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BALL::VIEW::Box Member List

This is the complete list of members for BALL::VIEW::Box, including all inherited members.

Box() | BALL::VIEW::Box |
Box(const Box &box) | BALL::VIEW::Box |
Box(const Vector3 &point, const Vector3 &right_vector, const Vector3 &height_vector, float depth) | BALL::VIEW::Box |
Box(const Vector3 &point, const Vector3 &right_vector=Vector3(0, 1, 0), const Vector3 &height_vector=Vector3(1, 0, 0), const Vector3 &depth_vector=Vector3(0, 0, 1)) | BALL::VIEW::Box |
clear() | BALL::VIEW::Box | virtual
depth_ | BALL::TBox3< float > | protected
depth_vector_ | BALL::TBox3< float > | protected
dump(std::ostream &s=std::cout, Size depth=0) const | BALL::VIEW::Box | virtual
GeometricObject() | BALL::VIEW::GeometricObject |
GeometricObject(const GeometricObject &object) | BALL::VIEW::GeometricObject |
getColor() const | BALL::VIEW::GeometricObject | inline
getColor() | BALL::VIEW::GeometricObject | inline
getColor(ColorUnit &red, ColorUnit &green, ColorUnit &blue, ColorUnit &alpha) const | BALL::VIEW::GeometricObject | inline
getColors(HashSet< String > &colors) | BALL::VIEW::GeometricObject |
getComposite() const | BALL::VIEW::GeometricObject | inline
getDepth() const | BALL::TBox3< float > | inline
getDepthVector() const | BALL::TBox3< float > | inline
getDiagonalVector() const | BALL::TBox3< float > |
getHeight() const | BALL::TBox3< float > | inline
getHeightVector() const | BALL::TBox3< float > | inline
getPoint() const | BALL::TBox3< float > | inline
getRightVector() const | BALL::TBox3< float > | inline
getSurface() const | BALL::TBox3< float > |
getVertices(vector< Vector3 > &vertices) const | BALL::VIEW::Box | virtual
BALL::VIEW::GeometricObject::getVertices(std::vector< Vector3 > &) const | BALL::VIEW::GeometricObject | inline virtual
getVolume() const | BALL::TBox3< float > |
getWidth() const | BALL::TBox3< float > | inline
height_ | BALL::TBox3< float > | protected
height_vector_ | BALL::TBox3< float > | protected
isValid() const | BALL::VIEW::Box | virtual
operator!=(const TBox3 &box) const | BALL::TBox3< float > |
operator<(const GeometricObject &object) const | BALL::VIEW::GeometricObject | inline
operator=(const Box &box) | BALL::VIEW::Box |
BALL::VIEW::GeometricObject::operator=(const GeometricObject &object) | BALL::VIEW::GeometricObject |
BALL::TBox3< float >::operator=(const TBox3 &box) | BALL::TBox3< float > |
BALL::operator==(const GeometricObject &object) const | BALL::VIEW::GeometricObject | inline
BALL::TBox3< float >::operator==(const TBox3 &box) const | BALL::TBox3< float > |
point_ | BALL::TBox3< float > | protected
right_vector_ | BALL::TBox3< float > | protected
set(const Box &box) | BALL::VIEW::Box |
BALL::VIEW::GeometricObject::set(const GeometricObject &object) | BALL::VIEW::GeometricObject |
BALL::TBox3< float >::set(const TBox3 &box) | BALL::TBox3< float > |
setColor(const ColorRGBA &color) | BALL::VIEW::GeometricObject | inline
setColor(const ColorUnit &red, const ColorUnit &green, const ColorUnit &blue, const ColorUnit &alpha=(float) 1) | BALL::VIEW::GeometricObject | inline
setComposite(const Composite *composite) | BALL::VIEW::GeometricObject | inline
setDepth(float depth) | BALL::TBox3< float > |
setDepthVector(const TVector3< float > &v) | BALL::TBox3< float > |
setHeight(float height) | BALL::TBox3< float > |
setHeightVector(const TVector3< float > &v) | BALL::TBox3< float > |
setPoint(const TVector3< float > &point) | BALL::TBox3< float > | inline
setRightVector(const TVector3< float > &v) | BALL::TBox3< float > |
setWidth(float width) | BALL::TBox3< float > |
BALL::swap(GeometricObject &object) | BALL::VIEW::GeometricObject |
BALL::TBox3< float >::swap(TBox3 &box) | BALL::TBox3< float > |
TBox3() | BALL::TBox3< float > |
TBox3(const TBox3 &box) | BALL::TBox3< float > |
TBox3(const TVector3< float > &point, const TVector3< float > &right_vector, const TVector3< float > &height_vector, const float &depth=1) | BALL::TBox3< float > |
TBox3(const TVector3< float > &point, const TVector3< float > &right_vector=TVector3< float >((float) 0,(float) 1,(float) 0), const TVector3< float > &height_vector=TVector3< float >((float) 1,(float) 0,(float) 0), const TVector3< float > &depth_vector=TVector3< float >((float) 0,(float) 0,(float) 1)) | BALL::TBox3< float > |
width_ | BALL::TBox3< float > | protected
~Box() | BALL::VIEW::Box | virtual
~GeometricObject() | BALL::VIEW::GeometricObject | virtual
~TBox3() | BALL::TBox3< float > | inline virtual