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atom.h File Reference
`#include <BALL/CONCEPT/composite.h>`
`#include <BALL/CONCEPT/property.h>`
`#include <BALL/CONCEPT/randomAccessIterator.h>`
`#include <BALL/MATHS/vector3.h>`
`#include <BALL/KERNEL/atom.iC>`
`#include <BALL/KERNEL/bondIterator.h>`

Go to the source code of this file.

## Classes

class | BALL::Atom
class | BALL::Atom::BondIteratorTraits

## Namespaces

namespace | BALL

## Macros

#define | BALL_ATOM_DEFAULT_ELEMENT &Element::UNKNOWN
#define | BALL_ATOM_DEFAULT_CHARGE 0
#define | BALL_ATOM_DEFAULT_FORMAL_CHARGE 0
#define | BALL_ATOM_DEFAULT_NAME ""
#define | BALL_ATOM_DEFAULT_TYPE_NAME "?"
#define | BALL_ATOM_DEFAULT_POSITION 0,0,0
#define | BALL_ATOM_DEFAULT_RADIUS 0
#define | BALL_ATOM_DEFAULT_TYPE Atom::UNKNOWN_TYPE
#define | BALL_ATOM_DEFAULT_VELOCITY 0,0,0
#define | BALL_ATOM_DEFAULT_FORCE 0,0,0

## Macro Definition Documentation

## BALL_ATOM_DEFAULT_CHARGE

#define BALL_ATOM_DEFAULT_CHARGE 0

Definition at line 26 of file atom.h.

## BALL_ATOM_DEFAULT_ELEMENT

#define BALL_ATOM_DEFAULT_ELEMENT &Element::UNKNOWN

Definition at line 25 of file atom.h.

## BALL_ATOM_DEFAULT_FORCE

#define BALL_ATOM_DEFAULT_FORCE 0,0,0

Definition at line 34 of file atom.h.

## BALL_ATOM_DEFAULT_FORMAL_CHARGE

#define BALL_ATOM_DEFAULT_FORMAL_CHARGE 0

Definition at line 27 of file atom.h.

## BALL_ATOM_DEFAULT_NAME

#define BALL_ATOM_DEFAULT_NAME ""

Definition at line 28 of file atom.h.

## BALL_ATOM_DEFAULT_POSITION

#define BALL_ATOM_DEFAULT_POSITION 0,0,0

Definition at line 30 of file atom.h.

## BALL_ATOM_DEFAULT_RADIUS

#define BALL_ATOM_DEFAULT_RADIUS 0

Definition at line 31 of file atom.h.

## BALL_ATOM_DEFAULT_TYPE

#define BALL_ATOM_DEFAULT_TYPE Atom::UNKNOWN_TYPE

Definition at line 32 of file atom.h.

## BALL_ATOM_DEFAULT_TYPE_NAME

#define BALL_ATOM_DEFAULT_TYPE_NAME "?"

Definition at line 29 of file atom.h.

## BALL_ATOM_DEFAULT_VELOCITY

#define BALL_ATOM_DEFAULT_VELOCITY 0,0,0

Definition at line 33 of file atom.h.