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typeRuleProcessor.h
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// -*- Mode: C++; tab-width: 2; -*-
// vi: set ts=2:
//
// $Id: typeRuleProcessor.h,v 1.12 2005/12/23 17:01:52 amoll Exp $
//
// Molecular Mechanics: rule-based assignment of types
#ifndef BALL_MOLMEC_COMMON_TYPERULEPROCESSOR_H
#define BALL_MOLMEC_COMMON_TYPERULEPROCESSOR_H
#ifndef BALL_MOLMEC_COMMON_RULEPROCESSOR_H
# include <BALL/MOLMEC/COMMON/ruleProcessor.h>
#endif
namespace BALL
{
class BALL_EXPORT TypeRuleProcessor
: public RuleProcessor
{
public:
BALL_CREATE(TypeRuleProcessor)
TypeRuleProcessor();
TypeRuleProcessor(INIFile& file, const String& prefix);
TypeRuleProcessor(const TypeRuleProcessor& rule_processor);
~TypeRuleProcessor();
virtual Processor::Result operator () (Atom& atom);
};
} // namespace BALL
#endif // BALL_MOLMEC_COMMON_TYPERULEPROCESSOR_H
BALL_EXPORT
#define BALL_EXPORT
Definition COMMON/global.h:50
BALL::Atom
Definition atom.h:90
BALL::INIFile
Definition INIFile.h:29
BALL::Processor
Definition processor.h:32
BALL::Result
Definition result.h:22
BALL::RuleProcessor::RuleProcessor
RuleProcessor()
BALL::String
Definition string.h:57
BALL::TypeRuleProcessor::TypeRuleProcessor
TypeRuleProcessor()
BALL_CREATE
#define BALL_CREATE(name)
Definition create.h:62
BALL
Definition constants.h:13
ruleProcessor.h