INPUT(1)

NAME
tricall - tricall [INPUT]

DESCRIPTION
Input point set:

Point    0:  0  0   attributes  0   marker 0
Point    1:  1  0   attributes  1   marker 2
Point    2:  1  10   attributes  11   marker 0
Point    3:  0  10   attributes  10   marker 0

Constructing Delaunay triangulation by divide-and-conquer method.
Delaunay milliseconds:  0
Recovering segments in Delaunay triangulation.
Segment milliseconds:  0
Removing unwanted triangles.
Spreading regional attributes.
Hole milliseconds:  0

Writing vertices.
Writing triangles.
Writing segments.
Writing edges.
Writing Voronoi vertices.
Writing Voronoi edges.
Writing neighbors.

Output milliseconds:  0
Total running milliseconds:  0

Statistics:

Input vertices: 4
Input segments: 0
Input holes: 0

Mesh vertices: 4
Mesh triangles: 2
Mesh edges: 5
Mesh exterior boundary edges: 4
Mesh interior boundary edges: 0
Mesh subsegments (constrained edges): 4

Initial triangulation:

Point    0:  0  0   attributes  0   marker 1
Point    1:  1  0   attributes  1   marker 2
Point    2:  1  10   attributes  11   marker 1
Point    3:  0  10   attributes  10   marker 1

Triangle    0 points:     3     0     1   attributes  7
Triangle    0 neighbors:    -1     1    -1
Triangle    1 points:     1     2     3   attributes  7
Triangle    1 neighbors:    -1     0    -1

Segment    0 points:     1     0   marker 1
Segment    1 points:     2     1   marker 1
Segment    2 points:     3     2   marker 1
Segment    3 points:     0     3   marker 1

Edge    0 points:     3     0   marker 1
Edge    1 points:     0     1   marker 1
Edge    2 points:     1     3   marker 0
Edge    3 points:     1     2   marker 1
Edge    4 points:     2     3   marker 1

Initial Voronoi diagram:

Point    0:  0.5  5   attributes  5.5
Point    1:  0.5  5   attributes  5.5

Edge    0 points:     0    -1  -10  0
Edge    1 points:     0    -1  0  -1
Edge    2 points:     0     1
Edge    3 points:     1    -1  10  0
Edge    4 points:     1    -1  0  1

Reconstructing mesh.
Mesh reconstruction milliseconds:  0
Adding Steiner points to enforce quality.
Quality milliseconds:  0

Writing vertices.
Writing triangles.
NOT writing segments.

Output milliseconds:  0
Total running milliseconds:  0

Statistics:

Input vertices: 4
Input triangles: 2
Input segments: 4

Mesh vertices: 14
Mesh triangles: 16
Mesh edges: 29
Mesh exterior boundary edges: 10
Mesh interior boundary edges: 0
Mesh subsegments (constrained edges): 10

Refined triangulation:

Point    0:  0  0   attributes  0
Point    1:  1  0   attributes  1
Point    2:  1  10   attributes  11
Point    3:  0  10   attributes  10
Point    4:  0  5   attributes  5
Point    5:  0.5  8.75   attributes  9.25
Point    6:  1  5   attributes  6
Point    7:  1  7.5   attributes  8.5
Point    8:  1  2.5   attributes  3.5
Point    9:  0.5  3.75   attributes  4.25
Point   10:  0  7.5   attributes  7.5
Point   11:  0.5  6.25   attributes  6.75
Point   12:  0  2.5   attributes  2.5
Point   13:  0.5  1.25   attributes  1.75

Triangle    0 points:     1    13     0   attributes  7
Triangle    1 points:     4    11    10   attributes  7
Triangle    2 points:     2     5     7   attributes  7
Triangle    3 points:     6     4     9   attributes  7
Triangle    4 points:     8    12    13   attributes  7
Triangle    5 points:     6    11     4   attributes  7
Triangle    6 points:    12     0    13   attributes  7
Triangle    7 points:     2     3     5   attributes  7
Triangle    8 points:     7    10    11   attributes  7
Triangle    9 points:     8     6     9   attributes  7
Triangle   10 points:     4    12     9   attributes  7
Triangle   11 points:     3    10     5   attributes  7
Triangle   12 points:     7     5    10   attributes  7
Triangle   13 points:     6     7    11   attributes  7
Triangle   14 points:     8     9    12   attributes  7
Triangle   15 points:     1     8    13   attributes  7

Point    0:  0  0   attributes  0   marker 0
Point    1:  1  0   attributes  1   marker 2
Point    2:  1  10   attributes  11   marker 0
Point    3:  0  10   attributes  10   marker 0

Constructing Delaunay triangulation by divide-and-conquer method.
Delaunay milliseconds:  0
Recovering segments in Delaunay triangulation.
Segment milliseconds:  0
Removing unwanted triangles.
Spreading regional attributes.
Hole milliseconds:  0

Writing vertices.
Writing triangles.
Writing segments.
Writing edges.
Writing Voronoi vertices.
Writing Voronoi edges.
Writing neighbors.

