
Spellcast was written with the old Xlib interface (anyone to rewrite it
for new & improved toolkits?). This, along with having hard-wired the
definition on buttons' and text-windows sizes made it hard to work
in lower than 1024x768 resolutions.

However, the code has been changed (adding a new xwindow.h header and
defining there different views) to enable different resoltuions. Currently
there are three resolutions available:

- RES1024. The old interface
- RES800. A redefined interface so it can be played on 800x600 displays.
- RESVAR. A variable interface, it is not yet debugged and might not
work as expected, the idea of this interface is for window sizes to be
#def' at compile time and the rest of the attributes will adjust to it.

In order to compile on of this resoultions must be defined
