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Here is a list of all documented enum values with links to the class documentation for each member:

### - a -

- Add : HydrogenTools
- AddAndRemove : HydrogenTools
- Added : Molecule
- Atoms : Molecule

### - c -

- ClampToEdge : Texture2D

### - f -

- Fragment : Shader

### - i -

- IncomingBGR : Texture2D
- IncomingBGRA : Texture2D
- IncomingDepth : Texture2D
- IncomingDepthStencil : Texture2D
- IncomingR : Texture2D
- IncomingRG : Texture2D
- IncomingRGB : Texture2D
- IncomingRGBA : Texture2D
- InternalDepth : Texture2D
- InternalDepthStencil : Texture2D
- InternalR : Texture2D
- InternalRG : Texture2D
- InternalRGB : Texture2D
- InternalRGBA : Texture2D

### - j -

- JobFailed : MoleQueueDialog
- JobFinished : MoleQueueDialog

### - l -

- Linear : Texture2D

### - m -

- MirroredRepeat : Texture2D

### - n -

- Nearest : Texture2D
- NewCrystal : Molecule
- NoChange : Molecule
- None : CrystalTools
- NoNormalize : ShaderProgram
- Normalize : ShaderProgram

### - r -

- ReadOnly : Hdf5DataFormat
- ReadWriteAppend : Hdf5DataFormat
- ReadWriteTruncate : Hdf5DataFormat
- Remove : HydrogenTools
- Repeat : Texture2D
- RightHanded : CrystalTools

### - s -

- SelectProgramFromTemplate : MoleQueueDialog
- SubmissionAborted : MoleQueueDialog
- SubmissionAttempted : MoleQueueDialog
- SubmissionFailed : MoleQueueDialog
- SubmissionSuccessful : MoleQueueDialog

### - t -

- TransformAtoms : CrystalTools

### - u -

- Unknown : Shader

### - v -

- Vertex : Shader

### - w -

- WaitForSubmissionResponse : MoleQueueDialog