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setCamera.h
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// -*- Mode: C++; tab-width: 2; -*-
// vi: set ts=2:
//
#ifndef BALL_VIEW_DIALOGS_SETCAMERA_H
#define BALL_VIEW_DIALOGS_SETCAMERA_H
#ifndef BALL_COMMON_GLOBAL_H
# include <BALL/COMMON/global.h>
#endif
#include <BALL/VIEW/UIC/ui_setCamera.h>
#include <QtWidgets/QDialog>
namespace BALL
{
namespace VIEW
{
class Camera;
class BALL_VIEW_EXPORT SetCamera
: public QDialog,
public Ui_SetCameraData
{
Q_OBJECT
public:
SetCamera( QWidget* parent = 0, const char* name = "SetCamera", bool modal = false, Qt::WindowFlags fl = 0 );
~SetCamera();
Camera* camera;
public Q_SLOTS:
void okPressed();
};
} } // namespaces
#endif
global.h
BALL_VIEW_EXPORT
#define BALL_VIEW_EXPORT
Definition COMMON/global.h:52
BALL::VIEW::Camera
Definition camera.h:24
BALL::VIEW::SetCamera::camera
Camera * camera
Definition setCamera.h:35
BALL::VIEW::SetCamera::SetCamera
SetCamera(QWidget *parent=0, const char *name="SetCamera", bool modal=false, Qt::WindowFlags fl=0)
BALL::VIEW::SetCamera::~SetCamera
~SetCamera()
BALL::VIEW::SetCamera::okPressed
void okPressed()
QDialog
QWidget
BALL::VIEW
Definition constraints.h:35
BALL
Definition constants.h:13