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burialDepth.h
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// ----------------------------------------------------
// $Maintainer: Marcel Schumann $
// $Authors: Marcel Schumann $
// ----------------------------------------------------
#ifndef BALL_SCORING_COMPONENTS_BURIALDEPTH_H
#define BALL_SCORING_COMPONENTS_BURIALDEPTH_H
#include <BALL/SCORING/COMMON/scoringComponent.h>
#include <BALL/SCORING/COMMON/scoringFunction.h>
namespace BALL
{
class BALL_EXPORT BurialDepth : public ScoringComponent
{
public :
BurialDepth(ScoringFunction& sf);
~BurialDepth();
void update(const vector<std::pair<Atom*, Atom*> >& pair_vector);
double updateScore();
};
}
#endif // BALL_SCORING_COMPONENTS_BURIALDEPTH_H
BALL_EXPORT
#define BALL_EXPORT
Definition COMMON/global.h:50
BALL::BurialDepth::~BurialDepth
~BurialDepth()
BALL::BurialDepth::BurialDepth
BurialDepth(ScoringFunction &sf)
BALL::BurialDepth::update
void update(const vector< std::pair< Atom *, Atom * > > &pair_vector)
BALL::BurialDepth::updateScore
double updateScore()
BALL::ScoringComponent::ScoringComponent
ScoringComponent()
BALL::ScoringFunction
Definition scoringFunction.h:29
BALL
Definition constants.h:13
scoringComponent.h
scoringFunction.h