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BALL::TVector4< T > Member List

This is the complete list of members for BALL::TVector4< T >, including all inherited members.

clear() | BALL::TVector4< T > | inline virtual
dump(std::ostream &s=std::cout, Size depth=0) const | BALL::TVector4< T > |
get(T *ptr) const | BALL::TVector4< T > |
get(T &rx, T &ry, T &rz, T &rh) const | BALL::TVector4< T > |
get(TVector4 &vector) const | BALL::TVector4< T > |
getDistance(const TVector4 &vector) const | BALL::TVector4< T > |
getLength() const | BALL::TVector4< T > |
getSquareDistance(const TVector4 &vector) const | BALL::TVector4< T > |
getSquareLength() const | BALL::TVector4< T > |
getUnit() | BALL::TVector4< T > | static
getZero() | BALL::TVector4< T > | static
h | BALL::TVector4< T > |
isOrthogonalTo(const TVector4 &vector) const | BALL::TVector4< T > |
isValid() const | BALL::TVector4< T > |
normalize() | BALL::TVector4< T > |
operator!=(const TVector4 &vector) const | BALL::TVector4< T > |
operator*(const T &scalar) | BALL::TVector4< T > |
operator*(const TVector4 &vector) const | BALL::TVector4< T > |
operator*=(const T &scalar) | BALL::TVector4< T > |
operator+() const | BALL::TVector4< T > |
operator+=(const TVector4 &vector) | BALL::TVector4< T > |
operator-() const | BALL::TVector4< T > |
operator-=(const TVector4 &vector) | BALL::TVector4< T > |
operator/(const T &scalar) | BALL::TVector4< T > |
operator/=(const T &scalar) | BALL::TVector4< T > |
operator=(const T *ptr) | BALL::TVector4< T > |
operator=(const TVector4 &vector) | BALL::TVector4< T > |
operator=(T value) | BALL::TVector4< T > |
operator==(const TVector4 &vector) const | BALL::TVector4< T > |
operator[](Position position) | BALL::TVector4< T > |
operator[](Position position) const | BALL::TVector4< T > |
set(const T *ptr) | BALL::TVector4< T > |
set(const T &rx, const T &ry, const T &rz, const T &rh=(T) 1) | BALL::TVector4< T > |
set(const TVector4 &vector) | BALL::TVector4< T > |
set(const T &value=(T) 1) | BALL::TVector4< T > |
swap(TVector4 &vector) | BALL::TVector4< T > |
TVector4() | BALL::TVector4< T > |
TVector4(const T *ptr) | BALL::TVector4< T > |
TVector4(const T &value) | BALL::TVector4< T > | explicit
TVector4(const T &x, const T &y, const T &z, const T &h=(T) 1) | BALL::TVector4< T > |
TVector4(const TVector4 &vector) | BALL::TVector4< T > |
x | BALL::TVector4< T > |
y | BALL::TVector4< T > |
z | BALL::TVector4< T > |
~TVector4() | BALL::TVector4< T > | virtual