Output milliseconds:  0
Total running milliseconds:  0

Statistics:

Input vertices: 4
Input segments: 0
Input holes: 0

Mesh vertices: 4
Mesh triangles: 2
Mesh edges: 5
Mesh exterior boundary edges: 4
Mesh interior boundary edges: 0
Mesh subsegments (constrained edges): 4

Initial triangulation:

Point    0:  0  0   attributes  0   marker 1
Point    1:  1  0   attributes  1   marker 2
Point    2:  1  10   attributes  11   marker 1
Point    3:  0  10   attributes  10   marker 1

Triangle    0 points:     3     0     1   attributes  7
Triangle    0 neighbors:    -1     1    -1
Triangle    1 points:     1     2     3   attributes  7
Triangle    1 neighbors:    -1     0    -1

Segment    0 points:     1     0   marker 1
Segment    1 points:     2     1   marker 1
Segment    2 points:     3     2   marker 1
Segment    3 points:     0     3   marker 1

Edge    0 points:     3     0   marker 1
Edge    1 points:     0     1   marker 1
Edge    2 points:     1     3   marker 0
Edge    3 points:     1     2   marker 1
Edge    4 points:     2     3   marker 1

Initial Voronoi diagram:

Point    0:  0.5  5   attributes  5.5
Point    1:  0.5  5   attributes  5.5

Edge    0 points:     0    -1  -10  0
Edge    1 points:     0    -1  0  -1
Edge    2 points:     0     1
Edge    3 points:     1    -1  10  0
Edge    4 points:     1    -1  0  1

Reconstructing mesh.
Mesh reconstruction milliseconds:  0
Adding Steiner points to enforce quality.
Quality milliseconds:  0

Writing vertices.
Writing triangles.
NOT writing segments.

Output milliseconds:  0
Total running milliseconds:  0

Statistics:

Input vertices: 4
Input triangles: 2
Input segments: 4

Mesh vertices: 14
Mesh triangles: 16
Mesh edges: 29
Mesh exterior boundary edges: 10
Mesh interior boundary edges: 0
Mesh subsegments (constrained edges): 10

Refined triangulation:

Point    0:  0  0   attributes  0
Point    1:  1  0   attributes  1
Point    2:  1  10   attributes  11
Point    3:  0  10   attributes  10
Point    4:  0  5   attributes  5
Point    5:  0.5  8.75   attributes  9.25
Point    6:  1  5   attributes  6
Point    7:  1  7.5   attributes  8.5
Point    8:  1  2.5   attributes  3.5
Point    9:  0.5  3.75   attributes  4.25
Point   10:  0  7.5   attributes  7.5
Point   11:  0.5  6.25   attributes  6.75
Point   12:  0  2.5   attributes  2.5
Point   13:  0.5  1.25   attributes  1.75

Triangle    0 points:     1    13     0   attributes  7
Triangle    1 points:     4    11    10   attributes  7
Triangle    2 points:     2     5     7   attributes  7
Triangle    3 points:     6     4     9   attributes  7
Triangle    4 points:     8    12    13   attributes  7
Triangle    5 points:     6    11     4   attributes  7
Triangle    6 points:    12     0    13   attributes  7
Triangle    7 points:     2     3     5   attributes  7
Triangle    8 points:     7    10    11   attributes  7
Triangle    9 points:     8     6     9   attributes  7
Triangle   10 points:     4    12     9   attributes  7
Triangle   11 points:     3    10     5   attributes  7
Triangle   12 points:     7     5    10   attributes  7
Triangle   13 points:     6     7    11   attributes  7
Triangle   14 points:     8     9    12   attributes  7
Triangle   15 points:     1     8    13   attributes  7

SEE ALSO
The full documentation for Input is maintained as a Texinfo manual. If the info and Input programs are properly installed at your site, the command

    info Input

should give you access to the complete manual.