Package: rtcw
Source: iortcw
Version: 1.51.c+dfsg1-8
Architecture: arm64
Maintainer: Ubuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
Original-Maintainer: Debian Games Team <pkg-games-devel@lists.alioth.debian.org>
Installed-Size: 6005
Depends: game-data-packager-runtime (>= 75~), rtcw-common (= 1.51.c+dfsg1-8), libc6 (>= 2.38), libcurl3t64-gnutls (>= 7.16.2), libfreetype6 (>= 2.2.1), libgcc-s1 (>= 3.3.1), libjpeg8 (>= 8c), libopenal1 (>= 1.14), libopus0 (>= 1.1), libopusfile0 (>= 0.5), libsdl2-2.0-0 (>= 2.0.12), libstdc++6 (>= 5), libvorbisfile3 (>= 1.1.2), zlib1g (>= 1:1.1.4)
Recommends: x11-utils | zenity | kdialog
Section: contrib/games
Priority: optional
Homepage: https://github.com/iortcw/iortcw/
Description: game engine for Return to Castle Wolfenstein
 Return to Castle Wolfenstein is a military- and occult-themed first-person
 shooter game in a Second World War setting, originally released in 2001.
 It is a sequel to Wolfenstein 3D, which is also available for Debian
 (in the wolf4sdl package).
 .
 This package contains the iortcw game engines for the single-player campaign
 and multiplayer, based on ioquake3 and the GPL source releases of RTCW.
 .
 For security reasons, this version has been modified to prevent native
 executable code from being unpacked from game packages (PK3 files).
 Some game modifications will not work as a result of this change.
 .
 Return to Castle Wolfenstein requires non-distributable game data files
 in the rtcw-data package, prepared using the game-data-packager tool.
