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BALL::VIEW::Sphere Member List

This is the complete list of members for BALL::VIEW::Sphere, including all inherited members.

clear() | BALL::VIEW::Sphere | virtual
dump(std::ostream &s=std::cout, Size depth=0) const | BALL::VIEW::Sphere | virtual
GeometricObject() | BALL::VIEW::GeometricObject |
GeometricObject(const GeometricObject &object) | BALL::VIEW::GeometricObject |
get(TSphere3 &sphere) const | BALL::TSphere3< float > | inline protected
get(TVector3< float > &point, float &r) const | BALL::TSphere3< float > | inline protected
getColor() const | BALL::VIEW::GeometricObject | inline
getColor() | BALL::VIEW::GeometricObject | inline
getColor(ColorUnit &red, ColorUnit &green, ColorUnit &blue, ColorUnit &alpha) const | BALL::VIEW::GeometricObject | inline
getColors(HashSet< String > &colors) | BALL::VIEW::GeometricObject |
getComposite() const | BALL::VIEW::GeometricObject | inline
getPosition() const | BALL::VIEW::Sphere | inline
getPositionAddress() | BALL::VIEW::Sphere | inline
getRadius() const | BALL::VIEW::Sphere | inline
getVertices(vector< Vector3 > &vertices) const | BALL::VIEW::Sphere | virtual
BALL::VIEW::GeometricObject::getVertices(std::vector< Vector3 > &) const | BALL::VIEW::GeometricObject | inline virtual
has(const TVector3< float > &point, bool on_surface=false) const | BALL::TSphere3< float > | inline protected
isDefaultPositionAddress() | BALL::VIEW::Sphere | inline
isEmpty() const | BALL::TSphere3< float > | inline protected
isValid() const | BALL::VIEW::Sphere | virtual
operator!=(const TSphere3 &sphere) const | BALL::TSphere3< float > | inline protected
operator<(const GeometricObject &object) const | BALL::VIEW::GeometricObject | inline
operator=(const Sphere &sphere) | BALL::VIEW::Sphere |
BALL::VIEW::GeometricObject::operator=(const GeometricObject &object) | BALL::VIEW::GeometricObject |
BALL::TSphere3< float >::operator=(const TSphere3 &sphere) | BALL::TSphere3< float > | inline protected
BALL::operator==(const GeometricObject &object) const | BALL::VIEW::GeometricObject | inline
BALL::TSphere3< float >::operator==(const TSphere3 &sphere) const | BALL::TSphere3< float > | inline protected
p | BALL::TSphere3< float > | protected
point_ptr_ | BALL::VIEW::Sphere | protected
radius | BALL::TSphere3< float > | protected
set(const Sphere &sphere) | BALL::VIEW::Sphere |
BALL::VIEW::GeometricObject::set(const GeometricObject &object) | BALL::VIEW::GeometricObject |
BALL::TSphere3< float >::set(const TSphere3 &sphere) | BALL::TSphere3< float > | inline protected
BALL::TSphere3< float >::set(const TVector3< float > &point, const float &r) | BALL::TSphere3< float > | inline protected
setColor(const ColorRGBA &color) | BALL::VIEW::GeometricObject | inline
setColor(const ColorUnit &red, const ColorUnit &green, const ColorUnit &blue, const ColorUnit &alpha=(float) 1) | BALL::VIEW::GeometricObject | inline
setComposite(const Composite *composite) | BALL::VIEW::GeometricObject | inline
setDefaultPositionAddress() | BALL::VIEW::Sphere | inline
setPosition(const Vector3 &v3) | BALL::VIEW::Sphere | inline
setPositionAddress(const Vector3 &v3) | BALL::VIEW::Sphere | inline
setRadius(float new_radius) | BALL::VIEW::Sphere | inline
Sphere() | BALL::VIEW::Sphere |
Sphere(const Sphere &sphere) | BALL::VIEW::Sphere |
swap(Sphere &sphere) | BALL::VIEW::Sphere |
BALL::VIEW::GeometricObject::swap(GeometricObject &object) | BALL::VIEW::GeometricObject |
BALL::TSphere3< float >::swap(TSphere3 &sphere) | BALL::TSphere3< float > | inline protected
TSphere3() | BALL::TSphere3< float > | inline protected
TSphere3(const TSphere3 &sphere) | BALL::TSphere3< float > | inline protected
TSphere3(const TVector3< float > &point, const float &radius) | BALL::TSphere3< float > | inline protected
~GeometricObject() | BALL::VIEW::GeometricObject | virtual
~Sphere() | BALL::VIEW::Sphere | virtual
~TSphere3() | BALL::TSphere3< float > | inline protected virtual