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BALL::VIEW::Disc Member List

This is the complete list of members for BALL::VIEW::Disc, including all inherited members.

clear() | BALL::VIEW::Disc | virtual
Disc() | BALL::VIEW::Disc |
Disc(const Disc &disc) | BALL::VIEW::Disc |
Disc(const Circle3 &circle) | BALL::VIEW::Disc |
dump(std::ostream &s=std::cout, Size depth=0) const | BALL::VIEW::Disc | virtual
GeometricObject() | BALL::VIEW::GeometricObject |
GeometricObject(const GeometricObject &object) | BALL::VIEW::GeometricObject |
get(TCircle3 &circle) const | BALL::TCircle3< float > | inline protected
get(TVector3< float > &point, TVector3< float > &normal, float &rhs) const | BALL::TCircle3< float > | inline protected
getCircle() const | BALL::VIEW::Disc | inline
getColor() const | BALL::VIEW::GeometricObject | inline
getColor() | BALL::VIEW::GeometricObject | inline
getColor(ColorUnit &red, ColorUnit &green, ColorUnit &blue, ColorUnit &alpha) const | BALL::VIEW::GeometricObject | inline
getColors(HashSet< String > &colors) | BALL::VIEW::GeometricObject |
getComposite() const | BALL::VIEW::GeometricObject | inline
getVertices(vector< Vector3 > &vertices) const | BALL::VIEW::Disc | virtual
BALL::VIEW::GeometricObject::getVertices(std::vector< Vector3 > &) const | BALL::VIEW::GeometricObject | inline virtual
has(const TVector3< float > &point, bool on_surface=false) const | BALL::TCircle3< float > | inline protected
isValid() const | BALL::VIEW::Disc | virtual
n | BALL::TCircle3< float > | protected
operator!=(const TCircle3 &circle) const | BALL::TCircle3< float > | inline protected
operator<(const GeometricObject &object) const | BALL::VIEW::GeometricObject | inline
operator=(const Disc &Disc) | BALL::VIEW::Disc |
BALL::VIEW::GeometricObject::operator=(const GeometricObject &object) | BALL::VIEW::GeometricObject |
BALL::TCircle3< float >::operator=(const TCircle3 &circle) | BALL::TCircle3< float > | inline protected
BALL::operator==(const GeometricObject &object) const | BALL::VIEW::GeometricObject | inline
BALL::TCircle3< float >::operator==(const TCircle3 &circle) const | BALL::TCircle3< float > | inline protected
p | BALL::TCircle3< float > | protected
radius | BALL::TCircle3< float > | protected
set(const Disc &Disc) | BALL::VIEW::Disc |
BALL::VIEW::GeometricObject::set(const GeometricObject &object) | BALL::VIEW::GeometricObject |
BALL::TCircle3< float >::set(const TCircle3 &circle) | BALL::TCircle3< float > | inline protected
BALL::TCircle3< float >::set(const TVector3< float > &point, const TVector3< float > &normal, const float &rad) | BALL::TCircle3< float > | inline protected
setCircle(const Circle3 &circle) | BALL::VIEW::Disc |
setColor(const ColorRGBA &color) | BALL::VIEW::GeometricObject | inline
setColor(const ColorUnit &red, const ColorUnit &green, const ColorUnit &blue, const ColorUnit &alpha=(float) 1) | BALL::VIEW::GeometricObject | inline
setComposite(const Composite *composite) | BALL::VIEW::GeometricObject | inline
swap(Disc &Disc) | BALL::VIEW::Disc |
BALL::VIEW::GeometricObject::swap(GeometricObject &object) | BALL::VIEW::GeometricObject |
BALL::TCircle3< float >::swap(TCircle3 &circle) | BALL::TCircle3< float > | inline protected
TCircle3() | BALL::TCircle3< float > | inline protected
TCircle3(const TCircle3 &circle) | BALL::TCircle3< float > | inline protected
TCircle3(const TVector3< float > &point, const TVector3< float > &normal, const float &radius) | BALL::TCircle3< float > | inline protected
~Disc() | BALL::VIEW::Disc | virtual
~GeometricObject() | BALL::VIEW::GeometricObject | virtual
~TCircle3() | BALL::TCircle3< float > | inline protected virtual