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stereoSettingsDialog.h
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// -*- Mode: C++; tab-width: 2; -*-
// vi: set ts=2:
//
#ifndef BALL_VIEW_DIALOGS_STEREOSETTINSGDIALOG_H
#define BALL_VIEW_DIALOGS_STEREOSETTINSGDIALOG_H
#ifndef BALL_COMMON_GLOBAL_H
# include <BALL/COMMON/global.h>
#endif
#ifndef BALL_VIEW_KERNEL_MODULARWIDGET_H
# include <BALL/VIEW/KERNEL/modularWidget.h>
#endif
#include <BALL/VIEW/UIC/ui_stereoSettingsDialog.h>
#include <QtWidgets/QDialog>
namespace BALL
{
namespace VIEW
{
class Camera;
class BALL_VIEW_EXPORT StereoSettingsDialog
: public QDialog,
public Ui_StereoSettingsDialogData,
public ModularWidget
{
Q_OBJECT
BALL_EMBEDDABLE(StereoSettingsDialog, ModularWidget)
public:
StereoSettingsDialog(QWidget* parent = 0, const char* name = "StereoSettingsDialog");
~StereoSettingsDialog();
virtual void initializeWidget(MainControl& main_control);
public Q_SLOTS:
void okPressed();
virtual void apply();
virtual void show();
void computeSettingsFromModelDistance();
};
} } // namespaces
#endif
global.h
BALL_VIEW_EXPORT
#define BALL_VIEW_EXPORT
Definition COMMON/global.h:52
BALL::VIEW::Camera
Definition camera.h:24
BALL::VIEW::MainControl
Definition mainControl.h:118
BALL::VIEW::ModularWidget::ModularWidget
ModularWidget(const char *name="<ModularWidget>")
BALL::VIEW::StereoSettingsDialog::okPressed
void okPressed()
BALL::VIEW::StereoSettingsDialog::~StereoSettingsDialog
~StereoSettingsDialog()
BALL::VIEW::StereoSettingsDialog::computeSettingsFromModelDistance
void computeSettingsFromModelDistance()
BALL::VIEW::StereoSettingsDialog::StereoSettingsDialog
StereoSettingsDialog(QWidget *parent=0, const char *name="StereoSettingsDialog")
BALL::VIEW::StereoSettingsDialog::apply
virtual void apply()
BALL::VIEW::StereoSettingsDialog::initializeWidget
virtual void initializeWidget(MainControl &main_control)
BALL::VIEW::StereoSettingsDialog::show
virtual void show()
QDialog
QWidget
BALL_EMBEDDABLE
#define BALL_EMBEDDABLE(TYPE, BASE)
Definition embeddable.h:31
modularWidget.h
BALL::VIEW
Definition constraints.h:35
BALL
Definition constants.h:13