |
endPoint() | BALL::TriangulatedSurface |
endPoint() const | BALL::TriangulatedSurface |
endTriangle() | BALL::TriangulatedSurface |
endTriangle() const | BALL::TriangulatedSurface |
exportSurface(Surface &surface) | BALL::TriangulatedSurface |
getBorder(std::list< TriangleEdge * > &border) | BALL::TriangulatedSurface |
getDensity() const | BALL::TriangulatedSAS |
getNumberOfEdges() const | BALL::TriangulatedSurface |
getNumberOfPoints() const | BALL::TriangulatedSurface |
getNumberOfTriangles() const | BALL::TriangulatedSurface |
insert(TrianglePoint *point) | BALL::TriangulatedSurface |
insert(TriangleEdge *edge) | BALL::TriangulatedSurface |
insert(Triangle *triangle) | BALL::TriangulatedSurface |
join(TriangulatedSurface &source) | BALL::TriangulatedSurface |
number_of_edges_ | BALL::TriangulatedSurface | protected
number_of_points_ | BALL::TriangulatedSurface | protected
number_of_triangles_ | BALL::TriangulatedSurface | protected
operator+=(const TriangulatedSurface &surface) | BALL::TriangulatedSurface |
operator=(const TriangulatedSAS &surface) | BALL::TriangulatedSAS |
BALL::TriangulatedSurface::operator=(const TriangulatedSurface &surface) | BALL::TriangulatedSurface |
PointIterator typedef | BALL::TriangulatedSurface |
points_ | BALL::TriangulatedSurface | protected
remove(TrianglePoint *point, bool deep=true) | BALL::TriangulatedSurface |
remove(PointIterator p, bool deep=true) | BALL::TriangulatedSurface |
remove(TriangleEdge *edge, bool deep=true) | BALL::TriangulatedSurface |
remove(EdgeIterator e, bool deep=true) | BALL::TriangulatedSurface |
remove(Triangle *triangle, bool deep=true) | BALL::TriangulatedSurface |
remove(TriangleIterator t, bool deep=true) | BALL::TriangulatedSurface |
sas_ | BALL::TriangulatedSAS | protected
SASTriangulator class | BALL::TriangulatedSAS | friend
set(const TriangulatedSAS &surface, bool=true) | BALL::TriangulatedSAS |
BALL::TriangulatedSurface::set(const TriangulatedSurface &surface, bool=true) | BALL::TriangulatedSurface |
setDensity(const double &density) | BALL::TriangulatedSAS |
setIndices() | BALL::TriangulatedSurface |
shift(const TVector3< double > &c) | BALL::TriangulatedSurface |
shrink() | BALL::TriangulatedSurface |
TriangleIterator typedef | BALL::TriangulatedSurface |
triangles_ | BALL::TriangulatedSurface | protected
TriangulatedSAS() | BALL::TriangulatedSAS |
TriangulatedSAS(const TriangulatedSAS &surface, bool=true) | BALL::TriangulatedSAS |
TriangulatedSAS(SolventAccessibleSurface *sas, const double &density) | BALL::TriangulatedSAS |
TriangulatedSurface() | BALL::TriangulatedSurface |
TriangulatedSurface(const TriangulatedSurface &surface, bool=true) | BALL::TriangulatedSurface |
~TriangulatedSAS() | BALL::TriangulatedSAS | virtual
~TriangulatedSurface() | BALL::TriangulatedSurface | virtual