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Mesh Member List

This is the complete list of members for Mesh, including all inherited members.

addColors(const Core::Array< Color3f > &values) | Mesh |
addNormals(const Core::Array< Vector3f > &values) | Mesh |
addVertices(const Core::Array< Vector3f > &values) | Mesh |
clear() | Mesh |
color(int n) const | Mesh |
colors() const | Mesh |
cube() const | Mesh |
isoValue() const | Mesh |
lock() const | Mesh |
Mesh() | Mesh |
Mesh(const Mesh &other) | Mesh |
name() const | Mesh |
normal(int n) const | Mesh |
normals() const | Mesh |
numNormals() const | Mesh |
numVertices() const | Mesh |
operator=(const Mesh &other) | Mesh |
otherMesh() const | Mesh |
reserve(unsigned int size, bool colors=false) | Mesh |
setColors(const Core::Array< Color3f > &values) | Mesh |
setCube(unsigned int cube_) | Mesh |
setIsoValue(float value) | Mesh |
setName(const std::string &name_) | Mesh |
setNormals(const Core::Array< Vector3f > &values) | Mesh |
setOtherMesh(unsigned int other) | Mesh |
setStable(bool stable) | Mesh |
setTriangles(const Core::Array< Vector3f > &values) (defined in Mesh) | Mesh |
setVertices(const Core::Array< Vector3f > &values) | Mesh |
smooth(int iterationCount=6) | Mesh |
stable() | Mesh |
triangles() const (defined in Mesh) | Mesh |
valid() const | Mesh |
vertex(int n) const | Mesh |
vertices() const | Mesh |
~Mesh() | Mesh |